Sir Eos
Ikomari-Onu Enforcement Caldari State
3
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Posted - 2013.02.14 14:54:00 -
[1] - Quote
Let me sum this entire thread up, with a short slightly rewritten quote from the OP.
"The Shooting and Gunplay SUCKS!"
IE.
Take some notes from the big FPS titles out there.
Doesn't matter how much depth you put to the game...
If it controls like ****, it fails.
The controls of the game should be an extension of the player, dissappearing into the background so that the player forgets that they are even holding a controller in their hands.
This is not the case with Dust 514. The controls get in the way.
Granted this may be because the PS3 controller sucks in general, but..... there is more to it.
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
I do not mean, make it simple to the point that a foot shot keeps up with a headshot, or scorestreaks, or making every weapon the same. I mean it needs to flow like CoD. The movement speeds, the aim magentism, the sensitivies, the accelerations. Everything to do with making the player forget that they have a controller in their hands.
Feel free to lock the thread for not being constructive enough. Because this is basically an exact repeat of my earlier rant.
Oh, and don't forget about this aspect.
It is not fair to have players artificially at a disadvantage because of the game mechanics, because they weren't there at Day 1. IE, making newbs have to deal with MORE weapon sway, compared to someones who has the 'time invested' to reduce their weapon sway. This is the dumbest thing you could ever do for an FPS game. RPG or not..... you are making players fight against game mechanics more than the players themselves. Which means the game is getting in the way.
The only other option is to at least artifically boost the noobs in comparison to their competition or, handicap the pros in relation to their current competition. If your matchmaking is going to put a day 1 player up against someone who's been playing for years. That day 1 player is going to quit. Because there is no point when the game is telling you that...
"You have a year before you can even match this player, doesn't matter how skilled you think you are"
EVE has this same problem, with the 'time invested' mechanic you so dearly love about it. EVE is not an FPS though, so it can smother itself in that problem for all I care. But when you decide to get into the FPS business, you need to learn real quick. Actual Player SKILL should be the main priority, not 'time invested'. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
3
|
Posted - 2013.02.14 15:13:00 -
[2] - Quote
Panther Alpha wrote:Sir Eos wrote:
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
WoW!, hold on...no CoD. I don't think that will fit into this game. I will say more like "Star Wars: Battlefront 2" the concept is more similar to Dust 514. And to be honest, i can't see a Battlefront 3 coming any time soon, so that door is right open.
quote the entire meaning of what I meant when I said CoD or don't quote it at all.
CoD makes you forget that you have a controller in your hands.
That's why it is the MOST SUCCESFUL FPS to date.
CoD can be the most shallow game ever.... but it works because it feels great to run around and shoot things in it.
Now imagine something like CoD with some actual DEPTH! Instead of just a brainless K/D stroking contest.
One of the few problems with CoD in it's current form is that it doesn't encourage players to make skillful shots. IE, a footshot will kill just as quickly as someone making headshots. Even if CoD were to change that, it would still be a hugely successful game, because its 'foundation' is there. It feels great to run around and shoot things.
This is where CCP should be attempting to improve upon CoD's mechanics, by making a CoD shooter with 'depth'. Making people think about how they shoot their targets, making things more tactical, instead of encouraging 'rambo-chickens-with-their-heads-cut-off'.
One simple little modification is all that is needed to make CoD a tactical shooter. Making headshots mean something. That's it. |