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dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.08 22:40:00 -
[1] - Quote
So I was playing a game, trying to go X amount of kills and 0 deaths. I died one time and got revived. At the end of the match it said I went 12 and 1. As I understand it if a clone is revived that clone is spared, suits, weapon, etc. We don't actually die until we bleed out, so why should we take the death until we bleed out? If we wanted to get technical we are actually on the ground dying but not yet dead. What also make this bad, is when you get revived and die, revived and die, and so on, all those deaths count. I know of another game where a revive spared your death ratio. Now I know this is not that other game, it is Dust 514. So I post this to see if maybe it is a mistake/glitch, or is it intentional? I think this should be fixed. I wanted to know if the community knows this and how do they feel about it? |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.08 23:04:00 -
[2] - Quote
Scheneighnay McBob wrote:We've been over this repeatedly for months on the forums- it's a death because you slowed down your team. Preventing a death means you have to do some work- by getting downed, you failed to prevent yourself for potentially getting a death, but someone else put time and effort into picking your sorry ass off the ground. A good KDR means you can take care of yourself- you don't need some medic saving your ass.
However, it only damages your KDR, because the medic saved you to keep the clone count up. And that is why medic get points for picking you up. Your not making sense buddy. As I said before you did not die yet. If they fix this it would be more of an incentive to let someone revive you. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.08 23:13:00 -
[3] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. So we die twice? As I understand it we are on the ground bleeding out. Or the majority of Dust player just don't know what there talking about. A revive means you were brought back to life, so you technically did not die. How can you call for help if your dead? What you mean is you were down, incapacitated, immobilized, not dead. Dying, not dead. Some have not notice you can shoot a downed player and he will then die. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.09 01:53:00 -
[4] - Quote
Bojo The Mighty wrote:Razor Risen wrote:Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. Thats not true When some one dies in a hospital and is then revived, they still died. And came back, so they beat death. When they come back they are no longer dead. Stats should reflect most up to date information. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.09 03:02:00 -
[5] - Quote
Altina McAlterson wrote:dabest2evadoit7 wrote:Bojo The Mighty wrote:Razor Risen wrote:Alan-Ibn-Xuan Al-Alasabe wrote:If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. Thats not true When some one dies in a hospital and is then revived, they still died. And came back, so they beat death. When they come back they are no longer dead. Stats should reflect most up to date information. It seems you don't understand what a "death" is. It is an event that occurs, not a state of being. None of us can actually "die" as our consciousness is simply transferred to a new clone at the moment our current body expires. Whether you spawn into a new clone or whether somebody uses a nanite injector on you is irrelevant. Your KDR is just another metric that potential employers can use to determine your value as a merc. Therefor each time you are killed it represent a potential loss of a clone and resources. This way it measures your skills at combat, not a corpmates skill with the needle. Don't forget nothing is simply stuck in to this game. Everything has a purpose and to greatest extent possible nothing is arbitrary. I just think it is unfair to any player who is revived and killed again instantly. Honestly does that make him a bad player? He could be a team player waiting for a revive so he does not use up clones and in doing so he puts himself at risk for another death. I am better off just taking that one death and starting fresh. Of course when you reward players for reviving team mates, that becomes their priority. It is easier to get the revive points than it is to kill the enemy that just shot him. Since you get up at half health you become an easier target. Now your getting unintentionally trolled and your stats show that, however no one knows that when they see your k/d. It is a ****** up system and I truly hope it wasn't intentionally done. I hope it was an over site soon to be fixed. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.09 03:31:00 -
[6] - Quote
Altina McAlterson wrote:On the rare occasions that I run a logibro I'll let someone bleed out before I'll revive them without clearing the area first. Only time they'll get a double killed is if a red dot straight up outplays me and sneaks in there. The double death caused by idiots in pub matches is just that; idiots. It sucks that their stupidity screwed you but it happens to all of use and that doesn't mean they need to start changing game mechanics.
You say it as though it is suppose to be that way. I honestly believe it is an over site. Most people are saying it should not be changed but we are not even sure the system is in place intentionally. It is a beta and may be something they missed. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.09 03:51:00 -
[7] - Quote
Anighman Hanna wrote:OP, What you're saying is that if you get downed and revived you shouldn't have a death on you, what is supposed to happen to the person that "killed" you? they took you all the way down and got a kill added to their stats, is that kill supposed to be removed once you get revived? that's robbing the enemy player of that kill. You're asking if it is intentionally implemented, i believe it is just to reflect the skill of all players. If someone bests you in combat and runs off, then a teammate comes up to revive you, that opponent still bested you and it should reflect on their stats. No they get to keep the so called kill, I mean they earned the points. However if you get revived your spared the death. Just like in BF3. That would be more incentive to wait and be revived. I mean honestly, let say I am running a free suit, the only reason I wait is to spare a clone? Wouldn't it be better if I got back in the fight?
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dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.09 03:57:00 -
[8] - Quote
Prangstar RND wrote:it counts as a death because you died, if it weren't like that kdr's would be skewed. Again aren't you lying there calling for help? Does the term bleeding out mean your already dead? Funny, I never heard a dead man call for help. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.09 04:03:00 -
[9] - Quote
Prangstar RND wrote:dabest2evadoit7 wrote:Prangstar RND wrote:it counts as a death because you died, if it weren't like that kdr's would be skewed. Again aren't you lying there calling for help? Does the term bleeding out mean your already dead? Funny, I never heard a dead man call for help. You get injected with zombie juice. Lmao, still doesn't explain how a dead man can talk. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.09 04:25:00 -
[10] - Quote
Prangstar RND wrote:he doesnt talk, he only sends a text message. When you die dropsuits send out a message. Your given the option to fight to live or give up and die. Can't fight to live if your already dead. That is why your not given the option when hit by a grenade or shot by a railgun. You disintegrate. No life, instant death. |
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dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.09 04:58:00 -
[11] - Quote
Altina McAlterson wrote:Ok, stop thinking about this in terms of what we currently think of as "dying". When you are lying on the ground you are not dead yet. When you "bleed out" I'm assuming the suit injects you with a neurotoxin before it disintegrates and transmitting your mind to a new clone. The "deaths" listed on your KDR is just a term used for becoming incapacitated and either spawning in to a new clone or getting hit with the needle. They are events that occur and therefor are discrete and cannot be "undone". You get put down, revived and put down again that's 2 deaths. Because it happened twice. Every kill has to have a death attached.
Otherwise it would become meaningless within a day. Got some corpmates on the other team? You and 2 red corpies run out to the middle of nowhere and you kill one of them, the other revives them, you kill them again, rinse and repeat. You get hundreds of kills they get 1 death. Every kill means someone gets a death.
Also, everyone's "true" KDR wouldn't exist because none of us have or will ever actually die. You would die when you die, not when you have been revived. If you die then come back to life your not dead. Rinse and repeat see where the coin lands if your lucky it will be on life and you kdr should reflect that. However its cool to keep my deaths down I will just take my first death and keep it moving. No point in racking up on unnecessary deaths. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.12 07:05:00 -
[12] - Quote
Panther Alpha wrote:Altina McAlterson wrote:Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill? Very simple really. If the person you wounded to near death bleeds out, you get the kill. If a medic does his job, and stops the bleeding before it dies, you don't get the kill, and obviously doesn't counts as a death. I will support that 100%. If this is implemented they would have to allow the "Final Blow". Allow a player to shoot the unconsciousness person on the ground killing him. Also I think this should maybe be in a different game mode like hardcore. This way if you drop someone then get drop by his buddy and his buddy revives him your loss. |
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