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RINON114
B.S.A.A.
14
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Posted - 2013.02.14 05:35:00 -
[1] - Quote
Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this? |
RINON114
B.S.A.A.
14
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Posted - 2013.02.15 11:58:00 -
[2] - Quote
Why no war barge? If your corp can afford to buy one and send it then why not? |
RINON114
B.S.A.A.
14
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Posted - 2013.02.17 06:37:00 -
[3] - Quote
Arbor Viridanus wrote:RINON114 wrote:Why no war barge? If your corp can afford to buy one and send it then why not? I just assumed that most corps wouldn't be willing to divert an entire war barge to support an exploration or mining expedition. I suppose it wouldn't hurt anything to allow it if the corp was willing, though.
I was also thinking that the Dust corps would perhaps be able to at least buy a war barge and choose its deployment zone. This could be almost like owning an area and as long as your war barge was in the location you could re-explore the area as often as you liked/until all the resources were depleted.
If we think of an expedtion in terms of matches for example each could have a time limit of 30 minutes until you run out of air or something. As long as your war barge was in this location you could end the match and redeploy as quickly as the game could load it again. |
RINON114
B.S.A.A.
14
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Posted - 2013.02.17 15:02:00 -
[4] - Quote
Lonnar wrote:
For something as simple as exploration though ... why put a time limit. Keep in mind we're currently fighting on Temperate planets only ... meaning it could support life even without environment suits.
For some reason I was thinking of moons and more barren landscapes or even just environmental hazards etc. The reason I suggest a time limit is just so the "match" would end at some point for public versions of this game mode (which CCP would more or less have to do). |
RINON114
B.S.A.A.
14
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Posted - 2013.02.22 06:25:00 -
[5] - Quote
Lonnar wrote:SickJ wrote:Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods? Well technically yes we could. But look at it this way, they're supposed to be coming out with a Pilot's Dropsuit for us crazy people in the whirly-birds so why not make a suit for the exploration guy? Adds more variety and it would help people with specialized roles. I know that I for one would definetly spec into that Pilot suit and Exploration suit if either of them ever come out. I like how these roles sound and I'm very keep on seeing whether or not CCP will try something like this in the future.
I like the idea of these specialised dropsuits, makes for many more different styles of play. I also support the idea of an away team as that is how I imagined this exploration idea would work. Having one or more guys being combat ineffective would really heighten the need for teamwork, assuming there would be enemies. |
RINON114
B.S.A.A.
14
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Posted - 2013.02.24 06:37:00 -
[6] - Quote
This discussion hasn't really mentioned vehicles in any way yet. How do we see them working? My short idea is simple some kind of space rover/car with a storage space and modules to back that role up. |
RINON114
B.S.A.A.
14
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Posted - 2013.02.24 07:38:00 -
[7] - Quote
Professormohawk wrote:alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like
I approve. I personally love preparing for some kind of "oncoming storm" either literal or metaphorical. |
RINON114
B.S.A.A.
14
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Posted - 2013.02.24 11:01:00 -
[8] - Quote
usrevenge2 wrote:there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun.
the problem I would have with PVP is how would they get to you? look at dust right now, how do we get to different system? teleport? will we have to have "set destination" and after X amount of time we are in that system? chances are we will simply just be every where at once.
for PVP, if I am doing exploration how do they find me? scan me down and try and take the loot? that is silly as dieing would mean little loss either way randomly appear in a queue? sorta like what we have now but puts you in someone elses scan site... that's dumb as it makes it ungodly easy.
Honestly, at this point in time, PVP in dust should be done on the battlefield, not elsewhere.
How about having jump clones or bases? We could very easily have an EVE player give out contracts to fulfil duties that they are incapable of doing. The way I see it: - EVE player sets up contract. - DUST player accepts contract. - EVE player either flies to, or is already at, the destination. Here, they would drop what I will refer to as a "jump beacon". - DUST player warps to jump beacon.
Sounds a little basic sure but even for no player involvement such as a "quick match" then a beacon could just be set up on the nearest planet (as long as the DUST player could fund it) and the expedition could give lesser rewards than if you worked with a player as, quite obviously, you wouldn't be getting the contract payout! |
RINON114
B.S.A.A.
14
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Posted - 2013.02.27 12:51:00 -
[9] - Quote
usrevenge2 wrote:RINON114 wrote:usrevenge2 wrote:there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun.
the problem I would have with PVP is how would they get to you? look at dust right now, how do we get to different system? teleport? will we have to have "set destination" and after X amount of time we are in that system? chances are we will simply just be every where at once.
for PVP, if I am doing exploration how do they find me? scan me down and try and take the loot? that is silly as dieing would mean little loss either way randomly appear in a queue? sorta like what we have now but puts you in someone elses scan site... that's dumb as it makes it ungodly easy.
Honestly, at this point in time, PVP in dust should be done on the battlefield, not elsewhere. How about having jump clones or bases? We could very easily have an EVE player give out contracts to fulfil duties that they are incapable of doing. The way I see it: - EVE player sets up contract. - DUST player accepts contract. - EVE player either flies to, or is already at, the destination. Here, they would drop what I will refer to as a "jump beacon". - DUST player warps to jump beacon. Sounds a little basic sure but even for no player involvement such as a "quick match" then a beacon could just be set up on the nearest planet (as long as the DUST player could fund it) and the expedition could give lesser rewards than if you worked with a player as, quite obviously, you wouldn't be getting the contract payout! dust players shouldn't have to rely on eve players, it's a bad mechanic for us. first off there will almost definitely be more dust players than eve players, it's going to be terrible to have to rely on them to move. 2nd the average eve player isn't going to courier contract a dust player and if they do I can imagine it costing to much to be effective, this mans the average duster will be stuck in the starting area for weeks.
That's what I'm saying, we don't rely on them, we utilise them when we can. I also like the idea mentioned above of some kind of hub system and the beacons I mention above could very easily be bookmarks akin to EVE's current system. |
RINON114
B.S.A.A.
14
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Posted - 2013.02.28 06:23:00 -
[10] - Quote
Goric Rumis wrote:RINON114 wrote:usrevenge2 wrote:dust players shouldn't have to rely on eve players, it's a bad mechanic for us. first off there will almost definitely be more dust players than eve players, it's going to be terrible to have to rely on them to move.
2nd the average eve player isn't going to courier contract a dust player and if they do I can imagine it costing to much to be effective, this mans the average duster will be stuck in the starting area for weeks. That's what I'm saying, we don't rely on them, we utilise them when we can. I also like the idea mentioned above of some kind of hub system and the beacons I mention above could very easily be bookmarks akin to EVE's current system. I'm not sure I agree completely. Sure we shouldn't have to rely on them for everything, but there's nothing wrong with relying on them for some things. One thing that hasn't been discussed much is W-space. If we want to investigate some real Sleeper ruins and other advanced, dangerous, exotic locations, we need a way to get through wormholes. I can imagine purchasing a clone bank and having an EVE pilot carry the clone bank at high risk through a wormhole and drop it on a planet. (Granted a lot of these places are already owned, so the corp that owns the system can also contract Dust mercs to land and investigate planets. But in any system that can be corp-owned, there's always the risky possibility of sneaking in.) And then, once you get what you came for, you'd need an extraction plan. Could be a lucrative, high-risk job for an EVE pilot to support pirate mercs this way.
I meant strictly in terms of the ideas offered so far and so I agree. I think we should have to rely on EVE players for some things, especially wormhole space as you mentioned. However, maybe EVE players involvement could be much like how the AUR system works for us, in that using an EVE player would make things faster? |
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RINON114
B.S.A.A.
17
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Posted - 2013.03.02 00:29:00 -
[11] - Quote
Kray Dytt wrote:Interesting thread with many cool ideas this! Just posting to show my support for these ideas
Thank you for showing your support, got anything to add maybe? I'm all for pretty much anything mentioned in this thread personally.
My biggest wish however is that I can play this gamemode solo or with as many people as possible. Could be great fun to see how good you are solo! |
RINON114
B.S.A.A.
30
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Posted - 2013.03.07 14:34:00 -
[12] - Quote
Goric Rumis wrote:Thrillhouse Van Houten wrote:Goric, do you ever have any bad ideas? +1 Aww, thanks! Thrillhouse Van Houten wrote:I have maximum astrometrics powers. I'm putting up a billboard at Jita 4 "have cloak-able ships, will travel."
The notion of WHs only having a limited time frame and, therefore, any exploration of celestial bodies in said WHs by a Dust merc crew makes me have tinglies. I'm just picturing a cloaked Eve pilot in chat telling the merc squad leader to hurry up and get their ass outta there all panicky and such as he sees a small armada of corp owned ships in D-scan.
Bam, you get in, make the bread and you're out like a thief in the night! I know, this actually excites me a lot. The time-sensitive nature of the contracts, the high-risk, high-stakes, high-rewards nature of the work, the fact that every second counts for the DUST players on the ground to get back to their extraction point, making decisions about whether to try to harvest something valuable if it might slow you down and endanger your mission. It could be so awesome! Much like the rest of the game, it could be awesome but probably won't be for a while. I love this game when it works but it definitely has a lot of flaws. My point here is mainly to just not get overexcited for the possibilities as they are endless :)
Ahh who am I kidding, go nuts! How about the roles that we play in WH space? Would we have entierely different suits and fits just for that? |
RINON114
B.S.A.A.
41
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Posted - 2013.03.15 05:19:00 -
[13] - Quote
Goric Rumis wrote:RINON114 wrote:Much like the rest of the game, it could be awesome but probably won't be for a while. I love this game when it works but it definitely has a lot of flaws. My point here is mainly to just not get overexcited for the possibilities as they are endless :)
Ahh who am I kidding, go nuts! How about the roles that we play in WH space? Would we have entierely different suits and fits just for that? You would definitely use different fits in PVE from what you'd use in PVP, but I think you'd also have different fits depending on what you were planning to encounter. Getting swarmed by rogue drones in hisec might involve trying to maximize your firepower, whereas Sleeper tech might include both drones and traps (and maybe organic or other terrifying threats) that would require a completely different setup to counter. Imagine that you have certain specialized roles for the ground team as well. For example, you might encounter points at which you have to avoid detection and shut down a security system so your team can get through. Your heavy sporting an HMG filled with EM ammo isn't going to be able to manage that, but that's why you hire a scout with minimized dropsuit profile and the skills to hack the Sleeper security systems. He manages to hack the system but trips the alarm while doing it and gets killed. The rest of the team has to fight off increasing numbers of drones before they can get through the security door to safety. The heavy sacrifices himself to keep the team safe, and then the logi drops an uplink on the other side of the door to let the heavy and the scout spawn back in. There are four possible passages and your surveyor is 70% sure you want to go down the one on the left. And the adventure continues...all the while, your escape plan is sweating up in space, maybe avoiding the local system owners, or maybe fighting off Sleeper ships coming to respond to the invasion. Yes, we're talking probably 3-4 years in the future at least. But part of what's fun about this game, and the community in general right now, is the possibility. Playing with the possibility and being a part of shaping fundamental aspects of future gameplay. To me personally, this part of the game is more fun than actually being in-game--and that's not meant to disparage what's already there, because I still have fun jumping into a squad and playing matches and customizing my fits. BRAVO! BRAVO!
Seriously good post, I like it. Ideas like this make me love this game so much. |
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