xprotoman23 wrote:I've posted this in multiple places, but it deserves it's own thread.
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
However though, when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do.
The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that. In many ways, the weekly cap was broken, and linked progression directly with long you've played versus how good you actually are.
At the very least, Option 5 needs to be tested. It's the only option that not only rewards players for actually being good, but it allows for newer players to be given the opportunity to somewhat level the playing field, and somewhat close the gap between themselves and older players. Option 5 is "rollover" without CCP having to put "rollover" in the game.
In regards to active boosters, they will actually perform their job, and allow people to do more faster. Currently all the active booster really does it raise your daily SP cap a bit. However once hitting the cap with 1 WP = 1 SP it will actually feel as if you are getting your moneys worth out of the active booster. Thus people will ultimately spend more money on the active boosters. I don't think people realize that by voting for option 2 they are allowing CCP to rob them out of the purpose of their active booster which is to do more faster, versus paying to raise an SP cap.
TL;DR by voting for anything other than option 5 you are letting CCP rob you out of your active booster.