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Flaminius-Aurelius Julius
DUST University Ivy League
63
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Posted - 2013.07.25 17:37:00 -
[151] - Quote
Stanlicar wrote:I thought for a while on how sleepers could work in Dust but then I had an idea!
Follow me with this, What if it became a bording type mission? This would have to work in 2 parts a way for The Eve dude to get him in his ship and the dust person from the ship to he sleeper.
So in Eve there would be a new weapon called "Breaching Torp" or something along the same line as that. Of course there would be different types of them to allow more and more people to sit in them so you can run with your buddies! Wih the skill level having some small chance of causing of blwing up or something? Put in some kind of mini game to un jam a door IDK, just shooting out ideas!
But as the dust player you join some kind of Que or something to get you hook up with an Eve Dude or contract out the trip and get in there sit in the "Breaching torp" bahed in red lights as you fly towards the unknown.
Inside there are Robots drones W/e you want to loot/Salavge And then get out.
You would need a benifit to the eve player perhaps if the people they put in survive they get some kind of bonous loot and such!
Im at work at the moment and have a lot more to type but i doubt they would like that!
But let me know what you guys think!
Well, I would like PVE or even PVP with integrated EVE-Dust combat in boarding ships. I would think fighting the Sleepers would be more of boarding either those floating stations in the sites or Fighting them on Excavation sites on the planets in strange ancient sleeper cities. I would want it to be random generating, MASSIVE, and scary as hell. For the scary concept, the Necron inspired idea is neat, with dim lighting, gothic-inspired alien architecture, plenty of narrow tunnels with crevices leading to grand ancient data rooms, etc. I would want Sleepers to be a more of a horror side of the game if not suspenseful, with plenty of different problems you can face there.
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Django Quik
R.I.f.t
1064
|
Posted - 2013.07.25 18:16:00 -
[152] - Quote
True Adamance wrote:The fact that it will never come out and CCP isn't even working on it is an every growing fear in my mind.... all they would have to do is introduce it and then I could dive into it for weeks on end and ignore the crappy meta that has developed in Dust only infrequently emerging to fight FW matches.....
PVE shelved according to CPM AMA *django sad face* |
Nova Knife
Seituoda Taskforce Command Caldari State
1237
|
Posted - 2013.07.25 18:35:00 -
[153] - Quote
Quote:So What is the news on PVE? Aside from the work on the drones, any other dialogue going on?
From the CPM AMA thread, so I thought I'd pop in. I haven't posted in this thread yet, but It is definitely a pretty awesome read. I think everyone loves seeing posts like this. Great work OP!
As far as News... Last we've heard on the CPM... PVE was not nearly as far along as was hinted in places like IRC, or even my own Podcast Cast514. We had a guest speak about it being actively tested, which led many to believe that PVE was almost ready to be rolled out.
This is apparently not the case, much to our dismay upon hearing this.
The CPM doesn't know of any specific timeline of when they want PVE out, but it's not going to be in 1.4 and very likely won't be in 1.5 (Though we have heard nothing about 1.5 at this time) |
Jason Punk
DUST University Ivy League
179
|
Posted - 2013.07.26 05:45:00 -
[154] - Quote
Nova Knife wrote:Quote:So What is the news on PVE? Aside from the work on the drones, any other dialogue going on? From the CPM AMA thread, so I thought I'd pop in. I haven't posted in this thread yet, but It is definitely a pretty awesome read. I think everyone loves seeing posts like this. Great work OP! As far as News... Last we've heard on the CPM... PVE was not nearly as far along as was hinted in places like IRC, or even my own Podcast Cast514. We had a guest speak about it being actively tested, which led many to believe that PVE was almost ready to be rolled out. This is apparently not the case, much to our dismay upon hearing this. The CPM doesn't know of any specific timeline of when they want PVE out, but it's not going to be in 1.4 and very likely won't be in 1.5 (Though we have heard nothing about 1.5 at this time)
Hey hey, Nova Knife. Appreciate the compliments as I'm sure all the other contributors do likewise. I've been a big fan of your podcasts at Dust514Base since you first started rolling out information. I always felt like you and Grideris always got some of the best, choice information and updates for all of us back in the NDA-early beta days
As for the news, that's unfortunate as there is a lot of desire for it and the eventual ship boarding mechanics to bring that same depth we all remember reading and dreaming about. If you hear anything, I'm know we'd all appreciate some future feedback here.
I'm curious though, while hopefully not breaching NDA, has CCP given the idea of Colonial Expansion and PvE integration any kind of discussion? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
162
|
Posted - 2013.07.26 13:24:00 -
[155] - Quote
8 pages and, if i'm not mistaken, not a single troll in sight O.o
P.S. Is all of this true? |
Jason Punk
DUST University Ivy League
187
|
Posted - 2013.07.26 16:33:00 -
[156] - Quote
ALPHA DECRIPTER wrote:8 pages and, if i'm not mistaken, not a single troll in sight O.o P.S. Is all of this true?
I'm sure there's one or two bad ones lurking in there somewhere ...just not very good at it...
And I'm not sure what the link means...all the basic information looks accurate and such though...so yeah, I guess yeah? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
162
|
Posted - 2013.07.26 18:39:00 -
[157] - Quote
Jason Punk wrote:ALPHA DECRIPTER wrote:8 pages and, if i'm not mistaken, not a single troll in sight O.o P.S. Is all of this true? I'm sure there's one or two bad ones lurking in there somewhere ...just not very good at it... And I'm not sure what the link means...all the basic information looks accurate and such though...so yeah, I guess yeah?
Was talking about the pics of the vehicles, weapons, etc. |
The Robot Devil
BetaMax. CRONOS.
785
|
Posted - 2013.07.26 20:09:00 -
[158] - Quote
I would love to see some basic pve be available to us. If I had to put a guess out there it will be Christmas of this year. I think that in November and December we will be seeing the final suits and a few more vehicles followed by the rudimentary pve areas. |
Jason Punk
DUST University Ivy League
209
|
Posted - 2013.07.27 01:24:00 -
[159] - Quote
ALPHA DECRIPTER wrote:Jason Punk wrote:ALPHA DECRIPTER wrote:8 pages and, if i'm not mistaken, not a single troll in sight O.o P.S. Is all of this true? I'm sure there's one or two bad ones lurking in there somewhere ...just not very good at it... And I'm not sure what the link means...all the basic information looks accurate and such though...so yeah, I guess yeah? Was talking about the pics of the vehicles, weapons, etc.
yeah that's all real. And yeah there'll be racial varients, combinations, pirate/faction gear and designs. Plenty of fun stuff to stretch into forever really |
Spectre-M
The Generals EoN.
16
|
Posted - 2013.07.27 07:08:00 -
[160] - Quote
I got +1. They could have a little planet somewhere on the edges of the galaxy that has been invaded by a new spices of ALIENS! Players could hop into battles for districts in a real time event matches against the new invaders. If the districts on the planet were all lost for over 24 hrs, the aliens would start a fresh invasion on the next closest planet/moon ect. It could also take place in EVE, with ships fighting and lasers flying. The enemy could call strikes of their own twisted touch..as would the allies. Ground forces could capture and loose surface bases that would fire deadly payloads to the alien forces infesting the planets orbit in EVE space. Difficult boarding missions where EVE pilots try to get squads aboard mother ships to battle their way into the belly of a mother ship to leave an explosive surprise inside. Rescue missions of fantastic proportions. Recovery of samples, data and new enemy weapons for mercs and pilots to use against the new threat. Contracts of extermination on a planet owned by a industrialists in EVE to expand their territories to increase resource accumulation. The possibilities are endless. And it would be hard, still requiring teams of squads to accomplish a larger mission while squad only missions could remain smaller breach oriented play. Love the ideas here and will post if I have more. |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
164
|
Posted - 2013.07.27 07:21:00 -
[161] - Quote
Spectre-M wrote:I got +1. They could have a little planet somewhere on the edges of the galaxy that has been invaded by a new spices of ALIENS! Players could hop into battles for districts in a real time event matches against the new invaders. If the districts on the planet were all lost for over 24 hrs, the aliens would start a fresh invasion on the next closest planet/moon ect. It could also take place in EVE, with ships fighting and lasers flying. The enemy could call strikes of their own twisted touch..as would the allies. Ground forces could capture and loose surface bases that would fire deadly payloads to the alien forces infesting the planets orbit in EVE space. Difficult boarding missions where EVE pilots try to get squads aboard mother ships to battle their way into the belly of a mother ship to leave an explosive surprise inside. Rescue missions of fantastic proportions. Recovery of samples, data and new enemy weapons for mercs and pilots to use against the new threat. Contracts of extermination on a planet owned by a industrialists in EVE to expand their territories to increase resource accumulation. The possibilities are endless. And it would be hard, still requiring teams of squads to accomplish a larger mission while squad only missions could remain smaller breach oriented play. Love the ideas here and will post if I have more.
The possibilities are endless for this game... don't think it is possible to say they for any other console game to date.
`Sigh. Just another fun game of DUST . |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
854
|
Posted - 2013.07.27 08:03:00 -
[162] - Quote
ALPHA DECRIPTER wrote:Spectre-M wrote:I got +1. They could have a little planet somewhere on the edges of the galaxy that has been invaded by a new spices of ALIENS! Players could hop into battles for districts in a real time event matches against the new invaders. If the districts on the planet were all lost for over 24 hrs, the aliens would start a fresh invasion on the next closest planet/moon ect. It could also take place in EVE, with ships fighting and lasers flying. The enemy could call strikes of their own twisted touch..as would the allies. Ground forces could capture and loose surface bases that would fire deadly payloads to the alien forces infesting the planets orbit in EVE space. Difficult boarding missions where EVE pilots try to get squads aboard mother ships to battle their way into the belly of a mother ship to leave an explosive surprise inside. Rescue missions of fantastic proportions. Recovery of samples, data and new enemy weapons for mercs and pilots to use against the new threat. Contracts of extermination on a planet owned by a industrialists in EVE to expand their territories to increase resource accumulation. The possibilities are endless. And it would be hard, still requiring teams of squads to accomplish a larger mission while squad only missions could remain smaller breach oriented play. Love the ideas here and will post if I have more. The possibilities are endless for this game... don't think it is possible to say they for any other console game to date.
`Sigh. Just another fun game of DUST . I don't think Aliens will ever play a role in EVE... but I could see Sansha's Nation Incursions, defending citizens from capture and subsequent lobotomisation, defend against guristas and other criminal groups, do drone runs, etc. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1381
|
Posted - 2013.07.27 08:12:00 -
[163] - Quote
I'd like almost any PvE option, but also just options like being able to access the EVE market for goods and resell them. Even though we can't actually use any of that stuff, being able to interact with the market would effectively give us access to a futures/stock market.
I'd like totally mundane options, like running around with a mining laser collecting ore/etc. for some totally tediously small profits and SP - just because it would be different than round-based team deathmatch. I'd like to be able to move to a system/planet of my choosing. I'd like to be able to see that planet/moon outside the window depending on where I live. I'd like to be able to customize my apartment. I'd like to have a crafting minigame. I'd like to have solo missions to infiltrate corp areas and steal data or sabotage things. I'd like an option to transport VIPs around a citiscape in my dropship in some deranged version of Crazy Taxi. Minor SP and ISK... nothing else.... just... flying people places.
Anything but the samey team deathmatch on the samey maps. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
164
|
Posted - 2013.07.27 11:49:00 -
[164] - Quote
Zeylon Rho wrote:I'd like almost any PvE option, but also just options like being able to access the EVE market for goods and resell them. Even though we can't actually use any of that stuff, being able to interact with the market would effectively give us access to a futures/stock market.
I'd like totally mundane options, like running around with a mining laser collecting ore/etc. for some totally tediously small profits and SP - just because it would be different than round-based team deathmatch. I'd like to be able to move to a system/planet of my choosing. I'd like to be able to see that planet/moon outside the window depending on where I live. I'd like to be able to customize my apartment. I'd like to have a crafting minigame. I'd like to have solo missions to infiltrate corp areas and steal data or sabotage things. I'd like an option to transport VIPs around a citiscape in my dropship in some deranged version of Crazy Taxi. Minor SP and ISK... nothing else.... just... flying people places.
Anything but the samey team deathmatch on the samey maps.
I heard;
Mineral collecting: Another way to make money off of EVE is not a bad idea Free Roam: Awesome! Pimp my Room: YES! Solo Mini games: LOL why not? Vehicle Quests: Not a bad way to practice, don't you think
YOU SIR! have a +1
`Sigh. Just another fun game of DUST . |
Jason Punk
DUST University Ivy League
212
|
Posted - 2013.07.27 17:20:00 -
[165] - Quote
Spectre-M wrote:I got +1. They could have a little planet somewhere on the edges of the galaxy that has been invaded by a new spices of ALIENS! Players could hop into battles for districts in a real time event matches against the new invaders. If the districts on the planet were all lost for over 24 hrs, the aliens would start a fresh invasion on the next closest planet/moon ect. It could also take place in EVE, with ships fighting and lasers flying. The enemy could call strikes of their own twisted touch..as would the allies. Ground forces could capture and loose surface bases that would fire deadly payloads to the alien forces infesting the planets orbit in EVE space. Difficult boarding missions where EVE pilots try to get squads aboard mother ships to battle their way into the belly of a mother ship to leave an explosive surprise inside. Rescue missions of fantastic proportions. Recovery of samples, data and new enemy weapons for mercs and pilots to use against the new threat. Contracts o f extermination on a planet owned by a industrialists in EVE to expand their territories to increase resource accumulation. The possibilities are endless. And it would be hard, still requiring teams of squads to accomplish a larger mission while squad only missions could remain smaller breach oriented play. Love the ideas here and will post if I have more.
Whoa! That was crazy-a lot X) But good.
The only alteration I'd make is in a sense "aliens" as Eve Online and New Eden have yet to introduce them really as all of your interstellar races are all derivatives of Humanity if not subtly or even extraordinarily altered, save for drones.
However, there are events called incursions that happen in a very similar fashion to what you are referring and could be made to become progressively dangerous (more so than currently) in some instances, requiring massive ground and marine force mobilization....which hell, has to be one of the coolest things I could possibly imagine.
The incursions involve Sansha and his civilization of borg-like cyborg soldiers/slaves. Incursions are essentially mass player events that can happen anywhere (High, Low, Null-sec) and disrupt trade, industry, warfare, etc. They will become nasty unless dealt with by combined fleets. Plot-wise, these cyborgs (very intelligent Zombies...nudge nudge**) are blockading several systems and attempting to abduct millions of people from the planets and colonies to be added to the machiney collective! D:
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Spectre-M
The Generals EoN.
16
|
Posted - 2013.07.28 05:55:00 -
[166] - Quote
Awww...but space and aliens go hand in hand. I didn't realize New Eden had zombies, although I remember reading something similar on the Evelopedia. So cool and can't wait to see all the great things CCP will be doing to this game. I'm definitely going read more about the EVE universe. The alien invasion wouldn't have to last indefinitely. The player base could push them out of new Eden only to find that a few months later, a EVE players cargo ship disappears only to find its location crawling with a fresh invasion. A reward would be given to the player for reporting the invasion to the appropriate authorities (for the loss of ship and contents). Oh how I love space-aliens. Now I want to watch ALIENS 2, or some Firefly. I totally picture the last battle in Serenity when I imagine the invasion in game. |
Spectre-M
The Generals EoN.
16
|
Posted - 2013.07.28 06:23:00 -
[167] - Quote
ALPHA DECRIPTER wrote:8 pages and, if i'm not mistaken, not a single troll in sight O.o P.S. Is all of this true?
I justed drooled on the Gallante heavy dropsuit. Mmmmmmmm...dropsuits |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
175
|
Posted - 2013.07.28 07:29:00 -
[168] - Quote
Spectre-M wrote:ALPHA DECRIPTER wrote:8 pages and, if i'm not mistaken, not a single troll in sight O.o P.S. Is all of this true? I justed drooled on the Gallante heavy dropsuit. Mmmmmmmm...dropsuits
LoL I want the dam bikes and knives |
GET ATMESON
NEW AGE EMPIRE
86
|
Posted - 2013.07.28 07:45:00 -
[169] - Quote
I think the ideas are great. I think PvE is needed for new players to get there SP up besides PvP. It will help keep players in the game. Make ISK and SP later for PvP. PvE wont take alot of players from PvP . It might for the first few days. Don't wait for everything to come put. If they do it might be a long long time from now. |
Jason Punk
DUST University Ivy League
213
|
Posted - 2013.07.28 15:05:00 -
[170] - Quote
GET ATMESON wrote:I think the ideas are great. I think PvE is needed for new players to get there SP up besides PvP. It will help keep players in the game. Make ISK and SP later for PvP. PvE wont take alot of players from PvP . It might for the first few days. Don't wait for everything to come put. If they do it might be a long long time from now.
Yeah, that certainly remains the only actual detractor from the idea. If they put all this work into PvE and it turns out to be good, then we might very well hinder the core PvP gameplay.
This is very much why I am an advocate for a community initiative to find an acceptable compromise that continues to prove innovation. I've said it elsewhere as have many others, the 2 I think of more personally is:
1. Secondary Market: Indiscriminate, Measurable, and gives the ability for players to make choices with their feet/money on what is actually OP or underpowered, etc. ---> Gives immediate VALUE to ISK, Rewards, and Loot!
2. Boarding Parties: The ability for Eve Players to use Dust Mercenaries as "living ammunition" to board their enemies ships and destroy/capture them would give an extraordinary boost to pretty much everything PvP and essentially create the meta-game. Throw in Stations, POS's, and POCO's and you got yourself an extremely high-demand resource in Dust-Bunnies. Probably almost too much...which would be great for our revenues
The PvE would have to be something rather challenging in my opinion though. (For the Boarding Mechanics). You would be limited to the number of "pods" Eve Players could launch into the ship (let's say ie: 1 pod/ per pod bay "turret slot" and it fires an average of 1 per minute, etc) For every pod, we get something close to 6-12 Mercs (I'd even be cooler with less) with very limited supplies. From there it's an uphill battle with a high demand for more supplies and clones, but absolutely no guarantee and the inherit possibility of defending mercs being spawned aboard (if the defending ship thought ahead to carrying clones or a clone barracks).
I think these alone would launch enough gripping material to allow players to create their own depth of the game as well as a provide a great window of opportunity for CCP to take some time getting SOV/0.0 warfare done correctly. Essentially, Dust Bunnies will prove themselves as vital assests to whoever is smart enough to use them as weapons and those who took the time to form relationships when they were fighting Capsuleers wars, will be in the right position when the full gambit is released |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
176
|
Posted - 2013.07.29 07:19:00 -
[171] - Quote
Jason Punk wrote:Yeah, that certainly remains the only actual detractor from the idea. If they put all this work into PvE and it turns out to be good, then we might very well hinder the core PvP gameplay. This is very much why I am an advocate for a community initiative to find an acceptable compromise that continues to prove innovation. I've said it elsewhere as have many others, the 2 I think of more personally is: 1. Secondary Market: Indiscriminate, Measurable, and gives the ability for players to make choices with their feet/money on what is actually OP or underpowered, etc. ---> Gives immediate VALUE to ISK, Rewards, and Loot! 2. Boarding Parties: The ability for Eve Players to use Dust Mercenaries as "living ammunition" to board their enemies ships and destroy/capture them would give an extraordinary boost to pretty much everything PvP and essentially create the meta-game. Throw in Stations, POS's, and POCO's and you got yourself an extremely high-demand resource in Dust-Bunnies. Probably almost too much...which would be great for our revenues The PvE would have to be something rather challenging in my opinion though. (For the Boarding Mechanics). You would be limited to the number of "pods" Eve Players could launch into the ship (let's say ie: 1 pod/ per pod bay "turret slot" and it fires an average of 1 per minute, etc) For every pod, we get something close to 6-12 Mercs (I'd even be cooler with less) with very limited supplies. From there it's an uphill battle with a high demand for more supplies and clones, but absolutely no guarantee and the inherit possibility of defending mercs being spawned aboard (if the defending ship thought ahead to carrying clones or a clone barracks). This creates a PvE mission with the every present threat of rapidly escalating to PvP. (details in earlier pages) I think these alone would launch enough gripping material to allow players to create their own depth of the game as well as a provide a great window of opportunity for CCP to take some time getting SOV/0.0 warfare done correctly. Essentially, Dust Bunnies will prove themselves as vital assets to whoever is smart enough to use them early and create their own measurable demand which would only increase after the full gambit is released
Oh man, if your corp is really good at this then you could really force EVE players to pay out the ass just to be protected by you... awesome
`Sigh. Just another fun game of DUST . |
Necandi Brasil
Conspiratus Immortalis Covert Intervention
278
|
Posted - 2013.08.18 01:44:00 -
[172] - Quote
Can we still Expect PvE ? I saw the DUST 514 keynotes on youtube... they said it's really hard to do ...
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Hellkeizer
The Avutora Complex
16
|
Posted - 2013.08.18 04:41:00 -
[173] - Quote
Not sure if someone suggested this or not as I don't want to read 9 pages of ideas but, there should be vehicle based drones as well(extremely fast for lavs, flying for dropships, large for tanks). I'm also going to assume that if we can eventually drive the MCC that there will be a drone of about that size that will be able to drop vehicle and infantry drones. |
Dimitri Rascolovitch
The Immortal Knights
33
|
Posted - 2013.08.18 05:32:00 -
[174] - Quote
Hellkeizer wrote:Not sure if someone suggested this or not as I don't want to read 9 pages of ideas but, there should be vehicle based drones as well(extremely fast for lavs, flying for dropships, large for tanks). I'm also going to assume that if we can eventually drive the MCC that there will be a drone of about that size that will be able to drop vehicle and infantry drones.
driving the MCC sounds like a bad idea, the closest we came to that was skirmish 1.0 which the MCC was escorted by the attacking team accross the map to the enemys base |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
286
|
Posted - 2013.08.18 07:30:00 -
[175] - Quote
Hellkeizer wrote:Not sure if someone suggested this or not as I don't want to read 9 pages of ideas but, there should be vehicle based drones as well(extremely fast for lavs, flying for dropships, large for tanks). I'm also going to assume that if we can eventually drive the MCC that there will be a drone of about that size that will be able to drop vehicle and infantry drones.
This would certainly keep things interesting for drivers/pilots instead of taking out easy targets the whole time.
`Sigh. Just another fun game of DUST. |
Hellkeizer
The Avutora Complex
36
|
Posted - 2013.08.31 14:27:00 -
[176] - Quote
Dimitri Rascolovitch wrote:Hellkeizer wrote:Not sure if someone suggested this or not as I don't want to read 9 pages of it, there should be vehicle based drones as well(extremely fast for lavs, flying for dropships, large for tanks). I'm also going to assume that if we can eventually drive the MCC that there will be a drone of about that size that will be able to drop vehicle and infantry drones. driving the MCC sounds like a bad idea, the closest we came to that was skirmish 1.0 which the MCC was escorted by the attacking team accross the map to the enemys base I just wanted a big *** drone that would be difficult to destroy. Perhaps you don't need the MCC to destroy it and instead could be a factory drone that would have two ways of destroying it.
1. Attack from the outside. This would be longer as the factory drone would have strong armor. The factory drone would also have AV weapons attached to make it more challenging and should have 1/4 or 1/8 amount based on team size, since there would be vehicle drones.
2. Infiltration. A team goes in and finds critical structures and destroys them. It would be quicker, but could be more difficult as drones on stanby could surprise attack anyone, it has internal weapons, tight spaces, and one squad could be assigned an objective to destroy that another doesn't. Also the vehicles would play their role as well since the factory drone would have large bays for vehicle drones and would be able to fly for landing parties.
There's probably more I could touch with this but this is what I thought of at the moment |
Hellkeizer
The Avutora Complex
36
|
Posted - 2013.08.31 14:31:00 -
[177] - Quote
ALPHA DECRIPTER wrote:Hellkeizer wrote:Not sure if someone suggested this or not as I don't want to read 9 pages of ideas but, there should be vehicle based drones as well(extremely fast for lavs, flying for dropships, large for tanks). I'm also going to assume that if we can eventually drive the MCC that there will be a drone of about that size that will be able to drop vehicle and infantry drones. This would certainly keep things interesting for drivers/pilots instead of taking out easy targets the whole time.
`Sigh. Just another fun game of DUST . I would hope CCP has thought of having challenging drones for pilots as well but, you never know |
Necandi Brasil
Conspiratus Immortalis
316
|
Posted - 2013.08.31 19:55:00 -
[178] - Quote
What kind of loot could be added in PvE? Maybe they provide the " minerals" ( weapon, dropsuits etc... Parts) to produce equipment? |
Jason Punk
DUST University Ivy League
240
|
Posted - 2013.09.08 15:25:00 -
[179] - Quote
Necandi Brasil wrote:Can we still Expect PvE ? I saw the DUST 514 keynotes on youtube... they said it's really hard to do ...
I've watched pretty much anything they've leaked or had public and I don't remember them saying it was particularly "hard". In fact, they had most of the work completed with a few devs supporting the idea. But, hey, maybe I missed something along the way...even so, I would absolutely expect PvE in the future, maybe not tomorrow, but it has been strongly teased and even explained in brief how they would like the initial "pve-modes" to operate.
Hellkeizer wrote:Not sure if someone suggested this or not as I don't want to read 9 pages of ideas but, there should be vehicle based drones as well(extremely fast for lavs, flying for dropships, large for tanks). I'm also going to assume that if we can eventually drive the MCC that there will be a drone of about that size that will be able to drop vehicle and infantry drones.
Fair enough, I (*or some wonderful person in the community*) need to reorganize and create a more compact list on the front page as a reference. I've been trying to find the time to do so. Soon9tm)
As for the idea, hot damn, Vehicle drones would be pretty awesome, or at least something that required heavy weapons and such. But honestly, I would prefer something a little more creative than just matching up weapon/class to drone class. I'd prefer to leave Starcraft for non-Dust times
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Jason Punk
DUST University Ivy League
240
|
Posted - 2013.09.08 15:27:00 -
[180] - Quote
It's great to see people still interested in this gameplay. I know it's a pretty large fraction of the community, but alas we tend to put bugs/balancing before content...since this summer. |
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