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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.04 19:29:00 -
[1] - Quote
The past few weeks have presented some resurgence in discussion of PVE content and to be organized and informative I thought we could put the discussion together on one thread.
As of the latest chromosome build there has been little to no PVE content (other than possibly some the rogue mission tests involving convoys). However, I believe many of us are looking forward to this type of gameplay as it creates a break from what is at the moment a little antithetical of the Dust 514 vision, that is to say monotonous, deja' vu pvp grinding...not to say that getting together with corpmates is in any way boring ^^. It also lends itself to what will eventually be a indy/exploration/salvage directed secondary market similar to that in Eve.
However, there has been some discontent at this and for legitimate reasons I believe. 1CLIP 1KILL of p.f.b. voiced this in a good-sized thread not too long ago: https://forums.dust514.com/default.aspx?g=posts&t=47278
While I understand the need to make Dust a very PVP dominant game, bringing PVE gameplay and suit/veh fits appeals to both the mmo/rpg as well as depth and story. Furthermore it presents a whole slew of reasons and inter-dependencies for Eve Players to hire Dust mercs with a challenge and reward for Dust bunnies; Not to mention marketing and bringing in PVE interested players to Dust 514.
THEORETICAL FOUNDATION
One idea for PVE that I've been tossing around with a friend or two has been the overarching concept of 0.0 Colonies. The idea on the Eve-side is to create planetary colonies in conditions that have "high-habitability" and if not prime targets, require some sort of artificial air/water/food systems in place to make so at an additional cost (making these conditions secondary choices). Establishing Colonies would theoretically require a lot of resource and stability (ie sov and faction loyalty out of FW). These would be projects that would require large cooperation and prove difficult if not impossible without extending the hand between PC and Console. Sov would be required in space as well as the planets in question and Loyalty would be the factor of expanding the colony into powerful states or trade hubs by needing Caldari loyalty to have Caldari colonists (and specialists) allowed to transport out to 0.0 territories and improve them.
Now, the critical point in this design idea, while I have left out a lot of possibilities and fluff, is the importance of these "colonies" as far as their advantage in gameplay and the metagame. In our example, they would provide a series of opportunities for fixed income (taxes, trade, etc.) but as well a place to label "our empire" and for players to leave their mark. The second is obviously more superficial and the first could use some work, but for now, whether with theoretical colonies or current PI operation simply becoming benefited by concentration or what have you, we have a large demand on planetary operations currently in terms of POS/Outposts and possibly later for Dust Factories/Operations and Colonial Growth.
FUTURE INTEGRATION
Taking this Colony to the next step we can now bring things more towards the Dust 514 side. As you may benefit from certain Dust FW Loyalty points (such as specialists, building enhancements, and other things of that nature) to create the colonies initially, you may also want to consider the mechanic of maintaining control and order in Eve Colonies. The idea is simple: While small, the colony can protect itself from the environment and hostile events as they can be relatively undetectable, however as it expands and becomes more productive it must deal with impairments such as radiation leaks or Drone infestations...This, while this is something that can possibly be on a timer and or random for Eve Players, it is something that could be solved in a 5-8 minute PVE match if they contract out some Dust players to clean up the problem for a small fee. Simple. Not crucial or crippling, just convenient. Of course, PVP content will always be there, but for growth outside of warfare, you need order and Dusters can make that easy.
The next step of course would be that if these random events (good or bad) become bothersome, why not just allow Dust corps to set up operations in your colonies? Build them a barracks that they can jump to and improve themselves and allow them to build infrastructure and defenses in your region. While the barracks or command center is operational, the effects of the events are reduced and the Dust corp in return gets a nice fee and or just the constant option to do missions (be nice to allow for a contract and terms). Thus everyone is happily producing and missioning away.
You can take this interaction to whatever degree of involvement you see fit or reasonable, but it creates in my mind, something with a constant interaction and need for players to work together and communicate outside of simply PVP warfare. It creates peace-time relationships too making the experience constant and provides a home and place of operation for dusters in Null-Sec. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.04 19:31:00 -
[2] - Quote
POSSIBLE MISSIONS AND OPERATIONS (Just a quick list of ideas and suggestions for PVE missions and problems that could arise)
Enviroment/Time Missions (Non-Combat):
- Radiation Leak/ Lifesystem failures: Critical and time-sensitive missions requiring hacking and specially fitted suits to survive and accomplish mission. - Data Recovery/ Exploration: Just an archetype mission for those good with hacking skills (possible minigame, reference: AlienSwarm) Possibly add hazards, dangerous pitfalls, or hostile enemy challenges. Or simply keeping this to a mind/choice mission.
Human Missions (Combat and Non-Combat)
- Convoy: Defend convoy or transportation from a believed threat. Vehicle usage and equip for mobile forces.
- Black Ops: Perform a high-risk or high-skill mission with a small team. Lot's of possibilities here and plenty of cool ideas for fits and equipment.
- Pirate Missions: Anything from Drug raids and Cleaning out a hideout in space or on planets, to actually helping the pirates fight concord and factions.
- Faction Missions: Simple war-time missions (anything not covered by simple PVP faction warfare standards)
- ...Shuting down the mining proletariat when they go on strike for low-pay and terrible conditions. Bonus if it's Caldari miners.
- (Lot of room for specific ideas here)
Non-Human Missions (Combat)
~ The 3 that come to mind are:
Sansha Incursions: Sansha Invasions would probably be the zenith of Dust 514 PVE as they affect entire regions and would require lots of good fighting. Something like fighting the Borg or zombies, more intelligent and armed. Missions could be all out fighting, defensive, or even simply evacuating colonists. This would also extend to the "0.0 Colonies as well" as an invasion would also mean destruction of a lot of hard-earned work.
Rogue Drones: Much tamer, but probably initially easier to do. Could be anything from a cleanup to a horror mission where you need to fight the elements in space or on land and would be able to loot the drones. This also could work in both High-Sec and Null-Sec.
Sleepers: The ultimate exploration mission (and possible ability to work with Capsuleers in Eve), this would involve something of a space adventure through an ancient structure existing in sub-space with strange and deadly robotic creatures crawling through the ruins. I'd imagine something like a Necron (read all the lore) and even more specifically the Necron wraiths. Pretty horrific and fun :D
ALSO:
Possibly Jovians?: No idea, but they are rumored to have altered themselves with extensive gene experiments coupled with massive cloning experiments for longevity. This could be some seriously interesting space to step new ground into.
To bring some more of the discussions to one place,
Legionay DeathCorp Cybernetics Discussion of Rogue Drone Survival Missions and questions on possiblities: https://forums.dust514.com/default.aspx?g=posts&t=49594
Magpie Raven Zion TCD Discussion of a Mining career in Dust 514 and the ability for Dust Bunnies to resource gather for themselves: https://forums.dust514.com/default.aspx?g=posts&m=438229#post438229
WILLIAM Forrester Really brief thoughts on exploration: https://forums.dust514.com/default.aspx?g=posts&m=437859#post437859
Magpie Raven Zion TCD Some more great comments from Magpie on pve elements and the involvement of Sansha missions: https://forums.dust514.com/default.aspx?g=posts&m=441039#post441039
Ulysses Knapse Factioned anarchist independants A great Idea for convoys and quick missions with some beni's and loot: https://forums.dust514.com/default.aspx?g=posts&m=441208#post441208
Magpie Raven Zion TCD Another call for more PVE content and little commentary on it's importance for both games: https://forums.dust514.com/default.aspx?g=posts&m=436874#post436874
Sobriety Denied Universal Allies Inc. Corp Armories and possible features of conquering other corps: https://forums.dust514.com/default.aspx?g=posts&t=54540
iceyburnz [Gallente Federation] Planetary Exploration and related PvE content: https://forums.dust514.com/default.aspx?g=posts&t=56220&find=unread
Ruyan Aldent Planetary Response Organisation Test Friends Please Ignore Great idea for Salvage missions; Mixing PvE and PvP for risk weight: https://forums.dust514.com/default.aspx?g=posts&t=53210&find=unread
Sentient Archon Red Star. Game mode idea - Salvage/Treasure Hunt https://forums.dust514.com/default.aspx?g=posts&t=58575&find=unread
Arbor Viridanus Sanmatar Kelkoons Minmatar Republic Interesting thoughts on Non-Combat PvE:
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YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.04 19:50:00 -
[3] - Quote
organized and informative thought needs to be Nerfed its way OP. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.04 20:31:00 -
[4] - Quote
This is a awesome thread... We needed this kind of discussion... I think PvE will atract more people than PvP because BF3, CoD, etc... already have a lot of stuff on the PvP side ... but almost none on the PvE.... |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2013.01.04 20:45:00 -
[5] - Quote
well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.04 21:05:00 -
[6] - Quote
Necandi Brasil wrote:This is a awesome thread... We needed this kind of discussion... I think PvE will atract more people than PvP because BF3, CoD, etc... already have a lot of stuff on the PvP side ... but almost none on the PvE....
I agree, and while I know some of these games do actually have their own style of "missions" they don't really drive any plot or narrative, nor do they fulfill any meaning other than a little "way to go kiddo" sticker for your xbox fidge. These would give you the same mechanic a mountain of reasons and benefits of doing them. And if you are not into that yourself, just get some folks who are in your corp right? Different tastes, twice the benefit of working side by side. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2013.01.05 00:36:00 -
[7] - Quote
Shhhh Don't tell them we are housing Jovians |
Jason Sera
DUST University Ivy League
18
|
Posted - 2013.01.05 01:14:00 -
[8] - Quote
I love PvP and the social aspect that it brings to gaming but your thoughts about story based PvE are really exciting to me. I imagine you could squad up and do this in co-op? To me these are some spectacular ideas. It's this type of deep and rich interaction in a sci-fi universe that I am looking for. I hope CCP is as ambitious with the PvE as you are. |
Makuta Miserix
Better Hide R Die
33
|
Posted - 2013.01.05 03:09:00 -
[9] - Quote
I really cannot wait for PvE to be honest, the ideas the OP had just make it sound that much better.
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1592
|
Posted - 2013.01.05 03:31:00 -
[10] - Quote
Quote: FUTURE INTEGRATION
Taking this Colony to the next step we can now bring things more towards the Dust 514 side. As you may benefit from certain Dust FW Loyalty points (such as specialists, building enhancements, and other things of that nature) to create the colonies initially, you may also want to consider the mechanic of maintaining control and order in Eve Colonies. The idea is simple: While small, the colony can protect itself from the environment and hostile events as they can be relatively undetectable, however as it expands and becomes more productive it must deal with impairments such as radiation leaks or Drone infestations...This, while this is something that can possibly be on a timer and or random for Eve Players, it is something that could be solved in a 5-8 minute PVE match if they contract out some Dust players to clean up the problem for a small fee. Simple. Not crucial or crippling, just convenient. Of course, PVP content will always be there, but for growth outside of warfare, you need order and Dusters can make that easy.
The next step of course would be that if these random events (good or bad) become bothersome, why not just allow Dust corps to set up operations in your colonies? Build them a barracks that they can jump to and improve themselves and allow them to build infrastructure and defenses in your region. While the barracks or command center is operational, the effects of the events are reduced and the Dust corp in return gets a nice fee and or just the constant option to do missions (be nice to allow for a contract and terms). Thus everyone is happily producing and missioning away.
Now this is something I can endorse.
Players should be able to operate colonies without the need for Dust mercs at all, but can see major benefits from working with the Dust mercs such as increased yield from extractor units, better CPU/PG output for the command center, or better results from remote sensing. In the meantime, Dust mercs shouldn't have to need an Eve player to live in a colony of their own. They should choose to build their own but would recognize the benefits of having a Capsuleer-driven colony such as less rogue drone infestations, access to greater and more lucrative contracts, etc. That way, Eve and Dust can still remain independent but still have an impact if they choose to work together. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.05 03:40:00 -
[11] - Quote
Data Recovery is going to be on eve side, although what would be neat if a capsuleer could activate a CRU and you get offered an 'escort' mission. Protect the star ship captain while he goes spelunking in a old sleeper ruins. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.05 05:35:00 -
[12] - Quote
Sev Alcatraz wrote:well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless
Way, way, way way way more then 1,000 planets.
http://wiki.eveonline.com/en/wiki/Planet |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.05 20:06:00 -
[13] - Quote
Maken Tosch wrote:Quote: FUTURE INTEGRATION
Taking this Colony to the next step we can now bring things more towards the Dust 514 side. As you may benefit from certain Dust FW Loyalty points (such as specialists, building enhancements, and other things of that nature) to create the colonies initially, you may also want to consider the mechanic of maintaining control and order in Eve Colonies. The idea is simple: While small, the colony can protect itself from the environment and hostile events as they can be relatively undetectable, however as it expands and becomes more productive it must deal with impairments such as radiation leaks or Drone infestations...This, while this is something that can possibly be on a timer and or random for Eve Players, it is something that could be solved in a 5-8 minute PVE match if they contract out some Dust players to clean up the problem for a small fee. Simple. Not crucial or crippling, just convenient. Of course, PVP content will always be there, but for growth outside of warfare, you need order and Dusters can make that easy.
The next step of course would be that if these random events (good or bad) become bothersome, why not just allow Dust corps to set up operations in your colonies? Build them a barracks that they can jump to and improve themselves and allow them to build infrastructure and defenses in your region. While the barracks or command center is operational, the effects of the events are reduced and the Dust corp in return gets a nice fee and or just the constant option to do missions (be nice to allow for a contract and terms). Thus everyone is happily producing and missioning away.
Now this is something I can endorse. Players should be able to operate colonies without the need for Dust mercs at all, but can see major benefits from working with the Dust mercs such as increased yield from extractor units, better CPU/PG output for the command center, or better results from remote sensing. In the meantime, Dust mercs shouldn't have to need an Eve player to live in a colony of their own. They should choose to build their own but would recognize the benefits of having a Capsuleer-driven colony such as less rogue drone infestations, access to greater and more lucrative contracts, etc. That way, Eve and Dust can still remain independent but still have an impact if they choose to work together.
Right, the players on both sides need their own independent means of achieving their own needs, but there should be a strong and natural reason to get cooperate. I envision this as increasing problems for Solo Eve players and decreasing returns for Solo Dust Bunnies (on top of the lack of Colony infrastructure as they would simply be making some kind of headquarters for their equipment and such.
Working together creates all kinds
The key in my mind though, is to make the net benefit strong both for the initial colony as well as the cooperation. Basically if Eve and Dust are thought of as a romantic relationship, the sex has to be really great. ^^
|
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2013.01.05 21:29:00 -
[14] - Quote
Glad to see people are as optimistic about DUST Pve as i am, i honestly see a huge amount of potential in DUST Pve as it is something that goes down a storm in other games most popular having to be Zombies in cod, Dust could have a version of this in the form of a malfunctioning Clone facility that has wiped out a small colony or a district, these would likly be faction missions that have you travel to said district and secure the Clone factory to stop the zombies(in complete clones) attacking other near by colonies or Districts,
Another thing could be during faction warfare when capturing a planet if the planet is a built up one then as well as the main PVP battles there could be offensive PVE battles to make capturing the planet easier maybe like disabling orbital guns, or disabling defense grids, capturing artillery bases to provide artillery support to the main battle, maybe helping the people rebel against the current controlling faction which would lower the hostile influence over the planet and make it easier to capture, maybe taking out hostile barracks or bases would reduce the presence of hostile AI on main battles perhaps and thats just offencive missions there are dozens of possible defencive possibilities like OP stated
Basically as stated before the possibilities are endless |
Cccc Pppp
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.01.05 21:39:00 -
[15] - Quote
ccp have a great crew thats pve interested i assume. i love what they did in eve with incursions. goons didnt. that was good. |
Cccc Pppp
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.01.05 21:43:00 -
[16] - Quote
Zion Shad wrote:Shhhh Don't tell them we are housing Jovians
|
Guydon Antllies
HoloSec Armaments and Security
51
|
Posted - 2013.01.05 22:30:00 -
[17] - Quote
favorite thread ever ++
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.06 02:06:00 -
[18] - Quote
Ranger SnakeBlood wrote:Glad to see people are as optimistic about DUST Pve as i am, i honestly see a huge amount of potential in DUST Pve as it is something that goes down a storm in other games most popular having to be Zombies in cod, Dust could have a version of this in the form of a malfunctioning Clone facility that has wiped out a small colony or a district, these would likly be faction missions that have you travel to said district and secure the Clone factory to stop the zombies(in complete clones) attacking other near by colonies or Districts,
Another thing could be during faction warfare when capturing a planet if the planet is a built up one then as well as the main PVP battles there could be offensive PVE battles to make capturing the planet easier maybe like disabling orbital guns, or disabling defense grids, capturing artillery bases to provide artillery support to the main battle, maybe helping the people rebel against the current controlling faction which would lower the hostile influence over the planet and make it easier to capture, maybe taking out hostile barracks or bases would reduce the presence of hostile AI on main battles perhaps and thats just offencive missions there are dozens of possible defencive possibilities like OP stated
Basically as stated before the possibilities are endless
Absolutely. The possibilities are pretty extensive and I agree completely with the CoD Zombie example. It's sweet, simple, and just fun. It takes the stress of PVP away for a few rounds of good ol fun timez and people go absolutely crazy for it. You can see this anywhere from Zombies and Gary's Mod to Tower Defense and Starcraft minigames. People just find it fun, and if you can create a place for it to become very challenging with a good system of loot and reward, you got yourself a whole new branch of the Dust Economy and overall playerbase.
Plus, making the missions things that actually mean a lot to you...can you imagine fighting Sansha Hordes with your Heavy Machine Gun, hurling everything you have in your planetary district's arsenal at the hordes of invaders? Down to the last clone to protect your armory/HQ? Or hacking a communication relay on a timed-mission in space to shut down local for an invading fleet?
I also like the FW thoughts, I'd be interested where we could take that. It'd be nice to have a structure to work off of, but thus far I haven't seen much on Conquest Mode or Faction Warfare. Despite the handicap of information however, I'd say why not? Even though I would leave most of the actual victory to the main forces of PVP it would be rather awesome to include a covert operations aspect to the campaign of a planet.
For the fun of speculation: 1. Identify target planet and proceed with invasion 2. Initial invasion of a planets district is difficult with given: (ie. planetary batteries, shields, defense network, etc.) 2a. (Missions Offence) small teams with special gear, aircraft (fitted for stealth), and Corp Commander skills (certain CEO skills required for operations) are able to conduct a series of raid missions (# and type dependent on aggregate CEO/CO skill level) to disrupt enemy operations. 2b. (Missions Defense) small teams " gear, etc. " are able to conduct counter attacks and damage enemies ability to siege. 3. PVP Forces land and conduct PVP operations in general. 4. Overall Effect and Dynamic: Defender is generally more favored in PVP (ie. Fortification and greater supply of clones to deplete...as well as the ability to produce nearby if industrialized), the PVE advantage rests with the attackers for a certain balance of effect. 4a. My thought would be that as one side begins to dominate the other, the advantages of the better faction should become more apparent and the net effect is either a very bloody stalemate (as the attacker becomes the defender of whatever land he acquired) or an act of metagame diplomacy, backstabbing, Eve Support, what have you...
Just a tease, hope you enjoy fellas ^^
|
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.06 03:18:00 -
[19] - Quote
Octavian Vetiver wrote:Sev Alcatraz wrote:well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless Way, way, way way way more then 1,000 planets. http://wiki.eveonline.com/en/wiki/Planet
7000+ I believe it was...? |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.06 03:30:00 -
[20] - Quote
Jason Punk wrote:Octavian Vetiver wrote:Sev Alcatraz wrote:well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless Way, way, way way way more then 1,000 planets. http://wiki.eveonline.com/en/wiki/Planet 7000+ I believe it was...?
That is 7200 Temperate planets. The ones that we are currently fighting on, supposedly.
Overall count is 67253 if all planet types are counted for in all areas of space. |
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.07 00:11:00 -
[21] - Quote
I imagine with new planets, you could create new missions as well as new skills for performing them. Looking forward to Oceanic Planets to be honest ^^ |
amarrian victorian
Royal Uhlans Amarr Empire
52
|
Posted - 2013.01.07 02:16:00 -
[22] - Quote
I would like there to be multiple PVE modes, a horde style game mode would be a good addition to the ps3 there can be Rogue drones, sansha slaves, and maybe some other types of enemies.
this is in addition to any other mission or other stuff planed, but a horde mode could by great |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.07 04:03:00 -
[23] - Quote
amarrian victorian wrote:I would like there to be multiple PVE modes, a horde style game mode would be a good addition to the ps3 there can be Rogue drones, sansha slaves, and maybe some other types of enemies.
this is in addition to any other mission or other stuff planed, but a horde mode could by great
Well if we take Sansha's Nation as the template for a horde mode, how would they act? A little Evelopedia background for everyone not familiar:
http://wiki.eveonline.com/en/wiki/Sansha's_Nation
Specifically the differences between the "True Slave" and the "True Citizen"...
Demographics
"The majority of the Nation's population is composed of True Slaves. At least 99% of its population are True Slaves, with some estimates putting it even higher. Only a small number of Sansha's Nation are free from the control of the Slave Implants. These individuals, known as True Citizens, are mostly scientists, researchers, philosophers, doctors, artists, and other intelligentsia. Recently, more military experts have emerged as True Citizens, in an effort to strengthen the might of the Nation's navy.
Ethnically, the Nation is relatively diverse, closely matching the demographics of the cluster at large.
True Slaves
The bulk of people in the Nation are known as True Slaves. These True Slaves fill a variety of functions, from custodial and other menial labors to serving as the primary navy of the Nation. These True Slaves come primarily from abducted populations, which are then fitted with Slave Implants. These implants are highly advanced cybernetic control systems that completely subvert the will of those implanted to that of Sansha Kuvakei and his loyal commanders.[1]
True Slaves have no will of their own and are often described as GÇ£mindlessGÇ¥ by outsiders. However, individuals can show varying degrees of personality and freedom, depending on their personal predilections toward to the Nation and task. Scouts, which approach settlements and offer surrender terms, often appear much as they did before being fitted with implants and retain a high degree of individuality.[20] Similarly, the commanders of Sansha fleets are allowed to retain their creativity and decision-making skills, so as to more easily react to the rapidly changing conditions of a battlefield.
Most True Slaves are kept in a form of hive-mind which constantly feeds data between Sansha's central command and the individual slaves. This is referred to as a direct feed, as everything the True Slave experiences is sent back for analysis. Additionally, instructions can be broadcast to the True Slaves, which they are compelled to follow.
It is incredibly difficult to remove Slave Implants once they have been installed. After a certain time has passed, which differs from person to person, a True Slave's individuality has been broken in such a way that psychological recovery from the process is irreversible. These True Slaves desire only death, either in service of Sansha or suicidally, should they be freed from their bonds.[20]
True Citizens
True Citizens is the term for those individuals who have joined Sansha's Nation willingly and are allowed to retain their individuality and personalities. However, many have been fitted with modified Slave Implants, which link them to the same hive mind the True Slaves are beholden to. The primary purpose of these implants is to boost the users' mental faculties and facilitate greater cooperation and understanding between citizens.
True Citizens are typically scientists, researchers, philosophers, and other intellectuals who have bought into Sansha's utopian vision. They work together to improve the Nation's technology and advance its goals. Additionally, Sansha's most trusted battlefield commanders are True Citizens. These individuals are given control over True Slaves, though always subordinately to Sansha himself.
Rarely, Sansha targets specific members of society for integration into the Nation, exerting additional control over them through the Slave Implants.[21] Finally, if a True Citizen has disloyal thoughts or attempts to act against the Nation's interests, the implants they are fitted with can be used to bring them back into line. Often, this results in psychological damage and a loss of individuality and creativity to the potential defector. Depending on the citizen's worth to the Nation, this can end with them converted fully to a True Slave." |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.07 23:20:00 -
[24] - Quote
Bump; In hopes of continued discussion. If it dies in a week or twl then I'll kill it |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.14 18:22:00 -
[25] - Quote
It seems like there could be some interesting lore associated with the conflict between drones, capsuleers, mercs, and NPC empires. So i'm hoping that alignment, LP, has some role to play in PvE and PvP. The 514 Chronicle suggest that perhaps slaughtering Drones may be a little inhumane to some people. Perhaps an alignment system would create some greater sense of investment and immersion for mercs if they choose to participate.
TLDR; let players subscribe to GÇÿbusiness plansGÇÖ which automatically set preferences for match types, faction contractors and faction loyalties. Each plan gives special objective, alignment and skill bonuses to reward certain gaming preferences.
Maybe players could sort of 'tailor' the way the game searches for battles for them so that they could be more likely to fight for one faction than another. The interesting thing could be that alignment or extra bonuses could come from a little bit different things depending on who's alignment you are looking for. There could be a handful of 'presets' for the way you want the game to seed you for battle (along with influencing other things). You could only change the preset or GÇÿBusiness PlanGÇÖ once per week (1st login in after downtime). Then the greater your alignment with a faction the more isk you could make. Matchmaking preferences for squads would be aggregated, but rewards bonuses would be individual. Assuming that a battle option could be cooperative pve, here is a couple of example 'Business Plans' of what I'm thinking...
Amarr Victor Match preference: Skirmish 60%: Ambush 30%:Drone War (PvE) 10% Faction Contractor preference: Amarr 60%:Caldari 30%:Minmatar 5%:Gallente 5% Objective Bonus: +15% total WP bonus from PvP matches won. Alignment bonus: +150% alignment gain for Amarr victories Skill Bonus: +10 active SP per minute of gametime played (even after daily cap).
Tribal Loyalty Match preference: Skirmish 35%%: Ambush 40%: Drone War 25% Faction Contractor preference: Minmatar 60%:Amarr 15%:Gallente15%:Caldari 10% Objective Bonus: +20% greater loot bonus from PvP or PvE matches won. Alignment bonus: +100% alignment for Minmatar victories Skill Bonus: +5% greater active daily SP cap.
Culture Warrior Match preference: Skirmish 50%:Ambush 30%: Drone War 20% Faction Contractor preference: Gallente 75%:Minmatar 20%:Amarr 5%: Caldari None Objective Bonus: +20% greater isk reward from matches won or lost Alignment bonus: +50% alignment for Gallente victories Skill Bonus: +25% active SP gain (before cap [i.e. faster grind])
Patriot-Gladiator Match preference: Skirmish 30%: Ambush 50%: Drone War 20% Faction Contractor preference: Caldari 75%: Minmatar 15%: Amarr 5%: Gallente 5% Objective Bonus: +100 WP from hacked objectives, +10% isk from PvP matches won Alignment Bonus: +100% alignment for Caldari victories Skill Bonus: +5% greater active daily SP cap.
Highest Bidder Match preference: Skirmish 70%: Ambush 20%: Drone War 10% Faction Contractor preference: All 25% Objective Bonus: +50% more isk from battles won. Alignment Bonus: +200% alignment penalty from losing faction. Skill Bonus: none
DED Contractor Match preference: Skirmish 10%:Ambush 20%:Drone War 70% Faction Contractor preference: All: 25% Objective Bonus: +50% greater active SP gained from battles (win/lose) Alignment Bonus: No alignment penalty from losing faction, +50% alignment bonus for winning Skill Bonus: +25% passive SP gain
So your alignment would slowly increase for whichever factions you are working most for. With some of these plans some of your alignments would go negative with enemy factions while others would go positive. Your alignment would then correspond to your isk gain at the end of each match. A +10 alignment would be +50% more isk than normal, while a -10 would be -50% normal yield. Pairing up with a squad with likeminded GÇÿBusiness PlansGÇÖ would increase your chances of getting the same preferred matches, and therefore better ROI and faster alignment increase, which means more isk. Additionally, corporate alignment would be aggregated and correspond to payouts during faction warfare outcomes. The greater your alignment to a faction the more it would pay out if you win for it. This would make it so those corps selling out to the highest bidder wouldnGÇÖt be as well off as those who have focused on serving a particular faction.
Additionally, this could be a mechanic that rewards the DUST mercsGÇÖ loyalty to FW underdogs as their loyalty may be in high demand as their systems would be under greater threat. Therefore, you could have a corp encouraging all of its members to select GÇÿAmarr VictorGÇÖ as their business plan to increase its loyalty to a faction and get better payouts during FW. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.14 18:55:00 -
[26] - Quote
This was in another thread but will post it here to. SInce it applies.
Aighun wrote:dent 308 wrote:Arramakaian Eka wrote:As long as they keep PvE off of PvP maps so I don't ever have to play PvE I'm ok. You are looking at this all wrong. I want the PVE to generate PVP content. Some guys will band together to hunt drones. Some guys will band together to hunt hunters. "The Black Phantom Mercenary xxXSpAcEpRoNgXxx has invaded" or maybe "The mercenary corp BLACK PHANTOMS has invaded" Hell, if at least some PvE was structured like Demon's Souls, Dark Souls where you could hire escorts to help you and also be randomly invaded by mercs trying to kill you that would be awesome beyond belief.
I see no reason not to mix PvP and PvE to varying degrees.
There could be PvE with no PvP allowed.
PvE with some PvP allowed.
And PvE with little or no restrictions on PvP.
I think the same sort of structure exists in EVE, where you can still interact with other players even while fighting against the NPC and AI controlled enemies. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.14 20:29:00 -
[27] - Quote
Aighun wrote:This was in another thread but will post it here to. SInce it applies. Aighun wrote:dent 308 wrote:Arramakaian Eka wrote:As long as they keep PvE off of PvP maps so I don't ever have to play PvE I'm ok. You are looking at this all wrong. I want the PVE to generate PVP content. Some guys will band together to hunt drones. Some guys will band together to hunt hunters. "The Black Phantom Mercenary xxXSpAcEpRoNgXxx has invaded" or maybe "The mercenary corp BLACK PHANTOMS has invaded" Hell, if at least some PvE was structured like Demon's Souls, Dark Souls where you could hire escorts to help you and also be randomly invaded by mercs trying to kill you that would be awesome beyond belief. I see not reason not to mix PvP and PvE to varying degrees. There could be PvE with no PvP allowed. PvE with some PvP allowed. And PvE with little or no restrictions on PvP. I think the same sort of structure exists in EVE, where you can still interact with other players even while fighting against the NPC and AI controlled enemies.
That's fine, as long as there are plenty of pure PvP opportunities. Lot of FPS players detest PvE in all its forms, me included. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.14 20:46:00 -
[28] - Quote
Aighun wrote:This was in another thread but will post it here to. SInce it applies. Aighun wrote:dent 308 wrote:Arramakaian Eka wrote:As long as they keep PvE off of PvP maps so I don't ever have to play PvE I'm ok. You are looking at this all wrong. I want the PVE to generate PVP content. Some guys will band together to hunt drones. Some guys will band together to hunt hunters. "The Black Phantom Mercenary xxXSpAcEpRoNgXxx has invaded" or maybe "The mercenary corp BLACK PHANTOMS has invaded" Hell, if at least some PvE was structured like Demon's Souls, Dark Souls where you could hire escorts to help you and also be randomly invaded by mercs trying to kill you that would be awesome beyond belief. I see not reason not to mix PvP and PvE to varying degrees. There could be PvE with no PvP allowed. PvE with some PvP allowed. And PvE with little or no restrictions on PvP. I think the same sort of structure exists in EVE, where you can still interact with other players even while fighting against the NPC and AI controlled enemies.
All PVE in EVE can have pvp. Suicide ganks, attacking war targets, people with shiny ships. |
Flaminius-Aurelius Julius
DUST University Ivy League
4
|
Posted - 2013.01.15 04:42:00 -
[29] - Quote
Pve has lots of potential for Dust. I think it gives the game about twice as much potential content. Be it drones, faction, sansha, joves, sleepers, or what have you. It may also vary from convoys to last stands to sieges to assassinations or to mystery/horror SciFi exploration. It is truly an exciting realm that has very few limits. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.15 04:49:00 -
[30] - Quote
Odiain Suliis wrote:Jason Punk wrote:Octavian Vetiver wrote:Sev Alcatraz wrote:well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless Way, way, way way way more then 1,000 planets. http://wiki.eveonline.com/en/wiki/Planet 7000+ I believe it was...? That is 7200 Temperate planets. The ones that we are currently fighting on, supposedly. Overall count is 67253 if all planet types are counted for in all areas of space.
I was under the impression that we could fight on barren, ice, storm and aquatic worlds as well. |
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