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Gunner Nightingale
Internal Error. Negative-Feedback
361
|
Posted - 2013.03.16 18:54:00 -
[91] - Quote
I have no issues with PVE players need a safe space to gain SP.
But ISK cost has to be balanced right that it cant become such a powerhouse to affect PVP side of conflicts.
The best source of ISK DUST side HAS to be from PVP conflict otherwise PVP will come to a halt over time.
That or ISK need be housed in wallets by security sectors thus PVE which should take place in highsec to get ISK to low/nullsec operations are taxed at a rate the becomes reasonable that it can still allow for "banking" "betting" and other economic activities for the MMO guys that want to play the game that route wtihout being so excessive that a army of PVEers can just throw ISK at low/null and fund the PVPers of their corp indefinitely and without consequence.)
I would love the PVE stuff to drive players into being what one guy plans to do as "pawn" shop and never play PVP just be a "pawn" shop.
Or PVEers use their ISK to help finance campaigns in low/nullsec space. With that i would like a role that desgintaes a player as PVP approved so that its only the PVP players that are the members of that corp that will participate in PC(this ensures the corp has control of who they want going into their fights, while still allowing to house players that like to play the game differently). |
Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.20 18:44:00 -
[92] - Quote
Firstly to Kagehoshi, I love this idea completely. The concept of having highly self-sufficient, self-repairing drones (logi-drones) is great and the swarm idea is also pretty fantastic! I sincerely hope this is the plans they have for rogue drones sooner(tm) rather than later.
Furthermore, the mining/worm drone is about socks-off rockin buddy!
As for the the PvPvE mission concept, it's something we've got posted in here as well. In my mind, I saw it as rather a conflict of real-time interests, whereas you have a PvE mission squad out looking for deep-space anomalies to investigate...once scanned down, they go there and begin clearing it out, but with the risk of it being spotted, hunted, and killed by a band of mercs looking to PvP. Or even to the point where they are hiding in the ruined station, waiting for the explorers :D
This of course should be differentiated depending on risk/location as "closed" mission are safer (Static and AI only) and "open" anomalies have a 'backdoor' so to speak for any and everyone, EVE or Dust. Of course, these are compensated with far greater chances of loot ^^
To Nightingale, in a lot of ways, I agree with you, however the assumption that this should be purely for a certain "group of people" suggests to me you may have not played a lot of Eve Online. When we become active players out in 0.0, one of the key ways to be able to be competitive with the Eve Players will be to have equal opportunities to make isk. While it may not seem a major fact of life now, it is crucial if we want to act independently. You're other options will be 1. Heavy Taxes from Eve Alliances, 2. Dependencies on PvP winnings, effectively monopolizing anyone who has better skill/gear/organization than yourself. This is not only rather narrow, but unfortunately very boring. There is little room for crafting, building, exploration, or even land really. If we leave things as such, we will soon find a very undynamic game.
That being said, there is certainly merit to the balance between the two. I've actually argued the reverse of your post (0 SP gain, ISK rewards only) but I can see reasons to possibly go the other route. Whichever way it is, I do honestly believe that PvP (In Dust) should be the most rewarding of the preset missions, however the real gem in New Eden is that it is designed in such a way as to allow players to form their own means of making isk. I'd prefer this far more than a structured Isk/SP gains/losses ratio that people can easily calculate and abuse (either way) |
Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.20 18:45:00 -
[93] - Quote
Jason Punk wrote:Firstly to Kagehoshi, I love this idea completely. The concept of having highly self-sufficient, self-repairing drones (logi-drones) is great and the swarm idea is also pretty fantastic! I sincerely hope this is the plans they have for rogue drones sooner(tm) rather than later. Furthermore, the mining/worm drone is about socks-off rockin buddy! As for the the PvPvE mission concept, it's something we've got posted in here as well. In my mind, I saw it as rather a conflict of real-time interests, whereas you have a PvE mission squad out looking for deep-space anomalies to investigate...once scanned down, they go there and begin clearing it out, but with the risk of it being spotted, hunted, and killed by a band of mercs looking to PvP. Or even to the point where they are hiding in the ruined station, waiting for the explorers This of course should be differentiated depending on risk/location as "closed" mission are safer (Static and AI only) and "open" anomalies have a 'backdoor' so to speak for any and everyone, EVE or Dust. Of course, these are compensated with far greater chances of loot ^^ To Nightingale, in a lot of ways, I agree with you, however the assumption that this should be purely for a certain "group of people" suggests to me you may have not played a lot of Eve Online. When we become active players out in 0.0, one of the key ways to be able to be competitive with the Eve Players will be to have equal opportunities to make isk. While it may not seem a major fact of life now, it is crucial if we want to act independently. You're other options will be 1. Heavy Taxes from Eve Alliances, 2. Dependencies on PvP winnings, effectively monopolizing anyone who has better skill/gear/organization than yourself. This is not only rather narrow, but unfortunately very boring. There is little room for crafting, building, exploration, or even land really. If we leave things as such, we will soon find a very undynamic game. That being said, there is certainly merit to the balance between the two. I've actually argued the reverse of your post (0 SP gain, ISK rewards only) but I can see reasons to possibly go the other route. Whichever way it is, I do honestly believe that PvP (In Dust) should be the most rewarding of the preset missions, however the real gem in New Eden is that it is designed in such a way as to allow players to form their own means of making isk. I'd prefer this far more than a structured Isk/SP gains/losses ratio that people can easily calculate and abuse (either way)
|
Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.20 18:49:00 -
[94] - Quote
Jason Punk wrote:Jason Punk wrote:Firstly to Kagehoshi, I love this idea completely. The concept of having highly self-sufficient, self-repairing drones (logi-drones) is great and the swarm idea is also pretty fantastic! I sincerely hope this is the plans they have for rogue drones sooner(tm) rather than later. Furthermore, the mining/worm drone is about socks-off rockin buddy! As for the the PvPvE mission concept, it's something we've got posted in here as well. In my mind, I saw it as rather a conflict of real-time interests, whereas you have a PvE mission squad out looking for deep-space anomalies to investigate...once scanned down, they go there and begin clearing it out, but with the risk of it being spotted, hunted, and killed by a band of mercs looking to PvP. Or even to the point where they are hiding in the ruined station, waiting for the explorers This of course should be differentiated depending on risk/location as "closed" mission are safer (Static and AI only) and "open" anomalies have a 'backdoor' so to speak for any and everyone, EVE or Dust. Of course, these are compensated with far greater chances of loot ^^ To Nightingale, in a lot of ways, I agree with you, however the assumption that this should be purely for a certain "group of people" suggests to me you may have not played a lot of Eve Online. When we become active players out in 0.0, one of the key ways to be able to be competitive with the Eve Players will be to have equal opportunities to make isk. While it may not seem a major fact of life now, it is crucial if we want to act independently. You're other options will be 1. Heavy Taxes from Eve Alliances and their regional support (if not essentially having them become the CEO's of your corps), 2. Dependencies on PvP winnings, effectively monopolizing anyone who has better skill/gear/organization than yourself. PvP winnings also have a relatively higher cost in terms to most players than PvE content ususally does, thus making this method even more challenging. This is not only rather narrow, but unfortunately very boring. There is little room for crafting, building, exploration, or even land really. If we leave things as such, we will soon find a very undynamic game dominated by those with a select set of abilities or items. That being said, there is certainly merit to the balance between the two. I've actually argued the reverse of your post (0 SP gain, ISK rewards only) but I can see reasons to possibly go the other route. Whichever way it is, I do honestly believe that PvP (In Dust) should be the most rewarding of the preset missions, however the real gem in New Eden is that it is designed in such a way as to allow players to form their own means of making isk. I'd prefer this far more than a structured Isk/SP gains/losses ratio that people can easily calculate and abuse (either way)
|
Baal Omniscient
L.O.T.I.S. Legacy Rising
356
|
Posted - 2013.03.20 20:04:00 -
[95] - Quote
Since you guys seem interested in PvE discussion..... I'll just.... leave this.... over here....
https://forums.dust514.com/default.aspx?g=posts&t=64493&find |
Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.30 15:29:00 -
[96] - Quote
{From Baal's subject}
As for content, absolutely agree that making allowing for a certain amount of attrition for planetary interaction so as to merit a default rate of Dust 514 contracting. However, in my mind this was connected to a much larger framework of the theoretical Eve Online "Colonies" that allow Alliances to establish actual Alliance zoning and build upon the current functions of PI in Eve. As a result, you would be faced with a larger colonial presence/NPC colonist population vs. higher chance of being bothered by NPC bad-guys (Pirates, Drones, Sleepers, Factions...etc.). We even considered the contract to fix a damaged reactor or rescue refugees from an invasion in there. In any case, running on of these colonies would require constant Dust 514 Merc-support and the solution would be to essentially allow a Mercenary Barracks (think of an embassy) and allow for a Merc-Corporation to establish residence and Infastructure for clones on your Alliances Colony.
Doing this would proportionately decrease your overall PvE "bad-events", but make PvE an optional activity for the Mercs stationed at the local barracks. As such, the Eve Colony can continue to grow so long as it continues to allow for more Merc support. While this may not be something entirely neccessary from either game (Dust mercs should be able to establish their own territory/ Eve Colonies should be allowed to grow independently), they would be both be taking substantial negatives in progress and ISK to do so (Eve Players would need to hire NPC's/ Dust Mercs would need to buy resources from market instead of mining them alongside Eve Colonies)
Colonies aside however, for the moment I believe PvE should be primarily focused on exploration and anomolies. This allows for both specialization towards PvE as well as what was stated earlier as PvPvE or simply put a PvE match that could be escalated by another group of Players into a PvP match at any given moment. I have loved this idea for a long time and while I think for the most part I'd like to see general PvE with high loot and salvage rewards for those who can find it, I'd like to allow for PvE to extend into Low-Sec Space. By bringing it out to low-sec, you would provide and boost in difficulty not only the Mission AI, but an additional layer of risk by allowing for a "back door" of sorts and making it completely possible to have PvP hunters that have already scanned down the site and are now laying in wait to ambush exploring mercs. Of course this makes it essential to move quickly and get really good at "Shoot and boogie" tactics, but it also adds a large wealth of reward-for-risk and could lead to some wonderfully high-paced conflicts of interest.
In any case, feel free to post anything you like back at the PvE Home and here's a toast: "To the future of PvE" |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
204
|
Posted - 2013.03.30 16:46:00 -
[97] - Quote
PvE should fit into this model, IMO. Anything that has to be stuffed into discrete matches that are separate from the rest of the world is just no fun. |
Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.31 05:33:00 -
[98] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:PvE should fit into this model, IMO. Anything that has to be stuffed into discrete matches that are separate from the rest of the world is just no fun.
Good thoughts and in just about every way I agree. However that agreement ends on both PvP and PvE...personally don't believe anything in New Eden should be safe from possible attack, scam, or invasion security. However, that said, we need a place to teach this idea of a moving, harsh, and exciting environment so as not to do this again for Dust as we have in Eve... http://cdn1.eveonline.com/community/devblog/2011/eve-learning-curve.jpg
As such, static sites and protected PvP situations are essential to teach the non-worldly, metagame elements to players and I see these as the first implementations within Dust 514. However, I completely agree, as said, that the player travel, timing, clone-limitations, and of course the possibility of being ambushed during any engagement should be very quick to follow. And with such risks, as I have mentioned before here, should come greater rewards!
I don't think this distinction detracts from the overall experience. |
blue gt
Algintal Core Gallente Federation
9
|
Posted - 2013.03.31 09:47:00 -
[99] - Quote
whooooooo WAY OP THREAD, this is gonna take a couplea days, but way to bring every major convo to one central location, this needs to be done with a lot more things.
major +1 |
Jason Punk
DUST University Ivy League
81
|
Posted - 2013.03.31 17:29:00 -
[100] - Quote
blue gt wrote:whooooooo WAY OP THREAD, this is gonna take a couplea days, but way to bring every major convo to one central location, this needs to be done with a lot more things.
major +1
Ha ha he, glad you see the sense in it |
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Johnny Guilt
Algintal Core Gallente Federation
63
|
Posted - 2013.04.01 07:09:00 -
[101] - Quote
I hope CCP Doesnt make PvE insta battle because honestly id only play PvE ALL THE TIME.Hope they only make it like mercenary contract events,it would still make it still fun to play when we can and it wouldnt pull alot of the players away from pvp. |
Jason Punk
DUST University Ivy League
82
|
Posted - 2013.04.03 20:40:00 -
[102] - Quote
Johnny Guilt wrote:I hope CCP Doesnt make PvE insta battle because honestly id only play PvE ALL THE TIME.Hope they only make it like mercenary contract events,it would still make it still fun to play when we can and it wouldnt pull alot of the players away from pvp.
There's actually an idea to make them more like contracts or anomalies that you can find. You'd have to earn Faction Loyalty and or a certain rank within one of the NPC groups to participate in them (and they'd be on a timer or something similar) or they'd have to be something you had to scan down and do with a team and the right Planetary/System Equipment.
That or we could use the colony-idea and simply make them something that appears near civilizations...
Or all 3...(being my preference) |
C Saunders
Tech Guard
171
|
Posted - 2013.04.04 10:11:00 -
[103] - Quote
Johnny Guilt wrote:I hope CCP Doesnt make PvE insta battle because honestly id only play PvE ALL THE TIME.Hope they only make it like mercenary contract events,it would still make it still fun to play when we can and it wouldnt pull alot of the players away from pvp.
No we need it in insta battle, people like a change from PvP and to not be able to access PvE when they want will depress players. |
Jason Punk
DUST University Ivy League
82
|
Posted - 2013.04.04 18:07:00 -
[104] - Quote
C Saunders wrote:Johnny Guilt wrote:I hope CCP Doesnt make PvE insta battle because honestly id only play PvE ALL THE TIME.Hope they only make it like mercenary contract events,it would still make it still fun to play when we can and it wouldnt pull alot of the players away from pvp. No we need it in insta battle, people like a change from PvP and to not be able to access PvE when they want will depress players.
Fair enough.
Maybe something small, but I agree with others here that PvP should be primary focus for SP advancement. I'd like to see contracts against drones, pirates, etc begin with a very "NPC Corp/Faction Offers" when we role out the next Build . I'd keep it more on the salvage advantage/ ISK discovries (chance to make a lot; Likelyhood to find a little compensation and a contract bonus(s) after slaying the AI) |
Jaina - Drien
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.04.13 17:24:00 -
[105] - Quote
Jason Punk wrote:Octavian Vetiver wrote:Sev Alcatraz wrote:well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless Way, way, way way way more then 1,000 planets. http://wiki.eveonline.com/en/wiki/Planet 7000+ I believe it was...?
It is actually much more. It is a galaxy in the end which is supposed to be huge, the numbers you guys are talking about would be stars. Planets I remember and heard most times are around 65 thousand. |
lordjanuz
Norwegian Dust514 Corporation
104
|
Posted - 2013.04.13 18:13:00 -
[106] - Quote
Is there a timeframe on when this is going to be implented, summer or winter this year, I hope we get it soon. |
Jason Punk
DUST University Ivy League
92
|
Posted - 2013.04.19 16:02:00 -
[107] - Quote
Jaina - Drien wrote:Jason Punk wrote:Octavian Vetiver wrote:Sev Alcatraz wrote:well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless Way, way, way way way more then 1,000 planets. http://wiki.eveonline.com/en/wiki/Planet 7000+ I believe it was...? It is actually much more. It is a galaxy in the end which is supposed to be huge, the numbers you guys are talking about would be stars. Planets I remember and heard most times are around 65 thousand.
yes, their's about 7000 star systems (Sever Clusters) filled with anywhere between rouphly 3-14 planets....we're talks 10's of thousands of planets gentlemen ^^ |
Jason Punk
DUST University Ivy League
92
|
Posted - 2013.04.19 16:04:00 -
[108] - Quote
lordjanuz wrote:Is there a timeframe on when this is going to be implented, summer or winter this year, I hope we get it soon.
We'll definitely know in a week, but previous estimates were that it was going to make it into the Fanfest/Uprising build with the minor feature of "Rogue Drones" which would be part of an AI Mission system. ~ http://www.youtube.com/watch?feature=player_embedded&v=ywnlrtj0V8A |
Cappy Gorram
DUST University Ivy League
0
|
Posted - 2013.04.19 17:11:00 -
[109] - Quote
No joy on PvE for Uprising. From the reddit AMA going on now at http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/?limit=500...
CCP_FoxFour wrote:There won't be any PvE in the Uprising build.
We said at Fanfest last year that we wan't to do it, and we have continued thinking about it internally. Nothing solid yet and no ETA, but as far as Planetary Conquest is concerned we would like to tie it to that in someway. Something like owning a district with a specific SI allows for PvE battles to be started, or makes them more common. Not sure yet, still just thoughts in our heads, but we are thinking about it.
|
lordjanuz
Norwegian Dust514 Corporation
114
|
Posted - 2013.04.19 17:28:00 -
[110] - Quote
Cappy Gorram wrote:No joy on PvE for Uprising. From the reddit AMA going on now at http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/?limit=500...CCP_FoxFour wrote:There won't be any PvE in the Uprising build.
We said at Fanfest last year that we wan't to do it, and we have continued thinking about it internally. Nothing solid yet and no ETA, but as far as Planetary Conquest is concerned we would like to tie it to that in someway. Something like owning a district with a specific SI allows for PvE battles to be started, or makes them more common. Not sure yet, still just thoughts in our heads, but we are thinking about it. EDIT: And while we're on the subject, I think integrating PvE into planetary conquest is very unfortunate. It would be far more useful for casuals and blueberries, to help them learn the game without the pressure of human opponents. I wish I'd had a PvE surivival mode for the first few days, something like Mass Effect 3 multiplayer. Besides, my impression is that a large part of the difficulty of implementing PvE content is making it sufficiently challenging...it's going to be far more difficult to challenge the top tier gamers than it is the new players, so making them your target audience sets a much higher bar for the initial PvE development effort.
So mybe next year... |
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Halador Osiris
Dead Six Initiative
183
|
Posted - 2013.04.19 17:48:00 -
[111] - Quote
I realize I'm pretty late to the party, but I'd like to throw my two cents in.
I think missions should totally match what EVE has to offer. In EVE there are security, distribution, mining (industrial), and special missions that tie directly into the story line of New Eden. These missions come in levels 1 through 5, 1 being something you could accomplish alone in a beginner frigate, 5 you'd want a group of decently geared battleships. Type: Security: Attack or Defend a point or multiple points from hostile forces
Distribution: Defend a transport of goods moving slowly across the map
Industrial: Haven't quire figured this out, somehow do something to benefit an industrial process or something.. Whatever..
Storyline: Special case
Level & minimum gear for completion Level 1: Militia squad
Level 2: Standard squad
Level 3: Advanced squad
Level 4: Prototype squad
Level 5: 2 squads of proto players
I'd say each PvE mission could have 2 squads, but you could play the missions with just 1. Thus, 2 militia squads could probably pull a level 2. Payout would be a flat pool divided among all players, so if you brought too many people you're all just losing money. Obviously payouts go through the roof as levels go up, so it wouldn't be worth a proto player's time to play a level 3 or below (but he could probably solo a level 1 or 2). Also, I don't think I'd really like to see solo PvE, I like Dust being a social game. |
Renolissa
Academy Inferno
53
|
Posted - 2013.04.19 20:48:00 -
[112] - Quote
It's a good thread... +1 I need continue, i pve player, but now i play only pvp, and I'm tired. I want to travel to the planets, not just a mission, and missions to, but really go on a huge planet. |
The Robot Devil
BetaMax. CRONOS.
107
|
Posted - 2013.04.20 10:35:00 -
[113] - Quote
Arramakaian Eka wrote:Aighun wrote:This was in another thread but will post it here to. SInce it applies. Aighun wrote:dent 308 wrote:Arramakaian Eka wrote:As long as they keep PvE off of PvP maps so I don't ever have to play PvE I'm ok. You are looking at this all wrong. I want the PVE to generate PVP content. Some guys will band together to hunt drones. Some guys will band together to hunt hunters. "The Black Phantom Mercenary xxXSpAcEpRoNgXxx has invaded" or maybe "The mercenary corp BLACK PHANTOMS has invaded" Hell, if at least some PvE was structured like Demon's Souls, Dark Souls where you could hire escorts to help you and also be randomly invaded by mercs trying to kill you that would be awesome beyond belief. I see not reason not to mix PvP and PvE to varying degrees. There could be PvE with no PvP allowed. PvE with some PvP allowed. And PvE with little or no restrictions on PvP. I think the same sort of structure exists in EVE, where you can still interact with other players even while fighting against the NPC and AI controlled enemies. That's fine, as long as there are plenty of pure PvP opportunities. Lot of FPS players detest PvE in all its forms, me included.
No pve is a bad idea and no PvP is a bad idea. If i want to ruin your day while you pve then there should be very little to stop me. Pve is needed to take the repetition out of PvP and to add content to the PvP side. Forced PvP is fun, ruining a mercs day is fun, taking their stuff either through force or threat of force is fun. Ransoms are fun too. |
Jason Punk
DUST University Ivy League
94
|
Posted - 2013.04.27 16:37:00 -
[114] - Quote
lordjanuz wrote:Cappy Gorram wrote:No joy on PvE for Uprising. From the reddit AMA going on now at http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/?limit=500...CCP_FoxFour wrote:There won't be any PvE in the Uprising build.
We said at Fanfest last year that we wan't to do it, and we have continued thinking about it internally. Nothing solid yet and no ETA, but as far as Planetary Conquest is concerned we would like to tie it to that in someway. Something like owning a district with a specific SI allows for PvE battles to be started, or makes them more common. Not sure yet, still just thoughts in our heads, but we are thinking about it. EDIT: And while we're on the subject, I think integrating PvE into planetary conquest is very unfortunate. It would be far more useful for casuals and blueberries, to help them learn the game without the pressure of human opponents. I wish I'd had a PvE surivival mode for the first few days, something like Mass Effect 3 multiplayer. Besides, my impression is that a large part of the difficulty of implementing PvE content is making it sufficiently challenging...it's going to be far more difficult to challenge the top tier gamers than it is the new players, so making them your target audience sets a much higher bar for the initial PvE development effort. So mybe next year...
So I heard, but I would estimate by the discussions and roundtables that we're talking about something more like next build, which is 3-5 months so I wouldn't be too bummed if we had to wait to get it right...just a little confused from that trailer X)
Furthermore, by the looks of it "The Theoretical Foundation" from the OP is becoming far less Theoretical as they have announced Eve Online's next Sci-Fi theme for the next expansions is going to be: Space Colonization. Hoping to find out more from CCP Presents and hope everyone is watching :D |
Jason Punk
DUST University Ivy League
94
|
Posted - 2013.04.27 16:43:00 -
[115] - Quote
Halador Osiris wrote:I realize I'm pretty late to the party, but I'd like to throw my two cents in.
I think missions should totally match what EVE has to offer. In EVE there are security, distribution, mining (industrial), and special missions that tie directly into the story line of New Eden. These missions come in levels 1 through 5, 1 being something you could accomplish alone in a beginner frigate, 5 you'd want a group of decently geared battleships. Type:
Security: Attack or Defend a point or multiple points from hostile forces
Distribution: Defend a transport of goods moving slowly across the map
Industrial: Haven't quire figured this out, somehow do something to benefit an industrial process or something.. Whatever..
Storyline: Special case
Level & minimum gear for completion Level 1: Militia squad
Level 2: Standard squad
Level 3: Advanced squad
Level 4: Prototype squad
Level 5: 2 squads of proto players
I'd say each PvE mission could have 2 squads, but you could play the missions with just 1. Thus, 2 militia squads could probably pull a level 2. Payout would be a flat pool divided among all players, so if you brought too many people you're all just losing money. Obviously payouts go through the roof as levels go up, so it wouldn't be worth a proto player's time to play a level 3 or below (but he could probably solo a level 1 or 2). Also, I don't think I'd really like to see solo PvE, I like Dust being a social game.
Industrial: Barge into Industry Union Strikes and "Forcefully halt their progress" is what the contracts says...whatever...
This is a pretty shnazy idea, I especially like the difficulty levels, but I might consider making it not heavily weighted on what you can carry, but rather how long it will take to finish and at what cost. (If we're going the Eve Route)...Say you have a Drone Boss that is just nasty and you're not really outfitted with the kind of gear that match his weapons, but you got all the time in the world to adapt and overcome him, even in your militia gear. |
Jason Punk
DUST University Ivy League
95
|
Posted - 2013.04.27 16:57:00 -
[116] - Quote
Robot, I think I'm feeling the bread your slicing...Fun is good, Eve is good, Dust is good. :D
And I'm so very down for Dust 514 mercs running a mission, getting jumped by PvP proto-pirates and running for their life through Drones back to their dropship. |
Zero Harpuia
WarRavens Orion Empire
436
|
Posted - 2013.05.07 17:44:00 -
[117] - Quote
They need to stop advertising with PvE PERIOD if the build they're 'selling' doesn't have it. Its gonna be like the Team Deathmatch thing Diablo 3 did, eventually those of us who want it will be so jaded we couldn't give a damn. |
Jason Punk
DUST University Ivy League
95
|
Posted - 2013.05.08 18:48:00 -
[118] - Quote
They don't advertise it really...other than the one little trailer for open beta, there really hasn't been much of anything. But it's a good point, make sure that it is a complete and fun feature before getting people psyched for it. ^^ |
Beren Hurin
OMNI Endeavors
432
|
Posted - 2013.05.08 19:57:00 -
[119] - Quote
Well considering we have so few players on atm, having a bunch split off to play PvE wouldn't help a whole lot. |
Jason Punk
DUST University Ivy League
95
|
Posted - 2013.05.10 13:45:00 -
[120] - Quote
Really? What do we have like 4-5k? Do you know how many games would kill for that? |
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