Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:11:00 -
[1] - Quote
Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced.
1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is.
2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that.
3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside.
4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1.
5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs
Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul.
What I suggest is the following:
1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon.
2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.19 16:13:00 -
[2] - Quote
Because we haven't seen this thread already. |
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 16:13:00 -
[3] - Quote
Agree 1000% with OP. Really they should only allow heavy suits to use sidearms with all their advantages. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.19 16:16:00 -
[4] - Quote
Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR. |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 16:20:00 -
[5] - Quote
Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.19 16:22:00 -
[6] - Quote
Icy Tiger wrote:Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR.
I wouldn't mind that, but doom mode has to go. Doom mode feels so clunky and artificial, and just looks silly, especially considering its lack of animation.
I also think HMGs should give off "flack" in a cone in front of you that deals reduced damage. That way it becomes a true CQC weapon, and you can cut off some of the range. The "cone" would get smaller the longer you fire obviously. Right now, that effect is basically non existent. |
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 16:26:00 -
[7] - Quote
Apparently player base has Highlander syndrome and "there can be only one" weapons system capable of killing multiple enemies. When non AR users top the scoreboard it upsets their fragile egos. Keep crying I'm sure you'll enjoy the game more with only three people running around the battle field dancing to the constant sniper fire when you get what you want. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:27:00 -
[8] - Quote
Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage?
LOL, he does not counter any of my points, but instead insist for me to take advantage of a OP weapon.
You heavies are truly a disgusting breed. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:28:00 -
[9] - Quote
BIG FAT FUC wrote:Apparently player base has Highlander syndrome and "there can be only one" weapons system capable of killing multiple enemies. When non AR users top the scoreboard it upsets their fragile egos. Keep crying I'm sure you'll enjoy the game more with only three people running around the battle field dancing to the constant sniper fire when you get what you want.
Once again another player who fails to counter my points. Heavies are support not slayers. |
Unit-775
Villore Sec Ops Gallente Federation
36
|
Posted - 2013.01.19 16:28:00 -
[10] - Quote
nvm |
|
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 16:31:00 -
[11] - Quote
Did you ever consider that the HMG is just the way the developers want i.e. this isn't COD maybe they want 3 out of 5 people using a HMG and not an AR. When watching the e3 video heavies are everywhere being supported by assault users. |
Disturbingly Bored
Universal Allies Inc.
92
|
Posted - 2013.01.19 16:32:00 -
[12] - Quote
DUST Fiend wrote:Icy Tiger wrote:Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR. I wouldn't mind that, but doom mode has to go. Doom mode feels so clunky and artificial, and just looks silly, especially considering its lack of animation. I also think HMGs should give off "flack" in a cone in front of you that deals reduced damage. That way it becomes a true CQC weapon, and you can cut off some of the range. The "cone" would get smaller the longer you fire obviously. Right now, that effect is basically non existent.
I'd be fine with that. It doesn't make perfect sense given the mechanics of the weapon... But this is a game here, and were talking balance.
Also, i don't see why an HMG shouldn't have a slow spin up to reach max RPM rate. That's how the things actually work, and it would reduce initial DPS if you the get the drop on the Heavy. |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 16:32:00 -
[13] - Quote
High Commander' Rhnz wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? LOL, he does not counter any of my points, but instead insist for me to take advantage of a OP weapon. You heavies are truly a disgusting breed.
My alt is a heavy, my main is an assault. There was no reason to counter your invalid points since you obviously didn't read my post.
Ball is in your court. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.19 16:38:00 -
[14] - Quote
I would like to note that the only issue I have with the HMG is the range. Their effective range is the same if not greater then the ARs. HMG should be deadly but right now it's a little too easy mode for me but I can deal with it by just head glitching. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:39:00 -
[15] - Quote
BIG FAT FUC wrote:Did you ever consider that the HMG is just the way the developers want i.e. this isn't COD maybe they want 3 out of 5 people using a HMG and not an AR. When watching the e3 video heavies are everywhere being supported by assault users.
LOL,
you clearly demonstrated how much you do not understand the game. Firstly, when did I ever mention Cod, and I do not even know how it is remotely applicable to this topic.
Heavies are defensive support role designed to hold down positions. Support not slayer. Now why hell would you want 3/5 of your team defending objects.
All Im suggesting pushing the heavy back to its support role, you know the role CCP intended for it to be. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:41:00 -
[16] - Quote
Leviticus Krauthammer wrote:High Commander' Rhnz wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? LOL, he does not counter any of my points, but instead insist for me to take advantage of a OP weapon. You heavies are truly a disgusting breed. My alt is a heavy, my main is an assault. There was no reason to counter your invalid points since you obviously didn't read my post. Ball is in your court.
Either make a suggestion to the problem or counter my points.
Anything else is not needed |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.19 16:43:00 -
[17] - Quote
Icy Tiger wrote:Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR.
Too bad Heavy weapons already have such a high cpu/pg requirement that fitting them often requires a "sacrifice" somewhere else in the fitting already. That said yes im beginning to think HMG's may need a "tweak" with respect to effective range but i still think it has to do with lag/latency and bullet spread, many times i know im behind an object and still get dropped by a stray bullet when low on health(it's almost like bullets curve around objects, but its either lag/latency or poor object recognition, this is the case with most projectile weapons but it stands out with HMG's and LR's). |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 16:43:00 -
[18] - Quote
High Commander' Rhnz wrote:BIG FAT FUC wrote:Did you ever consider that the HMG is just the way the developers want i.e. this isn't COD maybe they want 3 out of 5 people using a HMG and not an AR. When watching the e3 video heavies are everywhere being supported by assault users. LOL, you clearly demonstrated how much you do not understand the game. Firstly, when did I ever mention Cod, and I do not even know how it is remotely applicable to this topic. Heavies are defensive support role designed to hold down positions. Support not slayer. Now why hell would you want 3/5 of your team defending objects. All Im suggesting pushing the heavy back to its support role, you know the role CCP intended for it to be.
Ok I cannot argue with that statement Rhnz. It is my belief that heavies have two options.
1. Anti-vehicle
2. Defend the letters. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:46:00 -
[19] - Quote
Gunner Nightingale wrote:Icy Tiger wrote:Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR. Too bad Heavy weapons already have such a high cpu/pg requirement that fitting them often requires a "sacrifice" somewhere else in the fitting already. That said yes im beginning to think HMG's may need a "tweak" with respect to effective range but i still think it has to do with lag/latency and bullet spread, many times i know im behind an object and still get dropped by a stray bullet when low on health(it's almost like bullets curve around objects, but its either lag/latency or poor object recognition, this is the case with most projectile weapons but it stands out with HMG's and LR's).
This mostly due to latency, but Instant Hit mechanics make it a bigger problem. However, this goes for all weapons |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.01.19 17:05:00 -
[20] - Quote
Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage?
This is what heavy suits are for. Like terminators in 40k you park them on an objective to hold it.
People just think the hvy / hmg combo is OP because they run at an objective solo and get mutilated. |
|
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.19 17:17:00 -
[21] - Quote
High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced.
HowDidThatTaste has focused on Heavy's for the past 3-4 builds. Of course, he's going to excel at his field. |
J0hlss0n
Planetary Response Organisation Test Friends Please Ignore
2
|
Posted - 2013.01.19 17:18:00 -
[22] - Quote
Heavies are a defence role today (try running around in that suit with the slow movements,, its a pain), or at least that's what I use it for, and if 25+ people are stupid enough to come running straight down the letter that a Heavy is defending without using any thought at all, and the Heavy ends up topping the scoreboard while AR users come second, well, that's not the HMG or Heavy's fault. =)
The heavy class is alright as it is today, or at least the first half of it, the second with prototype suits is far to expensive in regards of what is offered. and I still see people with AR's and other weapons perform excellent, not many times I see a heavy go berserk with kills. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 17:24:00 -
[23] - Quote
You know you're not suppose to 1v1 a Heavy in CQC and win right? That's what it's good at. Like your AR isn't suppose to kill snipers 1 km away...you're going to lose that battle.
If you play your role in a dumb way, you'll get owned by another role. Simple as that. Rock, Paper, Scissors.
Roles have their purpose, and did you even think for a second what a heavy role is?
Bottomline is, if you come into a CQC situation with a heavy, you're going down...unless it's a bad heavy. Wipe them tears, and learn to play better |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.01.19 17:34:00 -
[24] - Quote
I've been playing a fair while now and the AU servers have a pretty small player base so i've gotten to know the ppl who play there and what their skill level is like, one trend i've noticed lately:
The average players have started to switch over to the heavy suits and are doing very well in them, I personally think they are OP and playing the game on easy mode, judging by the amount of players spamming them now, they do too.
Being able to disengage and run off for some range isn't a reliable tactic for dealing with the heavy they are mowing through my suits even at medium range, my only valid tactic is to join them and train a heavy myself. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.19 17:36:00 -
[25] - Quote
High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced. 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. 3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul. What I suggest is the following: 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range
Yes!,yes!!,YES!!!!!!!!!!!!!!!! EVERYONE must use assault HMG since its the best weapon in the game!!
Never mind the ten second sieze time = loooooooonnnnggggg time and by then those users get melee killed....lol.
Will post later but thread= LOL!!! |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.19 17:43:00 -
[26] - Quote
High Commander' Rhnz wrote:3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside.
Nope. 92 CPU - 10 PG
Got a problem with heavies? Throw a grenade, shoot at the head, or ram the heavy with a LAV.
Decent HMG users I have seen so far are Ruthra, RND squad (except Blackwater), Exmaple (?), 2-ton, Kryptix and Tuff tone. Anybody else should be somewhat easy to kill. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.01.19 17:48:00 -
[27] - Quote
High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced. 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. 3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul. What I suggest is the following: 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range
No no no,
1. HMGs are less accurate than Assault rifles. You just think that they are because the animation does not match the projectiles fired. Seriously fire a HMG at a wall and watch were the shells fall. They only hit alot at close range because of the volume of ammo fired.
2. Its doesn't have instant hit mechanics. You can see the projectiles whizzing through the air. (get a better connection).
3. All aurum weapons are like this.
4. How does a weapon that gets more accurate have anything to do with spray and pray mechanics. The more you fire the hotter it gets. Your window for even hitting at close medium range shots is tiny. Assault guys can always outshoot me at these ranges. Because the smart ones run for cover and shoot me in the back while Im reloading.
5. This isn't Wow, there are no "DPS" roles. Heavy suits are objective defenders, fire support and anti tank. Heavies die real easy in the open because they are super slow. And to grenades and to snipers and to lasers.
Doesn't seem like you've really done your research. Actually spec a heavy before you cry nerf. |
HappyKitty BunnyPony
Certificate of Participation
7
|
Posted - 2013.01.19 17:59:00 -
[28] - Quote
Obvious solutions to the problem:
- Make heavies blind, so they have to aim by sound only
- Randomly replace heavy rounds with a big "BLAM!" sign that pops out of the front
- Affix a large magnet to all heavies that attracts AR rounds
- Every time a heavy kills an AR user, he breaks into an uncontrollable laughing fit that incapacitates him for five minutes
- Implement "Stop punching yourself" mechanic that causes heavies to deal damage to themselves whenever they hit anyone
- Keep posting the same thread and hope for the best |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 18:01:00 -
[29] - Quote
iceyburnz wrote:High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced. 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. 3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul. What I suggest is the following: 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range No no no, 1. HMGs are less accurate than Assault rifles. You just think that they are because the animation does not match the projectiles fired. Seriously fire a HMG at a wall and watch were the shells fall. They only hit alot at close range because of the volume of ammo fired. 2. Its doesn't have instant hit mechanics. You can see the projectiles whizzing through the air. (get a better connection). 3. All aurum weapons are like this. 4. How does a weapon that gets more accurate have anything to do with spray and pray mechanics. The more you fire the hotter it gets. Your window for even hitting at close medium range shots is tiny. Assault guys can always outshoot me at these ranges. Because the smart ones run for cover and shoot me in the back while Im reloading. 5. This isn't Wow, there are no "DPS" roles. Heavy suits are objective defenders, fire support and anti tank. Heavies die real easy in the open because they are super slow. And to grenades and to snipers and to lasers. Doesn't seem like you've really done your research. Actually spec a heavy before you cry nerf.
1. look at rating on each weapon again stats don't lie
2. yes it does lol. What your seeing is the animation lol
3. Go look at the market
4. Really... look up the definition of pry spray
5. Lazor rifle is DPS player god I hate noobs
Think before you Post |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 18:01:00 -
[30] - Quote
HappyKitty BunnyPony wrote:Obvious solutions to the problem:
- Make heavies blind, so they have to aim by sound only
- Randomly replace heavy rounds with a big "BLAM!" sign that pops out of the front
- Affix a large magnet to all heavies that attracts AR rounds
- Every time a heavy kills an AR user, he breaks into an uncontrollable laughing fit that incapacitates him for five minutes
- Implement "Stop punching yourself" mechanic that causes heavies to deal damage to themselves whenever they hit anyone
- Keep posting the same thread and hope for the best
I vote for the BLAM sign.
That had me rolling tbh |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.19 18:02:00 -
[31] - Quote
High Commander' Rhnz wrote:. . 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. . . 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs . . 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range
You're mostly complaining about the DPS. Having high DPS on paper doesn't necessarily mean good ability to project it.
Comments:
On Whys: 1&2) HMG's accuracy on mid and mid+ ranges are it's weak part. It is actually a bit too easy to kill a heavy 50m away with AR/LR.
3) Broadside is broken, yes.
4) that's okay, even tho I'm in favor of turning the accuracy other way around. Remember heavies have tough time hitting far away. They have to warp up a lot to get some accuracy, which gives enough time for targets to cover or even shoot the heavy.
5) Heavies cannot use HMG as freely, that's a huge cost.
On Suggestions: 1) Instant hit is fine, gameplaywise and (dreaded) realismwise.
2) Heavies operating range is already short enough. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 18:03:00 -
[32] - Quote
Alldin Kan wrote:High Commander' Rhnz wrote:3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. Nope. 92 CPU - 10 PG Got a problem with heavies? Throw a grenade, shoot at the head, or ram the heavy with a LAV. Decent HMG users I have seen so far are Ruthra, RND squad (except Blackwater), Exmaple (?), 2-ton, Kryptix and Tuff tone. Anybody else should be somewhat easy to kill.
Clearly you fail to counter any of my points lol |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 18:10:00 -
[33] - Quote
KEROSIINI-TERO wrote:High Commander' Rhnz wrote:. . 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. . . 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs . . 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range You're mostly complaining about the DPS. Having high DPS on paper doesn't necessarily mean good ability to project it.Comments: On Whys: 1&2) HMG's accuracy on mid and mid+ ranges are it's weak part. It is actually a bit too easy to kill a heavy 50m away with AR/LR. 3) Broadside is broken, yes. 4) that's okay, even tho I'm in favor of turning the accuracy other way around. Remember heavies have tough time hitting far away. They have to warp up a lot to get some accuracy, which gives enough time for targets to cover or even shoot the heavy. 5) Heavies cannot use HMG as freely, that's a huge cost. On Suggestions: 1) Instant hit is fine, gameplaywise and (dreaded) realismwise. 2) Heavies operating range is already short enough.
Im sorry but how is a weapon with 2000 RPM + Instant hit fine
RoF is an issue in many games, and few Devs are even able to balance it. It took BF3 a year, and BO2 is the only game that has been successful enough to manage it from the start.
RoF is especially hard to manage when you add instant hit.
So yes, HMG+Instant hit, is a problem |
Greasepalms
Ahrendee Mercenaries Legacy Rising
70
|
Posted - 2013.01.19 18:12:00 -
[34] - Quote
HMG are supposed to be overpowered! It's a freakin Heavy Machine Gun, you're supposed to mow down people with it
People these days... |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.19 18:12:00 -
[35] - Quote
semperfi1999 wrote:I would like to note that the only issue I have with the HMG is the range. Their effective range is the same if not greater then the ARs. HMG should be deadly but right now it's a little too easy mode for me but I can deal with it by just head glitching. This.
Make heavy like the heavy weapons guy from tf2.
Murder you at close range and make him run for cover when hes far away from you. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.19 18:16:00 -
[36] - Quote
While the HMG can reach out a bit, I would expect that considering the size of these maps and how slow we move. I already get stuck in a lot of situations where I have little cover and nowhere to go because I'm too slow and surrounded by guys that have ARs and are smart enough to keep their distance or use cover well. Say what you will about the HMGs accuracy rating in comparison to AR, but at least with an AR you can zoom in and place those bullets on someones head when that's all you can see over their cover while with an HMG it's a laughable attempt unless the player is a complete scrub. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.19 18:29:00 -
[37] - Quote
Alldin Kan wrote:Decent HMG users I have seen so far are Ruthra, RND squad (except Blackwater), Exmaple (?), 2-ton, Kryptix and Tuff tone. Anybody else should be somewhat easy to kill.
::slowly reloads his HMG, a single tear falling beneath his mask::
It's ok....it's alright....some day....::sniff::....some day.... |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.01.19 18:31:00 -
[38] - Quote
High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced. 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. 3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul. What I suggest is the following: 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range 1. HMGs gain no accuracy bonus for aiming down sights. All fire is Hip Fire.
2. Deviation on HMGs is terrible at anything beyond mid range unless you're able to train an enemy. If you're getting trained then you're probably doing something wrong.
3. It's an Aurum weapon, all the Aurum weapons do this.
4. They do get more accurate the longer they shoot, they also start at terrible accuracy. It's like hipfiring with the AR until a solid two or three seconds, which should give you ample time to run behind a box/wall/corner.
5. It's a gun. It's supposed to deal damage to Infantry. That's what it does. Not to mention it only just out-DPSs ARs. |
TheWee BabySeamus
SVER True Blood Unclaimed.
3
|
Posted - 2013.01.19 19:10:00 -
[39] - Quote
BIG FAT FUC wrote:Agree 1000% with OP. Really they should only allow heavy suits to use sidearms with all their advantages.
What advantages might you be speaking of? |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 19:16:00 -
[40] - Quote
TheWee BabySeamus wrote:BIG FAT FUC wrote:Agree 1000% with OP. Really they should only allow heavy suits to use sidearms with all their advantages. What advantages might you be speaking of?
He was speaking tongue-in-cheek |
|
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 19:27:00 -
[41] - Quote
TheWee BabySeamus wrote:BIG FAT FUC wrote:Agree 1000% with OP. Really they should only allow heavy suits to use sidearms with all their advantages. What advantages might you be speaking of?
and you walked right into that one... oh boy |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.19 19:50:00 -
[42] - Quote
the larger the number the worst the accuracy just fyi dumb op |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.19 19:50:00 -
[43] - Quote
It's fine. Learn to flank, use cover, and stop crying.
Note that I'm a shottie scout, so defending heavies who know what they're doing are the bane of my existence - fortunately they are rare. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.19 19:56:00 -
[44] - Quote
High Commander' Rhnz wrote:
He does not counter any of my points.
People won't counter your points because this is a thread we've seen 101 times, and yours is by no means the best. |
Fanboy Slayer
Seituoda Taskforce Command Caldari State
7
|
Posted - 2013.02.24 20:17:00 -
[45] - Quote
Shameless necro bump. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 20:18:00 -
[46] - Quote
Who keeps necroing these? |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.24 20:21:00 -
[47] - Quote
Heavy Machine Guns are meant for breaching fortified positions, and for close quarters staying power.
Any Assault that's decent with a shotgun can deal with him effectively... unless said heavy has support with him.
This is not COD, get over it. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 20:34:00 -
[48] - Quote
Jotun Hiem wrote:Who keeps necroing these? Probably QQ'ers who want to make sure CCP notices them. |
Soght Toi
Tritan-Industries Legacy Rising
14
|
Posted - 2013.02.24 20:41:00 -
[49] - Quote
High Commander' Rhnz wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? LOL, he does not counter any of my points, but instead insist for me to take advantage of a OP weapon. You heavies are truly a disgusting breed.
Alright dude, I was going to tell you that your points sound fair and that Heavies are a little too strong. Since I've been a heavy and only just recently switched to Scout-Shotty. But...Come on, don't be like that
"A truly disgusting breed." What?! Lol.
That was unreasonable, and it makes it seem as if you take the game way to seriously, there's no need to act like all heavy's are biologically related and like you're racist against them. He gave his viewpoint, and while I agree that yours is more valid and less ignorant of the battlefield diversity CCP wants to incorporate into the game, there's no reason to be..."Mean" for lack of a better, appropriate term.
Regardless, the points and suggestions you raised seem feasible as opposed to the
"Heavies should have NO weapon and NO shields or armor and should just run around naked on the battlefield." Threads I've seen, so...Good job. It's a thread with a fair point and suggestions on how to fix the problem.
|
Scalesdini
Universal Allies Inc.
58
|
Posted - 2013.02.24 20:43:00 -
[50] - Quote
I'm not sure why the OP and some other people in this thread think "HEAVIES ARE ONLY FOR DEFENDING", but you're silly. If CCP wanted heavies to only be able to defend, we wouldn't be able to walk more than a certain range away from objectives. See how we can do that now? That means heavies are for whatever the hell you want to use them for, same as any other suit in the game.
Yes, dear OP, HMG is slightly overpowered right now. It is not nearly as bad as you think it is, you are just a bad player. The Toxin SMG out-DPS's the HMG (protip: SMG's get dmg bonus vs armor), buy a merc pack, equip flux grenades, and enjoy yourself when you see a heavy. I do it all the time to other heavies without the same speed advantage enjoyed by other suits and **** their faces off with it before they get me. Even if they have a Broadside. This works even better if he's a Type II/B/vk.1 heavy. The problem is, none of you dumb assaults, logis, or scouts ever do this. This is not the heavy's fault, it is your own. The vast majority of flux grenades are used by heavies, because we're apparently the smartest players in the game. It's also because flux grenade + HMG + crowd = dead crowd.
If you're crying about making a suit with flux grenades "just for heavies" (even though you should be using them on everyone, seriously only bads don't use flux grenades) copy your current suits and then alter them to have a flux grenade. This way, you just switch at a supply depot or upon death. If you notice particularly annoying heavies (or crowds, or shield tanks) you just swap your suit and pwn their faces. Reaaaaal simple stuff here.
Or you could just use teamwork. Teamwork is seriously the most OP thing in the game. |
|
Utsuru Kaiju
IMPSwarm Negative-Feedback
6
|
Posted - 2013.02.24 20:46:00 -
[51] - Quote
The HMG's are fine to me. The only thing I would suggest is to lower their accuracy and range slightly, and to add a slight spin-up time.
Other than that I don't see a problem with how they are now. |
Ion Crush
Militaires-Sans-Frontieres
32
|
Posted - 2013.02.24 20:52:00 -
[52] - Quote
High Commander' Rhnz wrote:BIG FAT FUC wrote:Did you ever consider that the HMG is just the way the developers want i.e. this isn't COD maybe they want 3 out of 5 people using a HMG and not an AR. When watching the e3 video heavies are everywhere being supported by assault users. LOL, you clearly demonstrated how much you do not understand the game. Firstly, when did I ever mention Cod, and I do not even know how it is remotely applicable to this topic. Heavies are defensive support role designed to hold down positions. Support not slayer. Now why hell would you want 3/5 of your team defending objects. All Im suggesting pushing the heavy back to its support role, you know the role CCP intended for it to be.
Who says they are support only? Only you that I've heard. Logi's are support. Heavys are push, kill and waddle on with their squad supporting them. A solo heavy is an easy heavy to kill. CCP has said they want the heavy to be feared. If your not a slayer how can you be feared? |
MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
100
|
Posted - 2013.02.24 20:53:00 -
[53] - Quote
Including OP, there are a bunch stupid people in here that have no idea how HMGs are supposed to work. I've got a pretty good collection of all your tears, can't wait until I sprinkle them on my nuts and drag them across your face. |
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.02.24 21:02:00 -
[54] - Quote
.................... You're joking, right? |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2013.02.24 21:03:00 -
[55] - Quote
It has almost as much range as the Assault Rifle and the spread doesn't doesn't increase over the longer range. I can drop 70-100 rounds with my Heavy Machine Gun and only be at 70% of the heat build up but already dealt over 1000 total damage if the shots have all connected with my target. The HMG needs more spread over the longer range of distance. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 21:05:00 -
[56] - Quote
1. Increase the spread at a distance. Their damage at a distance is already laughable anyway, but at least they can still provide cover fire.
2. increase heat build up. To this day, I have yet to experience the negative side effects of heat build up.
Do not nerf their range, do not lower their ROF, do not add a spool up time. It's called the "death machine", you should fear it, not charge at it with reckless abandonment. |
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.02.24 21:08:00 -
[57] - Quote
High Commander' Rhnz wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? LOL, he does not counter any of my points, but instead insist for me to take advantage of a OP weapon. You heavies are truly a disgusting breed. HMGs don't have the range of ARs, nor do they have the damage output per round, plus we have to worry about overheating, and a long reload, and only one type of suit can carry them, which moves quite slow, and not a single one of them has an equipment slot. So... what is your problem with them? |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 22:33:00 -
[58] - Quote
Scalesdini wrote:Yes, dear OP, HMG is slightly overpowered right now. It is not nearly as bad as you think it is, you are just a bad player. The Toxin SMG out-DPS's the HMG (protip: SMG's get dmg bonus vs armor), buy a merc pack, equip flux grenades, and enjoy yourself when you see a heavy. I do it all the time to other heavies without the same speed advantage enjoyed by other suits and **** their faces off with it before they get me. Even if they have a Broadside. This works even better if he's a Type II/B/vk.1 heavy. The problem is, none of you dumb assaults, logis, or scouts ever do this. This is not the heavy's fault, it is your own. The vast majority of flux grenades are used by heavies, because we're apparently the smartest players in the game. It's also because flux grenade + HMG + crowd = dead crowd.. Just to point out, the HMG also gets a damage bonus against armor.
And to people asking for a spin-up time, that's a bad idea and I really shouldn't have to explain why at this point. |
Tidaen
Nova Corps Marines
20
|
Posted - 2013.02.24 23:24:00 -
[59] - Quote
Speaking as one who plays almost exclusively as a scout, heavies with HMG's don't really scare me that much. They are good at their primary purpose of spraying lead down range but are anchored to the heavy suits' lumbering gait and poor vision. I recommend not walking in front of one, it usually works for me. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.24 23:59:00 -
[60] - Quote
High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced. 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. 3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul. What I suggest is the following: 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range
Replies-
Quite alot of this post shows you haven't even at least created an alt and tried out the gun and suit. Yes it is a beast, as per design. And that deign is not to be the same as all other games. It's a design that punishes a lack of teamwork and variety, but gets owned if people use team tactics. Yes, they rock in CQB, mostly in pub games. Ask people how they fair in Corp battles.
1- What do you mean by ROM? It's RPM, rounds per minute! Yes its RPM puts its dam/sec about 150dam more per sec than a basic assault rifle, but hey, that's its design. The basic Forge Gun does twice the basic HMG in one hit, is not given an accuracy, as the sniper rifle isn't. Ya think that should get a nurf?
The accuracy rating is something that is not working as you think. For example, the basic tactical assault rifle has a rating of 55.9 and I can easily hit my target at max range. The HMG has a rating of a higher rating yet to suggest it has better actual accuracy than the Tac AR is laughable. At the HMG max range all I do to my targets is help keep the flies off.
2- At the max range we have there would be no leading the target in real life either. The Minigun will have it's 7.62 round on a 60m target in 0.07 of a second. No leading. Haha, I like the way when rounded it came to 007
3- Yes, I'm totally with you on the Broadside. I don't think there should be any weapons of a higher quality available in a lower tier. Stick them in the prototype tiers.
4- The HMG has roughly 1 second at the start of fire when it goes from a shotgun cone size of fire to cone roughly 1/3 smaller. It then stays at this accuracy until firing is stopped. The way you put phrase it a person could think that at the end of it's 5 or 6 second burst it has laser accuracy. It doesn't. It puts out a wall of lead. People want to headbutt said wall, I help them.
5- Yes, if you're unlucky or dumb enough to stand right in front of its muzzles. Once you get away from us, alot of our bullets miss, dropping our damage per second massively. Besides somebody standing as suggested, a warmed up laser at the moment has the highest potential damage per second. It's a hot knife through butter to us heavies, and we hate them. Unless it's a new user standing ten meters away, then we allow them to buff our suits before laughing and making a sieve out of them.
Leave the HMG be, and use a mixed squad. Yes, pub games don't allow to have a full team the way you'd want, but I get owned in alot of games by assault and logi with ARs. |
|
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.02.25 00:05:00 -
[61] - Quote
-1 stop balancing the game for newberries. HMG players get prac useless in the top teir sp range as assaults overtake them. |
Vaerana Myshtana
ScIdama Endless Renaissance
202
|
Posted - 2013.02.25 00:10:00 -
[62] - Quote
No.
No nerfs.
QQ is OP. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.25 00:18:00 -
[63] - Quote
2-Ton Twenty-One wrote:-1 stop balancing the game for newberries. HMG players get prac useless in the top teir sp range as assaults overtake them. Yeh, already the flow of newberries is reducing, and the skilled up blueberries using tactics shows that the HMG is perfectly balanced at the moment. Still though, there's always someone unhappy about something. |
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.02.25 00:41:00 -
[64] - Quote
Alldin Kan wrote:High Commander' Rhnz wrote:3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. Nope. 92 CPU - 10 PG Got a problem with heavies? Throw a grenade, shoot at the head, or ram the heavy with a LAV. Decent HMG users I have seen so far are Ruthra, RND squad (except Blackwater), Exmaple (?), 2-ton, Kryptix and Tuff tone. Anybody else should be somewhat easy to kill. LOL Good luck |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.25 00:47:00 -
[65] - Quote
We have been through this about three times already.
When the heavy works it seems OP. When the heavy is "balanced" it has absolutely no use and is kind of pointless. When the heavy gets overhauled, the game as a whole suffers and becomes even more generic.
|
Arrant Leet
Planetary Response Organisation Test Friends Please Ignore
28
|
Posted - 2013.02.25 00:51:00 -
[66] - Quote
Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage?
This doesn't actually promote better gameplay and balance to a game.
All I know is that they can beat an assault rifle mid-range. Which I don't agree to. It's not even their damage or accuracy, it's more their armor ratings are soooooo high. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.25 01:21:00 -
[67] - Quote
Arrant Leet wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? This doesn't actually promote better gameplay and balance to a game. All I know is that they can beat an assault rifle mid-range. Which I don't agree to. It's not even their damage or accuracy, it's more their armor ratings are soooooo high. What do you call mid range? |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.25 01:49:00 -
[68] - Quote
Oxskull Duncarino wrote: What do you call mid range?
Don't know about him, but for me it's anything my SMG won't hit. Anything past the starting HMG's range I consider far. |
Kazio De Vihura
Ostrakon Agency Gallente Federation
4
|
Posted - 2013.02.25 01:57:00 -
[69] - Quote
I play 4 days and HMG(i dont play one) is ok, just don't stay in front of them, or charge like lemming at them, they are slow very slow .... |
Slaytanical
DUST University Ivy League
6
|
Posted - 2013.02.25 21:13:00 -
[70] - Quote
Well just for Shiggles i rolled a heavy > hmg,
just to see for myself..... omg now i know why ya see 30 of them on a map.
takes a lot of sp yea maybe ill give ya that,
but omg it's total faceroll one button press carnage... this gun i do NOT care what anyone says is overpowered and needs tweaking for sure, nerf? i dunno but wow it is insane.
they need to take that one back to the drawing board.
my main toon is assault > laser rifle> smg sidearms. thats what i prefer, it was just a lil experiment and toon has been deleted since but yea i dont care what all the heavies say... if anyone needs some nerfs it's them and those dammned hmg's |
|
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.25 21:19:00 -
[71] - Quote
Slaytanical wrote:Well just for Shiggles i rolled a heavy > hmg,
just to see for myself..... omg now i know why ya see 30 of them on a map.
takes a lot of sp yea maybe ill give ya that,
but omg it's total faceroll one button press carnage... this gun i do NOT care what anyone says is overpowered and needs tweaking for sure, nerf? i dunno but wow it is insane.
they need to take that one back to the drawing board.
my main toon is assault > laser rifle> smg sidearms. thats what i prefer, it was just a lil experiment and toon has been deleted since but yea i dont care what all the heavies say... if anyone needs some nerfs it's them and those dammned hmg's
Try playing it in a corp match against decent players. Then come back with your review. |
D Roc43
L.O.T.I.S. Legacy Rising
5
|
Posted - 2013.02.25 21:25:00 -
[72] - Quote
Alldin Kan wrote:High Commander' Rhnz wrote:3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. Nope. 92 CPU - 10 PG Got a problem with heavies? Throw a grenade, shoot at the head, or ram the heavy with a LAV. Decent HMG users I have seen so far are Ruthra, RND squad (except Blackwater), Exmaple (?), 2-ton, Kryptix and Tuff tone. Anybody else should be somewhat easy to kill.
I'd agree with you on this one. The only real issue I have seen with heavies, and it's not so much an issue as an annoyance, are their range. I believe they would be perfectly balanced if the range was reduced 5-10%. |
Slaytanical
DUST University Ivy League
6
|
Posted - 2013.02.25 21:25:00 -
[73] - Quote
Lance 2ballzStrong wrote:Slaytanical wrote:Well just for Shiggles i rolled a heavy > hmg,
just to see for myself..... omg now i know why ya see 30 of them on a map.
takes a lot of sp yea maybe ill give ya that,
but omg it's total faceroll one button press carnage... this gun i do NOT care what anyone says is overpowered and needs tweaking for sure, nerf? i dunno but wow it is insane.
they need to take that one back to the drawing board.
my main toon is assault > laser rifle> smg sidearms. thats what i prefer, it was just a lil experiment and toon has been deleted since but yea i dont care what all the heavies say... if anyone needs some nerfs it's them and those dammned hmg's Try playing it in a corp match against decent players. Then come back with your review.
I have hehe.... still OP send nerfs now prease |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.25 21:28:00 -
[74] - Quote
Slaytanical wrote:Lance 2ballzStrong wrote:Slaytanical wrote:Well just for Shiggles i rolled a heavy > hmg,
just to see for myself..... omg now i know why ya see 30 of them on a map.
takes a lot of sp yea maybe ill give ya that,
but omg it's total faceroll one button press carnage... this gun i do NOT care what anyone says is overpowered and needs tweaking for sure, nerf? i dunno but wow it is insane.
they need to take that one back to the drawing board.
my main toon is assault > laser rifle> smg sidearms. thats what i prefer, it was just a lil experiment and toon has been deleted since but yea i dont care what all the heavies say... if anyone needs some nerfs it's them and those dammned hmg's Try playing it in a corp match against decent players. Then come back with your review. I have hehe.... still OP send nerfs now prease
lol... i wonder what's your definition of decent players...
I have played against decent players in corp matches, and i can say heavies aren't NEARLY as OP as people QQ about.
In pubs you run into idiotic people wanting to 1v1 heavies all the time then cry about it. |
Mark Burkhart
UnReaL.
0
|
Posted - 2013.02.25 22:00:00 -
[75] - Quote
Ok well i dont get on here very much ans as such i dont like all these bs replys about why and why not the HMG or the heavy should be nefed. i am probally one of the most or the most vetrain at the heavy suit since i have played it since the 1st closed beta. i have been thru every nerf there has been to the heavy and yse some were just bs nerfs and some were needed to add a level of balance. what i want to get to though is even after all the ppl on here bs about just the heavy what about all the ppl who only use the AR yes the HMG can have range but thats us lvling up our sharpshooter... just like everyone els that gives our weapon some range bonus to... OMG. and yes if a heavy crouches we can get even mre accurate but at the cost of not being able to move avay from hostal fire. fireing a HMG as a constant and not useing busrt will start to make the hmg somewhat climb so idk why everyone bitches about the acc of a hmg i have to run my fat ass half across the feild to get to someone ovly for them to jump to a corner... and thats another thing when did you ever see a heavy really jump? nuff said. and other ppl might ***** because they think thehmg does to much dmg... well right and wrong the proto hmg did 19.6 i think last build and now its at a 17.2 and some times we have to put dmg mods on to keep up, i said some times mind you.when i have other corp mates in my squad saying they want to get to a 10.0 kdr like other AR users in the game and im siting at like a 5.70 or something im like wtf. so to all the AR lovers who cry when there can 1v1 a heavy what can i say?.... sorry you picked the wrong fat guy to **** with, granted there are a LOT of heaveys that are new to the game after the influx of open beta and everyone has raised there kdr from that be it hmg af shotty or tanks.... look at zitro with his 20+kdr, but not to be off topic. ppl say the hmg needs to cost more cpu/pg.... omg its already at 90 for the proto and like 100+ for the six kin and freedom and with out massev skill ups in cpu and other skills to lower the cost its sometimes hard to fix the class with what you want anyway and thats after the fact of the standard suit haveing 2 highs and only 1 low. Now as i read i saw that other ppl made comments about heaveys in a squad, ill say from experance soloing a heavy can be done but you need to be on your game because geting overwelmed for us means death, i mean we turn slow cant jump and reload for like 10 sec and many a time have i died from the random shotty around the corner. in closeing sorry if i missspelled like a noob but as long as i get some of the point across im fine with that. thanks |
Mark Burkhart
UnReaL.
0
|
Posted - 2013.02.25 22:03:00 -
[76] - Quote
lololol after posting and reading it i did spell alot wrong... oh well kitten it, lmao |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.25 22:21:00 -
[77] - Quote
Slaytanical wrote:Well just for Shiggles i rolled a heavy > hmg,
just to see for myself..... omg now i know why ya see 30 of them on a map.
takes a lot of sp yea maybe ill give ya that,
but omg it's total faceroll one button press carnage... this gun i do NOT care what anyone says is overpowered and needs tweaking for sure, nerf? i dunno but wow it is insane.
they need to take that one back to the drawing board.
my main toon is assault > laser rifle> smg sidearms. thats what i prefer, it was just a lil experiment and toon has been deleted since but yea i dont care what all the heavies say... if anyone needs some nerfs it's them and those dammned hmg's
Hey Slay!
I roll heavy for giggles since my SP is going into SCOUT and probably LOGI suits.
In a few weeks when I have either advanced scout or logi then lets do this: YOU play as a HEAVY HMG and I will do either LOGI or SCOUT with three complex damage mods or FOUR of them and an SMG.
Lets do this!! Deal??
Mano a mano your HMG versus my SIDEARM SMG. Add me to contacts so that I can kill you a few times.......erm I meant so you can see whats up with that "op" heavy+ HMG combo....LOL!! |
Shijima Kuraimaru
WarRavens
167
|
Posted - 2013.02.25 23:00:00 -
[78] - Quote
Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread.
I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I've come to a conclusion...
They all want Dust to be a Sci-Fi CoD clone where the weapon and dropsuit doesn't matter, all that matters is who gets the first good hits. This boring twitch kill mechanic, and yes I do play CoD when I get over the boredom it instills in me, is what bores me about those games.
Those that say "Oh but in RL nerf nerf nerf." Here's a hard set of facts.
1. The M134 minigun has no spool up time. 2. It fires a rate adjustable 2000 to 6000 7.62mm rounds per minute. 3. Muzzle velocity is 853 meters per second. 4. It's maximum effective range is approximately 1000 meters horizontal. 5. It's feed system is a disintegrating cartridge belt or linkless feed and, dependent on installation, 500-5000 round belt. 6. It's actually a very accurate weapon. 7. It doesn't overheat.
M134 in action.
Everything in the game is already nerfed well below reality. If CCP took it's que from RL in regards to the HMG, it would be nearly pinpoint accurate at the current in game maximum range and we wouldn't have an overheat mechanic. AS it is, it's filling it's role perfectly well. Doesn't need spool up, already spreads way beyond what it should, and if you can't outrange it with an AR, then train up Light Weapon Sharpshooter. I use an assault HMG and have 1 level in heavy weapon sharpshooter to achieve my so called long ranged attacks and I can still be outranged by ARs, LRs, MDs, and Snipers, not to mention the rocket turrets and rail turrets on vehicles and installations.
There's more I would say, but reading all these pro nerf posts and threads for things that are working well within their roles and give us rewarding intelligent play is giving me a headache.
Edit: A note to those out there that might not be able to put two and two together, the "bullet spread" you see in the video is due to vehicle movement and it's still less than what we have in game. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.25 23:19:00 -
[79] - Quote
Shijima Kuraimaru wrote:Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread. I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I've come to a conclusion... They all want Dust to be a Sci-Fi CoD clone where the weapon and dropsuit doesn't matter, all that matters is who gets the first good hits. This boring twitch kill mechanic, and yes I do play CoD when I get over the boredom it instills in me, is what bores me about those games. Those that say "Oh but in RL nerf nerf nerf." Here's a hard set of facts. 1. The M134 minigun has no spool up time. 2. It fires a rate adjustable 2000 to 6000 7.62mm rounds per minute. 3. Muzzle velocity is 853 meters per second. 4. It's maximum effective range is approximately 1000 meters horizontal. 5. It's feed system is a disintegrating cartridge belt or linkless feed and, dependent on installation, 500-5000 round belt. 6. It's actually a very accurate weapon. 7. It doesn't overheat. M134 in action.Everything in the game is already nerfed well below reality. If CCP took it's que from RL in regards to the HMG, it would be nearly pinpoint accurate at the current in game maximum range and we wouldn't have an overheat mechanic. AS it is, it's filling it's role perfectly well. Doesn't need spool up, already spreads way beyond what it should, and if you can't outrange it with an AR, then train up Light Weapon Sharpshooter. I use an assault HMG and have 1 level in heavy weapon sharpshooter to achieve my so called long ranged attacks and I can still be outranged by ARs, LRs, MDs, and Snipers, not to mention the rocket turrets and rail turrets on vehicles and installations. There's more I would say, but reading all these pro nerf posts and threads for things that are working well within their roles and give us rewarding intelligent play is giving me a headache. Edit: A note to those out there that might not be able to put two and two together, the "bullet spread" you see in the video is due to vehicle movement and it's still less than what we have in game.
A few days ago a six truck convoy of drug Cartel members decided to shoot at a military helicopter gunship that has dual miniguns. The results were the helicopter at a 1 KM distance was able to turn six trucks into bits and pieces of scattered metal bits. |
Soldiersaint
Reaper Galactic
5
|
Posted - 2013.02.25 23:19:00 -
[80] - Quote
lol OP is just stupid heavies are not overpowered. The best way to beat a heavy is to team up on them. Never fight a heavy 1v1 which im sure thats what the op does since hes and idiot. |
|
Oxskull Duncarino
Shadow Company HQ
166
|
Posted - 2013.02.25 23:59:00 -
[81] - Quote
Shijima Kuraimaru wrote:Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread. I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I've come to a conclusion... They all want Dust to be a Sci-Fi CoD clone where the weapon and dropsuit doesn't matter, all that matters is who gets the first good hits. This boring twitch kill mechanic, and yes I do play CoD when I get over the boredom it instills in me, is what bores me about those games. Those that say "Oh but in RL nerf nerf nerf." Here's a hard set of facts. 1. The M134 minigun has no spool up time. 2. It fires a rate adjustable 2000 to 6000 7.62mm rounds per minute. 3. Muzzle velocity is 853 meters per second. 4. It's maximum effective range is approximately 1000 meters horizontal. 5. It's feed system is a disintegrating cartridge belt or linkless feed and, dependent on installation, 500-5000 round belt. 6. It's actually a very accurate weapon. 7. It doesn't overheat. M134 in action.Everything in the game is already nerfed well below reality. If CCP took it's que from RL in regards to the HMG, it would be nearly pinpoint accurate at the current in game maximum range and we wouldn't have an overheat mechanic. AS it is, it's filling it's role perfectly well. Doesn't need spool up, already spreads way beyond what it should, and if you can't outrange it with an AR, then train up Light Weapon Sharpshooter. I use an assault HMG and have 1 level in heavy weapon sharpshooter to achieve my so called long ranged attacks and I can still be outranged by ARs, LRs, MDs, and Snipers, not to mention the rocket turrets and rail turrets on vehicles and installations. There's more I would say, but reading all these pro nerf posts and threads for things that are working well within their roles and give us rewarding intelligent play is giving me a headache. Edit: A note to those out there that might not be able to put two and two together, the "bullet spread" you see in the video is due to vehicle movement and it's still less than what we have in game. Nicely put together bud, but I think that our efforts to educate is like gibberish to alot of the people screaming nerf. Reduce your headaches by limiting how many of these you read, and hopefully CCP see them for what they are. |
Oxskull Duncarino
Shadow Company HQ
166
|
Posted - 2013.02.26 00:06:00 -
[82] - Quote
Sloth9230 wrote:Oxskull Duncarino wrote: What do you call mid range?
Don't know about him, but for me it's anything my SMG won't hit. Anything past the starting HMG's range I consider far. Haha, I suppose it's everyone's own view. This is mine. Short range or CQB is in the Nova knife, shotgun, and SMG range. Midrange is at the 60m range, assault rifle and laser. Long range is...well, longer then that Forge gun, sniper rifle being long range. |
Chesty Ranger
SVER True Blood Unclaimed.
0
|
Posted - 2013.02.26 00:17:00 -
[83] - Quote
OP Probally is one of those guys who stand there in one vs one shoot out after my flux granades has wipe out his shields. |
Crucias Soulreaver
Gothic Wars Consortium
0
|
Posted - 2013.02.26 10:02:00 -
[84] - Quote
I also agree with the OP; however, I would like to add the following...
Either:
1) Prevent Heavies from entering LAVs 2) Return the spool up time to the HMG
Having an LAV rock up, a heavy jump out and obliterate us within seconds really really gets old. |
Korvin Lomont
United Pwnage Service RISE of LEGION
4
|
Posted - 2013.02.26 10:22:00 -
[85] - Quote
Tech Ohm Eaven wrote:Shijima Kuraimaru wrote:Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread. I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I've come to a conclusion... They all want Dust to be a Sci-Fi CoD clone where the weapon and dropsuit doesn't matter, all that matters is who gets the first good hits. This boring twitch kill mechanic, and yes I do play CoD when I get over the boredom it instills in me, is what bores me about those games. Those that say "Oh but in RL nerf nerf nerf." Here's a hard set of facts. 1. The M134 minigun has no spool up time. 2. It fires a rate adjustable 2000 to 6000 7.62mm rounds per minute. 3. Muzzle velocity is 853 meters per second. 4. It's maximum effective range is approximately 1000 meters horizontal. 5. It's feed system is a disintegrating cartridge belt or linkless feed and, dependent on installation, 500-5000 round belt. 6. It's actually a very accurate weapon. 7. It doesn't overheat. M134 in action.Everything in the game is already nerfed well below reality. If CCP took it's que from RL in regards to the HMG, it would be nearly pinpoint accurate at the current in game maximum range and we wouldn't have an overheat mechanic. AS it is, it's filling it's role perfectly well. Doesn't need spool up, already spreads way beyond what it should, and if you can't outrange it with an AR, then train up Light Weapon Sharpshooter. I use an assault HMG and have 1 level in heavy weapon sharpshooter to achieve my so called long ranged attacks and I can still be outranged by ARs, LRs, MDs, and Snipers, not to mention the rocket turrets and rail turrets on vehicles and installations. There's more I would say, but reading all these pro nerf posts and threads for things that are working well within their roles and give us rewarding intelligent play is giving me a headache. Edit: A note to those out there that might not be able to put two and two together, the "bullet spread" you see in the video is due to vehicle movement and it's still less than what we have in game. A few days ago a six truck convoy of drug Cartel members decided to shoot at a military helicopter gunship that has dual miniguns. The results were the helicopter at a 1 KM distance was able to turn six trucks into bits and pieces of scattered metal bits.
To refere to RL for balancing isn't helpful because RL weapon design isn't meant to be balanced. I guess all Tank drivers would be pretty upset if their toys get blown up by a single cheap rocket ^^. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1157
|
Posted - 2013.02.26 11:14:00 -
[86] - Quote
i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.26 23:29:00 -
[87] - Quote
Korvin Lomont wrote:Tech Ohm Eaven wrote:Shijima Kuraimaru wrote:Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread. I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I've come to a conclusion... They all want Dust to be a Sci-Fi CoD clone where the weapon and dropsuit doesn't matter, all that matters is who gets the first good hits. This boring twitch kill mechanic, and yes I do play CoD when I get over the boredom it instills in me, is what bores me about those games. Those that say "Oh but in RL nerf nerf nerf." Here's a hard set of facts. 1. The M134 minigun has no spool up time. 2. It fires a rate adjustable 2000 to 6000 7.62mm rounds per minute. 3. Muzzle velocity is 853 meters per second. 4. It's maximum effective range is approximately 1000 meters horizontal. 5. It's feed system is a disintegrating cartridge belt or linkless feed and, dependent on installation, 500-5000 round belt. 6. It's actually a very accurate weapon. 7. It doesn't overheat. M134 in action.Everything in the game is already nerfed well below reality. If CCP took it's que from RL in regards to the HMG, it would be nearly pinpoint accurate at the current in game maximum range and we wouldn't have an overheat mechanic. AS it is, it's filling it's role perfectly well. Doesn't need spool up, already spreads way beyond what it should, and if you can't outrange it with an AR, then train up Light Weapon Sharpshooter. I use an assault HMG and have 1 level in heavy weapon sharpshooter to achieve my so called long ranged attacks and I can still be outranged by ARs, LRs, MDs, and Snipers, not to mention the rocket turrets and rail turrets on vehicles and installations. There's more I would say, but reading all these pro nerf posts and threads for things that are working well within their roles and give us rewarding intelligent play is giving me a headache. Edit: A note to those out there that might not be able to put two and two together, the "bullet spread" you see in the video is due to vehicle movement and it's still less than what we have in game. A few days ago a six truck convoy of drug Cartel members decided to shoot at a military helicopter gunship that has dual miniguns. The results were the helicopter at a 1 KM distance was able to turn six trucks into bits and pieces of scattered metal bits. To refere to RL for balancing isn't helpful because RL weapon design isn't meant to be balanced. I guess all Tank drivers would be pretty upset if their toys get blown up by a single cheap rocket ^^.
No, seriously. I get it. The OP and those with him are trying to get heavies eliminated from the game by making them almost useless. It's just one insidious step in their desire to turn Dust into another generic boring twitch kill shooter. At least that's the impression I'm getting. |
Sloth9230
Reaper Galactic
253
|
Posted - 2013.02.26 23:31:00 -
[88] - Quote
Laurent Cazaderon wrote:i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot. It's not spinning to release bullets. |
Knight SoIaire
Better Hide R Die
32
|
Posted - 2013.02.26 23:34:00 -
[89] - Quote
After playing Heavy for about a day (Its really all I could handle) I've come to the conclusion that playing a Heavy is absolutely boring (For me anyway) sure you can go 20-0 each match, but its not really worth it if doing so is completely boring, shame I deleted my Nova Knife/Shotgun Scout to try this out. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.26 23:35:00 -
[90] - Quote
Laurent Cazaderon wrote:i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot.
Armor and damage are the only advantages heavies have. I repeat... Armor and damage are the only advantages heavies have. And the damage output of the HMG isn't that much more than ARs as when I'm in my Type one with the basic HMG I'm getting owned by GEKs. Everyone else is faster, more agile, able to leap rails in a single bound, can carry equipment, has a smaller scan profile, has better scan resolution, and a larger scan radius. |
|
Mark Burkhart
UnReaL.
0
|
Posted - 2013.02.27 19:21:00 -
[91] - Quote
Crucias Soulreaver wrote:I also agree with the OP; however, I would like to add the following...
Either:
1) Prevent Heavies from entering LAVs 2) Return the spool up time to the HMG
Having an LAV rock up, a heavy jump out and obliterate us within seconds really really gets old. welll
1) Learn to use a AV gernade 2) The HMG never had a spool up time, and on that topic neither does any newer HMG in the real world have a spool up time, |
Slaytanical
DUST University Ivy League
6
|
Posted - 2013.02.27 19:29:00 -
[92] - Quote
Laurent Cazaderon wrote:i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot.
This ^^^ and again i say this ^^^^ +1 |
Mark Burkhart
UnReaL.
0
|
Posted - 2013.02.27 19:33:00 -
[93] - Quote
Slaytanical wrote:Laurent Cazaderon wrote:i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot. This ^^^ and again i say this ^^^^ +1 Hmmm and i say HMMMM!!!! this whole things sounds oddly close to a shotgun around the corner and insta death.... Stop bitching and lvl your scan radius or better yet if you see someone around a corner just dont jump infront of them and say HI!!!!. Use your brain and expect the encounter and plan for a heavey or a scout if its a cqc instance
So case in point even adding a spool time to any gun especally the hmg would kill the class in refrance to the fact the heavey needs to be able to react and defend him/herself and thats gone COMPLEATLY if theres a spool time we might as well but our heads between our legs or just start useing forges in that case because the HMG would be total garbage at that point |
Coleman Gray
Coalition Of Goverments
49
|
Posted - 2013.02.27 20:12:00 -
[94] - Quote
As for the HMG range, look at you skills and look under heavy sharpshooter, thats why they look to have so much range.
Also even when the barrles align and its accuracy is at its peak, it becomes a problem because you have to keep that line on the target, People physically strafe faster than the HMG tracks while firing. So if you move the "accuracy" becomes a hinderance to the heavy, also if our behind cover, most of the intial spray bullets will hit the terrain more than you.
Only time a heavy is really effective is when his/her targets are in the open |
PAs Capone
G I A N T
3
|
Posted - 2013.02.27 20:23:00 -
[95] - Quote
In RL and in Dust, the barrels of a minigun (HMG) arent spining because the motor needs time to warm up to spit bullets, they spin to use a different barrel for different bullets to keep the heat of a single barrel down to fire more bullets in a shorter amount of time. If they tried to have the fire rate they do with a single barrel the barrel would over heat and warp making it liable to ruptures and rendering the gun useless.
Heavies do chew up people and plenty of bullets, but do you realize that it takes 75-90 bullets to kill someone other than a scout? thats 15-20% of our clip, nut much different than someone with an AR if they have the capability to aim it. As well as the DPS from a HMG is high, but thats only if all our bullets hit the target... that rarely happens due to our spread. If you are getting mashed by a heavy, you are either too close, or playing against a good heavy.
Stick with your squad, use tactics and flanking, use the appropriate tools and any job can be done. Inhibiting one player style to better your own does not balance, if you need someone to placate to you, get a bottle and have a nap.
If you want it done Right, Hire a Professional... |
Aeon Amadi
Maverick Conflict Solutions
1011
|
Posted - 2013.02.27 20:58:00 -
[96] - Quote
Since Vegas decided to lock my thread: BOOM. Copy/pasta.
Alright alright, let's take a step back and look at this issue (once more).
Allow me to explain why the HMG is fine the way it is and how I can directly compare the argument that it needs to be "fixed" to real-life politics.
The funny thing about real-life politics is that a lot of the time when the vast majority are focusing on one issue, another issue gets worked on "in secret". It's not -actually- worked on in secret so much as no-one noticed it while focusing on the big thing that everyone was ranting and raving about.
Que in the HMG argument...
So there's this thread (and I know I really shouldn't make another one but considering how many there already are, why not) called HMG needs an OVERHAUL ASAP and I'm going to directly comment on the issues provided.
1. ROM and Accuracy Rating: The RoF (because I honestly have no idea what ROM is being as the 2000 numerical value is the weapon's Rate of Fire) is set that way because... Who'd have guessed... it's a Heavy Machine Gun. Interesting thing about Heavy Machine Guns is that they have a faster fire rate than your standard Assault Rifle and that's why they're in their own classification of weapon. Now, the accuracy rating might be a little sketchy BUT this is explained in the lore of the weapon - it's got these fancy things called Gyrostabilizers to keep it from going all over the place.
2.ROM + Instant Hit mechanics: It's called "Hitscan" and it was implemented for largely the same reason that everyone was complaining about the Scout suit being impervious to weapons fire. Ballistics mechanics, especially in an MMOFPS, don't work very well as you have to account for server lag, ping and a variety of other issues up to and including hitbox detection not catching up with the player animation.
3."Broadside" Alright, to explain this one: ALL advanced tier 'aurum' weapons are set to act like Prototypes. This is nothing new, this has always been the case. The only reason the 'stormside' and the like are not currently in-game is because they're being worked on; even still, you have the 'Killstreak' (or whatever it is) GEK-38 that operates in exactly the same way.
4. HMG gets more accurate the longer they shoot.. Again. Lore of the weapon. It's the same reason the Laser Rifle does more damage at longer range/the longer you hold down the trigger. Incidentally enough, the same people who QQ about the HMG are generally the same ones QQing about the Laser Rifle and Shotgun.
5. HMG allows the Tank suit to out DPS the DPS'ers There are a NUMBER of reasons for this and not all of them are as obvious as you make it out to be.
The HMG can ONLY be used by a Heavy Dropsuit - meaning that they take a MASSIVE hit to their movement speed, turn speed, signature profile, signature precision, scan radius, inability to equip equipment slot items and a general lack of slots. All of that even comes at a MUCH higher cost than your Assault Suit (which is what I'd imagine you use because you keep mentioning the Assault Rifle).
Incoming MATH.
Gek-38 damage = 32.5 per shot. Gek-38 rof = 750 (this does not change) Standard HMG damage = 16.8 Standard HMG RoF = 2000 (this also does not change)
This equates to a grand total of 12.5 rounds per second or 406.25 Damage Per Second for the Gek-38 ....and a total of 33.3> rounds per second or 554.4 Damage Per Second for the HMG.
This gets all the more interesting when you take into account skills and (what's this?) DAMAGE MODIFIERS!
The funny thing about Damage Modifiers currently is that they suffer no stacking penalty (at least in the fitting screen) so it's possible for a Prototype Assault Dropsuit to fit as many as FOUR Complex Damage Modifiers (+40% damage) to increase the damage of their assault rifle.
Ready for some BS?
An Advanced Assault Dropsuit can fit 3 Complex Damage Modifiers and all skills at level 5 can achieve a whopping 708.6875 DPS with his GEK-38 Assault Rifle.
Ready for some MORE BS?
A Heavy can never fit more than -TWO- Damage Modifiers at any given time, which puts him at just 846.71 DPS with a Standard HMG.
Now here's where the best part comes in.
The HMG will -ALWAYS- do 95% of it's total damage and drop in efficiency as the range increases unless one of two things occur. A.) They are crouching. B.) They are aiming for the head.
The AR will -ALWAYS- do 110% of it's total damage and drop in efficiency as the range increases unless they are aiming for the head.
So already the AR is doing -more- damage than the numerical value suggests and the HMG is doing -less- damage. Ontop of that the Headshot on an AR does 165% whereas the HMG (assuming you could land one in the first place) only does 147%.
Cross all of these factors in with the Assault Rifle's versatility in being able to be fitted with ANY dropsuit and you've got a perfectly balanced scenario with -SLIGHT- favor in the HMG, not some massive overpowering amount. |
Monty Mole Clone
The c64s
8
|
Posted - 2013.02.27 21:15:00 -
[97] - Quote
the only poblem i got with the hmg is how fast it can now rotate, its stupid fast. never used to be like this |
PAs Capone
G I A N T
5
|
Posted - 2013.02.27 21:21:00 -
[98] - Quote
Uhhhh... if you change its rotation speed you change the rate of fire... there-by reducing the DPS and our accuracy. (seeing how accuracy builds over length of fire). How is this not a nerf?
Again asking for something to be nerfed to placate to your play style at the expense of anothers is ridiculous. IF its about your AR being more effective, then take this into consideration, AR's are supposed to be Utility weapons, good at a variety of areas, not exceling in any one area. Stick your class's AOE (area of engagement) and learn to move WITH your team.
Those two things will increase your efficientcy in battle more than nerfing the HMG.
If you want it done Right, Hire a Professional... |
Monty Mole Clone
The c64s
8
|
Posted - 2013.02.27 21:23:00 -
[99] - Quote
PAs Capone wrote:Uhhhh... if you change its rotation speed you change the rate of fire... there-by reducing the DPS and our accuracy. (seeing how accuracy builds over length of fire). How is this not a nerf?
Again asking for something to be nerfed to placate to your play style at the expense of anothers is ridiculous. IF its about your AR being more effective, then take this into consideration, AR's are supposed to be Utility weapons, good at a variety of areas, not exceling in any one area. Stick your class's AOE (area of engagement) and learn to move WITH your team.
Those two things will increase your efficientcy in battle more than nerfing the HMG.
If you want it done Right, Hire a Professional...
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
404
|
Posted - 2013.02.27 21:33:00 -
[100] - Quote
Laurent Cazaderon wrote:i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot.
As it is right now a heavy HMG versus scout/logi/assault SMG= heavy skills 3X versus sidearm 1X skills.
In other words its faster to level an SMG and place four complex sidearm damage mods and then go mano a mano HMG versus SMG.
SMG wins due to headshot bonus and at distances of 1m the HMG has problems with targeting.
No headshot bonus on HMG= dead heavy.
Try out the heavy HMG combo and see how "op" it is versus a leveled SMG.
|
|
Metatron Celestias
Dangerously Designed
9
|
Posted - 2013.02.27 21:34:00 -
[101] - Quote
The heavy is the perfect example of Amarrian might the devs wanted to convey. Anything less and you have....well, what are the other races? |
Halador Osiris
Dead Six Initiative
50
|
Posted - 2013.02.27 21:36:00 -
[102] - Quote
I have a feeling that Dust is more about keeping the ISK balanced than the K/D ratio. I'll be honest, I have no idea what an assault suit costs. However, if I call in a Sica for 650,000 ISK, I hope it to do about 650,000 ISK in damage before it gets killed. That means if I go 20:1 in a tank and the suits I'm killing average at 32,500 ISK, I've made even return. But other people see that and wonder why CCP would allow a person to go 20:1.
People see heavies that steamroll and they complain all day but never realize that a heavy is EXPENSIVE. My K/D ratio will probably be over 1 in every match, but that doesn't mean that my ISK destroyed vs. ISK spent is over 1. I feel like it isn't wholly balanced in a K/D sense, but in an ISK sense it absolutely is. |
Aeon Amadi
Maverick Conflict Solutions
1013
|
Posted - 2013.02.27 21:39:00 -
[103] - Quote
Metatron Celestias wrote:The heavy is the perfect example of Amarrian might the devs wanted to convey. Anything less and you have....well, what are the other races?
Gallente would focus more on damage potential with some armor tanking, but not as to sacrifice their speed. A good offense is a good defense. Caldari would focus more on long-range combat and fall back on their heavy shielding as their primary defense. A good defense is a good offense.
Minmatar would just skate around on rusted out roller skates taking pot shots as they flew across the map with their jet packs; occasionally making a kill but more than likely dying.
|
Sloth9230
Reaper Galactic
268
|
Posted - 2013.02.27 21:42:00 -
[104] - Quote
Monty Mole Clone wrote:
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate
Tracking while rotating is pretty hard because firing the thing severely slows down your turning speed. There was this guy who insisted that heavies turn at the same speed as everyone else, but I'm pretty sure their natural turning speed is slower. |
Kelshaw Xu
ZionTCD Legacy Rising
68
|
Posted - 2013.02.27 21:45:00 -
[105] - Quote
Metatron Celestias wrote:The heavy is the perfect example of Amarrian might the devs wanted to convey. Anything less and you have....well, what are the other races?
Umm... the HMG is old school Minmatar tech, I'd be surprised if an Amarrian would dirty his hands holding one...
as far as the HMG needs fixing? No I don't think so...
Now damage mods.. that needs fixing. They don't penalize for stacking mods. Even though the Info on them say otherwise. So long as damage mods are broken, there will be players who will stack as many as possible. Please fix the damage mods then fine tune the weapons. Can't exactly get good data if the numbers are skewed. |
Aeon Amadi
Maverick Conflict Solutions
1013
|
Posted - 2013.02.27 21:46:00 -
[106] - Quote
Sloth9230 wrote:Monty Mole Clone wrote:
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate
Tracking while rotating is pretty hard because firing the thing severely slows down your turning speed. There was this guy who insisted that heavies turn at the same speed as everyone else, but I'm pretty sure their natural turning speed is slower.
Try Aiming down the sights when you fire. Scout suit at close range can strafe out of the way it's so slow xD |
Sloth9230
Reaper Galactic
268
|
Posted - 2013.02.27 21:47:00 -
[107] - Quote
Kelshaw Xu wrote:Metatron Celestias wrote:The heavy is the perfect example of Amarrian might the devs wanted to convey. Anything less and you have....well, what are the other races? Umm... the HMG is old school Minmatar tech, I'd be surprised if an Amarrian would dirty his hands holding one... as far as the HMG needs fixing? No I don't think so... Now damage mods.. that needs fixing. They don't penalize for stacking mods. Even though the Info on them say otherwise. So long as damage mods are broken, there will be players who will stack as many as possible. Please fix the damage mods then fine tune the weapons. Can't exactly get good data if the numbers are skewed. Which is funny cause the heavy suit is Amarrian. |
Monkxx
Ikomari-Onu Enforcement Caldari State
20
|
Posted - 2013.02.27 21:47:00 -
[108] - Quote
Halador Osiris wrote:I have a feeling that Dust is more about keeping the ISK balanced than the K/D ratio. I'll be honest, I have no idea what an assault suit costs. However, if I call in a Sica for 650,000 ISK, I hope it to do about 650,000 ISK in damage before it gets killed. That means if I go 20:1 in a tank and the suits I'm killing average at 32,500 ISK, I've made even return. But other people see that and wonder why CCP would allow a person to go 20:1.
People see heavies that steamroll and they complain all day but never realize that a heavy is EXPENSIVE. My K/D ratio will probably be over 1 in every match, but that doesn't mean that my ISK destroyed vs. ISK spent is over 1. I feel like it isn't wholly balanced in a K/D sense, but in an ISK sense it absolutely is.
There should be an Indicator in the top right corner of the HUD which will show up the total ISK cost of the current dropsuit/vehicle fit. When you kill someone the ISK number goes down according to their total ISK cost of the dropsuit/vehicle. When your ISK Indicator reaches zero you will go BOOM BOOM. This will balance everything, including HAVs, Heavies, Snipers etc. Where are my likes? |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
420
|
Posted - 2013.02.27 21:48:00 -
[109] - Quote
Sloth9230 wrote:Monty Mole Clone wrote:
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate
Tracking while rotating is pretty hard because firing the thing severely slows down your turning speed. There was this guy who insisted that heavies turn at the same speed as everyone else, but I'm pretty sure their natural turning speed is slower. It is, although the the shield variant turns noticeably faster than the armor one, which makes 'em really mean in close quarters engagements. |
Monty Mole Clone
The c64s
8
|
Posted - 2013.02.27 21:49:00 -
[110] - Quote
Sloth9230 wrote:Monty Mole Clone wrote:
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate
Tracking while rotating is very hard because firing the thing severely slows down your turning speed.
i think it should slow you down more than what it does, the speed at which you can pull a 180 is really fast |
|
Sloth9230
Reaper Galactic
269
|
Posted - 2013.02.27 21:49:00 -
[111] - Quote
Aeon Amadi wrote:Sloth9230 wrote:Monty Mole Clone wrote:
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate
Tracking while rotating is pretty hard because firing the thing severely slows down your turning speed. There was this guy who insisted that heavies turn at the same speed as everyone else, but I'm pretty sure their natural turning speed is slower. Try Aiming down the sights when you fire. Scout suit at close range can strafe out of the way it's so slow xD lol I can do it in a regular assault suit if I'm close enough. Strafing: a HMGs worst nightmare, right there with snipers, shotguns, SMGs and nades. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
404
|
Posted - 2013.02.27 21:50:00 -
[112] - Quote
Aeon Amadi wrote:Sloth9230 wrote:Monty Mole Clone wrote:
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate
Tracking while rotating is pretty hard because firing the thing severely slows down your turning speed. There was this guy who insisted that heavies turn at the same speed as everyone else, but I'm pretty sure their natural turning speed is slower. Try Aiming down the sights when you fire. Scout suit at close range can strafe out of the way it's so slow xD
Its so slow that a scout/assault/logi jumping to the side can SMG kill a hmg heavy. Takeing notes in my heavy suit playtime for what to skill in my scout or logi suits and SMG skills. |
Monty Mole Clone
The c64s
8
|
Posted - 2013.02.27 21:54:00 -
[113] - Quote
Sloth9230 wrote:Aeon Amadi wrote:Sloth9230 wrote:Monty Mole Clone wrote:
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate
Tracking while rotating is pretty hard because firing the thing severely slows down your turning speed. There was this guy who insisted that heavies turn at the same speed as everyone else, but I'm pretty sure their natural turning speed is slower. Try Aiming down the sights when you fire. Scout suit at close range can strafe out of the way it's so slow xD lol I can do it in a regular assault suit if I'm close enough. Strafing: a HMGs worst nightmare, right there with snipers, shotguns, SMGs and nades.
i must be getting old lol but i am sure that you never could turn as fast as what you can now |
Sloth9230
Reaper Galactic
269
|
Posted - 2013.02.27 21:55:00 -
[114] - Quote
Tech Ohm Eaven wrote:
Its so slow that a scout/assault/logi jumping to the side can SMG kill a hmg heavy. Takeing notes in my heavy suit playtime for what to skill in my scout or logi suits and SMG skills.
That's just mean lol |
Aeon Amadi
Maverick Conflict Solutions
1014
|
Posted - 2013.02.27 21:55:00 -
[115] - Quote
Sloth9230 wrote:Aeon Amadi wrote:Sloth9230 wrote:Monty Mole Clone wrote:
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate
Tracking while rotating is pretty hard because firing the thing severely slows down your turning speed. There was this guy who insisted that heavies turn at the same speed as everyone else, but I'm pretty sure their natural turning speed is slower. Try Aiming down the sights when you fire. Scout suit at close range can strafe out of the way it's so slow xD lol I can do it in a regular assault suit if I'm close enough. Strafing: a HMGs worst nightmare, right there with snipers, shotguns, SMGs and nades.
Oh but you see, they're all overpowered. Snipers, Shotguns - all of 'em.
|
Sloth9230
Reaper Galactic
269
|
Posted - 2013.02.27 22:54:00 -
[116] - Quote
Aeon Amadi wrote:Oh but you see, they're all overpowered. Snipers, Shotguns - all of 'em.
if it's all OP, then nothings OP! |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
424
|
Posted - 2013.02.27 23:01:00 -
[117] - Quote
So funny that people do not understand that Heavies are both tank, and 'DPSers.' This isn't broken, this is working as intended.
It would be stupid to think HP is all they get on a Heavy. The entire point is to be able to have bigger badder weapons.
If you think it is OP, then use it!
I laugh at some of the things the OP stated though. I know my AR has better damage at range depending in my and my opponents sharp shooter skills. I also know that at range his weapons spread is huge and not nearly as accurate as an AR. More than half the bullets miss.
Heavies should not be balanced down to being equal to other suits. It should always take more than one person to take down a Heavy, otherwise they are pointless. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.27 23:09:00 -
[118] - Quote
Mark Burkhart wrote:Crucias Soulreaver wrote:I also agree with the OP; however, I would like to add the following...
Either:
1) Prevent Heavies from entering LAVs 2) Return the spool up time to the HMG
Having an LAV rock up, a heavy jump out and obliterate us within seconds really really gets old. welll 1) Learn to use a AV gernade 2) The HMG never had a spool up time, and on that topic neither does any newer HMG in the real world have a spool up time,
You're right. The M134 was developed in 1960, started production in 1962, and entered service in 1963. It has never had "spool up". |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
231
|
Posted - 2013.02.28 03:33:00 -
[119] - Quote
semperfi1999 wrote:I would like to note that the only issue I have with the HMG is the range. Their effective range is the same if not greater then the ARs. HMG should be deadly but right now it's a little too easy mode for me but I can deal with it by just head glitching. Congrats! you just summed up 2 of the worst things in Dust! Now seriously a slight range nerf would be ok for balance |
|
CCP Frame
C C P C C P Alliance
470
|
Posted - 2013.02.28 03:36:00 -
[120] - Quote
Thread moved to Feedback/Requests section. |
|
|
kyan west
D3ath D3alers RISE of LEGION
9
|
Posted - 2013.02.28 04:28:00 -
[121] - Quote
iceyburnz wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? This is what heavy suits are for. Like terminators in 40k you park them on an objective to hold it. People just think the hvy / hmg combo is OP because they run at an objective solo and get mutilated. THANK YOU! I was hoping someone realized the cost of heavies and they require strategy to defeat, much like a tank. You cant, nor should, run at a heave that sees you by yourself... if you do you deserve to get a face full of lead for being so ignorant and (strategyless?) |
Sloth9230
Reaper Galactic
271
|
Posted - 2013.02.28 04:44:00 -
[122] - Quote
xxwhitedevilxx M wrote:semperfi1999 wrote:I would like to note that the only issue I have with the HMG is the range. Their effective range is the same if not greater then the ARs. HMG should be deadly but right now it's a little too easy mode for me but I can deal with it by just head glitching. Congrats! you just summed up 2 of the worst things in Dust! Now seriously a slight range nerf would be ok for balance
Their range is less than an ARs, anyone who outranged you invested in sharpshooter. Give them slightly more spread and a faster heat build up, that's it. |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 05:07:00 -
[123] - Quote
aftrer we are done with getting the HMG and the heavy nerfed lets go after the SG and the MD and the LR cuase they all kill me when im using an AR and the scout moves too fast lets nerf that and give it a bigger hit box I can never land my rounds on it and you know what SMGs make to effective side arms no side arm should be usefull so lets nerf that to be sure. oh the pistol needs it head shot bonus remove the AR needs dot scope back and less kick it makes it really hard to aim and its not fair that the LR has no kick be the AR hases so much.
that forge gun is blowing up my tank and sniping me all forge guns should shoot like the malitia one so that way they are useless except for the one I use cuase really who the **** skills into AV they should only damage vehicles.
oh and the logi has too many equipment slots!!!! |
Aeon Amadi
Maverick Conflict Solutions
1018
|
Posted - 2013.02.28 05:59:00 -
[124] - Quote
fred orpaul wrote:aftrer we are done with getting the HMG and the heavy nerfed lets go after the SG and the MD and the LR cuase they all kill me when im using an AR and the scout moves too fast lets nerf that and give it a bigger hit box I can never land my rounds on it and you know what SMGs make to effective side arms no side arm should be usefull so lets nerf that to be sure. oh the pistol needs it head shot bonus remove the AR needs dot scope back and less kick it makes it really hard to aim and its not fair that the LR has no kick be the AR hases so much.
that forge gun is blowing up my tank and sniping me all forge guns should shoot like the malitia one so that way they are useless except for the one I use cuase really who the **** skills into AV they should only damage vehicles.
oh and the logi has too many equipment slots!!!!
Don't forget the fact that the Assault Dropsuit has too many hi/low slots - that should only be reserved for my team.
Also, stacking penalties should incur a POSITIVE percentage, so instead of a 10% increase to damage on the second module it would be like, 12.5%
Then it'll all be truly balanced |
Jathniel
G I A N T
46
|
Posted - 2013.02.28 08:53:00 -
[125] - Quote
What a long and fun read this thread was... I'm actually going to post in a necro'd thread. Listen, OP...
Leave the HMG alone. Learn how to fight against it.
CCP gave you what you wanted. You just need to spec up to get it. Max out all your Assault, and AR skills, and Heavies will fall. So don't ask for another nerf.
The HMG is supposed to out DPS the AR. The AR is supposed to be a much weaker weapon.
A heavy may be better at holding down an objective, but no matter what, when you are with the heavy and enemies are approaching, YOU are the back up.
So get it right. |
Aeon Amadi
Maverick Conflict Solutions
1020
|
Posted - 2013.02.28 09:02:00 -
[126] - Quote
Jathniel wrote:What a long and fun read this thread was... I'm actually going to post in a necro'd thread. Listen, OP...
Leave the HMG alone. Learn how to fight against it.
CCP gave you what you wanted. You just need to spec up to get it. Max out all your Assault, and AR skills, and Heavies will fall. So don't ask for another nerf.
The HMG is supposed to out DPS the AR. The AR is supposed to be a much weaker weapon.
A heavy may be better at holding down an objective, but no matter what, when you are with the heavy and enemies are approaching, YOU are the back up.
So get it right.
Absolutely. To boot; you can -ALWAYS- outrun a Heavy. There's no shame in tactical retreat. |
Halador Osiris
Dead Six Initiative
51
|
Posted - 2013.02.28 14:13:00 -
[127] - Quote
I used to hate getting killed by HMG's. I figured, if I can't beat them, join them! Now I run a shield tanked Type-II Heavy with 2 66hp shield extenders and the thing that makes my shield start coming back faster. That and a basic HMG puts my suit at 37,000 ISK. I've realized that my HMG is good in CQC, but if somebody comes up to me on an open plain with an AR then they can just run away and outrange me, as my spread gets too high or they just straight get out of range. Laser Rifles tear me to pieces, too, but that's mostly because half my tank is shield rather than the usual armor heavy. As for CQC, my main advice would either be to get the drop behind me with a shotgun (SMG's really don't give me any trouble), or to use a Type-II Assault suit. I've never looked at the stats on them, but they always seem more difficult to kill than any other suit to me (aside from another heavy). Use your mobility, and strafe.
TL;DR CQC: -Strafe -Type-II Assault Suit -Shotgun/AR
Long Distance: -Get me in the open, and use what cover is available to you -Try to outrange me -LR/AR
EDIT: Reading back over this, I didn't really stress laser rifles as much as I should have. I'm down right terrified of them. LR's can't do damage if they can't hold a beam on you, but heavys are slow. I do not see them often, but when I do they just rip me to shreds. |
ChromeBreaker
SVER True Blood Unclaimed.
208
|
Posted - 2013.02.28 14:32:00 -
[128] - Quote
I run with a FG and 1 shot everything that moves... im overpowered!!!!!!!!!!!1
Why dont you moan about me? Your oh so op HMG means nothing if you've been 1 shot |
100 proof
Conspiratus Immortalis
0
|
Posted - 2013.02.28 15:10:00 -
[129] - Quote
well as a heavy i want tanks, dropships, SG, LR, MD, scouts speed, assault stacking dmg mods, and grenades nerf'd... im a heavy the only thing that should kill me is OB's... i dont want to use strategy or teamwork like the game is designed for... thats all BS... i want to kill everything in my path with absolute ease & never die.. im mean im the best on the server so if i die its b/c the person i was fighting was OP or cheating plain & simple... so from this point on i want EVERYTHING nerf'd except what im specd into... im tired of getting killed in a FPS, it shouldnt happen ever im a BEAST... sorry just wanted to see if i sound as stupid as all these OP... I DO LOL |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.02.28 15:33:00 -
[130] - Quote
HMG current problems:
-Cannot be simply overheated -High accuracy or Range
These have already been stated so there's no need to keep discussing on this thread as there are no other real problems with the HMG. How about a buff to the SMG? Big hipspread and only effective towards armor isn't very help in combat. |
|
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.03.01 21:45:00 -
[131] - Quote
Alldin Kan wrote:HMG current problems:
-Cannot be simply overheated -High accuracy or Range
These have already been stated so there's no need to keep discussing on this thread as there are no other real problems with the HMG. How about a buff to the SMG? Big hipspread and only effective towards armor isn't very help in combat.
-It does overheat if it's not used smartly, and sometimes the need to maintain continuous fire will force a heavy to overheat their HMGs. Especially the burst variant. -The further away you are from the HMG the larger the bullet spread which means less bullets hitting you, which means less damage received. Past mid range for the HMG and the AR can out damage it. -Point blank range and everyone but another heavy can outstrafe it's rotation rate. -longer you hold the trigger, the harder it tries to climb off target. -The only way to match range with the raw unmodified range of the AR is to use the assault variant (extended range and reduced damage) with SP spent in Heavy Weapon Sharpshooter.
Here's to the Nerf herder QQs that fill my cup nightly. |
Ulysses Knapse
Nuevo Atlas Corporation
75
|
Posted - 2013.03.04 22:25:00 -
[132] - Quote
Constantly you argue that HMGs are for support, not for killing. This is undeniably and irrefutably false. They are for support because they are for killing. The simple fact that they are so slow makes them perfect for holding a position but not leading a charge, and that's enough for me. Stop crying. HMG overpoweredness was intentional, because it's a goddamn Heavy Machine Gun, and you don't **** with Heavy Machine Guns. |
|
|
|
Pages: 1 2 3 4 5 :: [one page] |