|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Goat of Dover
Shadow Company HQ
161
 |
Posted - 2013.01.26 17:24:00 -
[1] - Quote
After rereading to see if I missed something for safety sakes before taking part in this conversation, I still stand by option #2 as the better one.
Now I will say that you are correct in a sense of CCP taking you money, if you don't have access to all the booster has to offer. The problem here is everyone has their own opinion on how much SP you should get, there for they feel they are getting everything they can out of the booster because this is all the booster offers. Be it hardcore or casual.
The main issue I see in you post is that you state that option #5 is the best for the community because it allows the newer players to catch up the hardcore. I see your logic for this as lacking and based towards your game play. You state that it will allow the ones that can't barely get a kill and will be out played, there for out WPed the ability to catch up to the hardcore maybe not fully but some what. That does not make any sense if you are out scored in matches and by the ones you are trying to catch you will never catch them and only fall farther behind in time. Yes they will eventually get the skill to compete but they are still going to be behind and will not catch up to the hardcore even if the new ones are hardcore, the two will only stay in stride with each other and never separate or get closer to each in terms of SP.
I stand behind the newer players not being able to catch the older players, unless they put in so much time to make up for this. What I don't stand behind is giving the hardcore the ability to leave everyone in the dust because they have no life but I do believe they should be allowed some reward for the time they put in just not as much as option #5 gives.
|

Goat of Dover
Shadow Company HQ
161
 |
Posted - 2013.01.26 17:30:00 -
[2] - Quote
Free Tears wrote:Jotun Hiem wrote:Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? CCP asked for players to vote and you're calling him selfish because he chose the option he agreed with more? Can you smell what hypocrisy is cookin'? You should have to earn sp not be told how much you can have then have a limit no matter how well you do, you still get the same amount. That's is selfish to limit someone else cause you are not as good as the other player
Option #2 does not limit the amount SP you can earn it just limits the speed at which you earn it. Which is in an attempt to keep the game toward the speed of skill progression where CCP wants it.
I think that if option #5 wins in the votes and is implemented the weekly cap will be reduced due to the amount of SP you will be able to earn after you hit cap compared to to option #2. |

Goat of Dover
Shadow Company HQ
161
 |
Posted - 2013.01.26 17:39:00 -
[3] - Quote
Free Tears wrote: When something says cap on it, it means they are going to limit how much you can earn. If they wanted it that way why did CCP of all people say that they were going with no cap (1wp=1sp)
Option #5 still has a weekly cap on it. I am saying that this cap will be reduced because of how much you can make after you hit it.
They state that they are leaning toward no cap on the soft cap not, no cap and making it constant 1SP=1WP. |
|
|
|