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Thread Statistics | Show CCP posts - 1 post(s) |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.01 17:17:00 -
[1] - Quote
i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player.
oh and you know if they are a CoD player if they wine about tanks. They always complain about them tanks. |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.01 17:31:00 -
[2] - Quote
General Tiberius1 wrote:JohnDS Wolf wrote:i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player. unless you're in the mercenary battle finder section games. had 3 proto tannks droped on us. blew up 2 with nothing but basic AV grenades course, i died like 12 times
Did they ever come back? did they waste another 6 million to replace the 2 proto's you killed? |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.01 19:35:00 -
[3] - Quote
IRuby Heart wrote:Thor Thunder Fist wrote:
^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots.
I agree, buff the tank, I've said numerous time in other threads that being able to take out a tank with a couple of nades or a single swarm launcher( No matter how hard it may be) is again, not realistic (Where have I heard this before?). Buff the HP but please just reduce the speed, that is more than a decent trade off.
just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there.
A tank shouldn't just steamroll a team, it makes it to powerful. you should be cautious of AA infiltry, not be "i'm a tank, i can't be kill Dur Dur." as it is, it's a good balance. it's still realy hard to take out tanks if you're low lvl and didn't pick the heavy class to start. Remember, Shields get ate by forge cannons, armor gets ate by Swarmers. |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 19:42:00 -
[4] - Quote
IRuby Heart wrote:JohnDS Wolf wrote:
just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there.
A tank shouldn't just steamroll a team, it makes it to powerful. you should be cautious of AA infiltry, not be "i'm a tank, i can't be kill Dur Dur."
With that argument then the take is perfectly fine as is and should just warrant for the speed decrease right?
re read the post now. i hit post to early. |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 22:20:00 -
[5] - Quote
BOZ MR wrote:Django Quik wrote:Thor Thunder Fist wrote:^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots. No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and I will kill your paper tanks. JohnDS Wolf wrote:just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there. I am this guy, getting into a good position to take out your tank with a specific anti-tank weapon. This is realistic. I've said it many times before that in real life, if your TANK gets hit by an ANTI-TANK weapon even once, you're in serious trouble. Why should Dust be any different? serious trouble. Why should Dust be any different? Than let my tank one hit kill to you since my blaster dealt 2/3 of snipers damage. Dont you think that a tank's main blaster should be more powerful than militia sniper?
yah, it's call getting a rail cannon on your tank. the weapon you're fireing is essentualy a HMG.
Thor Thunder Fist wrote:bad assumption dude. I run a gunnlogi with proto shield mods on it. I still die almost instantly if someone with a nanohive and AV nades finds a spot near me behind cover. now before you say I should be dead because I let him get to close I have been the ass with the nanohive and AV nade combo and I've blown up gunnlogi's and madraugers from places they could only dream of shooting me from. not only is this about real life but there needs to be a balance aswell if 1 dude with swarms or a forge gun can beat my tank lower the price of the tank and the modules = problem solved if we are keeping the prices the same then tanks need a buff. I'm not saying you taking out most tanks on your own isn't skill on your part though. I am really regreting specing into tanks again, when someone see's a tank they should go oh **** a tank not oh boy free kills which it is currently is at right now for anyone who has any kind of custom AV loadout.
that's why you run with infiltry suport. tanks are pritty much sitting ducks alone and out in the open.
also, why did you sit there and LET them kill you.
oh and i do say OH **** A TANK when ever one pops up. it sucks to face them. |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 22:45:00 -
[6] - Quote
Thor Thunder Fist wrote:JohnDS Wolf wrote: also, why did you sit there and LET them kill you.
oh and i do say OH **** A TANK when ever one pops up. it sucks to face them.
someone can throw 3 AV nades before you realise your shields are going down they can throw 4 or 5 before you know which way they are coming from and start to move away at that point your almost dead/already dead not to mention you have to stop moving to activate modules. also please tell me how infantry support can help you when the enemy is inside the biomass building crouching and wildly spaming magic homing nades at you. I havn't been blown up that way yet but I have killed several tanks with great infantry support this way, or the map with the ladders onto the pips AV nade spam or even a forge gun( all of these I have used). wow someone who is actually scared of a tank you sir are a rare breed.
yah, cause i'm a MEDIC LOGI, i'll just die if i try. Also, you don't sit still in a tank while your enemy has a fortified posision/ hight advantage. i've noticed that good tank drivers almost NEVER stop moving. BF3 tank drivers learned this, why can't other divers in other games learn this. |
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