Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.13 19:15:00 -
[1] - Quote
WIll have to go through and read the rest of this thread some time.
Mercenary battles should allow you to deplow as an entire team.
For all the reasons listed in this thread corporations should be able to deploy as a full team as soon as possible. If that option were available before open beta all the better. It would be great if, after chosing a mercenary battle, your team would deploy as soon as a minimum number of spots were filled for both sides. And not by appointment. Who fights a war by appointment, anyway? But mercenary battles should also allow teams to battle in uneven numbers. Say minimum 8 players, maximum 12. That way there is more room to take risks (think you are good and only have 8 players ready to go, shy not you can take 12 from any other corp) and prove your mettle, less waiting.
There should be a team leader position.
The team leader can have a way to form a team so that the team leader can go in to a mercenary battle with all of the squads on the team. Just like a squad leader can go in to the pub matches with all squad members.
Individual players should still be able to take contracts in mercenary battles.
If case there are any open spots where corporations have fielded incomplete teams daring mercs should have the chance to risk their ISK and fittings in mercenary battles. These ballsy players should just be prepared to get their faces shot off or yelled at in tea chat if they let the side down. But individuals shouldn't be locked out of these battles just because corporations want to play together. If there's room, let them in. No hand holding.
Team composition should be dynamic.
A corporation should be able to compose their team of say, 3 squads of 4 max players or 2 squads of 6 max players. Squad size should at least allow for 6 for mercenary battles since that fits the vehicles better, a squad of six can run two tanks, a tank and an truck, two trucks or one dropship more effectively than squads of 4 divide into vehicles with 3 seats. But you should still be able to deploy without filling up your squad as you can in pub matches.
We should make some SP from these battles.
I would like to see a different SP earnings system for Mercenary battles. Maybe no hard cap at all but a lower payout per match. This should help encourage players to give up curb stomping. Unlike corporation battles you should not be able to fix it so you fight a friendly corp and can do things like sp boosting.
Edit* Loot.
As has been pointed out above, loot should be based off of what was lost in the actual battle that was fought. That would give new players that think they are good a chance to go into mercenary battles, curb stomp the beta vets, and steal their stuff. Not that they could use it. But they could save it or sell it. Where do the random drops come from? Rift in the space time continuum? It never made sense to me that DUST 514 should have come up with this elaborate back story to give some reasonable explanation (kind of brilliant though) for how it is possible to constantly re-spawn in an FPS, then institute a random drop system where officer gear just somehow magically appears on the battle field at the end of a match. |