|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.09 00:35:00 -
[1] - Quote
It does sounds a bit stupid, to have a nanite injector to repair the dropsuit, and ending up with a new one that is half broken. Is not like you come back alive with full shields, full armor, and you ammo fully restock.
Just saying...... |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.09 01:07:00 -
[2] - Quote
To be honest i didn't realize that a "revive" counts as a death, to i saw this topic. Now i know this, i don't going to be waiting for a medic any more. As soon as i die, i going to re-spawn as quick as possible, and get a right NEW, fully restock dropsuite.
What you guys has done in the Close Beta ? it seems that CCP have some horrible advice from some of you guys. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.09 09:02:00 -
[3] - Quote
JohnDS Wolf wrote:Panther Alpha wrote:To be honest i didn't realize that a "revive" counts as a death, to i saw this topic. Now i know this, i don't going to be waiting for a medic any more. As soon as i die, i going to re-spawn as quick as possible, and get a right NEW, fully restock dropsuite. What you guys has done in the Close Beta ? it seems that CCP have some horrible advice from some of you guys. congrats, you just cost the team a clone that could have been used for some unfortunate sap that ran into a Tank. Being revive is still EXTREAMLY helpful. the fact you said that makes you only care about your self instead of your Team. all in all, Revives shouldn't count as a death sence it dosn't count as a death acourding to the CC.
Nooo, I just re-spawned in a "Save" area, with full armor and shields, and became a productive member of my team again. The only reason why i will wait for the medic, is if it makes sense.
To be revive, just to immediately been kill, and then revive again, and kill ... some times in the space of 10 seconds, is not productive for me, or my team. I will be allot more useful spawning fully operational and quickly, than wasting 2 minutes just dying, and been revive again, in the same spot. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.10 23:57:00 -
[4] - Quote
Doc Jones wrote:Now if you're being penalized for being revived by a teammate with an additional death then this post should be posted in the bugs forum to be tested and fixed.
You see, that is the problem. I was in a match the other day, where i got revived by a medic. Because you can back "alive" with nearly half shields and a 1/4 of your armor, i got kill instantly by a guy, that was waiting for me to be revive. That happen 4 times in a row, in the space of 5 seconds. That guy was "completely" ignoring the medic, because that is 4 easy kills in lest then 5 seconds.
Can you guys see, that this system is broken ? and makes medics pointless and unnecessary. And don't give the "Helping you team" rubbish, because wasting time waiting for medics. Only helps the other team score, and WP gain. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.11 21:54:00 -
[5] - Quote
Altina McAlterson wrote:Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill?
Very simple really. If the person you wounded to near death bleeds out, you get the kill. If a medic does his job, and stops the bleeding before it dies, you don't get the kill, and obviously doesn't counts as a death.
I will support that 100%. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.12 09:01:00 -
[6] - Quote
KEROSIINI-TERO wrote:Panther Alpha wrote:Altina McAlterson wrote:Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill? Very simple really. If the person you wounded to near death bleeds out, you get the kill. If a medic does his job, and stops the bleeding before it dies, you don't get the kill, and obviously doesn't counts as a death. I will support that 100%. So you are fine with kill info and +50 (60) popping at a later time?
Correct me if i'm wrong, but that +50 are War Points you get for your contribution in battle, right ? You also get +25 for a kill assist right ? ... you see where i going with this ?
- Takedown counts the same as a Kill Assist +25 - Kill assist now counts as +15 - If the person you wounded dies, you get an extra +50 - If the medic rescues that person from death, it gets the +50
Also what Canaan Knute say about, "executing" down enemies, will also work better this way. You'll need to decide if you want to take the risk of a " Execution " for an extra +50 WP.
Edit: and when i say " Execution ", i mean a bullet in the head |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.19 09:51:00 -
[7] - Quote
Canaan Knute wrote:Skihids wrote:Be careful what you wish for, you just might get it.
As pointed out you don't have a kill without a death so you have to wait for the bleed out before you get the points and the credit.
So you may get your deaths erased but you will also get plenty of kills erased. Instead of going 15-2 you may go 7-0.
Instead of 750 WP you get 350. The other 400 went to the medics who picked them up.
Now add the ability to execute a downed merc. Your teammate gets the kill and you get the assist only if the execution is quick enough after the down to count. If you had an assist on the down you now get nothing as you weren't the second to last person to do damage.
All that so your stat looks a little better. Copied from earlier post: Canaan Knute wrote:Presently, when you "kill" someone, you get 50 points. What I'm suggesting is that when you cut through a player's shields and armor, the following would appear: +50 Takedown You'd get the same amount of points for downing someone, but it would no longer count as a kill. To earn a kill, you would need to do one of the following:
- Take someone out with a headshot
- Shoot a downed player
- Prevent the enemy from reviving players you take down
Perhaps there could even be a small reward when you get a kill. Example: +5 Kill Alternatively, the reward for takedowns could be lowered to something like 40, and netting a kill would give you the remaining 10 points. Either this or Panther Alpha's idea: Panther Alpha wrote:Correct me if i'm wrong, but that +50 are War Points you get for your contribution in battle, right ? You also get +25 for a kill assist right ? ... you see where i going with this ? - Takedown counts the same as a Kill Assist +25 - Kill assist now counts as +15 - If the person you wounded dies, you get an extra +50 - If the medic rescues that person from death, it gets the +50 Also what Canaan Knute say about, "executing" down enemies, will also work better this way. You'll need to decide if you want to take the risk of a " Execution " for an extra +50 WP. Edit: and when i say " Execution ", i mean a bullet in the head
Just getting this back to the bottom of the page again.... Some people have problems reading the full topic :
Ronan Elsword wrote:You died, get over it. |
Panther Alpha
Blueberries United
80
|
Posted - 2013.03.05 12:30:00 -
[8] - Quote
If you not dead, you should be alive. |
|
|
|