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High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:11:00 -
[1] - Quote
Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced.
1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is.
2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that.
3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside.
4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1.
5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs
Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul.
What I suggest is the following:
1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon.
2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.19 16:13:00 -
[2] - Quote
Because we haven't seen this thread already. |
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 16:13:00 -
[3] - Quote
Agree 1000% with OP. Really they should only allow heavy suits to use sidearms with all their advantages. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.19 16:16:00 -
[4] - Quote
Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR. |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 16:20:00 -
[5] - Quote
Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.19 16:22:00 -
[6] - Quote
Icy Tiger wrote:Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR.
I wouldn't mind that, but doom mode has to go. Doom mode feels so clunky and artificial, and just looks silly, especially considering its lack of animation.
I also think HMGs should give off "flack" in a cone in front of you that deals reduced damage. That way it becomes a true CQC weapon, and you can cut off some of the range. The "cone" would get smaller the longer you fire obviously. Right now, that effect is basically non existent. |
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 16:26:00 -
[7] - Quote
Apparently player base has Highlander syndrome and "there can be only one" weapons system capable of killing multiple enemies. When non AR users top the scoreboard it upsets their fragile egos. Keep crying I'm sure you'll enjoy the game more with only three people running around the battle field dancing to the constant sniper fire when you get what you want. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:27:00 -
[8] - Quote
Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage?
LOL, he does not counter any of my points, but instead insist for me to take advantage of a OP weapon.
You heavies are truly a disgusting breed. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:28:00 -
[9] - Quote
BIG FAT FUC wrote:Apparently player base has Highlander syndrome and "there can be only one" weapons system capable of killing multiple enemies. When non AR users top the scoreboard it upsets their fragile egos. Keep crying I'm sure you'll enjoy the game more with only three people running around the battle field dancing to the constant sniper fire when you get what you want.
Once again another player who fails to counter my points. Heavies are support not slayers. |
Unit-775
Villore Sec Ops Gallente Federation
36
|
Posted - 2013.01.19 16:28:00 -
[10] - Quote
nvm |
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BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 16:31:00 -
[11] - Quote
Did you ever consider that the HMG is just the way the developers want i.e. this isn't COD maybe they want 3 out of 5 people using a HMG and not an AR. When watching the e3 video heavies are everywhere being supported by assault users. |
Disturbingly Bored
Universal Allies Inc.
92
|
Posted - 2013.01.19 16:32:00 -
[12] - Quote
DUST Fiend wrote:Icy Tiger wrote:Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR. I wouldn't mind that, but doom mode has to go. Doom mode feels so clunky and artificial, and just looks silly, especially considering its lack of animation. I also think HMGs should give off "flack" in a cone in front of you that deals reduced damage. That way it becomes a true CQC weapon, and you can cut off some of the range. The "cone" would get smaller the longer you fire obviously. Right now, that effect is basically non existent.
I'd be fine with that. It doesn't make perfect sense given the mechanics of the weapon... But this is a game here, and were talking balance.
Also, i don't see why an HMG shouldn't have a slow spin up to reach max RPM rate. That's how the things actually work, and it would reduce initial DPS if you the get the drop on the Heavy. |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 16:32:00 -
[13] - Quote
High Commander' Rhnz wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? LOL, he does not counter any of my points, but instead insist for me to take advantage of a OP weapon. You heavies are truly a disgusting breed.
My alt is a heavy, my main is an assault. There was no reason to counter your invalid points since you obviously didn't read my post.
Ball is in your court. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.19 16:38:00 -
[14] - Quote
I would like to note that the only issue I have with the HMG is the range. Their effective range is the same if not greater then the ARs. HMG should be deadly but right now it's a little too easy mode for me but I can deal with it by just head glitching. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:39:00 -
[15] - Quote
BIG FAT FUC wrote:Did you ever consider that the HMG is just the way the developers want i.e. this isn't COD maybe they want 3 out of 5 people using a HMG and not an AR. When watching the e3 video heavies are everywhere being supported by assault users.
LOL,
you clearly demonstrated how much you do not understand the game. Firstly, when did I ever mention Cod, and I do not even know how it is remotely applicable to this topic.
Heavies are defensive support role designed to hold down positions. Support not slayer. Now why hell would you want 3/5 of your team defending objects.
All Im suggesting pushing the heavy back to its support role, you know the role CCP intended for it to be. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:41:00 -
[16] - Quote
Leviticus Krauthammer wrote:High Commander' Rhnz wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? LOL, he does not counter any of my points, but instead insist for me to take advantage of a OP weapon. You heavies are truly a disgusting breed. My alt is a heavy, my main is an assault. There was no reason to counter your invalid points since you obviously didn't read my post. Ball is in your court.
Either make a suggestion to the problem or counter my points.
Anything else is not needed |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.19 16:43:00 -
[17] - Quote
Icy Tiger wrote:Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR.
Too bad Heavy weapons already have such a high cpu/pg requirement that fitting them often requires a "sacrifice" somewhere else in the fitting already. That said yes im beginning to think HMG's may need a "tweak" with respect to effective range but i still think it has to do with lag/latency and bullet spread, many times i know im behind an object and still get dropped by a stray bullet when low on health(it's almost like bullets curve around objects, but its either lag/latency or poor object recognition, this is the case with most projectile weapons but it stands out with HMG's and LR's). |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 16:43:00 -
[18] - Quote
High Commander' Rhnz wrote:BIG FAT FUC wrote:Did you ever consider that the HMG is just the way the developers want i.e. this isn't COD maybe they want 3 out of 5 people using a HMG and not an AR. When watching the e3 video heavies are everywhere being supported by assault users. LOL, you clearly demonstrated how much you do not understand the game. Firstly, when did I ever mention Cod, and I do not even know how it is remotely applicable to this topic. Heavies are defensive support role designed to hold down positions. Support not slayer. Now why hell would you want 3/5 of your team defending objects. All Im suggesting pushing the heavy back to its support role, you know the role CCP intended for it to be.
Ok I cannot argue with that statement Rhnz. It is my belief that heavies have two options.
1. Anti-vehicle
2. Defend the letters. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:46:00 -
[19] - Quote
Gunner Nightingale wrote:Icy Tiger wrote:Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR. Too bad Heavy weapons already have such a high cpu/pg requirement that fitting them often requires a "sacrifice" somewhere else in the fitting already. That said yes im beginning to think HMG's may need a "tweak" with respect to effective range but i still think it has to do with lag/latency and bullet spread, many times i know im behind an object and still get dropped by a stray bullet when low on health(it's almost like bullets curve around objects, but its either lag/latency or poor object recognition, this is the case with most projectile weapons but it stands out with HMG's and LR's).
This mostly due to latency, but Instant Hit mechanics make it a bigger problem. However, this goes for all weapons |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.01.19 17:05:00 -
[20] - Quote
Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage?
This is what heavy suits are for. Like terminators in 40k you park them on an objective to hold it.
People just think the hvy / hmg combo is OP because they run at an objective solo and get mutilated. |
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Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.19 17:17:00 -
[21] - Quote
High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced.
HowDidThatTaste has focused on Heavy's for the past 3-4 builds. Of course, he's going to excel at his field. |
J0hlss0n
Planetary Response Organisation Test Friends Please Ignore
2
|
Posted - 2013.01.19 17:18:00 -
[22] - Quote
Heavies are a defence role today (try running around in that suit with the slow movements,, its a pain), or at least that's what I use it for, and if 25+ people are stupid enough to come running straight down the letter that a Heavy is defending without using any thought at all, and the Heavy ends up topping the scoreboard while AR users come second, well, that's not the HMG or Heavy's fault. =)
The heavy class is alright as it is today, or at least the first half of it, the second with prototype suits is far to expensive in regards of what is offered. and I still see people with AR's and other weapons perform excellent, not many times I see a heavy go berserk with kills. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 17:24:00 -
[23] - Quote
You know you're not suppose to 1v1 a Heavy in CQC and win right? That's what it's good at. Like your AR isn't suppose to kill snipers 1 km away...you're going to lose that battle.
If you play your role in a dumb way, you'll get owned by another role. Simple as that. Rock, Paper, Scissors.
Roles have their purpose, and did you even think for a second what a heavy role is?
Bottomline is, if you come into a CQC situation with a heavy, you're going down...unless it's a bad heavy. Wipe them tears, and learn to play better |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.01.19 17:34:00 -
[24] - Quote
I've been playing a fair while now and the AU servers have a pretty small player base so i've gotten to know the ppl who play there and what their skill level is like, one trend i've noticed lately:
The average players have started to switch over to the heavy suits and are doing very well in them, I personally think they are OP and playing the game on easy mode, judging by the amount of players spamming them now, they do too.
Being able to disengage and run off for some range isn't a reliable tactic for dealing with the heavy they are mowing through my suits even at medium range, my only valid tactic is to join them and train a heavy myself. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.19 17:36:00 -
[25] - Quote
High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced. 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. 3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul. What I suggest is the following: 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range
Yes!,yes!!,YES!!!!!!!!!!!!!!!! EVERYONE must use assault HMG since its the best weapon in the game!!
Never mind the ten second sieze time = loooooooonnnnggggg time and by then those users get melee killed....lol.
Will post later but thread= LOL!!! |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.19 17:43:00 -
[26] - Quote
High Commander' Rhnz wrote:3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside.
Nope. 92 CPU - 10 PG
Got a problem with heavies? Throw a grenade, shoot at the head, or ram the heavy with a LAV.
Decent HMG users I have seen so far are Ruthra, RND squad (except Blackwater), Exmaple (?), 2-ton, Kryptix and Tuff tone. Anybody else should be somewhat easy to kill. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.01.19 17:48:00 -
[27] - Quote
High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced. 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. 3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul. What I suggest is the following: 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range
No no no,
1. HMGs are less accurate than Assault rifles. You just think that they are because the animation does not match the projectiles fired. Seriously fire a HMG at a wall and watch were the shells fall. They only hit alot at close range because of the volume of ammo fired.
2. Its doesn't have instant hit mechanics. You can see the projectiles whizzing through the air. (get a better connection).
3. All aurum weapons are like this.
4. How does a weapon that gets more accurate have anything to do with spray and pray mechanics. The more you fire the hotter it gets. Your window for even hitting at close medium range shots is tiny. Assault guys can always outshoot me at these ranges. Because the smart ones run for cover and shoot me in the back while Im reloading.
5. This isn't Wow, there are no "DPS" roles. Heavy suits are objective defenders, fire support and anti tank. Heavies die real easy in the open because they are super slow. And to grenades and to snipers and to lasers.
Doesn't seem like you've really done your research. Actually spec a heavy before you cry nerf. |
HappyKitty BunnyPony
Certificate of Participation
7
|
Posted - 2013.01.19 17:59:00 -
[28] - Quote
Obvious solutions to the problem:
- Make heavies blind, so they have to aim by sound only
- Randomly replace heavy rounds with a big "BLAM!" sign that pops out of the front
- Affix a large magnet to all heavies that attracts AR rounds
- Every time a heavy kills an AR user, he breaks into an uncontrollable laughing fit that incapacitates him for five minutes
- Implement "Stop punching yourself" mechanic that causes heavies to deal damage to themselves whenever they hit anyone
- Keep posting the same thread and hope for the best |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 18:01:00 -
[29] - Quote
iceyburnz wrote:High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced. 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. 3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul. What I suggest is the following: 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range No no no, 1. HMGs are less accurate than Assault rifles. You just think that they are because the animation does not match the projectiles fired. Seriously fire a HMG at a wall and watch were the shells fall. They only hit alot at close range because of the volume of ammo fired. 2. Its doesn't have instant hit mechanics. You can see the projectiles whizzing through the air. (get a better connection). 3. All aurum weapons are like this. 4. How does a weapon that gets more accurate have anything to do with spray and pray mechanics. The more you fire the hotter it gets. Your window for even hitting at close medium range shots is tiny. Assault guys can always outshoot me at these ranges. Because the smart ones run for cover and shoot me in the back while Im reloading. 5. This isn't Wow, there are no "DPS" roles. Heavy suits are objective defenders, fire support and anti tank. Heavies die real easy in the open because they are super slow. And to grenades and to snipers and to lasers. Doesn't seem like you've really done your research. Actually spec a heavy before you cry nerf.
1. look at rating on each weapon again stats don't lie
2. yes it does lol. What your seeing is the animation lol
3. Go look at the market
4. Really... look up the definition of pry spray
5. Lazor rifle is DPS player god I hate noobs
Think before you Post |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 18:01:00 -
[30] - Quote
HappyKitty BunnyPony wrote:Obvious solutions to the problem:
- Make heavies blind, so they have to aim by sound only
- Randomly replace heavy rounds with a big "BLAM!" sign that pops out of the front
- Affix a large magnet to all heavies that attracts AR rounds
- Every time a heavy kills an AR user, he breaks into an uncontrollable laughing fit that incapacitates him for five minutes
- Implement "Stop punching yourself" mechanic that causes heavies to deal damage to themselves whenever they hit anyone
- Keep posting the same thread and hope for the best
I vote for the BLAM sign.
That had me rolling tbh |
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