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Flaminius-Aurelius Julius
DUST University Ivy League
25
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Posted - 2013.05.12 07:07:00 -
[121] - Quote
or maybe the added PVE would attract and maintain a broader playerbase that PVPers would still be dropping into their missions to gank em... |
Jason Punk
DUST University Ivy League
95
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Posted - 2013.05.13 07:22:00 -
[122] - Quote
Flaminius-Aurelius Julius wrote:or maybe the added PVE would attract and maintain a broader playerbase that PVPers would still be dropping into their missions to gank em...
Ha ha, oh yeah...
X) Perhaps a Recap is in order?
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Flaminius-Aurelius Julius
DUST University Ivy League
25
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Posted - 2013.05.14 01:34:00 -
[123] - Quote
nah that was for Berin being upset about the PVE dissuading the playerbase. I think that it would attract another crowd that would increase the numbers and still the PVP could have the option to drop into a mission on top of them.... |
Selinate deux
Amarr Templars Amarr Empire
63
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Posted - 2013.05.14 01:38:00 -
[124] - Quote
My one request: Don't make the soloable ones have a high rate of return.
Let's not repeat that mistake in Dust. |
Jason Punk
DUST University Ivy League
95
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Posted - 2013.05.14 03:33:00 -
[125] - Quote
Ha ha ha he, absolutely agree, unless of course it is solo, player-created contracts...totally down for that ^^
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The Robot Devil
BetaMax. CRONOS.
221
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Posted - 2013.05.14 06:01:00 -
[126] - Quote
Aighun wrote:This was in another thread but will post it here to. SInce it applies. Aighun wrote:dent 308 wrote:Arramakaian Eka wrote:As long as they keep PvE off of PvP maps so I don't ever have to play PvE I'm ok. You are looking at this all wrong. I want the PVE to generate PVP content. Some guys will band together to hunt drones. Some guys will band together to hunt hunters. "The Black Phantom Mercenary xxXSpAcEpRoNgXxx has invaded" or maybe "The mercenary corp BLACK PHANTOMS has invaded" Hell, if at least some PvE was structured like Demon's Souls, Dark Souls where you could hire escorts to help you and also be randomly invaded by mercs trying to kill you that would be awesome beyond belief. I see no reason not to mix PvP and PvE to varying degrees. There could be PvE with no PvP allowed. PvE with some PvP allowed. And PvE with little or no restrictions on PvP. I think the same sort of structure exists in EVE, where you can still interact with other players even while fighting against the NPC and AI controlled enemies.
PvP shouldn't be restricted because I want to play pve only. Non consensual PvP is fun and adds danger to the game. We should not embrace the carebear mentality of pve only missions. The possibility of another group of mercs ruining your days should be a constant threat. |
The Robot Devil
BetaMax. CRONOS.
221
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Posted - 2013.05.14 06:11:00 -
[127] - Quote
Jason Punk wrote:Robot, I think I'm feeling the bread your slicing...Fun is good, Eve is good, Dust is good. :D
And I'm so very down for Dust 514 mercs running a mission, getting jumped by PvP proto-pirates and running for their life through Drones back to their dropship.
There is few things more fun in EvE than jumping into a system you have no business being in, doing what you are there to do and getting out in one piece. I love going solo on exploring runs and making that fast ISK. I have been popped a few times but the danger and risk of losing an expensive fit has a feeling like no other video game delivers. |
Jason Punk
DUST University Ivy League
96
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Posted - 2013.05.16 03:30:00 -
[128] - Quote
The Robot Devil wrote:
PvP shouldn't be restricted because I want to play pve only. Non consensual PvP is fun and adds danger to the game. We should not embrace the carebear mentality of pve only missions. The possibility of another group of mercs ruining your days should be a constant threat.
Not embracing the "Carebare mentality" is to ignore one of the largest sections of the Eve Online player base and the literal pool of the vast amount of griefing that exists...it's where everyone learns how to play together...or not.
I don't see any reason not to initially introduce the feature as a purely PvE only, Calculated risk Missions. It's good for players who want the experience away from the more brutal PvP every once and a while, but it needs to also be something that is both at a slightly higher level of gameplay challenge than initial "newbie" matches (just implemented) and require both a team and faction standings.
Addressing the concerns of drawing players away from Pub-matches...firstly, we're already doing this with PC. Further, we might address this concern by alternatively limiting the rate of missions (making them rare and valuable events for FW players) or quite simply lowering their base value while introducing practical or rare loot benefits.
However, I would also really like to implement the previously discussed idea (pages 3-5?) of a far more innovative and challenging idea of the "Open PvP Mission" or likewise understood as the "PvPvE" Mission type. In this, we would essentially make these missions both a rarity and an extreme risk by introducing an "open door".
(example) - Tom of the corp Care-Bunnies receives coordinates after a series of missions or good FW relations to a high-reward mission out in Low-Sec. - Tom organizes 2 squads and an Eve Pilot (or NPC travel) to the location system. (recommend these missions take place in Planetary conquest space for better risk results) - Squad A and B of Care-Bunnies enter the mission and begin to fight challenging AI spawns relative to standard missions (bosses and such) with a unique environmental challenge.
**Back Door** - Corporation Pirate Bunnies notices in their system an activated mission complex and scans it down, detecting at least 1 full squad (of the 2) of mercs running the mission. - Pirates Bunnies organize 2 squads to go and ambush Tom and his Care-Bunnies squads, who are entangled in a firefight with the AI - Pirate squads C and D use stealth and cloaking modules to arrive undetected by the poorly equipped and unsuspecting Care-Bunnies and quickly surround and finally ambush missioner squads A and B. - With the Care-Bunnies destroyed, Pirate-Bunnies are free to finish of the mission (which they came better prepared to do) and loot both the Mission AI as well as the rival and now very dead merc squad (along with whatever mission loot/reward awaited the end of the mission. |
Bling Blaine
FrontLine-Coalition
106
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Posted - 2013.05.20 23:35:00 -
[129] - Quote
http://youtu.be/eRnH1dwpkpU?t=12m19s GåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæGåæ
This video will re invigorate the thread with some highly anticipated PvE from a year ago, nostalgic. |
Jason Punk
DUST University Ivy League
98
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Posted - 2013.05.23 13:43:00 -
[130] - Quote
...lol, wut? XD
I mean, that was a great moment in the Keynote, but it wasn't PvE |
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The Robot Devil
BetaMax. CRONOS.
274
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Posted - 2013.05.23 14:01:00 -
[131] - Quote
Restrict gear by sec status (similar to acceleration gates) and allow the merc to choose what level of mission they think they can do, make the payout be determined by mission level and as the level gets higher put them in more dangerous places with more dangerous mercs. Top players will want a challenge and lower level players can still have a home. |
Knarf Black
Subdreddit Test Alliance Please Ignore
820
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Posted - 2013.05.23 18:29:00 -
[132] - Quote
As a fan of Demon's/Dark Souls, I would enjoy a mode where teams can try to gank each other while fighting drones. |
Jason Punk
DUST University Ivy League
100
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Posted - 2013.05.23 20:37:00 -
[133] - Quote
YES YES and YESSS!! :D |
Bling Blaine
FrontLine-Coalition
110
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Posted - 2013.05.23 20:49:00 -
[134] - Quote
Jason Punk wrote:...lol, wut? XD I mean, that was a great moment in the Keynote, but it wasn't PvE
u sure it wasn't a group of 16 CCP employees and a bunch of NPC characters and vehicles? |
Jason Punk
DUST University Ivy League
104
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Posted - 2013.05.24 15:18:00 -
[135] - Quote
Bling Blaine wrote:Jason Punk wrote:...lol, wut? XD I mean, that was a great moment in the Keynote, but it wasn't PvE u sure it wasn't a group of 16 CCP employees and a bunch of NPC characters and vehicles?
Not a 100%, but I'm almost positive that they were fighting against a ton of human players, themselves being completely loaded with dev-hacks ^^
But that would be where I want the AI in the future |
Stanlicar
Shining Flame Amarr Empire
0
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Posted - 2013.05.24 15:37:00 -
[136] - Quote
I thought for a while on how sleepers could work in Dust but then I had an idea!
Follow me with this, What if it became a bording type mission? This would have to work in 2 parts a way for The Eve dude to get him in his ship and the dust person from the ship to he sleeper.
So in Eve there would be a new weapon called "Breaching Torp" or something along the same line as that. Of course there would be different types of them to allow more and more people to sit in them so you can run with your buddies! Wih the skill level having some small chance of causing of blwing up or something? Put in some kind of mini game to un jam a door IDK, just shooting out ideas!
But as the dust player you join some kind of Que or something to get you hook up with an Eve Dude or contract out the trip and get in there sit in the "Breaching torp" bahed in red lights as you fly towards the unknown.
Inside there are Robots drones W/e you want to loot/Salavge And then get out.
You would need a benifit to the eve player perhaps if the people they put in survive they get some kind of bonous loot and such!
Im at work at the moment and have a lot more to type but i doubt they would like that!
But let me know what you guys think!
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Aerion Spiritus
The Southern Legion RISE of LEGION
13
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Posted - 2013.05.26 06:22:00 -
[137] - Quote
+1 CCP give us PVE Content I'm dying from the constant lobby's |
Bling Blaine
FrontLine-Coalition
110
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Posted - 2013.05.26 18:22:00 -
[138] - Quote
Jason Punk wrote:Bling Blaine wrote:Jason Punk wrote:...lol, wut? XD I mean, that was a great moment in the Keynote, but it wasn't PvE u sure it wasn't a group of 16 CCP employees and a bunch of NPC characters and vehicles? Not a 100%, but I'm almost positive that they were fighting against a ton of human players, themselves being completely loaded with dev-hacks ^^ But that would be where I want the AI in the future
The AI is frikin rtarded, did you watch any of the video?
Also the red squares near their nametag indicates they are npc and an attackable entity. Similar to eve npc destroyable objects.
So yes this is PvE jason
Just look at 17:30 the AI is just standing there doing nothing. This is where you want AI? Please watch the video again. |
Jason Punk
DUST University Ivy League
107
|
Posted - 2013.05.28 02:35:00 -
[139] - Quote
Stanlicar wrote:I thought for a while on how sleepers could work in Dust but then I had an idea!
Follow me with this, What if it became a bording type mission? This would have to work in 2 parts a way for The Eve dude to get him in his ship and the dust person from the ship to he sleeper.
So in Eve there would be a new weapon called "Breaching Torp" or something along the same line as that. Of course there would be different types of them to allow more and more people to sit in them so you can run with your buddies! Wih the skill level having some small chance of causing of blwing up or something? Put in some kind of mini game to un jam a door IDK, just shooting out ideas!
But as the dust player you join some kind of Que or something to get you hook up with an Eve Dude or contract out the trip and get in there sit in the "Breaching torp" bahed in red lights as you fly towards the unknown.
Inside there are Robots drones W/e you want to loot/Salavge And then get out.
You would need a benifit to the eve player perhaps if the people they put in survive they get some kind of bonous loot and such!
Im at work at the moment and have a lot more to type but i doubt they would like that!
But let me know what you guys think!
I think it's a pretty wicked idea. I still love the idea of allowing Dust and Eve Corps to co-operate as pirate corporations by allowing eve ships to fire boarding pods (used like any other ammo with reload timers, etc.) and capturing ships (rather than having to blow them up and salvage them...this would be extremely profitable and even better if the Pirate-Bunnies could keep fighting for control of the ship...even after it manages to escape. |
Jason Punk
DUST University Ivy League
107
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Posted - 2013.05.28 02:47:00 -
[140] - Quote
Bling Blaine wrote:Jason Punk wrote:Bling Blaine wrote:Jason Punk wrote:...lol, wut? XD I mean, that was a great moment in the Keynote, but it wasn't PvE u sure it wasn't a group of 16 CCP employees and a bunch of NPC characters and vehicles? Not a 100%, but I'm almost positive that they were fighting against a ton of human players, themselves being completely loaded with dev-hacks ^^ But that would be where I want the AI in the future The AI is frikin rtarded, did you watch any of the video? Also the red squares near the vehicles nametag indicating they are npc and an attackable entity. Similar to eve npc destroyable objects. So yes this is PvE jason Just look at 17:30 the AI is just standing there doing nothing. This is where you want AI? Please watch the video again.
I'll happily admit that I didn't care for the specifics of the video as they were from a video I watched over a year ago. While virtually every other video they've ever demoed and or featured with has been with real players, it looks like you're absolutely right and these are some sort of stagnant AI placeholder infantry...now if you really think this is where they are with their AI I'm not sure what else to say.........
...but hey, let's assume the best for you and take it as a given, eh?
That said, I would also state that my unwitting comment is rather half true. To the sense of the size and force of those AI (purely numbers and theoretical difficulty...assuming they are all some kind of sub-Dust Mercenary forces or Faction Forces) I could dig it...esspecially if it required timing and tactics of squads to survive it. However, I would obviously emphasis, again, that this is something that should be more of a challenge and an event.
Those were fun times watching the orbital drop for the first time and all that jazz. ^^ |
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Jason Punk
DUST University Ivy League
166
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Posted - 2013.07.16 21:30:00 -
[141] - Quote
I'm hoping to have a few more thoughts in soon, but while I'm at it, any news lately? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
146
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Posted - 2013.07.24 10:45:00 -
[142] - Quote
(after only reading OP)
@OP umm... why are you not working with (or running for that matter) CCP?
I've read some good threads in my day (lol less then a year) but THIS is the thread of threads. +1 x 9,000! |
Jason Punk
DUST University Ivy League
171
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Posted - 2013.07.24 21:23:00 -
[143] - Quote
ALPHA DECRIPTER wrote:(after only reading OP)
@OP umm... why are you not working with (or running for that matter) CCP?
I've read some good threads in my day (lol less then a year) but THIS is the thread of threads. +1 x 9,000!
Ha ha he, hey man, I'd love to talk with a few devs on this if I ever got the shot. It's kind of my dream for this universe ^^
I'm glad you like it and most of the links are all pretty solid too. Glad you actually took the time to read it If you get the time, there's a lot of great ideas by others in the pages and Son-of-a-gun put up a solid article just recently.
<3 Jason Punk |
The Robot Devil
BetaMax. CRONOS.
774
|
Posted - 2013.07.24 22:21:00 -
[144] - Quote
Jason Punk wrote:Bling Blaine wrote:Jason Punk wrote:Bling Blaine wrote:Jason Punk wrote:...lol, wut? XD I mean, that was a great moment in the Keynote, but it wasn't PvE u sure it wasn't a group of 16 CCP employees and a bunch of NPC characters and vehicles? Not a 100%, but I'm almost positive that they were fighting against a ton of human players, themselves being completely loaded with dev-hacks ^^ But that would be where I want the AI in the future The AI is frikin rtarded, did you watch any of the video? Also the red squares near the vehicles nametag indicating they are npc and an attackable entity. Similar to eve npc destroyable objects. So yes this is PvE jason Just look at 17:30 the AI is just standing there doing nothing. This is where you want AI? Please watch the video again. I'll happily admit that I didn't care for the specifics of the video as they were from a video I watched over a year ago. While virtually every other video they've ever demoed and or featured with has been with real players, it looks like you're absolutely right and these are some sort of stagnant AI placeholder infantry...now if you really think this is where they are with their AI I'm not sure what else to say......... ...but hey, let's assume the best for you and take it as a given, eh? That said, I would also state that my unwitting comment is rather half true. To the sense of the size and force of those AI (purely numbers and theoretical difficulty...assuming they are all some kind of sub-Dust Mercenary forces or Faction Forces) I could dig it...esspecially if it required timing and tactics of squads to survive it. However, I would obviously emphasis, again, that this is something that should be more of a challenge and an event. Those were fun times watching the orbital drop for the first time and all that jazz. ^^
I wish that CCP would just ninja add the pve on a downtime and when the severs come back our districts are invested and a new battle type called "Control" where we fight front line battles against AI. After a weekend of that the instant battles would be available and all pub matches would have a chance of generating a drone squad at anytime during the battle.
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Brasidas Kriegen
The Southern Legion
11
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Posted - 2013.07.25 04:01:00 -
[145] - Quote
I wrote a few ideas down in this thread basically covering some ways of making the warbarge relevant, having commanders, bringing in the other planets in Molden Heath in a sort of maurauding PvEvP mode. Included there is the idea of "campaigns", basically being a series of connected games (like a mission chain in EVE) to make battles feel like they have some relevance to New Eden, such as all taking place on the same planet, which would include varied PvE and PvP modes. |
Jason Punk
DUST University Ivy League
177
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Posted - 2013.07.25 06:01:00 -
[146] - Quote
Quote:I wish that CCP would just ninja add the pve on a downtime and when the severs come back our districts are invested and a new battle type called "Control" where we fight front line battles against AI. After a weekend of that the instant battles would be available and all pub matches would have a chance of generating a drone squad at anytime during the battle.
You know I wouldn't mind it |
Jason Punk
DUST University Ivy League
179
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Posted - 2013.07.25 06:11:00 -
[147] - Quote
Brasidas Kriegen wrote:I wrote a few ideas down in this thread basically covering some ways of making the warbarge relevant, having commanders, bringing in the other planets in Molden Heath in a sort of maurauding PvEvP mode. Included there is the idea of "campaigns", basically being a series of connected games (like a mission chain in EVE) to make battles feel like they have some relevance to New Eden, such as all taking place on the same planet, which would include varied PvE and PvP modes.
This is actually a very poignent topic which if I get some more time in the next few days I'd like to touch back on here, but overall I completely agree with the concept of "campaigns" and I would love for those campaigns to be behemoths of organization and warbarge management.
Also, I'd love to see (as mentioned in previous pages here) the warbarge become essentially the ultimate pirate ship, being able to be piloted by Eve Players and Stock full of Dust Mercs being launched into scrambled ships via pod-broadside. Dust Mercs could very quickly be holding PvE matches aboard ships as raiding parties with limited resources and clones per pod. And if they carry clones and in a "clone marine defense bay" they can counter attack.
This would honestly be the most impacting feature with the least resources needed for Dust 514 right now. As much as I want to see colonies and armies, at our heart, we're just ice-cold mercenaries |
Solia Breton
Militaires-Sans-Frontieres
15
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Posted - 2013.07.25 06:12:00 -
[148] - Quote
bump |
The Robot Devil
BetaMax. CRONOS.
776
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Posted - 2013.07.25 10:27:00 -
[149] - Quote
I want more random events. I would like for there to be times that the drones would be unstoppable no matter what was done and the battle to push them off the map take a entire weekend or a couple of days through the week.
I don't enjoy the PvP very much, it is bland and unfulfilling. I am not saying pve will make this game perfect or even pull numbers close to a better known franchises but it would break the routine and give burnt out pvpers a place to do something different. With pve having the chance of running into some PvP would make it all the better.
We need pve to compliment PvP but first we need to keep the rolling monthly updates of small needed fixes and content. What CCP is doing right now is perfect. They are proving that they listen and we need to let them give us what we want. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
833
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Posted - 2013.07.25 10:55:00 -
[150] - Quote
The fact that it will never come out and CCP isn't even working on it is an every growing fear in my mind.... all they would have to do is introduce it and then I could dive into it for weeks on end and ignore the crappy meta that has developed in Dust only infrequently emerging to fight FW matches.....
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