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Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.02.13 06:57:00 -
[1] - Quote
Howdy.
The first thing to note... While this is a long post it is not intended to be a rant. It is feedback meant to be constructive.
Most of you know me, or have some idea of who I am and what I do around here. For those that don't, I'll introduce myself briefly. Like a lot of people, I've been following dust intently since it was first announced back in 2009. I've been a part of the actual beta for very close to a full year now. For about half that time, I've been writing for Dust514.org, dust514base.com and co-hosting CAST514 with Grideris. I currently own the #dust514 channel on irc.coldfront.net which is where most dust fans hang out. I've been as active as I can within the community, and interact with (read: harass) developers on a semi-regular basis. I've mingled and murdered with most of the big name corps and a lot of smaller ones. It's been something of a goal of mine to squad with pretty much everyone I can, at least once.
But, I digress. The point of the introduction, is to add a sense of gravity to this letter. Very few (if anyone) can say they have been more active or contributed more to the community than I have. It'd be fairly safe to say I am probably one of the biggest (or at least the most prominent) Dust Fanboys out there. Few have defended CCP over the last year as much as I have, or remained as positive and hopeful. I write this though, with a heavy heart. In the past, I expressed similar concerns privately via email not wanting to start a threadnaught. However, I am no longer convinced my upbeat attitude will get through to CCP, and the only course forward is tough love and a more public approach. A lot of this has been said before, but I'm hoping that because it's me saying it.. CCP will take an extra ear and hopefully get their butts in gear.
To put it as bluntly as possible : Dust will never be a great game if things progress as they have been so far. CCP needs to seriously step up their game, or Dust will never be the amazing game they want it to be.
To clarify : I am not saying dust is going to fail. I am saying that Dust does not and probably will not have that 'timeless' quality that makes a FPS game great enough to have a huge chunk of players till playing it a decade later. This is a very hard thing to do, and there's really only been a dozen, maybe two dozen or so FPS games that really stood out like that over the years. There's no question Dust will be successful and always have a decently sized following just because of the Eve players who are interested in FPS games. Being free doesn't hurt either. CCP has made history by linking the two games together... but the big question is and always has been 'Now what?'
"Now What?" has been the question we've been asking CCP for almost three years. Every time we get an answer, the plan dazzles and amazes those able to live in the same imagination land as CCP when they get that twinkle in their eye. Yet... CCP has been coming notoriously short when it comes to the actual delivery part of those plans. When I look at the past year of beta, I've heard lots of great plans and cool stuff from the Devs, but yet looking at the actual progress of the game... I'm actually becoming very worried.
We've gotten shinier textures, a couple new guns, and a new map or two... but that's pretty much it. In almost a year of beta, they added the mass driver and laser rifle, black ops tanks, and I think it was 3 maps. Throw in a about 5-6 variants of modules too I guess. They've actually removed more guns and modules for 'adjustments' than they put in by like twice the amount, though! They added corporation/squad support and orbital strikes. Dropship handling was changed a bit. The last two builds/expansions (I'm gonna call them builds from here on) were pretty much entirely focused on fixing stability and added almost nothing to actual game play. This is a huge core of the problem. The last few builds were necessary to make things more playable, but the foundation of the game (The actual gun play and shooting aspects) is still severely lacking and has not been given nearly as much attention as it should have gotten. Moving forward, if this is not a high priority... any grand future plans will be build on a poor foundation and the game overall will suffer immensely.
I'm hesitant to bring up Incarna because it's too easy and convenient to say "Hey CCP... Incarna (blah blah something something)" and use it to bully them about pretty much any subject with it. But for the last 3-5 months, They have spent very little (noticeable) time on the actual shooting part of this FPS game. To me, that is a problem. A -very- big problem. We've had about 2-3 incarna-esque builds in a row now and most of the bigger supporters in the community said nothing of it because we had heard the bigger plans and were always looking over the hill to the greener pastures that lay ahead. Only... when we got there they weren't so green. Personally, I can't stand by and let this continue without speaking out. I may be a fanboy, but I'm perfectly capable of calling CCP out on their **** when they need to be. Point being.. In pretty more than a year of beta almost all of the main changes have been on the backend and had very little to do with actual gameplay itself.
Some of it is a problem with managing the expectations of the players. Is CCP really at fault there? Hard to say. One thing is for sure though... CCP has handled expectation management pretty poorly. While I personally take any future plans I hear from them with a grain of salt and assume it's just something on the table, there's many others in the community that will just rush to post any tiny tidbit they hear, filling in any blanks with speculation of their own and posting it as irrefutable fact. While the bigger problem there is (mostly well intentioned) players, CCP never stepping in to debunk these wild speculations certainly does not help. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.02.13 06:57:00 -
[2] - Quote
Though, moving back to my earlier point : What is there that will make dust stand out and make it great? I ask this openly, knowing full well at least some of the plans for the nearish and far future. At least currently? We have nothing. The guns & suits are generic, with very little to actually differentiate them. The only suit that is really 'special' is the heavy, because it is the only suit that can rock heavy weapons. The scout suit is essentially just a faster, weaker assault suit, and the logistics suit is essentially just a slower, more versatile assault. None of these suits really do anything special that the other suits can't. It's just a matter of one being marginally more useful in like 1/10 situations than another suit. To be frank, it's kind of dull.
None of the suits or vehicles really do anything special. None of them have any sort of 'Wow' factor. Bonuses and abilities such have been talked about.. but I'm trying to avoid futuretalk and focus on what we have now. The current 'sidegrades' which we were told would be expanded on, have instead been mostly flattened so that there is very little difference between tiers & versions. The fitting system really isn't that different from loadout editing in other FPS games. Pretty much the only 'unique' spin that Dust has going for it right now compared to most FPS games is the fact you need to buy your own equipment. I don't count OB's because they are essentially a killstreak air strike, something mirrored in other games as well. The only thing special about OB's is that they can come from Eve which is honestly not very exciting (In current form)
Then we have the game modes: Ambush and skirmish 2.0, with ambush being your stock TDM. A staple in any FPS game, there's really not much to criticize here other than the spawn system and most of the maps either being way too large or way too small. But when we talk about skirmish 2.0, the people who remember the original version from 8+ months ago pretty much unanimously want it back. There was an actual sense of attacking/defending, but instead of working to resolve the imbalances... they completely revamped the game mode into something totally different. Skirmish 2.0 could've easily been a completely different game mode, and then we'd have much more variety than we had now. And yet... we're stuck wondering what could've been and feeling nostalgic over the 'good old days'. It's also worth mentioning the canyon tile set/layout. This vanished, but people who gave feedback about the original craterlake layout again almost unanimously loved the canyon style and preferred it to the redline fishbowl mountains every other current map is plagued with. A much loved game mode was killed because it was too easy to attack. A balance issue killed skirmish 1.0 when a fix to defence relays would've been just as good.
That brings me to balance as a whole. In this regard, there has been almost zero (if any) forward progress in almost a year of playing the beta. It's been a largely illogical teeter-totter of a couple things being the only things worth using, then becoming worthless, then becoming godly again or staying worthless. A few things have remained far too good and been almost completely unchanged for almost a year. Shotguns, and the incredibly broken 450% headshot modifier on scrambler pistols for instance. From my chatting with people on the dev teams, there really isn't anyone specifically in charge of balancing. If there is any point I could stress enough in this letter, it is that this needs to change. I'm not going to argue this a lot. The history of the beta and the long series of mostly confusing over-nerfs (Or lack of nerfs) or nerfs in completely wrong areas leaving something still far too strong speaks entirely for itself.
Balance is a tricky thing, though. For this, CCP has to rely a lot on the community to playtest and provide feedback. However... even more daunting than the task of balancing, is filtering through the trash on the forums and finding the good/useful feedback. It is here that one of the biggest communication gaps emerges. Probably the best example I can give you : We were talking to CCP Blam, one of the main dudes in charge of vehicle related stuff. He was (seemingly) completely unaware of the hilariously broken vehicle collision damage that had emerged like two builds ago, but got incredibly worse with this latest build. There are many more examples of similar conversations with devs where they go "Really, that happens!?" that draw serious questions to if any of them actually play the builds once they are released. If they do play with us on current builds, they are either (seemingly) unwilling or unable to recognize faults in their own work, which is distressing and worrisome in itself. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.02.13 06:57:00 -
[3] - Quote
The communication gap has been something multiple people have spoken out and asked desperately for measures to improve things. To be as blunt as possible : The information that needs to be getting to the dev teams in most cases (apparently) never reaches them, and when it does it lacks proper context so they don't really know what to do with it. So they just slap-dash something together and in nearly every circumstance to date... it just makes things worse. The weekly updates threads just reinforce this, The community team is definitely reading the forums and passing some things along... but it's usually not the right things unless there's a threadnaught(s), or it's unclear what about a specific subject they are passing along, only that they are talking about something. This desperately needs to improve. We as players could do a lot to help them in this regard, if we policed ourselves a bit better and posted much less trash for them to wade through to get to the good stuff. If you have a friend that likes to shitpost, just tell them it's not cool and to cut it out. Peer pressure can be a wonderful thing if used for good! Even then, the community team has probably one of the worst jobs out there in the eyes of most. It falls to them to pick through the trash, and then pass information along to the devs during their weekly meeting. I'd honestly like to blame the junk posts, but the perception is that they're still missing a lot of the legitimate stuff. While none of us know what's going on in these meetings... one can't help but feel that important stuff is being overlooked. (See earlier example with CCP Blam)
EDIT: An addendum about the communication issues. This is really a tricky thing to comment on. To be completely honest, it does seem like CCP is trying hard to listen to the community. The problem is, they listen to us too much but never seem to hear what we are saying. They've allowed player complaints to dictate the direction of the game to the point where they've never really focused on their own plans, or that's the way it seemed. Best example : People said grouping was important. Instead of just giving us squads to let us play with four of our friends, they rushed to give us corporations with incomplete functionality fairly earlier on than they planned... instead of working on the core gameplay. Grouping and corps definitely improved the social aspects of the game which was a much needed breath of life at that point, but it still didn't change the fact that all it really added was that you could play (what still remains) a barebones game with your couple hundred closest friends four at a time.
CCP has a pretty awesome plan for the long term with dust. Anyone who's read anything about Dust from CCP can see that. The problem here is... They don't seem to actually have anything for the short term, or it changes wildly with every build. There is a serious lack of direction in making those plans actually happen. They don't seem to know what to focus on, so the bouncing from plan to plan ends up hindering development overall. CCP does need to listen to its community, but they need to pick and choose what they listen to more carefully. They need to not let players completely change their plans except in the more dire of circumstances. Make a plan. Stick with it. Make minor adjustments as needed. CCP can afford to go more free-form after all the necessary and basic features are in the game. Right now though, the absolute best thing CCP can do is to just focus on the core experience. We've had months of stability and backend changes. Now it's time to make the frontend shine. (And I'm not talking about graphics) That said... CCP can't get tunnel vision. I know that sounds like a mixed message, but that's been the problem this entire development cycle. They get so caught up working on fixes that they seemingly stop working on newer stuff. No matter what, there always needs to be tangible forward progress.
There's just really not much excuse for the lack of delivery on even the most basic of stated plans so far. If they honestly can't focus on doing current content fixes along with the addition of new content... They need to hire more people for these teams to accommodate that. Plain and simple. The current pace of development has been languid at best. As much as I love the CCP guys I've had the chance to talk to.. I have to believe they can do better.
I don't want to make this seem like I'm rambling, So I'll cut this short. Anyone who's been a regular on the forums has probably noticed my activity has severely dropped. I'm not the only one, either. The goodposters are dwindling. Despite being an avid supporter of Dust... I find myself becoming less willing to help a company that won't help itself. I see other people making amazing posts and feedback which seems to fall on deaf ears, as it seems many of my own attempts do. Though admittedly I wouldn't be surprised in the slightest if they simply patronized me and nodded their heads every time I approach them, because of how much I prod and harass them.
TL:DR
(Don't be a slacker, read it)
Lovingly,
Nova Knife |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.13 06:59:00 -
[4] - Quote
(Reserved, Possibly for trolling) |
ScorchOP AmarrVictor
Tal-Romon Legion Amarr Empire
7
|
Posted - 2013.02.13 06:59:00 -
[5] - Quote
Quit reading at 'I am self important'
(You're not) |
Rachoi
HavoK Core
17
|
Posted - 2013.02.13 07:13:00 -
[6] - Quote
this is a great post and all... but i dunno if its actually gonna be read... lets hope though, and i wwant to keep a shamelss bump line on this one |
Sylvana Nightwind
Expert Intervention Caldari State
60
|
Posted - 2013.02.13 07:18:00 -
[7] - Quote
Ah another build fatigue post. Well, what can you do? You can either spit at ccp for not delivering new content to the game/fixing stuff quicker or deal with it and just wait :D If they say that dust office is like 3x smaller than eve office I kinda understand how they don't really have that many resources to push stuff forward harder like in eve. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.13 07:18:00 -
[8] - Quote
good post it just seems to be more criticism then actual support/feedback who wants to read a giant criticizing letter? |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.13 07:19:00 -
[9] - Quote
Wow I atcually read ALL of that, and agree with alot of what you say.
Even tho Im bad for Trolling myself I think itd be a good Idea to ease up on the Troll posts and when someone does cry "NERF IT" or "ITS OP" we as a cummunity need to be more civil and descriptive with why said thing is not OP or why said thing is OP.
This is a Beta after all and we are the ones the Devs are looking to for Information so maybe they would hear us out more if we posted feedback worth hearing. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.13 07:19:00 -
[10] - Quote
Too little too late.
In seriousness though, if you can get them to listen because it is coming from you, then DUST is better off and I will be happy. |
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Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.02.13 07:21:00 -
[11] - Quote
Sylvana Nightwind wrote:Ah another build fatigue post. Well, what can you do? You can either spit at ccp for not delivering new content to the game/fixing stuff quicker or deal with it and just wait :D If they say that dust office is like 3x smaller than eve office I kinda understand how they don't really have that many resources to push stuff forward harder like in eve.
This is not a build fatigue post.
This is a post drawing attention to the fact that there has been a pretty small amount of tangible progress as far as content goes in almost an entire year of development, coming from someone who has seen that entire period go by pretty unremarkably.
This is a post drawing attention to the fact that balance as a whole has gotten much worse over the course of a year,
You know, stuff like that. |
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
|
Posted - 2013.02.13 07:22:00 -
[12] - Quote
I am starting to get the same feeling from the game as it moved from closed beta to open beta. Right now i'm looking to see if there are major changes over the next 2-3 months, and that most of the effort from the closed beta was used in trying to join the game with the tranquility server. But if it keeps progressing at the same speed it has been I can see community interest dropping out rapidly. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.13 07:26:00 -
[13] - Quote
If real game modes don't come by fanfest there will be a serious risk of this game losing it's current playerbase and having nothing to replace it with. |
Liner ReXiandra
Zumari Force Projection Caldari State
16
|
Posted - 2013.02.13 07:27:00 -
[14] - Quote
While I am not as committed to the game as heavily as Nova Knife here, but I feel the same way - and I think more people do. When Chromosome got pushed, I once again rallied some buddies to try Dust 514 again that have tried the beta from fairly early on. Their response was: "are the graphics still poor and are the vehicle controls still laughable?" I could not tell them that both of those issues have resolved within the beta over the course of what.. 9 months(?) or so.
It's hard to stay hyped and rally others for this game with the development rate up to now. With Chromosome came the mention that the team would step up the content rollout / increase number of devblogs / more communication. Well, we've had a few game shows and Chinese newyear which takes some time out of things, but we havn't seen a devblog yet, content that gets pushed breaks more things than it fixes, and where are the CSM Dust 514 session notes? |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.02.13 07:32:00 -
[15] - Quote
I read the whole post, in my opinion it wasn't long enough lol. Nova does raise some very valid points. As a long term player of dust (almost a year) i too have supported dust from the start and have also been following dust since it was announced back in 09, and unfortnatly I have to agree with every issue pointed out here. That does not mean I will be giving up on this title, I just hope things improve for the better. Ccp, if you don't read nova's post and take heed then you're damn fools, you have to listen to the issues that matter instead of following up on all the 'this is op' and 'nerf this' threads because while you are trying to cater for EVERYONE.......you are breaking this game. Prioritize !!
Great post nova |
mollerz
s1ck3r Corp
71
|
Posted - 2013.02.13 07:41:00 -
[16] - Quote
IT's easy to become bored when there are few options. I guess it would be nice to know when the next big update is planned at the least. The same old bugs over and over impeding gameplay gets pretty old. At least fix some bugs and maybe toss us a content bone here and there to spice it up.
Just look at the general forums. with the take over stuff. That's classic boredom. There's nothing new to talk about because we've told them over and over and over what the worst bugs are. Yet they remain. At least give us new bugs to bi-complain-tch about.
|
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.02.13 09:23:00 -
[17] - Quote
CCP has spent a lot of time just trying to produce the game we see.
The game we see is pretty sad.
Small maps, small player counts, flat weapons/armor and ZERO metagame.
Why is this game worth playing?
Right now, I can't really come up with a reason other than my corpmates.
GetGoodGäó CCP. |
Monkxx
Ikomari-Onu Enforcement Caldari State
20
|
Posted - 2013.02.13 09:56:00 -
[18] - Quote
+1, Nova. You took the words out of my head and put them into nice well-written letter without curses
BUT, you forgot to mention that Dust514 is developed by CCP Shanghai - new company which has no experience in developing AAA console shooters.
Also, can someone name any decent First Person Shooters developed by Chinese?
|
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.13 12:25:00 -
[19] - Quote
I finally found the courage to read through all that, was a bit to long.
It is interesting to hear the views of some one, that had been involved in the game from the start. It seems to me that has been a bit of a roller coaster, for both CCP, and the closed beta fans.
As someone that have just joined the " Party ", i will say, that the game is not that bad. Yes it needs some polishing, and some more details. But overall, the concept have some great potential.
My biggest consent about Dust 514, is the FPS elements. In my opinion, it is some very "Serious" balance issues, that needs to be address SooN. I think is time for CCP, to start focusing in balancing the First Person Shooter components in the game.
I can see, and understand, what Dust 514 will be in the future, as an integrated part of the EvE universe, and i think is great idea. But Dust 514 NEEDS to be a FPS first, and a RTS / RPG game secondly.
I guess what i trying to say is : CCP, focus in the FPS balance, before you do anything else.
Peace |
mollerz
s1ck3r Corp
71
|
Posted - 2013.02.13 13:10:00 -
[20] - Quote
Panther Alpha wrote:
I guess what i trying to say is : CCP, focus in the FPS balance, before you do anything else.
Peace
how can they balance it until they kill most of the bugs? I think the priority is get everything working solid first. then work on balance. They could balance everything out, fix bugs- and that will radically change some things (especially sniping), and then they will have to balance it all over again. |
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Kleanur Guy
SyNergy Gaming
154
|
Posted - 2013.02.13 14:30:00 -
[21] - Quote
Excellent post. +1 |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.02.13 16:00:00 -
[22] - Quote
+1 I read it all and it was spot on, I have also been playing this game for over 10 months now, and you did put words on what many feels right now.
In the beginning it was kind a fun with the SOON comment on all we asked about, but after so long time it has just begun to be a excuse, I was on the Fanfest last year and nearly nothing talked about then have we seen in the game.
Now its just about grinding ISK and SP , and we have 2 modes .
Ambush = Deathmatch Skirmish = Semi Deathmatch take points and kill everyone.
The maps are way to small, only small variation in tactics, go longer kill everyone, go shorter kill everyone, check salvage, check ISK and Check SP.
We would like to se new things over the hills, be able to move troops with dropship on a distance, not like now , we run faster, and use DS as scouts.
Dust 514 should be the game that stands out, taking risk , explore new things, let us have it CCP.
Question :
1. what can we expect to be implented next build. 2. what is to come at the summer. 3. what is not coming this year
No more SOON , just give us the facts, and a response on from CCP that this thread have been read.
And dont give me the game is free and CCP dont have to give us anything, CCP is as depended of us as we are of them, and that the game is free is not a exuse for making a poor game.
Read a post today from a gaming magazine, " I logged in and it looked advanced and exiting, logged in a game and it was just a poor fps.......
CCP just make the game you planned , have faith, thats what many are looking for, something DIFFERENT. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.13 18:57:00 -
[23] - Quote
I am sad and angry because this is all true. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.02.13 19:30:00 -
[24] - Quote
Good post fanboi.
|
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.02.13 19:38:00 -
[25] - Quote
Yep.
I have been jokingly saying CCP doesn't play the same game we do, but man, seriously, it really doesn't feel like they play the game at all with how disconnected they are with issues we bring up. They just seem so dumbfounded by some of this stuff, when it's like "it took me 8 seconds of playtime to see this, and there's literally no play style I can think of that could not have experienced this, and it's been happening for months now" kind of issues.
The lack of progress content-wise is really killing things, too. We were told they gave us what we needed in this current build for those new weapons from the tournament wallpaper unlocks and that they could stream them to us when they had them working or whatever was the reason we couldn't have them right away. It's been almost 2 months into this build now, and still no sign of them coming.
Builds are taking longer, and progress per build is slowing down. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.02.13 19:45:00 -
[26] - Quote
Liek dis if you crai every time D;... Just kidding. But seriously this post is the one post, in my honest opinion, that CCP needs to THOROUGHLY read MANY times through. I, also a fanboy, have started to get fed up with the small amount of progress being made by CCP. They're crossing the street too slowly and the car is closing in fast. |
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2013.02.13 19:58:00 -
[27] - Quote
Good post Nova, I do hope the people that can affect some of these decisions read it and take it to heart.
As an addition to your post... You stated 2 of the builds were backend and dealt with some network issues. We are still experiencing these issues in this build.
We still have alot of rubberbanding (our characters skip forward/backward because of network connection), terrain that is still choppy and uneven (characters get stuck on flat surfaces), hit detection is still off (character shows blue shields which indicates a HIT but takes no damage), etc etc.
The "we are still in beta" is getting old since we've been in CLOSED beta for close to a year and havent seen much progress. Some of the issues we are still dealing with are fundamental to an FPS. Hit Detection and Network Connectivity being 2 HUGE ones.
CCP, you are not dealing with PC gamers with this game. FPS players are a different breed and lose attention fast if a game doesn't have certain basic functionality. I seriously hope you have an elephant in the hat instead of a rabbit, because alot of magic is going to be needed to get this on the right track.
PLEASE... Surprise us.
|
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.13 20:03:00 -
[28] - Quote
I called it when I said that the game isn't ready for open beta. This ISN'T a good first impression, and by this rate, it will never give a good impression. CCP, listen to Nova Knife, this is a good post. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2013.02.13 20:05:00 -
[29] - Quote
People who have no experience as game developers complaining about the game development of DUST 514. Sounds good man. |
Schazla
WarRavens
159
|
Posted - 2013.02.13 20:08:00 -
[30] - Quote
Nice post Goblin. +1 |
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.13 20:10:00 -
[31] - Quote
doing too much at once comes to mind when i play dust.
mixing and matching features from other FPSs is just a bad combination.
having the movement of a modern FPS with the unrealistic health pools and bunny hopping of a core FPS while catering to the tourny guys by removing the area damages and rockets.
relying on teammates being a core element of gameplay while still letting a single person completely demolish an enemy team with a single type of suit and weapon build.
it seems like a mess. |
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.02.13 20:38:00 -
[32] - Quote
Matobar wrote:People who have no experience as game developers complaining about the game development of DUST 514. Sounds good man.
This assumes none of us have experience as game developers. |
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.13 20:40:00 -
[33] - Quote
Matobar wrote:People who have no experience as game developers complaining about the game development of DUST 514. Sounds good man. But these people have knowledge of how it works. Especially considering there are 1001 others making games and showing us the process. This game is moving at vaporware speed and when it does get an update it doesn't fix what needs fixing the most. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.13 20:41:00 -
[34] - Quote
Matobar wrote:People who have no experience as game developers complaining about the game development of DUST 514. Sounds good man. you read IGN don't you.
i forgot the masses that consume media have no rights to criticize it what so ever, they are just supposed to consume it like good little sheep.
edit-blaze it |
Bat Shard0
Seraphim Initiative. CRONOS.
23
|
Posted - 2013.02.13 20:44:00 -
[35] - Quote
Nice post Nova.
CCP if you have an idea about next release, at least name the date it shall happend. At least it'll be something... |
Devlin Hawke
Osmon Surveillance Caldari State
0
|
Posted - 2013.02.13 20:57:00 -
[36] - Quote
I agree completely about the lack off progress and issues with the balancing. I've been playing the beta since November and all the problems I noticed the first time I played are still there today.
One of my favourite PS3 games is MAG. I started playing MAG in the early days of the MAG beta and boy did it have problems, problems similar to Dust like balancing, controls. But unlike CCP and Dust Zipper was paying attention to the feedback, communicating with the community, and making real visible changes that greatly improved the game. MAG, the team at Zipper, and community were so great, I wish Dust was half as good. Shame Sony shut down Zipper. |
Pvt Numnutz
We're OWL Exterminators
31
|
Posted - 2013.02.13 21:20:00 -
[37] - Quote
Telcontar Dunedain wrote:CCP has spent a lot of time just trying to produce the game we see.
The game we see is pretty sad.
Small maps, small player counts, flat weapons/armor and ZERO metagame.
Why is this game worth playing?
Right now, I can't really come up with a reason other than my corpmates.
GetGoodGäó CCP.
alright im already tiered of this thread. if CCP is saying they want to bump it up to 24 player matches and if they say their gonna increase their dust team by a factor of 5, then they are gonna do it. They are probably getting all their **** ready for fanfest. This isnt trearch, this isnt bungee, this isnt ****-ing infinityward this is CCP. if you dont want to play the first FPS to actually have a meaning, not just random shooting with no emphasis on teamwork and absolutly no skill required then go back to playing those games! we are still in beta so before you go bashing this game atleast wait until it launches and the maps are huge games are 100 v 100 there is pve and over 10 different game modes. Please give some constructive feedback, otherwise CCP will just ignore you |
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
|
Posted - 2013.02.13 21:41:00 -
[38] - Quote
Pvt Numnutz wrote:Telcontar Dunedain wrote:CCP has spent a lot of time just trying to produce the game we see.
The game we see is pretty sad.
Small maps, small player counts, flat weapons/armor and ZERO metagame.
Why is this game worth playing?
Right now, I can't really come up with a reason other than my corpmates.
GetGoodGäó CCP. alright im already tiered of this thread. if CCP is saying they want to bump it up to 24 player matches and if they say their gonna increase their dust team by a factor of 5, then they are gonna do it. They are probably getting all their **** ready for fanfest. This isnt trearch, this isnt bungee, this isnt ****-ing infinityward this is CCP. if you dont want to play the first FPS to actually have a meaning, not just random shooting with no emphasis on teamwork and absolutly no skill required then go back to playing those games! we are still in beta so before you go bashing this game atleast wait until it launches and the maps are huge games are 100 v 100 there is pve and over 10 different game modes. Please give some constructive feedback, otherwise CCP will just ignore you
A lot of this is coming from players that have been in the beta for the better part of a year. These are not the complaints of players that play for 5 min and get angry over small issues and cast the game out as garbage. Many of the people that are posting have been giving feedback and solutions to problems they have seen for the better part of a year and still exist without any attempt for a solution. The fact CCP told us that this game will have meaning in another game is the reason it is appealing in the first place. But the meaning we are all waiting for is still SOON tm other then a W/L or K/D ratio nothing changes in EVE if you win or lose. Even if the majority of people don't design games as a living many have been in other closed betas and have a very realistic understanding of how a game evolves from when they play to what is finally released to the public. But this feedback is very relevant to the game becoming something because if die hard fans like Nova Knife are starting to question the game, then what does a player that has no ties to EVE, or knowledge of what this game is trying to become think when they start playing it today. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 21:56:00 -
[39] - Quote
Pvt Numnutz wrote:Telcontar Dunedain wrote:CCP has spent a lot of time just trying to produce the game we see.
The game we see is pretty sad.
Small maps, small player counts, flat weapons/armor and ZERO metagame.
Why is this game worth playing?
Right now, I can't really come up with a reason other than my corpmates.
GetGoodGäó CCP. alright im already tiered of this thread. if CCP is saying they want to bump it up to 24 player matches and if they say their gonna increase their dust team by a factor of 5, then they are gonna do it. They are probably getting all their **** ready for fanfest. This isnt trearch, this isnt bungee, this isnt ****-ing infinityward this is CCP. if you dont want to play the first FPS to actually have a meaning, not just random shooting with no emphasis on teamwork and absolutly no skill required then go back to playing those games! we are still in beta so before you go bashing this game atleast wait until it launches and the maps are huge games are 100 v 100 there is pve and over 10 different game modes. Please give some constructive feedback, otherwise CCP will just ignore you
The problem is, most of us who have been here for the better part of a year are past buying into the promises and the hype. 90% of what CCP tells us about what's coming in this game never seems to materialize.
You say "atleast wait until it launches and the maps are huge games are 100 v 100 there is pve and over 10 different game modes" but most of us have lost faith that anything resembling this will ever exist, based on their current track record with this game and the last year of beta.
CCP has spent the last year promising us the sky, but only giving us the bird. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.13 21:56:00 -
[40] - Quote
Whew. Reading through all of this was one heck of a task (I'm talking OP and all comments and posts afterwards up to now).
That said, I'm going to quickly point out that I'm firstly new to FPS games as a whole, and especially new to DUST 514 having only discovered it shortly after it's Open Beta release (if I remember rightly I started playing on the 29th, and the Open Beta was released on the 22nd) This means that I've only been around since after the Chromosome patch and have only been experiencing the problems that this patch came with.
Ever since I found DUST 514, and ever since I started playing it, I've been seeing a few interesting things. I'm somewhat active on the forums here, and I very rarely see posts made by the Devs in regards to some really constructive feedback threads. What's even more sad, I find, is that these good threads quickly get lost under the mass of uselessness that almost everyone else rambles on about.
I'm no game designer, I'm no game programmer, and I'm certainly not bold enough to call myself a fanboy. I just care about the games I play, and for the first time I'm caring about a FPS that has a lot of problems. Although not nearly as well informed as most of you undoubtedly are, I'd have to throw my vote of support to Nova Knife and the points he's brought up. I've been steadily doing my research into the history of DUST and slowly exploring the history of EVE (since I don't play that game either). I've been seeing how CCP interacts with it's playerbase in EVE, and I started to get a little curious as to how CCP is interacting with us Dusters, and this thread has shown me where that level of "Listening to the players" is at. I must say I'm a little disappointed.
The only thing I can say to myself right now is that everyone involved in this game (CCP, the Devs, and us players) are in a huge building that's floating on the water, and it's up to us as an entire group to keep it from sinking. And that if we don't keep hope with each other, then the game of DUST 514 is truly lost. I know this sounds extremely cheesy and cliche ... but it's the only thing that makes sense to me. We need to give the Devs the chance and time they need in order to deliver everything they promised and more, and the Devs need to start keeping their ears to the ground more so they can catch the fine tremors of good feedback. And then CCP as a whole needs to strengthen the lines of communication betwen us players and them, while it's up to us as players to make good use of those bonds.
It's a shame we can't pull off something as grand as the Jita Uprising in order to get their attention |
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.13 22:01:00 -
[41] - Quote
I had the feeling that CCP Blam! was either disconnected from the reality of the game or trolling us based on his video Dev blog. I am somewhat relieved that it isn't the latter, but find it disconcerting that he is so unaware of all the issues with his creations.
We would all benefit if he took some time to pilot them in a real match to see how they work out in the field. |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.13 22:08:00 -
[42] - Quote
This should be called the chicken little thread. Geez fanboys and fanatics are so high strung. One day you'll praise and rant gleefully about the game and then another freak out like a damn meteor is rocketing towards the planet. I'm pretty sure game developer scope far extends the average patience of a gamer. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.02.13 22:14:00 -
[43] - Quote
RoundEy3 wrote:This should be called the chicken little thread. Geez fanboys and fanatics are so high strung. One day you'll praise and rant gleefully about the game and then another freak out like a damn meteor is rocketing towards the planet. I'm pretty sure game developer scope far extends the average patience of a gamer.
Everyone has right to have their opinion, I humbly dissagree with you. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 22:20:00 -
[44] - Quote
RoundEy3 wrote:This should be called the chicken little thread. Geez fanboys and fanatics are so high strung. One day you'll praise and rant gleefully about the game and then another freak out like a damn meteor is rocketing towards the planet. I'm pretty sure game developer scope far extends the average patience of a gamer.
and most of the people here were saying what you are saying now 6 months to a year ago. In that time they've deliverered very little to back up such an argument.
After a year of "SOON" it's starting to suspiciously look like maybe they mean "NEVER".
If a tree falls in a forest... |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.13 22:24:00 -
[45] - Quote
Aside from some light joking I'm not bashing anyone, but I've seen alot of good games take alot of time to make them polished. Sometimes even years after their release. I know it's bulls**t to release an unfinished product, but sadly it's very common, and afterall how much does this game cost? |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.02.13 22:30:00 -
[46] - Quote
RoundEy3 wrote:Aside from some light joking I'm not bashing anyone, but I've seen alot of good games take alot of time to make them polished. Sometimes even years after their release. I know it's bulls**t to release an unfinished product, but sadly it's very common, and afterall how much does this game cost?
As stated , thats its a free game does not mean you can deliver anything then good quality. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 22:31:00 -
[47] - Quote
RoundEy3 wrote:Aside from some light joking I'm not bashing anyone, but I've seen alot of good games take alot of time to make them polished. Sometimes even years after their release. I know it's bulls**t to release an unfinished product, but sadly it's very common, and afterall how much does this game cost?
The problem is with CCP's poor ability to manage expectations. They shouldn't be promising Punch and Pie every chance they get if all they have is tap water and saltines.
Most of us are just tired of their constant bullshit about all the great things that are coming "SOON". There are so many things that we all were lead to believe we would already be playing by now, but we're still playing something that isn't all that dissimiliar to what we had 10 months ago.
That last Cast 514 episode for example, the dude made it sound quite likely that we would be getting a TON of new suits and gear, and that the new revamped faction warfare would be out as well as tons of new graphic changes and a bunch of other major redesigns.
Problem is, they say this stuff basically EVERY SINGLE TIME someone asks them about what they're doing, and 98% of it never materializes. Anyone wanna take bets on how much of the stuff they were hyping in that podcast actually shows up in the next... say... 6 months? |
Sete Clifton
PSU GHOST SYNDICATE
67
|
Posted - 2013.02.13 22:42:00 -
[48] - Quote
lordjanuz wrote:RoundEy3 wrote:Aside from some light joking I'm not bashing anyone, but I've seen alot of good games take alot of time to make them polished. Sometimes even years after their release. I know it's bulls**t to release an unfinished product, but sadly it's very common, and afterall how much does this game cost? As stated , thats its a free game does not mean you can deliver anything then good quality.
I don't mean this as a comment on Dust or CCP as a whole, but I just want to agree with the "it's free" is not an excuse. Dust is F2P, but it is designed to make money, CCP is not making this for nothing and purely out of the kindness of their hearts.
A large part of the gaming industry is moving to F2P, that doesn't mean we should expect lower quality products, it's just a more appropriate business model for today's market. Look at Crytek, they've announced they are transitioning to a completely F2P company. They make some amazing AAA games, I doubt they'll allow (or at least plan to) the quality of their products to diminish because of it. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2013.02.13 23:16:00 -
[49] - Quote
This post captures the state of Dust's development really well. If I have the luxury, I'd like to boil the content down to these two issues:
(1) Expectation management of the beta player base has been exceedingly poor.
(2) Developmental progress is, or should be, getting pulled in about three different macro directions right now, and has been for quite a long time.
Point (1): We've been promised the world by CCP's development team once, twice, ..., more times than you can count. By this point, most of Dust's veterans have reached the level of resignation that Nova details in his original post. We just don't believe anything that isn't cold, hard facts about Dust. Day after day we see threads go through the forums. "Can't wait until MTAC's," "When are fighter jets coming?," etc. These are symptomatic of a larger problem in how information is released to the Dust community, in that we're given almost nothing in terms of cold, hard facts about what our expectations for Dust should be in even such a short time frame as the next year.
Apparently the CSM know more about the overarching development schedule for Dust than does anyone in the Dust community. The divide in knowledge here is widened by the fact that we still haven't seen the CSM Minutes from the Dust 514 meetings that were held 2 EFFING MONTHS AGO.
All we're left with here in the community is our own speculation and almost supernatural attempts to divine what is actually on the table from CCP's own official releases. Look at it this way- our best information about the next upcoming Dust build wasn't released in a dev blog, it was released in an interview for some Sony podcast or whatever. What?
This issue is somewhat separate from point (2) to follow, but it's an area that desperately needs reevaluation. Please just tell us more, and more things that are factual. The Eve side teams have been doing a spanking nice job of this.
Point (2): There are three areas of development that Dust needs to consult to keep in business:
a. High end content - New weapons, new maps, additional game modes. In general, the stuff that a person who hasn't played the game can look at and say: "That's a feature."
b. Metagaming content - Although a lot of this overlaps with part (a), the metagaming content is the pieces of Dust that allow organization of large groups of players into a body that has the ability to focus on macro-level objectives. This includes stuff like a player market, even though the player market would also be a high end content piece.
c. Core content - The basic mechanics of the game and its backend.
These three areas are the ones that are essential to Dust at the moment. Huge corporations and alliances, both Dust and Eve-centric, are waiting with baited breath on the metagaming elements. The entire audience of the game has an intrinsic need for good core content. The high-end content appeals to different audiences, but it's what keeps people playing your game.
Now Eve's and Dust's whole model is based on the idea that you don't need as much high-end content as long as you can provide enough that's compatible with your metagaming content to let PLAYERS be your content. The thing about Dust right now is that we have very little of (a), (b), and as Nova points out in his original post, (c) hasn't seen that much development even though practically the past year has been devoted to it.
We need a balance, and right now we just haven't seen it. On top of that, Nova has a point. The ONE THING CCP has been concentrating on the last 12ish months still has kinks. That's understandable, if they can turn around and say: "Guys, it's not perfect, but we have enough to start moving forward with a balanced design table while completing the backend polishing necessary to make the game successful." And then they do that. Right now though, we've made it through months and months of pretty much a static gameplay experience. It's about time to freshen it up, and it's about time to step it up with a balanced approach. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.14 02:23:00 -
[50] - Quote
Yay!
Nova Knife has criticisms and DUST will fail unless their own personal list of entitlements is implemented.
Surprise! No, not surprised at all.
TL;DR QQ, Kitten Breath is at it again. |
|
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.02.14 02:27:00 -
[51] - Quote
Added some more stuff to the third post :
Quoting for the lazy : You're welcome wrote:
EDIT: An addendum about the communication issues. This is really a tricky thing to comment on. To be completely honest, it does seem like CCP is trying hard to listen to the community. The problem is, they listen to us too much but never seem to hear what we are saying. They've allowed player complaints to dictate the direction of the game to the point where they've never really focused on their own plans, or that's the way it seemed. Best example : People said grouping was important. Instead of just giving us squads to let us play with four of our friends, they rushed to give us corporations with incomplete functionality fairly earlier on than they planned... instead of working on the core gameplay. Grouping and corps definitely improved the social aspects of the game which was a much needed breath of life at that point, but it still didn't change the fact that all it really added was that you could play (what still remains) a barebones game with your couple hundred closest friends four at a time.
CCP has a pretty awesome plan for the long term with dust. Anyone who's read anything about Dust from CCP can see that. The problem here is... They don't seem to actually have anything for the short term, or it changes wildly with every build. There is a serious lack of direction in making those plans actually happen. They don't seem to know what to focus on, so the bouncing from plan to plan ends up hindering development overall. CCP does need to listen to its community, but they need to pick and choose what they listen to more carefully. They need to not let players completely change their plans except in the more dire of circumstances. Make a plan. Stick with it. Make minor adjustments as needed. CCP can afford to go more free-form after all the necessary and basic features are in the game. Right now though, the absolute best thing CCP can do is to just focus on the core experience. We've had months of stability and backend changes. Now it's time to make the frontend shine. (And I'm not talking about graphics) That said... CCP can't get tunnel vision. I know that sounds like a mixed message, but that's been the problem this entire development cycle. They get so caught up working on fixes that they seemingly stop working on newer stuff. No matter what, there always needs to be tangible forward progress.
There's just really not much excuse for the lack of delivery on even the most basic of stated plans so far. If they honestly can't focus on doing current content fixes along with the addition of new content... They need to hire more people for these teams to accommodate that. Plain and simple. The current pace of development has been languid at best. As much as I love the CCP guys I've had the chance to talk to.. I have to believe they can do better.
|
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.02.14 02:33:00 -
[52] - Quote
KalOfTheRathi wrote:Yay!
Nova Knife has criticisms and DUST will fail unless their own personal list of entitlements is implemented.
Surprise! No, not surprised at all.
TL;DR QQ, Kitten Breath is at it again.
Oh look. Someone didn't bother to read past the first paragraph. Surprised? Not really.
If you had, you would've seen:
Quote:To clarify : I am not saying dust is going to fail. I am saying that Dust does not and probably will not have that 'timeless' quality that makes a FPS game great enough to have a huge chunk of players till playing it a decade later
Most of these are not originally my sentiments either, for what it's worth. I am merely stating in a more patient and friendly manner what the forums have been screaming about for months... Because apparently CCP like me, and I honestly hope that this coming from me means that the masses who've been screaming this for months at least get some vindication as a result.
I'm sad to see that you couldn't see past your apparent dislike for me to realize this. If you'd like to squad up with me sometime and hash this out, consider olive branch extended.
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ImperfectFan514
IMPSwarm Negative-Feedback
51
|
Posted - 2013.02.14 02:49:00 -
[53] - Quote
They are obviously delaying this game as long as possible and launching on PS4 with the whole F2P thing. However that doesn't change the fact that this game hasn't had any noticeable improvements since E3 which is sad. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 03:41:00 -
[54] - Quote
Matobar wrote:People who have no experience as game developers complaining about the game development of DUST 514. Sounds good man.
Very presumptuous aren't you. As a matter of fact there are game devs of various levels that lurk these forums. One in particular I know worked for SWG and a few other SOE projects. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 03:43:00 -
[55] - Quote
Devlin Hawke wrote:I agree completely about the lack off progress and issues with the balancing. I've been playing the beta since November and all the problems I noticed the first time I played are still there today.
One of my favourite PS3 games is MAG. I started playing MAG in the early days of the MAG beta and boy did it have problems, problems similar to Dust like balancing, controls. But unlike CCP and Dust Zipper was paying attention to the feedback, communicating with the community, and making real visible changes that greatly improved the game. MAG, the team at Zipper, and community were so great, I wish Dust was half as good. Shame Sony shut down Zipper.
Are we talking about the same Zipper? Lol they drove that game into the ground so hard trying to protect the casuals. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 03:52:00 -
[56] - Quote
ImperfectFan514 wrote:They are obviously delaying this game as long as possible and launching on PS4 with the whole F2P thing. However that doesn't change the fact that this game hasn't had any noticeable improvements since E3 which is sad.
The holiday bundle with the DUST code? That was supposed to be the leaving beta launch. Part of the joint marketing with Sony they've been building up to for years. But they are seriously behind schedule in every metric. I don't buy nova's excuse of rushing corps hurt the game timeline. EVEN if they dropped literally everything in every department to add that, it only took them a month. We are over half a year behind schedule and we still don't have dozens of dev blogs promised us. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2013.02.14 03:58:00 -
[57] - Quote
You have finally made it to the club. You and I have disagreed very much in the past and I still think your self important attitude was detrimental to this game. Listening to the podcast and your questions about plans that are 5 years off made me Chuckle. Judging by this post though, you didn't believe in the questions you were asking. Why didnt you ask these question s about lack of progress and build after build of mundane or outright bad FPS gameplay?
You were too busy thinking you were making a difference by monopolizing the communication with CCP. I would go as far to say that your pestering helped confuse them about what needed to be fixed in the first place. Grideris still doesn't have a clue, he's probably dreaming about the next eve ship interaction with dust instead of actual FPS dynamics.
Oh nova knife. We tried so hard to tell you but it fell on deaf fanboy ears. You reap what you sow now.
Your friend, Johnny |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 04:10:00 -
[58] - Quote
JonnyAugust wrote:You have finally made it to the club. You and I have disagreed very much in the past and I still think your self important attitude was detrimental to this game. Listening to the podcast and your questions about plans that are 5 years off made me Chuckle. Judging by this post though, you didn't believe in the questions you were asking. Why didnt you ask these question s about lack of progress and build after build of mundane or outright bad FPS gameplay?
You were too busy thinking you were making a difference by monopolizing the communication with CCP. I would go as far to say that your pestering helped confuse them about what needed to be fixed in the first place. Grideris still doesn't have a clue, he's probably dreaming about the next eve ship interaction with dust instead of actual FPS dynamics.
Oh nova knife. We tried so hard to tell you but it fell on deaf fanboy ears. You reap what you sow now.
For a good long while, if you didn't flatter CCP, they refused to talk to us. I imagine the interview was preapproved questions. |
Imp Smash
On The Brink
51
|
Posted - 2013.02.14 06:54:00 -
[59] - Quote
Well written but I disagree. You are correct in many ways however I think priorities are backwards. If the game isnt stable and smooth no amount of cool content and shiny features will keep anyone. They have to get the core game rock solid. A foundation upon which to build a great castle if you will. Then they can start doing cool ****. Eve worked that way and to great success. |
iLLMaTiC619
KiLo.
19
|
Posted - 2013.02.14 07:07:00 -
[60] - Quote
DropKickSuicide wrote:Wow I atcually read ALL of that, and agree with alot of what you say.
Even tho Im bad for Trolling myself I think itd be a good Idea to ease up on the Troll posts and when someone does cry "NERF IT" or "ITS OP" we as a cummunity need to be more civil and descriptive with why said thing is not OP or why said thing is OP.
This is a Beta after all and we are the ones the Devs are looking to for Information so maybe they would hear us out more if we posted feedback worth hearing.
but this never happens.. I and others have voiced our opinions and have had others bash it instead of listening and discussing our feedback to this great game.. |
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Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.14 09:24:00 -
[61] - Quote
I agree with Nova, also
"Hilmar Veigar GÇÅ@HilmarVeigar
Thanks for the constructive feedback @Nova_Knife, it has been received and will not be ignored."
now the rest of you go away and think about what will make this game great, then try helping. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.14 09:27:00 -
[62] - Quote
Something I had forgotten to mention in my rather lengthy post back a bit ... something that Mr. Imp Smash indirectly reminded me of.
If anyone feels up to it, I'd recommend giving last year's FanFest clips a look. More notably the ones involving DUST and even more specifically the one titled "Seeding The Universe" Close to the end of the clpi, Atli (the creative director) says something rather interesting
"... And it's more about creating a system that allows us to pile on top of it these ingredients..."
This was a response to a question about whether or not they'd implement differences in gravity and atmospheric conditions depending on the planets we dusters were fighting on, and whether or not these changes would affect our gameplay.
You can check out the question and the response here starting at 36:37.
Now think about that for a sec. What they're trying to do is build a core system first THEN start adding all these awesome features once they build a base that can support all these features.
Once again, CCP and the Dev team need to give us what they promised to give us in regards to this game, but we players need to have faith in that team and give them the time necessary to deliver that to us. We wouldn't want the game to collapse because we overload it with too many features now would we? |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.14 11:15:00 -
[63] - Quote
Wow, huge thread and (mostly) great responses. Acting like adults seems to be something more common around here and for that, I am glad.
On the subject, one part of me wants to say: "trust CCP, they will deliver eventually". The other part is asking the same questions that have been asked in this thread.
I am personally eager for new content more than I am eager to see the core mechanics "fixed". However, it really has to be a delicate balance of both:
No new content = Bored players No fixes to the core gameplay = Frustrated players
There is no "one must be done first and done right" in my opinion, because changes to the core game will be minimal to newcomers and vets alike in terms of entertainment value. And if the core mechanics remain as they are people won't want to play with the new content.
Hopefully I won't get criticised for being a newcomer but just in case I will let it be known that I have played Dust for the past five months and have only recently become a member of the forums. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.14 11:56:00 -
[64] - Quote
RINON114 wrote:Wow, huge thread and (mostly) great responses. Acting like adults seems to be something more common around here and for that, I am glad.
On the subject, one part of me wants to say: "trust CCP, they will deliver eventually". The other part is asking the same questions that have been asked in this thread.
I am personally eager for new content more than I am eager to see the core mechanics "fixed". However, it really has to be a delicate balance of both:
No new content = Bored players No fixes to the core gameplay = Frustrated players
There is no "one must be done first and done right" in my opinion, because changes to the core game will be minimal to newcomers and vets alike in terms of entertainment value. And if the core mechanics remain as they are people won't want to play with the new content.
Hopefully I won't get criticised for being a newcomer but just in case I will let it be known that I have played Dust for the past five months and have only recently become a member of the forums.
Nice of you to stop by =D
Also, the point you stated brings about one serious question, and it's one that everyone seems to either have an answer to, or refuses to answer.
"What first?"
Contrary to your "There is no 'One must be done first and done right; " statement, something does indeed need to be done first ... the question is what?
Allow me to slightly expand on this before someone gets the wrong idea.
In this thread we've immediately recognized two major issues that need to be addressed. Fixing the core gameplay, and bringing out new content. So now that we've established that, which one if going to come first in the next major patch? Are we going to get some new content to keep things spiced up? Or are we going to get some of the major fixes that we so desperately need in order to smooth out the gameplay?
This is where everyone is going to have a split decision. A lot of people are going to demand new content. This will encourage bored players to get back into the game and even make attempts to recruit friends into playing. On the flip side it's going to frustrate the other half, because now they're going to have to deal with new content that might have bugs ON TOP OF the old bugs that were never properly fixed. Conversely you're going to have an equal number of people demanding fixes to the core of the game. This MIGHT bring back players who left due to boredom, but not nearly as many. The ones that return are going to be interested in the new fixes and how they play out into the game for a bit, and then they might even wander back off to another game while they wait for new content. On the flip side, for what playerbase you have left, at least its a relatively happy crowd. (I use the term 'happy' rather loosely)
It all comes down to what's more important for the game as a whole and what's important to CCP? More players overall? Or a more solid base and happier players?
Some food for thought |
Falwell Grubherder
Immobile Infantry
3
|
Posted - 2013.02.14 14:03:00 -
[65] - Quote
Good post Nova and it's pretty damn accurate. I've been in beta since May and I have many the same feelings as yourself.
I won't lie and say I'm not enjoying myself in the game, because I certainly am. I'm having a ball. However, I know in the back of my mind that, as the game currently stands, that amount of fun is very finite. Mostly due to the game being very, very feature limited. It's still beta, of course, but when progression is permanent, access is public and you're willing to take peoples money, well, the "beta" talk only holds so much water.
|
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.14 14:21:00 -
[66] - Quote
RoundEy3 wrote:Aside from some light joking I'm not bashing anyone, but I've seen alot of good games take alot of time to make them polished. Sometimes even years after their release. I know it's bulls**t to release an unfinished product, but sadly it's very common, and afterall how much does this game cost? They should add and improve and balance first at a good rate, and then polish when most of the mechanics are done. That's how others do it. |
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.14 14:39:00 -
[67] - Quote
Lonnar wrote:Something I had forgotten to mention in my rather lengthy post back a bit ... something that Mr. Imp Smash indirectly reminded me of. If anyone feels up to it, I'd recommend giving last year's FanFest clips a look. More notably the ones involving DUST and even more specifically the one titled "Seeding The Universe" Close to the end of the clpi, Atli (the creative director) says something rather interesting "... And it's more about creating a system that allows us to pile on top of it these ingredients..." This was a response to a question about whether or not they'd implement differences in gravity and atmospheric conditions depending on the planets we dusters were fighting on, and whether or not these changes would affect our gameplay. You can check out the question and the response here starting at 36:37. Now think about that for a sec. What they're trying to do is build a core system first THEN start adding all these awesome features once they build a base that can support all these features. Once again, CCP and the Dev team need to give us what they promised to give us in regards to this game, but we players need to have faith in that team and give them the time necessary to deliver that to us. We wouldn't want the game to collapse because we overload it with too many features now would we? BUT they barely done that either. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
3
|
Posted - 2013.02.14 14:54:00 -
[68] - Quote
Let me sum this entire thread up, with a short slightly rewritten quote from the OP.
"The Shooting and Gunplay SUCKS!"
IE.
Take some notes from the big FPS titles out there.
Doesn't matter how much depth you put to the game...
If it controls like ****, it fails.
The controls of the game should be an extension of the player, dissappearing into the background so that the player forgets that they are even holding a controller in their hands.
This is not the case with Dust 514. The controls get in the way.
Granted this may be because the PS3 controller sucks in general, but..... there is more to it.
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
I do not mean, make it simple to the point that a foot shot keeps up with a headshot, or scorestreaks, or making every weapon the same. I mean it needs to flow like CoD. The movement speeds, the aim magentism, the sensitivies, the accelerations. Everything to do with making the player forget that they have a controller in their hands.
Feel free to lock the thread for not being constructive enough. Because this is basically an exact repeat of my earlier rant.
Oh, and don't forget about this aspect.
It is not fair to have players artificially at a disadvantage because of the game mechanics, because they weren't there at Day 1. IE, making newbs have to deal with MORE weapon sway, compared to someones who has the 'time invested' to reduce their weapon sway. This is the dumbest thing you could ever do for an FPS game. RPG or not..... you are making players fight against game mechanics more than the players themselves. Which means the game is getting in the way.
The only other option is to at least artifically boost the noobs in comparison to their competition or, handicap the pros in relation to their current competition. If your matchmaking is going to put a day 1 player up against someone who's been playing for years. That day 1 player is going to quit. Because there is no point when the game is telling you that...
"You have a year before you can even match this player, doesn't matter how skilled you think you are"
EVE has this same problem, with the 'time invested' mechanic you so dearly love about it. EVE is not an FPS though, so it can smother itself in that problem for all I care. But when you decide to get into the FPS business, you need to learn real quick. Actual Player SKILL should be the main priority, not 'time invested'. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.14 15:11:00 -
[69] - Quote
Sir Eos wrote:
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
WoW!, hold on...no CoD. I don't think that will fit into this game.
I will say more like "Star Wars: Battlefront 2" the concept is more similar to Dust 514. And to be honest, i can't see a Battlefront 3 coming any time soon, so that door is right open. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
3
|
Posted - 2013.02.14 15:13:00 -
[70] - Quote
Panther Alpha wrote:Sir Eos wrote:
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
WoW!, hold on...no CoD. I don't think that will fit into this game. I will say more like "Star Wars: Battlefront 2" the concept is more similar to Dust 514. And to be honest, i can't see a Battlefront 3 coming any time soon, so that door is right open.
quote the entire meaning of what I meant when I said CoD or don't quote it at all.
CoD makes you forget that you have a controller in your hands.
That's why it is the MOST SUCCESFUL FPS to date.
CoD can be the most shallow game ever.... but it works because it feels great to run around and shoot things in it.
Now imagine something like CoD with some actual DEPTH! Instead of just a brainless K/D stroking contest.
One of the few problems with CoD in it's current form is that it doesn't encourage players to make skillful shots. IE, a footshot will kill just as quickly as someone making headshots. Even if CoD were to change that, it would still be a hugely successful game, because its 'foundation' is there. It feels great to run around and shoot things.
This is where CCP should be attempting to improve upon CoD's mechanics, by making a CoD shooter with 'depth'. Making people think about how they shoot their targets, making things more tactical, instead of encouraging 'rambo-chickens-with-their-heads-cut-off'.
One simple little modification is all that is needed to make CoD a tactical shooter. Making headshots mean something. That's it. |
|
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.14 15:37:00 -
[71] - Quote
Sir Eos wrote:Panther Alpha wrote:Sir Eos wrote:
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
WoW!, hold on...no CoD. I don't think that will fit into this game. I will say more like "Star Wars: Battlefront 2" the concept is more similar to Dust 514. And to be honest, i can't see a Battlefront 3 coming any time soon, so that door is right open. quote the entire meaning of what I meant when I said CoD or don't quote it at all. CoD makes you forget that you have a controller in your hands. That's why it is the MOST SUCCESFUL FPS to date. CoD can be the most shallow game ever.... but it works because it feels great to run around and shoot things in it. Now imagine something like CoD with some actual DEPTH! Instead of just a brainless K/D stroking contest.
Battlefront 2 was a console game, in the XBOX and PS2. The control interface was great, in both the PS2 and XBOX. And is also one of the best "mass-scale battles" game i have played, after "joint Operations".
In fact i have a little "suspicion", that CCP has already look at Battlefront as an inspiration for Dust 514, it is to many similarities to be just a "coincidence"
The real question will be : Why only used as an inspiration ?
Just copy the game, without lightsabers, jedi's, and the "Force". |
Sete Clifton
PSU GHOST SYNDICATE
67
|
Posted - 2013.02.14 18:05:00 -
[72] - Quote
Sir Eos wrote:Panther Alpha wrote:Sir Eos wrote:
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
WoW!, hold on...no CoD. I don't think that will fit into this game. I will say more like "Star Wars: Battlefront 2" the concept is more similar to Dust 514. And to be honest, i can't see a Battlefront 3 coming any time soon, so that door is right open. quote the entire meaning of what I meant when I said CoD or don't quote it at all. CoD makes you forget that you have a controller in your hands. That's why it is the MOST SUCCESFUL FPS to date. CoD can be the most shallow game ever.... but it works because it feels great to run around and shoot things in it. Now imagine something like CoD with some actual DEPTH! Instead of just a brainless K/D stroking contest.
Just posting to agree with this. People see "it should be like CoD" and assume they mean that it should be a shallow and mindless frag fest. What many people fail to realize (because they don't play it or because they choose to ignore it out of fanboyism) is that in terms of the core mechanics (movement, shooting, equipment, aiming, etc) CoD is one of the most finely crafted games ever. Yes, ever. That is what we mean by "it should be like CoD". Dust should have all the meta stuff and the deep teamplay, but it should also be world class (like CoD) in terms of the basic and fundamental mechanics, which it is currently far from. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.14 18:55:00 -
[73] - Quote
Chill out dude, it's just a beta. |
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.14 20:23:00 -
[74] - Quote
Firestorm Zulu wrote:Chill out dude, it's just a beta. It was in beta for over a year and it barely improved. Yeah, I don't think we should chill. Everyone can access it, there will be no reset and CCP has full microtransactions that won't be refunded after the beta. You might as well call it the full game that isn't finished. |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.14 21:40:00 -
[75] - Quote
Cat Merc wrote:Firestorm Zulu wrote:Chill out dude, it's just a beta. It was in beta for over a year and it barely improved. Yeah, I don't think we should chill. Everyone can access it, there will be no reset and CCP has full microtransactions that won't be refunded after the beta. You might as well call it the full game that isn't finished.
Totally unrealistic in so many ways. Does it not say at the top of the screen when it's loading BETA-Work in Progress? Whoopee f*****g doo you've been playing a beta for a year and it's not complete. It may be a beta for another year, ever consider that?
Think of it like this, this game is meant to work along side another MMO. One which has already been out many years (7+ right?) The timeline for release, development, and new features is going to be far stretched no matter what the damn podcasts say. You don't have to believe me, but keep up all of the naive expectations of insta product if you want.
I mentioned earlier it's a free game by choice, and of course someone gives the predicted response of something "that's not an excuse." No, it's not an excuse it's just a fact. The fact being that it doesn't have huge funding. Anyone with some real life experience knows that money makes things happen much faster. So since it's free, and a beta, and only been open beta for a few weeks I'm pretty sure the actual time line for this game is barely touched upon.
Here's what will go down with the unchill crowd: You'll complain and make all sorts of accusations about CCP and all of their family members, you'll stop playing and claim the game to be dead. Then some time down the road when it's no longer a beta, has been developed, worked upon, and expanded with numerous patches, everyone who abandoned it will come back and talk about how much of an influence they were on the game because they played it when it was a closed beta s**t talked it and abandoned it.
I charge for reading anyone else's future |
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.14 22:12:00 -
[76] - Quote
RoundEy3 wrote:Cat Merc wrote:Firestorm Zulu wrote:Chill out dude, it's just a beta. It was in beta for over a year and it barely improved. Yeah, I don't think we should chill. Everyone can access it, there will be no reset and CCP has full microtransactions that won't be refunded after the beta. You might as well call it the full game that isn't finished. Totally unrealistic in so many ways. Does it not say at the top of the screen when it's loading BETA-Work in Progress? Whoopee f*****g doo you've been playing a beta for a year and it's not complete. It may be a beta for another year, ever consider that? Think of it like this, this game is meant to work along side another MMO. One which has already been out many years (7+ right?) The timeline for release, development, and new features is going to be far stretched no matter what the damn podcasts say. You don't have to believe me, but keep up all of the naive expectations of insta product if you want. I mentioned earlier it's a free game by choice, and of course someone gives the predicted response of something "that's not an excuse." No, it's not an excuse it's just a fact. The fact being that it doesn't have huge funding. Anyone with some real life experience knows that money makes things happen much faster. So since it's free, and a beta, and only been open beta for a few weeks I'm pretty sure the actual time line for this game is barely touched upon. Here's what will go down with the unchill crowd: You'll complain and make all sorts of accusations about CCP and all of their family members, you'll stop playing and claim the game to be dead. Then some time down the road when it's no longer a beta, has been developed, worked upon, and expanded with numerous patches, everyone who abandoned it will come back and talk about how much of an influence they were on the game because they played it when it was a closed beta s**t talked it and abandoned it. I charge for reading anyone else's future Dude, do you have any idea how much can be done in a year? I wouldn't be worried if it was one month, two, three, whatever, but a year? |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.14 22:20:00 -
[77] - Quote
I guess such a blank question is totally reflective. Do you have any idea what can be done in a year? I suppose the honest answer is not really. The best answer is we get there when we get there. Ah it's so funny to say that to someone who might be 18 or older lol. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.02.15 02:01:00 -
[78] - Quote
RoundEy3 wrote:
Think of it like this, this game is meant to work along side another MMO. One which has already been out many years (7+ right?) The timeline for release, development, and new features is going to be far stretched no matter what the damn podcasts say. You don't have to believe me, but keep up all of the naive expectations of insta product if you want.
I mentioned earlier it's a free game by choice, and of course someone gives the predicted response of something "that's not an excuse." No, it's not an excuse it's just a fact. The fact being that it doesn't have huge funding. Anyone with some real life experience knows that money makes things happen much faster. So since it's free, and a beta, and only been open beta for a few weeks I'm pretty sure the actual time line for this game is barely touched upon.
You say these things like you assume I've got no experience or understanding of the design process, which is incorrect. I've got varying degrees of experience with nearly every aspect of game design except marketing and art. As an outsider... If you looked at the beta build from a year ago and the one we have today, you'd assume maybe 3-4 months or so went by. Maybe 5-6 months at most.
No one here (At least, the reasonable people) Expected dust to instantly blossom into something great. No one is saying that in this thread. Dust actually has pretty decent funding, CCP got around 20 million or so (I think that was the number, you can look it up though) to work on Dust. It's not the most well funded, but it's not exactly a poorly funded project either. Dust is definitely a long term game, but that doesn't mean CCP can be excused if they done goofed. The problem with overall progress I bought up in the OP is that CCP's been all over the place so far. They did fixes, then a tiny bit of content, then like seven months of more fixes, without new content being thrown in on the side. Even with Eve, when CCP has a themed patch, they still manage to throw in a bunch of unrelated 'little things' that make the overall experience better.
But Seriously? Adding three maps, Two guns, a tank variant, changing dropship and PS move controls slightly, and some shinier visuals, and giving us corps/squads is not something that should take a full year. I'm not saying the game should be finished by now... but the fact that what I just listed is pretty much all we have to show for the last year of development... That is something that worries me greatly. I spent most of that year defending CCP from people saying pretty much what I am saying now. "Wait until next build, you'll love what they have planned!" I'd say. Yet, while those new builds might've been mildly satisfactory at the time, only later did it sink in that they didn't give us like half the things they talked about giving us that build, or it got pushed back for some undisclosed reason. "The Plan" has never really matched what we get. And while I love CCP's plans... I don't like that we never really actually see any of it come to fruition. The majority of the magic of dust is still in some far off dream land, and I'm honestly worried that CCP has no concrete plan for the short term of how to actually get to where they are ready to turn those long term plans into a reality.
I want dust to do well. I want it to be great so that it's the favorite shooter of the masses for years to come. But it's never going to happen if CCP keeps this pace. If they don't step it up, even if they introduce changes that make us literally **** gold IRL... It'll be too little too late before long. Dust is always going to have a following. I said this in my OP. I'm one of the people that will pretty much always play no matter what they do, because I love Eve and I love CCP. But not everyone is a fanboy like that. Not everyone is going to stick it through.
CCP needs to ask themselves : Do they want a small loyal playerbase who will play pretty much no matter what they ship out, or do they want FPS fans to speak of dust with the same respect and love that they do of the 'greats' of the FPS genre: Counterstrike, Quake, Socom 2, Goldeneye007 for n64... I could go on, but you get the idea. Because honestly the way we've been heading so far... Dust is never going to hit that level. |
S Park Finner
BetaMax.
89
|
Posted - 2013.02.15 18:37:00 -
[79] - Quote
Nova Knife hints (and if he didn't intend it I'm sure he'll say so!) at a structural problem with CCP and the DUST 514 team. Specifically, that there is a shortfall of project management, assigned responsibility and management assigned roadmap. I also don't see a clearly visible Community Manager -- perhaps I just missed who that person is.
So what's my point? Well, while we all like to point out that our favourite feature/bug/whatever has not been addressed -- if the organization of the DUST 514 effort is in disarray all those considerations are secondary. There is an underlying sense in the community that CCP do not have their act together with DUSt 514. Certainly CCP is not the only developer to face this criticism, but if there is any serious truth in it then those (hidden to us) issues are the ones that need to be addressed first. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2013.02.17 04:30:00 -
[80] - Quote
Here's a free bump so many others can read! +1 Nova! |
|
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.17 08:54:00 -
[81] - Quote
RoundEy3 wrote:Cat Merc wrote:Firestorm Zulu wrote:Chill out dude, it's just a beta. It was in beta for over a year and it barely improved. Yeah, I don't think we should chill. Everyone can access it, there will be no reset and CCP has full microtransactions that won't be refunded after the beta. You might as well call it the full game that isn't finished. Totally unrealistic in so many ways. Does it not say at the top of the screen when it's loading BETA-Work in Progress? Whoopee f*****g doo you've been playing a beta for a year and it's not complete. It may be a beta for another year, ever consider that? Think of it like this, this game is meant to work along side another MMO. One which has already been out many years (7+ right?) The timeline for release, development, and new features is going to be far stretched no matter what the damn podcasts say. You don't have to believe me, but keep up all of the naive expectations of insta product if you want. I mentioned earlier it's a free game by choice, and of course someone gives the predicted response of something "that's not an excuse." No, it's not an excuse it's just a fact. The fact being that it doesn't have huge funding. Anyone with some real life experience knows that money makes things happen much faster. So since it's free, and a beta, and only been open beta for a few weeks I'm pretty sure the actual time line for this game is barely touched upon. Here's what will go down with the unchill crowd: You'll complain and make all sorts of accusations about CCP and all of their family members, you'll stop playing and claim the game to be dead. Then some time down the road when it's no longer a beta, has been developed, worked upon, and expanded with numerous patches, everyone who abandoned it will come back and talk about how much of an influence they were on the game because they played it when it was a closed beta s**t talked it and abandoned it. I charge for reading anyone else's future
"Free to Play" is a marketing model, is just "another" way to make money from a game.
Do you honestly believe, that CCP is doing all this for free, just because they feel generous ? Don't fool you self. |
J Lav
Lost-Legion
28
|
Posted - 2013.02.17 14:01:00 -
[82] - Quote
This is pretty much a bump.
I've dug into the progress of this game a little, since the concept explained in the videos from CCP was enough to get me on board. Several years of development, and yet the game I play when I log on this week is not even remotely close to what has been described. It's so far off, it is a case of over promising, under delivering. Some would call it expectation management. This has been going on for years.
At this point, the final product would have to be as different as night and day to deliver on even than half of what they've promised.
The present build is playable, horribly imbalanced, with bad gameplay, very little variation of gameplay, no scope, little incentive to continue playing and a pretentious connection to EVE. But it's playable. That is a sad state of affairs for how long this has been going. I don't know how people have hung on as long as they have because I'm already bored. I hang on because of the promised scope etc... But how long will people continue to play if that's the only thing keeping them going, and CCP consistently fails to deliver? |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.18 00:49:00 -
[83] - Quote
J Lav wrote:This is pretty much a bump.
I've dug into the progress of this game a little, since the concept explained in the videos from CCP was enough to get me on board. Several years of development, and yet the game I play when I log on this week is not even remotely close to what has been described. It's so far off, it is a case of over promising, under delivering. Some would call it expectation management. This has been going on for years.
At this point, the final product would have to be as different as night and day to deliver on even than half of what they've promised.
The present build is playable, horribly imbalanced, with bad gameplay, very little variation of gameplay, no scope, little incentive to continue playing and a pretentious connection to EVE. But it's playable. That is a sad state of affairs for how long this has been going. I don't know how people have hung on as long as they have because I'm already board. I hang on because of the promised scope etc... But how long will people continue to play if that's the only thing keeping them going, and CCP consistently fails to deliver?
I totally agree. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.21 00:33:00 -
[84] - Quote
I agree 100% with Novas post.
The core game is sadly lacking. Essentially we are playing a demo of 4 maps and 2 game modes...in the open beta.
Something is very wrong.
Lots of people who wern't in the closed beta are still on "omg this is awesome" mode, gathering huge corps of player together. There is a very real possibility that in a months time they'll start asking "now what" and we'll still be playing the four same stupid maps with the same weapons and no immersion, larger game or promised PVE content. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.21 05:07:00 -
[85] - Quote
It's a pretty post and it's well written. Some of the replies are well written as well. But, to me, it just looks like many of you people are just disappointed that CCP isn't churning out new in game goodies as fast as you want.
Believe it or not, the dedicated dev teams are working on Dust all the time. I myself greatly appreciate a game company that tries it's best to make sure things are set up to their vision rather than release an incomplete game and call it done like another game company I could name, but won't. (Cough B**the**a Cough) |
LoveNewlooy
WarRavens
6
|
Posted - 2013.02.21 05:54:00 -
[86] - Quote
fix the damn lag http://www.youtube.com/watch?v=TTVIChCepvs |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.21 05:54:00 -
[87] - Quote
iceyburnz wrote:I agree 100% with Novas post.
The core game is sadly lacking. Essentially we are playing a demo of 4 maps and 2 game modes...in the open beta.
Something is very wrong.
Lots of people who wern't in the closed beta are still on "omg this is awesome" mode, gathering huge corps of player together. There is a very real possibility that in a months time they'll start asking "now what" and we'll still be playing the four same stupid maps with the same weapons and no immersion, larger game or promised PVE content.
That isn't necessarily true.
I've been playing since the 29th of January 2013 ... which most of you will notce is exactly one week after the release of DUST 514 into Open Beta mode.
There are two things I'd like to point out here.
One is that I don't normally play FPS games. As such, the FPS quality of the game by default easily bores me. Secondly, I tried this game on a whim, not because I had a friend try to get me into it.
With that said, I think this game has fantastic potential. I also think that CCP is very loyal to their playerbase. Yes, I am disappointed with the current state of things, and even more so when I see that this game has been online for well over a year. However, even as a newcomer, I would still like to believe that this game is going to be good. I will gladly hop on board with the vets who have been patiently waiting for the next big thing to happen in DUST as one of them.
I applaud the vets who still currently play for being tough as nails this whole time while CCP has been taking it's time, and I encourage the newberries to stay with us a little longer. This game WILL deliver ... we just don't know when. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
421
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Posted - 2013.03.10 10:32:00 -
[88] - Quote
Hopefully we get some new content before we reach the point of my in game character saying three months since born and actual time since any real content updates of five months time is reached. |
Gorgoth24Reborn
Machetes at Midnight Ghosts of Deep Space
0
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Posted - 2013.03.14 22:34:00 -
[89] - Quote
True post, and a post I've heard many times before from people familiar with CCP. But, as an EVE player for 5 years I can confidently say to stick with them. They're small, they often bite off more then they can chew, and their view of player feedback can be naiive, but I've never met a team of people more dedicated to what they do then CCP.
What has a year of beta accomplished? I can confidently say a much better core FPS. I played back in closed beta and I play now in open beta and the change in stability, user-friendliness, and overall replay ability is staggering. Balance is off and features are lagging but that's true of anywhere you go in CCP. They're not putting things out like AAA powerhouse but what they've done with what they have is great, if you ask me.
What do I take from this? CCP needs to get the message that the core game needs balance but it needs to take a backseat to more players, more modes, and more features. People need to feel the progress.
And don't give up Nova! Community is what makes CCP great, and they need guys like you. |
KalOfTheRathi
CowTek
235
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Posted - 2013.03.15 01:02:00 -
[90] - Quote
TL;DR
Here we go again with the Nova Blather.
Nova Slasher for the Loss. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
665
|
Posted - 2013.03.15 02:39:00 -
[91] - Quote
This thread summarizes my feelings towards DUST since E3 Build.
Promise the sky, but deliver only air...
Everyone has said it before me. The core FPS mechanics are clunky and drunken. It doesn't feel natural in a gunfight, as it does in CoD or BF or Counterstrike... The gunfights feel forced and like I have to compensate for the game itself.
I could overlook that if we had any real visible metagame, but corps are gimped, fac war is still a SoonTM, player market hasn't even been mentioned, new game modes are no where in sight, we have been playin the same 4 maps basically for months, the new weapons promised are missing, new vehicles... What new vehicles? Racial suit lines are still just a promise, new modules and equipment haven't even been promised in months, which to me means they don't exist...
Gameplay, is a boring grind fest, its not explosive or hogh tension, its just a slow grind to kill all enemy clones or wear down the HP of the enemy MCC. There is no command system, which in a team based objective FPS is mind boggling, the suit lines are so flattened that they might as well just get rid of everything and make the assault able to carry Heavy weapons, I still can't play with a full team of corpmates, which is what drew me to this game in the first place from MAG...
The UI is still unpolished and slow, its clunky, and bugs still lurk from several builds ago.
The game has in many ways degenerated. Replication was more interesting to play even though it had huge stability issues and worse graphics and unbalanced weapons.
What happened? Why? The sentiment is coming to a head among many of your beta veterans, CCP. I have avoided playing DUST since the E3 build more and more... Because it just feels like it is a mirage. Always promising pretty things, but in the end disappointing and not delivering.
Essentially, everything in DUST is either
- half implemented - half finished or - half working
Yet you honestly barely talk and interact with the community? CCP FoxFour has done an excellent job of communicating lately, but that is the exception to the rule. No solid plans, all speculation. And the people like me and the others in this thread are getting sick of defending you and pushing you and trying to get answers, tired of hoping for that mirage.
We want results. Not crazy results, but the average results you would expect from any other game development studio.
Not that anyone cares, but I am done playing DUST until next build. If that fails to deliver, it will be even longer before I pick it up again, if at all. I say this because I suspect I am not the only one.
No more promises. Tell us what you are going to do, and back it up. Give us real, tangible progress. Don't dangle a carrot in front of our heads to distract us from the bad things.
I will support CCP wholeheartedly if they deliver, but until then I join the prosecution. o7 |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
665
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Posted - 2013.03.16 18:59:00 -
[92] - Quote
Double post, but this thread needs attention |
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