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Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.09 08:02:00 -
[1] - Quote
Canaan Knute wrote:Bringing a player's health to zero and killing him outright are two very different things, since the former allows the player to be revived, so yes, both variables should be tracked. K/D doesn't tell us how often a player has scored instant kills or prevented enemies from being revived. This would be an even more important statistic if we were given the ability to shoot downed players.
Agreed, this also relates to ISK values and clone loss. Tracking such things would provide a better indicator of the value both slayers and medics are providing on the field. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.10 16:53:00 -
[2] - Quote
Canaan Knute wrote:Cross Atu wrote:Agreed, this also relates to ISK values and clone loss. Tracking such things would provide a better indicator of the value both slayers and medics are providing on the field. This would also be valuable information for recruiters. Although W/L and K/D can give them some idea of a player's skill, they need more information to evaluate potential recruits.
Exactly. Furthermore detailed information would allow for a recruiter (or Corp trainer) to focus on the stats most relevant to the role of the player in question. Using the current stats as an example KDR matters a whole lot more for a Sniper than it does for a Logi.
The point being that Dust is all about specialization and thus having specialized data made available to us would be invaluable.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.10 19:11:00 -
[3] - Quote
Skihids wrote:The KDR is already a pretty narrow view of the ability of a player. To alter it to KCR (Kill to Clone Ratio) would further dilute its usefulness.
KDR represents one view of the ability of a player to hamper the opposing team, that is the number of times they force the other team to spawn in or take time to revive the downed player.
KCR confounds the player's ability to harass the enemy team with his own team's ability to take care of him when he goes down. His revive requires another team member to stop killing or performing other useful actions to attend to him. He is thus a drag on his team each time he goes down.
KCR is a much better measure of team efficiency because it rewards teams that can kill the best with the least amount of logistical support.
I'd tend to disagree with some aspects of this. Players who go off and "Rambo" can get very high KDR (not always will but certainly can) however such behavior is not efficient as it ignores key aspects such as teamwork, squad orders, focus fire etc. Snipers are the class most accurately assessed by KDR and even there KDR fails to be an accurate measurement of contribution. A sniper who goes 7/2 but camps two panels and prevents seven hacks is contributing far more than a sniper who goes 14/0 hiding in the hills and picking off randoms. There are also questions of target priority which KDR does not address at all. A sniper who takes out the Logi supporting the Heavy in a fire fight has done far more to effect that fight than a sniper who takes down the Assault running wing to the Logi/Heavy, and yet the effect on KDR of both actions is equal.
KCR is less vague and thus more actionable, it may not encompass as much but that enhances it's utility. It helps answer questions such as "did this Merc stay in proper cohesion with his squad", "did this merc on balance make a positive or negative contribution to the state of the match as a whole", etc. It's still a rather limited stat, but at least it's a more useful one.
Further I don't think it represents how effective a squad/team is at killing without logistical support. A squad who's kept supplied with ammo and reps will be much more effective on the battlefield, but KCR does not reflect either of those elements.
Honestly I wouldn't replace KDR with KCR, I'd say have both recorded, and IDR as well (ISK Death Ratio, as a measure of how the value of targets destroyed relates to the value of resources lost).
Regardless of the above KDR in its current form is an essentially useless stat within D514 as it ignores too many relevant aspects and is also too easily manipulated.
0.02 ISK Cross
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