xprotoman23 wrote:Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
I'm going to start by saying it's 2013 and 4 man parties are a joke. They have never worked in Battlefield and have always been a complaint about the series. When i'm looking to play a game, I'm trying to play with more than 3 friends. Call of Duty handles pub matches perfectly. If you don't have friends you're supposed to go play free for all, or mercenary. There's absolutely no reason as to why groups or clans should be forced to play with the special players that really don't know how to play, or have the desire or wherewithal to play as a team and win a match. Nobody should have to camp clutch and carry in pub matches.
CCP needs to simply make a mercenary playlist that creates randomized teams if people don't have friends to play with. BTW to the players that are going to say this will split the player base. "F-U" This game will never be competitive as long as randoms are playing in the same pub matches and organized groups of players.
We've needed Q-sync badly for a long time. I recall a point where trying to sync with multiple friendly squads just stopped working, and my interest in playing dropped dramatically. When your pool of friendly players numbers in the thousands it's nice to hope you can get two or more allied squads on a team, but it's far from conducive to the new player experience to take your noobies and throw them with 3 other corpmates only to lose match after match because smurfs in pubs are often idiots.
It's getting frustrating fast, and as protoman pointed out this isn't the first game to make the 4 man team mistake. 4 player teams suck, and in Dust theres no exception to that, its rule. CCP has seen 10 years of evolving fleet doctrine and a part of that I would like to point out is that, in Eve, when I want some fights I don't flipping open local and ask neuts if they want to fleet up, and even roaming gangs aren't capped out at 4.
Devs: you've taken huge steps towards integration, but team sizes in pub matches are really holding the game back