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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.19 05:25:00 -
[1] - Quote
I posted this on the forums and got mostly disagreements from people who couldn't see it my way or be bothered I agree why does a revive count as an extra death being picked up then re dropped immediately is no fun. One drop should count as one death as I say |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.19 05:27:00 -
[2] - Quote
dabest2evadoit7 wrote:So I was playing a game, trying to go X amount of kills and 0 deaths. I died one time and got revived. At the end of the match it said I went 12 and 1. As I understand it if a clone is revived that clone is spared, suits, weapon, etc. We don't actually die until we bleed out, so why should we take the death until we bleed out? If we wanted to get technical we are actually on the ground dying but not yet dead. What also make this bad, is when you get revived and die, revived and die, and so on, all those deaths count. I know of another game where a revive spared your death ratio. Now I know this is not that other game, it is Dust 514. So I post this to see if maybe it is a mistake/glitch, or is it intentional? I think this should be fixed. I wanted to know if the community knows this and how do they feel about it?
Especially considering the clone count doesn't go down until you actually die and cant be revived.
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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.19 05:28:00 -
[3] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards.
No it is not a death you got downt not killed why do you think the clone count doesnt go down until you can actually die? You are sitll breathing on the ground thus it is a broken system. Why are you so mad over sparing players and even your self a break as well you'd still be getting a kill? |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.19 05:35:00 -
[4] - Quote
Anighman Hanna wrote:OP, What you're saying is that if you get downed and revived you shouldn't have a death on you, what is supposed to happen to the person that "killed" you? they took you all the way down and got a kill added to their stats, is that kill supposed to be removed once you get revived? that's robbing the enemy player of that kill. You're asking if it is intentionally implemented, i believe it is just to reflect the skill of all players. If someone bests you in combat and runs off, then a teammate comes up to revive you, that opponent still bested you and it should reflect on their stats.
Then how about they get 50 points and its called downing then 10 points once that player dies or when they finish him on the ground. Could also be a 40 then 10 point system not very complicated like you are making it sound, its not going to break the system as I feel you are suggesting. |
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