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Gunner Nightingale
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Posted - 2013.01.26 18:09:00 -
[1] - Quote
I just switched my vote because originally i thought option 5 was for an unrestricted SP gain with no CAP of any kind.
It's a weekly cap + no limit on soft CAP. However from i understand the soft cap still means 1WP=1SP. Well if thats the case i think that is fine because in most Skirmish matches i wont get much higher than 1000 SP avg WP for me is about 1200-1400 WP. I have had games of 2000+ and reached 3000WP once.
In the larger WP games it was because it was a large map with multiple objectives and multiple things to hack.
Another thing to consider is redline matches DIMINISH your WP potential since once a team is redlined there is hardly anything to generate WP except resupply, revive, repair, kills, assists. Sounds like a lot but against a team that is redlined its not like there will be much need for those things. And kills/assists will be fought over for by the entire team.
When the match is hotly contested then WP gains is easier but that means you have two relatively equal teams and there is a back and forth that deserves a better SP reward by way of more WP that you gain from rehacking stuff. But this scenario is far and few between when you have a team of vets vs noobs. But vets vs vets and NOOBS vs NOOBS offer the greatest WP generation and both instances allow for a fair SP acquisition.
Of course if one squad has a tank and proceed to destroy every installation that is a lot WP that can be hogged by that individual 100-120 WP per installation adds up fast. But even then it often results in a redline situation and the player isnt likely to get more than 2000SP in a skirmish match which lasts roughly twice as long as ambush where top players are consistently earning in the 800-1200 WP range every game. So it ultimately works out.
Everyone saying they get 4000+ SP games on a regular forget that is before they hit the cap which provides SP for WP plus time spent in game. Once the cap hits the soft cap will ONLY be 1WP=1SP, im sorry nobody here is earning more than 2000WP/game on a regular basis unless the games are very hotly contested. If you are seeing this then you are either playing other vets or more likely not playing all that well because hardcore vets limit your WP potential by way of redlining anyway. This mean casual players are more likely to benefit since they are the most likely to be involved in matches that result in volatility where as vets will often get a team redlined and then be limited to how much more WP they will gain.
Ultimately the way the game dishes out WP and how greater skill against a team of less skill can actually hurt your WP generation this serves as an inherent check and balance against vets players while helping casual and newer players.
In conclusion based on my above arguments it is HIGHLY UNLIKELY a person will earn more than 1000 SP per game in ambush and also balances skirmish where 2x time spent in match gives 2x potential SP on avg instead of a blanket 1000SP.
Think about those numbers for a second you know i am right. If option 2 goes into effect there will be no point to skirmish once cap is hit since 1000SP soft cap in either mode makes ambush more attractive. Whereas no limit on Soft cap other than the 1WP=1SP (this is what option 5 means) corrects for the time imbalance between ambush and skirmish while still giving an avg of 1000SP per 7min cycle.
I base this on the fact that most of my ambush matches last me about 7 mins or less
Skirmish match fully redlined lasts about 10-12 minuts.(These matches will very unlikely see greater than 2000WP for the top players in the match)
Matches that last longer will generate higher WP and thus more SP but its still avg out to 1000SP/7mins of game time
3000WP=3000SP but ill bet everything that match lasted close to 20-full 25 minutes.
Do you see how option 5 balances the time difference between both modes while still playing close to the 1000WP/match limit option 2 would have across all game modes? |
Gunner Nightingale
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Posted - 2013.01.26 19:06:00 -
[2] - Quote
Scurvy Granger wrote:[quote=Mirana Cheshire]I will put this simply:
Option 5 only caters to the "hardcore" players not to the new players so you need to stop making that argument because everyone knows it's bull. Also "hardcore" players whether new or vet are still gonna be able to earn something decent under this option, sure it takes longer to earn anything but if you want to go at it all day and play 100 matches then there is another 100,000 SP for ya. Sure it's not 1-2 mil like you would earn without a cap but at least it's better than 50(75 with booster).
ill direct you to this above and this excerpt i pulled from the poll along with some commentary about that excerpt
https://forums.dust514.com/default.aspx?g=posts&m=495754#post495754
1)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap 3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft cap
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *NOT* HAVE A CAP (OF 1K) ON THE SOFT CAP, so, AFTER WEEKLY CAP IS HIT, you STILL GET 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
So it still limits SP based on WP but again as ive laid out the WP gain in an ambush match is rarely greater than 1000WP. In skirmish its closer to 2000WP but you spend twice the time so if a person played two ambush games they would spend about the same time as one skirmish match. So then if option 2 goes into effect why would any "grinders" play anything but ambush. And ultimately that disparity will still exist regardless of option 2 or option 5. Option 5 simply corrects for the increased time spent in skirmish is all im trying to say.
But thank you for your responses and i appreciate your concerns.
Edit--Also from what i understand by weekly cap is that it will remain hard cap like we have now with daily so no diminishing returns. The only difference between option 2 and 5 is the restriction on soft cap but as ive laid out that difference is almost negligible and ultimately limits players who want to play skirmish after they hit their cap but also want to grind and even then it isnt any different that 1000SP limit other than it correct for the time spent in skirmish. |
Gunner Nightingale
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Posted - 2013.01.27 00:00:00 -
[3] - Quote
The dark cloud wrote:option #5 is problematic in my opinion cause tank drivers= SP vending machines. A good tank driver can rack up to between 2500-4000WP per skirmish match. Now we add the active booster to this and we get somewhere between 3750-6000SP per skirmish match. And yes these WP numbers are realistic all what you need to do is get a tank, 2 gunners and a defend order on top of it and you can see your SP amount going trough the roof. And this causes a unbalanced setup between good and crap players. Getting 1000 SP per match is fine in my opinion. Sure it provides that people are going to play ambush more but who cares? Personally i plan to play skirmish and when i hit my cap i switch to ambush cause they are quick matches and i can squeeze more SP out in a shorter time. Another thing is people will find a way to boost WP to get much higher amounts of SP.
Which is why after exhausting out my defense on #5 i said we should at least raise the Soft CAP to 2K SP for skirmish maintaining the 1WP=1SP model since they on avg last twice as long. This is reasonable and makes sense. |
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