KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.28 00:06:00 -
[1] - Quote
ALM1GHTY STATIUS wrote:Okay so let's look at our facts here, heavies have the most health, move slower, turn slightly slower, and have the best all around weapons in the game. oh yeah and they can use ANY weapon they please.
Forge: sniper accuracy can hit anything from any distance, 100% effective to vehicles AND infantry. HMG: EXTREMELY powerful against other infantry units scout/assault/heavy, the only thing that takes this down with a geared opponent is basically a forge gun to the face. Only slightly less damage vs vehicles or other mechanical devices (turrets CRU etc etc)
if they wish they can use assaults, smgs, snipers, pistols, w/e.
now let's look at out runner up (because scout is a little bit of a joke atm eh?)
Assault, medium health, quicker health recharge, turn quicker, weapons only effective against other infantry. there are NO infantry specific weapons.
Now, what do I propose we do to balance our clearly off-balance scale? nerf heavies against infantry, HARD, they are supposed to be anti-vehicle tanks, basically buff there health A LOT, nerf their weapons vs infantry, forge gun should be okay still vs vehicles, infantry units deal more damage to heavies, HMG does 1/2 of it's current damage (preferably less but I'll throw you a bone with this drastic change that I'm hoping for.) and heavies CANNOT use anything except pistol, SMG, Heavy specifics, and swarms.
heavies are the current kings of the battlefield and cannot properly, in my opinion do their jobs which is supposed to be anti-vehicle. As of now I see heavies as 70% infantry 30% AV, ridiculous.
if you respond to this post with a stupid, not thought out, pre-judged response, I will not respond to you.
Heavies have high health, but their speed is a huge sacrifice that makes them easy targets at range for ARs, lasers, and snipers; sure a heavy can get sharpshooter, but so can those who prey on the heavy who already have greater range to start off with. Another point of balance is the lack of equipment. This makes heavies much more dependent on teamwork with a logi more than any other dropsuit. Finally, there is the massive price tag. Heavies and their weapons are considerably more expensive then their lighter counterparts. Heavies only have 2 weapons right now that only they can use; frankly if they didn't have that, then there really would be no point in playing as a heavy because the disadvantages would outweigh the advantages.
I don't understand where you're getting the idea that heavies are suppose to be AV only. There is a reason why CCP gave them the HMG. Clearly a heavy is designed to be able to do both AV, and AI (anti-infantry). AI HMG heavies are formidable, but the pay a much higher price tag, are dependent on logistics support more than any other suit, and are slow easy targets at range.
If you're standing still enough to get hit by a slowly charging forge gun, despite the light show and noise, then you deserved to die. At range, its fairly difficult to actually hit tiny infantry targets because of the lack of aiming-down-sight.
In light of all this, I must disagree with you. |