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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 16:52:00 -
[1] - Quote
Okay so let's look at our facts here, heavies have the most health, move slower, turn slightly slower, and have the best all around weapons in the game. oh yeah and they can use ANY weapon they please.
Forge: sniper accuracy can hit anything from any distance, 100% effective to vehicles AND infantry. HMG: EXTREMELY powerful against other infantry units scout/assault/heavy, the only thing that takes this down with a geared opponent is basically a forge gun to the face. Only slightly less damage vs vehicles or other mechanical devices (turrets CRU etc etc)
if they wish they can use assaults, smgs, snipers, pistols, w/e.
now let's look at out runner up (because scout is a little bit of a joke atm eh?)
Assault, medium health, quicker health recharge, turn quicker, weapons only effective against other infantry. there are NO infantry specific weapons.
Now, what do I propose we do to balance our clearly off-balance scale? nerf heavies against infantry, HARD, they are supposed to be anti-vehicle tanks, basically buff there health A LOT, nerf their weapons vs infantry, forge gun should be okay still vs vehicles, infantry units deal more damage to heavies, HMG does 1/2 of it's current damage (preferably less but I'll throw you a bone with this drastic change that I'm hoping for.) and heavies CANNOT use anything except pistol, SMG, Heavy specifics, and swarms.
heavies are the current kings of the battlefield and cannot properly, in my opinion do their jobs which is supposed to be anti-vehicle. As of now I see heavies as 70% infantry 30% AV, ridiculous.
if you respond to this post with a stupid, not thought out, pre-judged response, I will not respond to you. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.12.27 17:02:00 -
[2] - Quote
The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:03:00 -
[3] - Quote
Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well.
do you have full sharpshooter skills? invest, it's highly overpowered. |
Fluffeh Ingle
Osmon Surveillance Caldari State
22
|
Posted - 2012.12.27 17:03:00 -
[4] - Quote
So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.27 17:06:00 -
[5] - Quote
Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:06:00 -
[6] - Quote
Fluffeh Ingle wrote:So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish
I'm talking about an infantry suit that can AV and assault as the same while no other class can, how they have higher DPS than any other class, and do not server there intended purpose. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:08:00 -
[7] - Quote
The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead.
Lasers are 80% efficiency against armor. well thought out tbqh, mass drivers are OP, they'll get nerfed soon anyways. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2012.12.27 17:14:00 -
[8] - Quote
FG can't hit at any range and their splash is basically non-existant. A properly fitted HAV or DS is basically immune to the lower class FGs and even an LAV can soak up a couple of hits, especially from the Militia FG. Heavies are right where they should be in terms of superiority in head-on medium-range battles with infantry. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.27 17:14:00 -
[9] - Quote
ALM1GHTY STATIUS wrote:The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. Lasers are 80% efficiency against armor. well thought out tbqh, mass drivers are OP, they'll get nerfed soon anyways.
And everything will be assault suits and ARs all the time. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 17:17:00 -
[10] - Quote
Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you. |
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:17:00 -
[11] - Quote
Skihids wrote:ALM1GHTY STATIUS wrote:The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. Lasers are 80% efficiency against armor. well thought out tbqh, mass drivers are OP, they'll get nerfed soon anyways. And everything will be assault suits and ARs all the time.
I'm hoping scout and assault suits for infantry Vs infantry battles, heavies are just overpowered, and I really want smg's and shotguns to get to a happy medium as well (SMG underpowered shotty overpowered ofc ATM) this is the ONLY way I've come up with to fix this, otherwise a very slight HMG damage nerf and the removal of sharpshooter skills for heavies but then people will need something to replace that for heavies b/c then they will SP cap way quicker in there class and then we'll get EVEN MORE unbalanced b/c CCP just can't put anything right the first dozen and a half tries. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.12.27 17:19:00 -
[12] - Quote
They are tiered. This should not change. It's like saying a frigate in Eve should be as powerful as a Battleship. It is illogical. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:20:00 -
[13] - Quote
SoTa PoP wrote:Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you.
First of all I have A series and Geks TYVM (soon b-series though YAY!) if you want to be defenders, okay fine, whatever, completely nerf the HMG then, up clip size 1/4 damage per bullet, it can keep damage up, but not be overpowered, no damage buff for infantry vs heavies. This game is still extremely unbalanced this way, WHAT advantages does my assault suit have on you again?
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:21:00 -
[14] - Quote
Forlorn Destrier wrote:They are tiered. This should not change. It's like saying a frigate in Eve should be as powerful as a Battleship. It is illogical.
THIS IS A VIDEO GAME, THROW LOGIC OUT THE WINDOW I DON'T KNOW HOW MANY TIMES I HAVE TO SAY THIS. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.12.27 17:23:00 -
[15] - Quote
ALM1GHTY STATIUS wrote:Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well. do you have full sharpshooter skills? invest, it's highly overpowered. just lvl 2 as I hear it narrows your cone of bullets upclose. Still, AR range > HMD range |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2012.12.27 17:25:00 -
[16] - Quote
Forlorn Destrier wrote:They are tiered. This should not change. It's like saying a frigate in Eve should be as powerful as a Battleship. It is illogical.
Well, I don't think that exactly covers it. EvE combat is a little different from Dust 514 combat. I think anyone QQing about Heavies should play as one and enjoy using the Militia FG which, as we know, has infinite range and destroys HAVs in two shots. Plus it's really easy to hit infantry with. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.12.27 17:25:00 -
[17] - Quote
So is this a troll post ? I can't tell .. lol. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 17:25:00 -
[18] - Quote
ALM1GHTY STATIUS wrote:SoTa PoP wrote:Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you. First of all I have A series and Geks TYVM (soon b-series though YAY!) if you want to be defenders, okay fine, whatever, completely nerf the HMG then, up clip size 1/4 damage per bullet, it can keep damage up, but not be overpowered, no damage buff for infantry vs heavies. This game is still extremely unbalanced this way, WHAT advantages does my assault suit have on you again? Are you trolling? More mods, better more reasonable prices, and speed alone make it so every heavy out there has to have skill well above your average assault player to not be a pitfall of ISK waste.
Every heavy out there currently is a dedicated heavy whose thrown every SP they can get there hands on to make sure they don't suck - cause our drawbacks are hefty and our end game set ups can't keep up with assaults end game set ups.
P.S. - If you haven't used the B-series you'll love it - day and night difference from the Type-II :3 |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.27 17:31:00 -
[19] - Quote
I was totally against heavies in the last build, even made a post about it on this.
But now they are alright. Personally, I feel they are more balanced I seem to do better now. They are still powerful and ill often stay away from them but can still kill them. Maybe it's coincidence as I'm not sure if they got nerfed much. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.12.27 17:32:00 -
[20] - Quote
HTFU |
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:33:00 -
[21] - Quote
SoTa PoP wrote:ALM1GHTY STATIUS wrote:SoTa PoP wrote:Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you. First of all I have A series and Geks TYVM (soon b-series though YAY!) if you want to be defenders, okay fine, whatever, completely nerf the HMG then, up clip size 1/4 damage per bullet, it can keep damage up, but not be overpowered, no damage buff for infantry vs heavies. This game is still extremely unbalanced this way, WHAT advantages does my assault suit have on you again? Are you trolling? More mods, better more reasonable prices, and speed alone make it so every heavy out there has to have skill well above your average assault player to not be a pitfall of ISK waste. Every heavy out there currently is a dedicated heavy whose thrown every SP they can get there hands on to make sure they don't suck - cause our drawbacks are hefty and our end game set ups can't keep up with assaults end game set ups. P.S. - If you haven't used the B-series you'll love it - day and night difference from the Type-II :3 Not trolling, our mods don't half make up for your DPS, even at a range, and insaanely high health (specially VK.1) I have a heavy alternate and I stomp on people with it, especially because of the mass variety of weapons that I can use against them@ if they get to rangy with me guess what, EXILE RIFLE@@@ CQC map HMG all day, vehicles, no problem one-three hit with a forge THAT NO OTHER CLASS CAN USE AND IS A LITERAL SNIPER. (I used to be full proto everything way back in replication build :p I miss that build TBQH, most fun, if heavies were like they are now in that build and swarms to, I would pay $300 a year to play no problem.)
|
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.27 17:33:00 -
[22] - Quote
The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead.
I just finished mopping my tears - laser rifle just shredded me time and time again. |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.12.27 17:34:00 -
[23] - Quote
OP is def trollin' ... has to be. Maybe a functioning tard?
edit: That was mean. What you're saying is you want the whole game to revolve around your assault/AR play-style.
Heavies can be countered. You just cant go head to head against one. Trust me, high-level weapons melt heavies pretty quickly. Truth be told, a proto level assault fit is probably better than a proto level heavy. The assault fit gains ground on HP, and versatility. Heavy becomes SUPER expensive, and only marginally better. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:35:00 -
[24] - Quote
Fargen Icehole wrote:OP is def trollin' ... has to be. Maybe a functioning tard?
I am not trolling this game just sucks and no-one but a select few can see it.
|
Sentient Archon
Red Star.
690
|
Posted - 2012.12.27 17:36:00 -
[25] - Quote
Heavies if anything need a buff |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:36:00 -
[26] - Quote
Sentient Archon wrote:Heavies if anything need a buff
elaborate. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.12.27 17:40:00 -
[27] - Quote
Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.12.27 17:41:00 -
[28] - Quote
Let the tears roll OP, post another nerf that/OP this threads and watch us not care that the game doesn't work the way you believe it should.
In all honesty this is the most balanced build I've seen yet and can't for the love of all the gods fathom what's going on in your head. A heavy is a lethal threat inside of 10-30 meters(or slightly more in the case of people with Sharpshooter Prof skilled up.) But there hardly invincible. |
Kain Spero
Imperfects Negative-Feedback
895
|
Posted - 2012.12.27 17:41:00 -
[29] - Quote
I'll disagree with the part of a forge gun having "sniper accuracy can hit anything from any distance, 100% effective to vehicles AND infantry".
With high end skills you only have between 300 to 350 m range and the dispersion makes it an exercise in patience hitting any infantry past 100m. Up close if you miss your shot with the forge you will more often be dead before you can charge a second round or switch to a sidearm.
I DO NOT think they should have added more impulse damage to the forge (the physical push of the weapon against vehicles). While I think it's hilarious to watch an LAV spin out and then make it explode, I don't think this buff was necessary.
Were you saying the SMG needs a buff? I think it finally feels good again for a change. Don't think it really needs anything else.
Overall I think heavies feel pretty good. I think the idea of making the Heavy weapon slot only able to fit Heavy weapons is interesting (maybe have a heavy suit variation that has a light weapon slot?). |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:41:00 -
[30] - Quote
Baracka Flocka Flame wrote:Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol.
fat boys can do EVERYTHING while skinny and nornal kids can only infantry, that's not OP at all.. |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.27 17:41:00 -
[31] - Quote
Heavies have 2 major, non-obvious weaknesses (more than 2 weaknesses, but these 2 aren't stressed enough) They have low scanning stats, meaning they're easy to sneak up on. They also tend to get cocky; just lure them around a corner into some waiting remote explosives, them OHK them.
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Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.27 17:43:00 -
[32] - Quote
Vane Arcadia wrote:The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. I just finished mopping my tears - laser rifle just shredded me time and time again.
This is my problem with laser rifles: they shouldn't be effective against heavies. They burn through armour too well they're OP that way. They're supposed to be most effective against shields are they not? |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:44:00 -
[33] - Quote
Kain Spero wrote:I'll disagree with the part of a forge gun having "sniper accuracy can hit anything from any distance, 100% effective to vehicles AND infantry".
With high end skills you only have between 300 to 350 m range and the dispersion makes it an exercise in patience hitting any infantry past 100m. Up close if you miss your shot with the forge you will more often be dead before you can charge a second round or switch to a sidearm.
I DO NOT think they should have added more impulse damage to the forge (the physical push of the weapon against vehicles). While I think it's hilarious to watch an LAV spin out and then make it explode. I don't think this buff was necessary.
Were you saying the SMG needs a buff? I think it finally feels good again for a change. Don't think it really needs anything else. slight buff on HMG's, forge feels fine against vehicles, OP against infantry, OHK's and splash. put yourself in a corner and no-one can sneak up on you. |
Kain Spero
Imperfects Negative-Feedback
895
|
Posted - 2012.12.27 17:44:00 -
[34] - Quote
Kiiran-B wrote:Vane Arcadia wrote:The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. I just finished mopping my tears - laser rifle just shredded me time and time again. This is my problem with laser rifles: they shouldn't be effective against heavies. They burn through armour too well they're OP that way. They're supposed to be most effective against shields are they not?
The thing is A LOT of heavies shield tank and this lets the laser make quick work of them. The laser's efficiency drops once it hits armor. The funny thing is by the time it eats through your shields its DPS has risen for being active for a longer period of time. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.12.27 17:45:00 -
[35] - Quote
Who says Heavies are the only AV? Swarms are tearing stuff up all over the field this build. |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.12.27 17:45:00 -
[36] - Quote
ALM1GHTY STATIUS wrote:Baracka Flocka Flame wrote:Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol. fat boys can do EVERYTHING while skinny and nornal kids can only infantry, that's not OP at all..
Use AV nades, they're actually VERY effective against ground vehicles. So technically, scouts and assault can also be reasonably effective AV guys. I've seen an assault take out an HAV using AV nades alone. |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.12.27 17:46:00 -
[37] - Quote
arimal lavaren wrote:Who says Heavies are the only AV? Swarms are tearing stuff up all over the field this build.
True, totally forgot about swarms too. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:46:00 -
[38] - Quote
Kiiran-B wrote:Vane Arcadia wrote:The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. I just finished mopping my tears - laser rifle just shredded me time and time again. This is my problem with laser rifles: they shouldn't be effective against heavies. They burn through armour too well they're OP that way. They're supposed to be most effective against shields are they not?
if in optimal range you get 120% damage buff, 20% debuff on armor, balances like a normal shot. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.27 17:46:00 -
[39] - Quote
ALM1GHTY STATIUS wrote:Sentient Archon wrote:Heavies if anything need a buff elaborate.
Heavies have 3 major drawbacks, one is their speed, the other is their size and they cant jump over obstacles. They are very slow to move even with a type 2 or B series and biotic skills. Because they are slow to move, they are easily flanked. They are very big in size, which makes them an easier target. More surface area to shoot on. The cannot jump over obstacles which means they have to move around them.
With that said all a heavy has is his HMG and Forge guns. I dont count AR users running heavy are true heavies. The current HMG damge is about 17. The broadside previous had a damage of 19 which was just enough to deal some nice CQC damage. Now it takes longer to take a person down in CQC. I wont even go into range because HMGS dont have range.
In order to compensate for their clunkiness they do need a weapon that is high damage. Heavies are supposed to be walls by taking damage and dealing damage at the same time. As most heavies dont fullfill this role right now they definitely need some sort of compensation. The best way would be to provide them with weapons that do more damage than what they have now. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 17:46:00 -
[40] - Quote
ALM1GHTY STATIUS wrote:SoTa PoP wrote:ALM1GHTY STATIUS wrote:SoTa PoP wrote:Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you. First of all I have A series and Geks TYVM (soon b-series though YAY!) if you want to be defenders, okay fine, whatever, completely nerf the HMG then, up clip size 1/4 damage per bullet, it can keep damage up, but not be overpowered, no damage buff for infantry vs heavies. This game is still extremely unbalanced this way, WHAT advantages does my assault suit have on you again? Are you trolling? More mods, better more reasonable prices, and speed alone make it so every heavy out there has to have skill well above your average assault player to not be a pitfall of ISK waste. Every heavy out there currently is a dedicated heavy whose thrown every SP they can get there hands on to make sure they don't suck - cause our drawbacks are hefty and our end game set ups can't keep up with assaults end game set ups. P.S. - If you haven't used the B-series you'll love it - day and night difference from the Type-II :3 Not trolling, our mods don't half make up for your DPS, even at a range, and insaanely high health (specially VK.1) I have a heavy alternate and I stomp on people with it, especially because of the mass variety of weapons that I can use against them@ if they get to rangy with me guess what, EXILE RIFLE@@@ CQC map HMG all day, vehicles, no problem one-three hit with a forge THAT NO OTHER CLASS CAN USE AND IS A LITERAL SNIPER. (I used to be full proto everything way back in replication build :p I miss that build TBQH, most fun, if heavies were like they are now in that build and swarms to, I would pay $300 a year to play no problem.) Ah, I think I see your point now. Yea out of every class heavies have it the easiest to get in some cheap and easy kills. But that doesn't unbalance us really - because for every 3 people you mowed down getting CQC there's 5 other situations where you would of gotton shredded instead. Just because you know that heavies with an HMG can dominate certain areas doesn't make them unbalanced - a scout with a shotgun could rip you to pieces or an AR user who uses a bit of cover. There's also tons of other ways that a CQC situation HMG heavy could get torn up.
Heavies being able to use 2 more weapons then the other classes isn't a real edge either. It's not like I can throw my Forge on my back as I carry my AR. I run a proto forge but I never get it out on time in some matches. I wish using it didn't light me up like a flaming christmas tree for everyone with a gun to smile over the easy kill the just found.
I'm still trying to wrap my head around why you think heavies are OP. If your corpies weren't running around destroying every heavy player I know like it's childs play I may of sounded less agressive - but you realize you belong to a corp that contradicts everything you're saying here.
I hear Imperfects have no heavies - trying to be the first?
TBH - Heavy with HMG + Logi is OP. Surprized there's not a cry for heavies to get a repair cap lol |
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:47:00 -
[41] - Quote
Fargen Icehole wrote:arimal lavaren wrote:Who says Heavies are the only AV? Swarms are tearing stuff up all over the field this build. True, totally forgot about swarms too.
even with a proto-aurum swarm you will not defeat a decently geared tank. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:47:00 -
[42] - Quote
Fargen Icehole wrote:ALM1GHTY STATIUS wrote:Baracka Flocka Flame wrote:Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol. fat boys can do EVERYTHING while skinny and nornal kids can only infantry, that's not OP at all.. Use AV nades, they're actually VERY effective against ground vehicles. So technically, scouts and assault can also be reasonably effective AV guys. I've seen an assault take out an HAV using AV nades alone.
LAV possible, not even close to touching a HAV |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.27 17:50:00 -
[43] - Quote
Kain Spero wrote:Kiiran-B wrote:Vane Arcadia wrote:The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. I just finished mopping my tears - laser rifle just shredded me time and time again. This is my problem with laser rifles: they shouldn't be effective against heavies. They burn through armour too well they're OP that way. They're supposed to be most effective against shields are they not? The thing is A LOT of heavies shield tank and this lets the laser make quick work of them. The laser's efficiency drops once it hits armor. The funny thing is by the time it eats through your shields its DPS has risen for being active for a longer period of time.
Yeah I guess, but against me the armour melts as quick as shields. |
Kain Spero
Imperfects Negative-Feedback
895
|
Posted - 2012.12.27 17:52:00 -
[44] - Quote
ALM1GHTY STATIUS wrote: slight buff on HMG's, forge feels fine against vehicles, OP against infantry, OHK's and splash. put yourself in a corner and no-one can sneak up on you.
The hard couter for this is a good sniper. With the way damage works and should work, you're going to always end up with OHKs from the forge. I think it'd be interesting to test the following tiers for splash radius (Standard: 1 M, Adv: 1.5 M, Proto: 2 M). Breach could have no splash or a .5 m splash radius.
Really don't think HMG needs a buff. Flattening the damage was painful, but this is shared by all of the handheld weapons. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 17:52:00 -
[45] - Quote
Lazers being a distance weapon and heavies having a big hit box = our doom. But it's not awful, LR users are often my favorite encounters.
And the other anorexic classes can use swarm launchers if they want AV. |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.12.27 17:53:00 -
[46] - Quote
ALM1GHTY STATIUS wrote:Fargen Icehole wrote:ALM1GHTY STATIUS wrote:Baracka Flocka Flame wrote:Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol. fat boys can do EVERYTHING while skinny and nornal kids can only infantry, that's not OP at all.. Use AV nades, they're actually VERY effective against ground vehicles. So technically, scouts and assault can also be reasonably effective AV guys. I've seen an assault take out an HAV using AV nades alone. LAV possible, not even close to touching a HAV
You doubt it, but I've SEEN it done. Granted HAV driver was bad, and put himself in a bad spot. He had a 7000HP tank, drove down road on old 3pt map. An assault was on cliffs above tank, and threw three AV nades on it. A heavy forged the tank, but the heavy was then shot by tank. The assault had a nanohive, and by the time the HAV killed the heavy, the assault had replenished his AV nades and threw 3 more.... boom goes the tank! |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:57:00 -
[47] - Quote
Fargen Icehole wrote: You doubt it, but I've SEEN it done. Granted HAV driver was bad, and put himself in a bad spot. He had a 7000HP tank, drove down road on old 3pt map. An assault was on cliffs above tank, and threw three AV nades on it. A heavy forged the tank, but the heavy was then shot by tank. The assault had a nanohive, and by the time the HAV killed the heavy, the assault had replenished his AV nades and threw 3 more.... boom goes the tank!
do you not see my point in that paragraph, the assault SUPPORTED the heavy, like a heavy should SUPPORT and assault when it comes to infantry battles. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.27 17:57:00 -
[48] - Quote
ALM1GHTY STATIUS wrote: LAV possible, not even close to touching a HAV
My boy Legan destroyed a 6000 Shield 1200 Armor gunlogi with his HMG and AV Nades. He had a little help from me with the forge gun. But in the end the killfeed was him.
I have killed a similar gunlogi with flux nades and my exile. True I had another tank firing at him but the kill was registered to me.
There are various creative ways to kill HAVs. My favorite is running and jumping on the enemy tanks and throwing flux nades at them. I die every time but it sure does **** them off. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.27 17:57:00 -
[49] - Quote
SoTa PoP wrote:Lazers being a distance weapon and heavies having a big hit box = our doom. But it's not awful, LR users are often my favorite encounters.
And the other anorexic classes can use swarm launchers if they want AV. Not really- Type 1 heavies heave so much armor it'll take an hour for a laser to kill them.
Mass drivers are pretty useful, as far as light weapons to kill them with. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 17:59:00 -
[50] - Quote
You guys arguing that AV nades can take on HAV is ridiculous. Any situation can happen in a game if you play enough - what almighty is talkin' about is the norm. AV nades blow vs HAV, but that's fine. You should of used Swarm Launchers anyways :) |
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 18:00:00 -
[51] - Quote
Scheneighnay McBob wrote:SoTa PoP wrote:Lazers being a distance weapon and heavies having a big hit box = our doom. But it's not awful, LR users are often my favorite encounters.
And the other anorexic classes can use swarm launchers if they want AV. Not really- Type 1 heavies heave so much armor it'll take an hour for a laser to kill them. Mass drivers are pretty useful, as far as light weapons to kill them with.
My experience is it takes seconds - but that's in my armor militia. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 18:14:00 -
[52] - Quote
Sentient Archon wrote:ALM1GHTY STATIUS wrote: LAV possible, not even close to touching a HAV
My boy Legan destroyed a 6000 Shield 1200 Armor gunlogi with his HMG and AV Nades. He had a little help from me with the forge gun. But in the end the killfeed was him. I have killed a similar gunlogi with flux nades and my exile. True I had another tank firing at him but the kill was registered to me. There are various creative ways to kill HAVs. My favorite is running and jumping on the enemy tanks and throwing flux nades at them. I die every time but it sure does **** them off.
if they un-nerfed my AR I wouldn't care YO! you can get a killfeed saying you killed a tank with 9k shields with an assault rifle, but in reality it was the forge that did that work, back in older builds (fantasizing about older builds ahhhhhh.....) my ar did as much as it said it did, not 10x less
|
Sentient Archon
Red Star.
690
|
Posted - 2012.12.27 18:27:00 -
[53] - Quote
ALM1GHTY STATIUS wrote: back in older builds (fantasizing about older builds ahhhhhh.....) my ar did as much as it said it did, not 10x less
You mean back in the older days when we used to jump on those silly tanks and fire our creodons into it till it exploded?
Bring em back |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 18:33:00 -
[54] - Quote
Sentient Archon wrote:ALM1GHTY STATIUS wrote: back in older builds (fantasizing about older builds ahhhhhh.....) my ar did as much as it said it did, not 10x less
You mean back in the older days when we used to jump on those silly tanks and fire our creodons into it till it exploded? Bring em back I actually expect them to remove heavies completely one day and make more use of a single player being able to solo a tank. Like being able to jump on a tank - open the latch - and drop a nade. With the required SP points ofc to make it work. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.27 18:34:00 -
[55] - Quote
ALM1GHTY STATIUS wrote:Baracka Flocka Flame wrote:Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol. fat boys can do EVERYTHING while skinny and nornal kids can only infantry, that's not OP at all..
they cant carry equipment ... |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 18:36:00 -
[56] - Quote
Vane Arcadia wrote:ALM1GHTY STATIUS wrote:Baracka Flocka Flame wrote:Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol. fat boys can do EVERYTHING while skinny and nornal kids can only infantry, that's not OP at all.. they cant carry equipment ... LOL I completely forgot bout this. God I wish I could carry equipment. I'd be an armored Logibro asap. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.27 18:39:00 -
[57] - Quote
Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well.
Difficult to do when they are rolling around in murder taxi. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.27 18:42:00 -
[58] - Quote
SoTa PoP wrote:Vane Arcadia wrote:ALM1GHTY STATIUS wrote:Baracka Flocka Flame wrote:Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol. fat boys can do EVERYTHING while skinny and nornal kids can only infantry, that's not OP at all.. they cant carry equipment ... LOL I completely forgot bout this. God I wish I could carry equipment. I'd be an armored Logibro asap.
recently I have died several time for lack of a nanohive. Seems nowadays people don't want the easy wp for nanohive deployment.
|
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.27 18:43:00 -
[59] - Quote
Gunner Visari wrote:Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well. Difficult to do when they are rolling around in murder taxi.
I agree, heavies shouldnt be able to use vehicles it kinda defeats the point does it not? |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.27 18:59:00 -
[60] - Quote
Kiiran-B wrote:Gunner Visari wrote:Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well. Difficult to do when they are rolling around in murder taxi. I agree, heavies shouldnt be able to use vehicles it kinda defeats the point does it not?
Ive gotten a lot of hate for suggesting it so be careful, really i just dont think they should get to drive them but let em be passengers that way ppl cant go around Manus peak ambush riding dirty solo. Cant tell you the number of times ive seen a heavy ive nearly killed jump back into an LAV to save their sorry butt. But thats a whole other mechanic that irritates me since i cant just shoot them while in the LAV unless they are in gunner position.
Now if i could shoot at them directly while in a vehicles and damage them then they can drive or ride shotty or do whatever else they want because i can at least damage them and they cant use the LAV as a defacto timeout please don't kill me i need to regen mode. |
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Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2012.12.27 19:06:00 -
[61] - Quote
Low level Heavy > low level Assault
High level Heavy < high level Assault
That's not right. Heavies need a buff, or Assault need a nerf... a heavy should always down an assault player (of equal skill) in a straight out 1v1. Not the other way around.
|
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.27 19:06:00 -
[62] - Quote
Gunner Visari wrote:Kiiran-B wrote:Gunner Visari wrote:Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well. Difficult to do when they are rolling around in murder taxi. I agree, heavies shouldnt be able to use vehicles it kinda defeats the point does it not? Ive gotten a lot of hate for suggesting it so be careful, really i just dont think they should get to drive them but let em be passengers that way ppl cant go around Manus peak ambush riding dirty solo. Cant tell you the number of times ive seen a heavy ive nearly killed jump back into an LAV to save their sorry butt. But thats a whole other mechanic that irritates me since i cant just shoot them while in the LAV unless they are in gunner position. Now if i could shoot at them directly while in a vehicles and damage them then they can drive or ride shotty or do whatever else they want because i can at least damage them and they cant use the LAV as a defacto timeout please don't kill me i need to regen mode.
Actually you most certainly can shoot the driver out. Shotties'work well snipers can kill em while driving ask sleepy he is really good at it makes me laugh every time. Even the hmg can take em out quickly 'a'well placed grenade too.so work on your aim and have at it. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 19:12:00 -
[63] - Quote
Gunner Visari wrote:Kiiran-B wrote:Gunner Visari wrote:Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well. Difficult to do when they are rolling around in murder taxi. I agree, heavies shouldnt be able to use vehicles it kinda defeats the point does it not? Ive gotten a lot of hate for suggesting it so be careful, really i just dont think they should get to drive them but let em be passengers that way ppl cant go around Manus peak ambush riding dirty solo. Cant tell you the number of times ive seen a heavy ive nearly killed jump back into an LAV to save their sorry butt. But thats a whole other mechanic that irritates me since i cant just shoot them while in the LAV unless they are in gunner position. Now if i could shoot at them directly while in a vehicles and damage them then they can drive or ride shotty or do whatever else they want because i can at least damage them and they cant use the LAV as a defacto timeout please don't kill me i need to regen mode. I've been begging for LAV's to be taken off as free and bikes be added instead that can't OHK people without major driving skill. Cause I agree - us fatties with free LAV's is a pain for everyone else lol |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.27 19:21:00 -
[64] - Quote
ALM1GHTY STATIUS wrote:Fluffeh Ingle wrote:So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish I'm talking about an infantry suit that can AV and assault as the same while no other class can, how they have higher DPS than any other class, and do not server there intended purpose.
So you're saying you don't like it because it can do AV and assault very well. KInda like how an assault suit using an AR does well in assault and another using a swarm launcher does very well in AV. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.27 19:24:00 -
[65] - Quote
I hate the damage that heavies can inflict on me as an assault,but I have to admit,with all the SP and ISK it takes to have a very good heavy fit,I think that it's pretty balanced.
Gang up on heavies from multiple angles and they will crumble like anyone else. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.27 19:38:00 -
[66] - Quote
Heavies are slow, a big and high value target, they have no equipment, can't jump over obstacles and have a long reload on their main weapons.
The only thing I find myself in agreement with is the range that they can reach (onced skilled). But this might be for the better as I hear running a good heavy is costly, other than that I would say they are good at what they do.
Now making a heavy so he can't drive might be interesting, he can still be a passenger, wouldn't see them doing drive-byes and see them pair up with a logi to taxi them about. Wouldn't see the tank inside of tank irony that happens when you blow up a tank.Would be a good thing to test in beta. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.12.27 20:04:00 -
[67] - Quote
Yes if you run on open fields I am dead if I run Heavy , but I use it most in closed area trying to hold a Point. Semi-close its very good.
But not OP , working as intended. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.27 20:08:00 -
[68] - Quote
Alright, so I don't know if the OP was here for replication, but let me go ahead and tell a story, a story of heavies that had 1200 armor on the militia tier, and a hell of a lot more at the proto tier. In this world, I very rarely heard people complain about OP-ness, despite the fact that the heavy suit in this world was 5x as powerful as out heavy suit now.
What I think I'm trying to say here is: HTFU. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 20:21:00 -
[69] - Quote
OP getting 0 likes is a good indication of how everyone else feels about heavies being OP. They're not. |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.12.27 20:27:00 -
[70] - Quote
Most of us recognize that the Heavy is a powerful opponent, but has many weaknesses. OP wants to not have to even think about how to exploit it's weaknesses, just run straight on into a heavy and fire his AR and expect a +50 to appear. |
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Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.12.27 20:32:00 -
[71] - Quote
A Heavy can't hack multiple objectives...
Get a scout (or vk. 1 Logi) with very low detection, high hacking skills with codebreaker and remote explosives for easy skirmish matches. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.27 20:48:00 -
[72] - Quote
Baracka Flocka Flame wrote:So is this a troll post ? I can't tell .. lol.
Nope, since i know almighty hes always been like this so yea hes srs........ |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.27 21:05:00 -
[73] - Quote
Th3rdSun wrote:I hate the damage that heavies can inflict on me as an assault,but I have to admit,with all the SP and ISK it takes to have a very good heavy fit,I think that it's pretty balanced.
Gang up on heavies from multiple angles and they will crumble like anyone else.
I have played you and I can easily say HMG damage is not problem. The last time we met i killed you with my toxin and lasers so many times. And you were running a logi suit. Here you say you run as an assault.
Anyway it wouldnt matter. Skill does come into play out here which you certainly need help with. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.27 21:10:00 -
[74] - Quote
I can't even make it up a flight of stairs!
A heavy might seem OP if you try to 1v1 it, kinda like standing infront of a tank alone with a swarm launcher.
|
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.27 23:26:00 -
[75] - Quote
Sentient Archon wrote:Th3rdSun wrote:I hate the damage that heavies can inflict on me as an assault,but I have to admit,with all the SP and ISK it takes to have a very good heavy fit,I think that it's pretty balanced.
Gang up on heavies from multiple angles and they will crumble like anyone else. I have played you and I can easily say HMG damage is not problem. The last time we met i killed you with my toxin and lasers so many times. And you were running a logi suit. Here you say you run as an assault. Anyway it wouldnt matter. Skill does come into play out here which you certainly need help with.
Huh?
So because I have a Logi avatar and run Logi a couple of times,that automatically makes me Logi?
You do know that there are multiple fits and classes that you can run on the same character,right?
I wasn't complaining about the damage,I just said that I don't like it when I run into a heavy when I happen to be alone.
What part of "I think that it's pretty balanced",didn't you understand?
QFT. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.27 23:39:00 -
[76] - Quote
All the good points have already been covered, but -1 for debuffing heavies, OP needs to learn how to fight them, protip don't got full re-tard (why is that word even censored) and try to fight them point blank. |
Rugman91
Deep Space Republic
143
|
Posted - 2012.12.27 23:46:00 -
[77] - Quote
I'd have to disagree. I feel that the balance of the suits is coming together very nicely. This game is different from most shooters in that your tactics must drastically change based on suit. I am a scout player myself and I do not feel they are underpowered. In my option scouts are more suited to taking out heavys than any other suit due to their ablility to out maneuver them. I rarely lose a one on fight with a heavy unless I'm caught off guard |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.27 23:58:00 -
[78] - Quote
My question is why doesn't the heavy have a level one bpo like every other suit! |
Deeez Nuttz
Doomheim
12
|
Posted - 2012.12.28 00:03:00 -
[79] - Quote
HowDidThatTaste wrote:My question is why doesn't the heavy have a level one bpo like every other suit!
Yeah, that would cut down the cost of running my basic heavy fit quite a lot... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.28 00:06:00 -
[80] - Quote
ALM1GHTY STATIUS wrote:Okay so let's look at our facts here, heavies have the most health, move slower, turn slightly slower, and have the best all around weapons in the game. oh yeah and they can use ANY weapon they please.
Forge: sniper accuracy can hit anything from any distance, 100% effective to vehicles AND infantry. HMG: EXTREMELY powerful against other infantry units scout/assault/heavy, the only thing that takes this down with a geared opponent is basically a forge gun to the face. Only slightly less damage vs vehicles or other mechanical devices (turrets CRU etc etc)
if they wish they can use assaults, smgs, snipers, pistols, w/e.
now let's look at out runner up (because scout is a little bit of a joke atm eh?)
Assault, medium health, quicker health recharge, turn quicker, weapons only effective against other infantry. there are NO infantry specific weapons.
Now, what do I propose we do to balance our clearly off-balance scale? nerf heavies against infantry, HARD, they are supposed to be anti-vehicle tanks, basically buff there health A LOT, nerf their weapons vs infantry, forge gun should be okay still vs vehicles, infantry units deal more damage to heavies, HMG does 1/2 of it's current damage (preferably less but I'll throw you a bone with this drastic change that I'm hoping for.) and heavies CANNOT use anything except pistol, SMG, Heavy specifics, and swarms.
heavies are the current kings of the battlefield and cannot properly, in my opinion do their jobs which is supposed to be anti-vehicle. As of now I see heavies as 70% infantry 30% AV, ridiculous.
if you respond to this post with a stupid, not thought out, pre-judged response, I will not respond to you.
Heavies have high health, but their speed is a huge sacrifice that makes them easy targets at range for ARs, lasers, and snipers; sure a heavy can get sharpshooter, but so can those who prey on the heavy who already have greater range to start off with. Another point of balance is the lack of equipment. This makes heavies much more dependent on teamwork with a logi more than any other dropsuit. Finally, there is the massive price tag. Heavies and their weapons are considerably more expensive then their lighter counterparts. Heavies only have 2 weapons right now that only they can use; frankly if they didn't have that, then there really would be no point in playing as a heavy because the disadvantages would outweigh the advantages.
I don't understand where you're getting the idea that heavies are suppose to be AV only. There is a reason why CCP gave them the HMG. Clearly a heavy is designed to be able to do both AV, and AI (anti-infantry). AI HMG heavies are formidable, but the pay a much higher price tag, are dependent on logistics support more than any other suit, and are slow easy targets at range.
If you're standing still enough to get hit by a slowly charging forge gun, despite the light show and noise, then you deserved to die. At range, its fairly difficult to actually hit tiny infantry targets because of the lack of aiming-down-sight.
In light of all this, I must disagree with you. |
|
kellyn whiteheart
ZionTCD Legacy Rising
54
|
Posted - 2012.12.28 00:37:00 -
[81] - Quote
heavies r close quarters bullet absorbing infantry tanks.. they r doin there job. i run logi and when i get a couple corp mate heavies in my squad on a skrimish we can hold basically any point we want indefinantly so long as a geared tank dont show up. heavys can stop an entire rush on a point seen it happen. so they do there job well. of course i stopped an advance by myself with a mss driver (before the clip buff)
tldr: heavies are fine GTFO |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.28 00:50:00 -
[82] - Quote
No no and no, get gud scrub. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.28 01:09:00 -
[83] - Quote
I have one answer. Equipment slots. Put some Remote Explosives down. By far, THE best way to counter a Heavy. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.28 01:10:00 -
[84] - Quote
if you respond to this post with a stupid, not thought out, pre-judged response, I will not respond to you
OK then.
Heavies have no equipment slots, you try running around without any equipment and see how much fun that is
You try running at Assault walking speed for half the length you can with an assault suitt with slower stamina regen
You will have fewer slots than assault and less cpu & pg
Try having about twice the hitbox you have now, with the above mentioned speed
A standard heavy drops normally after 40 well placed AR rounds
Ive never met a heavy I couldnt drop in a clip if not too far away
A fantastically good VK1 proto assault suit cost 90k isk, the equivalent heavy cost 250 K
Those were just of the top of my head...
I havent bothered to read through this thread but youre way out of line
- You can always tank up your Assault suit to over 700 HP....
|
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2012.12.28 01:11:00 -
[85] - Quote
Icy Tiger wrote:I have one answer. Equipment slots. Put some Remote Explosives down. By far, THE best way to counter a Heavy.
never happened to me. Too many nades being thrown around these days for this tactic to work.
Edit: might work on dumb heavies who don't know what they're doing, and chase down kills. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.28 01:16:00 -
[86] - Quote
HowDidThatTaste wrote:My question is why doesn't the heavy have a level one bpo like every other suit!
I agree, seems like you guys got bent over on that deal, there doesn't need to be a MAG faction to name the suit after, but that seems like the only reason they didn't put one in. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.28 11:49:00 -
[87] - Quote
Yes, heavies are so very OP. that 55k isk cost per fit of a heavy II, one level 3 HMG, militia smg bpo, militia locus grenade bpo, two militia shield extender bpo, one militia armor repair is clearly OP.
After all, paying five times what my opponents do to be a bit harder to lolblast is completely overpowered.
Yeah. the only buff heavies need is a price reduction. the only buff they need when fighting is a logibro at their back. |
charlesnette dalari
Creative Killers
159
|
Posted - 2012.12.28 13:13:00 -
[88] - Quote
ALM1GHTY STATIUS wrote:Forlorn Destrier wrote:They are tiered. This should not change. It's like saying a frigate in Eve should be as powerful as a Battleship. It is illogical. THIS IS A VIDEO GAME, THROW LOGIC OUT THE WINDOW I DON'T KNOW HOW MANY TIMES I HAVE TO SAY THIS.
For real you dont want any logic in the game?
Please CCP if you dont already know this merc obviously stands in the slim minority. The majority not only want logic, we actually think the more logical the game is for its mechanics and lore the better it is.
guys do you understand that most of the balance talk and changes being made to the game at this stage is premature and very likely to change since we dont even have all the suit classes, weapons, modules etc in game yet
Heavies are fine. just like you they kill me when i get too close to them. that doesnt mean they are OP it simply means i got too close.
if you think heavies are OP then use one and you now will be on equal footing. problem solved you are welcome |
Vyzion Eyri
The Southern Legion
155
|
Posted - 2012.12.28 14:11:00 -
[89] - Quote
1.Heavies OP. Kill everything and can't die.
Nerf.
2.Assault OP. Kill everything and can't die.
Nerf.
3. AV weapons OP. Vehicles can't protect now nerfed assaults and heavies.
Nerf.
4.Vehicles OP. Roll over everything and can't explode.
Nerf.
5.Scouts OP. Hack and snipe everything and can't find.
Nerf.
6. Heavies OP... And we've seen this before.
-
Aspects that increase chance of winning, from most effective to least, are as follows:
Teamwork > Loadouts and gear > Vehicles
The fact that teamwork is the greatest decider of a match outcome, or so I've experienced, means the game is perfectly fine.
Most of you also seem to concur. This discussion about coordinating movements with a teammate to wipe a heavy, combining a logibro and heavy to create a regenerating death machine, all point towards an agreement that teamwork is imperative to winning. Knowing your teammates is crucial. Watching each others' backs is vital.
In conclusion,
pubstomping is painful, more so than losing gear because you weren't working with your team.
|
heart u
Doomheim
8
|
Posted - 2012.12.28 15:15:00 -
[90] - Quote
ALM1GHTY STATIUS wrote:Fluffeh Ingle wrote:So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish I'm talking about an infantry suit that can AV and assault as the same while no other class can, how they have higher DPS than any other class, and do not server there intended purpose.
Every class can use swarmlaunchers fairly sure they are AV? |
|
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.12.28 15:52:00 -
[91] - Quote
ALM1GHTY STATIUS wrote:Fluffeh Ingle wrote:So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish I'm talking about an infantry suit that can AV and assault as the same while no other class can, how they have higher DPS than any other class, and do not server there intended purpose.
and just what is their intended purpose? |
Gaechti
BetaMax.
71
|
Posted - 2012.12.28 16:20:00 -
[92] - Quote
Press and Hold L2, count to 2, throw the nade right into the heavy's face. Finish off with AR/SMG/XY
Tbh. I thinkt theyr a tad bit underpowered right now.. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.28 19:02:00 -
[93] - Quote
I'm tired of all these nerf this, nerf that, this is OP, remove OP thing threads!
I think heavies are almost there. All they need is a heavy armor repper that reps more than the 5 max already in place.
Some of you will say, why make them more OP?
It's not making them OP, it's making them true heavies. To offset their new power and better balance the field. They shouldnt be nerfed. CCP only needs to go back to what it had in Replication. Where Heavies should be a x12 or higher skill level. Make Heavy gear a little more expensive. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.28 19:11:00 -
[94] - Quote
immortal ironhide wrote:ALM1GHTY STATIUS wrote:Fluffeh Ingle wrote:So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish I'm talking about an infantry suit that can AV and assault as the same while no other class can, how they have higher DPS than any other class, and do not server there intended purpose. and just what is their intended purpose?
To give him free kills apparently |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.28 19:42:00 -
[95] - Quote
The community seems to agree Heavys are really fine - they just need a price reduction and maybe 1 more slot for the proto gear. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.28 19:46:00 -
[96] - Quote
SoTa PoP wrote:The community seems to agree Heavys are really fine - they just need a price reduction and maybe 1 more slot for the proto gear.
Give proto an equipment slot for a nanohive. every heavy will stop raging.
And everyone else will start. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.12.28 19:52:00 -
[97] - Quote
I killed heavies, sometimes two simultaneously. I make sure I flux their shields first, then they are dead meat.[*] |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.28 19:54:00 -
[98] - Quote
TiMeSpLiT--TeR wrote:I killed heavies, sometimes two simultaneously. I make sure I flux their shields first, then they are dead meat.
^This
Edit-Im just waiting for the fllux are OP threads now. |
IamI3rian
OSG Planetary Operations Covert Intervention
11
|
Posted - 2012.12.28 20:02:00 -
[99] - Quote
Grenades. My dragonfly with no additional armor/shields (and two pistols) murders multiple heavies all the time.
That's just the way it works. There's a reason you have grenades. Start throwing them. Get good. Soak in the tears of lost heavy proto-suits/weapons, as you wreck them with FREE stuff. = D
That's how we deal with them. Also, we travel as a squad nearly all the time. Makes things much easier. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.28 21:42:00 -
[100] - Quote
IamI3rian wrote:Grenades. My dragonfly with no additional armor/shields (and two pistols) murders multiple heavies all the time.
That's just the way it works. There's a reason you have grenades. Start throwing them. Get good. Soak in the tears of lost heavy proto-suits/weapons, as you wreck them with FREE stuff. = D
That's how we deal with them. Also, we travel as a squad nearly all the time. Makes things much easier.
I call bullsh.t!
Nobody is dumb enough to run a proto heavy suit. |
|
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.12.29 05:57:00 -
[101] - Quote
This post makes me hurt all over... |
Lemartes Deathreach
TRUE TEA BAGGERS
0
|
Posted - 2012.12.29 06:11:00 -
[102] - Quote
you act like its hard to kill heavys
i like to melee them in a scout suit... since you know THEY CANT TURN
|
KalOfTheRathi
CowTek
168
|
Posted - 2012.12.29 06:32:00 -
[103] - Quote
My current favorite is a little elevation, a tactical AR and some patience. Tact AR are fairly quiet, single shot, scoped with a high AR damage but low for sniping. Get a drop on a Heavy from the side and he will never see you. Six shots and he drops. Much quicker if the squad is already knocking down his shield.
For my characters that don't have Tact AR then obstructions or a Blaster Installation. Although I fried three last night with a Rail Gun Installation. It was like making popcorn. Plus I got to strip the shields off their HAV and half his armor before my Heavy finished his really bad night.
Basically I disagree with the OP if it is My Heavy. If not then, yes I can see his point. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.29 10:56:00 -
[104] - Quote
Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief.
IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thing in terms of balance... anti-vehicle. Basically if I go up against a speced heavy with a HMG, it is no different than going up against a well speced tank... actually it's probably worse.
Heavy HMG need to be removed or nerfed to oblivion and back, as a well speced heavy has nearly all the range and +10 power that a proto AR player does. Those turkeys should only be used for support, not as main defense/offense.
Can't wait for the massive heavy nerf, as then the game might be balanced. |
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2012.12.29 11:01:00 -
[105] - Quote
Well...I play heavy and can say that a skilled player in scout or assault suits can frustrate me to no end in the one role I'm supposed to dominate: CQC. Using speed and jumping around like they're on a pogo stick while also having good aim- I can be nailed by them. Basically they get in super close and cut off my angles and radius since I cant turn quick enough to keep up. They circle strafe extremely well.
I freely admit that I'm probably an at best average in fps skill and it shows in those encounters. However when it does happen the big bad beastly heavy suit I'm wearing feels useless and plodding. But it's part of the risk in using that suit.
That suit is by no means OP. I have been humbled by long range aces, and speedy CQC folks alike. Even a logi with a good angle on me and a nasty shotgun. If anything, the above shows skill can defeat a heavy...however, as a heavy, I have no answer for a sniper except cover: assuming my plodding behind can get to it fast enough. |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.12.29 11:19:00 -
[106] - Quote
they arent OP im just not killing them with tac ar with headshots but anyways they are fine takes like 2 people shooting on heavy goes down in 2 or 3 seconds
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.29 11:28:00 -
[107] - Quote
lolalmighty cant believe ppl still entertaining this dumb thread tbh |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.29 14:55:00 -
[108] - Quote
DJINN leukoplast wrote:Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief.
IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thing in terms of balance... anti-vehicle. Basically if I go up against a speced heavy with a HMG, it is no different than going up against a well speced tank... actually it's probably worse.
Heavy HMG need to be removed or nerfed to oblivion and back, as a well speced heavy has nearly all the range and +10 power that a proto AR player does. Those turkeys should only be used for support, not as main defense/offense.
Can't wait for the massive heavy nerf, as then the game might be balanced. Just as I thought you couldn't post any more dumb posts you then come up with this.
Worse than going up against a high end tank. Well let's see. For starters, you only really have two options for taking out a high end tank (solo). High end swarms and forges. Next you need to catch it out in the open, so it don't have time to retreat. Then you need to fire, most likely, more than a clip at it before it retreats/kills you, while being a sitting duck from the rest of the enemy team.
Now for heavies. Grab a sniper and 3-shot him. Grab a laser or AR and stay out of his range (yes, you can do that. The heavy does not have the range of an AR, don't fool yourself). Grab a flux grenade and mass driver. Grab a shotgun and 2-shot him. Throw a couple of grenades at him. Call in a free LAV and run him over. Call in a tank and kill him. All you have to avoid is getting caught in short to mid range.
Also, if anything the heavy need a boost (well, the advanced and proto does, the standard is fine).
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.29 17:04:00 -
[109] - Quote
DJINN leukoplast wrote:Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief.
IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thing in terms of balance... anti-vehicle. Basically if I go up against a speced heavy with a HMG, it is no different than going up against a well speced tank... actually it's probably worse.
Heavy HMG need to be removed or nerfed to oblivion and back, as a well speced heavy has nearly all the range and +10 power that a proto AR player does. Those turkeys should only be used for support, not as main defense/offense.
Can't wait for the massive heavy nerf, as then the game might be balanced. I'm starting to think everyone besides DJINN Punisher and one other guy with DJINN are all retards who have no idea how to play. Saw a few trying to camp above C objective 2 weeks ago - failed. They couldn't bring down a heavy with an AR in a 3v1 with no cover available. >_>
I was in type-II gear with no mods running for my life from G-slick whose on the other team destroying everything in sight solo >_> |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.12.29 17:32:00 -
[110] - Quote
ALM1GHTY STATIUS wrote:Fargen Icehole wrote:arimal lavaren wrote:Who says Heavies are the only AV? Swarms are tearing stuff up all over the field this build. True, totally forgot about swarms too. even with a proto-aurum swarm you will not defeat a decently geared tank. And why would you expect to? Single infantry should be hard pressed to solo tanks - it should require planning ahead, laying traps, and using cover to have a chance of soloing a competent tank. And the time invested to do that makes it a debatable choice in the first place.
Tanks are meant to be taken out by teamwork or nothing, imo.
But what a solo infantry player can expect to do is suppress a tank for a significant portion of it's time on the field - that's a few tens of thousands of ISK suppressing hundreds of thousands of isk. |
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.29 18:59:00 -
[111] - Quote
DJINN leukoplast wrote:Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief.
IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thing in terms of balance... anti-vehicle. Basically if I go up against a speced heavy with a HMG, it is no different than going up against a well speced tank... actually it's probably worse.
Heavy HMG need to be removed or nerfed to oblivion and back, as a well speced heavy has nearly all the range and +10 power that a proto AR player does. Those turkeys should only be used for support, not as main defense/offense.
Can't wait for the massive heavy nerf, as then the game might be balanced.
not sure if srs...... |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.29 19:40:00 -
[112] - Quote
The only and this is a big IF only thing that makes a heavy OP is its ability to carry so many different types of weapons. But even there each one has a drawback.
Heavy sniper, slow and usually easy pickings for a counter snipe.
Heavy LR: Again slow and can be flanked
Heavy Assualt:Okay this can be a monumental PITA
Heavy MD: This guy is a prick
Heavy Shotty: Meh keep my distance and pick off at a safe distance.
Heavy HMG: Works as it should, they have a huge audio signature and simply require a bit of planning.
Heavy Forge: Haha unless they are really good at aiming the charging takes so long that i can rush them and jump and strafe them and miss each shot while i widdle them down.
Heavy SMG: See shotty.
Now truth be told i don't know why heavies get a sidearm slot, i think a better way to balance them is to remove the sidearm slot and replace it with either an equipment slot or extra modules slots.
The reason G-slick appears so powerful and heavies like him isn't their suit, its Murder taxi tactic and the ability to use vehicles to keep from dying when close to death.
Lastly if you have trouble with a heavy chances are its because you use locus nades. Carry flux nades and then tell me heavies are OP. They are so laughably easy to wipe out solo when you flux and then go on counter offensive.
Edit--Im doing this with my logi BPO with AR with stacked DMG mods so im super squishy. In this setup most pose an annoyance and a brief challenge at best, but when i have my MD, it's basically lights out unless they catch me off guard at enough of a distance that i cant outflank them or get to cover fast, but that is my fault not because they are OP.
Edit2- A group of heavies can be extremely tough to take on for even the most battlehardened vets but thats what i expect a group of heavies to do. Now if you are skill gapped enough that you as a single player arent versatile enough to handle them yourself then make sure you have a squad or group of teammates that have a variety of weaponry to handle all the possible threats you may encounter.
Lastly i will note the reason why ppl find heavies OP is because the majority of players are still using Assualt class with AR or LR, no kidding your getting murdered by heavies nobody on your team is equipped to handle the threat. It's no different than the times you play on a team that isnt equipped to handle even a basic miltia tank because no one bother to create a dropsuit with AV nades and swarm or forge guns. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.29 19:45:00 -
[113] - Quote
Gunner Visari wrote:
Lastly if you have trouble with a heavy chances are its because you use locus nades. Carry flux nades and then tell me heavies are OP. They are so laughably easy to wipe out solo when you flux and then go on counter offensive.
Damn flux grenades. The AoE on those things pretty much assures my death half the time. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.29 19:51:00 -
[114] - Quote
SoTa PoP wrote:Gunner Visari wrote:
Lastly if you have trouble with a heavy chances are its because you use locus nades. Carry flux nades and then tell me heavies are OP. They are so laughably easy to wipe out solo when you flux and then go on counter offensive.
Damn locus grenades. The AoE on those things pretty much assures my death half the time.
Yea im waiting for the nerf threads on that next. Nevermind that they even though they all do the same amount of damage its the fields they produce that get larger with each tier. If they do want to nerf then they could do it by making the damage and radius increase with each tier and lowering the damage down to 300ish for the tier I type. As it is now i can take out the shileds of an entire 4-5 person group if they are tightly placed together. They of course could also mitigate this by applying a damage divider that distributes the damage across the number of targets caught in the field.
As it is now my 1500 ISK flux can wipe the doors off an entire squad with one placed nade let alone 3 staggerd nades to cover a wider area, god help your team when i get level III or V flux nades and can produce that effect in 1 nade.
But it would also say that the tier I radius isnt as big as ppl think and i have missed quite a few times with them in 1v1 situations, and they are very tricky to cook at least for me anyway. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.29 21:49:00 -
[115] - Quote
So tired of nerfthreads from people who wont explain the tactics they use. Probably because they know mockery would ensue.
Hint: standing toe to toe with a fatsuit holding down the trigger of an hmg is a truly spectacular way to die. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.30 00:33:00 -
[116] - Quote
ALM1GHTY STATIUS wrote:Fargen Icehole wrote:OP is def trollin' ... has to be. Maybe a functioning tard? I am not trolling this game just sucks and no-one but a select few can see it.
Your banging your head against a brick wall if you post anything negative or bring up issues you may have.
You have to post that all is good and this will be the best game ever .
The blinkers are firmly in place and most cant or wont see that there is no balance in dust.
Upon release after a few months I can see a very empty universe, but it's the best game eva |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.30 00:54:00 -
[117] - Quote
Only problem I have with heavies is when they fit assault rifles or lasers, it just screams I am a giant nub who needs 1k HP to stand toe to toe with anyone else using the above weapons.
I use the HMG heavy myself from time to time, fun and not really op for every kill where you melt someone there is another 3 kills at a distance where you can barely scratch them. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.30 01:09:00 -
[118] - Quote
Beld Errmon wrote:Only problem I have with heavies is when they fit assault rifles or lasers, it just screams I am a giant nub who needs 1k HP to stand toe to toe with anyone else using the above weapons.
I use the HMG heavy myself from time to time, fun and not really op for every kill where you melt someone there is another 3 kills at a distance where you can barely scratch them. I actually think HMG users are the ones who aren't thinking. AR heavies make sense - they're versatile and there speed won't factor in as heavy. HMG's are utterly screwed in too many situations. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.30 03:21:00 -
[119] - Quote
DJINN leukoplast wrote:Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief.
IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thing in terms of balance... anti-vehicle. Basically if I go up against a speced heavy with a HMG, it is no different than going up against a well speced tank... actually it's probably worse.
Heavy HMG need to be removed or nerfed to oblivion and back, as a well speced heavy has nearly all the range and +10 power that a proto AR player does. Those turkeys should only be used for support, not as main defense/offense.
Can't wait for the massive heavy nerf, as then the game might be balanced.
GTFO
Turn this into a class based game why don't you?
Tbh you just want this game to be all Assault versus assault... What a joke
I die twice in my heavy suit and i go negative. It takes weeks of grindig to get the SP to level up a single skill. Anyone that says heavies need a nerf has never invested the time and ISK into it to know the truth, heavies actually need a buff. |
51770
Tronhadar Free Guard Minmatar Republic
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Posted - 2012.12.30 06:59:00 -
[120] - Quote
This topic is kinda funny. I play scout. I think Assault is overpowered. Heavies are a pain to deal with, but I can outmaneuver them easily as long as they aren't on my back or camping a spawnpoint. Scouts aren't as terrible as some people mentioned. Any player coming from a CS background is going to be good at snipe/pistol combo, and on this game it can be pretty deadly. I had three Assaults try to rush me, one after another and the pistol took each one of them out np. I think the Assault class makes button mashers look good. |
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