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Thread Statistics | Show CCP posts - 1 post(s) |
Atlas Nightfire
Amarr Templars Amarr Empire
1
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Posted - 2013.01.13 18:29:00 -
[1] - Quote
xprotoman23 wrote:Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
I'm going to start by saying it's 2013 and 4 man parties are a joke. They have never worked in Battlefield and have always been a complaint about the series. When i'm looking to play a game, I'm trying to play with more than 3 friends. Call of Duty handles pub matches perfectly. If you don't have friends you're supposed to go play free for all, or mercenary. There's absolutely no reason as to why groups or clans should be forced to play with the special players that really don't know how to play, or have the desire or wherewithal to play as a team and win a match. Nobody should have to camp clutch and carry in pub matches. CCP needs to simply make a mercenary playlist that creates randomized teams if people don't have friends to play with. BTW to the players that are going to say this will split the player base. "F-U" This game will never be competitive as long as randoms are playing in the same pub matches and organized groups of players.
You had me agreeing with you right up to the point where you attacked people who haven't even disagreed with you yet... wow.
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Atlas Nightfire
Amarr Templars Amarr Empire
1
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Posted - 2013.01.13 18:38:00 -
[2] - Quote
Omnipotent Zitro wrote:Some great idea guys. But let's not limit our selves.
I think we shouldn't be limit to just our corp to Q-Sync. We should be allowed to Q-Sync with alliance, allies, or any other corp for that matter. There can be contracts for corps who are not Allies/alliance/friends so they can pay a certain amount of ISK to a corp to Q-Sync. The corp that is paying could do it for:
Seeing what it takes to becomes better. Helps pad there leader board stats. Try's to lost the game purposely to damage the other corps stats
Q-Syncing is not just for pub stomping. So much more can come from it.
Also we are going to get a ton of new gamers when open beta arrives. I for one can say a lot of players would want to play with there friends, even if they get pubstomp. You know why? Because they enjoy there friends company.
Squad of 4 sucks. Everybody knows this
There could be a skill to level up that increases squad count. With it, it could make the defend order radius effect larger with each level.
There could be a skill to Q-Sync that increases the number of squad you can Q-Sync with. Maybe also the skill at first only allows corp mates, then you will have to level it up if anybody wants to Q-Sync with Alliance and so forth.
Just some ideas I just thought of. CCP can do so much.
But I say the easiest one to implements is to make matchmaking the same but limit high end rewards. Make them even harder to get now. Like a Super Epic rare loot drop. Then have a mercenary gametype that has Q-Sync where the rewards are higher and the loot is better and a little easier to come upon on.
Dust needs risk and reward. Right now we hardly have any.
Matchmaking right now is highsec. Put in mercenary matches with Q-Sync and that can become Low-Sec. In sense making the game more risk vs reward. Do you risk facing a team of SI,SyN,STB,PFBH,IMPS and so on to get more ISK and better loot? It also will simulate bigger and non official corp battles that will help the community get better.
Or do you keep it safe and only do Matchmaking with your squad?
Well written and thought out, though I am still undecided. My concern for public matches is that you turn them into a corp battle vs randoms and the effect is an increase in redlining like we saw a few builds ago. CCP did a great job in reducing the number of redlines that happen by fixing the spawns. I worry that this will increase the redlines. Convince me it won't and I might agree with you. |
Atlas Nightfire
Amarr Templars Amarr Empire
1
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Posted - 2013.01.13 18:41:00 -
[3] - Quote
Icy Tiger wrote:Ok here is my idea for the loot. In the Merc battles, only the winning side gets loot, but it's better loot, maybe even AUR loot.
If I'm not mistaken, the current loot system is temporary; I think the loot should be based on what you kill in game. If I snaked a kill on Omni running a protosuit (because I can't kill him straight up lol) then I would like to see a chance to loot something he had fit. The percentage of chance, I don't know how to calculate. For example, if I kill a random starter with BPO militia, I get nothing because they are all non-consumable. But with Zitro, maybe his duvolle didnt explode when I him him with the Forge? |
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