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Thread Statistics | Show CCP posts - 1 post(s) |
Mark Burkhart
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Posted - 2013.02.25 22:00:00 -
[1] - Quote
Ok well i dont get on here very much ans as such i dont like all these bs replys about why and why not the HMG or the heavy should be nefed. i am probally one of the most or the most vetrain at the heavy suit since i have played it since the 1st closed beta. i have been thru every nerf there has been to the heavy and yse some were just bs nerfs and some were needed to add a level of balance. what i want to get to though is even after all the ppl on here bs about just the heavy what about all the ppl who only use the AR yes the HMG can have range but thats us lvling up our sharpshooter... just like everyone els that gives our weapon some range bonus to... OMG. and yes if a heavy crouches we can get even mre accurate but at the cost of not being able to move avay from hostal fire. fireing a HMG as a constant and not useing busrt will start to make the hmg somewhat climb so idk why everyone bitches about the acc of a hmg i have to run my fat ass half across the feild to get to someone ovly for them to jump to a corner... and thats another thing when did you ever see a heavy really jump? nuff said. and other ppl might ***** because they think thehmg does to much dmg... well right and wrong the proto hmg did 19.6 i think last build and now its at a 17.2 and some times we have to put dmg mods on to keep up, i said some times mind you.when i have other corp mates in my squad saying they want to get to a 10.0 kdr like other AR users in the game and im siting at like a 5.70 or something im like wtf. so to all the AR lovers who cry when there can 1v1 a heavy what can i say?.... sorry you picked the wrong fat guy to **** with, granted there are a LOT of heaveys that are new to the game after the influx of open beta and everyone has raised there kdr from that be it hmg af shotty or tanks.... look at zitro with his 20+kdr, but not to be off topic. ppl say the hmg needs to cost more cpu/pg.... omg its already at 90 for the proto and like 100+ for the six kin and freedom and with out massev skill ups in cpu and other skills to lower the cost its sometimes hard to fix the class with what you want anyway and thats after the fact of the standard suit haveing 2 highs and only 1 low. Now as i read i saw that other ppl made comments about heaveys in a squad, ill say from experance soloing a heavy can be done but you need to be on your game because geting overwelmed for us means death, i mean we turn slow cant jump and reload for like 10 sec and many a time have i died from the random shotty around the corner. in closeing sorry if i missspelled like a noob but as long as i get some of the point across im fine with that. thanks |
Mark Burkhart
UnReaL.
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Posted - 2013.02.25 22:03:00 -
[2] - Quote
lololol after posting and reading it i did spell alot wrong... oh well kitten it, lmao |
Mark Burkhart
UnReaL.
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Posted - 2013.02.27 19:21:00 -
[3] - Quote
Crucias Soulreaver wrote:I also agree with the OP; however, I would like to add the following...
Either:
1) Prevent Heavies from entering LAVs 2) Return the spool up time to the HMG
Having an LAV rock up, a heavy jump out and obliterate us within seconds really really gets old. welll
1) Learn to use a AV gernade 2) The HMG never had a spool up time, and on that topic neither does any newer HMG in the real world have a spool up time, |
Mark Burkhart
UnReaL.
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Posted - 2013.02.27 19:33:00 -
[4] - Quote
Slaytanical wrote:Laurent Cazaderon wrote:i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot. This ^^^ and again i say this ^^^^ +1 Hmmm and i say HMMMM!!!! this whole things sounds oddly close to a shotgun around the corner and insta death.... Stop bitching and lvl your scan radius or better yet if you see someone around a corner just dont jump infront of them and say HI!!!!. Use your brain and expect the encounter and plan for a heavey or a scout if its a cqc instance
So case in point even adding a spool time to any gun especally the hmg would kill the class in refrance to the fact the heavey needs to be able to react and defend him/herself and thats gone COMPLEATLY if theres a spool time we might as well but our heads between our legs or just start useing forges in that case because the HMG would be total garbage at that point |
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