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Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.13 21:56:00 -
[1] - Quote
Whew. Reading through all of this was one heck of a task (I'm talking OP and all comments and posts afterwards up to now).
That said, I'm going to quickly point out that I'm firstly new to FPS games as a whole, and especially new to DUST 514 having only discovered it shortly after it's Open Beta release (if I remember rightly I started playing on the 29th, and the Open Beta was released on the 22nd) This means that I've only been around since after the Chromosome patch and have only been experiencing the problems that this patch came with.
Ever since I found DUST 514, and ever since I started playing it, I've been seeing a few interesting things. I'm somewhat active on the forums here, and I very rarely see posts made by the Devs in regards to some really constructive feedback threads. What's even more sad, I find, is that these good threads quickly get lost under the mass of uselessness that almost everyone else rambles on about.
I'm no game designer, I'm no game programmer, and I'm certainly not bold enough to call myself a fanboy. I just care about the games I play, and for the first time I'm caring about a FPS that has a lot of problems. Although not nearly as well informed as most of you undoubtedly are, I'd have to throw my vote of support to Nova Knife and the points he's brought up. I've been steadily doing my research into the history of DUST and slowly exploring the history of EVE (since I don't play that game either). I've been seeing how CCP interacts with it's playerbase in EVE, and I started to get a little curious as to how CCP is interacting with us Dusters, and this thread has shown me where that level of "Listening to the players" is at. I must say I'm a little disappointed.
The only thing I can say to myself right now is that everyone involved in this game (CCP, the Devs, and us players) are in a huge building that's floating on the water, and it's up to us as an entire group to keep it from sinking. And that if we don't keep hope with each other, then the game of DUST 514 is truly lost. I know this sounds extremely cheesy and cliche ... but it's the only thing that makes sense to me. We need to give the Devs the chance and time they need in order to deliver everything they promised and more, and the Devs need to start keeping their ears to the ground more so they can catch the fine tremors of good feedback. And then CCP as a whole needs to strengthen the lines of communication betwen us players and them, while it's up to us as players to make good use of those bonds.
It's a shame we can't pull off something as grand as the Jita Uprising in order to get their attention |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.14 09:27:00 -
[2] - Quote
Something I had forgotten to mention in my rather lengthy post back a bit ... something that Mr. Imp Smash indirectly reminded me of.
If anyone feels up to it, I'd recommend giving last year's FanFest clips a look. More notably the ones involving DUST and even more specifically the one titled "Seeding The Universe" Close to the end of the clpi, Atli (the creative director) says something rather interesting
"... And it's more about creating a system that allows us to pile on top of it these ingredients..."
This was a response to a question about whether or not they'd implement differences in gravity and atmospheric conditions depending on the planets we dusters were fighting on, and whether or not these changes would affect our gameplay.
You can check out the question and the response here starting at 36:37.
Now think about that for a sec. What they're trying to do is build a core system first THEN start adding all these awesome features once they build a base that can support all these features.
Once again, CCP and the Dev team need to give us what they promised to give us in regards to this game, but we players need to have faith in that team and give them the time necessary to deliver that to us. We wouldn't want the game to collapse because we overload it with too many features now would we? |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.14 11:56:00 -
[3] - Quote
RINON114 wrote:Wow, huge thread and (mostly) great responses. Acting like adults seems to be something more common around here and for that, I am glad.
On the subject, one part of me wants to say: "trust CCP, they will deliver eventually". The other part is asking the same questions that have been asked in this thread.
I am personally eager for new content more than I am eager to see the core mechanics "fixed". However, it really has to be a delicate balance of both:
No new content = Bored players No fixes to the core gameplay = Frustrated players
There is no "one must be done first and done right" in my opinion, because changes to the core game will be minimal to newcomers and vets alike in terms of entertainment value. And if the core mechanics remain as they are people won't want to play with the new content.
Hopefully I won't get criticised for being a newcomer but just in case I will let it be known that I have played Dust for the past five months and have only recently become a member of the forums.
Nice of you to stop by =D
Also, the point you stated brings about one serious question, and it's one that everyone seems to either have an answer to, or refuses to answer.
"What first?"
Contrary to your "There is no 'One must be done first and done right; " statement, something does indeed need to be done first ... the question is what?
Allow me to slightly expand on this before someone gets the wrong idea.
In this thread we've immediately recognized two major issues that need to be addressed. Fixing the core gameplay, and bringing out new content. So now that we've established that, which one if going to come first in the next major patch? Are we going to get some new content to keep things spiced up? Or are we going to get some of the major fixes that we so desperately need in order to smooth out the gameplay?
This is where everyone is going to have a split decision. A lot of people are going to demand new content. This will encourage bored players to get back into the game and even make attempts to recruit friends into playing. On the flip side it's going to frustrate the other half, because now they're going to have to deal with new content that might have bugs ON TOP OF the old bugs that were never properly fixed. Conversely you're going to have an equal number of people demanding fixes to the core of the game. This MIGHT bring back players who left due to boredom, but not nearly as many. The ones that return are going to be interested in the new fixes and how they play out into the game for a bit, and then they might even wander back off to another game while they wait for new content. On the flip side, for what playerbase you have left, at least its a relatively happy crowd. (I use the term 'happy' rather loosely)
It all comes down to what's more important for the game as a whole and what's important to CCP? More players overall? Or a more solid base and happier players?
Some food for thought |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.21 05:54:00 -
[4] - Quote
iceyburnz wrote:I agree 100% with Novas post.
The core game is sadly lacking. Essentially we are playing a demo of 4 maps and 2 game modes...in the open beta.
Something is very wrong.
Lots of people who wern't in the closed beta are still on "omg this is awesome" mode, gathering huge corps of player together. There is a very real possibility that in a months time they'll start asking "now what" and we'll still be playing the four same stupid maps with the same weapons and no immersion, larger game or promised PVE content.
That isn't necessarily true.
I've been playing since the 29th of January 2013 ... which most of you will notce is exactly one week after the release of DUST 514 into Open Beta mode.
There are two things I'd like to point out here.
One is that I don't normally play FPS games. As such, the FPS quality of the game by default easily bores me. Secondly, I tried this game on a whim, not because I had a friend try to get me into it.
With that said, I think this game has fantastic potential. I also think that CCP is very loyal to their playerbase. Yes, I am disappointed with the current state of things, and even more so when I see that this game has been online for well over a year. However, even as a newcomer, I would still like to believe that this game is going to be good. I will gladly hop on board with the vets who have been patiently waiting for the next big thing to happen in DUST as one of them.
I applaud the vets who still currently play for being tough as nails this whole time while CCP has been taking it's time, and I encourage the newberries to stay with us a little longer. This game WILL deliver ... we just don't know when. |
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