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Morathi III
Rebelles A Quebec
57
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Posted - 2013.01.28 02:25:00 -
[91] - Quote
Scurvy Granger wrote:Morathi III wrote: Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
Neither option helps new players catch up unless the vets take a long break. If a new player can play 24/7 to make a push to get ahead then a vet can play 24/7 to ensure they stay FAR ahead of everyone else, not to mention a vet will probably hit their cap MUCH faster than a new player and have even more time to push further ahead. In other words making the gap between them and the new player even bigger. Alot of people have made this argument but the logic is flawed. What do you say for your new comer after a year with option 2?
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Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.28 02:25:00 -
[92] - Quote
Scurvy Granger wrote:Mars El'Theran wrote: This is to say, I'd rather some small percentage of exceptional players see a benefit over other players, (even if those others are maybe not as good because they don't have the time to get that good), than have an open system that allows people to just log in and skill past everyone else simply because they logged in and elected to join battle and stand in the MCC 40 times a day.
First off I did read the rest and I'm glad you're enjoying the game and the forums when you're online. That is your preference of things. Second I am as good as some of these no lifers, better than others, and no where close to the same skill as a very small amount of them. So should I not be rewarded for being at a higher skill level? Well since I can only play 2 days out of the week I am not. Now for the reason I only quoted this part of your words. I don't know where people are getting the idea that anyone will get rewarded for just sitting in the MCC, if you just sit in the MCC before the cap you will get your SP, but after you hit your cap THE TIME BONUS GOES AWAY AND YOU ACTUALLY HAVE TO DO SOMETHING TO EARN SP. With Option 2 After the cap you get 1 WP = 1 SP UP TO 1000 SP(which is the cap) With Option 5 After the cap you get 1 WP = 1 SP PERIOD(no limit) So no you cannot get rewarded for just sitting in the MCC after you hit your cap. EDIT: and as far as my corp goes I do not represent the interests of my corp in this, each member of my corp is entitled to their own opinion on gameplay matters, but when it has to do with our reputation or integrity that is when we stand together. This subject is in no way related to corporation interests but instead each players available time for play and which group they represent i.e. "hardcore" / "average" / "casual"
I think the word cap made you CAPS. I'm perfectly capable of reading versions of letters; no real need for that.
There was a time when sitting in the MCC would continue gaining you 2-3K SP per match, and if the members who call for unlimited cap get their way, it will continue to do so. I was not referring to option 2, which was actually my first choice. I was simply saying that, given option 5 does not allow for that, I held little objection and saw no reason not to put it in place temporarily just to see what happens.
Bottom line, or tl;dr if you prefer, is that I'm obviously not as concerned about being SP better than other players because I've been playing longer as you are. That doesn't concern me so much as the ability to exploit the system and SPcelerate, or just grind SP to the end of the earth and double or triple what anybody else is capable of just because you happen to be couch-bound and have nothing better to do.
I've played EVE long enough to be well accustomed to most players having far more SP than I do, and--time relevant--if I play less and devote less time to the game than they do, is it really any different than not joining the game until years after they do?
No to unlimited SP. Sure, why not, to SP you have to work for. That said though, it isn't likely a whole lot of players will pass 1000 WP per match anyway, so I'm not sure it is even relevant whether 2 or 5 is chosen.
I'll be fine with either, having no vested interest in one over the other, aside from wondering what the result of 5 will be. |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.01.28 02:34:00 -
[93] - Quote
Mars El'Theran wrote:Scurvy Granger wrote:Mars El'Theran wrote: This is to say, I'd rather some small percentage of exceptional players see a benefit over other players, (even if those others are maybe not as good because they don't have the time to get that good), than have an open system that allows people to just log in and skill past everyone else simply because they logged in and elected to join battle and stand in the MCC 40 times a day.
First off I did read the rest and I'm glad you're enjoying the game and the forums when you're online. That is your preference of things. Second I am as good as some of these no lifers, better than others, and no where close to the same skill as a very small amount of them. So should I not be rewarded for being at a higher skill level? Well since I can only play 2 days out of the week I am not. Now for the reason I only quoted this part of your words. I don't know where people are getting the idea that anyone will get rewarded for just sitting in the MCC, if you just sit in the MCC before the cap you will get your SP, but after you hit your cap THE TIME BONUS GOES AWAY AND YOU ACTUALLY HAVE TO DO SOMETHING TO EARN SP. With Option 2 After the cap you get 1 WP = 1 SP UP TO 1000 SP(which is the cap) With Option 5 After the cap you get 1 WP = 1 SP PERIOD(no limit) So no you cannot get rewarded for just sitting in the MCC after you hit your cap. EDIT: and as far as my corp goes I do not represent the interests of my corp in this, each member of my corp is entitled to their own opinion on gameplay matters, but when it has to do with our reputation or integrity that is when we stand together. This subject is in no way related to corporation interests but instead each players available time for play and which group they represent i.e. "hardcore" / "average" / "casual" I think the word cap made you CAPS. I'm perfectly capable of reading versions of letters; no real need for that. There was a time when sitting in the MCC would continue gaining you 2-3K SP per match, and if the members who call for unlimited cap get their way, it will continue to do so. I was not referring to option 2, which was actually my first choice. I was simply saying that, given option 5 does not allow for that, I held little objection and saw no reason not to put it in place temporarily just to see what happens. Bottom line, or tl;dr if you prefer, is that I'm obviously not as concerned about being SP better than other players because I've been playing longer as you are. That doesn't concern me so much as the ability to exploit the system and SPcelerate, or just grind SP to the end of the earth and double or triple what anybody else is capable of just because you happen to be couch-bound and have nothing better to do. I've played EVE long enough to be well accustomed to most players having far more SP than I do, and--time relevant--if I play less and devote less time to the game than they do, is it really any different than not joining the game until years after they do? No to unlimited SP. Sure, why not, to SP you have to work for. That said though, it isn't likely a whole lot of players will pass 1000 WP per match anyway, so I'm not sure it is even relevant whether 2 or 5 is chosen. I'll be fine with either, having no vested interest in one over the other, aside from wondering what the result of 5 will be. Im not full agree with 5 too, i just dont know what thinking but all i know its very important for the viability of the game
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2013.01.28 02:34:00 -
[94] - Quote
Morathi III wrote:Scurvy Granger wrote:Morathi III wrote: Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
Neither option helps new players catch up unless the vets take a long break. If a new player can play 24/7 to make a push to get ahead then a vet can play 24/7 to ensure they stay FAR ahead of everyone else, not to mention a vet will probably hit their cap MUCH faster than a new player and have even more time to push further ahead. In other words making the gap between them and the new player even bigger. Alot of people have made this argument but the logic is flawed. What do you say for your new comer after a year with option 2? It's just about the same for either option 2 or option 5
Option 5(as I stated)
Unless one takes a break they stay basically even except that the vet has better gear and knows the ropes so would probably get to the cap faster than the new player. Potential to fall further behind.
Option 2
Unless one takes a prolonged break from the game both the vet and new player will stay just about even except that again the vet will have better gear...same as before except with the cap the new player will not fall further behind quite as fast.
This is of course assuming the both put in the same amount of time, the vet may get tired or have bought the new COD and be playing that for awhile. Of course the new player may get tired of running into vets and getting ROFLstomped and decide to invest their time elsewhere.
Option 2: Hardcore Vets have an advantage
Option 5: Hardcore Vets have a bigger advantage(why do you think they have created at least 3 threads trying to sway people?) |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.28 02:36:00 -
[95] - Quote
Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? If we aren't supposed to pick what works best for us, why the hell would there be a vote? |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:37:00 -
[96] - Quote
Mars El'Theran wrote:[ I think the word cap made you CAPS. I'm perfectly capable of reading versions of letters; no real need for that. LOL, I use caps to emphasize points for everyone reading, but I didn't notice it was right after the word cap...funny.
I'm glad it doesn't matter one way or the other for you, but if it doesn't matter one way or the other why are you supporting one of the options? |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.01.28 02:41:00 -
[97] - Quote
Scurvy Granger wrote:Morathi III wrote:Scurvy Granger wrote:Morathi III wrote: Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
Neither option helps new players catch up unless the vets take a long break. If a new player can play 24/7 to make a push to get ahead then a vet can play 24/7 to ensure they stay FAR ahead of everyone else, not to mention a vet will probably hit their cap MUCH faster than a new player and have even more time to push further ahead. In other words making the gap between them and the new player even bigger. Alot of people have made this argument but the logic is flawed. What do you say for your new comer after a year with option 2? It's just about the same for either option 2 or option 5 Option 5(as I stated) Unless one takes a break they stay basically even except that the vet has better gear and knows the ropes so would probably get to the cap faster than the new player. Potential to fall further behind. Option 2 Unless one takes a prolonged break from the game both the vet and new player will stay just about even except that again the vet will have better gear...same as before except with the cap the new player will not fall further behind quite as fast. This is of course assuming the both put in the same amount of time, the vet may get tired or have bought the new COD and be playing that for awhile. Of course the new player may get tired of running into vets and getting ROFLstomped and decide to invest their time elsewhere. Option 2: Hardcore Vets have an advantage Option 5: Hardcore Vets have a bigger advantage(why do you think they have created at least 3 threads trying to sway people?) Good statement, i come back with 2 , anyway with 2 its important to put is skill point in good place to be good. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.28 04:57:00 -
[98] - Quote
Thread made it to 1000 views pretty dope. |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
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Posted - 2013.01.28 05:16:00 -
[99] - Quote
Scheneighnay McBob wrote:Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? If we aren't supposed to pick what works best for us, why the hell would there be a vote?
At the end of the day it comes down to the fact that we have been given a choice. We are all (some seem to disagree) informed voter's and have been given the right to vote for what we feel is the best option. Posts saying "vote #5" or "#3 will rob you and your family will starve" are no different youGÇÖre your average political propaganda. Option 2 may not please option 5's proponents but it does for some. I think first and foremost we should be happy that we have a say in the matter. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.28 06:04:00 -
[100] - Quote
Some folks need to re-read CCP Cmdr. Wang's post. It calls out the unimited softcap as the one that is 1 WP=1 SP.
It makes no specification of how WP will be calculated for #2. meaning all the nubs and scrubs will simply cap off at 1k, kinda like how we cap off at 50 now.
English reading comprehension FTW.
pay attention to sentence structure. Protoman is correct, the thousand is pretty much a gimmie.
Generally not an issue for me to hit 1k WP or more. but the softcap helps newer and less skilled players more than it hinders the Elite FPS E-weenie wanks.
it's not charity, It's a playfield leveller. IMHO SP gains are one of the few places where the playfield should be level.
the reward for being a badass should be the ability to rake in asstons of ISK faster than anyone else does due to skill level.
Your reward is being able to consistently field protofits. |
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DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
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Posted - 2013.01.28 06:48:00 -
[101] - Quote
I agree with both #2 and #5 as for myself I would love to have #5 cuz I know I can benifit from it the most. #2 seems to be more FAIR to my as it does cap the "No Lifers" and it allows the "Casuall" to catch up, But it also gives these "No Lifers" a reward for there Time wich I believe they should get.
Having a gap between Nubs/Casual players and longtime/No Lifers is that of any game. Even if there were no skills or Better gear player skills would would generate this gap.
#5 would only yeild benifit to Highly skilled new players while generating a larger gap between "No Lifers" and "Casual" players
#2 Will benifit both equally while keeping the Gap closer together letting the newr players catch up faster |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 10:49:00 -
[102] - Quote
Breakin Stuff wrote:Some folks need to re-read CCP Cmdr. Wang's post. It calls out the unimited softcap as the one that is 1 WP=1 SP.
It makes no specification of how WP will be calculated for #2. meaning all the nubs and scrubs will simply cap off at 1k, kinda like how we cap off at 50 now.
English reading comprehension FTW.
pay attention to sentence structure. Protoman is correct, the thousand is pretty much a gimmie.
Generally not an issue for me to hit 1k WP or more. but the softcap helps newer and less skilled players more than it hinders the Elite FPS E-weenie wanks.
it's not charity, It's a playfield leveller. IMHO SP gains are one of the few places where the playfield should be level.
the reward for being a badass should be the ability to rake in asstons of ISK faster than anyone else does due to skill level.
Your reward is being able to consistently field protofits. Yes all nubs and scrubs DO need to learn English reading comprehension.
CCP Cmdr Wang wrote: The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better.
In other words just the same as option 5 in regards to 1 WP = 1 SP, but with a cap...OMG how many times does an intelligent person have to repeat themselves before people stop making crap up???
Maybe it's easy for you and I to make 1k WP each match but if you pay attention to the board not everyone else can.
So scrub what else you got?(kinda stupid to call someone else's reading comprehension into question when yours isn't that great) |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2013.01.28 11:17:00 -
[103] - Quote
xprotoman23 wrote:Breakin Stuff wrote:To the OP: people are perfectly within their rights to disagree with you. and many of us do.
So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him.
get over it, because the imperfect voice is not the voice of the forums. By and large, not many of us really care what you want. Your post makes no sense. Come back when you can construct a proper argument.
pot calling the kettle black much? |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.01.28 11:36:00 -
[104] - Quote
@ Protoman
This is really just out of curiosity at this point but as you said 1000 views and 100 comments, can you at least understand how option #2 is a valid choice for a large section of the community, even if it means it makes you personally worse off. I feel like all these comments are falling on deaf ears, and the people who are demanding no SP soft cap limits refuse to accept the majority has a good reason for their voting choice. Hopefully I'm mistaken and all the energy put into this thread at least exposed some of the benefits and downfalls of both systems so this thread isn't totally useless. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.01.28 11:41:00 -
[105] - Quote
Salazar Skye-fire wrote:xprotoman23 wrote:Breakin Stuff wrote:To the OP: people are perfectly within their rights to disagree with you. and many of us do.
So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him.
get over it, because the imperfect voice is not the voice of the forums. By and large, not many of us really care what you want. Your post makes no sense. Come back when you can construct a proper argument. pot calling the kettle black much? Yeah, but Breakin' is in it for the laugh. Proto's just a dicck. Generally speaking of course, he does have valid points from time to time. Too bad he drives them into the ground so hard that he has trouble getting people to listen. I remember when they first nerfed the breach. Boy oh boy was HE pissed. He exploited that OP thing until CCP had no choice BUT to castrate it... ah, there I go rambling.... Anyway, Breakin's just making a point in a self humoring fashion. Point being that Proto lashes out at anyone who disagrees instead of considering the fact that other people may have valid opinions as well. Breakin' seems to like to be a troll about stuff when he get's a chance. My kinda guy
*virtually high-fives Breakin'* |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.01.28 12:03:00 -
[106] - Quote
As a long time eve player, the ramblings of the disillusioned brings me a warm fuzzy feeling, it really does.
I would like to point out that option #5 is "better" for the "hardcore" gamer as they can get the most bang for their buck... this is a minority
It also allows for new players to skill up faster... however not all new players are the crazy "im going to have a 48hr marathon, to good get this game at".
To which i believe option #2 to be the healthiest option for the game. It helps restrict the no lifers, slows down long term progression, but stills allows a quick burst of skill points to allow for fast specialization in the early game, there for helping a new player be competitive... ish. They still have to learn shoot a tank with an AR is a bad idea lol |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.29 01:01:00 -
[107] - Quote
Baal Omniscient wrote: Says a lot of things, most of them correct.
*virtually high-fives Breakin'*
*highfive*
Imperfects are pathetic, and protoman needs to take some prozac and chill a bit.
because no one cares what he thinks, or wants. |
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