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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Omnipotent Zitro
Imperfects Negative-Feedback
156
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Posted - 2013.01.13 03:16:00 -
[1] - Quote
We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
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Omnipotent Zitro
Imperfects Negative-Feedback
156
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Posted - 2013.01.13 03:35:00 -
[2] - Quote
Icy Tiger wrote:Scrub Da Nub wrote:not in pubs.
we need a group queue were larger groups fight larger groups Mercenary Tab battles say hi. Actually this is a good idea.
Have it where there are battles that earn you more ISK but the problem is Q-Sync squads can join them. |
Omnipotent Zitro
Imperfects Negative-Feedback
156
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Posted - 2013.01.13 03:37:00 -
[3] - Quote
Because of right now I average 220k ISK per game. A Q-Sync Mercenary battle will be like around maybe 400k per battle. |
Omnipotent Zitro
Imperfects Negative-Feedback
156
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Posted - 2013.01.13 03:46:00 -
[4] - Quote
Also another incentive could be better loot!
Because in a sense that would make the noobie matchmaking and a advance matchmaking levels. |
Omnipotent Zitro
Imperfects Negative-Feedback
156
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Posted - 2013.01.13 15:06:00 -
[5] - Quote
Some great idea guys. But let's not limit our selves.
I think we shouldn't be limit to just our corp to Q-Sync. We should be allowed to Q-Sync with alliance, allies, or any other corp for that matter. There can be contracts for corps who are not Allies/alliance/friends so they can pay a certain amount of ISK to a corp to Q-Sync. The corp that is paying could do it for:
Seeing what it takes to becomes better. Helps pad there leader board stats. Try's to lost the game purposely to damage the other corps stats
Q-Syncing is not just for pub stomping. So much more can come from it.
Also we are going to get a ton of new gamers when open beta arrives. I for one can say a lot of players would want to play with there friends, even if they get pubstomp. You know why? Because they enjoy there friends company.
Squad of 4 sucks. Everybody knows this
There could be a skill to level up that increases squad count. With it, it could make the defend order radius effect larger with each level.
There could be a skill to Q-Sync that increases the number of squad you can Q-Sync with. Maybe also the skill at first only allows corp mates, then you will have to level it up if anybody wants to Q-Sync with Alliance and so forth.
Just some ideas I just thought of. CCP can do so much.
But I say the easiest one to implements is to make matchmaking the same but limit high end rewards. Make them even harder to get now. Like a Super Epic rare loot drop. Then have a mercenary gametype that has Q-Sync where the rewards are higher and the loot is better and a little easier to come upon on.
Dust needs risk and reward. Right now we hardly have any.
Matchmaking right now is highsec. Put in mercenary matches with Q-Sync and that can become Low-Sec. In sense making the game more risk vs reward. Do you risk facing a team of SI,SyN,STB,PFBH,IMPS and so on to get more ISK and better loot? It also will simulate bigger and non official corp battles that will help the community get better.
Or do you keep it safe and only do Matchmaking with your squad?
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Omnipotent Zitro
Imperfects Negative-Feedback
156
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Posted - 2013.01.13 15:58:00 -
[6] - Quote
Icy Tiger wrote:Ok here is my idea for the loot. In the Merc battles, only the winning side gets loot, but it's better loot, maybe even AUR loot.
Awesome stuff. |
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