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Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 18:26:00 -
[1] - Quote
xprotoman23 wrote:I've posted this in multiple places, but it deserves it's own thread.
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
Yes the weekly cap keeps this from being a full time job by allowing you to reach that cap on 2 or 3 days you can actually play, but that is in option 2 as well. Tying performance to skill points will create an even bigger gap for those "hardcore" players which is what you guys really want anyway.
xprotoman23 wrote:
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
Isn't it enough reward to play the game, by the time this cap comes into effect most of you "hardcore" players will have maxed out the first set of things you want anyway so why does the cap bother you so much, oh yea you want to make sure there is no chance for anyone to close that gap.
As for new players, it's never really fair for new players to come into a game that has been out for a few years, but they'll join up anyway and I do pretty good in militia gear unless I go up against "hardcore" players that run all proto gear so I think they'll be fine if they know how to play a shooter.
xprotoman23 wrote:
However though, when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do.
I want to agree with this I really do, but one thing keeps me from agreeing, when a team gets redlined and can't make it out of the redzone before dying then that means they don't deserve anything for that match...when I run solo sometimes every now and again I face some of you "hardcore" players with a bunch of newberries and inevitably we get pushed back into the redzone and a lot of the time never make it back out, so while I think redzone sniping is cheap and needs to be removed somehow I can't agree with taking away ALL redzone SP gain.
xprotoman23 wrote:
CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that.
If the "casual" player base "doesn't exist" then why did option 2 win the vote?
xprotoman23 wrote:
At the very least, Option 5 needs to be tested.
I would like to see a lot of things tested but there are already enough complaints about how buggy the game is and isn't there supposed to be a summer 2013 release? There just isn't enough time for CCP to change their coding over and over so we can test everything to see what we like the most. [/quote]
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Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 18:41:00 -
[2] - Quote
Mirana Cheshire wrote:I will put this simply:
with option #2 newer players will have no chance to catch up to veteran players since both will max out their sp cap every week
with option #5 newer players will have a slight chance to catch up by playing better and getting more wp with better skill, since this game is about skill right?
also look at Battlefield 3, currently if you dont buy the shortcut pack, you are at a disadvantaged because you have limited guns and no scopes on all guns, but if you play the objectives well and scoring points eventually you will catch up with other players Wrong and wrong.
-With option 2 new players will stay at pace with vets sustaining the same gap without one of them taking a break from the game.
-With option 5 unless the new players are "hardcore" gamers then the gap will get continually larger between newer players and "hardcore" veterans.
Option 5 only caters to the "hardcore" players not to the new players so you need to stop making that argument because everyone knows it's bull. Also "hardcore" players whether new or vet are still gonna be able to earn something decent under this option, sure it takes longer to earn anything but if you want to go at it all day and play 100 matches then there is another 100,000 SP for ya. Sure it's not 1-2 mil like you would earn without a cap but at least it's better than 50(75 with booster). |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 19:26:00 -
[3] - Quote
Gunner Nightingale wrote:ill direct you to this above and this excerpt i pulled from the poll along with some commentary about that excerpt https://forums.dust514.com/default.aspx?g=posts&m=495754#post4957541)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft capThe increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap). So it still limits SP based on WP but again as ive laid out the WP gain in an ambush match is rarely greater than 1000WP. In skirmish its closer to 2000WP but you spend twice the time so if a person played two ambush games they would spend about the same time as one skirmish match. So then if option 2 goes into effect why would any "grinders" play anything but ambush. And ultimately that disparity will still exist regardless of option 2 or option 5. Option 5 simply corrects for the increased time spent in skirmish is all im trying to say. But thank you for your responses and i appreciate your concerns. Edit--Also from what i understand by weekly cap is that it will remain hard cap like we have now with daily so no diminishing returns. The only difference between option 2 and 5 is the restriction on soft cap but as ive laid out that difference is almost negligible and ultimately limits players who want to play skirmish after they hit their cap but also want to grind and even then it isnt any different that 1000SP limit other than it correct for the time spent in skirmish.
I did read all of it and also read your post. You are right in most regards when I run Ambush I normally get right around 800-1200 WP just like you said. Yes the grinders would move away from Skirmish and in most cases I will too, but if you get tired of Ambush or just enjoy Skirmish then you can still play it.
There are alot of "hardcore" players that I've seen in Ambush and when they are solo the same can be said for their WP 800-1200, but in a squad I've seen some really good WP counts almost up to 2k. Honestly as late at night as it was I'm pretty sure they had already hit their cap so under option 5 those players would have a huge advantage.
Your post makes a lot of sense because yes WP gain diminishes for both sides when one team is redlined, but these "hardcore" players will find ways to keep that from happening in order to increase their SP intake. I sometimes play a lot and also hate not getting rewarded for my hard work but am also a "casual" gamer and so I can see the benefit to slowing down the SP gain for the benefit of other "casual" players.
No matter which option between 2 and 5 we choose the "hardcore" gamers are going to get further and further ahead of the rest just one option makes it a slower growing gap then the other. I choose to let the gap grow as slowly as possible to give the good players that also have a lot going on in their lives a chance to keep up for awhile. And based off the voting it looks like many more share my opinion. Also if you look at the arguments FOR OPTION 5 you'll see players that are known "hardcore" players. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 21:08:00 -
[4] - Quote
King Kobrah wrote:Well, OP is right, the longer it takes for you to max out the skills you want, the more money you're going to eventually spend on the game.
I'm hoping in the 30 days i can specialize in the areas i want and not have to use boosters ever again though, i think most people will take this route, i want to spend as little money as possible. There will always be something else you want to "try out" or something new that CCP adds. Not to mention if CCP hits your current preferred build with a nerf bat you will want to quickly transition to something else.
So any argument to allow quickly getting to where you want to be right now can also be argued any time in the future so 30 days really just isn't enough. The only thing a no soft cap will do is increase the gap between "hardcore" and "casual" gamers. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 00:28:00 -
[5] - Quote
Y0UR NAME HERE wrote:Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over. It's not a free 1k SP, it's still 1 WP = 1 SP UP TO 1k SP.
So you just wasted a post..sorry you misunderstanding what was stated just caused you to post an invalid argument.
You still have to work for that MAX of 1k SP. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 01:03:00 -
[6] - Quote
Y0UR NAME HERE wrote:That part I didn't know, but its still easy to farm.
As I said who can't get 1000sp per match lol either skirmish or ambush.
But I do think if your team just sucked it up and you and one other guy was the reason you won, you should get an sp incentive for the win. After all you did the work A LOT of players can't even get close to 1k WP on Ambush, there are even a good amount of players that can't get 1k WP on Skirmish.
Too bad they can't all be awesome like you right? That's why the majority want the soft cap at 1k SP which still allows an incentive for you "hardcore" players to continue playing alot but also makes the players that don't have as much skill or can't play except 2 days a week feel like they can still contribute.
I said it in another thread about the same topic and I'll say it again.
All of you stating that option 5 is better for the new players are straight up liars.
That is all. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 01:27:00 -
[7] - Quote
xprotoman23 wrote:Vash- Akura wrote:We all know this is temporary right?
Also if I get 1 wp = 1 sp after the cap and have the active booster, I can easily go 2000+ sp then add my booster, that's +3000 for a single match. Do this over a number of games and can easily grind more low cost skill that greatly improve my merc.
With the 1000 sp total after cap, one gets 1500 with booster, which is still a good payout for grinders. That's the entire point of the active booster. Any SP gained after reaching the cap should have to be EARNED for performing well in battle. This game currently doesn't reward players for actual player performance which is a bit ridiculous in an FPS. It rewards you for doing good up until the cap, so you reach your cap faster and can either get off the game or (once they implement the new system) have more time than all those scrubs out there to farm 1k SP every match.
You're still gonna pull WAY ahead of everyone else in the long run. Why are you so set on maxing out your skills tomorrow instead of what is good for the whole game and the whole player base of the game? |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 04:18:00 -
[8] - Quote
BetterHideGood wrote:I agree with protoman... the better you play, the faster you skill up. 1 wp = 1 sp after cap is the best way to keep it fun for EVERYONE Except the ones that only play 1 day a week or the ones that play 2 days a week and cap out but then fall WAY behind even though they play EVERY week.
It's not the better you play it's the more you play, the cap means the better you play the faster you reach the cap and can focus on other things.
I guess I'll put it in this thread also...
Scurvy Granger wrote: Good and bad players aside lets run some basic numbers assuming that 2 players are equal in skill but one can play more.
No SP soft cap:
Casual: @ 2 days a week 6 hours a day(casual might play less)
2000 WP per match: if they hit cap after 8 hours 2000 * 4(matches per hour) = 8000 WP 8000 * 4(hours after hitting cap) = 32000 WP (Don't forget the booster) 32000 * 1.5 = 48000 SP
Hardcore: @ 5 days a week 4 hours a day(they often play more than this)
2000 WP per match: if they hit cap after 8 hours 2000 * 4(matches per hour) = 8000 WP(same so far) 8000 * 12(hours after hitting cap) = 96000 WP(Wait what?) (Don't forget the booster) 96000 * 1.5 = 144000 SP(Are you serious?!?!?)
Hardcore - Casual = 96000 SP
1k SP cap per match:
Casual: @ 2 days a week 6 hours a day(casual might play less)
1000 WP per match: if they hit cap after 8 hours 1000 * 5(matches per hour/you can run ambush) = 5000 WP 5000 * 4(hours after hitting cap) = 20000 WP (Don't forget the booster) 20000 * 1.5 = 30000 SP
Hardcore: @ 5 days a week 4 hours a day(they often play more than this)
1000 WP per match: if they hit cap after 8 hours 1000 * 5(matches per hour/you can run ambush) = 5000 WP(again same so far) 5000 * 12(hours after hitting cap) = 60000(well that still sucks) (Don't forget the booster) 60000 * 1.5 = 90000 SP
Hardcore - Casual = 60000 SP
It sucks either way because the hardcore player pulls ahead, but at least with that soft cap he/she doesn't pull ahead quite as much. I think I'll go for the one that doesn't suck as bad for everyone besides the minority that has the time to play more.
Both options make life better for "hardcore" players but option 5 makes it just a bit easier on them.
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Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 23:29:00 -
[9] - Quote
Mars El'Theran wrote: Option 5 is potentially better in the short term, but it will be phased out soon enough anyway. I am oddly in favor of it, despite that it will grant motivated players with the time to invest a greater chance at accelerating in SP gain over players who have less time.
So since I have a full time job and am a parent which only gives me weekends to play and sometimes not even that I should be punished. I love this game as much as the no lifers that can play every day of the week, but love it less when I go up against them because they are already in all proto gear and me in mid range gear.
You want to reward people that have no life and don't pay anymore into the game than I do and, to take it outside the game, contribute less to the community than I do? Where's my reward as a gamer?
Option 5 is MUCH WORSE in the short term, if it's for short term then put it at a weekly cap with NO SP SOFT CAP because the people that are waiting for the Dust 514 official release are going to be WAY behind and a lot of them will probably decide to drop the game altogether because of matches that they have against these dedicated players.
I tried to be political about all this but honestly I could give a rats a** about the 1% that is arguing for more SP for them to reward them for their "dedication" to the game. They are not any more dedicated to the game than I am but they do have more time. I will probably put as much money if not more into this game than each of them will, but on top of that I am looking to the future of this game being involved with the EVE universe whereas a lot of them, of their own admission, just want to play this as a FPS. Because it's an FPS they want instant gratification, so do I. So then lets just have CCP give EVERYONE all the skills so we can all be on equal footing right off the bat, that's the only way to be "FAIR" about all of this.
Get over yourselves "hardcore" players and for once make a sacrifice without QQing about how "unfair" it is for you. When things are made "FAIR" for you then it's "UNFAIR" for everyone else. The world doesn't evolve around you.
Mars El'Theran wrote: You need to do something to gain the benefit, and that is more important than limiting SP for all players. It's a measure of fair trade. I see no harm in that, or ability to exploit it, aside from the current Logistics WP generation with all their toys. That is unfortunately an unfair advantage, but it can be changed.
"a measure of fair trade"...What's fair about letting the 1% get so far ahead of someone that works and has a family but is also dedicated to this game?
You see no ability to exploit it? I have already seen(and been involved in) intentionally letting the enemy take positions just so we can run in and kill them all and take it back.
Did you know when you're against a newberry team you can actually force them in the direction you want them to go?
I have seen it done before, newberries go for the easiest objective most of the time and all you have to do is leave a hole for them. No soft cap will make this the way for the grinders to play all the time, that's a way of exploiting and ensuring you get more SP each match. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 23:31:00 -
[10] - Quote
xprotoman23 wrote:Scurvy Granger wrote:BetterHideGood wrote:I agree with protoman... the better you play, the faster you skill up. 1 wp = 1 sp after cap is the best way to keep it fun for EVERYONE Except the ones that only play 1 day a week or the ones that play 2 days a week and cap out but then fall WAY behind even though they play EVERY week. It's not the better you play it's the more you play, the cap means the better you play the faster you reach the cap and can focus on other things. After reaching the weekly cap SP should be purely based upon how good you play versus how long you've played. But it's not is it, if they found a way to make it purely skill based then that's fine. Unfortunately though it's also based off how much time you can put into the game. |
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Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 23:41:00 -
[11] - Quote
Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it You don't automatically get 1000 SP, it's the same 1 WP = 1 SP UP TO THE CAP OF 1000 SP. So in other words you still have to EARN IT, and not everyone will get it.
Why do you guys keep stating it like that, you're smart enough to read and understand that...wait is that a strategy to confuse people into thinking crap players will get the same as them...cause it's either that or you're not as smart as I gave you credit for. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 01:51:00 -
[12] - Quote
xprotoman23 wrote:Feelings finally caught. Will provide a real response later. Ok for that I'll give an LOL.
Even if you are a no lifer |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:04:00 -
[13] - Quote
Mars El'Theran wrote: This is to say, I'd rather some small percentage of exceptional players see a benefit over other players, (even if those others are maybe not as good because they don't have the time to get that good), than have an open system that allows people to just log in and skill past everyone else simply because they logged in and elected to join battle and stand in the MCC 40 times a day.
First off I did read the rest and I'm glad you're enjoying the game and the forums when you're online. That is your preference of things.
Second I am as good as some of these no lifers, better than others, and no where close to the same skill as a very small amount of them. So should I not be rewarded for being at a higher skill level? Well since I can only play 2 days out of the week I am not.
Now for the reason I only quoted this part of your words. I don't know where people are getting the idea that anyone will get rewarded for just sitting in the MCC, if you just sit in the MCC before the cap you will get your SP, but after you hit your cap THE TIME BONUS GOES AWAY AND YOU ACTUALLY HAVE TO DO SOMETHING TO EARN SP.
With Option 2 After the cap you get 1 WP = 1 SP UP TO 1000 SP(which is the cap)
With Option 5 After the cap you get 1 WP = 1 SP PERIOD(no limit)
So no you cannot get rewarded for just sitting in the MCC after you hit your cap.
EDIT: and as far as my corp goes I do not represent the interests of my corp in this, each member of my corp is entitled to their own opinion on gameplay matters, but when it has to do with our reputation or integrity that is when we stand together. This subject is in no way related to corporation interests but instead each players available time for play and which group they represent i.e. "hardcore" / "average" / "casual" |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:14:00 -
[14] - Quote
Morathi III wrote: Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
Neither option helps new players catch up unless the vets take a long break. If a new player can play 24/7 to make a push to get ahead then a vet can play 24/7 to ensure they stay FAR ahead of everyone else, not to mention a vet will probably hit their cap MUCH faster than a new player and have even more time to push further ahead.
In other words making the gap between them and the new player even bigger. Alot of people have made this argument but the logic is flawed. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:34:00 -
[15] - Quote
Morathi III wrote:Scurvy Granger wrote:Morathi III wrote: Option 2 is better for dont having ppl playing too much and be too good.... But if i have a friend who come in 6 month he always have 6 month less sp and cant make a push to be better in fact its tough for the game to have newcomer after 6 month with option 2 , only advantage the noob we have currently thats why i changed my vote to number 5
Neither option helps new players catch up unless the vets take a long break. If a new player can play 24/7 to make a push to get ahead then a vet can play 24/7 to ensure they stay FAR ahead of everyone else, not to mention a vet will probably hit their cap MUCH faster than a new player and have even more time to push further ahead. In other words making the gap between them and the new player even bigger. Alot of people have made this argument but the logic is flawed. What do you say for your new comer after a year with option 2? It's just about the same for either option 2 or option 5
Option 5(as I stated)
Unless one takes a break they stay basically even except that the vet has better gear and knows the ropes so would probably get to the cap faster than the new player. Potential to fall further behind.
Option 2
Unless one takes a prolonged break from the game both the vet and new player will stay just about even except that again the vet will have better gear...same as before except with the cap the new player will not fall further behind quite as fast.
This is of course assuming the both put in the same amount of time, the vet may get tired or have bought the new COD and be playing that for awhile. Of course the new player may get tired of running into vets and getting ROFLstomped and decide to invest their time elsewhere.
Option 2: Hardcore Vets have an advantage
Option 5: Hardcore Vets have a bigger advantage(why do you think they have created at least 3 threads trying to sway people?) |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 02:37:00 -
[16] - Quote
Mars El'Theran wrote:[ I think the word cap made you CAPS. I'm perfectly capable of reading versions of letters; no real need for that. LOL, I use caps to emphasize points for everyone reading, but I didn't notice it was right after the word cap...funny.
I'm glad it doesn't matter one way or the other for you, but if it doesn't matter one way or the other why are you supporting one of the options? |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 10:49:00 -
[17] - Quote
Breakin Stuff wrote:Some folks need to re-read CCP Cmdr. Wang's post. It calls out the unimited softcap as the one that is 1 WP=1 SP.
It makes no specification of how WP will be calculated for #2. meaning all the nubs and scrubs will simply cap off at 1k, kinda like how we cap off at 50 now.
English reading comprehension FTW.
pay attention to sentence structure. Protoman is correct, the thousand is pretty much a gimmie.
Generally not an issue for me to hit 1k WP or more. but the softcap helps newer and less skilled players more than it hinders the Elite FPS E-weenie wanks.
it's not charity, It's a playfield leveller. IMHO SP gains are one of the few places where the playfield should be level.
the reward for being a badass should be the ability to rake in asstons of ISK faster than anyone else does due to skill level.
Your reward is being able to consistently field protofits. Yes all nubs and scrubs DO need to learn English reading comprehension.
CCP Cmdr Wang wrote: The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better.
In other words just the same as option 5 in regards to 1 WP = 1 SP, but with a cap...OMG how many times does an intelligent person have to repeat themselves before people stop making crap up???
Maybe it's easy for you and I to make 1k WP each match but if you pay attention to the board not everyone else can.
So scrub what else you got?(kinda stupid to call someone else's reading comprehension into question when yours isn't that great) |
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