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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
IRuby Heart
DIOS EX.
335
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Posted - 2013.02.01 07:17:00 -
[1] - Quote
Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!? |
Vane Arcadia
ZionTCD Legacy Rising
115
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Posted - 2013.02.01 07:24:00 -
[2] - Quote
I have recently started taking on the role of tank gunner. My driver is very good.
If we come up against a good organised squad we will loose the tank, its a dead cert. If we come up against random guys throwing themselves at it they will die over and over again.
Tank duels are great fun - and one thing I have found is that tank drivers tend to be great AV players. When we take out another tank you can guarantee they will come back and try, often successfully to take us out. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.01 07:29:00 -
[3] - Quote
I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. |
IRuby Heart
DIOS EX.
335
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Posted - 2013.02.01 07:33:00 -
[4] - Quote
Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything.
Apparently a lot of these drivers have gotten really good at maneuvering...
Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.01 07:33:00 -
[5] - Quote
No. I'm not a tank driver and even I can say with absolute certainty that they are just fine. They have been nerfed enough and repeatedly I might add over the past few builds. Besides, I can scare off most tanks with my militia swarm launcher fitted with complex damage modules. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2013.02.01 07:35:00 -
[6] - Quote
IRuby Heart wrote:Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow?
Have you looked at our real world tanks like the M1A1 Abrams tank? That thing can already haul ass. Imagine tanks 20,000+ years into the future. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.01 07:35:00 -
[7] - Quote
I do think it's strange my fully speed fit scout can't catch up with a tank :/ I mean it's ok if it's a minmatar tank or fit with an active afterburner/speed mods. But I do think maybe they should have slower acceleration so they go from a stop to high speed in 1 second.
If I start throwing remote mines under your non-moving tank I think it's bs you can just ZOOM away at 20 speed.
I think world of tanks does the speed thing right. You have larger slower tanks and small fast tanks. But one of the most important attitbutes is the engine and how fast you can make it to top speed. Even big tanks can hal ass, but that weight takes a toll on how long it takes to get there. Plus having slower/faster tanks would allow for more play styles and situations.
See a minmatar tank? know it's fast deploy the gear for the job. See an ammar tank? it's not going to be going anywhere fast guys.
Also a acceleration nerf would make a general buff to tank hp justifyable. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
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Posted - 2013.02.01 07:37:00 -
[8] - Quote
IRuby Heart wrote:Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
Tanks have been nerfed HARD. Possibly harder than anything else. The movement speed of a tank is purely a function of the type (shield or armor) and how it is fit. Not all tanks are fast.
As far as running AV goes, welcome to the club. If you are forge gunning from ground level you are probably going to die. Its just a part of the role. Try to find an elevated position if possible or stay near a supply depot. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.01 07:37:00 -
[9] - Quote
Maken Tosch wrote:IRuby Heart wrote:Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow? Have you looked at our real world tanks like the M1A1 Abrams tank? That thing can already haul ass. Imagine tanks 20,000+ years into the future. Beat me to saying this. Our american tanks are equipped with engines that require the same fuel our spaceships do. It's pretty intense stuff and pricey. But it goes fast and is pretty mobile and is I believe the best armored of all tanks as far as defensive goes.
20,000 years later, they should be flying. Or at least hovering. |
Schazla
WarRavens
159
|
Posted - 2013.02.01 07:38:00 -
[10] - Quote
Nerf it 514 |
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Heimdallr69
Imperfects Negative-Feedback
131
|
Posted - 2013.02.01 07:42:00 -
[11] - Quote
If your being serious try a railgun...so easy to use yet you will see how easy tanks die even the fast ones, no such thing as op there will always be counters... |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.01 07:44:00 -
[12] - Quote
Are these speedy tanks Gunnlogis/Madrugers? Because if so they probably have a boost mod installed. I have the aircraft version on my dropship, and they're pretty awesome. |
amarrian victorian
Royal Uhlans Amarr Empire
52
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Posted - 2013.02.01 07:56:00 -
[13] - Quote
this has always been one of my problems with tanks, once you start shooting at them it is too easy for them to run away and get repaired. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 08:01:00 -
[14] - Quote
IRuby Heart wrote:Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
i'm sorry you're having a ruff day, but CCP made the tanks powerful and fast for a reason. one of the mauraders costs as much as 5 maches-a grind right there. secondly, to be able to drive one of those takes weeks of SP grinding. the driver earned the right to use it. outside of that tank, the driver is most likely weak as hell. dont second guess CCP, they have a decades worth of experience designing MMO's |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.02.01 08:02:00 -
[15] - Quote
Many modern tanks are limited to about 62kph to conserve fuel and wear on parts. They could go faster, m1 without Governor can hit 60+mph/97kph. And the fit with turbo kit comment, turbo kits are on the market so the tank could have been fit with one.
M-1 without the limiter hits 27m/s, replace the heavy armour with carbofiber and composite, hotrod the engine with nitrous/propane/water injection/zip fuel, and it could probably out run many cars. So in game speeds with thin armour could be done in real life, so why not in far future.
I used a nano-sagaris in e3 build, it could almost reach lav speeds, but it took about the same damage as well fit lav to kill. If I stopped a swarm or heavy would kill me in seconds. I hand to stay at top speed and make passes at target, it was fun when it got some air time off a dune though. Real tanks can also get off the ground this way, it is discouraged as this can cause suspension damage. This was before proximity mines, it would have been easy to see pattern my movements and toss some in my path. I would be moving to fast to see them in time.
Things to slow vehicles down are planned, ccp has just not added them. So, it isn't the tanks that are unbalanced, it's that the counter isn't added yet. Don't cry nerf tanks, ask to give us the ewar and webbifiers to slow the tanks down sooner rather then later. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 08:04:00 -
[16] - Quote
IRuby Heart wrote:Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. Apparently a lot of these drivers have gotten really good at maneuvering... Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow?
the M1 Abrahams can go 45 MPH modern tanks are NOT slow(thank the N azi's for that, Blitzkreg relied on fast armor) future tanks shoould be even faster |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 08:07:00 -
[17] - Quote
SoTa PoP wrote:Maken Tosch wrote:IRuby Heart wrote:Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow? Have you looked at our real world tanks like the M1A1 Abrams tank? That thing can already haul ass. Imagine tanks 20,000+ years into the future. Beat me to saying this. Our american tanks are equipped with engines that require the same fuel our spaceships do. It's pretty intense stuff and pricey. But it goes fast and is pretty mobile and is I believe the best armored of all tanks as far as defensive goes. 20,000 years later, they should be flying. Or at least hovering.
damnit, everyone beat me to the Abrams anaology hover tanks would be awesome. the caldari at least should have them their military doctrine states that we love bleding edge technology |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.01 08:07:00 -
[18] - Quote
There is absolutely nothing wrong with the tanks. Guaranteed, they are balanced perfectly well. ..and no, I'm not, nor have ever been, even close to using one. I'm speaking strictly from a support/targets perspective. Heavies are far more threatening, and I can almost be certain they get more kills. ..they probably die more to, but that goes with the territory.
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 08:10:00 -
[19] - Quote
Mars El'Theran wrote:There is absolutely nothing wrong with the tanks. Guaranteed, they are balanced perfectly well. ..and no, I'm not, nor have ever been, even close to using one. I'm speaking strictly from a support/targets perspective. Heavies are far more threatening, and I can almost be certain they get more kills. ..they probably die more to, but that goes with the territory.
we do get more kills, and are the primary anti-armor guys. even if a heavy runs the HMG, he should be packing AV nades. i do, ruin peoples day all the time |
NovaShadowStorm
The Southern Legion
63
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Posted - 2013.02.01 08:13:00 -
[20] - Quote
IRuby Heart wrote:Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
Uh has it ever occured to you they really MIGHT have a AB on them? There are modules you can stick onto vehicles to make them go faster you know look them up. |
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Alexi Loken
Caldari Strategic Solutions
7
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Posted - 2013.02.01 08:15:00 -
[21] - Quote
First off there are only two empire class tanks in at the moment, Caldari and Gallente, Caldari tanks can well shield tank VERY well as can Caldari ships in EVE, and Gallente tanks are usually quite fast just like Gallente warships. The tanks reflect the schools of thought of the empires that they hail from. Rail guns do very high pin point damage with very little splash and blasters have a high ROF with low damage, they are generally easy to avoid if you have cover.
I have said this before and I will say it agaon , This is NOT CoD, Battlefield, or World of Tanks. This is EVE Dust 514 and you have to be smart on how you go about fighting. If you encounter a tank this is what you do...
1. If you can't kill it to not get in its way. 2. Get another tank preferably a Caldari model with a rail gun to defeat it. 3. Coordinate with a squad to use AV grenades, Demolitions, Forge Guns, and Swarm Launchers to eliminate it.
It is getting a little annoying that many lone wolf Rambo types are demanding these nerfs on tanks weapons etc. because they can't be the 30/5 heroes they are in other games. The tools are there to destroy tanks use them, oh and assault rifles are not one of them. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.01 08:46:00 -
[22] - Quote
The problem is that most of the consistent tank drivers are very good.
Everyone else drives a tank and dies easy.
Its not the tanks that need nerfed its the players. |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.02.01 08:48:00 -
[23] - Quote
Tanks do go fast: http://www.youtube.com/watch?v=-gz9u-yw8Zw |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 08:54:00 -
[24] - Quote
iceyburnz wrote:The problem is that most of the consistent tank drivers are very good.
Everyone else drives a tank and dies easy.
Its not the tanks that need nerfed its the players.
dont say that, the nerfers may start calling for it and get their way |
rpastry
Carbon 7
28
|
Posted - 2013.02.01 09:05:00 -
[25] - Quote
ive played as both tank and AV and imo balance is fine with the advantage to infantry if anything.
tanks need way more strategy of movement than infantry. you cant just drive around casually popping off infantry because 1 skilled player can pop your tank with relative ease.
tanks have a decent top speed this is true - its also true in real life. this is the only thing that stops them being a sitting duck. your repper wont save you if you're taking swarm or forge gun fire. the downside is their maneuverability.
every time you plan an advance in a tank you need to have an escape route to cover planned, as if you turn 180 degrees in the open youll be dead.
hit any obstacle you'll get stuck. then you'll be dead. hit it at speed it will damage you too, then you'll be dead quicker.
if youre finding it hard to kill a 400k tank in your militia AV/forge kit then most times you get a tanks shield below 50% (or 20% into their armor if its an armour tank), they will try to run away - this effectively takes them out of play, that can be 3 opposing players not contributing to the battle while they skulk and lick their wounds.
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.01 09:07:00 -
[26] - Quote
Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD |
C Saunders
Serenity Prime Kraken.
158
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Posted - 2013.02.01 09:10:00 -
[27] - Quote
SoTa PoP wrote:Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD
You saying the tanks actually have a weak spot? |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
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Posted - 2013.02.01 09:11:00 -
[28] - Quote
SoTa PoP wrote:Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD
This is true, with some well placed nades and a resupply you can take em out with just a pistol ( the militia ones anyway ) |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.01 09:12:00 -
[29] - Quote
C Saunders wrote:SoTa PoP wrote:Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD You saying the tanks actually have a weak spot? I know, shocking. Who'd a thunk they had a tickle spot? |
Snagman 313
Carbon 7
41
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Posted - 2013.02.01 09:13:00 -
[30] - Quote
You're going to see a lot more high end HAV's from now on as most of the dedicated HAV players have skilled up far enough to leave militia tanks behind.
I am a dedicated heavy player as most of you know and I love running AV. To me it's like monster hunter but with big F off guns. Unless you skill HEAVILY into AV you will always have trouble with HAV's just wait until you see the Proto versions!!!!
As with the heavy the tanks have been nerfed hard this last few builds, what you are seeing is guys fitting them with a great degree of care and attention to detail. They have to micromanage their systems while laying down fire and advancing with the squad in a corp match which is no mean feat.
Now just to throw the fox amongst the chickens, the Challenger 2 tank can do roughly 35 mph if memory serves me and I doubt even old Husain Bolt could run that fast.
regards
Snag |
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