Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.08 05:15:00 -
[1] - Quote
Is boring. Let me elaborate. Currently its a snooze fest 2/3 of the time and usually when u cap all objectives the game just drags on
Solution: Make Skirmish 2.0 MORE like Titan Mode from BF2142 Right now skirmish 2.0 is a half ass titan mode + BF style conquest.
For those that dont know titan mode from bf 2142 basically its skirmish 2.0 BUT u can board the enemy titan and blow it up from the inside when the shields have been dropped.
Implement that in DUST. Let us board the MCC if the shields are down and either end the game quicker or if peeps are losing make a last ditch desperate attempt to win by assaulting the MCC if they get the shields down.
Give us options. Add some URGENCY to the game so even a team dominating has to be ready and on their toes to counter a possible MCC boarding attempt.
One thing i keep reading from ppls posts on the forum is that skirmish 2.0 lacks that urgency in battles. Thoughts guys?
PS: Also bring back Skirmish 1.0 or something similar along with updating skirmish 2.0, hopefully by letting us board the MCC, to make it more exciting. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.08 05:38:00 -
[2] - Quote
+1 I would love this. |
Templar1
Zumari Force Projection Caldari State
7
|
Posted - 2013.01.08 05:50:00 -
[3] - Quote
+1
awsome idea numbz really good one i like the idea |
LoveNewlooy
WarRavens
6
|
Posted - 2013.01.08 07:29:00 -
[4] - Quote
i played 2142 its was awsome if dust making like that everyone will love it. |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2013.01.08 08:05:00 -
[5] - Quote
Excellent idea Mavado. Dust game modes currently just really feel like a generic version of every other FPS. I think most of us are wanting something that gives us a sense that what we are doing here is part of a persistent universe and victories and battles are actually changing the landscape of that universe somehow. I realize that, at launch, FW changes can be affected because of our battles, but I am afraid that during those battles it won't feel like we are "conquering" that territory but rather it will just feel like any other "flags-change-back-and-forth-until-a-timer-expires" game. A mode similar to what Mavado has suggested here would add a sense that we are taking this area over and are a real part of the New Eden persistent universe. |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.08 08:46:00 -
[6] - Quote
+1
And then can we bring back the MAG style Skirmishes and call them something else? |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.01.08 09:32:00 -
[7] - Quote
+1 to OP and bringing back the old skirmish mode.
Loosing or winning by a huge margin is really boring and doesn't make you feel like there's anything else you can do. If something like this is added, we will have more options and enhance the whole experience. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.08 12:12:00 -
[8] - Quote
even the old skirmish had a better sense of urgency than this one. u had to get the 2 defense relays down before ur MCC shields ran out or u would lose. so the 1st part u only had half ur MCC life to play with and back then a viable tactic was having rail tanks and installations attack the MCC causing dmg but u cant do this anymore in skirmish 2.0
they also removed RRing the MCC as well with the flight ceiling i think |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:15:00 -
[9] - Quote
Mavado V Noriega wrote:Is boring. Let me elaborate. Currently its a snooze fest 2/3 of the time and usually when u cap all objectives the game just drags on Solution: Make Skirmish 2.0 MORE like Titan Mode from BF2142 Right now skirmish 2.0 is a half ass titan mode + BF style conquest. For those that dont know titan mode from bf 2142 basically its skirmish 2.0 BUT u can board the enemy titan and blow it up from the inside when the shields have been dropped. Implement that in DUST. Let us board the MCC if the shields are down and either end the game quicker or if peeps are losing make a last ditch desperate attempt to win by assaulting the MCC if they get the shields down. Give us options. Add some URGENCY to the game so even a team dominating has to be ready and on their toes to counter a possible MCC boarding attempt. One thing i keep reading from ppls posts on the forum is that skirmish 2.0 lacks that urgency in battles. Thoughts guys? PS: Also bring back Skirmish 1.0 or something similar along with updating skirmish 2.0, hopefully by letting us board the MCC, to make it more exciting.
Meh, skirmish 2.0 mostly needs skirmish 1.0.... This "run around in circle" game mode gets on my nerve..... Less tactical than that is difficult. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.08 12:18:00 -
[10] - Quote
make the game faster and bring back the mode in replication where you had to blow up objectives to open up the second map.
The endless circling around letters at slow pace makes the game slow.
map design and speed will create urgency |
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.08 12:28:00 -
[11] - Quote
Laurent Cazaderon wrote:Mavado V Noriega wrote:Is boring. Let me elaborate. Currently its a snooze fest 2/3 of the time and usually when u cap all objectives the game just drags on Solution: Make Skirmish 2.0 MORE like Titan Mode from BF2142 Right now skirmish 2.0 is a half ass titan mode + BF style conquest. For those that dont know titan mode from bf 2142 basically its skirmish 2.0 BUT u can board the enemy titan and blow it up from the inside when the shields have been dropped. Implement that in DUST. Let us board the MCC if the shields are down and either end the game quicker or if peeps are losing make a last ditch desperate attempt to win by assaulting the MCC if they get the shields down. Give us options. Add some URGENCY to the game so even a team dominating has to be ready and on their toes to counter a possible MCC boarding attempt. One thing i keep reading from ppls posts on the forum is that skirmish 2.0 lacks that urgency in battles. Thoughts guys? PS: Also bring back Skirmish 1.0 or something similar along with updating skirmish 2.0, hopefully by letting us board the MCC, to make it more exciting. Meh, skirmish 2.0 mostly needs skirmish 1.0.... This "run around in circle" game mode gets on my nerve..... Less tactical than that is difficult.
how is it less tactical than the old skirmish? just because u are funneled into hot spots doesnt make it more tactical
its a "run around in circle" mode in PUBS because ur blue dots are always terrible. that didnt change in skirmish 1.0 either in skirmish 1.0 ur smurfs are just being funneled into hotzones that doesnt really make it more tactical |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.08 13:56:00 -
[12] - Quote
I wonder if the finished game will incentivize finishing quicker or something so that a more quickly downed MCC will drop better/more loot? |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.01.08 14:04:00 -
[13] - Quote
Maybe, if specific points deal triple the damage of the normal null turrets but are very hard to maintain being inaccessible to vehicles, not being spawnable from, and the absence of installations |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2013.01.08 15:29:00 -
[14] - Quote
Like both ideas by OP:
Skirmish 1.0 was fun, definitely placed that sense of urgency and constant action.
Plus the BF2142 idea is brilliant, it adds a solution to the whole 'red-lining' issue, board the MCC and bomb it from the inside,makes the last bits of the game exciting for both sides, plus its not like it would be an easy task, would be a lot of cqc plus perhaps a more open cargobay area (?) that would definitely be challenging for any attack....
the key is it makes it exciting, plus to be fair it is different since no one has really tried to get back to that style and this already fits the bill.
Also, giving a last ditch effort for a losing team that already had shields down is brilliant too, makes it so freaking exciting. Imagine, got a team down on the ropes, just a matter of burning them down, but then things get silent and doesnt seem to be much resistance. Then someone yells over the mic that they have drop ships up and headed toward the MCC..... maaan the beauty of it, would make me tear up.
Dropship should be a method to get in, but perhaps also make a tougher method which requires you to get under the MCC or something (or not, and make that an option for people who have dropships) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.08 21:38:00 -
[15] - Quote
Victor 'LifeLine' Ramous wrote:Like both ideas by OP:
Skirmish 1.0 was fun, definitely placed that sense of urgency and constant action.
Plus the BF2142 idea is brilliant, it adds a solution to the whole 'red-lining' issue, board the MCC and bomb it from the inside,makes the last bits of the game exciting for both sides, plus its not like it would be an easy task, would be a lot of cqc plus perhaps a more open cargobay area (?) that would definitely be challenging for any attack....
the key is it makes it exciting, plus to be fair it is different since no one has really tried to get back to that style and this already fits the bill.
Also, giving a last ditch effort for a losing team that already had shields down is brilliant too, makes it so freaking exciting. Imagine, got a team down on the ropes, just a matter of burning them down, but then things get silent and doesnt seem to be much resistance. Then someone yells over the mic that they have drop ships up and headed toward the MCC..... maaan the beauty of it, would make me tear up.
Dropship should be a method to get in, but perhaps also make a tougher method which requires you to get under the MCC or something (or not, and make that an option for people who have dropships)
yup and u got tanks on the other side scrambling to shoot derps with rails and derps gotta dodge rail fire an all sorts of AV hell to get their troops there for 1 last ditch attempt to win |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.20 12:28:00 -
[16] - Quote
Redlines in the 1st 3 mins then waiting 7-10 mins fo the game to end is the most boring thing ever Give us an exciting way to end the match quickly and move onto the next one.
Ambush u can end a game quickly if the enemy is just that bad, skirmish needs that option but not just simply making the MCC take faster dmg if u control all points but instead something exciting so the losing team can pull a win out from the jaws of defeat if the winning team suffers a lapse in concentration |
Omega FFV
What The French
14
|
Posted - 2013.01.20 13:23:00 -
[17] - Quote
I also want the two first skyrmish back(biomass and communication). It was so fun to cap every or almost every installation in order to destroy the two first objectives ( a sabotage-like with less requirements to destroy the 2 points), then a second part where you need to control 3 points ( this part was a domination-like with the enemy repawn near these points).
The only weakness for me was the few respawn points for the second part of battle, only 1 per letter, then only 2 spawn points near B letter (1 on the left and the other on the right at 3 meters of supply depot on biomass), same thing for communication, 1 repawn per letter, then (if I remember) it was a respawn next to the little labyrinthe close to C and the other one was in front of A batiment, beside few boxes, next to the gate on the right between A and B.
Well, all this description only to say "I want the first skyrmish back".
Also, a little off topic subject, I want more people on the battlefield, because 7-8 months of 16vs16 is going to be boring, so if you can put more players than 16vs16 per battle, your 24vs24 for example to begin with, a six people squad and also a "clan deploy" tool.
I want CCP to do all that, only if it is not going to mess up the game (e.g.: massive lags, because 24vs24 in a game).
I hope everybody can understand what I wrote, otherwise I'm sorry to impose you my limited english. |
Sebastian Seraphim
Seraphim Initiative. CRONOS.
25
|
Posted - 2013.01.20 13:38:00 -
[18] - Quote
+1 for this
Titans were freaking awesome to board on bf2142. The MCCs at this point are just basically a massive block of polys with a hole in it, it doesn't feel like a COMMAND center, it can easily be fitted with corridors and a generator.
But, like every single suggestion that's been supported by most people it will either be not looked at or it will be deemed as something that will come soonTM |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.01.20 18:59:00 -
[19] - Quote
+1 from me too, especially the BF2142-style mode. It would make skirmish a lot more exciting. |
SmileB4Death
Sugar Plum Fairies
5
|
Posted - 2013.01.21 01:52:00 -
[20] - Quote
I'd love it if they implemented this! |
|
Legacy Antero
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.01.21 18:11:00 -
[21] - Quote
+1
Yup, sounds perfect |
Lochlorn423
Doomheim
5
|
Posted - 2013.01.21 18:19:00 -
[22] - Quote
I love the idea. Would be so much more fun. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.01.30 12:07:00 -
[23] - Quote
Reminds me a lot of what Guild Wars did right with their PvP (not much on the list to be honest)
The capture and hold scoring system was very basic, first to 500 wins, however you can storm the enemy castle and kill the king for 300 points. It encourages you to get reckless when you are losing, and really push yourself to the limit. Losing from over extending or pressing to hard is a hell of a lot more fun that losing by shuffling your feet together sitting in your MCC waiting for the end of the match you have 0% chance of winning. |
Monkxx
Ikomari-Onu Enforcement Caldari State
20
|
Posted - 2013.01.30 16:07:00 -
[24] - Quote
You deserve your +1
Actually, when I read about skirmish I thought "Hell yeah, BF2142 is back and kicking".
When I first jumped out of the MCC I thought "Coool...I hope there will be more such jumps!"
But then the reality of Dust514 hit me with its boring Skirmish where everyone is playing Sniper or Heavy... |
J-Lewis
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.01.30 16:34:00 -
[25] - Quote
Yes please! |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.01.31 22:09:00 -
[26] - Quote
Keeping this alive so more people can see this thread. |
BAM HUSQVARNA
Pink Fluffy Bounty Hunterz RISE of LEGION
42
|
Posted - 2013.01.31 23:45:00 -
[27] - Quote
I support anything that increases the sense of urgency when playing this game.
Another thread here: https://forums.dust514.com/default.aspx?g=posts&t=49737 Feel free to bump it. |
Ragmesesis
The Lusitans
6
|
Posted - 2013.02.01 07:03:00 -
[28] - Quote
awesome +1 |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.01 07:11:00 -
[29] - Quote
+1 great idea!
Might I suggest boarding be done by one ship firing several grappling hooks which punch into the enemy MCC's hull, allowing the players to go ziplining into it, much like a sci-fy version of how pirates would swing onto enemy ships.
This would be AWESOME!! |
WangMage MK 2
On The Brink
4
|
Posted - 2013.02.01 07:24:00 -
[30] - Quote
+5 I like the idea that much |
|
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.01 08:27:00 -
[31] - Quote
supported, it makes games go faster if very one sided and adds awesome new content.
the attackers could get on by either gravity lift, or drop pods launched by friendly MCC (whatever is cooler, makes more sense)
I can see players managing
ground null cannons (slow victory)
Direct assault and defense (if both MMC's shields are down either side should be able to board the other)
And clone count (attrition by death)
|
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.01 09:27:00 -
[32] - Quote
Would love it if they expanded the interiors of the MCC's and allowed you to board enemy MCC's to destroy them from within if not for the simple fact that it would give dropship pilots something to do. Shuttling troops from the ground to the enemy MCC would be awesome and definitely encourage more players to try dropships and open the door for the future aerial vehicles they plan on adding.
Of course it would have be to just another method to winning, just like eliminating the enemy clone reserve is another method to win. There's no guarantee anyone in the random public match would have the means to infiltrate an enemy MCC. |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.02 05:21:00 -
[33] - Quote
Arron Rift wrote:+1 great idea!
Might I suggest boarding be done by one ship firing several grappling hooks which punch into the enemy MCC's hull, allowing the players to go ziplining into it, much like a sci-fy version of how pirates would swing onto enemy ships.
This would be AWESOME!!
I love this idea!
|
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.02 21:15:00 -
[34] - Quote
Posting to keep this alive for CCP. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.02 21:28:00 -
[35] - Quote
I still want, though I think null cannons should do less damage to extend the battle. This is to offset how fast battles could end as a result of boarding.
I also still would like to see something like Skirmish 1.0 return as a separate game mode. |
thesupertman
Better Hide R Die
15
|
Posted - 2013.02.02 21:45:00 -
[36] - Quote
A dropship should be required to board the MCC. I love this idea! |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.03 18:59:00 -
[37] - Quote
KAGEHOSHI Horned Wolf wrote:I still want, though I think null cannons should do less damage to extend the battle. This is to offset how fast battles could end as a result of boarding.
I also still would like to see something like Skirmish 1.0 return as a separate game mode.
I've heard of Skirmish 1.0 but never played it. I would like this too. |
Keira-Stormborn
Ostrakon Agency Gallente Federation
3
|
Posted - 2013.02.03 19:17:00 -
[38] - Quote
All they need to do is if you team holds all the main objectives increase the rate of the MCC gets pounded significantly.
It will end the game quicker and produce same result as the game dragging on for 10-15 minutes. Simple solution. |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.03 19:42:00 -
[39] - Quote
Keira-Stormborn wrote:All they need to do is if you team holds all the main objectives increase the rate of the MCC gets pounded significantly.
It will end the game quicker and produce same result as the game dragging on for 10-15 minutes. Simple solution.
That still doesn't solve the problem of the losing team struggling to take them back. |
Olav Grey-Mane
The Exemplars
58
|
Posted - 2013.02.03 20:41:00 -
[40] - Quote
I like this idea... but still...
When I play skirmish with just my 2 friends I know IRL it's a bit boring yes, but when I play with my Corp it's pretty fun. I find that if you play with tactics things are so much more fun because it's not "we have all the objectives lets relax" it's "WE HAVE ALL THE OBJECTIVES QUICK DEFEND THEM!!!!!!!!!!!"
Though a Titan mode would be sweet, I loved that game, having the option to destroy from the inside or the outside... but I don't think it would work out well... |
|
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.04 04:19:00 -
[41] - Quote
Olav Grey-Mane wrote:I like this idea... but still...
When I play skirmish with just my 2 friends I know IRL it's a bit boring yes, but when I play with my Corp it's pretty fun. I find that if you play with tactics things are so much more fun because it's not "we have all the objectives lets relax" it's "WE HAVE ALL THE OBJECTIVES QUICK DEFEND THEM!!!!!!!!!!!"
Though a Titan mode would be sweet, I loved that game, having the option to destroy from the inside or the outside... but I don't think it would work out well...
Can you elaborate on this? What would make it not work? |
kab oom
Atraxi Corporation
0
|
Posted - 2013.02.04 04:31:00 -
[42] - Quote
They only problem with this( i love it it sounds amazing!) is that Spawn killing would get ramped up to an all new high. Imagine you get stuck inside your MCc because there is a dropship at your jump zone??????? Even if you got out you would get mauled at the bottom because the damge zone would be gone:/ its a great idea but maybe it needs a bit more tweaking. |
Captain R Murphy
Doomheim
4
|
Posted - 2013.02.04 04:56:00 -
[43] - Quote
Love the idea of boarding their ship via drop ship maybe and planting a bomb or upload a virus ect |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.04 23:33:00 -
[44] - Quote
Maybe we can also use transport vehicles to launch mercs to the top of the MCC. Sort of like in the BF2142 video. |
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2013.02.05 00:26:00 -
[45] - Quote
I approve of this thread!
Gives us something like this CCP!! |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.05 17:00:00 -
[46] - Quote
Posting a comment so others can see it. |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.07 02:03:00 -
[47] - Quote
Posting a comment so others can see this. |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.08 21:36:00 -
[48] - Quote
Does anyone else think this is a good idea? |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.13 02:44:00 -
[49] - Quote
Anyone have anymore thoughts on this? |
Absoliav
Forty-Nine Fedayeen Minmatar Republic
0
|
Posted - 2013.02.13 07:15:00 -
[50] - Quote
Sounds awesome, we really do need more ways to fight, other then singing our A,B,C's, we could also use more stuff on the maps, right now all our maps look like large expanses of dirt with some metal bits in between. |
|
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.13 23:32:00 -
[51] - Quote
Does anyone else think this is an awesome idea? |
Hexodius Zifor
ZionTCD Legacy Rising
0
|
Posted - 2013.02.14 00:49:00 -
[52] - Quote
i don-¦t know why i didnt request this i thought that if they implement this it will be an awesome game mode |
DudeTD
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.02.14 01:11:00 -
[53] - Quote
kab oom wrote:They only problem with this( i love it it sounds amazing!) is that Spawn killing would get ramped up to an all new high. Imagine you get stuck inside your MCc because there is a dropship at your jump zone??????? Even if you got out you would get mauled at the bottom because the damge zone would be gone:/ its a great idea but maybe it needs a bit more tweaking.
It would...if the MCC remains defenseless as it is now.
EA was able to counter this by adding under mounted artillery and top mounted AA (although the AA might be overkill) it made countering ground bases easier to repel. While it wasn't unbeatable (a good ground coordination was able to keep those artillery guns hindered) they were a deterent to moving close to the underside of the Titan.
For the most part this idea could work (and would make my drop ships more useful) but with The games limitations it would not be a simple as copy pasting the mechanics of BF2142 Titan mode. |
Hexodius Zifor
ZionTCD Legacy Rising
0
|
Posted - 2013.02.14 01:12:00 -
[54] - Quote
Mavado V Noriega wrote:Is boring. Let me elaborate. Currently its a snooze fest 2/3 of the time and usually when u cap all objectives the game just drags on Solution: Make Skirmish 2.0 MORE like Titan Mode from BF2142 Right now skirmish 2.0 is a half ass titan mode + BF style conquest. For those that dont know titan mode from bf 2142 basically its skirmish 2.0 BUT u can board the enemy titan and blow it up from the inside when the shields have been dropped. Implement that in DUST. Let us board the MCC if the shields are down and either end the game quicker or if peeps are losing make a last ditch desperate attempt to win by assaulting the MCC if they get the shields down. Give us options. Add some URGENCY to the game so even a team dominating has to be ready and on their toes to counter a possible MCC boarding attempt. One thing i keep reading from ppls posts on the forum is that skirmish 2.0 lacks that urgency in battles. Thoughts guys? PS: Also bring back Skirmish 1.0 or something similar along with updating skirmish 2.0, hopefully by letting us board the MCC, to make it more exciting. +100 |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.14 21:31:00 -
[55] - Quote
Who supports this idea? |
De- -Zell
Universal Rangers
5
|
Posted - 2013.02.15 01:53:00 -
[56] - Quote
sounds like a great idea! |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.15 19:58:00 -
[57] - Quote
Anyone else? |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.02.15 20:05:00 -
[58] - Quote
This is actually an awesome idea! I do feel the same about Skirmish being just another Conquest from BF3 and Domination from COD.
Unfortunately it seems like you're either redlining or being redlined in DUST. Either way, they game becomes less fun. |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.17 01:36:00 -
[59] - Quote
Who else thinks this is a good idea? |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2013.02.17 03:42:00 -
[60] - Quote
This is a pretty good idea, though there are definite issues that would need to be resolved.
The most critical in my mind is this one; what's to stop either side from immediately storming the MCC at every match, and just focusing on grinding down resistance in the ship for the quick kill?
Say what you will about "urgency", but at least with the way Skirmish is currently handled, you get to fight through most of the map, and matches last long enough that a small chance for reversal still exists. If the MCC is killed too fast from the inside, your bound to find that most people will ignore the letters so that they can strike right at the "heart" of the enemy. This is without even getting into the kind of apocalyptic spawn camping that might come from spawning inside a ship filled with enemies. |
|
The-Last-Ninja
FIND CARL CORP
34
|
Posted - 2013.02.17 04:00:00 -
[61] - Quote
+1. I assumed we would have something akin to Titan mode when I was checking info on DUST. When I told people about DUST back then, I even told them the objective mode would be similar to Conquest/Titan mode. Would be great if they added that to make it even closer to Titan mode.
I miss the mode we had in Mordu's Private Trials. It was like MAG's Sabotage or Battlefield's Rush mode, but with Skirmish as the final part. Was that considered Skirmish 1.0? If so, that, with the addition of being able to board the enemy MCC, would make the game much more interesting. |
Thranx1231
CowTek
90
|
Posted - 2013.02.17 04:04:00 -
[62] - Quote
Finished a Skirmish earlier to day with less than four bars on both MCCs.
We won 2 clones to Zero with neither MCC being destroyed,
That was pretty intense.
Just saying. |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.17 19:22:00 -
[63] - Quote
Who else likes this idea? |
Kreigs Jaeger
Mikramurka Shock Troop Minmatar Republic
11
|
Posted - 2013.02.17 21:50:00 -
[64] - Quote
Probably one of the best game modes in a shooter, period.
I approve.
Edit: Furthermore, this would be a great prelude to ship/station/in space boarding actions. |
The Black Jackal
The Southern Legion
302
|
Posted - 2013.02.17 22:48:00 -
[65] - Quote
+1
|
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.18 05:20:00 -
[66] - Quote
I really support this idea. Does anyone else think the same? |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.19 00:06:00 -
[67] - Quote
Who likes this idea? |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.21 01:02:00 -
[68] - Quote
What do you guys think of this idea? I like it. |
DrunkardBastards
Inebriated Liberation Front
23
|
Posted - 2013.02.22 22:58:00 -
[69] - Quote
I too, am one of those that thought this would have a mode like titan mode.. and also, the old skirmish was a hell of a lot better. Combine the two? +1000 now for random brain stuff. Remove the redlines add a bunch of turrets on the mcc to deal with enemy camping. Maybe have different parts of the MCC destructible (like the turrets), or what if you could have the war barge drop you from orbit via some capsule or something that you have to buy on the market place as an alternate spawn point. My only real other thought is that waiting until the shields are down might be a little too early to be allowed to board the MCC, maybe make it so you have to brute force your way past some armor plate or some **** to open a hole once the shields are down.(Tanks, Swarm Launchers, forge guns ect.) while the mcc hammers you with bullets.. would be fun.. |
Courben Daliss
Ghost Wolf Industries
1
|
Posted - 2013.02.23 01:11:00 -
[70] - Quote
+1 for being able to board and attack the enemy MCC. Redlined games do tend to drag on and on. I also don't like playing skirmish on the smaller 3 base maps. Skirmish should be reserved for large 5 base maps or even 6 or 7 base maps. |
|
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.02.24 18:23:00 -
[71] - Quote
Who else supports this? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.26 23:42:00 -
[72] - Quote
Good idea is good |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
79
|
Posted - 2013.02.27 08:41:00 -
[73] - Quote
Add my support to this idea +1 |
Terry Webber
Gothic Wars Consortium
37
|
Posted - 2013.03.02 04:01:00 -
[74] - Quote
Who else supports this? |
IR Scifi
Algintal Core Gallente Federation
18
|
Posted - 2013.03.02 04:59:00 -
[75] - Quote
I'd just be happy with the occasional return of version 1.0 it was great fun sneaking around an enemy camp to cap on of the undefended letters. You really did get the feeling of being part of an invasion. |
Terry Webber
Gothic Wars Consortium
39
|
Posted - 2013.03.08 22:38:00 -
[76] - Quote
Any feedback on this? |
RINON114
B.S.A.A.
32
|
Posted - 2013.03.09 04:32:00 -
[77] - Quote
You certainly are persistent OP, but that's how this idea will make it into the game.
I love it. BF 2142 was incredible and Titan mode was so intense. Perhaps to add to this, maybe the MCC has 2-3 weak spots (maybe with options to fit more) inside that need to be destroyed, each time one is destroyed it kills all of the enemy soldiers inside, but only after a 60 second countdown so they have a chance to escape and assault it again.
0.02 isk |
Terry Webber
Gothic Wars Consortium
40
|
Posted - 2013.03.09 20:23:00 -
[78] - Quote
RINON114 wrote:You certainly are persistent OP, but that's how this idea will make it into the game. I love it. BF 2142 was incredible and Titan mode was so intense. Perhaps to add to this, maybe the MCC has 2-3 weak spots (maybe with options to fit more) inside that need to be destroyed, each time one is destroyed it kills all of the enemy soldiers inside, but only after a 60 second countdown so they have a chance to escape and assault it again.
0.02 isk I'm not the OP, but I really support this. I'm just posting to get people behind this. |
RINON114
B.S.A.A.
32
|
Posted - 2013.03.10 01:30:00 -
[79] - Quote
Terry Webber wrote:RINON114 wrote:You certainly are persistent OP, but that's how this idea will make it into the game. I love it. BF 2142 was incredible and Titan mode was so intense. Perhaps to add to this, maybe the MCC has 2-3 weak spots (maybe with options to fit more) inside that need to be destroyed, each time one is destroyed it kills all of the enemy soldiers inside, but only after a 60 second countdown so they have a chance to escape and assault it again.
0.02 isk I'm not the OP, but I really support this. I'm just posting to get people behind this. Ah okay, well that's even better! I do think that we really need to wait and see as far as Dust is concerned because I'm certain the devs have a lot planned for release.
In my support for this idea I would like to add that boarding an MCC would be incredible. It would be an incredible contrast between the usual large open spaces in skirmish. |
Terry Webber
Gothic Wars Consortium
46
|
Posted - 2013.03.16 06:33:00 -
[80] - Quote
Sorry for bumping an old post but this idea could make Skirmish 2.0 awesome. Any feedback on this? |
|
RINON114
B.S.A.A.
42
|
Posted - 2013.03.16 09:59:00 -
[81] - Quote
Terry Webber wrote:Sorry for bumping an old post but this idea could make Skirmish 2.0 awesome. Any feedback on this? I think I've said all I need to with your post confirming it! I will however offer my continued watch over this thread. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
45
|
Posted - 2013.03.16 11:12:00 -
[82] - Quote
Make this happen. BF2142 was my favorite BF game of all time, in no small part thanks to the Titan mode. Too bad the servers are dead :( |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
665
|
Posted - 2013.03.16 18:56:00 -
[83] - Quote
DUST still needs more sudden death win conditions for game modes, makign it more exciting. Blow up an objective via plating a charge with a short fuse, etc. something that isnt a slow predictable grind to damage the enemy MCC or drop their clone supplies. |
RINON114
B.S.A.A.
44
|
Posted - 2013.03.17 01:41:00 -
[84] - Quote
J'Jor Da'Wg wrote:DUST still needs more sudden death win conditions for game modes, makign it more exciting. Blow up an objective via plating a charge with a short fuse, etc. something that isnt a slow predictable grind to damage the enemy MCC or drop their clone supplies. Maybe not too quick. I like the Rush game mode in BF Bad Company 2, the timing on those is about right. If the MCC could be assaulted after the shields drop then two or three weak points could be destroyed to bring it down.
The one downside to this is that it doesn't really give the losing side a chance if they're getting trounced, it just ends the match quicker for the better side. The counter to this is having a certain time pass before the MCC becomes a target, maybe involving some kind of e-warfare or something that opens a gap in the shields? |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
666
|
Posted - 2013.03.17 01:57:00 -
[85] - Quote
RINON114 wrote:J'Jor Da'Wg wrote:DUST still needs more sudden death win conditions for game modes, makign it more exciting. Blow up an objective via plating a charge with a short fuse, etc. something that isnt a slow predictable grind to damage the enemy MCC or drop their clone supplies. Maybe not too quick. I like the Rush game mode in BF Bad Company 2, the timing on those is about right. If the MCC could be assaulted after the shields drop then two or three weak points could be destroyed to bring it down. The one downside to this is that it doesn't really give the losing side a chance if they're getting trounced, it just ends the match quicker for the better side. The counter to this is having a certain time pass before the MCC becomes a target, maybe involving some kind of e-warfare or something that opens a gap in the shields?
Yes I didnt mean like within 2 to 3 seconds, probabl like a minute or two, somethin balanced to give defenders time to get to the objective once or twice before it explodes. |
Terry Webber
Gothic Wars Consortium
53
|
Posted - 2013.03.19 02:24:00 -
[86] - Quote
Any more good feedback? |
RINON114
B.S.A.A.
67
|
Posted - 2013.03.22 15:04:00 -
[87] - Quote
Terry Webber wrote:Any more good feedback?
The only thing I feel I can add is another push for CCP to hurry this up. I think planetary conquest could help fill this gap and this game mode is only really faesable when the player market happens and we have player owned MCC's, otherwise it becomes too similar to skirmish as it is now. When players can fit an MCC in certain ways that allow for enough distinction between the game modes then I'm sure we'll see skirmish 2.0.
With regards to ideas for MCC fittings, perhaps players could increase the weak points an MCF has at the cost of lowering shields sooner, giving a nice tradeoff between how quickly players can make an assault and how well that can carry it off in order to destroy twice the amount of weak points.
For example... |
Daedric Lothar
Onslaught Inc
15
|
Posted - 2013.03.22 15:18:00 -
[88] - Quote
Mavado V Noriega wrote:
...]Titan Mode from BF2142 ....
Yes, yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes.
That game was awesome +50. I thought it was one of the better BF games out there. This game isn't as good as that one, but I hope it gets there one day! CCP can do it. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
7
|
Posted - 2013.03.22 16:24:00 -
[89] - Quote
definitely. This would add something to the game that is unique, something that many modern FPS games lack. If this game is going to be popular, it needs to stand out from the huge pool of mediocre FPS games, and the only way to do this is to have something no one else does. Besides, adding some new to the standerd capture the flag/king of the hill formula would be awesome. +1 |
Terry Webber
Gothic Wars Consortium
57
|
Posted - 2013.03.24 20:42:00 -
[90] - Quote
Would anyone else like to voice their support? |
|
slypie11
Planetary Response Organisation Test Friends Please Ignore
16
|
Posted - 2013.03.25 01:39:00 -
[91] - Quote
bump |
Mavado V Noriega
SyNergy Gaming
2582
|
Posted - 2013.03.25 23:58:00 -
[92] - Quote
good to see this thread still alive after i posted it so long ago this would def make skirmish 2.0 a wet dream for alot of ppl
|
Vodki Domino
Savage Socks And Shoes Fuzzy Nut Attack Squirrels
1
|
Posted - 2013.03.31 20:33:00 -
[93] - Quote
+1 and bump |
tander09
RISE OF THE EMPIRE
0
|
Posted - 2013.04.05 11:34:00 -
[94] - Quote
coool +1 |
Mavado V Noriega
SyNergy Gaming EoN.
2772
|
Posted - 2013.04.19 06:19:00 -
[95] - Quote
keep thee support coming gais |
Shilzy
SyNergy Gaming EoN.
0
|
Posted - 2013.04.19 06:25:00 -
[96] - Quote
+1 |
King Kobrah
SyNergy Gaming EoN.
178
|
Posted - 2013.04.19 06:35:00 -
[97] - Quote
would add another layer of depth and strategy to games, would love playing this. |
Obakey1
SyNergy Gaming EoN.
0
|
Posted - 2013.04.19 06:38:00 -
[98] - Quote
+1 |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
38
|
Posted - 2013.04.19 07:27:00 -
[99] - Quote
BF2142 my fav FPS to date. |
Ascifi Ogrop
SyNergy Gaming EoN.
2
|
Posted - 2013.04.19 11:14:00 -
[100] - Quote
+1 good idea, hopefully ccp take this on board! |
|
|
|
|
Pages: 1 2 3 4 :: [one page] |