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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.09 05:56:00 -
[1] - Quote
There is a logical solution for this: If you are killed by anything other than headshots, grenades, forge guns, mass drivers, railguns or missile launchers, it should count as a knockdown instead of a death, so that incapacitating and being incapacitated still affects your stats, with kills only being awarded when a player bleeds out or is killed instantly. |
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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.09 07:52:00 -
[2] - Quote
Bringing a player's health to zero and killing him outright are two very different things, since the former allows the player to be revived, so yes, both variables should be tracked. K/D doesn't tell us how often a player has scored instant kills or prevented enemies from being revived. This would be an even more important statistic if we were given the ability to shoot downed players. |
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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.09 18:08:00 -
[3] - Quote
Cross Atu wrote:Agreed, this also relates to ISK values and clone loss. Tracking such things would provide a better indicator of the value both slayers and medics are providing on the field. This would also be valuable information for recruiters. Although W/L and K/D can give them some idea of a player's skill, they need more information to evaluate potential recruits. |
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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.11 21:11:00 -
[4] - Quote
Doc Jones wrote:A 'death/kill' is when HP (both armor and shields in this case) drops to zero there's no workaround for that, you are dead. It has been the rule since role-playing games have been in existence. To 'revive' someone is to bringing someone from the brink of death just before the conscienceness is transfered back to the clone vat.
So to recap... if you HP goes to zero that means you have been defeated in battle which is a death for you and a kill for the recipient regardless if you've been revived. Just be glad that you don't have to respawn from one of your captured checkpoints, use a clone out of the reserve and run back to the battle.
Now if you're being penalized for being revived by a teammate with an additional death then this post should be posted in the bugs forum to be tested and fixed. I believe it has already been pointed out several times now that you are not, in fact, dead. Your shields and armor are gone, and you have been mortally wounded, but you are not dead. |
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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.11 21:35:00 -
[5] - Quote
I would not have a problem with that. |
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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.12 03:55:00 -
[6] - Quote
KEROSIINI-TERO wrote:So you are fine with kill info and +50 (60) popping at a later time? I imagine you would still get the points, but it wouldn't count as a kill, and the players you downed could still be displayed on the leaderboard. Example:
A/T/K/D (from left to right: assists, takedowns, kills and deaths) 4/6/5/2 |
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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.12 05:19:00 -
[7] - Quote
Altina McAlterson wrote:How do you get points without getting a kill? Presently, when you "kill" someone, you get 50 points. What I'm suggesting is that when you cut through a player's shields and armor, the following would appear:
+50 Takedown
You'd get the same amount of points for downing someone, but it would no longer count as a kill. To earn a kill, you would need to do one of the following:
- Take someone out with a headshot
- Shoot a downed player
- Prevent the enemy from reviving players you take down
Perhaps there could even be a small reward when you get a kill. Example:
+5 Kill
Alternatively, the reward for takedowns could be lowered to something like 40, and netting a kill would give you the remaining 10 points. |
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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.12 16:04:00 -
[8] - Quote
If there was an option to decline revives, as some have suggested, it would help alleviate the "getting killed seconds after being revived" issue. |
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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.12 16:44:00 -
[9] - Quote
Skihids wrote:Be careful what you wish for, you just might get it.
As pointed out you don't have a kill without a death so you have to wait for the bleed out before you get the points and the credit.
So you may get your deaths erased but you will also get plenty of kills erased. Instead of going 15-2 you may go 7-0.
Instead of 750 WP you get 350. The other 400 went to the medics who picked them up.
Now add the ability to execute a downed merc. Your teammate gets the kill and you get the assist only if the execution is quick enough after the down to count. If you had an assist on the down you now get nothing as you weren't the second to last person to do damage.
All that so your stat looks a little better. Copied from earlier post:
Canaan Knute wrote:Presently, when you "kill" someone, you get 50 points. What I'm suggesting is that when you cut through a player's shields and armor, the following would appear: +50 Takedown You'd get the same amount of points for downing someone, but it would no longer count as a kill. To earn a kill, you would need to do one of the following:
- Take someone out with a headshot
- Shoot a downed player
- Prevent the enemy from reviving players you take down
Perhaps there could even be a small reward when you get a kill. Example: +5 Kill Alternatively, the reward for takedowns could be lowered to something like 40, and netting a kill would give you the remaining 10 points. Either this or Panther Alpha's idea:
Panther Alpha wrote:Correct me if i'm wrong, but that +50 are War Points you get for your contribution in battle, right ? You also get +25 for a kill assist right ? ... you see where i going with this ? - Takedown counts the same as a Kill Assist +25 - Kill assist now counts as +15 - If the person you wounded dies, you get an extra +50 - If the medic rescues that person from death, it gets the +50 Also what Canaan Knute say about, "executing" down enemies, will also work better this way. You'll need to decide if you want to take the risk of a " Execution " for an extra +50 WP. Edit: and when i say " Execution ", i mean a bullet in the head![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png) |
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