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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.27 06:52:00 -
[61] - Quote
DJINN leukoplast wrote:lowratehitman wrote:I know, I know, beating the same old war drum, but hey, was the AR not on the chopping block? Indeed it was,and it was nerfed and put into its place. I am all about being honest with my opinions, and I truly feel the HMG needs to be nerfed once more. In the video link below you can see how easy it is to mow the enemy down in a build that has barely 600k sp invested in it, and not having reps as well. The class truly is just point and click and watch the meat fly,with nearly no skill needed. The class is fun indeed, but having assault as my main, and having near 1.8 mil sp invested in it strictly on the slayer type build, my lower level alt Heavy HMG class makes it look like a waste of time. I do give props to the dedicated Forge gunners, and will say patience and skill is needed for Forge sniping. I understand that alot of people will not agree with me, but I am cool with that, anything I am saying is not a lie, I can say that much for sure...enjoy https://www.youtube.com/watch?v=EW37vsY2NMQ This post and video are pure truth. Excellent commentary too, you sound like a cool dude We need to make this vid viral amongst the Dust community, I rock an assault suit with an AR 100% of the time, and while I have been shouting for a HMG nerf for quite a while, I never got a front-row seat on what it's actually like (I very briefly played with a HMG a few builds back, but that was it). But wow, point and click is a perfect way to describe it, as the reticle is quite large. So you simply fit a player in that circle, fire, and they magically disappear. Heavies have massive health, the HMG has loads of ammo, massive magazine capacity, and gets more accurate the longer it is shot?... how could anybody not think this was OP? As an AR player, I can (and do) get dropped instantly by militia AR's, I get hit a few times from any weapon and my heath is hurting. As an AR player I pretty much have to be an athlete of epic proportions due to all the bobbing, weaving and strafing I have to do to stay alive (yet still make bullets hit). Not to mention I can't just spray-and-pray, I have to be accurate and make every last bullet count. Even out of the heavies range it takes almost two clips to take down a decently speced heavy with my GEk and two complex damage mods, and that's if they just stand there and lets me soak bullets into them without running to cover.
I really hope CCP does something to the HMG soon.
So you're not a good shot then?
My record last build was 27 assault bullets to drop a heavy, and that was in a corp match the very last day of the build so we're not talking about a militia suit... |
lowratehitman
Subdreddit Test Alliance Please Ignore
286
|
Posted - 2013.01.27 07:03:00 -
[62] - Quote
Kaserai Mandrag wrote:The perfect example of another brainless COD player beating the dead horse.
Honestly, your trying to use THAT video for proof on why the HMG is"overpowered"? Pathetic.
First, let me point out that EVERY kill you received in the first 60 seconds of gameplay was due to a Good flanking maneuver. I didn't see a single enemy even turn toward you. Seriously? A newberrie with a normal AR could've gotten those kills. Real "op."
Second, the kills you received where people were actually shooting at you were all within FIVE METERS. If you had strapped an AR to this heavy, you would've had the SAME effect!!! See this is the perfect example of how whiners dislike using that wonderful Brain God gave them. Do you truly think killing someone within 10 metes while using a HMG makes the gun OP? (If I might add, he was in a group most of the time To.)
No, I don't think you do. I think your just to lazy to take the time to figure out HOW to kill a heavy (yes, that sentence had 4 infinitives. Do not judge me.)
Get over it.
sounds like you need to get off your own high horse, and on my assault class, i have no problem taking a heavy down, and yes i will continue to use my alt heavy and wreck with it.
|
Tau5
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2013.01.27 07:03:00 -
[63] - Quote
Your video and attempted 'body of proof' is an absolute joke. You could have gotten those kills just as easily, and actually a lot faster in most cases if you had been using an Assault Rifle. Maybe, just maybe, before you whine and complain and QQ on the forums about it, you could take the time to figure out how to counter it, and you might have an enlightened viewpoint.
That said, if you're actively going to campaign against the HMG, please stop. I have a feeling that a large amount of "HMG IS OVERPOWERED!!" threads, regardless of how credible, are going to kill the weapon.
Go back to Call of Duty if you can't handle class variation. |
addsta01
The Southern Legion
12
|
Posted - 2013.01.27 07:05:00 -
[64] - Quote
lowratehitman wrote:I know, I know, beating the same old war drum, but hey, was the AR not on the chopping block? Indeed it was,and it was nerfed and put into its place. I am all about being honest with my opinions, and I truly feel the HMG needs to be nerfed once more. In the video link below you can see how easy it is to mow the enemy down in a build that has barely 600k sp invested in it, and not having reps as well. The class truly is just point and click and watch the meat fly,with nearly no skill needed. The class is fun indeed, but having assault as my main, and having near 1.8 mil sp invested in it strictly on the slayer type build, my lower level alt Heavy HMG class makes it look like a waste of time. I do give props to the dedicated Forge gunners, and will say patience and skill is needed for Forge sniping. I understand that alot of people will not agree with me, but I am cool with that, anything I am saying is not a lie, I can say that much for sure...enjoy https://www.youtube.com/watch?v=EW37vsY2NMQ
ASSAULT
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a momentGÇÖs notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
The Caldari dropsuit design and aesthetic philosophy is heavily influenced by the cultureGÇÖs origins on brutally frigid home worlds, dismissing stylistic notions in exchange for the ruthless, bare-minimum functionality requirements needed to keep a soldier alive. As such, the Caldari suit is notoriously uncomfortable and outright ungainly in some instances, yet remains in high demand due to its remarkable resilience in smart battlefields.
HEAVY
The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
The look of this Amarrian suit has changed little since it was first created, due largely to the commonly held belief that its original form is immaculate; the perfect amalgam of science and religion. Aesthetics are as important as function, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of GodGÇÖs will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.
Heavy class is not overpowered!! read and read again!! Heavy class is performing and doing exactly what it is intended to do>>> Enshrined within the armor, the wearer becomes a vessel, the embodiment of GodGÇÖs will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon...... |
lowratehitman
Subdreddit Test Alliance Please Ignore
286
|
Posted - 2013.01.27 07:08:00 -
[65] - Quote
Tau5 wrote:Your video and attempted 'body of proof' is an absolute joke. You could have gotten those kills just as easily, and actually a lot faster in most cases if you had been using an Assault Rifle. Maybe, just maybe, before you whine and complain and QQ on the forums about it, you could take the time to figure out how to counter it, and you might have an enlightened viewpoint.
That said, if you're actively going to campaign against the HMG, please stop. I have a feeling that a large amount of "HMG IS OVERPOWERED!!" threads, regardless of how credible, are going to kill the weapon.
Go back to Call of Duty if you can't handle class variation.
you tell me to go back to COD when I have been on dust prob as long as you? seriously?I will stay, and say as I choose, bottom line! |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
|
Posted - 2013.01.27 07:09:00 -
[66] - Quote
3 bird wrote:Hi, newberrie here (day 3)
Please ccp don't nurff the heavies.
Yes they are ripping people a new one because people keep running at them head on.
Come across a heavy, out flank them/nad them.
Come across a sniper, out flank them and get in close.
Let this be a game where instead of nurffing weapons so they have no definable roll, let this be a game where weapons are given a clear advantage but with tactics and skill you can over come.
Sorry I don't know how to say what i want to say clearer >_<
*GASP*
an intellignet person who gave the game a chance withought judging and figured out how class roles work.
QUICK!! we cant lose him!
|
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.27 07:13:00 -
[67] - Quote
Kaserai Mandrag wrote:The perfect example of another brainless COD player beating the dead horse.
Honestly, your trying to use THAT video for proof on why the HMG is"overpowered"? Pathetic.
First, let me point out that EVERY kill you received in the first 60 seconds of gameplay was due to a Good flanking maneuver. I didn't see a single enemy even turn toward you. Seriously? A newberrie with a normal AR could've gotten those kills. Real "op."
Second, the kills you received where people were actually shooting at you were all within FIVE METERS. If you had strapped an AR to this heavy, you would've had the SAME effect!!! See this is the perfect example of how whiners dislike using that wonderful Brain God gave them. Do you truly think killing someone within 10 metes while using a HMG makes the gun OP? (If I might add, he was in a group most of the time To.)
No, I don't think you do. I think your just to lazy to take the time to figure out HOW to kill a heavy (yes, that sentence had 4 infinitives. Do not judge me.)
Get over it.
Yes ty!!! +1 |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.27 07:18:00 -
[68] - Quote
Man, this thread is so full of fail, I don't even know where to begin.
Your video proofs absolutely nothing. 16/0 against total scrubs? Because all good players aren't doing that with any weapon against scrubs? You were never engaged by more than one enemy at a time within YOUR optimal range in the video, so surprise surprise you came out on top.
When you're not only up against scrubs in assault suits, but snipers, lasers, shotguns, other heavies, vehicles, massdrivers and more in a corp battle can you put up the video of that as well?
For the guy that said proto heavies with proto guns would wreck anything in sight I can only LOL. Someone obviously forgot to actually look at the proto heavy. Everyone knows that proto assault > proto heavy all day, every day.
The range is fine on the HMG, but they could lower the max range slightly and keep the optimal the same (1-34 meters, which is not too much in my opinion). The only real "nerf" that should be made is to have them overheat a little faster. Then, lets not forget that the advanced and proto suits still needs a buff (a major buff to the proto suit). |
Kaserai Mandrag
DUST University Ivy League
57
|
Posted - 2013.01.27 07:21:00 -
[69] - Quote
lowratehitman wrote:Kaserai Mandrag wrote:The perfect example of another brainless COD player beating the dead horse.
Honestly, your trying to use THAT video for proof on why the HMG is"overpowered"? Pathetic.
First, let me point out that EVERY kill you received in the first 60 seconds of gameplay was due to a Good flanking maneuver. I didn't see a single enemy even turn toward you. Seriously? A newberrie with a normal AR could've gotten those kills. Real "op."
Second, the kills you received where people were actually shooting at you were all within FIVE METERS. If you had strapped an AR to this heavy, you would've had the SAME effect!!! See this is the perfect example of how whiners dislike using that wonderful Brain God gave them. Do you truly think killing someone within 10 metes while using a HMG makes the gun OP? (If I might add, he was in a group most of the time To.)
No, I don't think you do. I think your just to lazy to take the time to figure out HOW to kill a heavy (yes, that sentence had 4 infinitives. Do not judge me.)
Get over it.
sounds like you need to get off your own high horse, and on my assault class, i have no problem taking a heavy down, and yes i will continue to use my alt heavy and wreck with it.
Did anyone else catch that? He said "he has an easy time killing heavies.". So your just whining for The heck of it? Disappointing. Since you failed to Refute any point in my argument, then by logic, my points are valid.
If you manage to make a video where you walk head on into 5 guys, and manage to kill them all singlehandedly, then we'll consider if the HMG is OP.
Until then, your wasting your breath with bad facts
|
Tau5
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2013.01.27 07:24:00 -
[70] - Quote
lowratehitman wrote:Tau5 wrote:Your video and attempted 'body of proof' is an absolute joke. You could have gotten those kills just as easily, and actually a lot faster in most cases if you had been using an Assault Rifle. Maybe, just maybe, before you whine and complain and QQ on the forums about it, you could take the time to figure out how to counter it, and you might have an enlightened viewpoint.
That said, if you're actively going to campaign against the HMG, please stop. I have a feeling that a large amount of "HMG IS OVERPOWERED!!" threads, regardless of how credible, are going to kill the weapon.
Go back to Call of Duty if you can't handle class variation. you tell me to go back to COD when I have been on dust prob as long as you? seriously?I will stay, and say as I choose, bottom line!
Okay, fine, be a negative force that actively strives to ruin the beta. Your choice, not mine. Just don't be surprised when you don't get good balancing, because *gasp* you don't know what you're talking about. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
286
|
Posted - 2013.01.27 07:27:00 -
[71] - Quote
Kaserai Mandrag wrote:lowratehitman wrote:Kaserai Mandrag wrote:The perfect example of another brainless COD player beating the dead horse.
Honestly, your trying to use THAT video for proof on why the HMG is"overpowered"? Pathetic.
First, let me point out that EVERY kill you received in the first 60 seconds of gameplay was due to a Good flanking maneuver. I didn't see a single enemy even turn toward you. Seriously? A newberrie with a normal AR could've gotten those kills. Real "op."
Second, the kills you received where people were actually shooting at you were all within FIVE METERS. If you had strapped an AR to this heavy, you would've had the SAME effect!!! See this is the perfect example of how whiners dislike using that wonderful Brain God gave them. Do you truly think killing someone within 10 metes while using a HMG makes the gun OP? (If I might add, he was in a group most of the time To.)
No, I don't think you do. I think your just to lazy to take the time to figure out HOW to kill a heavy (yes, that sentence had 4 infinitives. Do not judge me.)
Get over it.
sounds like you need to get off your own high horse, and on my assault class, i have no problem taking a heavy down, and yes i will continue to use my alt heavy and wreck with it. Did anyone else catch that? He said "he has an easy time killing heavies.". So your just whining for The heck of it? Disappointing. Since you failed to Refute any point in my argument, then by logic, my points are valid. If you manage to make a video where you walk head on into 5 guys, and manage to kill them all singlehandedly, then we'll consider if the HMG is OP. Until then, your wasting your breath with bad facts
and how does this statement refute the fact that the HMG needs nerffing?
|
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.27 07:28:00 -
[72] - Quote
wow - what a huge thread.
Pwnage suit - Type II Heavy, HMG, Hvg Cmplx Dmg Mods X2, Locus nades, empty. Costs roughly 50,000t.
Now notice all the militia he kills. If the argument is if paying nearly 50,000 isn't enough then what is? Devoulles shred me so fast I think they're lasers before I see the kill register. :( |
Air Head Joe
Commando Perkone Caldari State
4
|
Posted - 2013.01.27 07:32:00 -
[73] - Quote
I think militia shotguns are more op, especially when paired with the speed of scout suits. Everybody is always picking on the fat guy. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.01.27 07:38:00 -
[74] - Quote
Air Head Joe wrote:I think militia shotguns are more op, especially when paired with the speed of scout suits. Everybody is always picking on the fat guy. I wouldn't be against the militia shotgun taking a damage hit. The things would one-shot my Type-II Heavy suits before the open beta. Higher tier shotguns should retain most, if not all, of their damage though. |
Anuliadon Gortusk
Tronhadar Free Guard Minmatar Republic
26
|
Posted - 2013.01.27 07:42:00 -
[75] - Quote
Heavy type II is a tank but idk about nerfing it, my only issue is close quarters map with it...i turn a corner and run into a buzz saw otherwise i can usually avoid it. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.27 10:25:00 -
[76] - Quote
Jotun Hiem wrote:Air Head Joe wrote:I think militia shotguns are more op, especially when paired with the speed of scout suits. Everybody is always picking on the fat guy. I wouldn't be against the militia shotgun taking a damage hit. The things would one-shot my Type-II Heavy suits before the open beta. Higher tier shotguns should retain most, if not all, of their damage though.
i turn a corner in my heavy...BOOM! dead...WTF!?!?!, oh, militia scout with shotgun, sigh, 50000 isk down the drain. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.27 10:46:00 -
[77] - Quote
I do this same thing with an assault and I can run away(and yes I regularly do that to heavies too). heavies are fine please STFU be for you break the class entirely. You are not suppose to be able to go one on one with a heavy unless you out maneuver him, and right now that is way to damn easy.
That said I wouldn't mind a return to the hmgs of last build, more spread higher damage, that way ARs could better engage them at range, but in its optimal HMGs shred everything. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.27 10:51:00 -
[78] - Quote
Breakin Stuff wrote:Omnipotent lilmamaj wrote: The solution is getting good and not dying.
you are living proof that the world is not getting any smarter. Your troll post gets a 1/10 from being so very unoriginal and tired that I heard it playing multiplayer quake as a teenager. I demand a higher quality of troll. quit being a derp, and I said I live in armor heavy over shield. i'd say I've gotten pretty good at it.
actually hes not wrong in this instance, heavies are easy to take down, if you don't try to take them head on. you know what actually I want every one to play scouts before the ***** about heavies. after you have gotten good at scouts try fighting a heavy in an assault suit, its easier then fighting an adv or proto assault suit ill tell you that, and unlike those suits you can run away. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.27 11:10:00 -
[79] - Quote
NO just **** YOU I AM ******* SICK OF **** OF CIVILLY TELLING PEOPLE LIKE YOU THAT YOU ARE A **** HEADS AND THEN CCP LISTENING TO YOU THE MINORITY OF PLAYERS WHO ARE MIND NUMBINGLY STUPID WHINY LITTLE CUNTS!!
Its because of wastes of life like you that the best balanced weapon in the game, the laser rifle, is getting nerfed, and the weakest suit in the game is now broken beyond any use(scout). God forbid anything threaten the AR and assault suit as the best combo in every ******* situation.
please next time you want to ***** about some thing play with it, and if you don't want to keep playing it cause it just kicks ass all over, don't ******* ***** about it, yes there is no one ideal weapon, you will have to learn and be proficient with many and the counters for each to be any good at this game, and yes some times tactical retreat is the best option, just be glad you have that option because heavies sure as hell don't. |
Anton Schulie
BetaMax Beta
2
|
Posted - 2013.01.27 11:11:00 -
[80] - Quote
It is not over powered. Tho it may seem that is with the new influx of new players. As it is now I can make the same argument your making about militia gear or at least the default gear. I went 22-4 with just the enforcer set up. yes the type two is powerful but it should be. I've killed plenty of type 2s with advanced shield extenders, all you need is some distance. Heck any Heavy is butter when put against a laser at distance. I say again it is not over powered. Missiles have been made useless, Grenades have been made nearly useless because of because of too much crying. I'm not saying they didn't need to be nerfed but I am saying they were made completely useless all because the community didn't use thier heads and figure out how to counter them in game. Heavy type 2's are balanced with everything else, and they have a great counter in lasers/mass drivers. So please stop crying foul and learn how to play the game. Trust me if it wasn't for all the new blue dots that have no idea what they are doing the type 2's would not be doing nearly as good. Just keep distance on them and invest in lasers that's all ya need to do and they go down like butter on high heat. |
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RuckingFetard
Better Hide R Die
22
|
Posted - 2013.01.27 11:12:00 -
[81] - Quote
Newbie here, I just want to say that this is the only game where I fear machine guns and tanks, and that's what I like about it. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.27 11:17:00 -
[82] - Quote
General Tiberius1 wrote:Jotun Hiem wrote:Air Head Joe wrote:I think militia shotguns are more op, especially when paired with the speed of scout suits. Everybody is always picking on the fat guy. I wouldn't be against the militia shotgun taking a damage hit. The things would one-shot my Type-II Heavy suits before the open beta. Higher tier shotguns should retain most, if not all, of their damage though. i turn a corner in my heavy...BOOM! dead...WTF!?!?!, oh, militia scout with shotgun, sigh, 50000 isk down the drain. I hate when that happens. |
4447
ZionTCD Legacy Rising
650
|
Posted - 2013.01.27 11:26:00 -
[83] - Quote
If CCP nerf Heavies then i want heavies to run the same speed as assault. |
Anton Schulie
BetaMax Beta
2
|
Posted - 2013.01.27 11:26:00 -
[84] - Quote
lowratehitman BetaMax will be putting out Tutorial videos in the next coming weeks. I highly suggest you and anyone else that thinks Heavys are OP watch them and learn from that. That way you can learn what to expect from this game, how to counter most everything and well basically just learn how to play the game without crying every 5 seconds that something needs to be nerfed when in reality it's perfectly balanced. |
Alpha Omega Prime
OSG Planetary Operations Covert Intervention
1
|
Posted - 2013.01.27 11:49:00 -
[85] - Quote
DJINN Marauder wrote:General Tiberius1 wrote:Jotun Hiem wrote:Air Head Joe wrote:I think militia shotguns are more op, especially when paired with the speed of scout suits. Everybody is always picking on the fat guy. I wouldn't be against the militia shotgun taking a damage hit. The things would one-shot my Type-II Heavy suits before the open beta. Higher tier shotguns should retain most, if not all, of their damage though. i turn a corner in my heavy...BOOM! dead...WTF!?!?!, oh, militia scout with shotgun, sigh, 50000 isk down the drain. I hate when that happens. +1 lol he isn't letting me post on his youtube account anymore so yeah I agree with everyone here and agree he should really go back to cod lol and Ty to all that try to help this guy but he's pretty hard headed for some giant ego reason so no way he would listen to anyone
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Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.27 13:12:00 -
[86] - Quote
Heavies and HMG's have been nerfed so many times since the start of the beta. In previous builds heavies were nearly extinct. As an experienced heavy user, I can tell you now that all of these new players using heavies that you see are bad. I can take them on without losing shields ( unless they have backup). They should be EASY for anyone that's been playing for a while to take out.
Heavies are expensive as ****. You're using ****** 10k ISK drop suits and expect to solo a 60k suit designed to murder you?
You also have to think of the meta game. Think of this as a game of Dota 2. Heavies are great early game, as you can kill many people. They scale terribly though, and in the long run we're still using standard level gear while people are running proto with almost as much ehp as us and weapons that deal just as much damage. Going to advanced is barely worth it and proto definitely isn't. (proto modules are good, but suit and weapon are bad)
To go from a standard HMG to an advanced I have to pay 30k more ISK for .8 more damage. Wtf. A HMG that doesn't even deal a full point more damage and yet it costs as much as an assault suit. Proto is something like 100k more ISK, for another .8 more damage. Have fun paying 138K ISK for 1.6 damage.
TL;DR heavies may be good at the start but later on we get stomped by better gear while not having access to it ourselves. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.27 13:15:00 -
[87] - Quote
Here's the thing. The heavy has been the most tuned, most tweaked, most balanced class thru all of the builds of the closed beta. I can't remember now how many builds that was, maybe 4 or 5 builds now.
We've seen them weaker, we've seen them hellaciously stronger. Every closed beta tester here can vouch for the fact that even when heavies we stronger we could still kill them by playing smart.
Here's what i want you to do, OP. Search the forums for HMG nerf, heavy nerf. Don't read it all, its gotta be 200-300 pages by now. But skim it while paying attention to the dates and you'll realize that current state of the heavy has evolved based solely on community feedback with the devs, and that peeps who have lived with the heavy day-in and day-out for 1000+ hours of matchtime are reasonably satisfied with where the heavy is at right now.
It is a suit full of compromises: signature profile(this is prolly its biggest weakness against good players), turn speed, walk/run speed, lack of equipment slot, skill cost, skill training time, gear cost, lack of militia versions for suit and gear.
Yes it's tanky, but its supposed to be, and it can still be OHKed by a militia shotty.
The relative merits of various suits and builds change over time as peeps start to level up. At this early point in this build the Type II/HMG heavy is the absolute best its going to be relative to other suits/weapons. Later it will become much less attractive and the SP/ISK/AUR investment required to compete as a heavy will become almost prohibitive.
I watched your video. I considered your analysis, and i reject it as wrong. You drew these conclusions based on KDR and Cost-of-build, but unfortunately your data is sampled from a narrow timebase and with the game in a highly atypical state. You should have known this. Do better next time.
To all the new peeps: when you see a heavy, and he sees you, RUN! Wait until the heavy is engaged, flank if you can, then cooked 'Nade if he has high health otherwise just shoot him, making sure you have cover to duck behind. Dead heavy. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.27 14:45:00 -
[88] - Quote
Jotun Hiem wrote:He never engages alone.
Engages practically all militia geared people.
Most of the people he kills don't even fire at him.
Engages in the optimum range pretty much all the time with a weapon that is designed around being a room-clearer.
The weapon must be OP.
And I'd like to point out that I'm running Logi medic, the portrait is just from a character I was too nostalgic to delete.
This. Can I also point out the clip were he unloads about a zillion rounds at someone a little over 25m away with another heavy stood next to him as we'll and then an AR finally puts the noob out of his misery |
lowratehitman
Subdreddit Test Alliance Please Ignore
286
|
Posted - 2013.01.27 15:10:00 -
[89] - Quote
like i said, it is what it is. it is op for a new player to be able to come into the game and have this much power and dominance over other classes that have the same amount of sp invested in the build....we can debate all day on it. And Betamax, I have my gimp suit tight and it puts work in,and have no complaints about production, so thanks for the offer, but I hold my ground on it being op
I enjoy running type II heavy with the HMG, I love it, and I laugh when I mow people down due to there being little that can be done about it from the majority of players. As for well put together squads, if 4 men cant take one heavy down....something is wrong 0o...in which yeah, 4 people can easily do it working together, of course you will be able to take one down under those circumstances. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2013.01.27 15:29:00 -
[90] - Quote
lowratehitman wrote:like i said, it is what it is. it is op for a new player to be able to come into the game and have this much power and dominance over other classes that have the same amount of sp invested in the build....we can debate all day on it. And Betamax, I have my gimp suit tight and it puts work in,and have no complaints about production, so thanks for the offer, but I hold my ground on it being op
I enjoy running type II heavy with the HMG, I love it, and I laugh when I mow people down due to there being little that can be done about it from the majority of players. As for well put together squads, if 4 men cant take one heavy down....something is wrong 0o...in which yeah, 4 people can easily do it working together, of course you will be able to take one down under those circumstances. You're simply wrong. You're mowing people down in your low SP heavy simply because the other team sucks, and not because it's overpowered against evenly skilled opponents.
What's the difference between a newly started heavy vs a newly started assault and then an experienced heavy vs an experienced assault?
If the low SP assaults wake up and play smart then they can easily take down the low SP heavy. If they keep engaging the low SP heavy in it's optimal range one at a time they're screwed, but again, how is that any different than a dedicated assault going up against a dedicated heavy (other than the fact that proto assault > proto heavy)? |
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