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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.01.13 03:16:00 -
[1] - Quote
We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 03:18:00 -
[2] - Quote
This is one of those feedback things.
I agree, though. |
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.13 03:18:00 -
[3] - Quote
already posted https://forums.dust514.com/default.aspx?g=posts&m=466913#post466913 |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.13 03:19:00 -
[4] - Quote
I am not a total idiot...
And HTFU |
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.13 03:22:00 -
[5] - Quote
Elijah Sol' Dzusaki wrote:I am not a total idiot...
And HTFU ? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.13 03:23:00 -
[6] - Quote
I disagree with Q Sync atm, Give us seperate matches where you can and can't Q-Sync and I'll be okay with it.
Balance issues brah. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.13 03:29:00 -
[7] - Quote
lol. ^
Also, try playing Logi lololol. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.13 03:30:00 -
[8] - Quote
Not for pub matches. |
Scrub Da Nub
D3ath D3alers RISE of LEGION
4
|
Posted - 2013.01.13 03:31:00 -
[9] - Quote
not in pubs.
we need a group queue were larger groups fight larger groups |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.13 03:32:00 -
[10] - Quote
Zekain Kade wrote:Not for pub matches.
|
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Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.13 03:33:00 -
[11] - Quote
Scrub Da Nub wrote:not in pubs.
we need a group queue were larger groups fight larger groups
Mercenary Tab battles say hi. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.13 03:34:00 -
[12] - Quote
Mavado V Noriega wrote:Zekain Kade wrote:Not for pub matches.
|
Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.01.13 03:35:00 -
[13] - Quote
Icy Tiger wrote:Scrub Da Nub wrote:not in pubs.
we need a group queue were larger groups fight larger groups Mercenary Tab battles say hi. Actually this is a good idea.
Have it where there are battles that earn you more ISK but the problem is Q-Sync squads can join them. |
Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.01.13 03:37:00 -
[14] - Quote
Because of right now I average 220k ISK per game. A Q-Sync Mercenary battle will be like around maybe 400k per battle. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.13 03:38:00 -
[15] - Quote
Exactly, you want to act like a big boy and join the Merc Battles, do so, but know that whole corps can be on one side. |
Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.01.13 03:46:00 -
[16] - Quote
Also another incentive could be better loot!
Because in a sense that would make the noobie matchmaking and a advance matchmaking levels. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.13 03:50:00 -
[17] - Quote
Omnipotent Zitro wrote:Also another incentive could be better loot! Because in a sense that would make the noobie matchmaking and a advance matchmaking levels. you already get the best loot in pub matches.
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 05:42:00 -
[18] - Quote
I would rather take all the trash in the game and throw them into the carebear corner called PvE |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.13 05:52:00 -
[19] - Quote
Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
I'm going to start by saying it's 2013 and 4 man parties are a joke. They have never worked in Battlefield and have always been a complaint about the series. When i'm looking to play a game, I'm trying to play with more than 3 friends. Call of Duty handles pub matches perfectly. If you don't have friends you're supposed to go play free for all, or mercenary. There's absolutely no reason as to why groups or clans should be forced to play with the special players that really don't know how to play, or have the desire or wherewithal to play as a team and win a match. Nobody should have to camp clutch and carry in pub matches.
CCP needs to simply make a mercenary playlist that creates randomized teams if people don't have friends to play with. BTW to the players that are going to say this will split the player base. "F-U" This game will never be competitive as long as randoms are playing in the same pub matches and organized groups of players. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 06:03:00 -
[20] - Quote
I think protoman deserves his breach AR back or at least just the scope!
|
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Kanen Serran
Prototype Technology Corp.
4
|
Posted - 2013.01.13 06:48:00 -
[21] - Quote
sorry but pub matches are just that, it's for new players to get their feet. if you want to get a bigger group together you want to be doing corp battles, then you can have full corp vs corp battles.
If all you're looking to do is pubstomp then sorry no sympathy there. |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2013.01.13 06:52:00 -
[22] - Quote
Sure we will fight in corp battles... Oh wait that only works at predetermined times. |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 08:39:00 -
[23] - Quote
Kanen Serran wrote:sorry but pub matches are just that, it's for new players to get their feet. if you want to get a bigger group together you want to be doing corp battles, then you can have full corp vs corp battles.
If all you're looking to do is pubstomp then sorry no sympathy there.
who is this guy? and where did he come from? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2013.01.13 08:42:00 -
[24] - Quote
Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
I was in a match with you and you went 6/7. |
|
CCP Nullarbor
C C P C C P Alliance
540
|
Posted - 2013.01.13 08:46:00 -
[25] - Quote
Liking this discussion, keep it going. |
|
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.13 08:57:00 -
[26] - Quote
I like to see a limit of one squad allowed in instant battles (if you up squadsize to 6 or 8), and then battles in the Mercenary tab have no restrictions, so a corp can go in with as many as they like in these battles. |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 08:59:00 -
[27] - Quote
CCP Nullarbor wrote:Liking this discussion, keep it going.
Really? ok i will actually post why i think we should have larger squads in detail.
3 main points:
The way DUST is going we all cant help but to think that it is becoming a little dried out. The only reason i sign in is because i enjoy playing with the rest of my corp. That's the only reason. I think it would be a good idea to either return to 6 man squads or pump up the count to include 6-16 man squads. Or, it would be nice if we could somehow link the squads for a q-sync. It would bring much enjoyment if we could link two or three 4-man squads so we could all get in on the same game on the same team. Since there wont be any more resets (hopefully) this is the time for our corps to start jacking up our corp stats to please the potential buyers from EVE. Believe me when i say "the more flat a game gets, the more boring it is to play". Plus it sucks if many corps have to play against their own corp mates. We hurt our corp stats that way.
P.s. It would also be fun it we can get our private training rooms where we are free to battle our own corp mates for practice an dnot have to worry about losing gear. Of course we wont be able to get isk or sp, but we get all we need in like an hour or two. |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 09:12:00 -
[28] - Quote
Also like omni said, the new battle selection should give better rewards. ISK, SP, LOOT, or something that will help us stay interested into playing other than capping sp in 2 hrs. we could be earning 400k isk a game. or earning 1k more sp a game per win. Or how about trying a new feature out......
Two teams battle it out and which ever teams wins also gets a increased isk gain and at max 1k sp (even it everyone has reached the sp cap) and also the losing team gets at max 500-800 sp
This rewards both teams with more isk and sp than game modes that don't really help the corps play together. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2013.01.13 09:18:00 -
[29] - Quote
I know what this is all about the Zitro boys are not in the top 5 leader broad. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.13 09:25:00 -
[30] - Quote
xprotoman23 wrote:Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
I'm going to start by saying it's 2013 and 4 man parties are a joke. They have never worked in Battlefield and have always been a complaint about the series. When i'm looking to play a game, I'm trying to play with more than 3 friends. Call of Duty handles pub matches perfectly. If you don't have friends you're supposed to go play free for all, or mercenary. There's absolutely no reason as to why groups or clans should be forced to play with the special players that really don't know how to play, or have the desire or wherewithal to play as a team and win a match. Nobody should have to camp clutch and carry in pub matches. CCP needs to simply make a mercenary playlist that creates randomized teams if people don't have friends to play with. BTW to the players that are going to say this will split the player base. "F-U" This game will never be competitive as long as randoms are playing in the same pub matches and organized groups of players.
unless both sides fill a team with 1 corp on each side or friends on each side its still gonna be randoms just because u have 2 big grps of random corps on the same side dont mean they will work together.
unlike most ppl here who only look out for their needs i see both sides while this will lessen ppls frustrations with pubs it also makes it alot easier and increases the amount of redlines should u NOT get a decent corp on the other team. Idk about others but redline fests for me are hella boring ill sit in an MCC and wait till the game is over just like i did on MAG sitting in the bunker afk
having a full team on ur side and gettin matched with like 5+6+5 from different corps will result in a redline for ur corp its whoever manages to fill a team with corpmates/friends will win almost every time.
And dont gimme "well its teamwork/organisation" honestly dont need teamwork in any game to beat randoms. especially if ur a full team u just zerg an objective and the uncoordinated enemy team will roll over and lose that obj
i much rather see better FW implementation somehow than ppl rolling hisec in full ******* zerg parties. Enlist in a militia like in EVE and perhaps then individuals and corps can have large grp matchmaking but then that just makes the corp battle system useless as everyone will just use this MAG style large grp pub matches instead
PS: the game also needs LP as a 2ndary grind and faction gear. |
|
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2013.01.13 10:06:00 -
[31] - Quote
xprotoman23 wrote:Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
I'm going to start by saying it's 2013 and 4 man parties are a joke. They have never worked in Battlefield and have always been a complaint about the series. When i'm looking to play a game, I'm trying to play with more than 3 friends. Call of Duty handles pub matches perfectly. If you don't have friends you're supposed to go play free for all, or mercenary. There's absolutely no reason as to why groups or clans should be forced to play with the special players that really don't know how to play, or have the desire or wherewithal to play as a team and win a match. Nobody should have to camp clutch and carry in pub matches. CCP needs to simply make a mercenary playlist that creates randomized teams if people don't have friends to play with. BTW to the players that are going to say this will split the player base. "F-U" This game will never be competitive as long as randoms are playing in the same pub matches and organized groups of players.
We've needed Q-sync badly for a long time. I recall a point where trying to sync with multiple friendly squads just stopped working, and my interest in playing dropped dramatically. When your pool of friendly players numbers in the thousands it's nice to hope you can get two or more allied squads on a team, but it's far from conducive to the new player experience to take your noobies and throw them with 3 other corpmates only to lose match after match because smurfs in pubs are often idiots.
It's getting frustrating fast, and as protoman pointed out this isn't the first game to make the 4 man team mistake. 4 player teams suck, and in Dust theres no exception to that, its rule. CCP has seen 10 years of evolving fleet doctrine and a part of that I would like to point out is that, in Eve, when I want some fights I don't flipping open local and ask neuts if they want to fleet up, and even roaming gangs aren't capped out at 4.
Devs: you've taken huge steps towards integration, but team sizes in pub matches are really holding the game back |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2013.01.13 10:18:00 -
[32] - Quote
one post up agree with the LP system. maybe as a way of getting top end gear or boosters |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.13 10:45:00 -
[33] - Quote
Tbh I would of expected at least 6 man squads in a game like this. People complain about ZoMG so many players from one corp on the same side. To me that's fun playing on that side and going up against it. This should be 8 man squads for the main games with possibly another section for the lower sizes or just straight up no squads allowed. Teams should always have the option to go in as a full side imo. But if you insist all can't play together, then q-sync should be a go. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.13 10:56:00 -
[34] - Quote
For once i agree Q syncing should be aviaible for public matches. On MAG it was the same you could fill a whole team and then deploy into a match. If EVE is a cruel place then this should be implemented. Every other game allows you to deploy with a full team. Hell even COD has this feature where you can deploy with 9 people into groundwar. And it would make the presence of good corperations in the public worth it. Im sick of n00bs who dont use a mic, not using their medkits and so on. You want teamwork ok fine but only with the people that im used to play with. Not with morons who have no clue how to hold their gun properly. If the devs got inspired by MAG then they should bring this feature into the game. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.13 11:02:00 -
[35] - Quote
Icy Tiger wrote:Scrub Da Nub wrote:not in pubs.
we need a group queue were larger groups fight larger groups Mercenary Tab battles say hi.
this.. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.13 11:05:00 -
[36] - Quote
Mr Zitro wrote:I think protoman deserves his breach AR back or at least just the scope!
I'm ok with the scope, as for the breach.... yeah, sure, that too. I'm done fighting on the side of the nerfs. I want my breach back too, even if it is scopeless. The breach used to be such a beautiful piece of equipment..... |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.13 11:12:00 -
[37] - Quote
Baal Omniscient wrote:Mr Zitro wrote:I think protoman deserves his breach AR back or at least just the scope!
I'm ok with the scope, as for the breach.... yeah, sure, that too. I'm done fighting on the side of the nerfs. I want my breach back too, even if it is scopeless. The breach used to be such a beautiful piece of equipment..... And i want the missile launcher firepower back. Both wont happend. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.13 11:21:00 -
[38] - Quote
There should definitely be SOME way to reliably get more than 4 players into a match. It's more fun when you can actually coordinate with your team as opposed to a 4th of your team.
There should also be a game mode or playlist where that is NOT possible, so people don't just farm newbies until they quit like we all know they will; because we've seen them do it whenever possible. (who remembers tanks parked on top of buildings firing large missile turrets into the defending teams spawn? yah... that **** happened.)
this could be any number of things, a simple copy/paste of CoD mercenary playlists, introduction of PvE, X skillpoints or less playlists, or simply making high end gear WAY to expensive to be used in low reward game modes.
also: nobody is going to like this idea, but i think you should always lose what you use. if you spawn it into the match, you're not getting it back. suits, dropships, tanks, whatever. It's serious punishment for someone trying to learn to fly a dropship (all the more reason to get corp training rooms in game) but it's also the only way to give the market real teeth. We've all had huge games in our proto gear, especially after CCP releases a new batch of beta keys. No matter how expensive your gear is, it doesn't cost anything if you never die. |
DJINN Kujo
Hellstorm Inc League of Infamy
15
|
Posted - 2013.01.13 11:24:00 -
[39] - Quote
I can agree with Q-Sync to a degree; squads should be able to Q-sync to other squads being Q-synced only. I agree Omnipotent that I hate losing matches cause of blueberries and your right they go extremely negative and most of their kills are either from sniping or running people over in LAV's
Blueberries FTW (when it comes to running people over that are giving you a hard time) |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 11:32:00 -
[40] - Quote
O_O so much agreement in this post....you know CCP will have to take a deeper look into. Now if we can just get everyone on the same boat with returning weapon damage back and giving proto everything back its former glory. It people had trouble funding it then i must give a huge LoL seeing we will win fight for matches with millions of isk pay back.
|
|
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 11:38:00 -
[41] - Quote
Buzzwords wrote:
also: nobody is going to like this idea, but i think you should always lose what you use. if you spawn it into the match, you're not getting it back. suits, dropships, tanks, whatever. It's serious punishment for someone trying to learn to fly a dropship (all the more reason to get corp training rooms in game) but it's also the only way to give the market real teeth. We've all had huge games in our proto gear, especially after CCP releases a new batch of beta keys. No matter how expensive your gear is, it doesn't cost anything if you never die.
very...bad...idea
this would make even more people stay in militia gear
you wanna know how i was able to run all proto and still gain money last build? because i hardly died this idea doesnt make any sense either, if i spend isk to buy one suit and i go into a match and go 20-0 but still lose that suit because i spawned in, hmmmmm thats Edited. Everyone would quit the game |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.13 11:38:00 -
[42] - Quote
GoD-NoVa wrote:O_O so much agreement in this post....you know CCP will have to take a deeper look into. Now if we can just get everyone on the same boat with returning weapon damage back and giving proto everything back its former glory. It people had trouble funding it then i must give a huge LoL seeing we will win fight for matches with millions of isk pay back.
Return the suits HP etc (same with anything else) but just make them cost quite a bit more in ISK. Shame it'll never happen though because bpo> |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 11:43:00 -
[43] - Quote
Yay Adski wrote:GoD-NoVa wrote:O_O so much agreement in this post....you know CCP will have to take a deeper look into. Now if we can just get everyone on the same boat with returning weapon damage back and giving proto everything back its former glory. It people had trouble funding it then i must give a huge LoL seeing we will win fight for matches with millions of isk pay back.
Return the suits HP etc (same with anything else) but just make them cost quite a bit more in ISK. Shame it'll never happen though because bpo>
i agree return everything and make it so in order for me to wear full proto i should go 60-0 over a span of three games |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.01.13 11:45:00 -
[44] - Quote
A good 4 man squad can quite easily turn the game in their favour right now. I don't think the squad sizes should increase until we get 24vs24, at which point they should allow 6 man squads. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.13 11:47:00 -
[45] - Quote
The dark cloud wrote:Baal Omniscient wrote:Mr Zitro wrote:I think protoman deserves his breach AR back or at least just the scope!
I'm ok with the scope, as for the breach.... yeah, sure, that too. I'm done fighting on the side of the nerfs. I want my breach back too, even if it is scopeless. The breach used to be such a beautiful piece of equipment..... And i want the missile launcher firepower back. Both wont happend. Breach rifle was OP by a decent chunk. Missiles were OP by miles. False comparison. However, you are probably correct. |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.13 11:52:00 -
[46] - Quote
OgTheEnigma wrote:A good 4 man squad can quite easily turn the game in their favour right now. I don't think the squad sizes should increase until we get 24vs24, at which point they should allow 6 man squads.
wrong-o
try going against a decent 12 -16 people with only a squad of 4
with the type of squads we run, every person could get 20+ kills and everyone on our team from 5th down to 16th gets below 2-3 kills sometimes its just not enough |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.01.13 12:04:00 -
[47] - Quote
Tien TheSecond wrote:xprotoman23 wrote:Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
I'm going to start by saying it's 2013 and 4 man parties are a joke. They have never worked in Battlefield and have always been a complaint about the series. When i'm looking to play a game, I'm trying to play with more than 3 friends. Call of Duty handles pub matches perfectly. If you don't have friends you're supposed to go play free for all, or mercenary. There's absolutely no reason as to why groups or clans should be forced to play with the special players that really don't know how to play, or have the desire or wherewithal to play as a team and win a match. Nobody should have to camp clutch and carry in pub matches. CCP needs to simply make a mercenary playlist that creates randomized teams if people don't have friends to play with. BTW to the players that are going to say this will split the player base. "F-U" This game will never be competitive as long as randoms are playing in the same pub matches and organized groups of players. We've needed Q-sync badly for a long time. I recall a point where trying to sync with multiple friendly squads just stopped working, and my interest in playing dropped dramatically. When your pool of friendly players numbers in the thousands it's nice to hope you can get two or more allied squads on a team, but it's far from conducive to the new player experience to take your noobies and throw them with 3 other corpmates only to lose match after match because smurfs in pubs are often idiots. It's getting frustrating fast, and as protoman pointed out this isn't the first game to make the 4 man team mistake. 4 player teams suck, and in Dust theres no exception to that, its rule. CCP has seen 10 years of evolving fleet doctrine and a part of that I would like to point out is that, in Eve, when I want some fights I don't flipping open local and ask neuts if they want to fleet up, and even roaming gangs aren't capped out at 4. Devs: you've taken huge steps towards integration, but team sizes in pub matches are really holding the game back
thats not really true corp battles will mostly be for control of districts so they won't be useless |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.01.13 12:08:00 -
[48] - Quote
GoD-NoVa wrote:Buzzwords wrote:
also: nobody is going to like this idea, but i think you should always lose what you use. if you spawn it into the match, you're not getting it back. suits, dropships, tanks, whatever. It's serious punishment for someone trying to learn to fly a dropship (all the more reason to get corp training rooms in game) but it's also the only way to give the market real teeth. We've all had huge games in our proto gear, especially after CCP releases a new batch of beta keys. No matter how expensive your gear is, it doesn't cost anything if you never die.
very...bad...idea this would make even more people stay in militia gear you wanna know how i was able to run all proto and still gain money last build? because i hardly died this idea doesnt make any sense either, if i spend isk to buy one suit and i go into a match and go 20-0 but still lose that suit because i spawned in, hmmmmm thats gay. Everyone would quit the game
I agree with the guys idear how ever the idear has a flaw instead change it up you won't lose dropships tanks or even suits unless you die but say you dropped a nanohive or a uplink those would be the kind of things you don't get back once you use them I think that would make more sense wouldn't you agree nova |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.13 12:22:00 -
[49] - Quote
Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
For now, this is a bad idea, although I feel the same frustration. Something has happened to the blueberries in the last two weeks - blueberry brain virus or something, i dunno, but it's bad.
For pub matches, right now, we need the opposite of qsync - remove the ability for pre-formed squads to enter pubs altogether. Team rolling blueberries at this point in the game doesn't serve anyone's best interests, including yours, Omni.
Once the player base is big enough for matchmaking to work then maybe. Or reserve the ability to qsync for some of the game modes that we have yet to see. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2013.01.13 12:32:00 -
[50] - Quote
Mavado V Noriega wrote:xprotoman23 wrote:Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
I'm going to start by saying it's 2013 and 4 man parties are a joke. They have never worked in Battlefield and have always been a complaint about the series. When i'm looking to play a game, I'm trying to play with more than 3 friends. Call of Duty handles pub matches perfectly. If you don't have friends you're supposed to go play free for all, or mercenary. There's absolutely no reason as to why groups or clans should be forced to play with the special players that really don't know how to play, or have the desire or wherewithal to play as a team and win a match. Nobody should have to camp clutch and carry in pub matches. CCP needs to simply make a mercenary playlist that creates randomized teams if people don't have friends to play with. BTW to the players that are going to say this will split the player base. "F-U" This game will never be competitive as long as randoms are playing in the same pub matches and organized groups of players. unless both sides fill a team with 1 corp on each side or friends on each side its still gonna be randoms just because u have 2 big grps of random corps on the same side dont mean they will work together. unlike most ppl here who only look out for their needs i see both sides while this will lessen ppls frustrations with pubs it also makes it alot easier and increases the amount of redlines should u NOT get a decent corp on the other team. Idk about others but redline fests for me are hella boring ill sit in an MCC and wait till the game is over just like i did on MAG sitting in the bunker afk having a full team on ur side and gettin matched with like 5+6+5 from different corps will result in a redline for ur corp its whoever manages to fill a team with corpmates/friends will win almost every time. And dont gimme "well its teamwork/organisation" honestly dont need teamwork in any game to beat randoms. especially if ur a full team u just zerg an objective and the uncoordinated enemy team will roll over and lose that obj i much rather see better FW implementation somehow than ppl rolling hisec in full ******* zerg parties. Enlist in a militia like in EVE and perhaps then individuals and corps can have large grp matchmaking but then that just makes the corp battle system useless as everyone will just use this MAG style large grp pub matches instead PS: the game also needs LP as a 2ndary grind and faction gear.
I think the originally planned 6 man squads would be reasonable enough in our current pub matches.
For FW linking squads would be awesome, and having adverts for squads that aren't full, seeing adverts by corp / alliance / militia / standings ?
My feedback on FW in dust, not a complete idea but it fits here with a Q sync for larger groups: https://forums.dust514.com/default.aspx?g=posts&t=50493&find=unread
I see FW being updated to were signing up with a Militia would give you the FW influence map in the Star Map for your faction. any Squad Leader looking for a battle could go to Faction Tab and see battles going on and the time left in battle, battles starting in a few minutes. As to allow for restocking, fit creation/editing, etc. and the current ability to create a battle but getting to see and choose SYSTEM > (available) PLANET > DISTRICT and how much it will influence that system for FW
Only way to gain LOYALTY POINTS (LP) would be signing up and fighting for only one side in New Eden. Although, making sure all factions have someone to fight for them that's a different story.
An easy way to make sure all factions have corps to battle each other, I think, is allow dust players to do Gallente & Minmatar vs Caldari & Amarr faction contracts, because they are allies.
LP and ISK to spend on Faction Gear would be the reason for corporate squads to do more then roll in pub matches after their SP cap has been hit.
As a side note, PvE, high sec vs low sec better rewards but more deadly drones obviously.
If FW districts have a captured timer for however long, few hours or whatever then there could be LP rewards, and whatever else we get from PvE, and could be really amazing and in large drone infestations call a Faction Rally (by NPC mail?) and allow for larger amounts of players then in the high sec PvE.
Thanks for reading as I'm posting with no sleep at 7:30 AM my time.
-Royal
|
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.13 14:20:00 -
[51] - Quote
GoD-NoVa wrote:Buzzwords wrote:
also: nobody is going to like this idea, but i think you should always lose what you use. if you spawn it into the match, you're not getting it back. suits, dropships, tanks, whatever. It's serious punishment for someone trying to learn to fly a dropship (all the more reason to get corp training rooms in game) but it's also the only way to give the market real teeth. We've all had huge games in our proto gear, especially after CCP releases a new batch of beta keys. No matter how expensive your gear is, it doesn't cost anything if you never die.
you wanna know how i was able to run all proto and still gain money last build? because i hardly died
that's the point though...
you SHOULDN'T be able to pay for prototype gear in the newbie playlists. but regardless of how poorly the newbie playlist pays, you CAN afford to use ANYTHING in there if you never lose it, which is a threshold many of us hit many times.
example: i lost one marauder EVER. how expensive does that have to be to justify all the 30+/0 games i got out of it as i godzilla stomped my way through ragequitting newbies?
Don't get me wrong, i'm not saying high end gear should be an AUTOMATIC net loss in isk, just make some playlists/modes/contracts pay dramatically more than others. if the high end contract pays well enough then we can still play with all our best stuff and turn a profit if we're good at the game, but if we wanna beat up infants to make ourselves feel strong why should we ALSO be rewarded with the big cash money wad for it? |
Scoot Medic
ZionTCD Legacy Rising
50
|
Posted - 2013.01.13 14:24:00 -
[52] - Quote
Am I the only one seeing the problem of having 6 man squads in 16 vs 16 games? C'mon think about it. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.13 14:53:00 -
[53] - Quote
CCP Nullarbor wrote:Liking this discussion, keep it going.
Give KEQ a Q-sync and see your player base go up by the hundreds if not by the thousands.
Bigger player base = more micro transaction for you CCP.
I have a feeling that the other corps will tell you the exact same thing. |
Guilbert 515
United Pwnage Service RISE of LEGION
0
|
Posted - 2013.01.13 14:59:00 -
[54] - Quote
Bigger Squads FTW! |
Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.01.13 15:06:00 -
[55] - Quote
Some great idea guys. But let's not limit our selves.
I think we shouldn't be limit to just our corp to Q-Sync. We should be allowed to Q-Sync with alliance, allies, or any other corp for that matter. There can be contracts for corps who are not Allies/alliance/friends so they can pay a certain amount of ISK to a corp to Q-Sync. The corp that is paying could do it for:
Seeing what it takes to becomes better. Helps pad there leader board stats. Try's to lost the game purposely to damage the other corps stats
Q-Syncing is not just for pub stomping. So much more can come from it.
Also we are going to get a ton of new gamers when open beta arrives. I for one can say a lot of players would want to play with there friends, even if they get pubstomp. You know why? Because they enjoy there friends company.
Squad of 4 sucks. Everybody knows this
There could be a skill to level up that increases squad count. With it, it could make the defend order radius effect larger with each level.
There could be a skill to Q-Sync that increases the number of squad you can Q-Sync with. Maybe also the skill at first only allows corp mates, then you will have to level it up if anybody wants to Q-Sync with Alliance and so forth.
Just some ideas I just thought of. CCP can do so much.
But I say the easiest one to implements is to make matchmaking the same but limit high end rewards. Make them even harder to get now. Like a Super Epic rare loot drop. Then have a mercenary gametype that has Q-Sync where the rewards are higher and the loot is better and a little easier to come upon on.
Dust needs risk and reward. Right now we hardly have any.
Matchmaking right now is highsec. Put in mercenary matches with Q-Sync and that can become Low-Sec. In sense making the game more risk vs reward. Do you risk facing a team of SI,SyN,STB,PFBH,IMPS and so on to get more ISK and better loot? It also will simulate bigger and non official corp battles that will help the community get better.
Or do you keep it safe and only do Matchmaking with your squad?
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Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.13 15:43:00 -
[56] - Quote
Ok here is my idea for the loot. In the Merc battles, only the winning side gets loot, but it's better loot, maybe even AUR loot. |
Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.01.13 15:58:00 -
[57] - Quote
Icy Tiger wrote:Ok here is my idea for the loot. In the Merc battles, only the winning side gets loot, but it's better loot, maybe even AUR loot.
Awesome stuff. |
Free Beers
Internal Error. Negative-Feedback
1030
|
Posted - 2013.01.13 16:03:00 -
[58] - Quote
bigger squads 6-8 - YES Merc style battle tab where its only squads ARE allowed with higher returns of isk and loot - YES Q-syncing with other groups for non-hisec pub play- YES
Q-syncing for pub stomp - HELL FKING NO!!!!!!!
Biggest thing we will need is noob matches like under 5 mill sp. that will give them time to get some skill points and the feel of the game.
Last build after i didn't play for a bit and started a new toon for fun I wasn't expecting the ass beating I got. Soon as I got up to type 2 assult and geks It was normal but those first few milliion sp was brutal. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
18
|
Posted - 2013.01.13 16:09:00 -
[59] - Quote
I 100% support larger squads. Larger Squads enable you to play with more of friends and augment the whole competitive nature of the game. More players requires more team work. However, what I do NOTsupport is increasing Squads size to Pubstomp more effectively.
So that being said, I think this how Matching making should go, and it adds onto what Proto has been saying.
Matchmaking should be broken down in to two Systems:
Ranked Matchmaking and Social Matchmaking/ Un-ranked
Ranked Ranked, is what I consider the Big leagues. Players who want step away from the causal stance into a more competitive field, then FW is your gate way. In order for this to work, I think you should at least need enter with a minimum of 8 players to be to even enter the playlist. I think 8 is a good number because that at least prevents the Zerg corps from going 16v Random player.s/groups. One would assume, or I should say one hopes , that a squad of 8 is atleast organized enough to point and shoot
Now many people will say, "why would I even waste my time with Ranked when I have Social ." I would agree we need Incentive:
- 8+ Squad ups - Higher Isk return -FW Proficiency Rating(RANKS) -Fraction Gear -Sp Same
For more detail: 1. INCREASE IN ISK PAYOUT -More money Makes me MOAR HAPPY $_$
2. FW RANKS/PROFICIENCY RATING - Who wouldn't want to go into a public war room, and have fancy FW rank beside his name. All noobs would say, "whats dat :0 thingy. I'm SO JELLY" and You would of course answer, "Being a @#$%^&*$R#@!W BADASS in Fraction War"
3. FRACTION GEAR - Gear only attainable through playing FW/Rank. Again you could show Off your Gear to noobs. I know you MMO Vets love to show off his ultra rare gear just ask any DCUO player.
Ranked it not for everyone, only those who are willing to step up their game to the next level
Social Basically what we have now. I think 4-squad is enough because in all honesty four players in a 16 player team can make a huge difference. Social is the experience for the casual not the hardcore, and I really don't want to see a 16 man team of Zion going its "ZERGN TIME" to some fresh noobies . Furthermore, Social allows players to test their gear/ load outs before going into FW/RANKED. Moreover, this playlist can be used for Warming up or blowing off steam for the hardcore players.
What we have have now is integration between a ranked and social playlist without forcing a player division, which also augments competitive play . Anyways thats all I got. Feel free to bash my idea |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2013.01.13 17:27:00 -
[60] - Quote
I would be into this if it is done right. A lot of people want to play with their corp in a casual format (not just corp matches).
How about this?
Single player Quick Matches: Quick matches as we have now can only be entered as a single player. No preformed squads "pub stomping". Both teams are formed at random by whoever is searching. Excellent for new players and people that don't care about tactics so much.
Menu formed Squad based Quick Matches: If you are in a menu formed squad the game automatically puts you in matches with other formed squads. Perhaps an added delay before creating teams and priority is set to place squads from the same corp together on the same team. Possibly also checking for corp Alliances and matching contact list players as well if possible? Either that or some way of linking squads together in the menu before entering a match. Calculations would also need to be made for partial squads (2 or 3) Maybe if you are in a s1quad of on you get auto-added to a partial?
There are ways to improve matchmaking. I agree it should be discussed and improved. |
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Atlas Nightfire
Amarr Templars Amarr Empire
1
|
Posted - 2013.01.13 18:29:00 -
[61] - Quote
xprotoman23 wrote:Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
I'm going to start by saying it's 2013 and 4 man parties are a joke. They have never worked in Battlefield and have always been a complaint about the series. When i'm looking to play a game, I'm trying to play with more than 3 friends. Call of Duty handles pub matches perfectly. If you don't have friends you're supposed to go play free for all, or mercenary. There's absolutely no reason as to why groups or clans should be forced to play with the special players that really don't know how to play, or have the desire or wherewithal to play as a team and win a match. Nobody should have to camp clutch and carry in pub matches. CCP needs to simply make a mercenary playlist that creates randomized teams if people don't have friends to play with. BTW to the players that are going to say this will split the player base. "F-U" This game will never be competitive as long as randoms are playing in the same pub matches and organized groups of players.
You had me agreeing with you right up to the point where you attacked people who haven't even disagreed with you yet... wow.
|
Atlas Nightfire
Amarr Templars Amarr Empire
1
|
Posted - 2013.01.13 18:38:00 -
[62] - Quote
Omnipotent Zitro wrote:Some great idea guys. But let's not limit our selves.
I think we shouldn't be limit to just our corp to Q-Sync. We should be allowed to Q-Sync with alliance, allies, or any other corp for that matter. There can be contracts for corps who are not Allies/alliance/friends so they can pay a certain amount of ISK to a corp to Q-Sync. The corp that is paying could do it for:
Seeing what it takes to becomes better. Helps pad there leader board stats. Try's to lost the game purposely to damage the other corps stats
Q-Syncing is not just for pub stomping. So much more can come from it.
Also we are going to get a ton of new gamers when open beta arrives. I for one can say a lot of players would want to play with there friends, even if they get pubstomp. You know why? Because they enjoy there friends company.
Squad of 4 sucks. Everybody knows this
There could be a skill to level up that increases squad count. With it, it could make the defend order radius effect larger with each level.
There could be a skill to Q-Sync that increases the number of squad you can Q-Sync with. Maybe also the skill at first only allows corp mates, then you will have to level it up if anybody wants to Q-Sync with Alliance and so forth.
Just some ideas I just thought of. CCP can do so much.
But I say the easiest one to implements is to make matchmaking the same but limit high end rewards. Make them even harder to get now. Like a Super Epic rare loot drop. Then have a mercenary gametype that has Q-Sync where the rewards are higher and the loot is better and a little easier to come upon on.
Dust needs risk and reward. Right now we hardly have any.
Matchmaking right now is highsec. Put in mercenary matches with Q-Sync and that can become Low-Sec. In sense making the game more risk vs reward. Do you risk facing a team of SI,SyN,STB,PFBH,IMPS and so on to get more ISK and better loot? It also will simulate bigger and non official corp battles that will help the community get better.
Or do you keep it safe and only do Matchmaking with your squad?
Well written and thought out, though I am still undecided. My concern for public matches is that you turn them into a corp battle vs randoms and the effect is an increase in redlining like we saw a few builds ago. CCP did a great job in reducing the number of redlines that happen by fixing the spawns. I worry that this will increase the redlines. Convince me it won't and I might agree with you. |
Atlas Nightfire
Amarr Templars Amarr Empire
1
|
Posted - 2013.01.13 18:41:00 -
[63] - Quote
Icy Tiger wrote:Ok here is my idea for the loot. In the Merc battles, only the winning side gets loot, but it's better loot, maybe even AUR loot.
If I'm not mistaken, the current loot system is temporary; I think the loot should be based on what you kill in game. If I snaked a kill on Omni running a protosuit (because I can't kill him straight up lol) then I would like to see a chance to loot something he had fit. The percentage of chance, I don't know how to calculate. For example, if I kill a random starter with BPO militia, I get nothing because they are all non-consumable. But with Zitro, maybe his duvolle didnt explode when I him him with the Forge? |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.13 19:15:00 -
[64] - Quote
WIll have to go through and read the rest of this thread some time.
Mercenary battles should allow you to deplow as an entire team.
For all the reasons listed in this thread corporations should be able to deploy as a full team as soon as possible. If that option were available before open beta all the better. It would be great if, after chosing a mercenary battle, your team would deploy as soon as a minimum number of spots were filled for both sides. And not by appointment. Who fights a war by appointment, anyway? But mercenary battles should also allow teams to battle in uneven numbers. Say minimum 8 players, maximum 12. That way there is more room to take risks (think you are good and only have 8 players ready to go, shy not you can take 12 from any other corp) and prove your mettle, less waiting.
There should be a team leader position.
The team leader can have a way to form a team so that the team leader can go in to a mercenary battle with all of the squads on the team. Just like a squad leader can go in to the pub matches with all squad members.
Individual players should still be able to take contracts in mercenary battles.
If case there are any open spots where corporations have fielded incomplete teams daring mercs should have the chance to risk their ISK and fittings in mercenary battles. These ballsy players should just be prepared to get their faces shot off or yelled at in tea chat if they let the side down. But individuals shouldn't be locked out of these battles just because corporations want to play together. If there's room, let them in. No hand holding.
Team composition should be dynamic.
A corporation should be able to compose their team of say, 3 squads of 4 max players or 2 squads of 6 max players. Squad size should at least allow for 6 for mercenary battles since that fits the vehicles better, a squad of six can run two tanks, a tank and an truck, two trucks or one dropship more effectively than squads of 4 divide into vehicles with 3 seats. But you should still be able to deploy without filling up your squad as you can in pub matches.
We should make some SP from these battles.
I would like to see a different SP earnings system for Mercenary battles. Maybe no hard cap at all but a lower payout per match. This should help encourage players to give up curb stomping. Unlike corporation battles you should not be able to fix it so you fight a friendly corp and can do things like sp boosting.
Edit* Loot.
As has been pointed out above, loot should be based off of what was lost in the actual battle that was fought. That would give new players that think they are good a chance to go into mercenary battles, curb stomp the beta vets, and steal their stuff. Not that they could use it. But they could save it or sell it. Where do the random drops come from? Rift in the space time continuum? It never made sense to me that DUST 514 should have come up with this elaborate back story to give some reasonable explanation (kind of brilliant though) for how it is possible to constantly re-spawn in an FPS, then institute a random drop system where officer gear just somehow magically appears on the battle field at the end of a match. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.01.13 20:36:00 -
[65] - Quote
GoD-NoVa wrote:OgTheEnigma wrote:A good 4 man squad can quite easily turn the game in their favour right now. I don't think the squad sizes should increase until we get 24vs24, at which point they should allow 6 man squads. wrong-o try going against a decent 12 -16 people with only a squad of 4 with the type of squads we run, every person could get 20+ kills and everyone on our team from 5th down to 16th gets below 2-3 kills sometimes its just not enough And the odds are that half of those other decent players will also be on your team half of the time. You can't expect to win every game. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.13 21:31:00 -
[66] - Quote
Appearently i dont even need to troll the imperfects. They allready provide a good amount of input to get trolled by every 1 else. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
18
|
Posted - 2013.01.13 22:58:00 -
[67] - Quote
The dark cloud wrote:Appearently i dont even need to troll the imperfects. They allready provide a good amount of input to get trolled by every 1 else.
So you admit to trolling, which is violation of the Forum rules
6. Trolling is prohibited.
good to hear |
Free Beers
Internal Error. Negative-Feedback
1030
|
Posted - 2013.01.13 23:02:00 -
[68] - Quote
High Commander' Rhnz wrote:The dark cloud wrote:Appearently i dont even need to troll the imperfects. They allready provide a good amount of input to get trolled by every 1 else. So you admit to trolling, which is violation of the Forum rules6. Trolling is prohibited. good to hear
You are suppose to be supportive of handi capable kids Rhnz.
/me claps real loud to encourage The Dark Scrub
doing good things TDC keep it up! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.13 23:38:00 -
[69] - Quote
So many troll and kid fights that this thread is now almost impossible to read and discuss.... It's sad to see that beta-testers could also use a beta-test to see if they'll be actually usefull people.... |
High Commander' Rhnz
Royal Uhlans Amarr Empire
18
|
Posted - 2013.01.14 00:08:00 -
[70] - Quote
Free Beers wrote:High Commander' Rhnz wrote:The dark cloud wrote:Appearently i dont even need to troll the imperfects. They allready provide a good amount of input to get trolled by every 1 else. So you admit to trolling, which is violation of the Forum rules6. Trolling is prohibited. good to hear You are suppose to be supportive of handi capable kids Rhnz. /me claps real loud to encourage The Dark Scrub doing good things TDC keep it up!
Your no better IMO |
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GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.14 00:10:00 -
[71] - Quote
pro tip: bread sticks means you only got 1 kill
or dropping a butter stick |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.14 00:36:00 -
[72] - Quote
the second open beta hits you should put squads in their own matches and individuals into other matches. Then in squad matches you could allow for platoons with how ever many squads they want because it will be relatively well balanced. That way new guys still get a play to learn the tactics with out getting stomped by a well coordinated squad, and corps can play with up to 16 people at a time, because lets admit it most corp battles are not being run by every member of a corp(Im not saying they should be when moneys and bragging rights are on the line it should be the best players). |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.14 01:00:00 -
[73] - Quote
How about
Match room servers of 16 vs 16 that only allows 4 man squads to enter. And you choose your side.
Sort of like the corp battles any amount of players can enter on one side. If you do not have 16 players for your side any blueberry may fill in allowing the brave a chance to get in with organized corps if they are short a player or two.
A list like the servers we used to have were you could choose the corp to battle.
Also a blind anything goes server with rapid load in times of only 4- 8 man squads for still 16 vs.16 allowing some crazy 4 stacked corps to work together... or not |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.14 01:09:00 -
[74] - Quote
Here's an idea (but would require a much more significant player-base to pull off).
Allow for full team squad numbers, meaning if it's 16v16, then that means you have the potential to stack up to 16 people on a single side.
But here's the kick, the size of your squad would determine what match you will end up in.
So say if you have 2-4 players, then matchmaking would throw you in a match with other players who have 2-4 player squads.
If you have 5-8 players, then that means matchmaking will throw you in a match with other players who have 5-8 man squads.
If you have 9-12 players, then matchmaking would throw you in a match with other players who have 9-12 member squads.
etc etc etc
Also if you simply join a match by yourself, then that means matchmaking will throw you in a match where there is no squads.
This would require a pretty sizable and active player-base, but would keep teams from horribly unbalancing matches by stacking their team against randoms. As this was one of the biggest problems with the COD games when I used to play (and before mercenary mode was added). Clans would stack teams against 100% randoms and it was grossly unbalanced.
|
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2013.01.14 13:50:00 -
[75] - Quote
Icy Tiger wrote:Exactly, you want to act like a big boy and join the Merc Battles, do so, but know that whole corps can be on one side.
Props to your guys sticking about last night, there were four of URA and 4 WARRIORS the warriors all rage quit once we red lined them but your guys stuck it out for the duration. Good effort. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2013.01.14 14:48:00 -
[76] - Quote
I agree with Aighun, we need to be able to form an entire team and launch into a battle with that asap and fight against another organized team. Corporation battles are fun, but they take forever to get going and don't give any SP. Once you've assembled your squads you have to find a contract, then wait 20 minutes and hope someone picks up the other side of the contract. Then you wait *another* 10 minutes. By the time the battle is done it could easily have taken more than an hour.
Something else I'd like to see is battle matcher awareness of squad size. Right now it isn't unusual for us to put a squad together and get dropped into a match where there are no more than two people from the same corporation. When that happens we beat the hell out of the other team. Then sometimes we get dropped into a match where we have our squad of 4 and a pile of randoms, but the other team has 2 or 3 full squads of people from the same corporation. When that happens you know right from the start that you're going to lose, and likely get redlined in the process. The matcher should accept the squad leader's battle request, note the size of his squad and then try to put him in a game with other full squads. It should also try to balance the teams, so that there are a similar number of squads that existed prior to the battle starting on each side. This would do a lot to reduce the amount of uneven fights. The whole team battle could use the same matching system, all you'd need to add is the ability for a squad leader to start a team prior to launching a game and invite other squad leaders into it. |
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