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Django Quik
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Posted - 2013.02.01 10:21:00 -
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As a dedicated AV assault player, I can state with absolutely no doubt there is nothing wrong with the tank/AV balance.
It is very rare that I come up against a tank that I can't take out on my own (at the moment at least anyway). Tanks have to be fast otherwise they wouldn't stand a chance against my swarms and would be useless trying to get out of a tight spot with a forge gun trained on them.
The only thing I can possibly think your problem is could be that either nobody is good at AV on your team or you're up against one of those very good tanks - if you see Sir Meode, I'd just give up unless there is an entire squad of AV guys taking him on. |
Django Quik
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Posted - 2013.02.01 10:23:00 -
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Jay Sterling wrote:SoTa PoP wrote:Jay Sterling wrote:I think the small gun on the roof of the tank should be buffed - I've hit players with it and not killed them, and it reloads so slowly that I don't usually get a second chance.
Apart from that, tanks seem ok - they are uncommon, which I think tells you something. reloads? That's over-heating, and it means your holding onto R1 too much. Probably a sign of bad aim. Or maybe the range of the small gun should be increased? - it doesn't seem very effective at distance, even when the enemy is not in cover. Or maybe instead of one-shot damage, the small gun should be more like a machine gun with a steady rate of fire?
Sounds like you want a small blaster turret instead of a small railgun. Also sounds like you're just jumping on someone else's turret and have no idea what you're talking about. |
Django Quik
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Posted - 2013.02.01 17:37:00 -
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JohnDS Wolf wrote:i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player.
oh and you know if they are a CoD player if they wine about tanks. They always complain about them tanks.
I'm afraid you've been horrendously ill-informed. I'm certain that the only way a militia weapon has ever taken out a proto tank is by getting in a very lucky hit after someone else has already taken down pretty much all the tank's HP and only a tiny bit is left. Or maybe if there were an entire squad all shooting militia AV at it. No one can solo a proto tank with militia gear. Maybe, just maybe an advanced tank if it's not fitted well or has a bad driver.
Anyone who's spent enough time tanking to have protos should be experienced enough to know how to fit them and how to drive them so they're pretty much indestructible. But we won't be seeing them anywhere just yet, so no need to worry about that right now. |
Django Quik
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Posted - 2013.02.01 17:40:00 -
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General Tiberius1 wrote:unless you're in the mercenary battle finder section games. had 3 proto tannks droped on us. blew up 2 with nothing but basic AV grenades course, i died like 12 times
Proto tanks? Are you sure? Are you really sure? I've not seen any proto tanks anywhere yet and my corp mate who's spec'd solely into HAVs still hasn't reached protos yet. Are you sure they weren't just advanced tanks? Or fancy looking militias?
edit* You are aware the top end tanks are lvl 3 HAV (not even technically proto, as that would be lvl 5)? After spending over 300k SP to get vehicle command lvl 5 and then around another 800k SP just to get the base Sagaris or Surya, without having put anything at all into shields, armor, turrets, cpu or pg, that's already well over a million SP. Nope, not seen that anywhere. Gunlogis, yes. Sicas, yes. Suryas, no.
Of course if anyone here will tell me I'm wrong because they're rocking out the Sagaris already, I'll happily retract my statement. Until then, Tiberius, I'm calling shenanigans. |
Django Quik
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Posted - 2013.02.01 19:12:00 -
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Ruby - Are you seriously telling us all that even after all the real life examples of extremely quick tanks, you still think tanks should be slow? That is just willful ignorance my friend.
Sir Meode wrote:just so you know Proto tanks arent even on the market. ADV STD MLT are but not proto I've referenced you a few times in tank discussions Sir Meode and imagine you've probably got the most advanced tanks out there, so have you reached the ADV yet? Or still running your gunlogi around? Because if you're onto ADV, I'm gonna have to get some better AV friends... |
Django Quik
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220
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Posted - 2013.02.01 21:18:00 -
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Thor Thunder Fist wrote:^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots.
No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and I will kill your paper tanks.
JohnDS Wolf wrote:just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there. I am this guy, getting into a good position to take out your tank with a specific anti-tank weapon. This is realistic. I've said it many times before that in real life, if your TANK gets hit by an ANTI-TANK weapon even once, you're in serious trouble. Why should Dust be any different?
IRuby Heart wrote:If you think something should be in the game based on real life examples, then this game must really disappoint you. And finally, yes, things in this game should be based on real life examples because if it is possible here and now, you can put good money on it being at least as good in the future, if not vastly better. You said tanks shouldn't be fast because they are big and heavy - several people have countered by giving examples of big heavy tanks in real life that do go very fast.
Dust may be set in a fictional universe but if you read all the lore and descriptions, a lot of effort is put in to make it make sense according to the laws of reality in New Eden. You seriously think that 5000 into the future they'll have intergalactic spaceships but not big @ss tanks that can't outrun your scout on foot!? I repeat - willful ignorance. |
Django Quik
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Posted - 2013.02.01 23:26:00 -
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Thor Thunder Fist wrote:Django Quik No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and[b wrote:I will kill your paper tanks[/b]. bad assumption dude. I run a gunnlogi with proto shield mods on it. I still die almost instantly if someone with a nanohive and AV nades finds a spot near me behind cover. now before you say I should be dead because I let him get to close I have been the ass with the nanohive and AV nade combo and I've blown up gunnlogi's and madraugers from places they could only dream of shooting me from. not only is this about real life but there needs to be a balance aswell if 1 dude with swarms or a forge gun can beat my tank lower the price of the tank and the modules = problem solved if we are keeping the prices the same then tanks need a buff. I'm not saying you taking out most tanks on your own isn't skill on your part though. I am really regreting specing into tanks again, when someone see's a tank they should go oh **** a tank not oh boy free kills which it is currently is at right now for anyone who has any kind of custom AV loadout.
Well, in that case you are one of the people who knows how to fit a tank well but is bad at driving them - tanks should be pretty much constantly moving. As you replied to that other guy, you've been done by a guy hiding with a nanohive and AV nades - you should never be sat still somewhere with a big ol' target like a tank. Might as well be holding a bright neon sign saying kill me! If you're actually moving around properly, I'd be impressed if any one person managed to get more than 2 AV nades on you before you were well out of throwing range.
The balance that you speak of is that the AV guy running swarms (or to a lesser extent FGs because they can kill infantry) has sacrificed his primary weapon that could save him against other infantry and can therefore only really kill vehicles. Your tank may die to a much cheaper weapon but your tank is still far more likely to get a shed load more kills than the AV guy before that happens.
My current AV fitting costs around 50k isk and I might die 5 or more times in a match trying to kill your tank or simply just trying to avoid people with actual guns. A decent tank will cost around 10x that much but will also get around 10x as many kills or more and may even manage to survive the match. So let's try some rough figures with this then: 5 x 50k = 250k = maybe 10 to 15 kills if there have been a few LAVs zipping around too and I managed to kill your tank. 1 x 500k = 500k = 30+ kills (I've seen really good tankers go 40+) So for roughly double the cost, you've got a decent chance of getting double, triple or even more kills and maybe even still survive the round, meaning actually 0 cost.
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