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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.08 20:58:00 -
[1] - Quote
Yes this is another flamethrower thread, but unlike the others, I intend to flesh out details beyond "I want something that shoots fire", and explain why it would be a great addition to Dust 514's arsenal.
[Why a (plasma) flamethrower?] Visually, there is something really beautiful and scary about a fire (or something fire-like such as plasma), could be the caveman fascination with fire.
Flamethrowers are always always fun, and that's why its the most commonly requested weapon type in Dust 514... seriously, search "flame thrower" or "flamethrower". This requested A LOT.
Increasing the game's variety of exotic weapons is good.
The Amarr are the only ones with a heavy suit (for now), but they have no heavy weapon to go with it. The Amarr used heavy plasma weapons in Templar One, so it fits.
[How it should work] It should be a heavy weapon.
It should fire in a cone similar to the shotgun, but with less spread. The cone fire would allow it to hitmultiple targets at once.
It should have less range than the HMG, but more range than the shotgun.
Damage per second should initially be less than the HMG, but the "lighting people on fire" part comes witch continuous damage over time.
It should be able to not only light enemies on fire which does continuous damage, but it should also be usable for scorching the inanimate objects like the ground to seal off paths to enemies; this would make it a great area denial weapon.
[Why it won't be overpowered] Less range than HMG, and less damage per second.
[Skills] Plasma flamethrower operation: 3% damage bonus to all fires started.
Plasma flamethrower proficiency: 5% fire duration per level
[Variants] Burst: Fires in powerful semiautomatic bursts, and would basically be a heavy shotgun.
Tactical: Bigger magazine, more range, but less damage.
Scorcher: Lower damage, but more fire duration (things stay on fire longer).
Breach: Small magazine, high damage.
[What it could look like] It could look much like fire like this or this, though prefferably with a distinctive color like purple (game needs more color variety). It could look like lightning like this or this since lightning fits the definition of plasma. Perhaps something in between.
In case you didn't click... seriously, look at that, nature is awesome. Anyway, please CCP, let me burn people alive. Thank you for reading |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
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Posted - 2013.02.08 21:11:00 -
[2] - Quote
Change the title to the appropriate race and I'll except this. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.08 21:19:00 -
[3] - Quote
Gallente aren't the only ones who use plasma, in Templar One, the Amarr were using arc cannons (which were said to be plasma), and plasma rifles. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
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Posted - 2013.02.08 21:27:00 -
[4] - Quote
I know, but I go based of the drone damage types ( I would go by missile damage type but the origin descriptions get inconsistent with large warheads) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.08 21:41:00 -
[5] - Quote
Whatever race the devs decide to give it to would be fine with me if it does come. |
Raze galder
Royal Uhlans Amarr Empire
28
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Posted - 2013.02.08 21:47:00 -
[6] - Quote
Would the fire be able to spread if someone came into contact with the ignited person? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.09 02:42:00 -
[7] - Quote
Raze galder wrote:Would the fire be able to spread if someone came into contact with the ignited person? That would be interesting, though too powerful. People one fire should do heat damage to others touching them, but the flames should not be "contagious" from person to person. |
Val'herik Dorn
CrimeWave Syndicate
264
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Posted - 2013.02.09 03:10:00 -
[8] - Quote
I'm a gallente player but BURN THE HERETIC seems in line with amarrian beliefs |
Irish Syn
Chernova Industries
123
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Posted - 2013.02.09 03:20:00 -
[9] - Quote
One thing to point out, your Operations and Proficiency stat boosts should be swapped. There is no weapon that gets damage boosts in Operations, that's exclusively set to Proficiency at the moment. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
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Posted - 2013.02.09 03:27:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Whatever race the devs decide to give it to would be fine with me if it does come. Agreed |
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Raze galder
Royal Uhlans Amarr Empire
28
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Posted - 2013.02.09 05:29:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Raze galder wrote:Would the fire be able to spread if someone came into contact with the ignited person? That would be interesting, though too powerful. People one fire should do heat damage to others touching them, but the flames should not be "contagious" from person to person. Why not fire spreads and destroys that's what it does just lower the burn damage and have it burn for a predetermined time . But if they did that they would need a way to remove it unless they want to tank the damage. Like roll around in the dirt or the make an extinguisher module. |
Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.02.09 08:53:00 -
[12] - Quote
I have issues with the lore... How would fires when spread on the ground retain a temperature strong enough to hurt a dropsuit (essentially an Iron Man suit).
Aside from that, who doesn't like flamethrowers? |
Galrick M'kron
NECROMONGER'S
9
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Posted - 2013.02.09 09:26:00 -
[13] - Quote
Let's say it shoots raw plasma (since plasma is ionized gas, the flame-like behavior might make sense) instead of fire.
So wait, does Operations increase range or the cone's diameter (or both)? We already know proficiency increases damage. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 09:43:00 -
[14] - Quote
Giving a very close-range weapon to the slowest suit in the game is maybe not a very good idea. That said, it sounds like heavy weapons are being made available to every dropsuit in the future, so it might not matter anyway.
I like the ground-burning idea. Thanks for trying to come up with actual gameplay reasons for including flamethrowers. Usually these threads are pretty half-baked, but I like yours. |
KING ZUMA
Regime Of Shadow Marines
12
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Posted - 2013.02.09 11:17:00 -
[15] - Quote
like the idea but how would shields burn and dropsuits are designed to with stand the extreme heat of the atmospheres of some planets so it may just shoot the same temp as the air around it |
Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2013.02.09 13:21:00 -
[16] - Quote
Fivetimes Infinity wrote:Giving a very close-range weapon to the slowest suit in the game is maybe not a very good idea. That said, it sounds like heavy weapons are being made available to every dropsuit in the future, so it might not matter anyway. Dafuq?! this is the worst idea I have ever heard. Completely defeats re purpose of a heavy suit. Why would CCP do this. I hope it never comes to pass. By the way I like the flamethrower idea. +1 for racial variants |
Don Von Hulio
UnReaL.
90
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Posted - 2013.02.09 14:51:00 -
[17] - Quote
Would it basically be a short range lightning gun? Or a short range blast, caused by the release of the super heated gas and rapid expansion.
Or would it be liquid plasma harvested from clones thats infected with every disease and poison known to man, and then lit on fire upon exiting the spout.... sounds Minmatar-ish.
I like the Short range blast thing, sounds cool. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.09 14:56:00 -
[18] - Quote
Magpie Raven wrote:Dafuq?! this is the worst idea I have ever heard. Completely defeats re purpose of a heavy suit. Why would CCP do this. I hope it never comes to pass.
You're aware a lot of people use heavy suits with ARs and lasers and stuff, right? Heavies are good because they're super durable. The fact that they can use heavy weapons is incidental. There may be additional changes coming to heavy weapons/suits apart from that though.
But yeah, it's apparently coming to pass. The CCP executive producer for Dust talked about that (plus a graphics overhaul which will bring vegetation to Dust, plus a 6-man squad limit up from 4 currently, plus the 48-player cap increase for maps, plus that dropsuits will be able to be coloured with AUR). Next build is going to be pretty heavy on new dropsuit stuff in general, including racial dropsuit variations to some extent. Maybe just for assault suits? The CCP guys were vague on that. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 23:07:00 -
[19] - Quote
Jackof All-Trades wrote:I have issues with the lore... How would fires when spread on the ground retain a temperature strong enough to hurt a dropsuit (essentially an Iron Man suit).
Aside from that, who doesn't like flamethrowers? Good point, I'm not sure actually, but regular fire around the map hurts mecs seems to hurt mercs for some reason. Maybe the fire is really really really hot? I don't know. EDIT: Actually I was wrong, those fires don't hurt you. I suppose something can be made up about the fire having a charge counter to the ionizing charge of something in our dropsuits... CCP can think up something.
Don Von Hulio wrote:Would it basically be a short range lightning gun? Or a short range blast, caused by the release of the super heated gas and rapid expansion.
Or would it be liquid plasma harvested from clones thats infected with every disease and poison known to man, and then lit on fire upon exiting the spout.... sounds Minmatar-ish.
I like the Short range blast thing, sounds cool. The physics kind of plasma, both lightning and ionized gas fits the definition. Definitely not blood plasma. Definitely short-ish range, maybe 45-50 meters.
Fivetimes Infinity wrote:Giving a very close-range weapon to the slowest suit in the game is maybe not a very good idea. That said, it sounds like heavy weapons are being made available to every dropsuit in the future, so it might not matter anyway.
I like the ground-burning idea. Thanks for trying to come up with actual gameplay reasons for including flamethrowers. Usually these threads are pretty half-baked, but I like yours. Fair point, though I think the ability to light things on fire for area denial would make up for it. I'm thinking of a 45-50 meter range which wouldn't be too bad. |
Hellraiser Alpha
Universal Allies Inc.
27
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Posted - 2013.02.11 17:30:00 -
[20] - Quote
+1000000 |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.16 01:59:00 -
[21] - Quote
http://digital-art-gallery.com/picture/big/16367 |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
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Posted - 2013.02.16 02:24:00 -
[22] - Quote
Fivetimes Infinity wrote:But yeah, it's apparently coming to pass. The CCP executive producer for Dust talked about that (plus a graphics overhaul which will bring vegetation to Dust, plus a 6-man squad limit up from 4 currently, plus the 48-player cap increase for maps, plus that dropsuits will be able to be coloured with AUR). Next build is going to be pretty heavy on new dropsuit stuff in general, including racial dropsuit variations to some extent. Maybe just for assault suits? The CCP guys were vague on that. Can you provide a link or source for the Heavy Weapon info, please?
I keep hearing people talk about it, but I've never seen a direct source. |
Kincate
Algintal Core Gallente Federation
27
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Posted - 2013.02.16 02:26:00 -
[23] - Quote
meh Ill throw a +1 to this, why not right? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.16 02:39:00 -
[24] - Quote
Jotun Hiem wrote:Fivetimes Infinity wrote:But yeah, it's apparently coming to pass. The CCP executive producer for Dust talked about that (plus a graphics overhaul which will bring vegetation to Dust, plus a 6-man squad limit up from 4 currently, plus the 48-player cap increase for maps, plus that dropsuits will be able to be coloured with AUR). Next build is going to be pretty heavy on new dropsuit stuff in general, including racial dropsuit variations to some extent. Maybe just for assault suits? The CCP guys were vague on that. Can you provide a link or source for the Heavy Weapon info, please? I keep hearing people talk about it, but I've never seen a direct source.
No mention of heavy weapons being available for all suits, though a trailer did show an assault suit using a forge gun (also there was an assault suit in the fitting section with 2 light slots): http://www.youtube.com/watch?v=Xnt1tTlnqfY
http://www.youtube.com/watch?v=4TSw6mqiWyg Something like this would make |
Vel'sar Altruin
Shadow Company HQ
5
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Posted - 2013.02.16 02:42:00 -
[25] - Quote
Burn baby burn, disco inferno!
No but seriously, give me this. Allow me to fulfill my dream of being a Space Marine with a Flamer.
Pasanius!
All my ISK to whoever knows what I am talking about. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.02.16 06:57:00 -
[26] - Quote
+1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.17 05:46:00 -
[27] - Quote
Anyone else want to burn people alive? |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2013.02.17 06:19:00 -
[28] - Quote
I approve the use of flamethrowers to purify those who would stand in the way of the Amarr.
*DISCLAIMER Kain does not support the eradication of the Minmatar people and doesn't support Ammarian enslavement of the Minmatar people. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.18 04:14:00 -
[29] - Quote
/me burns down all other inferior "flamethrower" threads |
Professormohawk
Stasis Military Support
22
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Posted - 2013.02.18 04:19:00 -
[30] - Quote
dont make it race only. make Amarr get a different one. |
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