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Thrillhouse Van Houten
Expert Intervention Caldari State
2
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Posted - 2013.02.22 02:11:00 -
[1] - Quote
Rachoi wrote:i'd rather enjoy an exploration like that, since it would be a nice break from fighting other players. we'd even have a chance to get some nice temporary gear, or blueprint salvage to make a stack of weapons from [those salvaged prints would NEED to degrade a little after every use, so make growth still important].
i would rather be sad to give up my assault suit, but i understand the need... but only a side arm? a single SMG against well armed intrastellar pirates? gotta be something better, i'd think a light slot only, since you need a weapon with punch if you're taking on people that ambush others for a living
The availability to use an exploration dropsuit doesn't guarantee its use. In other words, why not just bring your assault suit? What you lack in scanning/hacking/archeology equipment you make up for in firepower?
This sort of thing could be and probably would be extraordinarily dangerous for a lone clone merc to go wandering about in, so I think it assumes some kind of Star Trek style "away team." A handful of assaults, a heavy or two, a couple scouts, a logi-guy and the "exploration dropsuit" squad leader stocked with scanners and carrying capacity. This is maybe a little "heavier" on the combat than the OP intended, but the idea of 8 or 9 space mercs exploring a huge sleeper complex or just some floating space junk or a small moon isn't what I'd call "combat heavy."
I always imagined being able to fire off a tiny dropship full of mercs from my EvE battleships or battlecruisers (High slot used "Small Force Dropship Launcher I" with, say, 6-10 maximum merc capacity), have it fly to any number of ground-force only places (abandoned stations, lunar sites, small planetary installations, etc...) and have the small force walk around looking for BPs or high tier modules for retrieval. Some may be occupied by NPC pirates, empty or they could be occupied by other players looking for the same thing. Security status could still determine the nature of the player interactions. In null sec, the two forces could duke it out for the right to search/mine the installations or...hell...even work together if they wanted (haha YEA RIGHT!).
Great ideas here. |
Thrillhouse Van Houten
Expert Intervention Caldari State
2
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Posted - 2013.02.23 04:33:00 -
[2] - Quote
SickJ wrote:Lonnar wrote:SickJ wrote:Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods? Well technically yes we could. But look at it this way, they're supposed to be coming out with a Pilot's Dropsuit for us crazy people in the whirly-birds so why not make a suit for the exploration guy? Adds more variety and it would help people with specialized roles. I know that I for one would definetly spec into that Pilot suit and Exploration suit if either of them ever come out. I like how these roles sound and I'm very keep on seeing whether or not CCP will try something like this in the future. OK, I see your point now. So the heavy suit has the best armour, the scout suit has the best speed, and the exploration suit would have the best scan precision(?)
Best scan precision. Maybe scan module bonuses. Or not scan modules as we know them today but the OPs Scan/Mining Equipment.
There is certainly nothing wrong with having more dropsuit variants. It could just be a Logi suit variant, a(n) "Advanced/Prototype" level suit, maybe. More Eq slots assuming mining/exploration scanners are considered Eq, less High/Lows. Maybe slower run speeds/less armor and shields but with an additional storage pack for carrying BPs or Spaceship/Vehicle/Dropsuit modules or mined ores. |
Thrillhouse Van Houten
Expert Intervention Caldari State
14
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Posted - 2013.03.02 02:33:00 -
[3] - Quote
Goric Rumis wrote:One thing that hasn't been discussed much is W-space. If we want to investigate some real Sleeper ruins and other advanced, dangerous, exotic locations, we need a way to get through wormholes. I can imagine purchasing a clone bank and having an EVE pilot carry the clone bank at high risk through a wormhole and drop it on a planet. (Granted a lot of these places are already owned, so the corp that owns the system can also contract Dust mercs to land and investigate planets. But in any system that can be corp-owned, there's always the risky possibility of sneaking in.) And then, once you get what you came for, you'd need an extraction plan. Could be a lucrative, high-risk job for an EVE pilot to support pirate mercs this way.
Goric, do you ever have any bad ideas? +1
I have maximum astrometrics powers. I'm putting up a billboard at Jita 4 "have cloak-able ships, will travel."
The notion of WHs only having a limited time frame and, therefore, any exploration of celestial bodies in said WHs by a Dust merc crew makes me have tinglies. I'm just picturing a cloaked Eve pilot in chat telling the merc squad leader to hurry up and get their ass outta there all panicky and such as he sees a small armada of corp owned ships in D-scan.
Bam, you get in, make the bread and you're out like a thief in the night! |
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