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Thread Statistics | Show CCP posts - 1 post(s) |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.01 07:17:00 -
[1] - Quote
Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!? |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.02.01 07:24:00 -
[2] - Quote
I have recently started taking on the role of tank gunner. My driver is very good.
If we come up against a good organised squad we will loose the tank, its a dead cert. If we come up against random guys throwing themselves at it they will die over and over again.
Tank duels are great fun - and one thing I have found is that tank drivers tend to be great AV players. When we take out another tank you can guarantee they will come back and try, often successfully to take us out. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.01 07:29:00 -
[3] - Quote
I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.01 07:33:00 -
[4] - Quote
Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything.
Apparently a lot of these drivers have gotten really good at maneuvering...
Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.01 07:33:00 -
[5] - Quote
No. I'm not a tank driver and even I can say with absolute certainty that they are just fine. They have been nerfed enough and repeatedly I might add over the past few builds. Besides, I can scare off most tanks with my militia swarm launcher fitted with complex damage modules. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.01 07:35:00 -
[6] - Quote
IRuby Heart wrote:Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow?
Have you looked at our real world tanks like the M1A1 Abrams tank? That thing can already haul ass. Imagine tanks 20,000+ years into the future. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.01 07:35:00 -
[7] - Quote
I do think it's strange my fully speed fit scout can't catch up with a tank :/ I mean it's ok if it's a minmatar tank or fit with an active afterburner/speed mods. But I do think maybe they should have slower acceleration so they go from a stop to high speed in 1 second.
If I start throwing remote mines under your non-moving tank I think it's bs you can just ZOOM away at 20 speed.
I think world of tanks does the speed thing right. You have larger slower tanks and small fast tanks. But one of the most important attitbutes is the engine and how fast you can make it to top speed. Even big tanks can hal ass, but that weight takes a toll on how long it takes to get there. Plus having slower/faster tanks would allow for more play styles and situations.
See a minmatar tank? know it's fast deploy the gear for the job. See an ammar tank? it's not going to be going anywhere fast guys.
Also a acceleration nerf would make a general buff to tank hp justifyable. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.02.01 07:37:00 -
[8] - Quote
IRuby Heart wrote:Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
Tanks have been nerfed HARD. Possibly harder than anything else. The movement speed of a tank is purely a function of the type (shield or armor) and how it is fit. Not all tanks are fast.
As far as running AV goes, welcome to the club. If you are forge gunning from ground level you are probably going to die. Its just a part of the role. Try to find an elevated position if possible or stay near a supply depot. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.01 07:37:00 -
[9] - Quote
Maken Tosch wrote:IRuby Heart wrote:Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow? Have you looked at our real world tanks like the M1A1 Abrams tank? That thing can already haul ass. Imagine tanks 20,000+ years into the future. Beat me to saying this. Our american tanks are equipped with engines that require the same fuel our spaceships do. It's pretty intense stuff and pricey. But it goes fast and is pretty mobile and is I believe the best armored of all tanks as far as defensive goes.
20,000 years later, they should be flying. Or at least hovering. |
Schazla
WarRavens
159
|
Posted - 2013.02.01 07:38:00 -
[10] - Quote
Nerf it 514 |
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Heimdallr69
Imperfects Negative-Feedback
131
|
Posted - 2013.02.01 07:42:00 -
[11] - Quote
If your being serious try a railgun...so easy to use yet you will see how easy tanks die even the fast ones, no such thing as op there will always be counters... |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.01 07:44:00 -
[12] - Quote
Are these speedy tanks Gunnlogis/Madrugers? Because if so they probably have a boost mod installed. I have the aircraft version on my dropship, and they're pretty awesome. |
amarrian victorian
Royal Uhlans Amarr Empire
52
|
Posted - 2013.02.01 07:56:00 -
[13] - Quote
this has always been one of my problems with tanks, once you start shooting at them it is too easy for them to run away and get repaired. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 08:01:00 -
[14] - Quote
IRuby Heart wrote:Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
i'm sorry you're having a ruff day, but CCP made the tanks powerful and fast for a reason. one of the mauraders costs as much as 5 maches-a grind right there. secondly, to be able to drive one of those takes weeks of SP grinding. the driver earned the right to use it. outside of that tank, the driver is most likely weak as hell. dont second guess CCP, they have a decades worth of experience designing MMO's |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.02.01 08:02:00 -
[15] - Quote
Many modern tanks are limited to about 62kph to conserve fuel and wear on parts. They could go faster, m1 without Governor can hit 60+mph/97kph. And the fit with turbo kit comment, turbo kits are on the market so the tank could have been fit with one.
M-1 without the limiter hits 27m/s, replace the heavy armour with carbofiber and composite, hotrod the engine with nitrous/propane/water injection/zip fuel, and it could probably out run many cars. So in game speeds with thin armour could be done in real life, so why not in far future.
I used a nano-sagaris in e3 build, it could almost reach lav speeds, but it took about the same damage as well fit lav to kill. If I stopped a swarm or heavy would kill me in seconds. I hand to stay at top speed and make passes at target, it was fun when it got some air time off a dune though. Real tanks can also get off the ground this way, it is discouraged as this can cause suspension damage. This was before proximity mines, it would have been easy to see pattern my movements and toss some in my path. I would be moving to fast to see them in time.
Things to slow vehicles down are planned, ccp has just not added them. So, it isn't the tanks that are unbalanced, it's that the counter isn't added yet. Don't cry nerf tanks, ask to give us the ewar and webbifiers to slow the tanks down sooner rather then later. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 08:04:00 -
[16] - Quote
IRuby Heart wrote:Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. Apparently a lot of these drivers have gotten really good at maneuvering... Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow?
the M1 Abrahams can go 45 MPH modern tanks are NOT slow(thank the N azi's for that, Blitzkreg relied on fast armor) future tanks shoould be even faster |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 08:07:00 -
[17] - Quote
SoTa PoP wrote:Maken Tosch wrote:IRuby Heart wrote:Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow? Have you looked at our real world tanks like the M1A1 Abrams tank? That thing can already haul ass. Imagine tanks 20,000+ years into the future. Beat me to saying this. Our american tanks are equipped with engines that require the same fuel our spaceships do. It's pretty intense stuff and pricey. But it goes fast and is pretty mobile and is I believe the best armored of all tanks as far as defensive goes. 20,000 years later, they should be flying. Or at least hovering.
damnit, everyone beat me to the Abrams anaology hover tanks would be awesome. the caldari at least should have them their military doctrine states that we love bleding edge technology |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.01 08:07:00 -
[18] - Quote
There is absolutely nothing wrong with the tanks. Guaranteed, they are balanced perfectly well. ..and no, I'm not, nor have ever been, even close to using one. I'm speaking strictly from a support/targets perspective. Heavies are far more threatening, and I can almost be certain they get more kills. ..they probably die more to, but that goes with the territory.
|
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 08:10:00 -
[19] - Quote
Mars El'Theran wrote:There is absolutely nothing wrong with the tanks. Guaranteed, they are balanced perfectly well. ..and no, I'm not, nor have ever been, even close to using one. I'm speaking strictly from a support/targets perspective. Heavies are far more threatening, and I can almost be certain they get more kills. ..they probably die more to, but that goes with the territory.
we do get more kills, and are the primary anti-armor guys. even if a heavy runs the HMG, he should be packing AV nades. i do, ruin peoples day all the time |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2013.02.01 08:13:00 -
[20] - Quote
IRuby Heart wrote:Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
Uh has it ever occured to you they really MIGHT have a AB on them? There are modules you can stick onto vehicles to make them go faster you know look them up. |
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Alexi Loken
Caldari Strategic Solutions
7
|
Posted - 2013.02.01 08:15:00 -
[21] - Quote
First off there are only two empire class tanks in at the moment, Caldari and Gallente, Caldari tanks can well shield tank VERY well as can Caldari ships in EVE, and Gallente tanks are usually quite fast just like Gallente warships. The tanks reflect the schools of thought of the empires that they hail from. Rail guns do very high pin point damage with very little splash and blasters have a high ROF with low damage, they are generally easy to avoid if you have cover.
I have said this before and I will say it agaon , This is NOT CoD, Battlefield, or World of Tanks. This is EVE Dust 514 and you have to be smart on how you go about fighting. If you encounter a tank this is what you do...
1. If you can't kill it to not get in its way. 2. Get another tank preferably a Caldari model with a rail gun to defeat it. 3. Coordinate with a squad to use AV grenades, Demolitions, Forge Guns, and Swarm Launchers to eliminate it.
It is getting a little annoying that many lone wolf Rambo types are demanding these nerfs on tanks weapons etc. because they can't be the 30/5 heroes they are in other games. The tools are there to destroy tanks use them, oh and assault rifles are not one of them. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.01 08:46:00 -
[22] - Quote
The problem is that most of the consistent tank drivers are very good.
Everyone else drives a tank and dies easy.
Its not the tanks that need nerfed its the players. |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.02.01 08:48:00 -
[23] - Quote
Tanks do go fast: http://www.youtube.com/watch?v=-gz9u-yw8Zw |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 08:54:00 -
[24] - Quote
iceyburnz wrote:The problem is that most of the consistent tank drivers are very good.
Everyone else drives a tank and dies easy.
Its not the tanks that need nerfed its the players.
dont say that, the nerfers may start calling for it and get their way |
rpastry
Carbon 7
28
|
Posted - 2013.02.01 09:05:00 -
[25] - Quote
ive played as both tank and AV and imo balance is fine with the advantage to infantry if anything.
tanks need way more strategy of movement than infantry. you cant just drive around casually popping off infantry because 1 skilled player can pop your tank with relative ease.
tanks have a decent top speed this is true - its also true in real life. this is the only thing that stops them being a sitting duck. your repper wont save you if you're taking swarm or forge gun fire. the downside is their maneuverability.
every time you plan an advance in a tank you need to have an escape route to cover planned, as if you turn 180 degrees in the open youll be dead.
hit any obstacle you'll get stuck. then you'll be dead. hit it at speed it will damage you too, then you'll be dead quicker.
if youre finding it hard to kill a 400k tank in your militia AV/forge kit then most times you get a tanks shield below 50% (or 20% into their armor if its an armour tank), they will try to run away - this effectively takes them out of play, that can be 3 opposing players not contributing to the battle while they skulk and lick their wounds.
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.01 09:07:00 -
[26] - Quote
Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.02.01 09:10:00 -
[27] - Quote
SoTa PoP wrote:Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD
You saying the tanks actually have a weak spot? |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.01 09:11:00 -
[28] - Quote
SoTa PoP wrote:Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD
This is true, with some well placed nades and a resupply you can take em out with just a pistol ( the militia ones anyway ) |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.01 09:12:00 -
[29] - Quote
C Saunders wrote:SoTa PoP wrote:Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD You saying the tanks actually have a weak spot? I know, shocking. Who'd a thunk they had a tickle spot? |
Snagman 313
Carbon 7
41
|
Posted - 2013.02.01 09:13:00 -
[30] - Quote
You're going to see a lot more high end HAV's from now on as most of the dedicated HAV players have skilled up far enough to leave militia tanks behind.
I am a dedicated heavy player as most of you know and I love running AV. To me it's like monster hunter but with big F off guns. Unless you skill HEAVILY into AV you will always have trouble with HAV's just wait until you see the Proto versions!!!!
As with the heavy the tanks have been nerfed hard this last few builds, what you are seeing is guys fitting them with a great degree of care and attention to detail. They have to micromanage their systems while laying down fire and advancing with the squad in a corp match which is no mean feat.
Now just to throw the fox amongst the chickens, the Challenger 2 tank can do roughly 35 mph if memory serves me and I doubt even old Husain Bolt could run that fast.
regards
Snag |
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Jay Sterling
IMPSwarm Negative-Feedback
13
|
Posted - 2013.02.01 09:16:00 -
[31] - Quote
I think the small gun on the roof of the tank should be buffed - I've hit players with it and not killed them, and it reloads so slowly that I don't usually get a second chance.
Apart from that, tanks seem ok - they are uncommon, which I think tells you something. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 09:18:00 -
[32] - Quote
SoTa PoP wrote:Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD
that still works? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.01 09:18:00 -
[33] - Quote
Jay Sterling wrote:I think the small gun on the roof of the tank should be buffed - I've hit players with it and not killed them, and it reloads so slowly that I don't usually get a second chance.
Apart from that, tanks seem ok - they are uncommon, which I think tells you something. reloads? That's over-heating, and it means your holding onto R1 too much. Probably a sign of bad aim.
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2013.02.01 09:22:00 -
[34] - Quote
Tanks have already been nerfed, skill AV weapons and stop complaining. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.01 09:24:00 -
[35] - Quote
General Tiberius1 wrote:SoTa PoP wrote:Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD that still works? Yea - but not with Light Weapons. Even HMG's don't do much to it anymore. Takes real AV weapons to get that extra effect for hitting it. |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.01 09:32:00 -
[36] - Quote
IRuby Heart wrote:Also, why am I the only one on my team ever trying to take these things out. Well there's your problem. A tank should be something that is frustrating and shifts the tide of the battlefield, and it should definitely be able to counter any single troop's efforts of destroying it.
That's another problem I see in a lot of games with vehicles, they try to balance the vehicle to the infantry when really it should take multiple infantry to stand a chance at taking one down. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2013.02.01 09:37:00 -
[37] - Quote
Considering I've single-handedly taken down tanks in pure militia gear... OP is a whiner. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.01 09:59:00 -
[38] - Quote
Destroyed a sica (caldari militia tank), two somas (Gallente Militia Tank) and a madrugar (Gallente better-than militia tank) tonight, and slapped two dropships out of the sky.
It's called pumping skills into forge guns and not being a pud and using the militia ****.
three shots for the militias, the sica died in two. the madrugar took a bit of jack-in-the-box action.
Assault forge guns: accept no substitute (and pray there's no enemy infantry nearby when you zero the tank) |
lowratehitman
Subdreddit Test Alliance Please Ignore
290
|
Posted - 2013.02.01 10:07:00 -
[39] - Quote
http://youtu.be/gZEdDMQZaCU |
Jay Sterling
IMPSwarm Negative-Feedback
13
|
Posted - 2013.02.01 10:12:00 -
[40] - Quote
SoTa PoP wrote:Jay Sterling wrote:I think the small gun on the roof of the tank should be buffed - I've hit players with it and not killed them, and it reloads so slowly that I don't usually get a second chance.
Apart from that, tanks seem ok - they are uncommon, which I think tells you something. reloads? That's over-heating, and it means your holding onto R1 too much. Probably a sign of bad aim.
Or maybe the range of the small gun should be increased? - it doesn't seem very effective at distance, even when the enemy is not in cover.
Or maybe instead of one-shot damage, the small gun should be more like a machine gun with a steady rate of fire? |
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CCP Eterne
C C P C C P Alliance
761
|
Posted - 2013.02.01 10:14:00 -
[41] - Quote
Moving this from General Discussion to Feedback/Requests. |
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Django Quik
R.I.f.t
220
|
Posted - 2013.02.01 10:21:00 -
[42] - Quote
As a dedicated AV assault player, I can state with absolutely no doubt there is nothing wrong with the tank/AV balance.
It is very rare that I come up against a tank that I can't take out on my own (at the moment at least anyway). Tanks have to be fast otherwise they wouldn't stand a chance against my swarms and would be useless trying to get out of a tight spot with a forge gun trained on them.
The only thing I can possibly think your problem is could be that either nobody is good at AV on your team or you're up against one of those very good tanks - if you see Sir Meode, I'd just give up unless there is an entire squad of AV guys taking him on. |
Django Quik
R.I.f.t
220
|
Posted - 2013.02.01 10:23:00 -
[43] - Quote
Jay Sterling wrote:SoTa PoP wrote:Jay Sterling wrote:I think the small gun on the roof of the tank should be buffed - I've hit players with it and not killed them, and it reloads so slowly that I don't usually get a second chance.
Apart from that, tanks seem ok - they are uncommon, which I think tells you something. reloads? That's over-heating, and it means your holding onto R1 too much. Probably a sign of bad aim. Or maybe the range of the small gun should be increased? - it doesn't seem very effective at distance, even when the enemy is not in cover. Or maybe instead of one-shot damage, the small gun should be more like a machine gun with a steady rate of fire?
Sounds like you want a small blaster turret instead of a small railgun. Also sounds like you're just jumping on someone else's turret and have no idea what you're talking about. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.01 11:16:00 -
[44] - Quote
Tanks without speed would die. That simple. Driven a few militia tanks, and that's how I died every time - I failed to get around that corner and the swarm launchers got me. If you want to nerf speed, you're asking for a massive HP buff. |
BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.02.01 11:35:00 -
[45] - Quote
Why dont we eliminate the tanks completely? Lets do not bother to destroy sitting ducks and ban them from game and dont give the Skill Points back to HAV drivers. [THAT IS WHAT ARE YOU SAYING OP]. Obviously your team did not worked with you and you wanted to destroy the tank yourself but failed. |
Gunner Needed
The Southern Legion
111
|
Posted - 2013.02.01 11:37:00 -
[46] - Quote
IRuby Heart wrote:
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
this is the real problem IMO |
Sir Meode
Seraphim Initiative. CRONOS.
318
|
Posted - 2013.02.01 12:08:00 -
[47] - Quote
HAV currently are underpowered
Its like some one said to me last night AV is balanced its just tanks are crap, its just that most people have no idea how to kill a tank. They seem to think shooting at it with a sniper rifle is going to hurt it or throwing militia grenades at it will magically insta pop them.
All i see from the original poster is L2P issuse.
in the words of The Dark Cloud "Get good Scrubs" |
Mikra-Embod Chadslar
BetaMax.
4
|
Posted - 2013.02.01 12:46:00 -
[48] - Quote
Good Luck taking Sir Meode's Tanks out on your own.
Really is a Multiple effort, I agree with Gunner and Ruby as the main issue.
Scout out its Shield and Armour, then coordinate a Flux bash then Swarm and Av nade the rest.
. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.01 12:59:00 -
[49] - Quote
OP is crying over a problem that doesnt exist |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2013.02.01 13:48:00 -
[50] - Quote
I'm pretty sure the top turret is bugged. I have no problem killing people with the front blaster on a tank, but can't hit a damn thing with the top one despite the fact that it looks like it has an excellent field of fire. I think there's an invisible hitbox from the body of the tank obscuring most of the visible field of fire. |
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Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.01 14:05:00 -
[51] - Quote
I have a tank character that has been doing really well since the start of open beta. I only drive a well fitted militia shield tank and have added a blaster turret as the main gun for killing infantry.
I have been beginning to think my tank was OP and that I had become a killing machine of epic...
No, wait a minute. I live every second in fear because the thing is made of paper. And that someone will catch on. Even though the gun does about as much damage as a GEK with some complex damage mods.
Yesterday I got sniped calling in the tank and the other side hacked it, stole it and drove away. I got killed trying to get back to the tank, but luckily had a drop uplink nearby. I respawned in the starter militia swarm fitting. Have no sp at all invested toward that fit. Luckily another player spawned in with the same AV fit.
We killed my unstopable tank before it could get more than 200 m from our position and turn a corner to get out of line of fire. In seconds. My tank that will sometimes last an entire three matches of ambush before someone deciedes to do something other than shoot it with a rifle.
Look, I think the real problem is exposed in the OP. He is often the only one bothering to take out the tank. If even three players (out of a team of 16, can it be that difficult?) throw AV nades at a tank it will either have to drive away and rep if it is good, or it will explode.
Never nueter a weapon to make it an easy mark for the worst imaginable players. Give those players a challenge to overcome and they will get better.
Also, to the OP. Read every tank nerf thread since E3 if you are interested in the huge amount of back and forth on this topic. They are in an ok place now. The player base has yet to catch up. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 15:16:00 -
[52] - Quote
Breakin Stuff wrote:Destroyed a sica (caldari militia tank), two somas (Gallente Militia Tank) and a madrugar (Gallente better-than militia tank) tonight, and slapped two dropships out of the sky.
It's called pumping skills into forge guns and not being a pud and using the militia ****.
three shots for the militias, the sica died in two. the madrugar took a bit of jack-in-the-box action.
Assault forge guns: accept no substitute (and pray there's no enemy infantry nearby when you zero the tank)
trying to get my heavy his own forge gun right now |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.02.01 15:29:00 -
[53] - Quote
I've seen OP tanks before. These are not OP tanks.
Two people with standard Swarm Launchers can take out pretty much any tank currently being fielded without breaking a sweat. The only time a big juicy tank escapes me these days is when his infantry support is preventing me from getting close or to an elevated position.
I wouldn't mind if they brought back tank damage WP, though. It stinks when you get severely reduced WP for singlehandedly beating back an enemy HAV for half the match, saving your team's collective rear-end for a rare maximum of 300 points when you could be down in the fray racking up kills and hacks. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.01 15:38:00 -
[54] - Quote
IRuby Heart wrote:Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. Apparently a lot of these drivers have gotten really good at maneuvering... Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow? You realize that an Abrams tank can easily hit 60mph, right? And they can cruise at 40mph for long distances? |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.02.01 16:21:00 -
[55] - Quote
IRuby Heart wrote:Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
LOL. Tanks dont need no nerf. I have taken out 2 tanks in a single ambush match solo.
Get good. Use AV. HTFU blah blah blah and yadda yadda yadda. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
176
|
Posted - 2013.02.01 16:38:00 -
[56] - Quote
If anything HAVs could use a *slight* buff. |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.02.01 16:41:00 -
[57] - Quote
Iskandar Zul Karnain wrote:If anything HAVs could use a *slight* buff.
Agreed |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 17:17:00 -
[58] - Quote
i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player.
oh and you know if they are a CoD player if they wine about tanks. They always complain about them tanks. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 17:21:00 -
[59] - Quote
JohnDS Wolf wrote:i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player.
unless you're in the mercenary battle finder section games.
had 3 proto tannks droped on us. blew up 2 with nothing but basic AV grenades course, i died like 12 times |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 17:31:00 -
[60] - Quote
General Tiberius1 wrote:JohnDS Wolf wrote:i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player. unless you're in the mercenary battle finder section games. had 3 proto tannks droped on us. blew up 2 with nothing but basic AV grenades course, i died like 12 times
Did they ever come back? did they waste another 6 million to replace the 2 proto's you killed? |
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Django Quik
R.I.f.t
220
|
Posted - 2013.02.01 17:37:00 -
[61] - Quote
JohnDS Wolf wrote:i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player.
oh and you know if they are a CoD player if they wine about tanks. They always complain about them tanks.
I'm afraid you've been horrendously ill-informed. I'm certain that the only way a militia weapon has ever taken out a proto tank is by getting in a very lucky hit after someone else has already taken down pretty much all the tank's HP and only a tiny bit is left. Or maybe if there were an entire squad all shooting militia AV at it. No one can solo a proto tank with militia gear. Maybe, just maybe an advanced tank if it's not fitted well or has a bad driver.
Anyone who's spent enough time tanking to have protos should be experienced enough to know how to fit them and how to drive them so they're pretty much indestructible. But we won't be seeing them anywhere just yet, so no need to worry about that right now. |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.02.01 17:37:00 -
[62] - Quote
Iskandar Zul Karnain wrote:If anything HAVs could use a *slight* buff. Not agreed. In my opinion, tanks are fairly fine, although the tuning was better a couple builds ago.
But considering that I'm seeing people like Tabby Neko, Texas Hitm4n and others adapt fairly well, I think that the blame lies with the drivers for being at fault of losing a HAV.
@ OP. It's not uncommon to see shield tanked HAV's with Propulsion systems. It's all about how they fit their tank. I'm sorry if you also can't do math.
40 m/s=144 Kmph 144 Kmph < 200 Mph by a long shot
40 m/s = base speed of LAVs. Takes a lot of sacrifice to get your HAV going that fast. |
Django Quik
R.I.f.t
220
|
Posted - 2013.02.01 17:40:00 -
[63] - Quote
General Tiberius1 wrote:unless you're in the mercenary battle finder section games. had 3 proto tannks droped on us. blew up 2 with nothing but basic AV grenades course, i died like 12 times
Proto tanks? Are you sure? Are you really sure? I've not seen any proto tanks anywhere yet and my corp mate who's spec'd solely into HAVs still hasn't reached protos yet. Are you sure they weren't just advanced tanks? Or fancy looking militias?
edit* You are aware the top end tanks are lvl 3 HAV (not even technically proto, as that would be lvl 5)? After spending over 300k SP to get vehicle command lvl 5 and then around another 800k SP just to get the base Sagaris or Surya, without having put anything at all into shields, armor, turrets, cpu or pg, that's already well over a million SP. Nope, not seen that anywhere. Gunlogis, yes. Sicas, yes. Suryas, no.
Of course if anyone here will tell me I'm wrong because they're rocking out the Sagaris already, I'll happily retract my statement. Until then, Tiberius, I'm calling shenanigans. |
Sir Meode
Seraphim Initiative. CRONOS.
318
|
Posted - 2013.02.01 18:33:00 -
[64] - Quote
just so you know Proto tanks arent even on the market. ADV STD MLT are but not proto |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.01 18:51:00 -
[65] - Quote
Schazla wrote:Nerf it 514
Yup. "I suck at taking out tanks. Do it for me, CCP!" So sick of that kitten. Me and my assault forge love seeing them on the field. Dropships are also tasty nomnoms. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.01 19:01:00 -
[66] - Quote
Bojo The Mighty wrote:
@ OP. It's not uncommon to see shield tanked HAV's with Propulsion systems. It's all about how they fit their tank. I'm sorry if you also can't do math.
40 m/s=144 Kmph 144 Kmph < 200 Mph by a long shot
40 m/s = base speed of LAVs. Takes a lot of sacrifice to get your HAV going that fast.
I'm sorry if your so desperate to look smart that you took an obvious exaggeration too seriously. Also, I don't care about your math. When I'm getting shot at by a tank and I frantically run for safety behind cover, it's not OK when that tank is back again on my ass before I can even count to 2. Or better yet when I'm trying to take out a tank and the thing runs off faster than I can fire my swarmer. These situations will only get worse as the better advanced and Prototype tanks start becoming more common.
The speed of the tanks right now is too much, it does make me feel a little better that tanks have to be equipped with certain boosters to get this kinda of speed but I still don't think it's alright. I would gladly trade a health buff for the tanks with a speed nerf.
I don't see how you guys can even deny this. By design, anything that is HUGE, Has TONS of HP, and INSANE Firepower, SHOULD BE SLOW!
Look at the Heavy and tell me I'm wrong. |
Django Quik
R.I.f.t
220
|
Posted - 2013.02.01 19:12:00 -
[67] - Quote
Ruby - Are you seriously telling us all that even after all the real life examples of extremely quick tanks, you still think tanks should be slow? That is just willful ignorance my friend.
Sir Meode wrote:just so you know Proto tanks arent even on the market. ADV STD MLT are but not proto I've referenced you a few times in tank discussions Sir Meode and imagine you've probably got the most advanced tanks out there, so have you reached the ADV yet? Or still running your gunlogi around? Because if you're onto ADV, I'm gonna have to get some better AV friends... |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.01 19:18:00 -
[68] - Quote
Django Quik wrote:Ruby - Are you seriously telling us all that even after all the real life examples of extremely quick tanks, you still think tanks should be slow? That is just willful ignorance my friend.
If you think something should be in the game based on real life examples, then this game must really disappoint you. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.02.01 19:21:00 -
[69] - Quote
Django Quik wrote:As a dedicated AV assault player, I can state with absolutely no doubt there is nothing wrong with the tank/AV balance.
It is very rare that I come up against a tank that I can't take out on my own (at the moment at least anyway). Tanks have to be fast otherwise they wouldn't stand a chance against my swarms and would be useless trying to get out of a tight spot with a forge gun trained on them.
The only thing I can possibly think your problem is could be that either nobody is good at AV on your team or you're up against one of those very good tanks - if you see Sir Meode, I'd just give up unless there is an entire squad of AV guys taking him on.
^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.01 19:26:00 -
[70] - Quote
Thor Thunder Fist wrote:
^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots.
I agree, buff the tank, I've said numerous time in other threads that being able to take out a tank with a couple of nades or a single swarm launcher( No matter how hard it may be) is again, not realistic (Where have I heard this before?). Buff the HP but please just reduce the speed, that is more than a decent trade off. |
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Sir Meode
Seraphim Initiative. CRONOS.
318
|
Posted - 2013.02.01 19:27:00 -
[71] - Quote
i only run a gunloggi with at most 5000 shield, atm with HAV as they are they are free kills. The only way to survive is either use cover and never be in open ground or kill the AV before it kills you.
but if you really want to kill a HAV just drop an OB on it when it stops moving. |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 19:35:00 -
[72] - Quote
IRuby Heart wrote:Thor Thunder Fist wrote:
^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots.
I agree, buff the tank, I've said numerous time in other threads that being able to take out a tank with a couple of nades or a single swarm launcher( No matter how hard it may be) is again, not realistic (Where have I heard this before?). Buff the HP but please just reduce the speed, that is more than a decent trade off.
just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there.
A tank shouldn't just steamroll a team, it makes it to powerful. you should be cautious of AA infiltry, not be "i'm a tank, i can't be kill Dur Dur." as it is, it's a good balance. it's still realy hard to take out tanks if you're low lvl and didn't pick the heavy class to start. Remember, Shields get ate by forge cannons, armor gets ate by Swarmers. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.01 19:38:00 -
[73] - Quote
JohnDS Wolf wrote:
just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there.
A tank shouldn't just steamroll a team, it makes it to powerful. you should be cautious of AA infiltry, not be "i'm a tank, i can't be kill Dur Dur."
With that argument then the take is perfectly fine as is and should just warrant for the speed decrease right? |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 19:42:00 -
[74] - Quote
IRuby Heart wrote:JohnDS Wolf wrote:
just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there.
A tank shouldn't just steamroll a team, it makes it to powerful. you should be cautious of AA infiltry, not be "i'm a tank, i can't be kill Dur Dur."
With that argument then the take is perfectly fine as is and should just warrant for the speed decrease right?
re read the post now. i hit post to early. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.01 20:09:00 -
[75] - Quote
So many tears! *gets bucket* |
Django Quik
R.I.f.t
220
|
Posted - 2013.02.01 21:18:00 -
[76] - Quote
Thor Thunder Fist wrote:^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots.
No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and I will kill your paper tanks.
JohnDS Wolf wrote:just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there. I am this guy, getting into a good position to take out your tank with a specific anti-tank weapon. This is realistic. I've said it many times before that in real life, if your TANK gets hit by an ANTI-TANK weapon even once, you're in serious trouble. Why should Dust be any different?
IRuby Heart wrote:If you think something should be in the game based on real life examples, then this game must really disappoint you. And finally, yes, things in this game should be based on real life examples because if it is possible here and now, you can put good money on it being at least as good in the future, if not vastly better. You said tanks shouldn't be fast because they are big and heavy - several people have countered by giving examples of big heavy tanks in real life that do go very fast.
Dust may be set in a fictional universe but if you read all the lore and descriptions, a lot of effort is put in to make it make sense according to the laws of reality in New Eden. You seriously think that 5000 into the future they'll have intergalactic spaceships but not big @ss tanks that can't outrun your scout on foot!? I repeat - willful ignorance. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.02.01 22:04:00 -
[77] - Quote
Django Quik No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and[b wrote:I will kill your paper tanks[/b].
bad assumption dude. I run a gunnlogi with proto shield mods on it. I still die almost instantly if someone with a nanohive and AV nades finds a spot near me behind cover. now before you say I should be dead because I let him get to close I have been the ass with the nanohive and AV nade combo and I've blown up gunnlogi's and madraugers from places they could only dream of shooting me from. not only is this about real life but there needs to be a balance aswell if 1 dude with swarms or a forge gun can beat my tank lower the price of the tank and the modules = problem solved if we are keeping the prices the same then tanks need a buff. I'm not saying you taking out most tanks on your own isn't skill on your part though. I am really regreting specing into tanks again, when someone see's a tank they should go oh **** a tank not oh boy free kills which it is currently is at right now for anyone who has any kind of custom AV loadout. |
BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.02.01 22:04:00 -
[78] - Quote
Django Quik wrote:Thor Thunder Fist wrote:^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots. No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and I will kill your paper tanks. JohnDS Wolf wrote:just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there. I am this guy, getting into a good position to take out your tank with a specific anti-tank weapon. This is realistic. I've said it many times before that in real life, if your TANK gets hit by an ANTI-TANK weapon even once, you're in serious trouble. Why should Dust be any different? serious trouble. Why should Dust be any different? Than let my tank one hit kill to you since my blaster dealt 2/3 of snipers damage. Dont you think that a tank's main blaster should be more powerful than militia sniper? |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 22:20:00 -
[79] - Quote
BOZ MR wrote:Django Quik wrote:Thor Thunder Fist wrote:^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots. No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and I will kill your paper tanks. JohnDS Wolf wrote:just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there. I am this guy, getting into a good position to take out your tank with a specific anti-tank weapon. This is realistic. I've said it many times before that in real life, if your TANK gets hit by an ANTI-TANK weapon even once, you're in serious trouble. Why should Dust be any different? serious trouble. Why should Dust be any different? Than let my tank one hit kill to you since my blaster dealt 2/3 of snipers damage. Dont you think that a tank's main blaster should be more powerful than militia sniper?
yah, it's call getting a rail cannon on your tank. the weapon you're fireing is essentualy a HMG.
Thor Thunder Fist wrote:bad assumption dude. I run a gunnlogi with proto shield mods on it. I still die almost instantly if someone with a nanohive and AV nades finds a spot near me behind cover. now before you say I should be dead because I let him get to close I have been the ass with the nanohive and AV nade combo and I've blown up gunnlogi's and madraugers from places they could only dream of shooting me from. not only is this about real life but there needs to be a balance aswell if 1 dude with swarms or a forge gun can beat my tank lower the price of the tank and the modules = problem solved if we are keeping the prices the same then tanks need a buff. I'm not saying you taking out most tanks on your own isn't skill on your part though. I am really regreting specing into tanks again, when someone see's a tank they should go oh **** a tank not oh boy free kills which it is currently is at right now for anyone who has any kind of custom AV loadout.
that's why you run with infiltry suport. tanks are pritty much sitting ducks alone and out in the open.
also, why did you sit there and LET them kill you.
oh and i do say OH **** A TANK when ever one pops up. it sucks to face them. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.02.01 22:34:00 -
[80] - Quote
JohnDS Wolf wrote: also, why did you sit there and LET them kill you.
oh and i do say OH **** A TANK when ever one pops up. it sucks to face them.
someone can throw 3 AV nades before you realise your shields are going down they can throw 4 or 5 before you know which way they are coming from and start to move away at that point your almost dead/already dead not to mention you have to stop moving to activate modules. also please tell me how infantry support can help you when the enemy is inside the biomass building crouching and wildly spaming magic homing nades at you. I havn't been blown up that way yet but I have killed several tanks with great infantry support this way, or the map with the ladders onto the pips AV nade spam or even a forge gun( all of these I have used).
wow someone who is actually scared of a tank you sir are a rare breed. |
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JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.01 22:45:00 -
[81] - Quote
Thor Thunder Fist wrote:JohnDS Wolf wrote: also, why did you sit there and LET them kill you.
oh and i do say OH **** A TANK when ever one pops up. it sucks to face them.
someone can throw 3 AV nades before you realise your shields are going down they can throw 4 or 5 before you know which way they are coming from and start to move away at that point your almost dead/already dead not to mention you have to stop moving to activate modules. also please tell me how infantry support can help you when the enemy is inside the biomass building crouching and wildly spaming magic homing nades at you. I havn't been blown up that way yet but I have killed several tanks with great infantry support this way, or the map with the ladders onto the pips AV nade spam or even a forge gun( all of these I have used). wow someone who is actually scared of a tank you sir are a rare breed.
yah, cause i'm a MEDIC LOGI, i'll just die if i try. Also, you don't sit still in a tank while your enemy has a fortified posision/ hight advantage. i've noticed that good tank drivers almost NEVER stop moving. BF3 tank drivers learned this, why can't other divers in other games learn this. |
Django Quik
R.I.f.t
220
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Posted - 2013.02.01 23:26:00 -
[82] - Quote
Thor Thunder Fist wrote:Django Quik No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and[b wrote:I will kill your paper tanks[/b]. bad assumption dude. I run a gunnlogi with proto shield mods on it. I still die almost instantly if someone with a nanohive and AV nades finds a spot near me behind cover. now before you say I should be dead because I let him get to close I have been the ass with the nanohive and AV nade combo and I've blown up gunnlogi's and madraugers from places they could only dream of shooting me from. not only is this about real life but there needs to be a balance aswell if 1 dude with swarms or a forge gun can beat my tank lower the price of the tank and the modules = problem solved if we are keeping the prices the same then tanks need a buff. I'm not saying you taking out most tanks on your own isn't skill on your part though. I am really regreting specing into tanks again, when someone see's a tank they should go oh **** a tank not oh boy free kills which it is currently is at right now for anyone who has any kind of custom AV loadout.
Well, in that case you are one of the people who knows how to fit a tank well but is bad at driving them - tanks should be pretty much constantly moving. As you replied to that other guy, you've been done by a guy hiding with a nanohive and AV nades - you should never be sat still somewhere with a big ol' target like a tank. Might as well be holding a bright neon sign saying kill me! If you're actually moving around properly, I'd be impressed if any one person managed to get more than 2 AV nades on you before you were well out of throwing range.
The balance that you speak of is that the AV guy running swarms (or to a lesser extent FGs because they can kill infantry) has sacrificed his primary weapon that could save him against other infantry and can therefore only really kill vehicles. Your tank may die to a much cheaper weapon but your tank is still far more likely to get a shed load more kills than the AV guy before that happens.
My current AV fitting costs around 50k isk and I might die 5 or more times in a match trying to kill your tank or simply just trying to avoid people with actual guns. A decent tank will cost around 10x that much but will also get around 10x as many kills or more and may even manage to survive the match. So let's try some rough figures with this then: 5 x 50k = 250k = maybe 10 to 15 kills if there have been a few LAVs zipping around too and I managed to kill your tank. 1 x 500k = 500k = 30+ kills (I've seen really good tankers go 40+) So for roughly double the cost, you've got a decent chance of getting double, triple or even more kills and maybe even still survive the round, meaning actually 0 cost.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.01 23:28:00 -
[83] - Quote
Does I shoot at tanks count as a lame excuse?
Either way tanks are just about right.
Also there are overdrives in the game it eats up a tanking slot though. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
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Posted - 2013.02.02 00:17:00 -
[84] - Quote
IRuby Heart wrote:Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
Its called an after burner on a tank, you go zoom zoom.
Your teams not going AV cuz the tank team will harm them, thus the tanks purpose to help push your team forward.
Tanks have been nerfed enough and now take strategy. Just because you don't like them.
My tank alt went 50/0 in the gunnlogi yesterday with an entire team red lined trying to take it out, I just sat there, why?
Because my team was sitting on the redline hungry so no AV nades, the swarm guys would go into the open and stand there, so I could decimate them before things got heated, there were no forge gunners. |
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