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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.26 16:56:00 -
[1] - Quote
I've posted this in multiple places, but it deserves it's own thread.
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
However though, when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do.
The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that. In many ways, the weekly cap was broken, and linked progression directly with long you've played versus how good you actually are.
At the very least, Option 5 needs to be tested. It's the only option that not only rewards players for actually being good, but it allows for newer players to be given the opportunity to somewhat level the playing field, and somewhat close the gap between themselves and older players. Option 5 is "rollover" without CCP having to put "rollover" in the game.
In regards to active boosters, they will actually perform their job, and allow people to do more faster. Currently all the active booster really does it raise your daily SP cap a bit. However once hitting the cap with 1 WP = 1 SP it will actually feel as if you are getting your moneys worth out of the active booster. Thus people will ultimately spend more money on the active boosters. I don't think people realize that by voting for option 2 they are allowing CCP to rob them out of the purpose of their active booster which is to do more faster, versus paying to raise an SP cap.
TL;DR by voting for anything other than option 5 you are letting CCP rob you out of your active booster. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.26 17:01:00 -
[2] - Quote
Option 2 fits my play habits better. Get over it. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 17:06:00 -
[3] - Quote
xprotoman23 wrote:I've posted this in multiple places, but it deserves it's own thread.
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
However though, when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do.
The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that. In many ways, the weekly cap was broken, and linked progression directly with long you've played versus how good you actually are.
At the very least, Option 5 needs to be tested. It's the only option that not only rewards players for actually being good, but it allows for newer players to be given the opportunity to somewhat level the playing field, and somewhat close the gap between themselves and older players. Option 5 is "rollover" without CCP having to put "rollover" in the game.
In regards to active boosters, they will actually perform their job, and allow people to do more faster. Currently all the active booster really does it raise your daily SP cap a bit. However once hitting the cap with 1 WP = 1 SP it will actually feel as if you are getting your moneys worth out of the active booster. Thus people will ultimately spend more money on the active boosters. I don't think people realize that by voting for option 2 they are allowing CCP to rob them out of the purpose of their active booster which is to do more faster, versus paying to raise an SP cap.
TL;DR by voting for anything other than option 5 you are letting CCP rob you out of your active booster.
-1 guy I've had to many 3 and 4k games to even consider that an option. not to mention the fact that unless it devolves into a redline sniper match you almost have to try to stay below 1.5k. 1SP=1WP would ruin this games shelf life. |
Exmaple Core
UnReaL.
135
|
Posted - 2013.01.26 17:10:00 -
[4] - Quote
I agree with Volgair. There is a such thing as progressing a class too quickly |
Free Tears
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.26 17:11:00 -
[5] - Quote
Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.26 17:13:00 -
[6] - Quote
Volgair wrote:-1 guy I've had to many 3 and 4k games to even consider that an option. not to mention the fact that unless it devolves into a redline sniper match you almost have to try to stay below 1.5k. 1SP=1WP would ruin this games shelf life. Lol, 3 and 4k SP games. That's in Skirmish, which lasts far longer than an Ambush match.
All the 1k SP soft cap will do is to drive everyone into Ambush matches because they're faster than Skirmish matches. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.01.26 17:14:00 -
[7] - Quote
Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? CCP asked for players to vote and you're calling him selfish because he chose the option he agreed with more?
Can you smell what hypocrisy is cookin'? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.26 17:15:00 -
[8] - Quote
What ruins this games shelf life is the broken FW, lack of game types, and the need to play everyday to keep up |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.01.26 17:15:00 -
[9] - Quote
Bendtner92 wrote: Lol, 3 and 4k SP games. That's in Skirmish, which lasts far longer than an Ambush match.
All the 1k SP soft cap will do is to drive everyone into Ambush matches because they're faster than Skirmish matches.
Has the current cap had that effect? I've certainly had no trouble finding full skirmish matches. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.26 17:19:00 -
[10] - Quote
Aqil Aegivan wrote:Bendtner92 wrote: Lol, 3 and 4k SP games. That's in Skirmish, which lasts far longer than an Ambush match.
All the 1k SP soft cap will do is to drive everyone into Ambush matches because they're faster than Skirmish matches.
Has the current cap had that effect? I've certainly had no trouble finding full skirmish matches. We don't have a 1k soft cap now, so I don't know what your point is?
Currently you're getting more SP in a Skirmish match than in an Ambush match.
If you're talking about the 50 SP soft cap, then it's so little that it doesn't matter. |
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Free Tears
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.26 17:19:00 -
[11] - Quote
Jotun Hiem wrote:Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? CCP asked for players to vote and you're calling him selfish because he chose the option he agreed with more? Can you smell what hypocrisy is cookin'? You should have to earn sp not be told how much you can have then have a limit no matter how well you do, you still get the same amount. That's is selfish to limit someone else cause you are not as good as the other player |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.26 17:24:00 -
[12] - Quote
After rereading to see if I missed something for safety sakes before taking part in this conversation, I still stand by option #2 as the better one.
Now I will say that you are correct in a sense of CCP taking you money, if you don't have access to all the booster has to offer. The problem here is everyone has their own opinion on how much SP you should get, there for they feel they are getting everything they can out of the booster because this is all the booster offers. Be it hardcore or casual.
The main issue I see in you post is that you state that option #5 is the best for the community because it allows the newer players to catch up the hardcore. I see your logic for this as lacking and based towards your game play. You state that it will allow the ones that can't barely get a kill and will be out played, there for out WPed the ability to catch up to the hardcore maybe not fully but some what. That does not make any sense if you are out scored in matches and by the ones you are trying to catch you will never catch them and only fall farther behind in time. Yes they will eventually get the skill to compete but they are still going to be behind and will not catch up to the hardcore even if the new ones are hardcore, the two will only stay in stride with each other and never separate or get closer to each in terms of SP.
I stand behind the newer players not being able to catch the older players, unless they put in so much time to make up for this. What I don't stand behind is giving the hardcore the ability to leave everyone in the dust because they have no life but I do believe they should be allowed some reward for the time they put in just not as much as option #5 gives.
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.26 17:28:00 -
[13] - Quote
+1 protoman |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.26 17:30:00 -
[14] - Quote
Free Tears wrote:Jotun Hiem wrote:Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? CCP asked for players to vote and you're calling him selfish because he chose the option he agreed with more? Can you smell what hypocrisy is cookin'? You should have to earn sp not be told how much you can have then have a limit no matter how well you do, you still get the same amount. That's is selfish to limit someone else cause you are not as good as the other player
Option #2 does not limit the amount SP you can earn it just limits the speed at which you earn it. Which is in an attempt to keep the game toward the speed of skill progression where CCP wants it.
I think that if option #5 wins in the votes and is implemented the weekly cap will be reduced due to the amount of SP you will be able to earn after you hit cap compared to to option #2. |
Free Tears
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.26 17:35:00 -
[15] - Quote
Goat of Dover wrote:Free Tears wrote:Jotun Hiem wrote:Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? CCP asked for players to vote and you're calling him selfish because he chose the option he agreed with more? Can you smell what hypocrisy is cookin'? You should have to earn sp not be told how much you can have then have a limit no matter how well you do, you still get the same amount. That's is selfish to limit someone else cause you are not as good as the other player Option #2 does not limit the amount SP you can earn it just limits the speed at which you earn it. Which is in an attempt to keep the game toward the speed of skill progression where CCP wants it. I think that if option #5 wins in the votes and is implemented the weekly cap will be reduced due to the amount of SP you will be able to earn after you hit cap compared to to option #2. When something says cap on it, it means they are going to limit how much you can earn. If they wanted it that way why did CCP of all people say that they were going with no cap (1wp=1sp) |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.26 17:36:00 -
[16] - Quote
The majority obviously don't care. Neither do I. Just because you like to be vocal about it doesn't make your point any more noticeable than those who opted for option 2. |
Spaceman-Rob
Galactic Alliance 514
64
|
Posted - 2013.01.26 17:37:00 -
[17] - Quote
It's a tough one to decide on that's for sure. So i voted for both. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.26 17:39:00 -
[18] - Quote
Free Tears wrote: When something says cap on it, it means they are going to limit how much you can earn. If they wanted it that way why did CCP of all people say that they were going with no cap (1wp=1sp)
Option #5 still has a weekly cap on it. I am saying that this cap will be reduced because of how much you can make after you hit it.
They state that they are leaning toward no cap on the soft cap not, no cap and making it constant 1SP=1WP. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.01.26 17:39:00 -
[19] - Quote
I disagree with the robbing description. I was thinking 5, but with some of the high wp matches Iv'e had with a booster it wouldn't be that much slower then before the cap. Almost like the old diminishing returns with a floor put in. So I voted for the 1000 softcap. If there was a unlimited wp but active booster stops working at 1000sp soft cap, I would have picked it.
A lot of first person shooter have the unlocks come so easy they don't feel like you earned anything, Killzone 3 I maxed first class first evening of multiplayer. Since it was the one I wanted to play, the other unlocks didn't really matter, just put points in next skill in order without reading what it did.
Passive (with booster) alone unlocks about as fast as eve does(our skills take less sp), nobody stops playing that once they have sp or they wouldn't turn it on.
Also... Selfishness is a virtue, read Ayn Rand's book The Virtue of Selfishness: A New Concept of Egoism
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Mirana Cheshire
Forgotten Militia
20
|
Posted - 2013.01.26 17:40:00 -
[20] - Quote
I will put this simply:
with option #2 newer players will have no chance to catch up to veteran players since both will max out their sp cap every week
with option #5 newer players will have a slight chance to catch up by playing better and getting more wp with better skill, since this game is about skill right?
also look at Battlefield 3, currently if you dont buy the shortcut pack, you are at a disadvantaged because you have limited guns and no scopes on all guns, but if you play the objectives well and scoring points eventually you will catch up with other players |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.26 17:48:00 -
[21] - Quote
Your opinions may matter, but the opinions of others matter as well. If the majority want option #2 then that is what everyone else will have to go with. If the minority disagrees then they can voice opposition if they like but in the end it will not matter because the majority don't care or listen. |
NeoShocker Kaminari
All Your Machariel Belong to Ham Industrial Technonauts
1
|
Posted - 2013.01.26 17:49:00 -
[22] - Quote
I don't know why people kept mentioning about "catching up". Dust is part of Eve-Online, so it carries the same element. Those who start early, will always be ahead. So who cares.
I started Eve 7 years ago, I know I wouldn't catch up to 3+ year older characters, but that's fine. :) Sure Dust is a fps game, entirely different game, but it is "Eve-Online", so again, it must carry the same elements eve have and doesn't mean you should be given a chance to catch up for late joiners (but you STILL can!). |
GarryKE
Omnispace Trading Company
60
|
Posted - 2013.01.26 17:53:00 -
[23] - Quote
With regards of the title, paying for AUR is still an optional thing. I've only ever payed for AUR twice and that was only for two one-day boosters. I still enjoy the game. If you, the OP, have any objection to paying CCP for AUR, then don't do it.
Mr Zitro wrote:What ruins this games shelf life is the broken FW, lack of game types, and the need to play everyday to keep up I don't really see how you can say that when it was just a couple of days ago released in open beta. I'm sure CCP devs have more important things to worry about at the minute. Sure, it can get a tad boring with two game types but it's a game. When a game gets boring, don't play it for a few days or weeks until you feel you'll enjoy it again. It's really your own fault if you're getting bored with Dust. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.26 18:09:00 -
[24] - Quote
I just switched my vote because originally i thought option 5 was for an unrestricted SP gain with no CAP of any kind.
It's a weekly cap + no limit on soft CAP. However from i understand the soft cap still means 1WP=1SP. Well if thats the case i think that is fine because in most Skirmish matches i wont get much higher than 1000 SP avg WP for me is about 1200-1400 WP. I have had games of 2000+ and reached 3000WP once.
In the larger WP games it was because it was a large map with multiple objectives and multiple things to hack.
Another thing to consider is redline matches DIMINISH your WP potential since once a team is redlined there is hardly anything to generate WP except resupply, revive, repair, kills, assists. Sounds like a lot but against a team that is redlined its not like there will be much need for those things. And kills/assists will be fought over for by the entire team.
When the match is hotly contested then WP gains is easier but that means you have two relatively equal teams and there is a back and forth that deserves a better SP reward by way of more WP that you gain from rehacking stuff. But this scenario is far and few between when you have a team of vets vs noobs. But vets vs vets and NOOBS vs NOOBS offer the greatest WP generation and both instances allow for a fair SP acquisition.
Of course if one squad has a tank and proceed to destroy every installation that is a lot WP that can be hogged by that individual 100-120 WP per installation adds up fast. But even then it often results in a redline situation and the player isnt likely to get more than 2000SP in a skirmish match which lasts roughly twice as long as ambush where top players are consistently earning in the 800-1200 WP range every game. So it ultimately works out.
Everyone saying they get 4000+ SP games on a regular forget that is before they hit the cap which provides SP for WP plus time spent in game. Once the cap hits the soft cap will ONLY be 1WP=1SP, im sorry nobody here is earning more than 2000WP/game on a regular basis unless the games are very hotly contested. If you are seeing this then you are either playing other vets or more likely not playing all that well because hardcore vets limit your WP potential by way of redlining anyway. This mean casual players are more likely to benefit since they are the most likely to be involved in matches that result in volatility where as vets will often get a team redlined and then be limited to how much more WP they will gain.
Ultimately the way the game dishes out WP and how greater skill against a team of less skill can actually hurt your WP generation this serves as an inherent check and balance against vets players while helping casual and newer players.
In conclusion based on my above arguments it is HIGHLY UNLIKELY a person will earn more than 1000 SP per game in ambush and also balances skirmish where 2x time spent in match gives 2x potential SP on avg instead of a blanket 1000SP.
Think about those numbers for a second you know i am right. If option 2 goes into effect there will be no point to skirmish once cap is hit since 1000SP soft cap in either mode makes ambush more attractive. Whereas no limit on Soft cap other than the 1WP=1SP (this is what option 5 means) corrects for the time imbalance between ambush and skirmish while still giving an avg of 1000SP per 7min cycle.
I base this on the fact that most of my ambush matches last me about 7 mins or less
Skirmish match fully redlined lasts about 10-12 minuts.(These matches will very unlikely see greater than 2000WP for the top players in the match)
Matches that last longer will generate higher WP and thus more SP but its still avg out to 1000SP/7mins of game time
3000WP=3000SP but ill bet everything that match lasted close to 20-full 25 minutes.
Do you see how option 5 balances the time difference between both modes while still playing close to the 1000WP/match limit option 2 would have across all game modes? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.26 18:12:00 -
[25] - Quote
GarryKE wrote:With regards of the title, paying for AUR is still an optional thing. I've only ever payed for AUR twice and that was only for two one-day boosters. I still enjoy the game. If you, the OP, have any objection to paying CCP for AUR, then don't do it. Mr Zitro wrote:What ruins this games shelf life is the broken FW, lack of game types, and the need to play everyday to keep up I don't really see how you can say that when it was just a couple of days ago released in open beta. I'm sure CCP devs have more important things to worry about at the minute. Sure, it can get a tad boring with two game types but it's a game. When a game gets boring, don't play it for a few days or weeks until you feel you'll enjoy it again. It's really your own fault if you're getting bored with Dust. Lol good troll.... If you were serious... Get off me fanboy. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 18:26:00 -
[26] - Quote
xprotoman23 wrote:I've posted this in multiple places, but it deserves it's own thread.
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
Yes the weekly cap keeps this from being a full time job by allowing you to reach that cap on 2 or 3 days you can actually play, but that is in option 2 as well. Tying performance to skill points will create an even bigger gap for those "hardcore" players which is what you guys really want anyway.
xprotoman23 wrote:
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
Isn't it enough reward to play the game, by the time this cap comes into effect most of you "hardcore" players will have maxed out the first set of things you want anyway so why does the cap bother you so much, oh yea you want to make sure there is no chance for anyone to close that gap.
As for new players, it's never really fair for new players to come into a game that has been out for a few years, but they'll join up anyway and I do pretty good in militia gear unless I go up against "hardcore" players that run all proto gear so I think they'll be fine if they know how to play a shooter.
xprotoman23 wrote:
However though, when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do.
I want to agree with this I really do, but one thing keeps me from agreeing, when a team gets redlined and can't make it out of the redzone before dying then that means they don't deserve anything for that match...when I run solo sometimes every now and again I face some of you "hardcore" players with a bunch of newberries and inevitably we get pushed back into the redzone and a lot of the time never make it back out, so while I think redzone sniping is cheap and needs to be removed somehow I can't agree with taking away ALL redzone SP gain.
xprotoman23 wrote:
CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that.
If the "casual" player base "doesn't exist" then why did option 2 win the vote?
xprotoman23 wrote:
At the very least, Option 5 needs to be tested.
I would like to see a lot of things tested but there are already enough complaints about how buggy the game is and isn't there supposed to be a summer 2013 release? There just isn't enough time for CCP to change their coding over and over so we can test everything to see what we like the most. [/quote]
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Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2013.01.26 18:28:00 -
[27] - Quote
so basically you want the lazy route to the top and to farm freely and unrestricted.....pass
gear nub cant stand a challenge lolz!!! |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 18:41:00 -
[28] - Quote
Mirana Cheshire wrote:I will put this simply:
with option #2 newer players will have no chance to catch up to veteran players since both will max out their sp cap every week
with option #5 newer players will have a slight chance to catch up by playing better and getting more wp with better skill, since this game is about skill right?
also look at Battlefield 3, currently if you dont buy the shortcut pack, you are at a disadvantaged because you have limited guns and no scopes on all guns, but if you play the objectives well and scoring points eventually you will catch up with other players Wrong and wrong.
-With option 2 new players will stay at pace with vets sustaining the same gap without one of them taking a break from the game.
-With option 5 unless the new players are "hardcore" gamers then the gap will get continually larger between newer players and "hardcore" veterans.
Option 5 only caters to the "hardcore" players not to the new players so you need to stop making that argument because everyone knows it's bull. Also "hardcore" players whether new or vet are still gonna be able to earn something decent under this option, sure it takes longer to earn anything but if you want to go at it all day and play 100 matches then there is another 100,000 SP for ya. Sure it's not 1-2 mil like you would earn without a cap but at least it's better than 50(75 with booster). |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.26 18:42:00 -
[29] - Quote
But progression isn't based on purely how long you have played, unless you literally want to play each and every class to max level, including vehicles. Hopefully ccp allows a person to be good enough in one area of the game in a sane amount of time.
Also stuff that requires higher skills costs more usually, this is not a wow where you work to 'the best' gear and use it without any-thought in the world, anything you use can be lost. (why I roll millita gear and blueprints)
also with eve time to train exponentially increases to get the same return, training to first 1-3 levels in a skill to get 5% is nothing compared to training it to 4, and 4 is nothing compared to 5. |
GarryKE
Omnispace Trading Company
60
|
Posted - 2013.01.26 18:46:00 -
[30] - Quote
Mr Zitro wrote:GarryKE wrote:With regards of the title, paying for AUR is still an optional thing. I've only ever payed for AUR twice and that was only for two one-day boosters. I still enjoy the game. If you, the OP, have any objection to paying CCP for AUR, then don't do it. Mr Zitro wrote:What ruins this games shelf life is the broken FW, lack of game types, and the need to play everyday to keep up I don't really see how you can say that when it was just a couple of days ago released in open beta. I'm sure CCP devs have more important things to worry about at the minute. Sure, it can get a tad boring with two game types but it's a game. When a game gets boring, don't play it for a few days or weeks until you feel you'll enjoy it again. It's really your own fault if you're getting bored with Dust. Lol good troll.... If you were serious... Get off me fanboy. Oh, aren't you a smart one... |
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Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.26 19:06:00 -
[31] - Quote
Scurvy Granger wrote:[quote=Mirana Cheshire]I will put this simply:
Option 5 only caters to the "hardcore" players not to the new players so you need to stop making that argument because everyone knows it's bull. Also "hardcore" players whether new or vet are still gonna be able to earn something decent under this option, sure it takes longer to earn anything but if you want to go at it all day and play 100 matches then there is another 100,000 SP for ya. Sure it's not 1-2 mil like you would earn without a cap but at least it's better than 50(75 with booster).
ill direct you to this above and this excerpt i pulled from the poll along with some commentary about that excerpt
https://forums.dust514.com/default.aspx?g=posts&m=495754#post495754
1)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap 3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft cap
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *NOT* HAVE A CAP (OF 1K) ON THE SOFT CAP, so, AFTER WEEKLY CAP IS HIT, you STILL GET 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
So it still limits SP based on WP but again as ive laid out the WP gain in an ambush match is rarely greater than 1000WP. In skirmish its closer to 2000WP but you spend twice the time so if a person played two ambush games they would spend about the same time as one skirmish match. So then if option 2 goes into effect why would any "grinders" play anything but ambush. And ultimately that disparity will still exist regardless of option 2 or option 5. Option 5 simply corrects for the increased time spent in skirmish is all im trying to say.
But thank you for your responses and i appreciate your concerns.
Edit--Also from what i understand by weekly cap is that it will remain hard cap like we have now with daily so no diminishing returns. The only difference between option 2 and 5 is the restriction on soft cap but as ive laid out that difference is almost negligible and ultimately limits players who want to play skirmish after they hit their cap but also want to grind and even then it isnt any different that 1000SP limit other than it correct for the time spent in skirmish. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 19:26:00 -
[32] - Quote
Gunner Nightingale wrote:ill direct you to this above and this excerpt i pulled from the poll along with some commentary about that excerpt https://forums.dust514.com/default.aspx?g=posts&m=495754#post4957541)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft capThe increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap). So it still limits SP based on WP but again as ive laid out the WP gain in an ambush match is rarely greater than 1000WP. In skirmish its closer to 2000WP but you spend twice the time so if a person played two ambush games they would spend about the same time as one skirmish match. So then if option 2 goes into effect why would any "grinders" play anything but ambush. And ultimately that disparity will still exist regardless of option 2 or option 5. Option 5 simply corrects for the increased time spent in skirmish is all im trying to say. But thank you for your responses and i appreciate your concerns. Edit--Also from what i understand by weekly cap is that it will remain hard cap like we have now with daily so no diminishing returns. The only difference between option 2 and 5 is the restriction on soft cap but as ive laid out that difference is almost negligible and ultimately limits players who want to play skirmish after they hit their cap but also want to grind and even then it isnt any different that 1000SP limit other than it correct for the time spent in skirmish.
I did read all of it and also read your post. You are right in most regards when I run Ambush I normally get right around 800-1200 WP just like you said. Yes the grinders would move away from Skirmish and in most cases I will too, but if you get tired of Ambush or just enjoy Skirmish then you can still play it.
There are alot of "hardcore" players that I've seen in Ambush and when they are solo the same can be said for their WP 800-1200, but in a squad I've seen some really good WP counts almost up to 2k. Honestly as late at night as it was I'm pretty sure they had already hit their cap so under option 5 those players would have a huge advantage.
Your post makes a lot of sense because yes WP gain diminishes for both sides when one team is redlined, but these "hardcore" players will find ways to keep that from happening in order to increase their SP intake. I sometimes play a lot and also hate not getting rewarded for my hard work but am also a "casual" gamer and so I can see the benefit to slowing down the SP gain for the benefit of other "casual" players.
No matter which option between 2 and 5 we choose the "hardcore" gamers are going to get further and further ahead of the rest just one option makes it a slower growing gap then the other. I choose to let the gap grow as slowly as possible to give the good players that also have a lot going on in their lives a chance to keep up for awhile. And based off the voting it looks like many more share my opinion. Also if you look at the arguments FOR OPTION 5 you'll see players that are known "hardcore" players. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.26 20:55:00 -
[33] - Quote
FWIW here's my take quoted from the voting thread.
Cross Atu wrote:First and foremost thank you CCP for listening to the community and opening up this discussion.
I'd support either 2 or 5.
2) Weekly cap with an increased soft cap Provides a more flexible play option while containing the SP progression to maintain a curve. Ideal if the next iteration after this change is going to be a longer time coming.
5) Weekly cap with no limit on the soft cap Provides the same flexible play option while not blowing the lid off the SP progression curve. An idea introduction to the recently arrived Open Beta participants provided the next iteration after this change is in the not too distant future (think of this as not just a hotfix but also a short term promo event for Open Beta release).
0.02 ISK Cross
EDIT: Regardless of which option is chosen please make sure to reduce the SP per second mechanic as it promotes worse farming than the old LAV "bumper cars" + Repair Tool exploit that was removed. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.26 20:58:00 -
[34] - Quote
a protopost i actually agree with. |
King Kobrah
SyNergy Gaming
33
|
Posted - 2013.01.26 20:59:00 -
[35] - Quote
Well, OP is right, the longer it takes for you to max out the skills you want, the more money you're going to eventually spend on the game.
I'm hoping in the 30 days i can specialize in the areas i want and not have to use boosters ever again though, i think most people will take this route, i want to spend as little money as possible. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 21:08:00 -
[36] - Quote
King Kobrah wrote:Well, OP is right, the longer it takes for you to max out the skills you want, the more money you're going to eventually spend on the game.
I'm hoping in the 30 days i can specialize in the areas i want and not have to use boosters ever again though, i think most people will take this route, i want to spend as little money as possible. There will always be something else you want to "try out" or something new that CCP adds. Not to mention if CCP hits your current preferred build with a nerf bat you will want to quickly transition to something else.
So any argument to allow quickly getting to where you want to be right now can also be argued any time in the future so 30 days really just isn't enough. The only thing a no soft cap will do is increase the gap between "hardcore" and "casual" gamers. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.26 21:08:00 -
[37] - Quote
i like #5 just feels right from an FPS standpoint |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.26 21:15:00 -
[38] - Quote
xprotoman23 wrote:
CCP needs to quit catering the game to a "casual" player-base that doesn't exist.
You seem to think that everyone is this hardcore mlg player.
If you were to take a hundred player sample from dust. 75 are casual, 20 are frequent, and 5 are hardcore.
What the 5 hard core players want is "LOL LET ME FARM SO I DONT NEED A BOOSTER LOL."
How do you think the 75 casual players will feel when they bought a merc pack for twenty dollars, and you have the 5 hardcore ones saying "LULZ I HAVE MORE SP IM PROTO EVERYTHING AND I DIDNT PAY A DIME" . They will feel like they did not get a proper value for their product. They will cease business.
Don't you think sales will stop almost completely if you found out a booster is worthless because you can just grind it out. CCP has servers, staff, and bills to pay. Unfortunately ISK is not an accepted currency in the real world. They can not just have this massive player base draining resources, and put no incentive to put real money into the game. Or are the 5 hardcore players going to keep the servers running and foot the bill?
Their was a vote and the majority spoke. Stop whining. CCP isn't robbing anything, they are running a business. What you want is to make the booster worthless, because you can just over-grind with option 5. Then selling a booster would be robbery.
|
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.26 23:49:00 -
[39] - Quote
option #5 is problematic in my opinion cause tank drivers= SP vending machines. A good tank driver can rack up to between 2500-4000WP per skirmish match. Now we add the active booster to this and we get somewhere between 3750-6000SP per skirmish match. And yes these WP numbers are realistic all what you need to do is get a tank, 2 gunners and a defend order on top of it and you can see your SP amount going trough the roof. And this causes a unbalanced setup between good and crap players. Getting 1000 SP per match is fine in my opinion. Sure it provides that people are going to play ambush more but who cares? Personally i plan to play skirmish and when i hit my cap i switch to ambush cause they are quick matches and i can squeeze more SP out in a shorter time. Another thing is people will find a way to boost WP to get much higher amounts of SP. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.27 00:00:00 -
[40] - Quote
The dark cloud wrote:option #5 is problematic in my opinion cause tank drivers= SP vending machines. A good tank driver can rack up to between 2500-4000WP per skirmish match. Now we add the active booster to this and we get somewhere between 3750-6000SP per skirmish match. And yes these WP numbers are realistic all what you need to do is get a tank, 2 gunners and a defend order on top of it and you can see your SP amount going trough the roof. And this causes a unbalanced setup between good and crap players. Getting 1000 SP per match is fine in my opinion. Sure it provides that people are going to play ambush more but who cares? Personally i plan to play skirmish and when i hit my cap i switch to ambush cause they are quick matches and i can squeeze more SP out in a shorter time. Another thing is people will find a way to boost WP to get much higher amounts of SP.
Which is why after exhausting out my defense on #5 i said we should at least raise the Soft CAP to 2K SP for skirmish maintaining the 1WP=1SP model since they on avg last twice as long. This is reasonable and makes sense. |
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.27 00:20:00 -
[41] - Quote
Weekly cap + 1000 SP per match (based on WP earned) is plenty enough for the hardcore players. In a few short days, a 24/7player getting 1000 SP per match after the hard cap will be weeks ahead of somebody who can barely reach the weekly cap, and in a few weeks, months ahead.
The ability to get 1000 SP per match after a player has reached the cap is far too much. That's like 35-40k extra A DAY for the no life 24/7 player.
CCP should have kept the soft cap at 50/75 respectively + weekly cap until they can implement a daily rollover system. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.27 00:21:00 -
[42] - Quote
Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 00:28:00 -
[43] - Quote
Y0UR NAME HERE wrote:Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over. It's not a free 1k SP, it's still 1 WP = 1 SP UP TO 1k SP.
So you just wasted a post..sorry you misunderstanding what was stated just caused you to post an invalid argument.
You still have to work for that MAX of 1k SP. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.27 00:34:00 -
[44] - Quote
Y0UR NAME HERE wrote:Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over.
So instead of players farming ambush for a max of 1k SP, they farm Skirmish where the sky is the limit?
Derp!
|
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.27 00:34:00 -
[45] - Quote
Scurvy Granger wrote:Y0UR NAME HERE wrote:Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over. It's not a free 1k SP, it's still 1 WP = 1 SP UP TO 1k SP. So you just wasted a post..sorry you misunderstanding what was stated just caused you to post an invalid argument. You still have to work for that MAX of 1k SP.
Which is the easiest thing to do, who can't get 1k sp in a match, again farming and hindering. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.27 00:35:00 -
[46] - Quote
NVM, already covered. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.27 00:49:00 -
[47] - Quote
That part I didn't know, but its still easy to farm.
As I said who can't get 1000sp per match lol either skirmish or ambush.
But I do think if your team just sucked it up and you and one other guy was the reason you won, you should get an sp incentive for the win. After all you did the work |
Vash- Akura
Holdfast Syndicate Amarr Empire
17
|
Posted - 2013.01.27 00:50:00 -
[48] - Quote
We all know this is temporary right?
Also if I get 1 wp = 1 sp after the cap and have the active booster, I can easily go 2000+ sp then add my booster, that's +3000 for a single match. Do this over a number of games and can easily grind more low cost skill that greatly improve my merc.
With the 1000 sp total after cap, one gets 1500 with booster, which is still a good payout for grinders. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.27 01:03:00 -
[49] - Quote
The dark cloud wrote:option #5 is problematic in my opinion cause tank drivers= SP vending machines. A good tank driver can rack up to between 2500-4000WP per skirmish match. Now we add the active booster to this and we get somewhere between 3750-6000SP per skirmish match. And yes these WP numbers are realistic all what you need to do is get a tank, 2 gunners and a defend order on top of it and you can see your SP amount going trough the roof. And this causes a unbalanced setup between good and crap players. Getting 1000 SP per match is fine in my opinion. Sure it provides that people are going to play ambush more but who cares? Personally i plan to play skirmish and when i hit my cap i switch to ambush cause they are quick matches and i can squeeze more SP out in a shorter time. Another thing is people will find a way to boost WP to get much higher amounts of SP. point taken (pun intended) |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 01:03:00 -
[50] - Quote
Y0UR NAME HERE wrote:That part I didn't know, but its still easy to farm.
As I said who can't get 1000sp per match lol either skirmish or ambush.
But I do think if your team just sucked it up and you and one other guy was the reason you won, you should get an sp incentive for the win. After all you did the work A LOT of players can't even get close to 1k WP on Ambush, there are even a good amount of players that can't get 1k WP on Skirmish.
Too bad they can't all be awesome like you right? That's why the majority want the soft cap at 1k SP which still allows an incentive for you "hardcore" players to continue playing alot but also makes the players that don't have as much skill or can't play except 2 days a week feel like they can still contribute.
I said it in another thread about the same topic and I'll say it again.
All of you stating that option 5 is better for the new players are straight up liars.
That is all. |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.27 01:21:00 -
[51] - Quote
Vash- Akura wrote:We all know this is temporary right?
Also if I get 1 wp = 1 sp after the cap and have the active booster, I can easily go 2000+ sp then add my booster, that's +3000 for a single match. Do this over a number of games and can easily grind more low cost skill that greatly improve my merc.
With the 1000 sp total after cap, one gets 1500 with booster, which is still a good payout for grinders.
That's the entire point of the active booster. Any SP gained after reaching the cap should have to be EARNED for performing well in battle. This game currently doesn't reward players for actual player performance which is a bit ridiculous in an FPS. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 01:27:00 -
[52] - Quote
xprotoman23 wrote:Vash- Akura wrote:We all know this is temporary right?
Also if I get 1 wp = 1 sp after the cap and have the active booster, I can easily go 2000+ sp then add my booster, that's +3000 for a single match. Do this over a number of games and can easily grind more low cost skill that greatly improve my merc.
With the 1000 sp total after cap, one gets 1500 with booster, which is still a good payout for grinders. That's the entire point of the active booster. Any SP gained after reaching the cap should have to be EARNED for performing well in battle. This game currently doesn't reward players for actual player performance which is a bit ridiculous in an FPS. It rewards you for doing good up until the cap, so you reach your cap faster and can either get off the game or (once they implement the new system) have more time than all those scrubs out there to farm 1k SP every match.
You're still gonna pull WAY ahead of everyone else in the long run. Why are you so set on maxing out your skills tomorrow instead of what is good for the whole game and the whole player base of the game? |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.27 01:46:00 -
[53] - Quote
I wouldn't be opposed to a 1wp = 0.5 sp or 1wp = 0.75sp but the 1/1 just seems too much and could be abused. There are very creative mercs and merc Corps that can find a way to abuse a no cap limit, I have faith in this community to find and abuse it.
But like its been stated this whole vote is temporary and will be a place holder for the roll over sp system, so I would like to see the field not get an unfair advantage over a no skill cap unseen blunder. |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.27 02:31:00 -
[54] - Quote
I agree with protoman... the better you play, the faster you skill up. 1 wp = 1 sp after cap is the best way to keep it fun for EVERYONE |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
|
Posted - 2013.01.27 02:54:00 -
[55] - Quote
NeoShocker Kaminari wrote:I don't know why people kept mentioning about "catching up". Dust is part of Eve-Online, so it carries the same element. Those who start early, will always be ahead. So who cares.
I started Eve 7 years ago, I know I wouldn't catch up to 3+ year older characters, but that's fine. :) Sure Dust is a fps game, entirely different game, but it is "Eve-Online", so again, it must carry the same elements eve have and doesn't mean you should be given a chance to catch up for late joiners (but you STILL can!).
this whole catching up thing? people seem to forget that there are other games out there that people are also interested in, while playing that, they are not playing dust. the person whoes played 5 years may eventually catch up to the 10 year vet due to the 10 year vet not playing much. people get bored playing the same thing over and over, they switch back and forth(at least in my experience)
what i am saying is, there is no need to rig the game to make it "fair" it will even itself out over time. no need to artificially attempt that. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 04:18:00 -
[56] - Quote
BetterHideGood wrote:I agree with protoman... the better you play, the faster you skill up. 1 wp = 1 sp after cap is the best way to keep it fun for EVERYONE Except the ones that only play 1 day a week or the ones that play 2 days a week and cap out but then fall WAY behind even though they play EVERY week.
It's not the better you play it's the more you play, the cap means the better you play the faster you reach the cap and can focus on other things.
I guess I'll put it in this thread also...
Scurvy Granger wrote: Good and bad players aside lets run some basic numbers assuming that 2 players are equal in skill but one can play more.
No SP soft cap:
Casual: @ 2 days a week 6 hours a day(casual might play less)
2000 WP per match: if they hit cap after 8 hours 2000 * 4(matches per hour) = 8000 WP 8000 * 4(hours after hitting cap) = 32000 WP (Don't forget the booster) 32000 * 1.5 = 48000 SP
Hardcore: @ 5 days a week 4 hours a day(they often play more than this)
2000 WP per match: if they hit cap after 8 hours 2000 * 4(matches per hour) = 8000 WP(same so far) 8000 * 12(hours after hitting cap) = 96000 WP(Wait what?) (Don't forget the booster) 96000 * 1.5 = 144000 SP(Are you serious?!?!?)
Hardcore - Casual = 96000 SP
1k SP cap per match:
Casual: @ 2 days a week 6 hours a day(casual might play less)
1000 WP per match: if they hit cap after 8 hours 1000 * 5(matches per hour/you can run ambush) = 5000 WP 5000 * 4(hours after hitting cap) = 20000 WP (Don't forget the booster) 20000 * 1.5 = 30000 SP
Hardcore: @ 5 days a week 4 hours a day(they often play more than this)
1000 WP per match: if they hit cap after 8 hours 1000 * 5(matches per hour/you can run ambush) = 5000 WP(again same so far) 5000 * 12(hours after hitting cap) = 60000(well that still sucks) (Don't forget the booster) 60000 * 1.5 = 90000 SP
Hardcore - Casual = 60000 SP
It sucks either way because the hardcore player pulls ahead, but at least with that soft cap he/she doesn't pull ahead quite as much. I think I'll go for the one that doesn't suck as bad for everyone besides the minority that has the time to play more.
Both options make life better for "hardcore" players but option 5 makes it just a bit easier on them.
|
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2013.01.27 04:20:00 -
[57] - Quote
START TRANSMISSION.................................
Ive read every post under this thread. Im so freaking confused........ 1000 per match sounds like alot, after weekly cap. (If its all about skill progression and pace.) Are we in a race to finish our skill trees as soon as posible? EVE is all passive thus the game shelf life has been extended. I dont think this game should be played like most FPS. kill kill kill sp sp sp
Arent we grinding for SP and ISK. The more SP thats given for the grind the more time grinders are gonna spend grinding.
Maybe 500 per match is cool, but atm im confused.
I need an explanation of the grind after the weekly cap, 1 for 1 sounds like 2 much. Sounds like outpacing for grinders, but grinding should have its rewards, just not that much per match
Voting for #2 (imo) sounds viable, but the experienced players have a better chance with this 1 for 1 option 1000 soft cap.
Maybe 1wp = .05sp is better. The grinder still gets rewarded and if he/she has a 2000wp game he gets 1000 sp he/she cannot pull away. I remember being pounded by tanks game after game. 1 for 1 sounds like poundage to me. Sounds like I hear the engines roaring again.
HOW QUICKLY PPL FORGET !!!!!!!!!!!..... If you were here, YOU remember !!!! Dont forget the PUNISHMENT we took for the future of this game. I could say one name that would evoke fear from foot soldiers back then.
BAD FURRY!!!!!!!! He did us a favor. He taught us what farming really looks like when RUNAWAY SP is involved with a OP Tank.
Need I say more!!!???
This game is a MARATHON not a SPRINT. I do not want to go backwards!!!!!.
END TRANSMISSION.................................... |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.27 04:30:00 -
[58] - Quote
To the OP: people are perfectly within their rights to disagree with you. and many of us do.
So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him.
get over it, because the imperfect voice is not the voice of the forums. By and large, not many of us really care what you want. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.01.27 04:38:00 -
[59] - Quote
,I honestly think he is trying to get u guys to understand the fps mentality, not just his personal preference. From what I read it may be a moot point because a rolling cap will be in place...now with how slow ccp does things it really may matter...we shall see. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.27 04:43:00 -
[60] - Quote
William HBonney wrote:,I honestly think he is trying to get u guys to understand the fps mentality, not just his personal preference. From what I read it may be a moot point because a rolling cap will be in place...now with how slow ccp does things it really may matter...we shall see.
I don't care about the FPS mentality. I don't really care why they do what they do, or why they do it. The tendency of imperfects to phrase their posts in such a fashion that it's clear they feel anyone who disagrees is an uneducated, mental handicap case is annoying, and I have no sympathy when his argument is "I can't go 4k per match, softcap advance 4x faster than everyone else and that's unfair."
It's not CCP stealing your stuff, it's putting a brake on the speed of the game. if they wanna farm ambush I don't care. I've been killing imps just fine in the new build, just like they kill me. They're a bit more skilled at FPS but there's only a few of them that vary their tactics enough to really do more than annoy me. |
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xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2013.01.27 04:46:00 -
[61] - Quote
Scurvy Granger wrote:xprotoman23 wrote:Vash- Akura wrote:We all know this is temporary right?
Also if I get 1 wp = 1 sp after the cap and have the active booster, I can easily go 2000+ sp then add my booster, that's +3000 for a single match. Do this over a number of games and can easily grind more low cost skill that greatly improve my merc.
With the 1000 sp total after cap, one gets 1500 with booster, which is still a good payout for grinders. That's the entire point of the active booster. Any SP gained after reaching the cap should have to be EARNED for performing well in battle. This game currently doesn't reward players for actual player performance which is a bit ridiculous in an FPS. It rewards you for doing good up until the cap, so you reach your cap faster and can either get off the game or (once they implement the new system) have more time than all those scrubs out there to farm 1k SP every match. You're still gonna pull WAY ahead of everyone else in the long run. Why are you so set on maxing out your skills tomorrow instead of what is good for the whole game and the whole player base of the game?
You know the little hardcore player inside me says that protoman's right. Still, if i think at the rest of the player base in long terms, it will just be unfair. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.27 06:12:00 -
[62] - Quote
Breakin Stuff wrote:To the OP: people are perfectly within their rights to disagree with you. and many of us do.
So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him.
get over it, because the imperfect voice is not the voice of the forums. By and large, not many of us really care what you want.
Your post makes no sense. Come back when you can construct a proper argument. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.27 06:21:00 -
[63] - Quote
xprotoman23 wrote:Breakin Stuff wrote:To the OP: people are perfectly within their rights to disagree with you. and many of us do.
So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him.
get over it, because the imperfect voice is not the voice of the forums. By and large, not many of us really care what you want. Your post makes no sense. Come back when you can construct a proper argument.
Simple. Your post is an opinion, not an absolute. not everyone shares it. Get over yourself. Gnight. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.27 06:27:00 -
[64] - Quote
Y0UR NAME HERE wrote:Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over.
Someone from the Imperfects calling out anyone with a different opinion for being bad or scared was old 2 months ago. You guys need a book of synonyms or something.
And I do like option 2 best (I will however agree on the 1K for ambush, 2K for skirmish argument), I don't want a game where the no lifers get too far ahead.The ekstra 200-300K skillpoints a week some will get should suffice. And no, I don't have this opinion because I'm scared and I'm not exactly bad, more in the line of mediocre. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.27 07:57:00 -
[65] - Quote
New players aren't supposed to 'catch up'
Fact is, the skill system is intended to allow an older player to be differentiated from a newer player, for the most part. Obviously, if I started before you and never logged in while running on passive SP, and you played frequently without even the use of boosters, you would surpass me in skill. I'm sure many have already as I don't play that much usually.
So, what it boils down to, is that age does not truly compensate for experience, but, if you don't play and you passive skill for a year, it will take some time for a new player at that point to catch up to you even provided they play a lot.
Believe it or not, this is how it should be. That new player will likely own you anyway because he has much more practice. It is not only the skills, but the player who is behind them that determines success. This is the same as EVE, despite that no new player will catch up in SP there unless the older player quits playing.
Even with skill in EVE, a new player may train the right skills and own an experienced older player simply because he is better at it.
So this carries over to Dust as well. We have skills, and we have skill. Which one is better? That is up to the player to decide.
Option 5 is potentially better in the short term, but it will be phased out soon enough anyway. I am oddly in favor of it, despite that it will grant motivated players with the time to invest a greater chance at accelerating in SP gain over players who have less time.
The reason I support it, is that I feel that there is little harm in rewarding truly motivated players at this stage, and because I know and understand that it is only intended to be temporary until a better system is in place. I might even benefit a little myself, though I don't think I often surpass 800 WP in a match, which is less that the soft cap on choice #2.
It's fine really, and I'd probably be okay with it long term, knowing that only a very few, very good players will ever pass that 1000 WP per match total and earn extra SP, over and above the other choice. If they are that good, then why not reward them? And that's the point really: option 5 rewards very good players; it does not reward player who camp in the MCC for the entire match or those that simply grind match upon match intending to skill past everyone else, one way or the other.
You need to do something to gain the benefit, and that is more important than limiting SP for all players. It's a measure of fair trade. I see no harm in that, or ability to exploit it, aside from the current Logistics WP generation with all their toys. That is unfortunately an unfair advantage, but it can be changed. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.27 08:12:00 -
[66] - Quote
Scurvy Granger wrote:BetterHideGood wrote:I agree with protoman... the better you play, the faster you skill up. 1 wp = 1 sp after cap is the best way to keep it fun for EVERYONE Except the ones that only play 1 day a week or the ones that play 2 days a week and cap out but then fall WAY behind even though they play EVERY week. It's not the better you play it's the more you play, the cap means the better you play the faster you reach the cap and can focus on other things. [/quote]
After reaching the weekly cap SP should be purely based upon how good you play versus how long you've played. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.01.27 10:43:00 -
[67] - Quote
I voted for option #2 and stand by it.
It's just a protection from excessive SP gains simple as that. 3-4k sp a match after cap is a rate of progression that is really high and it will mean the players who are already skilled enough to get those kind of points will gain even more advantages at a faster rate. Fun for them but overall bad for the majority of players who are not only at a major skill disadvantage but would also be at a massive skill and gear disadvantage. CCP clearly doesn't want this to happen which is why they placed these sp caps here in the first place.
Skirmish should be worth more then Ambush, but if the people who only care about SP gains all go to ambush to farm sp faster after the weekly cap I think Dust would be better for it. I tend to notice the players who are obsessed with maxing out kills and getting as many WP as possible tend to play differently than people trying to win matches. It's rare to find a player willing to stop a hack because he wants the points for replanting. I also notice player won't hack a CRU because they want more free spawn kill ect ect. If the SP obsessed players all go to ambush because the rewards are better it will be less of an issue for people who enjoy objective based gameplay.
Edit:
To be clear voting for option #2 may cost me a bit of SP in a really good game for me I can push 2-2.5k. I would give up my 1.5k bonus to prevent other players from making 2.5-3k. It's a selfish point of view I suppose, but to be clear I am ok with CCP 'robbing' me because I know other players that are bigger threats to me are being 'robbed' worse. That makes me better off overall. To the general community making 1k or less its a really easy choice, as they have nothing to lose and can still watch you get robbed of more advantages over them.
I can see how to the best players you find #2 offensive it does essentially rob you of earned SP. The reason everyone voted for it is because it is unfair to you, and that makes them personally better off. I'm not sure how you fail to see that. |
Dr McDustalt
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.27 11:32:00 -
[68] - Quote
xprotoman23 wrote:I've posted this in multiple places, but it deserves it's own thread. The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist.
I don't see this as an issue. No, a newer character will very likely never have the skillpoints of an older character. We have the same situation in Eve but even worse since activity does not increase SP gain. The way we've addressed it for years is through specialization. As an older Eve player I can fly almost all racial subcapital ships extremely well, and two race's capitals, but that doesn't stop a newer player from being able to match my level in one specific area fairly quickly. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.27 11:43:00 -
[69] - Quote
I'll just speak my peace. if you limit the amount of SP players earn, they take the game, their decisions, and their progess far more seriously. this also increases the average longevity of the game. long term players create a steady stream of income for CCP, and a steady count of people to shoot faces off. DUST isn't a COD clone where they release a new iteration each year to keep people coming back.
CCP (I hope) will use a similar business model to EVE. Get players to invest time, thereby investing money, as well as keeping the game alive. I want a hardcore, no-holds-barred long term FPS worthy of the name EVE DUST 514. you want to unlock all your gear in a month so you get bored and "move on"? play COD, BF, or any of the other cookie cutter casual FPS games out there.
This game NEEDS to pace it's players. I think a soft cap of 1000 SP is MORE than necessay. It SHOULD be 500! also, saying everyone will just play ambush is like saying everyone should drive a kia because they are cheap and get you where you need to go. given the choice, I would take skirmish over ambush any time. I doubt I'm alone on this. Teamwork >>>>> Zerg with your "team" of tryhards to a win. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.27 11:53:00 -
[70] - Quote
Seriously.....
The "pooor new guys will never catch up" argument is just LOL. The rollover system will need to add something for that. But saying that soft cap should be 1wp=1Sp so they have a chance is just plane hypocritical... even worse, older player that will have farmed over the cap for 6 month farming noobs for SP will be even harder to catch up with in the first place. And as they ll have knowledge of the game they will keep digging the gap as they re bound to do way more SP over the cap than noobs for the same amount of play time.
And the money part ? LOL. Forgetting about the +50% on the cap itself ? And if soft cap is 1000 sp. That will mean an extra 5000 sp each game. So do explain where we re being robbed there ?
Protoman, you re entitled to your opinion but stop calling people dumb because they disagree coz that s pretty much all you do here. Never have i seen you post about people s idea or suggestion to improve the game in a constructive way... All you do is qqqqqqqq for what YOU want.... grow up. |
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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.27 18:23:00 -
[71] - Quote
Laurent Cazaderon wrote:Seriously.....
The "pooor new guys will never catch up" argument is just LOL. The rollover system will need to add something for that. But saying that soft cap should be 1wp=1Sp so they have a chance is just plane hypocritical... even worse, older player that will have farmed over the cap for 6 month farming noobs for SP will be even harder to catch up with in the first place. And as they ll have knowledge of the game they will keep digging the gap as they re bound to do way more SP over the cap than noobs for the same amount of play time.
And the money part ? LOL. Forgetting about the +50% on the cap itself ? And if soft cap is 1000 sp. That will mean an extra 5000 sp each game. So do explain where we re being robbed there ?
Protoman, you re entitled to your opinion but stop calling people dumb because they disagree coz that s pretty much all you do here. Never have i seen you post about people s idea or suggestion to improve the game in a constructive way... All you do is qqqqqqqq for what YOU want.... grow up.
I never called anyone dumb in this thread. Once again members of the community REACHING for things that aren't there. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.27 19:17:00 -
[72] - Quote
Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.27 20:40:00 -
[73] - Quote
Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it
Option #2 is charity. Any SP gained after reaching the cap should have to be earned. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.27 21:14:00 -
[74] - Quote
Gunner Nightingale wrote:I just switched my vote because originally i thought option 5 was for an unrestricted SP gain with no CAP of any kind.
It's a weekly cap + no limit on soft CAP. However from i understand the soft cap still means 1WP=1SP. Well if thats the case i think that is fine because in most Skirmish matches i wont get much higher than 1000 SP avg WP for me is about 1200-1400 WP. I have had games of 2000+ and reached 3000WP once.
In the larger WP games it was because it was a large map with multiple objectives and multiple things to hack.
Another thing to consider is redline matches DIMINISH your WP potential since once a team is redlined there is hardly anything to generate WP except resupply, revive, repair, kills, assists. Sounds like a lot but against a team that is redlined its not like there will be much need for those things. And kills/assists will be fought over for by the entire team.
When the match is hotly contested then WP gains is easier but that means you have two relatively equal teams and there is a back and forth that deserves a better SP reward by way of more WP that you gain from rehacking stuff. But this scenario is far and few between when you have a team of vets vs noobs. But vets vs vets and NOOBS vs NOOBS offer the greatest WP generation and both instances allow for a fair SP acquisition.
Of course if one squad has a tank and proceed to destroy every installation that is a lot WP that can be hogged by that individual 100-120 WP per installation adds up fast. But even then it often results in a redline situation and the player isnt likely to get more than 2000SP in a skirmish match which lasts roughly twice as long as ambush where top players are consistently earning in the 800-1200 WP range every game. So it ultimately works out.
Everyone saying they get 4000+ SP games on a regular forget that is before they hit the cap which provides SP for WP plus time spent in game. Once the cap hits the soft cap will ONLY be 1WP=1SP, im sorry nobody here is earning more than 2000WP/game on a regular basis unless the games are very hotly contested. If you are seeing this then you are either playing other vets or more likely not playing all that well because hardcore vets limit your WP potential by way of redlining anyway. This mean casual players are more likely to benefit since they are the most likely to be involved in matches that result in volatility where as vets will often get a team redlined and then be limited to how much more WP they will gain.
Ultimately the way the game dishes out WP and how greater skill against a team of less skill can actually hurt your WP generation this serves as an inherent check and balance against vets players while helping casual and newer players.
In conclusion based on my above arguments it is HIGHLY UNLIKELY a person will earn more than 1000 SP per game in ambush and also balances skirmish where 2x time spent in match gives 2x potential SP on avg instead of a blanket 1000SP.
Think about those numbers for a second you know i am right. If option 2 goes into effect there will be no point to skirmish once cap is hit since 1000SP soft cap in either mode makes ambush more attractive. Whereas no limit on Soft cap other than the 1WP=1SP (this is what option 5 means) corrects for the time imbalance between ambush and skirmish while still giving an avg of 1000SP per 7min cycle.
I base this on the fact that most of my ambush matches last me about 7 mins or less
Skirmish match fully redlined lasts about 10-12 minuts.(These matches will very unlikely see greater than 2000WP for the top players in the match)
Matches that last longer will generate higher WP and thus more SP but its still avg out to 1000SP/7mins of game time
3000WP=3000SP but ill bet everything that match lasted close to 20-full 25 minutes.
Do you see how option 5 balances the time difference between both modes while still playing close to the 1000WP/match limit option 2 would have across all game modes?
Greatest generator of WP is vet team vs noob team, in which vets are FARMING noob team by letting them have one area. And prolly ending that quickly to get another fll set of WPs.
it's easy to break 1000WPs in an ambush. 20 kills without sq order and that's it. have 30 and add pick-ups, vehicle destructions and random hacks and you have 2000+ WP regularly in an amb.
You are very true about #5 balancing game modes. But giving that up is the price I'm willing to pay for moderate universal character progression. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.01.27 21:20:00 -
[75] - Quote
xprotoman23 wrote:Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it Option #2 is charity. Any SP gained after reaching the cap should have to be earned.
It's not charity, that would be taking your points away and giving them to worse players. This is a lot more akin to socialism, the community wants a 100% sp tax on skilled players after 1,000sp earned. It's because they don't like you because you kill them all the time. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.27 22:46:00 -
[76] - Quote
1000SP as softcap is fair and its not "charity". Again you forget that you get SP aswell for the time beeing played and a ambush lasts usually long enough to go pass 1000 SP. The amount of SP earned in total is combined with WP and time played in the match.Seriously the stupidity from some people amazes me. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.27 23:15:00 -
[77] - Quote
It's very simple to balance different game modes, simply allow 50 SP per minute of the match.
A twenty minute Skirmish would yield a 1,000 WP conversion as would two ten minute Ambush matches. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 23:29:00 -
[78] - Quote
Mars El'Theran wrote: Option 5 is potentially better in the short term, but it will be phased out soon enough anyway. I am oddly in favor of it, despite that it will grant motivated players with the time to invest a greater chance at accelerating in SP gain over players who have less time.
So since I have a full time job and am a parent which only gives me weekends to play and sometimes not even that I should be punished. I love this game as much as the no lifers that can play every day of the week, but love it less when I go up against them because they are already in all proto gear and me in mid range gear.
You want to reward people that have no life and don't pay anymore into the game than I do and, to take it outside the game, contribute less to the community than I do? Where's my reward as a gamer?
Option 5 is MUCH WORSE in the short term, if it's for short term then put it at a weekly cap with NO SP SOFT CAP because the people that are waiting for the Dust 514 official release are going to be WAY behind and a lot of them will probably decide to drop the game altogether because of matches that they have against these dedicated players.
I tried to be political about all this but honestly I could give a rats a** about the 1% that is arguing for more SP for them to reward them for their "dedication" to the game. They are not any more dedicated to the game than I am but they do have more time. I will probably put as much money if not more into this game than each of them will, but on top of that I am looking to the future of this game being involved with the EVE universe whereas a lot of them, of their own admission, just want to play this as a FPS. Because it's an FPS they want instant gratification, so do I. So then lets just have CCP give EVERYONE all the skills so we can all be on equal footing right off the bat, that's the only way to be "FAIR" about all of this.
Get over yourselves "hardcore" players and for once make a sacrifice without QQing about how "unfair" it is for you. When things are made "FAIR" for you then it's "UNFAIR" for everyone else. The world doesn't evolve around you.
Mars El'Theran wrote: You need to do something to gain the benefit, and that is more important than limiting SP for all players. It's a measure of fair trade. I see no harm in that, or ability to exploit it, aside from the current Logistics WP generation with all their toys. That is unfortunately an unfair advantage, but it can be changed.
"a measure of fair trade"...What's fair about letting the 1% get so far ahead of someone that works and has a family but is also dedicated to this game?
You see no ability to exploit it? I have already seen(and been involved in) intentionally letting the enemy take positions just so we can run in and kill them all and take it back.
Did you know when you're against a newberry team you can actually force them in the direction you want them to go?
I have seen it done before, newberries go for the easiest objective most of the time and all you have to do is leave a hole for them. No soft cap will make this the way for the grinders to play all the time, that's a way of exploiting and ensuring you get more SP each match. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 23:31:00 -
[79] - Quote
xprotoman23 wrote:Scurvy Granger wrote:BetterHideGood wrote:I agree with protoman... the better you play, the faster you skill up. 1 wp = 1 sp after cap is the best way to keep it fun for EVERYONE Except the ones that only play 1 day a week or the ones that play 2 days a week and cap out but then fall WAY behind even though they play EVERY week. It's not the better you play it's the more you play, the cap means the better you play the faster you reach the cap and can focus on other things. After reaching the weekly cap SP should be purely based upon how good you play versus how long you've played. But it's not is it, if they found a way to make it purely skill based then that's fine. Unfortunately though it's also based off how much time you can put into the game. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 23:41:00 -
[80] - Quote
Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it You don't automatically get 1000 SP, it's the same 1 WP = 1 SP UP TO THE CAP OF 1000 SP. So in other words you still have to EARN IT, and not everyone will get it.
Why do you guys keep stating it like that, you're smart enough to read and understand that...wait is that a strategy to confuse people into thinking crap players will get the same as them...cause it's either that or you're not as smart as I gave you credit for. |
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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.28 00:52:00 -
[81] - Quote
Scurvy Granger wrote:Mars El'Theran wrote: Option 5 is potentially better in the short term, but it will be phased out soon enough anyway. I am oddly in favor of it, despite that it will grant motivated players with the time to invest a greater chance at accelerating in SP gain over players who have less time.
So since I have a full time job and am a parent which only gives me weekends to play and sometimes not even that I should be punished. I love this game as much as the no lifers that can play every day of the week, but love it less when I go up against them because they are already in all proto gear and me in mid range gear. You want to reward people that have no life and don't pay anymore into the game than I do and, to take it outside the game, contribute less to the community than I do? Where's my reward as a gamer? Option 5 is MUCH WORSE in the short term, if it's for short term then put it at a weekly cap with NO SP SOFT CAP because the people that are waiting for the Dust 514 official release are going to be WAY behind and a lot of them will probably decide to drop the game altogether because of matches that they have against these dedicated players. I tried to be political about all this but honestly I could give a rats a** about the 1% that is arguing for more SP for them to reward them for their "dedication" to the game. They are not any more dedicated to the game than I am but they do have more time. I will probably put as much money if not more into this game than each of them will, but on top of that I am looking to the future of this game being involved with the EVE universe whereas a lot of them, of their own admission, just want to play this as a FPS. Because it's an FPS they want instant gratification, so do I. So then lets just have CCP give EVERYONE all the skills so we can all be on equal footing right off the bat, that's the only way to be "FAIR" about all of this. Get over yourselves "hardcore" players and for once make a sacrifice without QQing about how "unfair" it is for you. When things are made "FAIR" for you then it's "UNFAIR" for everyone else. The world doesn't evolve around you. Mars El'Theran wrote: You need to do something to gain the benefit, and that is more important than limiting SP for all players. It's a measure of fair trade. I see no harm in that, or ability to exploit it, aside from the current Logistics WP generation with all their toys. That is unfortunately an unfair advantage, but it can be changed.
"a measure of fair trade"...What's fair about letting the 1% get so far ahead of someone that works and has a family but is also dedicated to this game? You see no ability to exploit it? I have already seen(and been involved in) intentionally letting the enemy take positions just so we can run in and kill them all and take it back. Did you know when you're against a newberry team you can actually force them in the direction you want them to go? I have seen it done before, newberries go for the easiest objective most of the time and all you have to do is leave a hole for them. No soft cap will make this the way for the grinders to play all the time, that's a way of exploiting and ensuring you get more SP each match.
Feelings finally caught. Will provide a real response later. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.28 01:04:00 -
[82] - Quote
xprotoman23 wrote:Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it Option #2 is charity. Any SP gained after reaching the cap should have to be earned. Did you people not read the announcement ?
CCP Cmdr Wang wrote:Option #2
2) Weekly cap with an increased soft cap
CCP Cmdr Wang wrote:The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match) You don't get 1000 sp if you don't earn it ... 1sp for 1wp ... if you get one kill and sit in the MCC as someone suggested you'll get 50wp and leave the match with 50sp
So every sp you get has to be earned ... but anything you earn over the soft cap isn't converted to sp.
Have I made it simple enough for you ? |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.28 01:12:00 -
[83] - Quote
Also it doesnt actually state how boosters will affect this soft cap ... but we can fairly safely assume an active booster would give you a soft cap of 1500 instead of 1000 which is more than enough reward whether you make 1501wp in a match or 3000wp ... considering what you get now (50/75sp) how can you be complaining about 1000/1500 not being enough ? |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.28 01:13:00 -
[84] - Quote
Scurvy Granger wrote:Mars El'Theran wrote: Option 5 is potentially better in the short term, but it will be phased out soon enough anyway. I am oddly in favor of it, despite that it will grant motivated players with the time to invest a greater chance at accelerating in SP gain over players who have less time.
So since I have a full time job and am a parent which only gives me weekends to play and sometimes not even that I should be punished. I love this game as much as the no lifers that can play every day of the week, but love it less when I go up against them because they are already in all proto gear and me in mid range gear. You want to reward people that have no life and don't pay anymore into the game than I do and, to take it outside the game, contribute less to the community than I do? Where's my reward as a gamer? Option 5 is MUCH WORSE in the short term, if it's for short term then put it at a weekly cap with NO SP SOFT CAP because the people that are waiting for the Dust 514 official release are going to be WAY behind and a lot of them will probably decide to drop the game altogether because of matches that they have against these dedicated players. I tried to be political about all this but honestly I could give a rats a** about the 1% that is arguing for more SP for them to reward them for their "dedication" to the game. They are not any more dedicated to the game than I am but they do have more time. I will probably put as much money if not more into this game than each of them will, but on top of that I am looking to the future of this game being involved with the EVE universe whereas a lot of them, of their own admission, just want to play this as a FPS. Because it's an FPS they want instant gratification, so do I. So then lets just have CCP give EVERYONE all the skills so we can all be on equal footing right off the bat, that's the only way to be "FAIR" about all of this. Get over yourselves "hardcore" players and for once make a sacrifice without QQing about how "unfair" it is for you. When things are made "FAIR" for you then it's "UNFAIR" for everyone else. The world doesn't evolve around you. Mars El'Theran wrote: You need to do something to gain the benefit, and that is more important than limiting SP for all players. It's a measure of fair trade. I see no harm in that, or ability to exploit it, aside from the current Logistics WP generation with all their toys. That is unfortunately an unfair advantage, but it can be changed.
"a measure of fair trade"...What's fair about letting the 1% get so far ahead of someone that works and has a family but is also dedicated to this game? You see no ability to exploit it? I have already seen(and been involved in) intentionally letting the enemy take positions just so we can run in and kill them all and take it back. Did you know when you're against a newberry team you can actually force them in the direction you want them to go? I have seen it done before, newberries go for the easiest objective most of the time and all you have to do is leave a hole for them. No soft cap will make this the way for the grinders to play all the time, that's a way of exploiting and ensuring you get more SP each match.
It's isn't quite amusing that your Corp seems to have players on both sides of the fence voicing opposing attitudes, but it is interesting.
I work full time myself and have little time for any games generally, and when I do, I often rather just watch a show and relax, or come here or EVE and chat on the forums and discuss things like this.
The fact is, those players are the 1%, and they always will be. Sure, with enough practice, you or I, or someone else may actually get as good at playing this or other FPS as they are, but it is relatively unlikely. My point was that, if they invested the time and effort and were actually good enough to see rewards in excess of the average as a result of it, then let them have it. They have obviously proven their level of skill by being able to do it.
This is to say, I'd rather some small percentage of exceptional players see a benefit over other players, (even if those others are maybe not as good because they don't have the time to get that good), than have an open system that allows people to just log in and skill past everyone else simply because they logged in and elected to join battle and stand in the MCC 40 times a day.
'Those' player will see no benefit whatsoever, and for their lack of activity sitting idle, will net no SP gains for doing so. Seems fair to me. And besides, you can log in and skill past your cap here and there and benefit the same as those others if you can attain more than 1000 WP per match to, as can anyone else. The only difference is how often you can do so, for lacking the time to log in.
Besides, I think most of the really good players that would benefit the most from this, probably don't log in nearly as much as the SP grinders who are shouting for unlimited SP advancement with no caps whatsoever.
Also, as I said, this is a temporary change, though it might last for awhile. The poll in question states as much, though it does not suggest when it will be implemented or when it will be replaced by the 'final' system that is being worked on. It could be two weeks, or two months, or somewhat more or less than. Frankly, as well as I did yesterday, and as much time as I invested then, I almost would have liked to have seen it in place then.
Regardless, I still made plenty of ISK, and I think I got some reasonably decent salvage too, for all that the majority of my battles netted me no more than 50 SP apiece. I also increased my KDR by about 0.5 which looks nice in the books. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2013.01.28 01:20:00 -
[85] - Quote
The only thing I disagree with in the 1k soft cap is that it's much too high. 4-6 games an hour means that nolifers will still be able to make an additional 70k isk a week which if the weekly cap is around 300k that's nearly a 25% increase in SP gained. The additional SP gained should be removed from the next given pool to ensure that there is balance among the community.
Believe it or not, games aren't meant to be played all day long and I am pleased that CCP has been encouraging people to have their fun, and get on with their day. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 01:51:00 -
[86] - Quote
xprotoman23 wrote:Feelings finally caught. Will provide a real response later. Ok for that I'll give an LOL.
Even if you are a no lifer |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
200
|
Posted - 2013.01.28 02:00:00 -
[87] - Quote
I disagree with the way you made your statement. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:04:00 -
[88] - Quote
Mars El'Theran wrote: This is to say, I'd rather some small percentage of exceptional players see a benefit over other players, (even if those others are maybe not as good because they don't have the time to get that good), than have an open system that allows people to just log in and skill past everyone else simply because they logged in and elected to join battle and stand in the MCC 40 times a day.
First off I did read the rest and I'm glad you're enjoying the game and the forums when you're online. That is your preference of things.
Second I am as good as some of these no lifers, better than others, and no where close to the same skill as a very small amount of them. So should I not be rewarded for being at a higher skill level? Well since I can only play 2 days out of the week I am not.
Now for the reason I only quoted this part of your words. I don't know where people are getting the idea that anyone will get rewarded for just sitting in the MCC, if you just sit in the MCC before the cap you will get your SP, but after you hit your cap THE TIME BONUS GOES AWAY AND YOU ACTUALLY HAVE TO DO SOMETHING TO EARN SP.
With Option 2 After the cap you get 1 WP = 1 SP UP TO 1000 SP(which is the cap)
With Option 5 After the cap you get 1 WP = 1 SP PERIOD(no limit)
So no you cannot get rewarded for just sitting in the MCC after you hit your cap.
EDIT: and as far as my corp goes I do not represent the interests of my corp in this, each member of my corp is entitled to their own opinion on gameplay matters, but when it has to do with our reputation or integrity that is when we stand together. This subject is in no way related to corporation interests but instead each players available time for play and which group they represent i.e. "hardcore" / "average" / "casual" |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.01.28 02:07:00 -
[89] - Quote
xprotoman23 wrote:I've posted this in multiple places, but it deserves it's own thread.
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
However though, when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do.
The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that. In many ways, the weekly cap was broken, and linked progression directly with long you've played versus how good you actually are.
At the very least, Option 5 needs to be tested. It's the only option that not only rewards players for actually being good, but it allows for newer players to be given the opportunity to somewhat level the playing field, and somewhat close the gap between themselves and older players. Option 5 is "rollover" without CCP having to put "rollover" in the game.
In regards to active boosters, they will actually perform their job, and allow people to do more faster. Currently all the active booster really does it raise your daily SP cap a bit. However once hitting the cap with 1 WP = 1 SP it will actually feel as if you are getting your moneys worth out of the active booster. Thus people will ultimately spend more money on the active boosters. I don't think people realize that by voting for option 2 they are allowing CCP to rob them out of the purpose of their active booster which is to do more faster, versus paying to raise an SP cap.
TL;DR by voting for anything other than option 5 you are letting CCP rob you out of your active booster. Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
|
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:14:00 -
[90] - Quote
Morathi III wrote: Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
Neither option helps new players catch up unless the vets take a long break. If a new player can play 24/7 to make a push to get ahead then a vet can play 24/7 to ensure they stay FAR ahead of everyone else, not to mention a vet will probably hit their cap MUCH faster than a new player and have even more time to push further ahead.
In other words making the gap between them and the new player even bigger. Alot of people have made this argument but the logic is flawed. |
|
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.01.28 02:25:00 -
[91] - Quote
Scurvy Granger wrote:Morathi III wrote: Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
Neither option helps new players catch up unless the vets take a long break. If a new player can play 24/7 to make a push to get ahead then a vet can play 24/7 to ensure they stay FAR ahead of everyone else, not to mention a vet will probably hit their cap MUCH faster than a new player and have even more time to push further ahead. In other words making the gap between them and the new player even bigger. Alot of people have made this argument but the logic is flawed. What do you say for your new comer after a year with option 2?
|
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.28 02:25:00 -
[92] - Quote
Scurvy Granger wrote:Mars El'Theran wrote: This is to say, I'd rather some small percentage of exceptional players see a benefit over other players, (even if those others are maybe not as good because they don't have the time to get that good), than have an open system that allows people to just log in and skill past everyone else simply because they logged in and elected to join battle and stand in the MCC 40 times a day.
First off I did read the rest and I'm glad you're enjoying the game and the forums when you're online. That is your preference of things. Second I am as good as some of these no lifers, better than others, and no where close to the same skill as a very small amount of them. So should I not be rewarded for being at a higher skill level? Well since I can only play 2 days out of the week I am not. Now for the reason I only quoted this part of your words. I don't know where people are getting the idea that anyone will get rewarded for just sitting in the MCC, if you just sit in the MCC before the cap you will get your SP, but after you hit your cap THE TIME BONUS GOES AWAY AND YOU ACTUALLY HAVE TO DO SOMETHING TO EARN SP. With Option 2 After the cap you get 1 WP = 1 SP UP TO 1000 SP(which is the cap) With Option 5 After the cap you get 1 WP = 1 SP PERIOD(no limit) So no you cannot get rewarded for just sitting in the MCC after you hit your cap. EDIT: and as far as my corp goes I do not represent the interests of my corp in this, each member of my corp is entitled to their own opinion on gameplay matters, but when it has to do with our reputation or integrity that is when we stand together. This subject is in no way related to corporation interests but instead each players available time for play and which group they represent i.e. "hardcore" / "average" / "casual"
I think the word cap made you CAPS. I'm perfectly capable of reading versions of letters; no real need for that.
There was a time when sitting in the MCC would continue gaining you 2-3K SP per match, and if the members who call for unlimited cap get their way, it will continue to do so. I was not referring to option 2, which was actually my first choice. I was simply saying that, given option 5 does not allow for that, I held little objection and saw no reason not to put it in place temporarily just to see what happens.
Bottom line, or tl;dr if you prefer, is that I'm obviously not as concerned about being SP better than other players because I've been playing longer as you are. That doesn't concern me so much as the ability to exploit the system and SPcelerate, or just grind SP to the end of the earth and double or triple what anybody else is capable of just because you happen to be couch-bound and have nothing better to do.
I've played EVE long enough to be well accustomed to most players having far more SP than I do, and--time relevant--if I play less and devote less time to the game than they do, is it really any different than not joining the game until years after they do?
No to unlimited SP. Sure, why not, to SP you have to work for. That said though, it isn't likely a whole lot of players will pass 1000 WP per match anyway, so I'm not sure it is even relevant whether 2 or 5 is chosen.
I'll be fine with either, having no vested interest in one over the other, aside from wondering what the result of 5 will be. |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.01.28 02:34:00 -
[93] - Quote
Mars El'Theran wrote:Scurvy Granger wrote:Mars El'Theran wrote: This is to say, I'd rather some small percentage of exceptional players see a benefit over other players, (even if those others are maybe not as good because they don't have the time to get that good), than have an open system that allows people to just log in and skill past everyone else simply because they logged in and elected to join battle and stand in the MCC 40 times a day.
First off I did read the rest and I'm glad you're enjoying the game and the forums when you're online. That is your preference of things. Second I am as good as some of these no lifers, better than others, and no where close to the same skill as a very small amount of them. So should I not be rewarded for being at a higher skill level? Well since I can only play 2 days out of the week I am not. Now for the reason I only quoted this part of your words. I don't know where people are getting the idea that anyone will get rewarded for just sitting in the MCC, if you just sit in the MCC before the cap you will get your SP, but after you hit your cap THE TIME BONUS GOES AWAY AND YOU ACTUALLY HAVE TO DO SOMETHING TO EARN SP. With Option 2 After the cap you get 1 WP = 1 SP UP TO 1000 SP(which is the cap) With Option 5 After the cap you get 1 WP = 1 SP PERIOD(no limit) So no you cannot get rewarded for just sitting in the MCC after you hit your cap. EDIT: and as far as my corp goes I do not represent the interests of my corp in this, each member of my corp is entitled to their own opinion on gameplay matters, but when it has to do with our reputation or integrity that is when we stand together. This subject is in no way related to corporation interests but instead each players available time for play and which group they represent i.e. "hardcore" / "average" / "casual" I think the word cap made you CAPS. I'm perfectly capable of reading versions of letters; no real need for that. There was a time when sitting in the MCC would continue gaining you 2-3K SP per match, and if the members who call for unlimited cap get their way, it will continue to do so. I was not referring to option 2, which was actually my first choice. I was simply saying that, given option 5 does not allow for that, I held little objection and saw no reason not to put it in place temporarily just to see what happens. Bottom line, or tl;dr if you prefer, is that I'm obviously not as concerned about being SP better than other players because I've been playing longer as you are. That doesn't concern me so much as the ability to exploit the system and SPcelerate, or just grind SP to the end of the earth and double or triple what anybody else is capable of just because you happen to be couch-bound and have nothing better to do. I've played EVE long enough to be well accustomed to most players having far more SP than I do, and--time relevant--if I play less and devote less time to the game than they do, is it really any different than not joining the game until years after they do? No to unlimited SP. Sure, why not, to SP you have to work for. That said though, it isn't likely a whole lot of players will pass 1000 WP per match anyway, so I'm not sure it is even relevant whether 2 or 5 is chosen. I'll be fine with either, having no vested interest in one over the other, aside from wondering what the result of 5 will be. Im not full agree with 5 too, i just dont know what thinking but all i know its very important for the viability of the game
|
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:34:00 -
[94] - Quote
Morathi III wrote:Scurvy Granger wrote:Morathi III wrote: Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
Neither option helps new players catch up unless the vets take a long break. If a new player can play 24/7 to make a push to get ahead then a vet can play 24/7 to ensure they stay FAR ahead of everyone else, not to mention a vet will probably hit their cap MUCH faster than a new player and have even more time to push further ahead. In other words making the gap between them and the new player even bigger. Alot of people have made this argument but the logic is flawed. What do you say for your new comer after a year with option 2? It's just about the same for either option 2 or option 5
Option 5(as I stated)
Unless one takes a break they stay basically even except that the vet has better gear and knows the ropes so would probably get to the cap faster than the new player. Potential to fall further behind.
Option 2
Unless one takes a prolonged break from the game both the vet and new player will stay just about even except that again the vet will have better gear...same as before except with the cap the new player will not fall further behind quite as fast.
This is of course assuming the both put in the same amount of time, the vet may get tired or have bought the new COD and be playing that for awhile. Of course the new player may get tired of running into vets and getting ROFLstomped and decide to invest their time elsewhere.
Option 2: Hardcore Vets have an advantage
Option 5: Hardcore Vets have a bigger advantage(why do you think they have created at least 3 threads trying to sway people?) |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.28 02:36:00 -
[95] - Quote
Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? If we aren't supposed to pick what works best for us, why the hell would there be a vote? |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:37:00 -
[96] - Quote
Mars El'Theran wrote:[ I think the word cap made you CAPS. I'm perfectly capable of reading versions of letters; no real need for that. LOL, I use caps to emphasize points for everyone reading, but I didn't notice it was right after the word cap...funny.
I'm glad it doesn't matter one way or the other for you, but if it doesn't matter one way or the other why are you supporting one of the options? |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.01.28 02:41:00 -
[97] - Quote
Scurvy Granger wrote:Morathi III wrote:Scurvy Granger wrote:Morathi III wrote: Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
Neither option helps new players catch up unless the vets take a long break. If a new player can play 24/7 to make a push to get ahead then a vet can play 24/7 to ensure they stay FAR ahead of everyone else, not to mention a vet will probably hit their cap MUCH faster than a new player and have even more time to push further ahead. In other words making the gap between them and the new player even bigger. Alot of people have made this argument but the logic is flawed. What do you say for your new comer after a year with option 2? It's just about the same for either option 2 or option 5 Option 5(as I stated) Unless one takes a break they stay basically even except that the vet has better gear and knows the ropes so would probably get to the cap faster than the new player. Potential to fall further behind. Option 2 Unless one takes a prolonged break from the game both the vet and new player will stay just about even except that again the vet will have better gear...same as before except with the cap the new player will not fall further behind quite as fast. This is of course assuming the both put in the same amount of time, the vet may get tired or have bought the new COD and be playing that for awhile. Of course the new player may get tired of running into vets and getting ROFLstomped and decide to invest their time elsewhere. Option 2: Hardcore Vets have an advantage Option 5: Hardcore Vets have a bigger advantage(why do you think they have created at least 3 threads trying to sway people?) Good statement, i come back with 2 , anyway with 2 its important to put is skill point in good place to be good. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.28 04:57:00 -
[98] - Quote
Thread made it to 1000 views pretty dope. |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
|
Posted - 2013.01.28 05:16:00 -
[99] - Quote
Scheneighnay McBob wrote:Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? If we aren't supposed to pick what works best for us, why the hell would there be a vote?
At the end of the day it comes down to the fact that we have been given a choice. We are all (some seem to disagree) informed voter's and have been given the right to vote for what we feel is the best option. Posts saying "vote #5" or "#3 will rob you and your family will starve" are no different youGÇÖre your average political propaganda. Option 2 may not please option 5's proponents but it does for some. I think first and foremost we should be happy that we have a say in the matter. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.28 06:04:00 -
[100] - Quote
Some folks need to re-read CCP Cmdr. Wang's post. It calls out the unimited softcap as the one that is 1 WP=1 SP.
It makes no specification of how WP will be calculated for #2. meaning all the nubs and scrubs will simply cap off at 1k, kinda like how we cap off at 50 now.
English reading comprehension FTW.
pay attention to sentence structure. Protoman is correct, the thousand is pretty much a gimmie.
Generally not an issue for me to hit 1k WP or more. but the softcap helps newer and less skilled players more than it hinders the Elite FPS E-weenie wanks.
it's not charity, It's a playfield leveller. IMHO SP gains are one of the few places where the playfield should be level.
the reward for being a badass should be the ability to rake in asstons of ISK faster than anyone else does due to skill level.
Your reward is being able to consistently field protofits. |
|
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.01.28 06:48:00 -
[101] - Quote
I agree with both #2 and #5 as for myself I would love to have #5 cuz I know I can benifit from it the most. #2 seems to be more FAIR to my as it does cap the "No Lifers" and it allows the "Casuall" to catch up, But it also gives these "No Lifers" a reward for there Time wich I believe they should get.
Having a gap between Nubs/Casual players and longtime/No Lifers is that of any game. Even if there were no skills or Better gear player skills would would generate this gap.
#5 would only yeild benifit to Highly skilled new players while generating a larger gap between "No Lifers" and "Casual" players
#2 Will benifit both equally while keeping the Gap closer together letting the newr players catch up faster |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 10:49:00 -
[102] - Quote
Breakin Stuff wrote:Some folks need to re-read CCP Cmdr. Wang's post. It calls out the unimited softcap as the one that is 1 WP=1 SP.
It makes no specification of how WP will be calculated for #2. meaning all the nubs and scrubs will simply cap off at 1k, kinda like how we cap off at 50 now.
English reading comprehension FTW.
pay attention to sentence structure. Protoman is correct, the thousand is pretty much a gimmie.
Generally not an issue for me to hit 1k WP or more. but the softcap helps newer and less skilled players more than it hinders the Elite FPS E-weenie wanks.
it's not charity, It's a playfield leveller. IMHO SP gains are one of the few places where the playfield should be level.
the reward for being a badass should be the ability to rake in asstons of ISK faster than anyone else does due to skill level.
Your reward is being able to consistently field protofits. Yes all nubs and scrubs DO need to learn English reading comprehension.
CCP Cmdr Wang wrote: The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better.
In other words just the same as option 5 in regards to 1 WP = 1 SP, but with a cap...OMG how many times does an intelligent person have to repeat themselves before people stop making crap up???
Maybe it's easy for you and I to make 1k WP each match but if you pay attention to the board not everyone else can.
So scrub what else you got?(kinda stupid to call someone else's reading comprehension into question when yours isn't that great) |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2013.01.28 11:17:00 -
[103] - Quote
xprotoman23 wrote:Breakin Stuff wrote:To the OP: people are perfectly within their rights to disagree with you. and many of us do.
So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him.
get over it, because the imperfect voice is not the voice of the forums. By and large, not many of us really care what you want. Your post makes no sense. Come back when you can construct a proper argument.
pot calling the kettle black much? |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.01.28 11:36:00 -
[104] - Quote
@ Protoman
This is really just out of curiosity at this point but as you said 1000 views and 100 comments, can you at least understand how option #2 is a valid choice for a large section of the community, even if it means it makes you personally worse off. I feel like all these comments are falling on deaf ears, and the people who are demanding no SP soft cap limits refuse to accept the majority has a good reason for their voting choice. Hopefully I'm mistaken and all the energy put into this thread at least exposed some of the benefits and downfalls of both systems so this thread isn't totally useless. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.28 11:41:00 -
[105] - Quote
Salazar Skye-fire wrote:xprotoman23 wrote:Breakin Stuff wrote:To the OP: people are perfectly within their rights to disagree with you. and many of us do.
So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him.
get over it, because the imperfect voice is not the voice of the forums. By and large, not many of us really care what you want. Your post makes no sense. Come back when you can construct a proper argument. pot calling the kettle black much? Yeah, but Breakin' is in it for the laugh. Proto's just a dicck. Generally speaking of course, he does have valid points from time to time. Too bad he drives them into the ground so hard that he has trouble getting people to listen. I remember when they first nerfed the breach. Boy oh boy was HE pissed. He exploited that OP thing until CCP had no choice BUT to castrate it... ah, there I go rambling.... Anyway, Breakin's just making a point in a self humoring fashion. Point being that Proto lashes out at anyone who disagrees instead of considering the fact that other people may have valid opinions as well. Breakin' seems to like to be a troll about stuff when he get's a chance. My kinda guy
*virtually high-fives Breakin'* |
ChromeBreaker
SVER True Blood Unclaimed.
197
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Posted - 2013.01.28 12:03:00 -
[106] - Quote
As a long time eve player, the ramblings of the disillusioned brings me a warm fuzzy feeling, it really does.
I would like to point out that option #5 is "better" for the "hardcore" gamer as they can get the most bang for their buck... this is a minority
It also allows for new players to skill up faster... however not all new players are the crazy "im going to have a 48hr marathon, to good get this game at".
To which i believe option #2 to be the healthiest option for the game. It helps restrict the no lifers, slows down long term progression, but stills allows a quick burst of skill points to allow for fast specialization in the early game, there for helping a new player be competitive... ish. They still have to learn shoot a tank with an AR is a bad idea lol |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.29 01:01:00 -
[107] - Quote
Baal Omniscient wrote: Says a lot of things, most of them correct.
*virtually high-fives Breakin'*
*highfive*
Imperfects are pathetic, and protoman needs to take some prozac and chill a bit.
because no one cares what he thinks, or wants. |
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