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dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.08 22:40:00 -
[1] - Quote
So I was playing a game, trying to go X amount of kills and 0 deaths. I died one time and got revived. At the end of the match it said I went 12 and 1. As I understand it if a clone is revived that clone is spared, suits, weapon, etc. We don't actually die until we bleed out, so why should we take the death until we bleed out? If we wanted to get technical we are actually on the ground dying but not yet dead. What also make this bad, is when you get revived and die, revived and die, and so on, all those deaths count. I know of another game where a revive spared your death ratio. Now I know this is not that other game, it is Dust 514. So I post this to see if maybe it is a mistake/glitch, or is it intentional? I think this should be fixed. I wanted to know if the community knows this and how do they feel about it? |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.08 22:59:00 -
[2] - Quote
We've been over this repeatedly for months on the forums- it's a death because you slowed down your team. Preventing a death means you have to do some work- by getting downed, you failed to prevent yourself for potentially getting a death, but someone else put time and effort into picking your sorry ass off the ground. A good KDR means you can take care of yourself- you don't need some medic saving your ass.
However, it only damages your KDR, because the medic saved you to keep the clone count up. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.08 23:04:00 -
[3] - Quote
Scheneighnay McBob wrote:We've been over this repeatedly for months on the forums- it's a death because you slowed down your team. Preventing a death means you have to do some work- by getting downed, you failed to prevent yourself for potentially getting a death, but someone else put time and effort into picking your sorry ass off the ground. A good KDR means you can take care of yourself- you don't need some medic saving your ass.
However, it only damages your KDR, because the medic saved you to keep the clone count up. And that is why medic get points for picking you up. Your not making sense buddy. As I said before you did not die yet. If they fix this it would be more of an incentive to let someone revive you. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.08 23:09:00 -
[4] - Quote
If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.08 23:13:00 -
[5] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. So we die twice? As I understand it we are on the ground bleeding out. Or the majority of Dust player just don't know what there talking about. A revive means you were brought back to life, so you technically did not die. How can you call for help if your dead? What you mean is you were down, incapacitated, immobilized, not dead. Dying, not dead. Some have not notice you can shoot a downed player and he will then die. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.02.09 00:07:00 -
[6] - Quote
You are immortal. Safe in your quarters, while your clone is not so safe. You may have lost a small battle, but the war continues. Your stats reflect this. That dose of nanites may have saved your suit and a clone, but your stats should still show the fact that you lost the battle. Perhaps "death" is not the most appropriate term, but it seems the easiest. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.09 00:18:00 -
[7] - Quote
Your KDR reflects how bad you suck, not your ISK efficiency. |
Razor Risen
Villore Sec Ops Gallente Federation
11
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Posted - 2013.02.09 00:23:00 -
[8] - Quote
You are right ! CCP fix this ! It shouldnt count as a death ! |
Rachoi
HavoK Core
17
|
Posted - 2013.02.09 00:23:00 -
[9] - Quote
Scheneighnay McBob wrote:We've been over this repeatedly for months on the forums- it's a death because you slowed down your team. Preventing a death means you have to do some work- by getting downed, you failed to prevent yourself for potentially getting a death, but someone else put time and effort into picking your sorry ass off the ground. A good KDR means you can take care of yourself- you don't need some medic saving your ass.
However, it only damages your KDR, because the medic saved you to keep the clone count up.
best way put, since i carry around that nanite injector... we get points because we pick others up out of the dirt.... granted, those nanites have to probably restart your heart... but that is as close to death as you get |
Razor Risen
Villore Sec Ops Gallente Federation
11
|
Posted - 2013.02.09 00:24:00 -
[10] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards.
Thats not true |
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Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.09 00:31:00 -
[11] - Quote
Razor Risen wrote:Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. Thats not true When some one dies in a hospital and is then revived, they still died. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.09 00:35:00 -
[12] - Quote
It does sounds a bit stupid, to have a nanite injector to repair the dropsuit, and ending up with a new one that is half broken. Is not like you come back alive with full shields, full armor, and you ammo fully restock.
Just saying...... |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.09 00:37:00 -
[13] - Quote
Bojo The Mighty wrote:Your KDR reflects how bad you suck, not your ISK efficiency. Not true at all, your KDR reflects absolutely nothing. I agree with the OP that it shouldn't count as a death for the simple fact that you didn't die, you were just wounded. Perhaps you went crazy and reckless because you knew you had a medic nearby, but in any other circumstance you would of never made that decision. Honestly I don't care because KDR doesn't effect anything in this game, it's just a bragging stat.
My favorite suit is a logi and I run around supporting my team giving them ammo, repairing their armor, and picking them up when they fall. I'll often get in the top 3 players on the team with a few death and maybe only a couple kills simply because that's not what I'm focusing on. Heck, I made it into the top 3 players without killing anyone once.
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Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.09 01:05:00 -
[14] - Quote
Irish Syn wrote:Bojo The Mighty wrote:Your KDR reflects how bad you suck, not your ISK efficiency. Not true at all, your KDR reflects absolutely nothing. I agree with the OP that it shouldn't count as a death for the simple fact that you didn't die, you were just wounded. Perhaps you went crazy and reckless because you knew you had a medic nearby, but in any other circumstance you would of never made that decision. Honestly I don't care because KDR doesn't effect anything in this game, it's just a bragging stat. My favorite suit is a logi and I run around supporting my team giving them ammo, repairing their armor, and picking them up when they fall. I'll often get in the top 3 players on the team with a few death and maybe only a couple kills simply because that's not what I'm focusing on. Heck, I made it into the top 3 players without killing anyone once. LOL, but obviously the OP cares about it. I too have little regard for KDR. I do however like it to be + as it helps my suits go farther for their money. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.09 01:07:00 -
[15] - Quote
To be honest i didn't realize that a "revive" counts as a death, to i saw this topic. Now i know this, i don't going to be waiting for a medic any more. As soon as i die, i going to re-spawn as quick as possible, and get a right NEW, fully restock dropsuite.
What you guys has done in the Close Beta ? it seems that CCP have some horrible advice from some of you guys. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.09 01:10:00 -
[16] - Quote
dabest2evadoit7 wrote:Scheneighnay McBob wrote:We've been over this repeatedly for months on the forums- it's a death because you slowed down your team. Preventing a death means you have to do some work- by getting downed, you failed to prevent yourself for potentially getting a death, but someone else put time and effort into picking your sorry ass off the ground. A good KDR means you can take care of yourself- you don't need some medic saving your ass.
However, it only damages your KDR, because the medic saved you to keep the clone count up. And that is why medic get points for picking you up. Your not making sense buddy. As I said before you did not die yet. If they fix this it would be more of an incentive to let someone revive you. The point is, you messed up, and the death shows that. |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.09 01:13:00 -
[17] - Quote
Panther Alpha wrote:To be honest i didn't realize that a "revive" counts as a death, to i saw this topic. Now i know this, i don't going to be waiting for a medic any more. As soon as i die, i going to re-spawn as quick as possible, and get a right NEW, fully restock dropsuite. What you guys has done in the Close Beta ? it seems that CCP have some horrible advice from some of you guys. But if you get revived you don't lose any of the gear you had on it, saving you ISK (unless you are using a starter fit or full BPO). |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 01:53:00 -
[18] - Quote
Bojo The Mighty wrote:Razor Risen wrote:Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. Thats not true When some one dies in a hospital and is then revived, they still died. And came back, so they beat death. When they come back they are no longer dead. Stats should reflect most up to date information. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.09 02:47:00 -
[19] - Quote
dabest2evadoit7 wrote:Bojo The Mighty wrote:Razor Risen wrote:Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. Thats not true When some one dies in a hospital and is then revived, they still died. And came back, so they beat death. When they come back they are no longer dead. Stats should reflect most up to date information. It seems you don't understand what a "death" is. It is an event that occurs, not a state of being. None of us can actually "die" as our consciousness is simply transferred to a new clone at the moment our current body expires.
Whether you spawn into a new clone or whether somebody uses a nanite injector on you is irrelevant. Your KDR is just another metric that potential employers can use to determine your value as a merc. Therefor each time you are killed it represent a potential loss of a clone and resources. This way it measures your skills at combat, not a corpmates skill with the needle.
Don't forget nothing is simply stuck in to this game. Everything has a purpose and to greatest extent possible nothing is arbitrary. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 03:02:00 -
[20] - Quote
Altina McAlterson wrote:dabest2evadoit7 wrote:Bojo The Mighty wrote:Razor Risen wrote:Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. Thats not true When some one dies in a hospital and is then revived, they still died. And came back, so they beat death. When they come back they are no longer dead. Stats should reflect most up to date information. It seems you don't understand what a "death" is. It is an event that occurs, not a state of being. None of us can actually "die" as our consciousness is simply transferred to a new clone at the moment our current body expires. Whether you spawn into a new clone or whether somebody uses a nanite injector on you is irrelevant. Your KDR is just another metric that potential employers can use to determine your value as a merc. Therefor each time you are killed it represent a potential loss of a clone and resources. This way it measures your skills at combat, not a corpmates skill with the needle. Don't forget nothing is simply stuck in to this game. Everything has a purpose and to greatest extent possible nothing is arbitrary. I just think it is unfair to any player who is revived and killed again instantly. Honestly does that make him a bad player? He could be a team player waiting for a revive so he does not use up clones and in doing so he puts himself at risk for another death. I am better off just taking that one death and starting fresh. Of course when you reward players for reviving team mates, that becomes their priority. It is easier to get the revive points than it is to kill the enemy that just shot him. Since you get up at half health you become an easier target. Now your getting unintentionally trolled and your stats show that, however no one knows that when they see your k/d. It is a ****** up system and I truly hope it wasn't intentionally done. I hope it was an over site soon to be fixed. |
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JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.09 03:06:00 -
[21] - Quote
Panther Alpha wrote:To be honest i didn't realize that a "revive" counts as a death, to i saw this topic. Now i know this, i don't going to be waiting for a medic any more. As soon as i die, i going to re-spawn as quick as possible, and get a right NEW, fully restock dropsuite. What you guys has done in the Close Beta ? it seems that CCP have some horrible advice from some of you guys.
congrats, you just cost the team a clone that could have been used for some unfortunate sap that ran into a Tank. Being revive is still EXTREAMLY helpful. the fact you said that makes you only care about your self instead of your Team.
all in all, Revives shouldn't count as a death sence it dosn't count as a death acourding to the CC. |
First Prophet
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
35
|
Posted - 2013.02.09 03:08:00 -
[22] - Quote
If you're afraid of being killed after being revived, just bleed out. Or join a corp with medics you can trust. We don't need to change the system because you're afraid of your KDR losing a few points. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.09 03:19:00 -
[23] - Quote
On the rare occasions that I run a logibro I'll let someone bleed out before I'll revive them without clearing the area first. Only time they'll get a double killed is if a red dot straight up outplays me and sneaks in there. The double death caused by idiots in pub matches is just that; idiots. It sucks that their stupidity screwed you but it happens to all of use and that doesn't mean they need to start changing game mechanics.
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dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 03:31:00 -
[24] - Quote
Altina McAlterson wrote:On the rare occasions that I run a logibro I'll let someone bleed out before I'll revive them without clearing the area first. Only time they'll get a double killed is if a red dot straight up outplays me and sneaks in there. The double death caused by idiots in pub matches is just that; idiots. It sucks that their stupidity screwed you but it happens to all of use and that doesn't mean they need to start changing game mechanics.
You say it as though it is suppose to be that way. I honestly believe it is an over site. Most people are saying it should not be changed but we are not even sure the system is in place intentionally. It is a beta and may be something they missed. |
Anighman Hanna
Sardaukar Merc Guild General Tso's Alliance
1
|
Posted - 2013.02.09 03:45:00 -
[25] - Quote
OP, What you're saying is that if you get downed and revived you shouldn't have a death on you, what is supposed to happen to the person that "killed" you? they took you all the way down and got a kill added to their stats, is that kill supposed to be removed once you get revived? that's robbing the enemy player of that kill. You're asking if it is intentionally implemented, i believe it is just to reflect the skill of all players. If someone bests you in combat and runs off, then a teammate comes up to revive you, that opponent still bested you and it should reflect on their stats. |
First Prophet
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
35
|
Posted - 2013.02.09 03:47:00 -
[26] - Quote
It's been this way for a few builds now and it's been mentioned before. Probably not an oversight. Doesn't mean it won't change in the future, but I personally don't see any reason for it to change. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 03:51:00 -
[27] - Quote
Anighman Hanna wrote:OP, What you're saying is that if you get downed and revived you shouldn't have a death on you, what is supposed to happen to the person that "killed" you? they took you all the way down and got a kill added to their stats, is that kill supposed to be removed once you get revived? that's robbing the enemy player of that kill. You're asking if it is intentionally implemented, i believe it is just to reflect the skill of all players. If someone bests you in combat and runs off, then a teammate comes up to revive you, that opponent still bested you and it should reflect on their stats. No they get to keep the so called kill, I mean they earned the points. However if you get revived your spared the death. Just like in BF3. That would be more incentive to wait and be revived. I mean honestly, let say I am running a free suit, the only reason I wait is to spare a clone? Wouldn't it be better if I got back in the fight?
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Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
|
Posted - 2013.02.09 03:55:00 -
[28] - Quote
it counts as a death because you died, if it weren't like that kdr's would be skewed. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 03:57:00 -
[29] - Quote
Prangstar RND wrote:it counts as a death because you died, if it weren't like that kdr's would be skewed. Again aren't you lying there calling for help? Does the term bleeding out mean your already dead? Funny, I never heard a dead man call for help. |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
|
Posted - 2013.02.09 03:59:00 -
[30] - Quote
dabest2evadoit7 wrote:Prangstar RND wrote:it counts as a death because you died, if it weren't like that kdr's would be skewed. Again aren't you lying there calling for help? Does the term bleeding out mean your already dead? Funny, I never heard a dead man call for help.
You get injected with zombie juice. |
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dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 04:03:00 -
[31] - Quote
Prangstar RND wrote:dabest2evadoit7 wrote:Prangstar RND wrote:it counts as a death because you died, if it weren't like that kdr's would be skewed. Again aren't you lying there calling for help? Does the term bleeding out mean your already dead? Funny, I never heard a dead man call for help. You get injected with zombie juice. Lmao, still doesn't explain how a dead man can talk. |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
|
Posted - 2013.02.09 04:14:00 -
[32] - Quote
he doesnt talk, he only sends a text message. When you die dropsuits send out a message. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.09 04:17:00 -
[33] - Quote
You collapse when you can no longer support the weight of your body. You die when you are no longer capable of supporting your own life force. A clone is lost when you spawn back in. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 04:25:00 -
[34] - Quote
Prangstar RND wrote:he doesnt talk, he only sends a text message. When you die dropsuits send out a message. Your given the option to fight to live or give up and die. Can't fight to live if your already dead. That is why your not given the option when hit by a grenade or shot by a railgun. You disintegrate. No life, instant death. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.09 04:42:00 -
[35] - Quote
Ok, stop thinking about this in terms of what we currently think of as "dying". When you are lying on the ground you are not dead yet. When you "bleed out" I'm assuming the suit injects you with a neurotoxin before it disintegrates and transmitting your mind to a new clone. The "deaths" listed on your KDR is just a term used for becoming incapacitated and either spawning in to a new clone or getting hit with the needle. They are events that occur and therefor are discrete and cannot be "undone". You get put down, revived and put down again that's 2 deaths. Because it happened twice. Every kill has to have a death attached.
Otherwise it would become meaningless within a day. Got some corpmates on the other team? You and 2 red corpies run out to the middle of nowhere and you kill one of them, the other revives them, you kill them again, rinse and repeat. You get hundreds of kills they get 1 death. Every kill means someone gets a death.
Also, everyone's "true" KDR wouldn't exist because none of us have or will ever actually die. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 04:58:00 -
[36] - Quote
Altina McAlterson wrote:Ok, stop thinking about this in terms of what we currently think of as "dying". When you are lying on the ground you are not dead yet. When you "bleed out" I'm assuming the suit injects you with a neurotoxin before it disintegrates and transmitting your mind to a new clone. The "deaths" listed on your KDR is just a term used for becoming incapacitated and either spawning in to a new clone or getting hit with the needle. They are events that occur and therefor are discrete and cannot be "undone". You get put down, revived and put down again that's 2 deaths. Because it happened twice. Every kill has to have a death attached.
Otherwise it would become meaningless within a day. Got some corpmates on the other team? You and 2 red corpies run out to the middle of nowhere and you kill one of them, the other revives them, you kill them again, rinse and repeat. You get hundreds of kills they get 1 death. Every kill means someone gets a death.
Also, everyone's "true" KDR wouldn't exist because none of us have or will ever actually die. You would die when you die, not when you have been revived. If you die then come back to life your not dead. Rinse and repeat see where the coin lands if your lucky it will be on life and you kdr should reflect that. However its cool to keep my deaths down I will just take my first death and keep it moving. No point in racking up on unnecessary deaths. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.09 05:44:00 -
[37] - Quote
dabest2evadoit7 wrote:You would die when you die, not when you have been revived. If you die then come back to life your not dead. Rinse and repeat see where the coin lands if your lucky it will be on life and you kdr should reflect that. However its cool to keep my deaths down I will just take my first death and keep it moving. No point in racking up on unnecessary deaths. What? |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.09 05:56:00 -
[38] - Quote
There is a logical solution for this: If you are killed by anything other than headshots, grenades, forge guns, mass drivers, railguns or missile launchers, it should count as a knockdown instead of a death, so that incapacitating and being incapacitated still affects your stats, with kills only being awarded when a player bleeds out or is killed instantly. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.09 06:11:00 -
[39] - Quote
Altina McAlterson wrote:dabest2evadoit7 wrote:You would die when you die, not when you have been revived. If you die then come back to life your not dead. Rinse and repeat see where the coin lands if your lucky it will be on life and you kdr should reflect that. However its cool to keep my deaths down I will just take my first death and keep it moving. No point in racking up on unnecessary deaths. What?
Why exactly do you care that you got a death on your numbers? There was no lost clone or lost fitting, so it's just you bitching about padding your stats. When you get filled full of boolet and hit the ground, but are still bleeding out, you are going to die, NO QUESTIONS ASKED, unless a Logi decides you are worth saving. YOU DIED AS IN YOU FAILED. You can do NOTHING to come back from your current state, and are at the mercy of Logis if you want back up. You don;t lose anything for it, but that FAILURE TO SURVIVE gets added to your stats and nowhere else.
So basically, you dun goofed, and it keeps track of that. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.09 06:21:00 -
[40] - Quote
dabest2evadoit7 wrote:Prangstar RND wrote:he doesnt talk, he only sends a text message. When you die dropsuits send out a message. Your given the option to fight to live or give up and die. Can't fight to live if your already dead. That is why your not given the option when hit by a grenade or shot by a railgun. You disintegrate. No life, instant death.
When you are on the ground, you are already medically dead. The suit sends out a distress beacon automatically. Hitting call and respawn are just so the player isn't locked there until it is too late. People can be revived from death, even IRL, if it happened soon enough and the body is still capably of supporting life. The Nanoinjector injects nanobots to repair damage, but it kinda needs but so much body to work with, hence insta-bleed-out on being 'gibbed'. |
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Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.09 06:49:00 -
[41] - Quote
Zero Harpuia wrote:dabest2evadoit7 wrote:Prangstar RND wrote:he doesnt talk, he only sends a text message. When you die dropsuits send out a message. Your given the option to fight to live or give up and die. Can't fight to live if your already dead. That is why your not given the option when hit by a grenade or shot by a railgun. You disintegrate. No life, instant death. When you are on the ground, you are already medically dead. The suit sends out a distress beacon automatically. Hitting call and respawn are just so the player isn't locked there until it is too late. People can be revived from death, even IRL, if it happened soon enough and the body is still capably of supporting life. The Nanoinjector injects nanobots to repair damage, but it kinda needs but so much body to work with, hence insta-bleed-out on being 'gibbed'. No, you are not already "dead". The transfer of your consciousness has to happen at the instant of brain death or you risk degradation that could lead to loss of memories and abilities or possibly physical handicap or even insanity. And also possibly wet graving, but not sure of that's a concern for the mercs or only capsuleers.
Anything that pierces the skull triggers an automatic transfer as does the concussive force of an explosion. This is done as a failsafe to ensure the transfer completes. If the body were to survive the head wound or explosion it would still automatically be destroyed.
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Lunch Bag
Emerald Empire Fatal Ascension
1
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Posted - 2013.02.09 06:49:00 -
[42] - Quote
I started off thinking that, yes, we should not have a death if we are revived!
But then I got to really thinking about it... we are the immortals. We don't die. We get revived into another clone body; whether we are revived by nanites or a download - it is still technically a revive.
So there are really two statistics at play --- and anyone familiar with EVE knows that you can't have enough statistics.
1) Currently in-game we are given a statistic that represents kills per revival (no matter how we are revived) 2) Some people think it is more important to show the statistic for kills per lost clone (only when we actually use up a clone; by this statistic the in-battle revives would not count against us)
I think I actually see a place for both numbers. As JohnDS Wolf pointed out (top of page 2), allowing people to revive you is being almost as much of a team player as performing the actual injection --- not enough to warrant WP, but maybe enough to warrant a favorable statistic for corps to view. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.09 06:56:00 -
[43] - Quote
Lunch Bag wrote:I started off thinking that, yes, we should not have a death if we are revived!
But then I got to really thinking about it... we are the immortals. We don't die. We get revived into another clone body; whether we are revived by nanites or a download - it is still technically a revive.
So there are really two statistics at play --- and anyone familiar with EVE knows that you can't have enough statistics.
1) Currently in-game we are given a statistic that represents kills per revival (no matter how we are revived) 2) Some people think it is more important to show the statistic for kills per lost clone (only when we actually use up a clone; by this statistic the in-battle revives would not count against us)
I think I actually see a place for both numbers. As JohnDS Wolf pointed out (top of page 2), allowing people to revive you is being almost as much of a team player as performing the actual injection --- not enough to warrant WP, but maybe enough to warrant a favorable statistic for corps to view. Every kill has to have a resulting death for the KDR to work. Otherwise it would be far to easy to manipulate insane KDR's and render the statistic meaningless. When a person is looking at a Merc's stats the KDR is a very good factor for evaluation of the merc's usefulness.
It's already possible to manipulate but not counting every time you hit the ground as a death would make it much worse. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.09 07:03:00 -
[44] - Quote
Altina McAlterson wrote:Zero Harpuia wrote:dabest2evadoit7 wrote:Prangstar RND wrote:he doesnt talk, he only sends a text message. When you die dropsuits send out a message. Your given the option to fight to live or give up and die. Can't fight to live if your already dead. That is why your not given the option when hit by a grenade or shot by a railgun. You disintegrate. No life, instant death. When you are on the ground, you are already medically dead. The suit sends out a distress beacon automatically. Hitting call and respawn are just so the player isn't locked there until it is too late. People can be revived from death, even IRL, if it happened soon enough and the body is still capably of supporting life. The Nanoinjector injects nanobots to repair damage, but it kinda needs but so much body to work with, hence insta-bleed-out on being 'gibbed'. No, you are not already "dead". The transfer of your consciousness has to happen at the instant of brain death or you risk degradation that could lead to loss of memories and abilities or possibly physical handicap or even insanity. And also possibly wet graving, but not sure of that's a concern for the mercs or only capsuleers. Anything that pierces the skull triggers an automatic transfer as does the concussive force of an explosion. This is done as a failsafe to ensure the transfer completes. If the body were to survive the head wound or explosion it would still automatically be destroyed.
Tell that to the headshot-sniped people I've rezzed. Remember, the Merc technology is completely separate from the Capsuleer consciousness migration tech. People have been revived from headshots, low level explosives, and even LAVs to the brainpan. Once the body is too far gone to be revived however, then and only then do the incendiary packs go off. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.09 07:15:00 -
[45] - Quote
Zero Harpuia wrote:Altina McAlterson wrote:Zero Harpuia wrote:dabest2evadoit7 wrote:Prangstar RND wrote:he doesnt talk, he only sends a text message. When you die dropsuits send out a message. Your given the option to fight to live or give up and die. Can't fight to live if your already dead. That is why your not given the option when hit by a grenade or shot by a railgun. You disintegrate. No life, instant death. When you are on the ground, you are already medically dead. The suit sends out a distress beacon automatically. Hitting call and respawn are just so the player isn't locked there until it is too late. People can be revived from death, even IRL, if it happened soon enough and the body is still capably of supporting life. The Nanoinjector injects nanobots to repair damage, but it kinda needs but so much body to work with, hence insta-bleed-out on being 'gibbed'. No, you are not already "dead". The transfer of your consciousness has to happen at the instant of brain death or you risk degradation that could lead to loss of memories and abilities or possibly physical handicap or even insanity. And also possibly wet graving, but not sure of that's a concern for the mercs or only capsuleers. Anything that pierces the skull triggers an automatic transfer as does the concussive force of an explosion. This is done as a failsafe to ensure the transfer completes. If the body were to survive the head wound or explosion it would still automatically be destroyed. Tell that to the headshot-sniped people I've rezzed. Remember, the Merc technology is completely separate from the Capsuleer consciousness migration tech. People have been revived from headshots, low level explosives, and even LAVs to the brainpan. Once the body is too far gone to be revived however, then and only then do the incendiary packs go off. Well there you go. I was under the impression that a headshot was a sure thing but I guess not.
And as far as the tech being separate I thought the core tech was the same (albeit more primitive) it only lacked the entangled particles that enable a capsuleer to be instantly revived at the designated station regardless of distance. Our system is limited by causality and therefor is short range only.
I might be completely off, though. I'm tired and probably really confused. Although I thought the pounding heartbeat was a pretty good indication that you were still alive while on the ground. |
Mithridates VI
New Eden Research Foundation
169
|
Posted - 2013.02.09 07:20:00 -
[46] - Quote
The terms "kill" and "death" have context-specific definitions which most of the arguments here are ignoring.
For the purposes of KDR statistics a "death" is recorded every time your clone falls in combat. In this same context a "kill" is recorded every time you deal the final damage required to bring another clone's HP to/below zero.
The discussion of the mechanics of clone death, while interesting, doesn't seem relevant to me. We can spend all day gazing into our navels and asking "what is death, anyway?" but this would be ignoring the purpose of the stats we are collecting, which is to show individual combat achievement.
If you don't think "death" is an appropriate label for the variable we're tracking, the discussion should be focused on what a better name would be, rather than whether we should track a different variable entirely. |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.09 07:52:00 -
[47] - Quote
Bringing a player's health to zero and killing him outright are two very different things, since the former allows the player to be revived, so yes, both variables should be tracked. K/D doesn't tell us how often a player has scored instant kills or prevented enemies from being revived. This would be an even more important statistic if we were given the ability to shoot downed players. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.09 08:02:00 -
[48] - Quote
Canaan Knute wrote:Bringing a player's health to zero and killing him outright are two very different things, since the former allows the player to be revived, so yes, both variables should be tracked. K/D doesn't tell us how often a player has scored instant kills or prevented enemies from being revived. This would be an even more important statistic if we were given the ability to shoot downed players.
Agreed, this also relates to ISK values and clone loss. Tracking such things would provide a better indicator of the value both slayers and medics are providing on the field. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.09 09:02:00 -
[49] - Quote
JohnDS Wolf wrote:Panther Alpha wrote:To be honest i didn't realize that a "revive" counts as a death, to i saw this topic. Now i know this, i don't going to be waiting for a medic any more. As soon as i die, i going to re-spawn as quick as possible, and get a right NEW, fully restock dropsuite. What you guys has done in the Close Beta ? it seems that CCP have some horrible advice from some of you guys. congrats, you just cost the team a clone that could have been used for some unfortunate sap that ran into a Tank. Being revive is still EXTREAMLY helpful. the fact you said that makes you only care about your self instead of your Team. all in all, Revives shouldn't count as a death sence it dosn't count as a death acourding to the CC.
Nooo, I just re-spawned in a "Save" area, with full armor and shields, and became a productive member of my team again. The only reason why i will wait for the medic, is if it makes sense.
To be revive, just to immediately been kill, and then revive again, and kill ... some times in the space of 10 seconds, is not productive for me, or my team. I will be allot more useful spawning fully operational and quickly, than wasting 2 minutes just dying, and been revive again, in the same spot. |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.09 18:08:00 -
[50] - Quote
Cross Atu wrote:Agreed, this also relates to ISK values and clone loss. Tracking such things would provide a better indicator of the value both slayers and medics are providing on the field. This would also be valuable information for recruiters. Although W/L and K/D can give them some idea of a player's skill, they need more information to evaluate potential recruits. |
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.10 16:53:00 -
[51] - Quote
Canaan Knute wrote:Cross Atu wrote:Agreed, this also relates to ISK values and clone loss. Tracking such things would provide a better indicator of the value both slayers and medics are providing on the field. This would also be valuable information for recruiters. Although W/L and K/D can give them some idea of a player's skill, they need more information to evaluate potential recruits.
Exactly. Furthermore detailed information would allow for a recruiter (or Corp trainer) to focus on the stats most relevant to the role of the player in question. Using the current stats as an example KDR matters a whole lot more for a Sniper than it does for a Logi.
The point being that Dust is all about specialization and thus having specialized data made available to us would be invaluable.
0.02 ISK Cross |
sir ravenwing
stone wolves
5
|
Posted - 2013.02.10 17:26:00 -
[52] - Quote
ok i'm a heavy with a machine gun and a pilot i normally and purposely crash into large amounts of enemies my gunners are medics and the guy just standing inside are also heavys well i always am the last one out killing me but not beyond the point of revival so technically i'm dying on the ground not dead when the medics revive me with heavys covering them i get kill by sniper than revived again and i get out of there but it says 34/2 on kdr really pisses me out because people think there better because they didn't die(or kill anyone) this is not a bug tho it's just messed up CCP YOU NEED TO CHANGE THIS |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.10 17:54:00 -
[53] - Quote
The KDR is already a pretty narrow view of the ability of a player. To alter it to KCR (Kill to Clone Ratio) would further dilute its usefulness.
KDR represents one view of the ability of a player to hamper the opposing team, that is the number of times they force the other team to spawn in or take time to revive the downed player.
KCR confounds the player's ability to harass the enemy team with his own team's ability to take care of him when he goes down. His revive requires another team member to stop killing or performing other useful actions to attend to him. He is thus a drag on his team each time he goes down.
KCR is a much better measure of team efficiency because it rewards teams that can kill the best with the least amount of logistical support. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.10 19:11:00 -
[54] - Quote
Skihids wrote:The KDR is already a pretty narrow view of the ability of a player. To alter it to KCR (Kill to Clone Ratio) would further dilute its usefulness.
KDR represents one view of the ability of a player to hamper the opposing team, that is the number of times they force the other team to spawn in or take time to revive the downed player.
KCR confounds the player's ability to harass the enemy team with his own team's ability to take care of him when he goes down. His revive requires another team member to stop killing or performing other useful actions to attend to him. He is thus a drag on his team each time he goes down.
KCR is a much better measure of team efficiency because it rewards teams that can kill the best with the least amount of logistical support.
I'd tend to disagree with some aspects of this. Players who go off and "Rambo" can get very high KDR (not always will but certainly can) however such behavior is not efficient as it ignores key aspects such as teamwork, squad orders, focus fire etc. Snipers are the class most accurately assessed by KDR and even there KDR fails to be an accurate measurement of contribution. A sniper who goes 7/2 but camps two panels and prevents seven hacks is contributing far more than a sniper who goes 14/0 hiding in the hills and picking off randoms. There are also questions of target priority which KDR does not address at all. A sniper who takes out the Logi supporting the Heavy in a fire fight has done far more to effect that fight than a sniper who takes down the Assault running wing to the Logi/Heavy, and yet the effect on KDR of both actions is equal.
KCR is less vague and thus more actionable, it may not encompass as much but that enhances it's utility. It helps answer questions such as "did this Merc stay in proper cohesion with his squad", "did this merc on balance make a positive or negative contribution to the state of the match as a whole", etc. It's still a rather limited stat, but at least it's a more useful one.
Further I don't think it represents how effective a squad/team is at killing without logistical support. A squad who's kept supplied with ammo and reps will be much more effective on the battlefield, but KCR does not reflect either of those elements.
Honestly I wouldn't replace KDR with KCR, I'd say have both recorded, and IDR as well (ISK Death Ratio, as a measure of how the value of targets destroyed relates to the value of resources lost).
Regardless of the above KDR in its current form is an essentially useless stat within D514 as it ignores too many relevant aspects and is also too easily manipulated.
0.02 ISK Cross
|
Doc Jones
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.02.10 23:34:00 -
[55] - Quote
A 'death/kill' is when HP (both armor and shields in this case) drops to zero there's no workaround for that, you are dead. It has been the rule since role-playing games have been in existence. To 'revive' someone is to bringing someone from the brink of death just before the conscienceness is transfered back to the clone vat.
So to recap... if you HP goes to zero that means you have been defeated in battle which is a death for you and a kill for the recipient regardless if you've been revived. Just be glad that you don't have to respawn from one of your captured checkpoints, use a clone out of the reserve and run back to the battle.
Now if you're being penalized for being revived by a teammate with an additional death then this post should be posted in the bugs forum to be tested and fixed. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.10 23:57:00 -
[56] - Quote
Doc Jones wrote:Now if you're being penalized for being revived by a teammate with an additional death then this post should be posted in the bugs forum to be tested and fixed.
You see, that is the problem. I was in a match the other day, where i got revived by a medic. Because you can back "alive" with nearly half shields and a 1/4 of your armor, i got kill instantly by a guy, that was waiting for me to be revive. That happen 4 times in a row, in the space of 5 seconds. That guy was "completely" ignoring the medic, because that is 4 easy kills in lest then 5 seconds.
Can you guys see, that this system is broken ? and makes medics pointless and unnecessary. And don't give the "Helping you team" rubbish, because wasting time waiting for medics. Only helps the other team score, and WP gain. |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.11 21:11:00 -
[57] - Quote
Doc Jones wrote:A 'death/kill' is when HP (both armor and shields in this case) drops to zero there's no workaround for that, you are dead. It has been the rule since role-playing games have been in existence. To 'revive' someone is to bringing someone from the brink of death just before the conscienceness is transfered back to the clone vat.
So to recap... if you HP goes to zero that means you have been defeated in battle which is a death for you and a kill for the recipient regardless if you've been revived. Just be glad that you don't have to respawn from one of your captured checkpoints, use a clone out of the reserve and run back to the battle.
Now if you're being penalized for being revived by a teammate with an additional death then this post should be posted in the bugs forum to be tested and fixed. I believe it has already been pointed out several times now that you are not, in fact, dead. Your shields and armor are gone, and you have been mortally wounded, but you are not dead. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.11 21:29:00 -
[58] - Quote
Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill? |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.11 21:35:00 -
[59] - Quote
I would not have a problem with that. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.11 21:54:00 -
[60] - Quote
Altina McAlterson wrote:Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill?
Very simple really. If the person you wounded to near death bleeds out, you get the kill. If a medic does his job, and stops the bleeding before it dies, you don't get the kill, and obviously doesn't counts as a death.
I will support that 100%. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.02.12 00:44:00 -
[61] - Quote
Panther Alpha wrote:Altina McAlterson wrote:Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill? Very simple really. If the person you wounded to near death bleeds out, you get the kill. If a medic does his job, and stops the bleeding before it dies, you don't get the kill, and obviously doesn't counts as a death. I will support that 100%.
So you are fine with kill info and +50 (60) popping at a later time? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.02.12 00:54:00 -
[62] - Quote
Another one of these threads...
In short and rude way:
If you down a guy, you earn a kill. (death/incapped).
If you are brought down, you've been a sucker and deserve a stamp on your forehead.
|
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.12 03:55:00 -
[63] - Quote
KEROSIINI-TERO wrote:So you are fine with kill info and +50 (60) popping at a later time? I imagine you would still get the points, but it wouldn't count as a kill, and the players you downed could still be displayed on the leaderboard. Example:
A/T/K/D (from left to right: assists, takedowns, kills and deaths) 4/6/5/2 |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.12 04:14:00 -
[64] - Quote
Canaan Knute wrote:KEROSIINI-TERO wrote:So you are fine with kill info and +50 (60) popping at a later time? I imagine you would still get the points, but it wouldn't count as a kill, and the players you downed could still be displayed on the leaderboard. Example: A/T/K/D (from left to right: assists, takedowns, kills and deaths) 4/6/5/2 How do you get points without getting a kill? |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.12 05:19:00 -
[65] - Quote
Altina McAlterson wrote:How do you get points without getting a kill? Presently, when you "kill" someone, you get 50 points. What I'm suggesting is that when you cut through a player's shields and armor, the following would appear:
+50 Takedown
You'd get the same amount of points for downing someone, but it would no longer count as a kill. To earn a kill, you would need to do one of the following:
- Take someone out with a headshot
- Shoot a downed player
- Prevent the enemy from reviving players you take down
Perhaps there could even be a small reward when you get a kill. Example:
+5 Kill
Alternatively, the reward for takedowns could be lowered to something like 40, and netting a kill would give you the remaining 10 points. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.12 07:05:00 -
[66] - Quote
Panther Alpha wrote:Altina McAlterson wrote:Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill? Very simple really. If the person you wounded to near death bleeds out, you get the kill. If a medic does his job, and stops the bleeding before it dies, you don't get the kill, and obviously doesn't counts as a death. I will support that 100%. If this is implemented they would have to allow the "Final Blow". Allow a player to shoot the unconsciousness person on the ground killing him. Also I think this should maybe be in a different game mode like hardcore. This way if you drop someone then get drop by his buddy and his buddy revives him your loss. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.12 09:01:00 -
[67] - Quote
KEROSIINI-TERO wrote:Panther Alpha wrote:Altina McAlterson wrote:Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill? Very simple really. If the person you wounded to near death bleeds out, you get the kill. If a medic does his job, and stops the bleeding before it dies, you don't get the kill, and obviously doesn't counts as a death. I will support that 100%. So you are fine with kill info and +50 (60) popping at a later time?
Correct me if i'm wrong, but that +50 are War Points you get for your contribution in battle, right ? You also get +25 for a kill assist right ? ... you see where i going with this ?
- Takedown counts the same as a Kill Assist +25 - Kill assist now counts as +15 - If the person you wounded dies, you get an extra +50 - If the medic rescues that person from death, it gets the +50
Also what Canaan Knute say about, "executing" down enemies, will also work better this way. You'll need to decide if you want to take the risk of a " Execution " for an extra +50 WP.
Edit: and when i say " Execution ", i mean a bullet in the head |
madd greazy
OSG Planetary Operations Covert Intervention
27
|
Posted - 2013.02.12 11:25:00 -
[68] - Quote
This topic has bothered me since the closed beta, but i just kept my mouth shut the whole time because of all the idiots who respond to these posts. So screw it here goes!
Either way a death is a death, an incapacitation (unable to operate) however, is not a death.
Also KDR is absolutely pointless in any team based game, I've been number one in too many games to count and i religiously play as a logi, my KDR is almost always positive but even when it isn't, i'm still the top scoring player in the game.
back to the point... When you are incapacitated on the battlefield and are revived, just like all the intelligent people in this forum have dictated. You don't lose your gear or dropsuit, nor does your team lose a clone from the clone count. So if you consider this a death you have absolutely no sense of... well, common sense.
Also mentioned in this thread, was the fact that it would be more of an incentive for players to wait for a revive, as they could possibly keep their KDR intact if that's what they really care about. (KDR is only an Epeen stat).
Now if all the nambey pambey land dust players can't get over a mechanic that makes sense, maybe there should be a time limit after being revived before you can be incapacitated again without dieing, otherwise you would just die instantly. Another possibility would be to have a limit on the number of times one clone can be revived before dieing instantly. |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.12 16:04:00 -
[69] - Quote
If there was an option to decline revives, as some have suggested, it would help alleviate the "getting killed seconds after being revived" issue. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.12 16:33:00 -
[70] - Quote
Be careful what you wish for, you just might get it.
As pointed out you don't have a kill without a death so you have to wait for the bleed out before you get the points and the credit.
So you may get your deaths erased but you will also get plenty of kills erased. Instead of going 15-2 you may go 7-0.
Instead of 750 WP you get 350. The other 400 went to the medics who picked them up.
Now add the ability to execute a downed merc. Your teammate gets the kill and you get the assist only if the execution is quick enough after the down to count. If you had an assist on the down you now get nothing as you weren't the second to last person to do damage.
All that so your stat looks a little better. |
|
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.12 16:44:00 -
[71] - Quote
Skihids wrote:Be careful what you wish for, you just might get it.
As pointed out you don't have a kill without a death so you have to wait for the bleed out before you get the points and the credit.
So you may get your deaths erased but you will also get plenty of kills erased. Instead of going 15-2 you may go 7-0.
Instead of 750 WP you get 350. The other 400 went to the medics who picked them up.
Now add the ability to execute a downed merc. Your teammate gets the kill and you get the assist only if the execution is quick enough after the down to count. If you had an assist on the down you now get nothing as you weren't the second to last person to do damage.
All that so your stat looks a little better. Copied from earlier post:
Canaan Knute wrote:Presently, when you "kill" someone, you get 50 points. What I'm suggesting is that when you cut through a player's shields and armor, the following would appear: +50 Takedown You'd get the same amount of points for downing someone, but it would no longer count as a kill. To earn a kill, you would need to do one of the following:
- Take someone out with a headshot
- Shoot a downed player
- Prevent the enemy from reviving players you take down
Perhaps there could even be a small reward when you get a kill. Example: +5 Kill Alternatively, the reward for takedowns could be lowered to something like 40, and netting a kill would give you the remaining 10 points. Either this or Panther Alpha's idea:
Panther Alpha wrote:Correct me if i'm wrong, but that +50 are War Points you get for your contribution in battle, right ? You also get +25 for a kill assist right ? ... you see where i going with this ? - Takedown counts the same as a Kill Assist +25 - Kill assist now counts as +15 - If the person you wounded dies, you get an extra +50 - If the medic rescues that person from death, it gets the +50 Also what Canaan Knute say about, "executing" down enemies, will also work better this way. You'll need to decide if you want to take the risk of a " Execution " for an extra +50 WP. Edit: and when i say " Execution ", i mean a bullet in the head |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2013.02.12 17:02:00 -
[72] - Quote
Canaan Knute wrote:KEROSIINI-TERO wrote:So you are fine with kill info and +50 (60) popping at a later time? I imagine you would still get the points, but it wouldn't count as a kill, and the players you downed could still be displayed on the leaderboard. Example: A/T/K/D (from left to right: assists, takedowns, kills and deaths) 4/6/5/2
This is one of the best ideas i have seen to the whole Kill not being a kill and death not being a death, in fairness they just aint, the other post about rewards being awarded as takedown and then a kill if you either finish off or make them bleed out with no help.
As for the takedowns i thought of something that would be traditional of eve in that all paries involved with a takedown would be rewarded with one after all a takedown is just bases on who gets last shot so why aint the other guys just as entitled to it as everyone involved to be rewarded it would fix the whole kill stealing stuff that happens.
People can complain that adding such a feature would water down a statistic but i would agrue you can do it now for example a day or so i killed one guy 3 times because a logi kept reviving him did i deserve 3 kills id say no my or his skill sure as hell had nothing to do with it.
People say that people who are in favor of such changes are for kdr people with big egos again id disagree people who want to keep KDR as it is are the people who want to keep it as a measuring stick to which measure there epeen. |
The-Last-Ninja
FIND CARL CORP
34
|
Posted - 2013.02.12 17:12:00 -
[73] - Quote
Bojo The Mighty wrote:Razor Risen wrote:Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. Thats not true When some one dies in a hospital and is then revived, they still died.
You're still conscious when you're downed in DUST. It is merely incapacitation when both shield and armor HP[Hit Points] reaches 0. At that point, you can either wait for a medic to help you back on your feet, or you can choose to dispose of that clone. It's not really the death of that clone until it is completely disposed of.
Executions/bleed-out like MAG had would be a good feature. |
Dayland Sjon
M.I.A.C Corporation
0
|
Posted - 2013.02.19 00:48:00 -
[74] - Quote
Soooo... lemme see if I understand this after reading all the posts... If one of you guys defeat me in battle then you don't get the kill (or 'takedown' because you don't technically die according to the mentioned scenario) because my good buddy the logibro came and brought me back to my feet?! But if I happen to kill or 'takedown' one of you after being revived and you have no logibro to bring you back then that'll be a kill for me without a notch in my deaths? Ladies & Gentlemen, that's really unfair to you (using this system) but SOLD! Then all I need to do is have a dedicated logibro to revive me after each time I fall and I should have no or very little deaths for the battle. NOTE: this is know as an exploit.
What you're talking about in laymans... It's something like getting into a fight at school/bar and you get your butt kicked but you didn't lose the fight because your friend picked your sorry butt off the ground. LAME!
A similar scenario like this was in EVE... if a player ejected from his ship before the ship was destroyed then the killmail wouldn't go to the players involved from that player. The supposed logic behind it was that if the player wasn't in control of the ship at the time of it's destruction then there should be no killmail generated . This exploit was fixed a while ago and even if you eject from your ship before it's destruction you lost a ship and involved parties get on the killmail.
HTFU, a defeat is a defeat! Quit trying to split hairs... |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.19 05:25:00 -
[75] - Quote
I posted this on the forums and got mostly disagreements from people who couldn't see it my way or be bothered I agree why does a revive count as an extra death being picked up then re dropped immediately is no fun. One drop should count as one death as I say |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.19 05:27:00 -
[76] - Quote
dabest2evadoit7 wrote:So I was playing a game, trying to go X amount of kills and 0 deaths. I died one time and got revived. At the end of the match it said I went 12 and 1. As I understand it if a clone is revived that clone is spared, suits, weapon, etc. We don't actually die until we bleed out, so why should we take the death until we bleed out? If we wanted to get technical we are actually on the ground dying but not yet dead. What also make this bad, is when you get revived and die, revived and die, and so on, all those deaths count. I know of another game where a revive spared your death ratio. Now I know this is not that other game, it is Dust 514. So I post this to see if maybe it is a mistake/glitch, or is it intentional? I think this should be fixed. I wanted to know if the community knows this and how do they feel about it?
Especially considering the clone count doesn't go down until you actually die and cant be revived.
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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.19 05:28:00 -
[77] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards.
No it is not a death you got downt not killed why do you think the clone count doesnt go down until you can actually die? You are sitll breathing on the ground thus it is a broken system. Why are you so mad over sparing players and even your self a break as well you'd still be getting a kill? |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.19 05:35:00 -
[78] - Quote
Anighman Hanna wrote:OP, What you're saying is that if you get downed and revived you shouldn't have a death on you, what is supposed to happen to the person that "killed" you? they took you all the way down and got a kill added to their stats, is that kill supposed to be removed once you get revived? that's robbing the enemy player of that kill. You're asking if it is intentionally implemented, i believe it is just to reflect the skill of all players. If someone bests you in combat and runs off, then a teammate comes up to revive you, that opponent still bested you and it should reflect on their stats.
Then how about they get 50 points and its called downing then 10 points once that player dies or when they finish him on the ground. Could also be a 40 then 10 point system not very complicated like you are making it sound, its not going to break the system as I feel you are suggesting. |
Ronan Elsword
Dead Six Initiative
7
|
Posted - 2013.02.19 09:43:00 -
[79] - Quote
You died, get over it. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.19 09:51:00 -
[80] - Quote
Canaan Knute wrote:Skihids wrote:Be careful what you wish for, you just might get it.
As pointed out you don't have a kill without a death so you have to wait for the bleed out before you get the points and the credit.
So you may get your deaths erased but you will also get plenty of kills erased. Instead of going 15-2 you may go 7-0.
Instead of 750 WP you get 350. The other 400 went to the medics who picked them up.
Now add the ability to execute a downed merc. Your teammate gets the kill and you get the assist only if the execution is quick enough after the down to count. If you had an assist on the down you now get nothing as you weren't the second to last person to do damage.
All that so your stat looks a little better. Copied from earlier post: Canaan Knute wrote:Presently, when you "kill" someone, you get 50 points. What I'm suggesting is that when you cut through a player's shields and armor, the following would appear: +50 Takedown You'd get the same amount of points for downing someone, but it would no longer count as a kill. To earn a kill, you would need to do one of the following:
- Take someone out with a headshot
- Shoot a downed player
- Prevent the enemy from reviving players you take down
Perhaps there could even be a small reward when you get a kill. Example: +5 Kill Alternatively, the reward for takedowns could be lowered to something like 40, and netting a kill would give you the remaining 10 points. Either this or Panther Alpha's idea: Panther Alpha wrote:Correct me if i'm wrong, but that +50 are War Points you get for your contribution in battle, right ? You also get +25 for a kill assist right ? ... you see where i going with this ? - Takedown counts the same as a Kill Assist +25 - Kill assist now counts as +15 - If the person you wounded dies, you get an extra +50 - If the medic rescues that person from death, it gets the +50 Also what Canaan Knute say about, "executing" down enemies, will also work better this way. You'll need to decide if you want to take the risk of a " Execution " for an extra +50 WP. Edit: and when i say " Execution ", i mean a bullet in the head
Just getting this back to the bottom of the page again.... Some people have problems reading the full topic :
Ronan Elsword wrote:You died, get over it. |
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HUGO SHTIGLETZ
RestlessSpirits
27
|
Posted - 2013.02.19 10:21:00 -
[81] - Quote
dont know why poeple are so heated about this, this game is about teamwork not KDR so why would you care if the death was subtracted? shouldnt that be a good reward for running with a team and using teamwork... right now there is no incentive to get picked up... im already dead why not bleed out so i have full sheild, armor, ammo and equiptment and on top of that theres no risk of being killed before your even back on your feet resulting in another death.
think about it... this isnt as big of an issue as your making it. |
Panther Alpha
Blueberries United
80
|
Posted - 2013.03.05 12:30:00 -
[82] - Quote
If you not dead, you should be alive. |
Korvin Lomont
United Pwnage Service RISE of LEGION
6
|
Posted - 2013.03.05 12:43:00 -
[83] - Quote
Ronan Elsword wrote:You died, get over it.
Well I really don't care whether I get a death or not when revived. But according to your statement the team has to loose a clone regardless if someone gets revived or not. If it would cost a clone whats the benefit for the team? It seems just a bit strange that the game mechanic treats death in two different ways. |
Rekon Syport
ZionTCD Legacy Rising
6
|
Posted - 2013.03.05 12:59:00 -
[84] - Quote
How about a revived stat. . . I see a full side of negatives for it, but at the same time. Some people like useless screens full of stats. Gives Logi's something to do running around sticking needle junkies.
And the purpose I would hope is that the Revive will be HUGE when and if the MAPS get HUGE. I think respawns should put you back in the rear or specific strategic take over points to make that hump back to the front make youthink twice. A heavy waiting to revived and staying at the front is way more beneficial than respawning. Bigger maps will make revives very essential. |
Korvin Lomont
United Pwnage Service RISE of LEGION
6
|
Posted - 2013.03.05 13:14:00 -
[85] - Quote
Rekon Syport wrote:How about a revived stat. . . I see a full side of negatives for it, but at the same time. Some people like useless screens full of stats. Gives Logi's something to do running around sticking needle junkies.
And the purpose I would hope is that the Revive will be HUGE when and if the MAPS get HUGE. I think respawns should put you back in the rear or specific strategic take over points to make that hump back to the front make youthink twice. A heavy waiting to revived and staying at the front is way more beneficial than respawning. Bigger maps will make revives very essential.
Not necessarily because that is what uplinks are for. I guess with bigger maps you will more likely see people running with uplinks and placing them near the action instead of providing save spawn areas apart from the action... |
Rekon Syport
ZionTCD Legacy Rising
6
|
Posted - 2013.03.05 13:38:00 -
[86] - Quote
Agreed Korvin, I was just not trying to be logng winded. But yes, the entire package concept would be bringing more thought or diversity to Drop Links, Revives etc. Customizing your squad equipment since if you bring the wrong gear, oops. A droplink slot and push forward, revive and rep etc etc. Brings more of a strategic placement and defense order as you go. Right now Droplinks are for building tops and spawn farming, but this just brings more diversity in both regards. Holding ground while you wait for a respawn at the DL etc. But I this may be taking the thread off topic. Anyway. BIGGER MAPS, more peoples. :)
**And a revived stat** Watch people get mad Logis are sticking people under fire for a stat counter. But then if I've run through 1k inkektors I personally know I've revived 1k clones. But could be on leader boards or public someplace. (among many other tats Im sure we have all thoguht of) |
Chinduko
KILL-EM-QUICK RISE of LEGION
21
|
Posted - 2013.03.06 03:14:00 -
[87] - Quote
If the death count was removed and replace with an ISK lost stat, people wouldn't be worried about their KDR and might actually play more aggressively! |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.06 04:31:00 -
[88] - Quote
Solutions...
S1. Downed = dead. Kill count goes up, death count goes up. No bleed out timer, no calling for help, no revives, no heartbeat sound, no fading vision, standard loss of load out, go immediately to deployment screen. No need for medics. Battlefield role and source of WP/SP lost to Dust 514 community.
S2. Downed = down and dead. Kill count goes up, death count goes up. Half normal bleed out timer, no calling for help, no heartbeat sound, normal fading vision. Medics have to look for downed mercs. Fewer medics on battlefield, much QQ about lack of medics causing unnecessary loss of load outs. (Could be from an instant kill, but non annihilation weapon)
S3. Downed = down. Kill count and death count goes up only on respawn, WPs gained as normal. Normal bleed out timer, normal calling for help, normal heartbeat sound, normal fading vision. Medics have to look for downed mercs who don't call for help. Medics QQ about mercs respawning with medic right there to revive them. Mercs QQ about medics taking time to make sure area is clear before they revive, or reviving the Merc into a hail of enemy fire resulting in another downing.
S4. Maintain status quo.
Of course there could be a combination of the first three.
S1 through S3 results could possibly be linked to an overkill threshold. Downed but threshold not reached gets S3. Threshold reached, but not doubled, S2. Threshold doubles, S1. It could be simple and elegant or perhaps it would be a coding nightmare. I don't know but it could make things a bit more interesting |
Sloth9230
Reaper Galactic
326
|
Posted - 2013.03.06 05:34:00 -
[89] - Quote
Ronan Elsword wrote:You died, get over it.
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CrAZy BaNaNaZZ
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.03.06 12:12:00 -
[90] - Quote
Yes this is one thing that needs fixed. |
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Garrett Blacknova
Codex Troopers
1862
|
Posted - 2013.03.06 12:33:00 -
[91] - Quote
When you "die" in DUST (as in fall down), but are still in a state to be revived, it's because your Dropsuit has failed, and your clone has been left in a state that may as well be death. It's been proven that the human brain can survive for more than 10 seconds (with some reports as high as 30s) after a decapitation. It's around the 10s mark that "braindeath" starts to kick in usually, and braindeath is what ejects a Merc's consciousness into their next cloned body.
So you die to a headshot? Guess what? That usually prevents you from being given the bleed out option. So you get blown into tiny little pieces and scattered across a corner of the battlefield? Same thing. So you get smeared across the underside of a tank? Once again, no revive option.
If those things DON'T happen, and enough of your clone's body is intact, a Nano-Injector can be used to - surprise, surprise - inject nanomachines into your body. These restart the body's biological functions, including its healing factors - also accelerating this healing while maintaining the necessary functions to revitalise the dying brain.
The body WAS dead. If it's brought back in time, the brain can be saved.
The brain WASN'T dead, but it doesn't count for K/D, because YOUR BODY STILL DIED. Without being functionally resurrected in time, your brain couldn't have survived on its own anyway.
But while the brain is still functioning, it's also still capable of operating the implants inside it, which allow for communication. Also, if the head is intact (which it usually will be in such cases), speech should may be possible to some degree, particularly if the suit's comm systems allow for subvocal inputs. |
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