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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.04 19:29:00 -
[1] - Quote
The past few weeks have presented some resurgence in discussion of PVE content and to be organized and informative I thought we could put the discussion together on one thread.
As of the latest chromosome build there has been little to no PVE content (other than possibly some the rogue mission tests involving convoys). However, I believe many of us are looking forward to this type of gameplay as it creates a break from what is at the moment a little antithetical of the Dust 514 vision, that is to say monotonous, deja' vu pvp grinding...not to say that getting together with corpmates is in any way boring ^^. It also lends itself to what will eventually be a indy/exploration/salvage directed secondary market similar to that in Eve.
However, there has been some discontent at this and for legitimate reasons I believe. 1CLIP 1KILL of p.f.b. voiced this in a good-sized thread not too long ago: https://forums.dust514.com/default.aspx?g=posts&t=47278
While I understand the need to make Dust a very PVP dominant game, bringing PVE gameplay and suit/veh fits appeals to both the mmo/rpg as well as depth and story. Furthermore it presents a whole slew of reasons and inter-dependencies for Eve Players to hire Dust mercs with a challenge and reward for Dust bunnies; Not to mention marketing and bringing in PVE interested players to Dust 514.
THEORETICAL FOUNDATION
One idea for PVE that I've been tossing around with a friend or two has been the overarching concept of 0.0 Colonies. The idea on the Eve-side is to create planetary colonies in conditions that have "high-habitability" and if not prime targets, require some sort of artificial air/water/food systems in place to make so at an additional cost (making these conditions secondary choices). Establishing Colonies would theoretically require a lot of resource and stability (ie sov and faction loyalty out of FW). These would be projects that would require large cooperation and prove difficult if not impossible without extending the hand between PC and Console. Sov would be required in space as well as the planets in question and Loyalty would be the factor of expanding the colony into powerful states or trade hubs by needing Caldari loyalty to have Caldari colonists (and specialists) allowed to transport out to 0.0 territories and improve them.
Now, the critical point in this design idea, while I have left out a lot of possibilities and fluff, is the importance of these "colonies" as far as their advantage in gameplay and the metagame. In our example, they would provide a series of opportunities for fixed income (taxes, trade, etc.) but as well a place to label "our empire" and for players to leave their mark. The second is obviously more superficial and the first could use some work, but for now, whether with theoretical colonies or current PI operation simply becoming benefited by concentration or what have you, we have a large demand on planetary operations currently in terms of POS/Outposts and possibly later for Dust Factories/Operations and Colonial Growth.
FUTURE INTEGRATION
Taking this Colony to the next step we can now bring things more towards the Dust 514 side. As you may benefit from certain Dust FW Loyalty points (such as specialists, building enhancements, and other things of that nature) to create the colonies initially, you may also want to consider the mechanic of maintaining control and order in Eve Colonies. The idea is simple: While small, the colony can protect itself from the environment and hostile events as they can be relatively undetectable, however as it expands and becomes more productive it must deal with impairments such as radiation leaks or Drone infestations...This, while this is something that can possibly be on a timer and or random for Eve Players, it is something that could be solved in a 5-8 minute PVE match if they contract out some Dust players to clean up the problem for a small fee. Simple. Not crucial or crippling, just convenient. Of course, PVP content will always be there, but for growth outside of warfare, you need order and Dusters can make that easy.
The next step of course would be that if these random events (good or bad) become bothersome, why not just allow Dust corps to set up operations in your colonies? Build them a barracks that they can jump to and improve themselves and allow them to build infrastructure and defenses in your region. While the barracks or command center is operational, the effects of the events are reduced and the Dust corp in return gets a nice fee and or just the constant option to do missions (be nice to allow for a contract and terms). Thus everyone is happily producing and missioning away.
You can take this interaction to whatever degree of involvement you see fit or reasonable, but it creates in my mind, something with a constant interaction and need for players to work together and communicate outside of simply PVP warfare. It creates peace-time relationships too making the experience constant and provides a home and place of operation for dusters in Null-Sec. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.04 19:31:00 -
[2] - Quote
POSSIBLE MISSIONS AND OPERATIONS (Just a quick list of ideas and suggestions for PVE missions and problems that could arise)
Enviroment/Time Missions (Non-Combat):
- Radiation Leak/ Lifesystem failures: Critical and time-sensitive missions requiring hacking and specially fitted suits to survive and accomplish mission. - Data Recovery/ Exploration: Just an archetype mission for those good with hacking skills (possible minigame, reference: AlienSwarm) Possibly add hazards, dangerous pitfalls, or hostile enemy challenges. Or simply keeping this to a mind/choice mission.
Human Missions (Combat and Non-Combat)
- Convoy: Defend convoy or transportation from a believed threat. Vehicle usage and equip for mobile forces.
- Black Ops: Perform a high-risk or high-skill mission with a small team. Lot's of possibilities here and plenty of cool ideas for fits and equipment.
- Pirate Missions: Anything from Drug raids and Cleaning out a hideout in space or on planets, to actually helping the pirates fight concord and factions.
- Faction Missions: Simple war-time missions (anything not covered by simple PVP faction warfare standards)
- ...Shuting down the mining proletariat when they go on strike for low-pay and terrible conditions. Bonus if it's Caldari miners.
- (Lot of room for specific ideas here)
Non-Human Missions (Combat)
~ The 3 that come to mind are:
Sansha Incursions: Sansha Invasions would probably be the zenith of Dust 514 PVE as they affect entire regions and would require lots of good fighting. Something like fighting the Borg or zombies, more intelligent and armed. Missions could be all out fighting, defensive, or even simply evacuating colonists. This would also extend to the "0.0 Colonies as well" as an invasion would also mean destruction of a lot of hard-earned work.
Rogue Drones: Much tamer, but probably initially easier to do. Could be anything from a cleanup to a horror mission where you need to fight the elements in space or on land and would be able to loot the drones. This also could work in both High-Sec and Null-Sec.
Sleepers: The ultimate exploration mission (and possible ability to work with Capsuleers in Eve), this would involve something of a space adventure through an ancient structure existing in sub-space with strange and deadly robotic creatures crawling through the ruins. I'd imagine something like a Necron (read all the lore) and even more specifically the Necron wraiths. Pretty horrific and fun :D
ALSO:
Possibly Jovians?: No idea, but they are rumored to have altered themselves with extensive gene experiments coupled with massive cloning experiments for longevity. This could be some seriously interesting space to step new ground into.
To bring some more of the discussions to one place,
Legionay DeathCorp Cybernetics Discussion of Rogue Drone Survival Missions and questions on possiblities: https://forums.dust514.com/default.aspx?g=posts&t=49594
Magpie Raven Zion TCD Discussion of a Mining career in Dust 514 and the ability for Dust Bunnies to resource gather for themselves: https://forums.dust514.com/default.aspx?g=posts&m=438229#post438229
WILLIAM Forrester Really brief thoughts on exploration: https://forums.dust514.com/default.aspx?g=posts&m=437859#post437859
Magpie Raven Zion TCD Some more great comments from Magpie on pve elements and the involvement of Sansha missions: https://forums.dust514.com/default.aspx?g=posts&m=441039#post441039
Ulysses Knapse Factioned anarchist independants A great Idea for convoys and quick missions with some beni's and loot: https://forums.dust514.com/default.aspx?g=posts&m=441208#post441208
Magpie Raven Zion TCD Another call for more PVE content and little commentary on it's importance for both games: https://forums.dust514.com/default.aspx?g=posts&m=436874#post436874
Sobriety Denied Universal Allies Inc. Corp Armories and possible features of conquering other corps: https://forums.dust514.com/default.aspx?g=posts&t=54540
iceyburnz [Gallente Federation] Planetary Exploration and related PvE content: https://forums.dust514.com/default.aspx?g=posts&t=56220&find=unread
Ruyan Aldent Planetary Response Organisation Test Friends Please Ignore Great idea for Salvage missions; Mixing PvE and PvP for risk weight: https://forums.dust514.com/default.aspx?g=posts&t=53210&find=unread
Sentient Archon Red Star. Game mode idea - Salvage/Treasure Hunt https://forums.dust514.com/default.aspx?g=posts&t=58575&find=unread
Arbor Viridanus Sanmatar Kelkoons Minmatar Republic Interesting thoughts on Non-Combat PvE:
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.04 21:05:00 -
[3] - Quote
Necandi Brasil wrote:This is a awesome thread... We needed this kind of discussion... I think PvE will atract more people than PvP because BF3, CoD, etc... already have a lot of stuff on the PvP side ... but almost none on the PvE....
I agree, and while I know some of these games do actually have their own style of "missions" they don't really drive any plot or narrative, nor do they fulfill any meaning other than a little "way to go kiddo" sticker for your xbox fidge. These would give you the same mechanic a mountain of reasons and benefits of doing them. And if you are not into that yourself, just get some folks who are in your corp right? Different tastes, twice the benefit of working side by side. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.05 20:06:00 -
[4] - Quote
Maken Tosch wrote:Quote: FUTURE INTEGRATION
Taking this Colony to the next step we can now bring things more towards the Dust 514 side. As you may benefit from certain Dust FW Loyalty points (such as specialists, building enhancements, and other things of that nature) to create the colonies initially, you may also want to consider the mechanic of maintaining control and order in Eve Colonies. The idea is simple: While small, the colony can protect itself from the environment and hostile events as they can be relatively undetectable, however as it expands and becomes more productive it must deal with impairments such as radiation leaks or Drone infestations...This, while this is something that can possibly be on a timer and or random for Eve Players, it is something that could be solved in a 5-8 minute PVE match if they contract out some Dust players to clean up the problem for a small fee. Simple. Not crucial or crippling, just convenient. Of course, PVP content will always be there, but for growth outside of warfare, you need order and Dusters can make that easy.
The next step of course would be that if these random events (good or bad) become bothersome, why not just allow Dust corps to set up operations in your colonies? Build them a barracks that they can jump to and improve themselves and allow them to build infrastructure and defenses in your region. While the barracks or command center is operational, the effects of the events are reduced and the Dust corp in return gets a nice fee and or just the constant option to do missions (be nice to allow for a contract and terms). Thus everyone is happily producing and missioning away.
Now this is something I can endorse. Players should be able to operate colonies without the need for Dust mercs at all, but can see major benefits from working with the Dust mercs such as increased yield from extractor units, better CPU/PG output for the command center, or better results from remote sensing. In the meantime, Dust mercs shouldn't have to need an Eve player to live in a colony of their own. They should choose to build their own but would recognize the benefits of having a Capsuleer-driven colony such as less rogue drone infestations, access to greater and more lucrative contracts, etc. That way, Eve and Dust can still remain independent but still have an impact if they choose to work together.
Right, the players on both sides need their own independent means of achieving their own needs, but there should be a strong and natural reason to get cooperate. I envision this as increasing problems for Solo Eve players and decreasing returns for Solo Dust Bunnies (on top of the lack of Colony infrastructure as they would simply be making some kind of headquarters for their equipment and such.
Working together creates all kinds
The key in my mind though, is to make the net benefit strong both for the initial colony as well as the cooperation. Basically if Eve and Dust are thought of as a romantic relationship, the sex has to be really great. ^^
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.06 02:06:00 -
[5] - Quote
Ranger SnakeBlood wrote:Glad to see people are as optimistic about DUST Pve as i am, i honestly see a huge amount of potential in DUST Pve as it is something that goes down a storm in other games most popular having to be Zombies in cod, Dust could have a version of this in the form of a malfunctioning Clone facility that has wiped out a small colony or a district, these would likly be faction missions that have you travel to said district and secure the Clone factory to stop the zombies(in complete clones) attacking other near by colonies or Districts,
Another thing could be during faction warfare when capturing a planet if the planet is a built up one then as well as the main PVP battles there could be offensive PVE battles to make capturing the planet easier maybe like disabling orbital guns, or disabling defense grids, capturing artillery bases to provide artillery support to the main battle, maybe helping the people rebel against the current controlling faction which would lower the hostile influence over the planet and make it easier to capture, maybe taking out hostile barracks or bases would reduce the presence of hostile AI on main battles perhaps and thats just offencive missions there are dozens of possible defencive possibilities like OP stated
Basically as stated before the possibilities are endless
Absolutely. The possibilities are pretty extensive and I agree completely with the CoD Zombie example. It's sweet, simple, and just fun. It takes the stress of PVP away for a few rounds of good ol fun timez and people go absolutely crazy for it. You can see this anywhere from Zombies and Gary's Mod to Tower Defense and Starcraft minigames. People just find it fun, and if you can create a place for it to become very challenging with a good system of loot and reward, you got yourself a whole new branch of the Dust Economy and overall playerbase.
Plus, making the missions things that actually mean a lot to you...can you imagine fighting Sansha Hordes with your Heavy Machine Gun, hurling everything you have in your planetary district's arsenal at the hordes of invaders? Down to the last clone to protect your armory/HQ? Or hacking a communication relay on a timed-mission in space to shut down local for an invading fleet?
I also like the FW thoughts, I'd be interested where we could take that. It'd be nice to have a structure to work off of, but thus far I haven't seen much on Conquest Mode or Faction Warfare. Despite the handicap of information however, I'd say why not? Even though I would leave most of the actual victory to the main forces of PVP it would be rather awesome to include a covert operations aspect to the campaign of a planet.
For the fun of speculation: 1. Identify target planet and proceed with invasion 2. Initial invasion of a planets district is difficult with given: (ie. planetary batteries, shields, defense network, etc.) 2a. (Missions Offence) small teams with special gear, aircraft (fitted for stealth), and Corp Commander skills (certain CEO skills required for operations) are able to conduct a series of raid missions (# and type dependent on aggregate CEO/CO skill level) to disrupt enemy operations. 2b. (Missions Defense) small teams " gear, etc. " are able to conduct counter attacks and damage enemies ability to siege. 3. PVP Forces land and conduct PVP operations in general. 4. Overall Effect and Dynamic: Defender is generally more favored in PVP (ie. Fortification and greater supply of clones to deplete...as well as the ability to produce nearby if industrialized), the PVE advantage rests with the attackers for a certain balance of effect. 4a. My thought would be that as one side begins to dominate the other, the advantages of the better faction should become more apparent and the net effect is either a very bloody stalemate (as the attacker becomes the defender of whatever land he acquired) or an act of metagame diplomacy, backstabbing, Eve Support, what have you...
Just a tease, hope you enjoy fellas ^^
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.06 03:18:00 -
[6] - Quote
Octavian Vetiver wrote:Sev Alcatraz wrote:well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless Way, way, way way way more then 1,000 planets. http://wiki.eveonline.com/en/wiki/Planet
7000+ I believe it was...? |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.07 00:11:00 -
[7] - Quote
I imagine with new planets, you could create new missions as well as new skills for performing them. Looking forward to Oceanic Planets to be honest ^^ |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.07 04:03:00 -
[8] - Quote
amarrian victorian wrote:I would like there to be multiple PVE modes, a horde style game mode would be a good addition to the ps3 there can be Rogue drones, sansha slaves, and maybe some other types of enemies.
this is in addition to any other mission or other stuff planed, but a horde mode could by great
Well if we take Sansha's Nation as the template for a horde mode, how would they act? A little Evelopedia background for everyone not familiar:
http://wiki.eveonline.com/en/wiki/Sansha's_Nation
Specifically the differences between the "True Slave" and the "True Citizen"...
Demographics
"The majority of the Nation's population is composed of True Slaves. At least 99% of its population are True Slaves, with some estimates putting it even higher. Only a small number of Sansha's Nation are free from the control of the Slave Implants. These individuals, known as True Citizens, are mostly scientists, researchers, philosophers, doctors, artists, and other intelligentsia. Recently, more military experts have emerged as True Citizens, in an effort to strengthen the might of the Nation's navy.
Ethnically, the Nation is relatively diverse, closely matching the demographics of the cluster at large.
True Slaves
The bulk of people in the Nation are known as True Slaves. These True Slaves fill a variety of functions, from custodial and other menial labors to serving as the primary navy of the Nation. These True Slaves come primarily from abducted populations, which are then fitted with Slave Implants. These implants are highly advanced cybernetic control systems that completely subvert the will of those implanted to that of Sansha Kuvakei and his loyal commanders.[1]
True Slaves have no will of their own and are often described as GÇ£mindlessGÇ¥ by outsiders. However, individuals can show varying degrees of personality and freedom, depending on their personal predilections toward to the Nation and task. Scouts, which approach settlements and offer surrender terms, often appear much as they did before being fitted with implants and retain a high degree of individuality.[20] Similarly, the commanders of Sansha fleets are allowed to retain their creativity and decision-making skills, so as to more easily react to the rapidly changing conditions of a battlefield.
Most True Slaves are kept in a form of hive-mind which constantly feeds data between Sansha's central command and the individual slaves. This is referred to as a direct feed, as everything the True Slave experiences is sent back for analysis. Additionally, instructions can be broadcast to the True Slaves, which they are compelled to follow.
It is incredibly difficult to remove Slave Implants once they have been installed. After a certain time has passed, which differs from person to person, a True Slave's individuality has been broken in such a way that psychological recovery from the process is irreversible. These True Slaves desire only death, either in service of Sansha or suicidally, should they be freed from their bonds.[20]
True Citizens
True Citizens is the term for those individuals who have joined Sansha's Nation willingly and are allowed to retain their individuality and personalities. However, many have been fitted with modified Slave Implants, which link them to the same hive mind the True Slaves are beholden to. The primary purpose of these implants is to boost the users' mental faculties and facilitate greater cooperation and understanding between citizens.
True Citizens are typically scientists, researchers, philosophers, and other intellectuals who have bought into Sansha's utopian vision. They work together to improve the Nation's technology and advance its goals. Additionally, Sansha's most trusted battlefield commanders are True Citizens. These individuals are given control over True Slaves, though always subordinately to Sansha himself.
Rarely, Sansha targets specific members of society for integration into the Nation, exerting additional control over them through the Slave Implants.[21] Finally, if a True Citizen has disloyal thoughts or attempts to act against the Nation's interests, the implants they are fitted with can be used to bring them back into line. Often, this results in psychological damage and a loss of individuality and creativity to the potential defector. Depending on the citizen's worth to the Nation, this can end with them converted fully to a True Slave." |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.07 23:20:00 -
[9] - Quote
Bump; In hopes of continued discussion. If it dies in a week or twl then I'll kill it |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.16 04:09:00 -
[10] - Quote
Beren Hurin wrote:It seems like there could be some interesting lore associated with the conflict between drones, capsuleers, mercs, and NPC empires. So i'm hoping that alignment, LP, has some role to play in PvE and PvP. The 514 Chronicle suggest that perhaps slaughtering Drones may be a little inhumane to some people. Perhaps an alignment system would create some greater sense of investment and immersion for mercs if they choose to participate. TLDR; let players subscribe to GÇÿbusiness plansGÇÖ which automatically set preferences for match types, faction contractors and faction loyalties. Each plan gives special objective, alignment and skill bonuses to reward certain gaming preferences.Maybe players could sort of 'tailor' the way the game searches for battles for them so that they could be more likely to fight for one faction than another. The interesting thing could be that alignment or extra bonuses could come from a little bit different things depending on who's alignment you are looking for. There could be a handful of 'presets' for the way you want the game to seed you for battle (along with influencing other things). You could only change the preset or GÇÿBusiness PlanGÇÖ once per week (1st login in after downtime). Then the greater your alignment with a faction the more isk you could make. Matchmaking preferences for squads would be aggregated, but rewards bonuses would be individual. Assuming that a battle option could be cooperative pve, here is a couple of example 'Business Plans' of what I'm thinking... ....So your alignment would slowly increase for whichever factions you are working most for. With some of these plans some of your alignments would go negative with enemy factions while others would go positive. Your alignment would then correspond to your isk gain at the end of each match. A +10 alignment would be +50% more isk than normal, while a -10 would be -50% normal yield. Pairing up with a squad with likeminded GÇÿBusiness PlansGÇÖ would increase your chances of getting the same preferred matches, and therefore better ROI and faster alignment increase, which means more isk. Additionally, corporate alignment would be aggregated and correspond to payouts during faction warfare outcomes. The greater your alignment to a faction the more it would pay out if you win for it. This would make it so those corps selling out to the highest bidder wouldnGÇÖt be as well off as those who have focused on serving a particular faction. Additionally, this could be a mechanic that rewards the DUST mercsGÇÖ loyalty to FW underdogs as their loyalty may be in high demand as their systems would be under greater threat. Therefore, you could have a corp encouraging all of its members to select GÇÿAmarr VictorGÇÖ as their business plan to increase its loyalty to a faction and get better payouts during FW.
This is some fantastic stuff Beren. It's a lot to take in for tonight, but I'll try and revisit it later as well and see if I can add anything else. Other than being slightly off-topic, I'll go with it...
As far as the archetypes go, my only qualm would be to see them as rather titles or benchmarks within a Faction's Military. I think the key here would be to make subtle, but overall extensive advantages and disadvantages for taking simple FW Contracts vs. actually signing on with the Faction's Militia Fleet and standing Army. I would propose that while both earn you FW points, being enlisted not only allows you to "rank", but also to operate easier with the greater FW Community:
Quick Example would be:
Un-Aligned Freelancer: - Contracts are limited and pay standard wages/ slight Loyalty boost (with possible cap?)----> Upside: No faction standing loss - More mobility in markets and travel. - Can work for any faction to a degree and receive standard PVE and PVP missions with a decent reward system/ loot gains.
Enlisted Soldier: - Ability to "rank" within Faction and choose slight increases in payout percentages (Loot / Isk / WP / Loyalty / etc.). - Each rank would become a loyalty bar ---> Inactivity would decay loyalty until to the minimum LP for player's current Rank. - Each rank would also open the door for more War Point options within FW, such as "Commander Roles" and or Turret/Installation drops if selected as CO or subordinate officer during match setup.
- With increase Rank, enlisted would have a distinct advantage in both mission variety and rewards - Enlisted would also have access to a slightly better Faction LP Store (rewards as in Eve) - Greater PVE Content also available to FW members.
----> - Downsides would include Faction Standings for enemy factions significantly reduced to base levels if not negative. - Decreased options and LP store lockouts from other factions. - Increased difficulty of accessing secondary markets in enemy systems.
Just some thoughts I suppose, kind of ready to call it a night. I really like the different paths idea, just trying to think of a way to keep it just a little more homogeneous so we don't have a majority of players in one or the other for overarching advantages over the others for typical gameplay.
Also, if how could be include the "buissness plan" in a broader sense to keep again from "classes"? I like the idea, but I'm pondering on how to do it without restricting people to play with like-minded individuals and so as not to fracture corps over FW ideals. Secondly, how could be expand your idea into PVE content to give people specialties in groups? Corporation Allegiances and History? Keep it comin brotha mang!
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.16 04:13:00 -
[11] - Quote
Lord Crases wrote:Odiain Suliis wrote:Jason Punk wrote:Octavian Vetiver wrote:Sev Alcatraz wrote:well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless Way, way, way way way more then 1,000 planets. http://wiki.eveonline.com/en/wiki/Planet 7000+ I believe it was...? That is 7200 Temperate planets. The ones that we are currently fighting on, supposedly. Overall count is 67253 if all planet types are counted for in all areas of space. I was under the impression that we could fight on barren, ice, storm and aquatic worlds as well.
You have been impressed upon correctly. However these are to come in later expansions as Dust 514 is more of an endless project like minecraft or Terraria(RIP). The planets are all there though ^^ |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.16 04:22:00 -
[12] - Quote
Quote:Quote:I see not reason not to mix PvP and PvE to varying degrees.
There could be PvE with no PvP allowed.
PvE with some PvP allowed.
And PvE with little or no restrictions on PvP.
I think the same sort of structure exists in EVE, where you can still interact with other players even while fighting against the NPC and AI controlled enemies. That's fine, as long as there are plenty of pure PvP opportunities. Lot of FPS players detest PvE in all its forms, me included.
I like the idea of PvP opportunities riddling the PvE gameplay, especially in high-stakes situations. Anything to give it an extra edge. Hell, if I could think of a reason that made sense, I'd say why not Dusters give their souls to Sansha and go out and invade systems with him.
There is a pretty solid player-base for PvE content and the more we can innovate it and come up with ways of making it more than simply an arcade shooter the better. I personally love the idea of one day of hijacking a station through a series of Cov-Ops Assaults and AI defenses only to have a rival Dust corp show up and turn a relatively PvE scenario into a PvP in the blink of an eye.
Actually, I imagine you could do this with almost any pirate mission if you had Dust players working for Concord or Factions while others were trying to perform missions for pirate factions. (And vice verse) |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.16 14:52:00 -
[13] - Quote
Mister0Zz wrote:"I'm sure I need not remind you that the Empire's own Templar program was the first ever successful implementation of this technology," continued Sarum. "All the mistakes you're making, we've already made. All the lessons you're learning, we've already learned. Perhaps the most significant of these lessons is that the Sleepers do in fact pose a threat, and that threat is far greater than we had presumed."
The three men exchanged guarded glances.
"Tell me," said Sarum, looking at each of them in turn as she spoke. "Your recruits for this new breed of soldier. How have they been behaving, post-implant? Any instances of mental instability? Sudden forceful dissociative symptoms? Healthy young men speaking in tongues, thrashing their heads about hard enough to break their own necks?"
Roden and Heth were stone-faced; Shakor crossed his arms, his expression grim.
"Those implants carry the fragmented consciousness of the Sleepers within them," said Sarum. "In some of them, the Sleeper presence is so strong that it can overwhelm the implant's host."
This just screams PvE
Oh man, that's absolutely bananas...what're you thinking? |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.23 01:15:00 -
[14] - Quote
http://www.youtube.com/watch?v=Xnt1tTlnqfY&feature=youtu.be
So we have light and heavy (Vehicle Armor?) drones...Really hopping this is not that far off as they've used these models in the past 2 trailers... |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.01 01:41:00 -
[15] - Quote
Necandi Brasil wrote:So , We could also make FW interesting with PvE, for example fighting against Empyrean armies! Imagine the caldari mobilizing for war, they would assemble in a matter of hours 3-4 million troops, And us mercenaries would be payed to hold the lines until Gallente forces can lay waste to the Caldari fury. Or for example a contract by the Amarr empire to destroy a garrison full of minmatar troops, Or to explode a power generator to allow the main fighting force to take an important planet.
I love the possibilities of working together with my friends against the AI...
Oh man, I'm totally feeling this one. I would be all about having a Army to Marine Relationship with The NPC Factions. I think taking and holding some ground for the larger effort or even hacking/capturing installations or running Black-Ops
In any event, I think it would work best with "hotspots" that are created both by the NPC and the Eve Corps in FW so as to concentrate the combat and conquest experience. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.05 05:28:00 -
[16] - Quote
. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.05 05:29:00 -
[17] - Quote
x Returner x wrote:32 man co-op. Example: A battle ship is crashed/landed/hovering on a map and you got 5 drop ships full of mercs flying around landing on top trying to capture/destroy or protecting a Notics while it salvages it.
Oh man, I remember talking about this idea of having Cap Ships that truly want to wipe out a district or provide drone support (Carriers) would be required to have to enter "Low-Orbit"
We were thinking that the ship would essentially become a dedicated object in a "Low-Orbit Slot" above the district and would be somewhat handicapped in the same sense of a Siege-mode Dreadnought and thus have a hard time exiting that orbit once deployed. However, it could rain destruction down on the district in cycles (not entirely thought out how to not make this too powerful), but it would be rather end-game sort of destructive and a primary target to eliminate for Mercs...
That's were we essentially bring Aerial combat into the mix and allow Dust players to fly short-range fighters up into the atmosphere and do combat with the engaging Capital ship, while the Cap ship tries to ravage the ground forces/ airbases and defending themselves with counter Dust wings/ Drone swarms. Pretty intense possibilities there...and of course the jem being able to con a ship into orbit, webbing it with planetary stasis towers and flying Dust Marines up into sky to capture the ship and claim their tasty prize...or get on the flip having an entire district glassed by a Titan in low-orbit....
...Oh ****...or even better....2 titans in low-orbit over an Alliance Homeworld, being raided by opposing Dust Factions, shooting at each other, backdrop of two or three massive Armadas in Space overseeing the massive invasion on the ground...oh man.... |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.06 15:18:00 -
[18] - Quote
Necandi Brasil wrote:I'm kinda sad that CCP isn't taking priority on the drones war... Well Let's hope they change their mind or bring the drones soon without the (tm)
Frpm what I understood last, drones are coming to the Fanfest build |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.06 15:23:00 -
[19] - Quote
Ruyan Aldent wrote:Great job with bringing all these posts together. I've gone through 4 so far but plan to read them all. Would have most likely never seen them if not for this thread.
Ha he, thanks. I try and add whatever I see out there.
If you have more links let me know |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.07 05:01:00 -
[20] - Quote
Knarf Black wrote:I'm really hoping that capsuleers will be able to contract out small merc squads for "dungeon crawls" in Sleeper Drone infestations. Something like four mercs with eight backup clones having to either clear out the facility of hostiles or fight their way to whatever tech macguffin and hold the position for a set amount of time. If they're successful, the contracting EVE player gets a juicy BPO or whatnot.
Or just the ability to advance his colony. Man I totally agree that this would be awesome; Need to solidify that concept of Colonies though...it's the only strong foundation I can think of at the moment that could open the doors for such gameplay features and raised stakes. It needs to appeal to both the passive and aggressive forces in Eve...
What I'm really hoping for is the possibility of sometime in the far future, boarding a ruined sleeper structure in warp space and bumping into Capsuleers doing some survey of the place...only to get jumped by some other Mercs who where waiting for us to get tangled in a fight with the awakening sleepers and steal our ship and the prized loot we came to extract.
If anyone can do that, it's CCP |
|
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.08 05:44:00 -
[21] - Quote
Segunra Fellfer wrote:When is Horde Mode coming?
Fanfest...I mean
...Drones? |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.08 06:42:00 -
[22] - Quote
Vermaak 'Fatal' Kuvakei wrote:I had this crazy dream during the replication build when heavies were remotely durable that I was driving an lav around when suddenly a XXXL sized heavy is standing on a building, covered in dark brown armor (think sansha nation ships) that took considerable firepower to take down, including a dropship when missiles made them into gun ships.
I'd like to think of guys like this as like a npc area boss that has to be killed to progress or finish the mission. Coupled with the fact that it takes teamwork or heavy solo firepower to take down would make this a great addition to some PVE missions.
That's one awesome dream X)
Honestly I think they would be another great way to build up some teamwork away from PvP for a change. On top of that, it might also get newer players into the feel of "I need this fitting to win this mission" and start to work within the framework of a small squad "dungeoning" around together. You go out with some guys you met in corp, do some missions, get some fun new items and go play some PvP together to get enough SP to use them...already got a nice little addiction cycle ^^
And of course Sansha Horde mode...Aww man, just the ability to get Dust and Eve on the same team here is too easy to pass up...I mean, we evacuate citizens and hold off massive swarms of the zombies...if they get too crazy or overun us (or just want to see some bodies fly) we call in hell from the skies.
Hell, we could even be a precursor to boarding ships if we had to clean out infestations in space...and of course, making the Sansha Mothership a combination of Dust and Eve players boarding and disabling the ship's shields or what have you...
It would be the **** son |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.09 21:55:00 -
[23] - Quote
Repair Drones!!
I still want to have a "Dronemaster" suit like the Necromancer in Diablo 2 :D |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.10 07:08:00 -
[24] - Quote
Mars El'Theran wrote:Quote:~ The 3 that come to mind are:
Sansha Incursions: Sansha Invasions would probably be the zenith of Dust 514 PVE as they affect entire regions and would require lots of good fighting. Something like fighting the Borg or zombies, more intelligent and armed. Missions could be all out fighting, defensive, or even simply evacuating colonists. This would also extend to the "0.0 Colonies as well" as an invasion would also mean destruction of a lot of hard-earned work.
Rogue Drones: Much tamer, but probably initially easier to do. Could be anything from a cleanup to a horror mission where you need to fight the elements in space or on land and would be able to loot the drones. This also could work in both High-Sec and Null-Sec.
Sleepers: The ultimate exploration mission (and possible ability to work with Capsuleers in Eve), this would involve something of a space adventure through an ancient structure existing in sub-space with strange and deadly robotic creatures crawling through the ruins. I'd imagine something like a Necron (read all the lore) and even more specifically the Necron wraiths. Pretty horrific and fun :D Sansha might be cool if they are implemented as a Mercenary mission in Highsec during Incursion periods. Save the populace sort of thing by meeting them at their drop zone(DZ) and eliminating them. Horde mode? Rogue Drones are infestations. Could be clearing labs/research facilities or abandoned industrial facilities. That sort of thing. Sleepers would have to be Wormhole specific. Maybe a Mercenary contract where you are brought through a wormhole to a Sleeper facility and need to recover some artifacts. Automated defenses and dangerous environments would be the elements you would have to overcome.
Most definitely, and honestly I think these should all be, to some level, very horde-like...but the Sansha Invasion should be something that requires organized efforts from both Dust and Eve to maximize effectiveness.
The Drones and Sleepers should be something much more in the lines of a "bug hunt" with small teams of 4-6 against a defined and isolated enemy. The sleepers (along with the pirates) however, should be something of a much more tricky nature, whereas you have a "2-door" challenge and anyone...Eve or Dust-side, should be able to backstab or disrupt the mission and attempt to enter from the other side of the mission and ambush an unsuspecting team. Or in the case of the Pirates, JOIN them!
But I really like the idea of environmental hazards and Tech Challenges (Hacking into doors/computers). Would love to hear you expand on that idea ^^
Now to be fair, it probably shouldn't be worth the trouble all the time, but for sleepers in C-5 or C-6's and High-Value Pirate Missions...hellsyeah. Bring the sweat baby! No risk, no Isk!! |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.10 07:11:00 -
[25] - Quote
Vermaak Doe wrote:Jason Punk wrote:Repair Drones!!
I still want to have a "Dronemaster" suit like the Necromancer in Diablo 2 :D More like specialized supply depots, think starhawk
Never played...is it more complex than it sounds? |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.11 23:34:00 -
[26] - Quote
Seven-of-Nine wrote:PvE is what would keep me in Dust514. I hope its added as per the coop pve drone atttack trailer. And I hope it's added soon Some people would rather play Borderlands than CoD. Although I like PvP, personally I like coop PvE with my friends more. If they have the mix of PvP and PvE Dust514 could be a fantastic game that would suck in all FPS lovers. Please add it to the Open Beta CCP *begs* lol :)
I completely agree. Borderlands, Diablo 2...got some seriously good times there and to give both playstyles with a risk/isk weight of course, but all the same, something to do with friends that isn't so focused on PvP and a little bit of a different pace. Giving players a chance to have a place to think about their fits and connect to the 'What' to 'Why' in terms of fitting.
I could see a pretty fair system of allowing better SP rewards in typical PvP contracts to encourage that gameplay towards everyone, but I am all about giving higher ISK returns for random, high-level salvage and giving a PvE gameplay a different taste of challenges other than PvP.
Oh man, if they could do it right! Two totally different crowds able to interact and sell their lootz to one another. Some great times ahead for Dust ^^ |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.11 23:46:00 -
[27] - Quote
SlR KNlGHT wrote:Isnt eve already a place to play this sort of thing? Dont get me wrong whatever floats your boat floats your boat but realistically they need every man on deck for years to come to actually realize thefps they have and have stated their making. This is verymuch a work-continuously-in-progress that Im guessing will not, unfortunatly or not, include most of the clearly but hopefully ideas stated.
The games premis is to attact players and media/people to eve. Eve verymuchso attracts the pve players already and would be silly to attract potential monthly subscribers to Dust (even as a seguay to eve). Dust, being a fps, seems to be targetting the attention of fps players, which eve dosnt. The best agrument for PvE in eve would seem to be making converts of FPS players--which seems less effective then getting them HOE'd(Hooked on enhancers).
It may run againt their goals, and may be unfeasible--or it may not. FFT.
Nah...and I mean that "nah" wholeheartedly ^^
While it is certainly a back-thought (and on a marketing level it is perfect, I agree), I sincerely doubt that Dust 514 is soley another expansion/Revenue catalyst for Eve Online subscriptions. Eve Online is a truly hardcore game and is really only focused on people in that niche. And it continues to grow every year, regardless of Dust 514 or what have you.
Dust 514 is designed from the ground up as a means of CCP expanding their technology and continuing to be bold. Also, on a technical level, it has served as a fantastic means of refining CCP's avatar/PC environments experience for possible future productions including World of Darkness and the possibility of "Walking in Stations" (WiS) in Eve online. Since the closed beta last winter, the developers of Dust have made much commentary on how much easier it is to develop in general since then and the vast amount of momentum they find themselves increasingly able to put behind each upcoming build. (exciting stuff)
But away from all of this, it stands rather alone. Honestly, once we start to allow people to capture and hold territory, travel, and open up the marketplace, It will be more evident; Dust does not and will not require Eve Online to be a functional, enjoyable, and especially, immersive game
As for the PvE, it is extensively dull (save possibly for incursions) in Eve Online and what we would propose in Dust 514 would be light years more interesting (and better precedented) than what currently is available in New Eden. I truly hope to see these features grow in the future :D |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.12 06:34:00 -
[28] - Quote
Flaminius-Aurelius Julius wrote:PVE idea - Throw in an additional alien gig. It doesn't have to be legit aliens, just a biological mishap (some freak mutant lizard that was supposed to be a fluffier bunny) that runs as a pest for most but can grow to be a real problem if left unattended. They would run a lot like Alien and would be a fun horror shooting scenario. This is on the basis that there are colonies that can have random events happen to them in EVE. The idea is that they've 'Lost Communication' and a duster needs to check it out. Dusters could run into any of the other PVE problems but don't know what to expect so they equip just about everything keeping a pseudo-adventuring party from the corp (EVE contracter could provide some of the materials). This would leave Dusters a fun who knows what will happen environment. (will it be Aliens? WIll it be Pirates? or will it simply be a radiation leak). Some leeway should be given because we don't want some corp to run into a mission that is L4 when they are equipped for a more simple L1 or 2. So they should get some sort of ranking of the mission and that will determine the difficulty of missions spawned.
I've been playing around with this and I like it. The event itself of having some kind of rogue experiment or Jovian super soldier lurking around a space station or cloning facility...oh damn. But even more so this links in with the previous little discussion on bosses...what if as a part of a loot for a PvE mission you essentially get some kind of tip to a coordinates off in some lonesome sector of the galaxy and as the option to do an high-risk special agent mission for a corp (or just yourself) with a random spawning mission like this.
Just the mechanic of making high-level missions (similar to the Eve Online "Storyline Missions" being something you can't altogether prepare for other than your wits and your experience....great idea man ^^ |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.12 22:06:00 -
[29] - Quote
Kreigs Jaeger wrote:Dis thread needs to be stickied. While the game is strictly PVP right now, there's no reason at all something based in the world of eve needs to be so narrowly confined.
That would be pretty nice ^^ |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.13 01:41:00 -
[30] - Quote
Arbor Viridanus wrote:Gonna spit out a rough idea for how high sec, low sec, and null sec influence PvE.
High Sec: High Sec PvE matches are overseen by CONCORD (perhaps with the in-universe explanation that they're there to mop up anything that's left if the mercs fail). Consequentially, trying to enter a PvE match as a hostile will result in having to fight rogue drones, mercenaries, and CONCORD. PvE in High Sec is limited to drone attacks and the occasional Sansha incursion.
I like the idea for CONCORD...(when you get the time maybe expand in this)...To add to this, I can completely see a lot of low-challenge but relatively interesting PvE missions capable of being done in High-Sec, but I agree that the more lucrative and thrilling contracts should be somewhere in Low and Null to keep mercs continually reaching towards more and more risky business ^^
Incursions though are something that involves all areas of space and I think would be a great opportunity to attract new players to new worlds and new people as they would be something like a 'trial by fire' for anyone who can get there (not sure how travel will end up working out).
Quote:Low Sec: Low Sec PvE matches are overseen by whatever NPC faction controls the area. Interfering will result in a loss of Loyalty with whatever organization owns the territory, as well as the occasional flyover from the group's fighter craft (basically a slap on the wrist). PvE in Low Sec includes everything in High Sec, as well as pirate raids, native lifeforms, and faction-specific political dissidents (slaves in Amarr space, etc.)
Oh man, I like the slaves in Amarr Space...another great PvE idea. And for the most part, there is also the consideration that for the near future (pre-null sec content) it's looking like Low-Sec will be where Dust 514 Corporations/Alliances will be operating somewhat unrestricted. I think I may very well agree that this needs to be followed in kind by perhaps the bulkier portion of Dust PvE content alongside Faction Warfare (although I imagine this kind of interaction would be specifically for that purpose rather than a NPC corp mission and rather the Caldari Navy issuing the destruction of a guarded weapons facility). I believe there was an idea floating around on this thread about having NPC soldiers involved in the capture of FW objectives and such. Not sure how it would entirely work though...
Quote:Null Sec: Null sec matches are overseen by no one. There is absolutely no penalty to attacking PvE'ers in Null Sec except for pissing off the corp that they belong to. PvE in Null Sec includes everything from Low Sec, as well as extremely rare confrontations with the Jovians.
And the other NPC Null-Sec Factions...can't forget Thukker and such ^^
I completely agree on the ability to scan down someone doing PvE and attacking them, although I would advice making this something involved with finite travel and player-hunting mechanics as it requires some skill in Eve. But altogether, I would absolutely love dropping down and ruining someone's day
The only thing to be careful about is making sure that when we discuss PvE there is a clear distinction between relatively-safe mission PVE and anomalies/event PVE that are open to anyone who takes the time to look for them....that it itself deserves some defining. |
|
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.14 05:17:00 -
[31] - Quote
Still...CONCORD though...how would this work? How can we allow for griefing within Dust 514 PvE and what should the consequences be? How to make CONCORD make sense? |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.14 19:25:00 -
[32] - Quote
They are essentially the space-police (or in effect the consequence of doing illegal activity) in NPC Faction, High-Security Space (carebear lands)
If you attack someone else or steal their stuff out in space, CONCORD will respond. The only way to avoid this result is either through metagame (griefing tactics) and or a declaration of war (which nullifies the response of CONCORD so long as you remain contractually at war by both parties)
CONCORD is less and less of a factor as you move from the center of the map (High-Security) to the edges of the map (Low-Security)...and of course Null-Sec has no CONCORD whatsoever and you are free to attack and be attacked at will. Null-Sec is martial law and player-run/controlled. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.15 00:21:00 -
[33] - Quote
Thanks Arbor ^^
And I think that's possible for a Concord action, but I'm not sure it would seem over-powered for a standard match. I think it might be simpler to restrict travel or have an AI dropship full of CONCORD Marines/Snipers land and kill a Wanted player until he either leaves or the match is over (making sure the damage and firepower is directed towards only him. Opposing team would benefit from this player(s) illegally joining a match without a good standing...But honestly I'd perfer it to just be factional Marines part of the related corporation.
You don't get anything from beating them (other than bragging points) and they continue to escalate like the law in GTA. You could have let's say a player with a marginal reputation allowed into a match and subsequently kills friendlies or destroys friendly installations. Once you lose the standing, that corporation drops NPC troops down from their MCC and you can either run around avoiding them, fighting them (for no monetary/SP), or cancel you contract and quit. If you defeat a wave or two, CONCORD is the last wave and essentially pwns your ass endlessly until you leave or just kill your KDR/ISK levels.
I figure KDR would be bad enough.
However, this is getting very much off topic (although it is interesting). In an attempt to bring it back: Another great argument for PvE content is for the ability to regain standing without placing offended players in matches with other abusers. This would likely require some kind of very difficult Concord/Faction missions for regaining access to Pro-Factional/Concord Missions and PvP contracts and of course access to that factions markets and such. Just remember as part of all this, while you may be losing standing with Amarr...The Republic is going to be crazy about you ^^
|
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.19 15:12:00 -
[34] - Quote
First let me start off by giving everyone a rundown of what an Incursion is from the EVE player's perspective. Incursions are when the NPC pirate faction known as Sansha's Nation invade a constellation and take control of it. The region (and everyone in it) suffers, you pay taxes on missions to the Sanshas and your offensive and defensive abilities are reduced. EVE players then have to fight back by doing different Incursion Sites. These have difficulties ranging from Scout, Vanguard, Assault, Headquarters, and Flagship. When a mission is finished a certain amount is added to the influence bar. When this bar is filled then the Sansha are forced from the region. Of course if you take too long the meter can be reduced by the Sansha themselves.
Now here's the Dust version. The missions we'd undertake would fill the influence bar just like EVE player's missions would. All these missions would be at least somewhat different and a number of variants could be made to reduce boredom and increase randomness. While all the missions don't work for us they can work if tweaked in certain ways. Here are just a few so you can get an idea of what we could possibly face:
Distress Beacon (Scout level mission)
Military Intelligence: Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.
This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.
Rewards: GÇó 500,000 ISK GÇó 50 CONCORD LP
Background Intelligence: Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.
What the mission is exactly: Players must hold certain areas around an Orca-class ship while civilians prepare to escape. This is a countdown mission against almost continuous waves of enemies. If more than one area is taken by the Sansha then the timer slows down and they players must take back those objectives to speed things back up. If all objectives are taken or the clones are depleted then the mission is failed.
Overwhelmed Civilian Facility (Assault level mission)
Military Intelligence: Your objective is to intercept the departing SanshaGÇÖs Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter it will evacuate the remaining civilians and your assignment will be complete.
Rewards: GÇó 2,600,000 ISK GÇó 5,000 CONCORD LP
Background Intelligence: Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.
What the mission is exactly: This is another capture-the-objective style mission but the Sansha will play the defenders. Capture and hold all of the objectives and win, lose all your clones and fail.
True Creations Research Center (HQ level mission)
Military Intelligence: Your objective is to secure the area around the True Creations Research Center and then destroy the station itself. You will have to commandeer their prototype weapon in order to disable the stationGÇÖs shielding.
Rewards: GÇó 4,500,000 ISK GÇó 10,000 CONCORD LP
Background Intelligence: True Creations are suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying research centers directly to the field of battle.
Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly GÇ£observatoryGÇ¥ facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.
What the mission is exactly: Players must attack a heavily fortified facility, hold a prototype energy cannon as it charges, once it fires and breaks through the main facility's shield then we must charge it and kill anyone inside.
With missions such as this and with such difficulty (explained below) there is a high return. We would get CONCORD Loyalty Points, ISK, and potentially blueprints for Sansha themed gear. These could be Sansha guns, armor, vehicles, everything.
Now you may be thinking "this is just PvE" well you're right. It is PvE, but it requires the coordination and setup of PvP. The AI is vastly improved, they'll throw all the electronic warfare they can at you, counter your moves, switch targets, get bonuses (in our case think of bonuses from things like command dropsuits), think almost like a person. Because of the high difficulty it's more like a step between PvE and PvP. Think PvE on steroids.
You may also wonder when we'd be able to do this since it sounds like a region-based thing. Incursions in EVE can happen in High Sec so hypothetically (I stress that heavily) we could do Incursions as soon as launch if CCP was already working on it. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.19 15:14:00 -
[35] - Quote
THE ABOVE IS QUOTED FROM:
Daedalus Stray Talos Incorporated
https://forums.dust514.com/default.aspx?g=posts&m=397331#post397331
Apologies, but the forums were not allowing me to set up quotations X/
Just another fun idea for Sansha missions and I like it
Enjoy!
<3 Punk |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.25 00:24:00 -
[36] - Quote
Well I thought it was good ^^ |
Jason Punk
DUST University Ivy League
74
|
Posted - 2013.03.14 23:19:00 -
[37] - Quote
Coming back for a minor bump in hopes that we still got some interest in PvP (and to upadate a few more discussions since the last post :D
With some good news on the Planetary conquest front and Rogue Drones, here's hoping, eh? |
Jason Punk
DUST University Ivy League
75
|
Posted - 2013.03.16 17:59:00 -
[38] - Quote
Hot damn, Kagehoshi...this is fantastic stuff. I may need a moment ^^
|
Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.20 18:44:00 -
[39] - Quote
Firstly to Kagehoshi, I love this idea completely. The concept of having highly self-sufficient, self-repairing drones (logi-drones) is great and the swarm idea is also pretty fantastic! I sincerely hope this is the plans they have for rogue drones sooner(tm) rather than later.
Furthermore, the mining/worm drone is about socks-off rockin buddy!
As for the the PvPvE mission concept, it's something we've got posted in here as well. In my mind, I saw it as rather a conflict of real-time interests, whereas you have a PvE mission squad out looking for deep-space anomalies to investigate...once scanned down, they go there and begin clearing it out, but with the risk of it being spotted, hunted, and killed by a band of mercs looking to PvP. Or even to the point where they are hiding in the ruined station, waiting for the explorers :D
This of course should be differentiated depending on risk/location as "closed" mission are safer (Static and AI only) and "open" anomalies have a 'backdoor' so to speak for any and everyone, EVE or Dust. Of course, these are compensated with far greater chances of loot ^^
To Nightingale, in a lot of ways, I agree with you, however the assumption that this should be purely for a certain "group of people" suggests to me you may have not played a lot of Eve Online. When we become active players out in 0.0, one of the key ways to be able to be competitive with the Eve Players will be to have equal opportunities to make isk. While it may not seem a major fact of life now, it is crucial if we want to act independently. You're other options will be 1. Heavy Taxes from Eve Alliances, 2. Dependencies on PvP winnings, effectively monopolizing anyone who has better skill/gear/organization than yourself. This is not only rather narrow, but unfortunately very boring. There is little room for crafting, building, exploration, or even land really. If we leave things as such, we will soon find a very undynamic game.
That being said, there is certainly merit to the balance between the two. I've actually argued the reverse of your post (0 SP gain, ISK rewards only) but I can see reasons to possibly go the other route. Whichever way it is, I do honestly believe that PvP (In Dust) should be the most rewarding of the preset missions, however the real gem in New Eden is that it is designed in such a way as to allow players to form their own means of making isk. I'd prefer this far more than a structured Isk/SP gains/losses ratio that people can easily calculate and abuse (either way) |
Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.20 18:45:00 -
[40] - Quote
Jason Punk wrote:Firstly to Kagehoshi, I love this idea completely. The concept of having highly self-sufficient, self-repairing drones (logi-drones) is great and the swarm idea is also pretty fantastic! I sincerely hope this is the plans they have for rogue drones sooner(tm) rather than later. Furthermore, the mining/worm drone is about socks-off rockin buddy! As for the the PvPvE mission concept, it's something we've got posted in here as well. In my mind, I saw it as rather a conflict of real-time interests, whereas you have a PvE mission squad out looking for deep-space anomalies to investigate...once scanned down, they go there and begin clearing it out, but with the risk of it being spotted, hunted, and killed by a band of mercs looking to PvP. Or even to the point where they are hiding in the ruined station, waiting for the explorers This of course should be differentiated depending on risk/location as "closed" mission are safer (Static and AI only) and "open" anomalies have a 'backdoor' so to speak for any and everyone, EVE or Dust. Of course, these are compensated with far greater chances of loot ^^ To Nightingale, in a lot of ways, I agree with you, however the assumption that this should be purely for a certain "group of people" suggests to me you may have not played a lot of Eve Online. When we become active players out in 0.0, one of the key ways to be able to be competitive with the Eve Players will be to have equal opportunities to make isk. While it may not seem a major fact of life now, it is crucial if we want to act independently. You're other options will be 1. Heavy Taxes from Eve Alliances, 2. Dependencies on PvP winnings, effectively monopolizing anyone who has better skill/gear/organization than yourself. This is not only rather narrow, but unfortunately very boring. There is little room for crafting, building, exploration, or even land really. If we leave things as such, we will soon find a very undynamic game. That being said, there is certainly merit to the balance between the two. I've actually argued the reverse of your post (0 SP gain, ISK rewards only) but I can see reasons to possibly go the other route. Whichever way it is, I do honestly believe that PvP (In Dust) should be the most rewarding of the preset missions, however the real gem in New Eden is that it is designed in such a way as to allow players to form their own means of making isk. I'd prefer this far more than a structured Isk/SP gains/losses ratio that people can easily calculate and abuse (either way)
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Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.20 18:49:00 -
[41] - Quote
Jason Punk wrote:Jason Punk wrote:Firstly to Kagehoshi, I love this idea completely. The concept of having highly self-sufficient, self-repairing drones (logi-drones) is great and the swarm idea is also pretty fantastic! I sincerely hope this is the plans they have for rogue drones sooner(tm) rather than later. Furthermore, the mining/worm drone is about socks-off rockin buddy! As for the the PvPvE mission concept, it's something we've got posted in here as well. In my mind, I saw it as rather a conflict of real-time interests, whereas you have a PvE mission squad out looking for deep-space anomalies to investigate...once scanned down, they go there and begin clearing it out, but with the risk of it being spotted, hunted, and killed by a band of mercs looking to PvP. Or even to the point where they are hiding in the ruined station, waiting for the explorers This of course should be differentiated depending on risk/location as "closed" mission are safer (Static and AI only) and "open" anomalies have a 'backdoor' so to speak for any and everyone, EVE or Dust. Of course, these are compensated with far greater chances of loot ^^ To Nightingale, in a lot of ways, I agree with you, however the assumption that this should be purely for a certain "group of people" suggests to me you may have not played a lot of Eve Online. When we become active players out in 0.0, one of the key ways to be able to be competitive with the Eve Players will be to have equal opportunities to make isk. While it may not seem a major fact of life now, it is crucial if we want to act independently. You're other options will be 1. Heavy Taxes from Eve Alliances and their regional support (if not essentially having them become the CEO's of your corps), 2. Dependencies on PvP winnings, effectively monopolizing anyone who has better skill/gear/organization than yourself. PvP winnings also have a relatively higher cost in terms to most players than PvE content ususally does, thus making this method even more challenging. This is not only rather narrow, but unfortunately very boring. There is little room for crafting, building, exploration, or even land really. If we leave things as such, we will soon find a very undynamic game dominated by those with a select set of abilities or items. That being said, there is certainly merit to the balance between the two. I've actually argued the reverse of your post (0 SP gain, ISK rewards only) but I can see reasons to possibly go the other route. Whichever way it is, I do honestly believe that PvP (In Dust) should be the most rewarding of the preset missions, however the real gem in New Eden is that it is designed in such a way as to allow players to form their own means of making isk. I'd prefer this far more than a structured Isk/SP gains/losses ratio that people can easily calculate and abuse (either way)
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Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.30 15:29:00 -
[42] - Quote
{From Baal's subject}
As for content, absolutely agree that making allowing for a certain amount of attrition for planetary interaction so as to merit a default rate of Dust 514 contracting. However, in my mind this was connected to a much larger framework of the theoretical Eve Online "Colonies" that allow Alliances to establish actual Alliance zoning and build upon the current functions of PI in Eve. As a result, you would be faced with a larger colonial presence/NPC colonist population vs. higher chance of being bothered by NPC bad-guys (Pirates, Drones, Sleepers, Factions...etc.). We even considered the contract to fix a damaged reactor or rescue refugees from an invasion in there. In any case, running on of these colonies would require constant Dust 514 Merc-support and the solution would be to essentially allow a Mercenary Barracks (think of an embassy) and allow for a Merc-Corporation to establish residence and Infastructure for clones on your Alliances Colony.
Doing this would proportionately decrease your overall PvE "bad-events", but make PvE an optional activity for the Mercs stationed at the local barracks. As such, the Eve Colony can continue to grow so long as it continues to allow for more Merc support. While this may not be something entirely neccessary from either game (Dust mercs should be able to establish their own territory/ Eve Colonies should be allowed to grow independently), they would be both be taking substantial negatives in progress and ISK to do so (Eve Players would need to hire NPC's/ Dust Mercs would need to buy resources from market instead of mining them alongside Eve Colonies)
Colonies aside however, for the moment I believe PvE should be primarily focused on exploration and anomolies. This allows for both specialization towards PvE as well as what was stated earlier as PvPvE or simply put a PvE match that could be escalated by another group of Players into a PvP match at any given moment. I have loved this idea for a long time and while I think for the most part I'd like to see general PvE with high loot and salvage rewards for those who can find it, I'd like to allow for PvE to extend into Low-Sec Space. By bringing it out to low-sec, you would provide and boost in difficulty not only the Mission AI, but an additional layer of risk by allowing for a "back door" of sorts and making it completely possible to have PvP hunters that have already scanned down the site and are now laying in wait to ambush exploring mercs. Of course this makes it essential to move quickly and get really good at "Shoot and boogie" tactics, but it also adds a large wealth of reward-for-risk and could lead to some wonderfully high-paced conflicts of interest.
In any case, feel free to post anything you like back at the PvE Home and here's a toast: "To the future of PvE" |
Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.31 05:33:00 -
[43] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:PvE should fit into this model, IMO. Anything that has to be stuffed into discrete matches that are separate from the rest of the world is just no fun.
Good thoughts and in just about every way I agree. However that agreement ends on both PvP and PvE...personally don't believe anything in New Eden should be safe from possible attack, scam, or invasion security. However, that said, we need a place to teach this idea of a moving, harsh, and exciting environment so as not to do this again for Dust as we have in Eve... http://cdn1.eveonline.com/community/devblog/2011/eve-learning-curve.jpg
As such, static sites and protected PvP situations are essential to teach the non-worldly, metagame elements to players and I see these as the first implementations within Dust 514. However, I completely agree, as said, that the player travel, timing, clone-limitations, and of course the possibility of being ambushed during any engagement should be very quick to follow. And with such risks, as I have mentioned before here, should come greater rewards!
I don't think this distinction detracts from the overall experience. |
Jason Punk
DUST University Ivy League
81
|
Posted - 2013.03.31 17:29:00 -
[44] - Quote
blue gt wrote:whooooooo WAY OP THREAD, this is gonna take a couplea days, but way to bring every major convo to one central location, this needs to be done with a lot more things.
major +1
Ha ha he, glad you see the sense in it |
Jason Punk
DUST University Ivy League
82
|
Posted - 2013.04.03 20:40:00 -
[45] - Quote
Johnny Guilt wrote:I hope CCP Doesnt make PvE insta battle because honestly id only play PvE ALL THE TIME.Hope they only make it like mercenary contract events,it would still make it still fun to play when we can and it wouldnt pull alot of the players away from pvp.
There's actually an idea to make them more like contracts or anomalies that you can find. You'd have to earn Faction Loyalty and or a certain rank within one of the NPC groups to participate in them (and they'd be on a timer or something similar) or they'd have to be something you had to scan down and do with a team and the right Planetary/System Equipment.
That or we could use the colony-idea and simply make them something that appears near civilizations...
Or all 3...(being my preference) |
Jason Punk
DUST University Ivy League
82
|
Posted - 2013.04.04 18:07:00 -
[46] - Quote
C Saunders wrote:Johnny Guilt wrote:I hope CCP Doesnt make PvE insta battle because honestly id only play PvE ALL THE TIME.Hope they only make it like mercenary contract events,it would still make it still fun to play when we can and it wouldnt pull alot of the players away from pvp. No we need it in insta battle, people like a change from PvP and to not be able to access PvE when they want will depress players.
Fair enough.
Maybe something small, but I agree with others here that PvP should be primary focus for SP advancement. I'd like to see contracts against drones, pirates, etc begin with a very "NPC Corp/Faction Offers" when we role out the next Build . I'd keep it more on the salvage advantage/ ISK discovries (chance to make a lot; Likelyhood to find a little compensation and a contract bonus(s) after slaying the AI) |
Jason Punk
DUST University Ivy League
92
|
Posted - 2013.04.19 16:02:00 -
[47] - Quote
Jaina - Drien wrote:Jason Punk wrote:Octavian Vetiver wrote:Sev Alcatraz wrote:well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless Way, way, way way way more then 1,000 planets. http://wiki.eveonline.com/en/wiki/Planet 7000+ I believe it was...? It is actually much more. It is a galaxy in the end which is supposed to be huge, the numbers you guys are talking about would be stars. Planets I remember and heard most times are around 65 thousand.
yes, their's about 7000 star systems (Sever Clusters) filled with anywhere between rouphly 3-14 planets....we're talks 10's of thousands of planets gentlemen ^^ |
Jason Punk
DUST University Ivy League
92
|
Posted - 2013.04.19 16:04:00 -
[48] - Quote
lordjanuz wrote:Is there a timeframe on when this is going to be implented, summer or winter this year, I hope we get it soon.
We'll definitely know in a week, but previous estimates were that it was going to make it into the Fanfest/Uprising build with the minor feature of "Rogue Drones" which would be part of an AI Mission system. ~ http://www.youtube.com/watch?feature=player_embedded&v=ywnlrtj0V8A |
Jason Punk
DUST University Ivy League
94
|
Posted - 2013.04.27 16:37:00 -
[49] - Quote
lordjanuz wrote:Cappy Gorram wrote:No joy on PvE for Uprising. From the reddit AMA going on now at http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/?limit=500...CCP_FoxFour wrote:There won't be any PvE in the Uprising build.
We said at Fanfest last year that we wan't to do it, and we have continued thinking about it internally. Nothing solid yet and no ETA, but as far as Planetary Conquest is concerned we would like to tie it to that in someway. Something like owning a district with a specific SI allows for PvE battles to be started, or makes them more common. Not sure yet, still just thoughts in our heads, but we are thinking about it. EDIT: And while we're on the subject, I think integrating PvE into planetary conquest is very unfortunate. It would be far more useful for casuals and blueberries, to help them learn the game without the pressure of human opponents. I wish I'd had a PvE surivival mode for the first few days, something like Mass Effect 3 multiplayer. Besides, my impression is that a large part of the difficulty of implementing PvE content is making it sufficiently challenging...it's going to be far more difficult to challenge the top tier gamers than it is the new players, so making them your target audience sets a much higher bar for the initial PvE development effort. So mybe next year...
So I heard, but I would estimate by the discussions and roundtables that we're talking about something more like next build, which is 3-5 months so I wouldn't be too bummed if we had to wait to get it right...just a little confused from that trailer X)
Furthermore, by the looks of it "The Theoretical Foundation" from the OP is becoming far less Theoretical as they have announced Eve Online's next Sci-Fi theme for the next expansions is going to be: Space Colonization. Hoping to find out more from CCP Presents and hope everyone is watching :D |
Jason Punk
DUST University Ivy League
94
|
Posted - 2013.04.27 16:43:00 -
[50] - Quote
Halador Osiris wrote:I realize I'm pretty late to the party, but I'd like to throw my two cents in.
I think missions should totally match what EVE has to offer. In EVE there are security, distribution, mining (industrial), and special missions that tie directly into the story line of New Eden. These missions come in levels 1 through 5, 1 being something you could accomplish alone in a beginner frigate, 5 you'd want a group of decently geared battleships. Type:
Security: Attack or Defend a point or multiple points from hostile forces
Distribution: Defend a transport of goods moving slowly across the map
Industrial: Haven't quire figured this out, somehow do something to benefit an industrial process or something.. Whatever..
Storyline: Special case
Level & minimum gear for completion Level 1: Militia squad
Level 2: Standard squad
Level 3: Advanced squad
Level 4: Prototype squad
Level 5: 2 squads of proto players
I'd say each PvE mission could have 2 squads, but you could play the missions with just 1. Thus, 2 militia squads could probably pull a level 2. Payout would be a flat pool divided among all players, so if you brought too many people you're all just losing money. Obviously payouts go through the roof as levels go up, so it wouldn't be worth a proto player's time to play a level 3 or below (but he could probably solo a level 1 or 2). Also, I don't think I'd really like to see solo PvE, I like Dust being a social game.
Industrial: Barge into Industry Union Strikes and "Forcefully halt their progress" is what the contracts says...whatever...
This is a pretty shnazy idea, I especially like the difficulty levels, but I might consider making it not heavily weighted on what you can carry, but rather how long it will take to finish and at what cost. (If we're going the Eve Route)...Say you have a Drone Boss that is just nasty and you're not really outfitted with the kind of gear that match his weapons, but you got all the time in the world to adapt and overcome him, even in your militia gear. |
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Jason Punk
DUST University Ivy League
95
|
Posted - 2013.04.27 16:57:00 -
[51] - Quote
Robot, I think I'm feeling the bread your slicing...Fun is good, Eve is good, Dust is good. :D
And I'm so very down for Dust 514 mercs running a mission, getting jumped by PvP proto-pirates and running for their life through Drones back to their dropship. |
Jason Punk
DUST University Ivy League
95
|
Posted - 2013.05.08 18:48:00 -
[52] - Quote
They don't advertise it really...other than the one little trailer for open beta, there really hasn't been much of anything. But it's a good point, make sure that it is a complete and fun feature before getting people psyched for it. ^^ |
Jason Punk
DUST University Ivy League
95
|
Posted - 2013.05.10 13:45:00 -
[53] - Quote
Really? What do we have like 4-5k? Do you know how many games would kill for that? |
Jason Punk
DUST University Ivy League
95
|
Posted - 2013.05.13 07:22:00 -
[54] - Quote
Flaminius-Aurelius Julius wrote:or maybe the added PVE would attract and maintain a broader playerbase that PVPers would still be dropping into their missions to gank em...
Ha ha, oh yeah...
X) Perhaps a Recap is in order?
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Jason Punk
DUST University Ivy League
95
|
Posted - 2013.05.14 03:33:00 -
[55] - Quote
Ha ha ha he, absolutely agree, unless of course it is solo, player-created contracts...totally down for that ^^
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Jason Punk
DUST University Ivy League
96
|
Posted - 2013.05.16 03:30:00 -
[56] - Quote
The Robot Devil wrote:
PvP shouldn't be restricted because I want to play pve only. Non consensual PvP is fun and adds danger to the game. We should not embrace the carebear mentality of pve only missions. The possibility of another group of mercs ruining your days should be a constant threat.
Not embracing the "Carebare mentality" is to ignore one of the largest sections of the Eve Online player base and the literal pool of the vast amount of griefing that exists...it's where everyone learns how to play together...or not.
I don't see any reason not to initially introduce the feature as a purely PvE only, Calculated risk Missions. It's good for players who want the experience away from the more brutal PvP every once and a while, but it needs to also be something that is both at a slightly higher level of gameplay challenge than initial "newbie" matches (just implemented) and require both a team and faction standings.
Addressing the concerns of drawing players away from Pub-matches...firstly, we're already doing this with PC. Further, we might address this concern by alternatively limiting the rate of missions (making them rare and valuable events for FW players) or quite simply lowering their base value while introducing practical or rare loot benefits.
However, I would also really like to implement the previously discussed idea (pages 3-5?) of a far more innovative and challenging idea of the "Open PvP Mission" or likewise understood as the "PvPvE" Mission type. In this, we would essentially make these missions both a rarity and an extreme risk by introducing an "open door".
(example) - Tom of the corp Care-Bunnies receives coordinates after a series of missions or good FW relations to a high-reward mission out in Low-Sec. - Tom organizes 2 squads and an Eve Pilot (or NPC travel) to the location system. (recommend these missions take place in Planetary conquest space for better risk results) - Squad A and B of Care-Bunnies enter the mission and begin to fight challenging AI spawns relative to standard missions (bosses and such) with a unique environmental challenge.
**Back Door** - Corporation Pirate Bunnies notices in their system an activated mission complex and scans it down, detecting at least 1 full squad (of the 2) of mercs running the mission. - Pirates Bunnies organize 2 squads to go and ambush Tom and his Care-Bunnies squads, who are entangled in a firefight with the AI - Pirate squads C and D use stealth and cloaking modules to arrive undetected by the poorly equipped and unsuspecting Care-Bunnies and quickly surround and finally ambush missioner squads A and B. - With the Care-Bunnies destroyed, Pirate-Bunnies are free to finish of the mission (which they came better prepared to do) and loot both the Mission AI as well as the rival and now very dead merc squad (along with whatever mission loot/reward awaited the end of the mission. |
Jason Punk
DUST University Ivy League
98
|
Posted - 2013.05.23 13:43:00 -
[57] - Quote
...lol, wut? XD
I mean, that was a great moment in the Keynote, but it wasn't PvE |
Jason Punk
DUST University Ivy League
100
|
Posted - 2013.05.23 20:37:00 -
[58] - Quote
YES YES and YESSS!! :D |
Jason Punk
DUST University Ivy League
104
|
Posted - 2013.05.24 15:18:00 -
[59] - Quote
Bling Blaine wrote:Jason Punk wrote:...lol, wut? XD I mean, that was a great moment in the Keynote, but it wasn't PvE u sure it wasn't a group of 16 CCP employees and a bunch of NPC characters and vehicles?
Not a 100%, but I'm almost positive that they were fighting against a ton of human players, themselves being completely loaded with dev-hacks ^^
But that would be where I want the AI in the future |
Jason Punk
DUST University Ivy League
107
|
Posted - 2013.05.28 02:35:00 -
[60] - Quote
Stanlicar wrote:I thought for a while on how sleepers could work in Dust but then I had an idea!
Follow me with this, What if it became a bording type mission? This would have to work in 2 parts a way for The Eve dude to get him in his ship and the dust person from the ship to he sleeper.
So in Eve there would be a new weapon called "Breaching Torp" or something along the same line as that. Of course there would be different types of them to allow more and more people to sit in them so you can run with your buddies! Wih the skill level having some small chance of causing of blwing up or something? Put in some kind of mini game to un jam a door IDK, just shooting out ideas!
But as the dust player you join some kind of Que or something to get you hook up with an Eve Dude or contract out the trip and get in there sit in the "Breaching torp" bahed in red lights as you fly towards the unknown.
Inside there are Robots drones W/e you want to loot/Salavge And then get out.
You would need a benifit to the eve player perhaps if the people they put in survive they get some kind of bonous loot and such!
Im at work at the moment and have a lot more to type but i doubt they would like that!
But let me know what you guys think!
I think it's a pretty wicked idea. I still love the idea of allowing Dust and Eve Corps to co-operate as pirate corporations by allowing eve ships to fire boarding pods (used like any other ammo with reload timers, etc.) and capturing ships (rather than having to blow them up and salvage them...this would be extremely profitable and even better if the Pirate-Bunnies could keep fighting for control of the ship...even after it manages to escape. |
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Jason Punk
DUST University Ivy League
107
|
Posted - 2013.05.28 02:47:00 -
[61] - Quote
Bling Blaine wrote:Jason Punk wrote:Bling Blaine wrote:Jason Punk wrote:...lol, wut? XD I mean, that was a great moment in the Keynote, but it wasn't PvE u sure it wasn't a group of 16 CCP employees and a bunch of NPC characters and vehicles? Not a 100%, but I'm almost positive that they were fighting against a ton of human players, themselves being completely loaded with dev-hacks ^^ But that would be where I want the AI in the future The AI is frikin rtarded, did you watch any of the video? Also the red squares near the vehicles nametag indicating they are npc and an attackable entity. Similar to eve npc destroyable objects. So yes this is PvE jason Just look at 17:30 the AI is just standing there doing nothing. This is where you want AI? Please watch the video again.
I'll happily admit that I didn't care for the specifics of the video as they were from a video I watched over a year ago. While virtually every other video they've ever demoed and or featured with has been with real players, it looks like you're absolutely right and these are some sort of stagnant AI placeholder infantry...now if you really think this is where they are with their AI I'm not sure what else to say.........
...but hey, let's assume the best for you and take it as a given, eh?
That said, I would also state that my unwitting comment is rather half true. To the sense of the size and force of those AI (purely numbers and theoretical difficulty...assuming they are all some kind of sub-Dust Mercenary forces or Faction Forces) I could dig it...esspecially if it required timing and tactics of squads to survive it. However, I would obviously emphasis, again, that this is something that should be more of a challenge and an event.
Those were fun times watching the orbital drop for the first time and all that jazz. ^^ |
Jason Punk
DUST University Ivy League
166
|
Posted - 2013.07.16 21:30:00 -
[62] - Quote
I'm hoping to have a few more thoughts in soon, but while I'm at it, any news lately? |
Jason Punk
DUST University Ivy League
171
|
Posted - 2013.07.24 21:23:00 -
[63] - Quote
ALPHA DECRIPTER wrote:(after only reading OP)
@OP umm... why are you not working with (or running for that matter) CCP?
I've read some good threads in my day (lol less then a year) but THIS is the thread of threads. +1 x 9,000!
Ha ha he, hey man, I'd love to talk with a few devs on this if I ever got the shot. It's kind of my dream for this universe ^^
I'm glad you like it and most of the links are all pretty solid too. Glad you actually took the time to read it If you get the time, there's a lot of great ideas by others in the pages and Son-of-a-gun put up a solid article just recently.
<3 Jason Punk |
Jason Punk
DUST University Ivy League
177
|
Posted - 2013.07.25 06:01:00 -
[64] - Quote
Quote:I wish that CCP would just ninja add the pve on a downtime and when the severs come back our districts are invested and a new battle type called "Control" where we fight front line battles against AI. After a weekend of that the instant battles would be available and all pub matches would have a chance of generating a drone squad at anytime during the battle.
You know I wouldn't mind it |
Jason Punk
DUST University Ivy League
179
|
Posted - 2013.07.25 06:11:00 -
[65] - Quote
Brasidas Kriegen wrote:I wrote a few ideas down in this thread basically covering some ways of making the warbarge relevant, having commanders, bringing in the other planets in Molden Heath in a sort of maurauding PvEvP mode. Included there is the idea of "campaigns", basically being a series of connected games (like a mission chain in EVE) to make battles feel like they have some relevance to New Eden, such as all taking place on the same planet, which would include varied PvE and PvP modes.
This is actually a very poignent topic which if I get some more time in the next few days I'd like to touch back on here, but overall I completely agree with the concept of "campaigns" and I would love for those campaigns to be behemoths of organization and warbarge management.
Also, I'd love to see (as mentioned in previous pages here) the warbarge become essentially the ultimate pirate ship, being able to be piloted by Eve Players and Stock full of Dust Mercs being launched into scrambled ships via pod-broadside. Dust Mercs could very quickly be holding PvE matches aboard ships as raiding parties with limited resources and clones per pod. And if they carry clones and in a "clone marine defense bay" they can counter attack.
This would honestly be the most impacting feature with the least resources needed for Dust 514 right now. As much as I want to see colonies and armies, at our heart, we're just ice-cold mercenaries |
Jason Punk
DUST University Ivy League
179
|
Posted - 2013.07.26 05:45:00 -
[66] - Quote
Nova Knife wrote:Quote:So What is the news on PVE? Aside from the work on the drones, any other dialogue going on? From the CPM AMA thread, so I thought I'd pop in. I haven't posted in this thread yet, but It is definitely a pretty awesome read. I think everyone loves seeing posts like this. Great work OP! As far as News... Last we've heard on the CPM... PVE was not nearly as far along as was hinted in places like IRC, or even my own Podcast Cast514. We had a guest speak about it being actively tested, which led many to believe that PVE was almost ready to be rolled out. This is apparently not the case, much to our dismay upon hearing this. The CPM doesn't know of any specific timeline of when they want PVE out, but it's not going to be in 1.4 and very likely won't be in 1.5 (Though we have heard nothing about 1.5 at this time)
Hey hey, Nova Knife. Appreciate the compliments as I'm sure all the other contributors do likewise. I've been a big fan of your podcasts at Dust514Base since you first started rolling out information. I always felt like you and Grideris always got some of the best, choice information and updates for all of us back in the NDA-early beta days
As for the news, that's unfortunate as there is a lot of desire for it and the eventual ship boarding mechanics to bring that same depth we all remember reading and dreaming about. If you hear anything, I'm know we'd all appreciate some future feedback here.
I'm curious though, while hopefully not breaching NDA, has CCP given the idea of Colonial Expansion and PvE integration any kind of discussion? |
Jason Punk
DUST University Ivy League
187
|
Posted - 2013.07.26 16:33:00 -
[67] - Quote
ALPHA DECRIPTER wrote:8 pages and, if i'm not mistaken, not a single troll in sight O.o P.S. Is all of this true?
I'm sure there's one or two bad ones lurking in there somewhere ...just not very good at it...
And I'm not sure what the link means...all the basic information looks accurate and such though...so yeah, I guess yeah? |
Jason Punk
DUST University Ivy League
209
|
Posted - 2013.07.27 01:24:00 -
[68] - Quote
ALPHA DECRIPTER wrote:Jason Punk wrote:ALPHA DECRIPTER wrote:8 pages and, if i'm not mistaken, not a single troll in sight O.o P.S. Is all of this true? I'm sure there's one or two bad ones lurking in there somewhere ...just not very good at it... And I'm not sure what the link means...all the basic information looks accurate and such though...so yeah, I guess yeah? Was talking about the pics of the vehicles, weapons, etc.
yeah that's all real. And yeah there'll be racial varients, combinations, pirate/faction gear and designs. Plenty of fun stuff to stretch into forever really |
Jason Punk
DUST University Ivy League
212
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Posted - 2013.07.27 17:20:00 -
[69] - Quote
Spectre-M wrote:I got +1. They could have a little planet somewhere on the edges of the galaxy that has been invaded by a new spices of ALIENS! Players could hop into battles for districts in a real time event matches against the new invaders. If the districts on the planet were all lost for over 24 hrs, the aliens would start a fresh invasion on the next closest planet/moon ect. It could also take place in EVE, with ships fighting and lasers flying. The enemy could call strikes of their own twisted touch..as would the allies. Ground forces could capture and loose surface bases that would fire deadly payloads to the alien forces infesting the planets orbit in EVE space. Difficult boarding missions where EVE pilots try to get squads aboard mother ships to battle their way into the belly of a mother ship to leave an explosive surprise inside. Rescue missions of fantastic proportions. Recovery of samples, data and new enemy weapons for mercs and pilots to use against the new threat. Contracts o f extermination on a planet owned by a industrialists in EVE to expand their territories to increase resource accumulation. The possibilities are endless. And it would be hard, still requiring teams of squads to accomplish a larger mission while squad only missions could remain smaller breach oriented play. Love the ideas here and will post if I have more.
Whoa! That was crazy-a lot X) But good.
The only alteration I'd make is in a sense "aliens" as Eve Online and New Eden have yet to introduce them really as all of your interstellar races are all derivatives of Humanity if not subtly or even extraordinarily altered, save for drones.
However, there are events called incursions that happen in a very similar fashion to what you are referring and could be made to become progressively dangerous (more so than currently) in some instances, requiring massive ground and marine force mobilization....which hell, has to be one of the coolest things I could possibly imagine.
The incursions involve Sansha and his civilization of borg-like cyborg soldiers/slaves. Incursions are essentially mass player events that can happen anywhere (High, Low, Null-sec) and disrupt trade, industry, warfare, etc. They will become nasty unless dealt with by combined fleets. Plot-wise, these cyborgs (very intelligent Zombies...nudge nudge**) are blockading several systems and attempting to abduct millions of people from the planets and colonies to be added to the machiney collective! D:
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Jason Punk
DUST University Ivy League
213
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Posted - 2013.07.28 15:05:00 -
[70] - Quote
GET ATMESON wrote:I think the ideas are great. I think PvE is needed for new players to get there SP up besides PvP. It will help keep players in the game. Make ISK and SP later for PvP. PvE wont take alot of players from PvP . It might for the first few days. Don't wait for everything to come put. If they do it might be a long long time from now.
Yeah, that certainly remains the only actual detractor from the idea. If they put all this work into PvE and it turns out to be good, then we might very well hinder the core PvP gameplay.
This is very much why I am an advocate for a community initiative to find an acceptable compromise that continues to prove innovation. I've said it elsewhere as have many others, the 2 I think of more personally is:
1. Secondary Market: Indiscriminate, Measurable, and gives the ability for players to make choices with their feet/money on what is actually OP or underpowered, etc. ---> Gives immediate VALUE to ISK, Rewards, and Loot!
2. Boarding Parties: The ability for Eve Players to use Dust Mercenaries as "living ammunition" to board their enemies ships and destroy/capture them would give an extraordinary boost to pretty much everything PvP and essentially create the meta-game. Throw in Stations, POS's, and POCO's and you got yourself an extremely high-demand resource in Dust-Bunnies. Probably almost too much...which would be great for our revenues
The PvE would have to be something rather challenging in my opinion though. (For the Boarding Mechanics). You would be limited to the number of "pods" Eve Players could launch into the ship (let's say ie: 1 pod/ per pod bay "turret slot" and it fires an average of 1 per minute, etc) For every pod, we get something close to 6-12 Mercs (I'd even be cooler with less) with very limited supplies. From there it's an uphill battle with a high demand for more supplies and clones, but absolutely no guarantee and the inherit possibility of defending mercs being spawned aboard (if the defending ship thought ahead to carrying clones or a clone barracks).
I think these alone would launch enough gripping material to allow players to create their own depth of the game as well as a provide a great window of opportunity for CCP to take some time getting SOV/0.0 warfare done correctly. Essentially, Dust Bunnies will prove themselves as vital assests to whoever is smart enough to use them as weapons and those who took the time to form relationships when they were fighting Capsuleers wars, will be in the right position when the full gambit is released |
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Jason Punk
DUST University Ivy League
240
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Posted - 2013.09.08 15:25:00 -
[71] - Quote
Necandi Brasil wrote:Can we still Expect PvE ? I saw the DUST 514 keynotes on youtube... they said it's really hard to do ...
I've watched pretty much anything they've leaked or had public and I don't remember them saying it was particularly "hard". In fact, they had most of the work completed with a few devs supporting the idea. But, hey, maybe I missed something along the way...even so, I would absolutely expect PvE in the future, maybe not tomorrow, but it has been strongly teased and even explained in brief how they would like the initial "pve-modes" to operate.
Hellkeizer wrote:Not sure if someone suggested this or not as I don't want to read 9 pages of ideas but, there should be vehicle based drones as well(extremely fast for lavs, flying for dropships, large for tanks). I'm also going to assume that if we can eventually drive the MCC that there will be a drone of about that size that will be able to drop vehicle and infantry drones.
Fair enough, I (*or some wonderful person in the community*) need to reorganize and create a more compact list on the front page as a reference. I've been trying to find the time to do so. Soon9tm)
As for the idea, hot damn, Vehicle drones would be pretty awesome, or at least something that required heavy weapons and such. But honestly, I would prefer something a little more creative than just matching up weapon/class to drone class. I'd prefer to leave Starcraft for non-Dust times
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Jason Punk
DUST University Ivy League
240
|
Posted - 2013.09.08 15:27:00 -
[72] - Quote
It's great to see people still interested in this gameplay. I know it's a pretty large fraction of the community, but alas we tend to put bugs/balancing before content...since this summer. |
Jason Punk
DUST University Ivy League
246
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Posted - 2013.09.09 15:44:00 -
[73] - Quote
Dimitri Rascolovitch wrote:gotta say, im impressed this thread is still alive
Ha ha he, yeah, and every time it comes back there's a new player or two who see it and want to add more
I love it! |
Jason Punk
DUST University Ivy League
253
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Posted - 2013.09.11 16:57:00 -
[74] - Quote
Maken Tosch wrote:Jason Punk wrote:It's great to see people still interested in this gameplay. I know it's a pretty large fraction of the community, but alas we tend to put bugs/balancing before content...since this summer. It's not like we didn't have a choice. Those bugs were really annoying. Besides, imagine having to fight against a Rogue Drone infestation with crappy hit detection.
No doubt, and the "bugs" are something that can be balanced with deployment schedules. The issue is rather the waves of complaints over the smaller things like aiming, graphics, OP or UP equipment, etc. I understand the importance of fixing all of these items to some people, but towards the game at large, it comes at a cost. I personally tend to have a much higher tolerance of bad mechanics and adapting to whatever is the lay of the land so I maintain and admit my bias.
However, We've seen a similar focus abroad at CCP the past year or so after Incarna, and while many would argue it is good, it is again, not without a price...None the less I believe the defensive attitude is be self-realized and as a whole they're shifting back into gear naturally, but it's unfortunate that it took so long.
As for hit detection with drones...I suppose it would have just made them tougher to kill......
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Jason Punk
DUST University Ivy League
256
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Posted - 2013.09.28 19:28:00 -
[75] - Quote
Hellkeizer wrote:It'll probably give many of us false hope
Nah, I think a post or two on at least some ideas for development would be pretty reasonable. Albeit, I think we all understand it is not their primary focus at the moment. But it would allow us to at least mull over some more "focused ideas".
Either way I still love theory-crafting with everyone
I still need to organize some of the previous thoughts though. Maybe in a week or so... |
Jason Punk
DUST University Ivy League
275
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Posted - 2013.10.27 00:24:00 -
[76] - Quote
Flaminius-Aurelius Julius wrote:We should have a rehash of thought here in a TL;DR post that will shake even the greatest of scholars of the forums. Maybe for the yearly anniversary of the thread
alright alright....I'll give this old dog of ours a revamp next weekend. |
Jason Punk
DUST University Ivy League
278
|
Posted - 2013.10.30 15:55:00 -
[77] - Quote
lordjanuz wrote:CCP never responds on threads about PVE anymore, I think it will be a long time before we get it.
I'm not sure if that's really true (saw some a while back; albeit unrelated to PvE progress) but that's fine. I mean, I'd love a friendly response all the same, but I understand why they would not want to be misleading.
Furthermore, the objective I had was to do everything meriting an organization of feedback on the matter and I'm going to reorganize and edit everything in a week or so. If you got more material, by all means, put it up |
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