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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.24 20:34:00 -
[1] - Quote
Jotun Hiem wrote:Who keeps necroing these? Probably QQ'ers who want to make sure CCP notices them. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.24 21:05:00 -
[2] - Quote
1. Increase the spread at a distance. Their damage at a distance is already laughable anyway, but at least they can still provide cover fire.
2. increase heat build up. To this day, I have yet to experience the negative side effects of heat build up.
Do not nerf their range, do not lower their ROF, do not add a spool up time. It's called the "death machine", you should fear it, not charge at it with reckless abandonment. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.25 01:49:00 -
[3] - Quote
Oxskull Duncarino wrote: What do you call mid range?
Don't know about him, but for me it's anything my SMG won't hit. Anything past the starting HMG's range I consider far. |
Sloth9230
Reaper Galactic
253
|
Posted - 2013.02.26 23:31:00 -
[4] - Quote
Laurent Cazaderon wrote:i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot. It's not spinning to release bullets. |
Sloth9230
Reaper Galactic
268
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Posted - 2013.02.27 21:42:00 -
[5] - Quote
Monty Mole Clone wrote:
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate
Tracking while rotating is pretty hard because firing the thing severely slows down your turning speed. There was this guy who insisted that heavies turn at the same speed as everyone else, but I'm pretty sure their natural turning speed is slower. |
Sloth9230
Reaper Galactic
268
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Posted - 2013.02.27 21:47:00 -
[6] - Quote
Kelshaw Xu wrote:Metatron Celestias wrote:The heavy is the perfect example of Amarrian might the devs wanted to convey. Anything less and you have....well, what are the other races? Umm... the HMG is old school Minmatar tech, I'd be surprised if an Amarrian would dirty his hands holding one... as far as the HMG needs fixing? No I don't think so... Now damage mods.. that needs fixing. They don't penalize for stacking mods. Even though the Info on them say otherwise. So long as damage mods are broken, there will be players who will stack as many as possible. Please fix the damage mods then fine tune the weapons. Can't exactly get good data if the numbers are skewed. Which is funny cause the heavy suit is Amarrian. |
Sloth9230
Reaper Galactic
269
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Posted - 2013.02.27 21:49:00 -
[7] - Quote
Aeon Amadi wrote:Sloth9230 wrote:Monty Mole Clone wrote:
player rotation speed
eta. i have zero problem with the gun just how fast they can now rotate
Tracking while rotating is pretty hard because firing the thing severely slows down your turning speed. There was this guy who insisted that heavies turn at the same speed as everyone else, but I'm pretty sure their natural turning speed is slower. Try Aiming down the sights when you fire. Scout suit at close range can strafe out of the way it's so slow xD lol I can do it in a regular assault suit if I'm close enough. Strafing: a HMGs worst nightmare, right there with snipers, shotguns, SMGs and nades. |
Sloth9230
Reaper Galactic
269
|
Posted - 2013.02.27 21:55:00 -
[8] - Quote
Tech Ohm Eaven wrote:
Its so slow that a scout/assault/logi jumping to the side can SMG kill a hmg heavy. Takeing notes in my heavy suit playtime for what to skill in my scout or logi suits and SMG skills.
That's just mean lol |
Sloth9230
Reaper Galactic
269
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Posted - 2013.02.27 22:54:00 -
[9] - Quote
Aeon Amadi wrote:Oh but you see, they're all overpowered. Snipers, Shotguns - all of 'em.
if it's all OP, then nothings OP! |
Sloth9230
Reaper Galactic
271
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Posted - 2013.02.28 04:44:00 -
[10] - Quote
xxwhitedevilxx M wrote:semperfi1999 wrote:I would like to note that the only issue I have with the HMG is the range. Their effective range is the same if not greater then the ARs. HMG should be deadly but right now it's a little too easy mode for me but I can deal with it by just head glitching. Congrats! you just summed up 2 of the worst things in Dust! Now seriously a slight range nerf would be ok for balance
Their range is less than an ARs, anyone who outranged you invested in sharpshooter. Give them slightly more spread and a faster heat build up, that's it. |
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