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Mister0Zz
Tritan-Industries Legacy Rising
31
|
Posted - 2013.01.15 10:31:00 -
[31] - Quote
"I'm sure I need not remind you that the Empire's own Templar program was the first ever successful implementation of this technology," continued Sarum. "All the mistakes you're making, we've already made. All the lessons you're learning, we've already learned. Perhaps the most significant of these lessons is that the Sleepers do in fact pose a threat, and that threat is far greater than we had presumed."
The three men exchanged guarded glances.
"Tell me," said Sarum, looking at each of them in turn as she spoke. "Your recruits for this new breed of soldier. How have they been behaving, post-implant? Any instances of mental instability? Sudden forceful dissociative symptoms? Healthy young men speaking in tongues, thrashing their heads about hard enough to break their own necks?"
Roden and Heth were stone-faced; Shakor crossed his arms, his expression grim.
"Those implants carry the fragmented consciousness of the Sleepers within them," said Sarum. "In some of them, the Sleeper presence is so strong that it can overwhelm the implant's host."
This just screams PvE |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.16 04:09:00 -
[32] - Quote
Beren Hurin wrote:It seems like there could be some interesting lore associated with the conflict between drones, capsuleers, mercs, and NPC empires. So i'm hoping that alignment, LP, has some role to play in PvE and PvP. The 514 Chronicle suggest that perhaps slaughtering Drones may be a little inhumane to some people. Perhaps an alignment system would create some greater sense of investment and immersion for mercs if they choose to participate. TLDR; let players subscribe to GÇÿbusiness plansGÇÖ which automatically set preferences for match types, faction contractors and faction loyalties. Each plan gives special objective, alignment and skill bonuses to reward certain gaming preferences.Maybe players could sort of 'tailor' the way the game searches for battles for them so that they could be more likely to fight for one faction than another. The interesting thing could be that alignment or extra bonuses could come from a little bit different things depending on who's alignment you are looking for. There could be a handful of 'presets' for the way you want the game to seed you for battle (along with influencing other things). You could only change the preset or GÇÿBusiness PlanGÇÖ once per week (1st login in after downtime). Then the greater your alignment with a faction the more isk you could make. Matchmaking preferences for squads would be aggregated, but rewards bonuses would be individual. Assuming that a battle option could be cooperative pve, here is a couple of example 'Business Plans' of what I'm thinking... ....So your alignment would slowly increase for whichever factions you are working most for. With some of these plans some of your alignments would go negative with enemy factions while others would go positive. Your alignment would then correspond to your isk gain at the end of each match. A +10 alignment would be +50% more isk than normal, while a -10 would be -50% normal yield. Pairing up with a squad with likeminded GÇÿBusiness PlansGÇÖ would increase your chances of getting the same preferred matches, and therefore better ROI and faster alignment increase, which means more isk. Additionally, corporate alignment would be aggregated and correspond to payouts during faction warfare outcomes. The greater your alignment to a faction the more it would pay out if you win for it. This would make it so those corps selling out to the highest bidder wouldnGÇÖt be as well off as those who have focused on serving a particular faction. Additionally, this could be a mechanic that rewards the DUST mercsGÇÖ loyalty to FW underdogs as their loyalty may be in high demand as their systems would be under greater threat. Therefore, you could have a corp encouraging all of its members to select GÇÿAmarr VictorGÇÖ as their business plan to increase its loyalty to a faction and get better payouts during FW.
This is some fantastic stuff Beren. It's a lot to take in for tonight, but I'll try and revisit it later as well and see if I can add anything else. Other than being slightly off-topic, I'll go with it...
As far as the archetypes go, my only qualm would be to see them as rather titles or benchmarks within a Faction's Military. I think the key here would be to make subtle, but overall extensive advantages and disadvantages for taking simple FW Contracts vs. actually signing on with the Faction's Militia Fleet and standing Army. I would propose that while both earn you FW points, being enlisted not only allows you to "rank", but also to operate easier with the greater FW Community:
Quick Example would be:
Un-Aligned Freelancer: - Contracts are limited and pay standard wages/ slight Loyalty boost (with possible cap?)----> Upside: No faction standing loss - More mobility in markets and travel. - Can work for any faction to a degree and receive standard PVE and PVP missions with a decent reward system/ loot gains.
Enlisted Soldier: - Ability to "rank" within Faction and choose slight increases in payout percentages (Loot / Isk / WP / Loyalty / etc.). - Each rank would become a loyalty bar ---> Inactivity would decay loyalty until to the minimum LP for player's current Rank. - Each rank would also open the door for more War Point options within FW, such as "Commander Roles" and or Turret/Installation drops if selected as CO or subordinate officer during match setup.
- With increase Rank, enlisted would have a distinct advantage in both mission variety and rewards - Enlisted would also have access to a slightly better Faction LP Store (rewards as in Eve) - Greater PVE Content also available to FW members.
----> - Downsides would include Faction Standings for enemy factions significantly reduced to base levels if not negative. - Decreased options and LP store lockouts from other factions. - Increased difficulty of accessing secondary markets in enemy systems.
Just some thoughts I suppose, kind of ready to call it a night. I really like the different paths idea, just trying to think of a way to keep it just a little more homogeneous so we don't have a majority of players in one or the other for overarching advantages over the others for typical gameplay.
Also, if how could be include the "buissness plan" in a broader sense to keep again from "classes"? I like the idea, but I'm pondering on how to do it without restricting people to play with like-minded individuals and so as not to fracture corps over FW ideals. Secondly, how could be expand your idea into PVE content to give people specialties in groups? Corporation Allegiances and History? Keep it comin brotha mang!
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.16 04:13:00 -
[33] - Quote
Lord Crases wrote:Odiain Suliis wrote:Jason Punk wrote:Octavian Vetiver wrote:Sev Alcatraz wrote:well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless Way, way, way way way more then 1,000 planets. http://wiki.eveonline.com/en/wiki/Planet 7000+ I believe it was...? That is 7200 Temperate planets. The ones that we are currently fighting on, supposedly. Overall count is 67253 if all planet types are counted for in all areas of space. I was under the impression that we could fight on barren, ice, storm and aquatic worlds as well.
You have been impressed upon correctly. However these are to come in later expansions as Dust 514 is more of an endless project like minecraft or Terraria(RIP). The planets are all there though ^^ |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.16 04:22:00 -
[34] - Quote
Quote:Quote:I see not reason not to mix PvP and PvE to varying degrees.
There could be PvE with no PvP allowed.
PvE with some PvP allowed.
And PvE with little or no restrictions on PvP.
I think the same sort of structure exists in EVE, where you can still interact with other players even while fighting against the NPC and AI controlled enemies. That's fine, as long as there are plenty of pure PvP opportunities. Lot of FPS players detest PvE in all its forms, me included.
I like the idea of PvP opportunities riddling the PvE gameplay, especially in high-stakes situations. Anything to give it an extra edge. Hell, if I could think of a reason that made sense, I'd say why not Dusters give their souls to Sansha and go out and invade systems with him.
There is a pretty solid player-base for PvE content and the more we can innovate it and come up with ways of making it more than simply an arcade shooter the better. I personally love the idea of one day of hijacking a station through a series of Cov-Ops Assaults and AI defenses only to have a rival Dust corp show up and turn a relatively PvE scenario into a PvP in the blink of an eye.
Actually, I imagine you could do this with almost any pirate mission if you had Dust players working for Concord or Factions while others were trying to perform missions for pirate factions. (And vice verse) |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.16 14:52:00 -
[35] - Quote
Mister0Zz wrote:"I'm sure I need not remind you that the Empire's own Templar program was the first ever successful implementation of this technology," continued Sarum. "All the mistakes you're making, we've already made. All the lessons you're learning, we've already learned. Perhaps the most significant of these lessons is that the Sleepers do in fact pose a threat, and that threat is far greater than we had presumed."
The three men exchanged guarded glances.
"Tell me," said Sarum, looking at each of them in turn as she spoke. "Your recruits for this new breed of soldier. How have they been behaving, post-implant? Any instances of mental instability? Sudden forceful dissociative symptoms? Healthy young men speaking in tongues, thrashing their heads about hard enough to break their own necks?"
Roden and Heth were stone-faced; Shakor crossed his arms, his expression grim.
"Those implants carry the fragmented consciousness of the Sleepers within them," said Sarum. "In some of them, the Sleeper presence is so strong that it can overwhelm the implant's host."
This just screams PvE
Oh man, that's absolutely bananas...what're you thinking? |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.23 01:15:00 -
[36] - Quote
http://www.youtube.com/watch?v=Xnt1tTlnqfY&feature=youtu.be
So we have light and heavy (Vehicle Armor?) drones...Really hopping this is not that far off as they've used these models in the past 2 trailers... |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.30 04:08:00 -
[37] - Quote
So , We could also make FW interesting with PvE, for example fighting against Empyrean armies! Imagine the caldari mobilizing for war, they would assemble in a matter of hours 3-4 million troops, And us mercenaries would be payed to hold the lines until Gallente forces can lay waste to the Caldari fury. Or for example a contract by the Amarr empire to destroy a garrison full of minmatar troops, Or to explode a power generator to allow the main fighting force to take an important planet.
I love the possibilities of working together with my friends against the AI...
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.01 01:41:00 -
[38] - Quote
Necandi Brasil wrote:So , We could also make FW interesting with PvE, for example fighting against Empyrean armies! Imagine the caldari mobilizing for war, they would assemble in a matter of hours 3-4 million troops, And us mercenaries would be payed to hold the lines until Gallente forces can lay waste to the Caldari fury. Or for example a contract by the Amarr empire to destroy a garrison full of minmatar troops, Or to explode a power generator to allow the main fighting force to take an important planet.
I love the possibilities of working together with my friends against the AI...
Oh man, I'm totally feeling this one. I would be all about having a Army to Marine Relationship with The NPC Factions. I think taking and holding some ground for the larger effort or even hacking/capturing installations or running Black-Ops
In any event, I think it would work best with "hotspots" that are created both by the NPC and the Eve Corps in FW so as to concentrate the combat and conquest experience. |
x Returner x
ZionTCD Legacy Rising
2
|
Posted - 2013.02.05 05:01:00 -
[39] - Quote
32 man co-op. Example: A battle ship is crashed/landed/hovering on a map and you got 5 drop ships full of mercs flying around landing on top trying to capture/destroy or protecting a Notics while it salvages it. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.05 05:28:00 -
[40] - Quote
. |
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.05 05:29:00 -
[41] - Quote
x Returner x wrote:32 man co-op. Example: A battle ship is crashed/landed/hovering on a map and you got 5 drop ships full of mercs flying around landing on top trying to capture/destroy or protecting a Notics while it salvages it.
Oh man, I remember talking about this idea of having Cap Ships that truly want to wipe out a district or provide drone support (Carriers) would be required to have to enter "Low-Orbit"
We were thinking that the ship would essentially become a dedicated object in a "Low-Orbit Slot" above the district and would be somewhat handicapped in the same sense of a Siege-mode Dreadnought and thus have a hard time exiting that orbit once deployed. However, it could rain destruction down on the district in cycles (not entirely thought out how to not make this too powerful), but it would be rather end-game sort of destructive and a primary target to eliminate for Mercs...
That's were we essentially bring Aerial combat into the mix and allow Dust players to fly short-range fighters up into the atmosphere and do combat with the engaging Capital ship, while the Cap ship tries to ravage the ground forces/ airbases and defending themselves with counter Dust wings/ Drone swarms. Pretty intense possibilities there...and of course the jem being able to con a ship into orbit, webbing it with planetary stasis towers and flying Dust Marines up into sky to capture the ship and claim their tasty prize...or get on the flip having an entire district glassed by a Titan in low-orbit....
...Oh ****...or even better....2 titans in low-orbit over an Alliance Homeworld, being raided by opposing Dust Factions, shooting at each other, backdrop of two or three massive Armadas in Space overseeing the massive invasion on the ground...oh man.... |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
|
Posted - 2013.02.05 06:03:00 -
[42] - Quote
Great job with bringing all these posts together. I've gone through 4 so far but plan to read them all. Would have most likely never seen them if not for this thread. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.05 10:51:00 -
[43] - Quote
Awesome idea.
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Tribalfreak Baham
Circle of Huskarl Minmatar Republic
9
|
Posted - 2013.02.05 14:05:00 -
[44] - Quote
The idea of PVE never occurred to me to be honest. but now that it was pointed out, i can say that it is indeed a VERY good idea all things considered. Eve already has a rich background and it would be sad if the devs don't capitalize on this for DUST. The possibilities expand even more if the devs ever decide to make PI like how they made it sound before tyranis came out. Give players the opportunity in eve to make CITIES with people to take care of and you'll have things like rebellions for DUST players to sink their claws into.
Also, they can add NPC hostile bases on planets that need to be cleared out in order for players to set up their own bases, AND have NCP bases spawn on planets that already have player buildings. while that NCP base is there it can hinder player operations A LOT. things like raids (small attacks that last 5-10 minutes), and assault (attacks that last 10-20 minutes with objectives like blowing up their artillery) become more common. DUST players need to attack the base and and hack objectives. these can include cloning units (the NCP can spawn ALOT more than the players), and ultimately a jamming array that is in a highly fortified area that will allow you to call a strike to destroy the entire base.
With PVE we can also get the chance for unique salvage and other goodies just like in eve where you have to hack and codebreak to get at high end goodies |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.02.06 02:07:00 -
[45] - Quote
I'm kinda sad that CCP isn't taking priority on the drones war... Well Let's hope they change their mind or bring the drones soon without the (tm) |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.06 15:18:00 -
[46] - Quote
Necandi Brasil wrote:I'm kinda sad that CCP isn't taking priority on the drones war... Well Let's hope they change their mind or bring the drones soon without the (tm)
Frpm what I understood last, drones are coming to the Fanfest build |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.06 15:23:00 -
[47] - Quote
Ruyan Aldent wrote:Great job with bringing all these posts together. I've gone through 4 so far but plan to read them all. Would have most likely never seen them if not for this thread.
Ha he, thanks. I try and add whatever I see out there.
If you have more links let me know |
mollerz
s1ck3r Corp
71
|
Posted - 2013.02.06 20:13:00 -
[48] - Quote
Awesome! |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.02.06 20:27:00 -
[49] - Quote
I'm really hoping that capsuleers will be able to contract out small merc squads for "dungeon crawls" in Sleeper Drone infestations. Something like four mercs with eight backup clones having to either clear out the facility of hostiles or fight their way to whatever tech macguffin and hold the position for a set amount of time. If they're successful, the contracting EVE player gets a juicy BPO or whatnot. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.07 05:01:00 -
[50] - Quote
Knarf Black wrote:I'm really hoping that capsuleers will be able to contract out small merc squads for "dungeon crawls" in Sleeper Drone infestations. Something like four mercs with eight backup clones having to either clear out the facility of hostiles or fight their way to whatever tech macguffin and hold the position for a set amount of time. If they're successful, the contracting EVE player gets a juicy BPO or whatnot.
Or just the ability to advance his colony. Man I totally agree that this would be awesome; Need to solidify that concept of Colonies though...it's the only strong foundation I can think of at the moment that could open the doors for such gameplay features and raised stakes. It needs to appeal to both the passive and aggressive forces in Eve...
What I'm really hoping for is the possibility of sometime in the far future, boarding a ruined sleeper structure in warp space and bumping into Capsuleers doing some survey of the place...only to get jumped by some other Mercs who where waiting for us to get tangled in a fight with the awakening sleepers and steal our ship and the prized loot we came to extract.
If anyone can do that, it's CCP |
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Segunra Fellfer
Namtar Elite Gallente Federation
0
|
Posted - 2013.02.07 21:23:00 -
[51] - Quote
When is Horde Mode coming? |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.08 05:44:00 -
[52] - Quote
Segunra Fellfer wrote:When is Horde Mode coming?
Fanfest...I mean
...Drones? |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.08 05:53:00 -
[53] - Quote
I had this crazy dream during the replication build when heavies were remotely durable that I was driving an lav around when suddenly a XXXL sized heavy is standing on a building, covered in dark brown armor (think sansha nation ships) that took considerable firepower to take down, including a dropship when missiles made them into gun ships.
I'd like to think of guys like this as like a npc area boss that has to be killed to progress or finish the mission. Coupled with the fact that it takes teamwork or heavy solo firepower to take down would make this a great addition to some PVE missions. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.08 06:42:00 -
[54] - Quote
Vermaak 'Fatal' Kuvakei wrote:I had this crazy dream during the replication build when heavies were remotely durable that I was driving an lav around when suddenly a XXXL sized heavy is standing on a building, covered in dark brown armor (think sansha nation ships) that took considerable firepower to take down, including a dropship when missiles made them into gun ships.
I'd like to think of guys like this as like a npc area boss that has to be killed to progress or finish the mission. Coupled with the fact that it takes teamwork or heavy solo firepower to take down would make this a great addition to some PVE missions.
That's one awesome dream X)
Honestly I think they would be another great way to build up some teamwork away from PvP for a change. On top of that, it might also get newer players into the feel of "I need this fitting to win this mission" and start to work within the framework of a small squad "dungeoning" around together. You go out with some guys you met in corp, do some missions, get some fun new items and go play some PvP together to get enough SP to use them...already got a nice little addiction cycle ^^
And of course Sansha Horde mode...Aww man, just the ability to get Dust and Eve on the same team here is too easy to pass up...I mean, we evacuate citizens and hold off massive swarms of the zombies...if they get too crazy or overun us (or just want to see some bodies fly) we call in hell from the skies.
Hell, we could even be a precursor to boarding ships if we had to clean out infestations in space...and of course, making the Sansha Mothership a combination of Dust and Eve players boarding and disabling the ship's shields or what have you...
It would be the **** son |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.09 02:59:00 -
[55] - Quote
Jason Punk wrote:Vermaak 'Fatal' Kuvakei wrote:I had this crazy dream during the replication build when heavies were remotely durable that I was driving an lav around when suddenly a XXXL sized heavy is standing on a building, covered in dark brown armor (think sansha nation ships) that took considerable firepower to take down, including a dropship when missiles made them into gun ships.
I'd like to think of guys like this as like a npc area boss that has to be killed to progress or finish the mission. Coupled with the fact that it takes teamwork or heavy solo firepower to take down would make this a great addition to some PVE missions. That's one awesome dream X) Honestly I think they would be another great way to build up some teamwork away from PvP for a change. On top of that, it might also get newer players into the feel of "I need this fitting to win this mission" and start to work within the framework of a small squad "dungeoning" around together. You go out with some guys you met in corp, do some missions, get some fun new items and go play some PvP together to get enough SP to use them...already got a nice little addiction cycle ^^ And of course Sansha Horde mode...Aww man, just the ability to get Dust and Eve on the same team here is too easy to pass up...I mean, we evacuate citizens and hold off massive swarms of the zombies...if they get too crazy or overun us (or just want to see some bodies fly) we call in hell from the skies. Hell, we could even be a precursor to boarding ships if we had to clean out infestations in space...and of course, making the Sansha Mothership a combination of Dust and Eve players boarding and disabling the ship's shields or what have you... It would be the **** son
This ccp. Btw that heavy had some kind of logi installations repairing it, i can see how this could be implemented |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.09 21:55:00 -
[56] - Quote
Repair Drones!!
I still want to have a "Dronemaster" suit like the Necromancer in Diablo 2 :D |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.02.10 05:32:00 -
[57] - Quote
Someone mentioned in a dream or something, but what about bosses ? How would be possible to implement them in a game such as DUST 514 |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.10 06:01:00 -
[58] - Quote
Jason Punk wrote:Repair Drones!!
I still want to have a "Dronemaster" suit like the Necromancer in Diablo 2 :D More like specialized supply depots, think starhawk |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.10 06:02:00 -
[59] - Quote
Necandi Brasil wrote:Someone mentioned in a dream or something, but what about bosses ? How would be possible to implement them in a game such as DUST 514 Hero tanked npcs that are final wave spawns. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.10 06:08:00 -
[60] - Quote
Quote:~ The 3 that come to mind are:
Sansha Incursions: Sansha Invasions would probably be the zenith of Dust 514 PVE as they affect entire regions and would require lots of good fighting. Something like fighting the Borg or zombies, more intelligent and armed. Missions could be all out fighting, defensive, or even simply evacuating colonists. This would also extend to the "0.0 Colonies as well" as an invasion would also mean destruction of a lot of hard-earned work.
Rogue Drones: Much tamer, but probably initially easier to do. Could be anything from a cleanup to a horror mission where you need to fight the elements in space or on land and would be able to loot the drones. This also could work in both High-Sec and Null-Sec.
Sleepers: The ultimate exploration mission (and possible ability to work with Capsuleers in Eve), this would involve something of a space adventure through an ancient structure existing in sub-space with strange and deadly robotic creatures crawling through the ruins. I'd imagine something like a Necron (read all the lore) and even more specifically the Necron wraiths. Pretty horrific and fun :D
Sansha might be cool if they are implemented as a Mercenary mission in Highsec during Incursion periods. Save the populace sort of thing by meeting them at their drop zone(DZ) and eliminating them. Horde mode?
Rogue Drones are infestations. Could be clearing labs/research facilities or abandoned industrial facilities. That sort of thing.
Sleepers would have to be Wormhole specific. Maybe a Mercenary contract where you are brought through a wormhole to a Sleeper facility and need to recover some artifacts. Automated defenses and dangerous environments would be the elements you would have to overcome.
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