|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 16:52:00 -
[1] - Quote
Okay so let's look at our facts here, heavies have the most health, move slower, turn slightly slower, and have the best all around weapons in the game. oh yeah and they can use ANY weapon they please.
Forge: sniper accuracy can hit anything from any distance, 100% effective to vehicles AND infantry. HMG: EXTREMELY powerful against other infantry units scout/assault/heavy, the only thing that takes this down with a geared opponent is basically a forge gun to the face. Only slightly less damage vs vehicles or other mechanical devices (turrets CRU etc etc)
if they wish they can use assaults, smgs, snipers, pistols, w/e.
now let's look at out runner up (because scout is a little bit of a joke atm eh?)
Assault, medium health, quicker health recharge, turn quicker, weapons only effective against other infantry. there are NO infantry specific weapons.
Now, what do I propose we do to balance our clearly off-balance scale? nerf heavies against infantry, HARD, they are supposed to be anti-vehicle tanks, basically buff there health A LOT, nerf their weapons vs infantry, forge gun should be okay still vs vehicles, infantry units deal more damage to heavies, HMG does 1/2 of it's current damage (preferably less but I'll throw you a bone with this drastic change that I'm hoping for.) and heavies CANNOT use anything except pistol, SMG, Heavy specifics, and swarms.
heavies are the current kings of the battlefield and cannot properly, in my opinion do their jobs which is supposed to be anti-vehicle. As of now I see heavies as 70% infantry 30% AV, ridiculous.
if you respond to this post with a stupid, not thought out, pre-judged response, I will not respond to you. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:03:00 -
[2] - Quote
Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well.
do you have full sharpshooter skills? invest, it's highly overpowered. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:06:00 -
[3] - Quote
Fluffeh Ingle wrote:So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish
I'm talking about an infantry suit that can AV and assault as the same while no other class can, how they have higher DPS than any other class, and do not server there intended purpose. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:08:00 -
[4] - Quote
The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead.
Lasers are 80% efficiency against armor. well thought out tbqh, mass drivers are OP, they'll get nerfed soon anyways. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:17:00 -
[5] - Quote
Skihids wrote:ALM1GHTY STATIUS wrote:The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. Lasers are 80% efficiency against armor. well thought out tbqh, mass drivers are OP, they'll get nerfed soon anyways. And everything will be assault suits and ARs all the time.
I'm hoping scout and assault suits for infantry Vs infantry battles, heavies are just overpowered, and I really want smg's and shotguns to get to a happy medium as well (SMG underpowered shotty overpowered ofc ATM) this is the ONLY way I've come up with to fix this, otherwise a very slight HMG damage nerf and the removal of sharpshooter skills for heavies but then people will need something to replace that for heavies b/c then they will SP cap way quicker in there class and then we'll get EVEN MORE unbalanced b/c CCP just can't put anything right the first dozen and a half tries. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:20:00 -
[6] - Quote
SoTa PoP wrote:Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you.
First of all I have A series and Geks TYVM (soon b-series though YAY!) if you want to be defenders, okay fine, whatever, completely nerf the HMG then, up clip size 1/4 damage per bullet, it can keep damage up, but not be overpowered, no damage buff for infantry vs heavies. This game is still extremely unbalanced this way, WHAT advantages does my assault suit have on you again?
|
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:21:00 -
[7] - Quote
Forlorn Destrier wrote:They are tiered. This should not change. It's like saying a frigate in Eve should be as powerful as a Battleship. It is illogical.
THIS IS A VIDEO GAME, THROW LOGIC OUT THE WINDOW I DON'T KNOW HOW MANY TIMES I HAVE TO SAY THIS. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:33:00 -
[8] - Quote
SoTa PoP wrote:ALM1GHTY STATIUS wrote:SoTa PoP wrote:Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you. First of all I have A series and Geks TYVM (soon b-series though YAY!) if you want to be defenders, okay fine, whatever, completely nerf the HMG then, up clip size 1/4 damage per bullet, it can keep damage up, but not be overpowered, no damage buff for infantry vs heavies. This game is still extremely unbalanced this way, WHAT advantages does my assault suit have on you again? Are you trolling? More mods, better more reasonable prices, and speed alone make it so every heavy out there has to have skill well above your average assault player to not be a pitfall of ISK waste. Every heavy out there currently is a dedicated heavy whose thrown every SP they can get there hands on to make sure they don't suck - cause our drawbacks are hefty and our end game set ups can't keep up with assaults end game set ups. P.S. - If you haven't used the B-series you'll love it - day and night difference from the Type-II :3 Not trolling, our mods don't half make up for your DPS, even at a range, and insaanely high health (specially VK.1) I have a heavy alternate and I stomp on people with it, especially because of the mass variety of weapons that I can use against them@ if they get to rangy with me guess what, EXILE RIFLE@@@ CQC map HMG all day, vehicles, no problem one-three hit with a forge THAT NO OTHER CLASS CAN USE AND IS A LITERAL SNIPER. (I used to be full proto everything way back in replication build :p I miss that build TBQH, most fun, if heavies were like they are now in that build and swarms to, I would pay $300 a year to play no problem.)
|
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:35:00 -
[9] - Quote
Fargen Icehole wrote:OP is def trollin' ... has to be. Maybe a functioning tard?
I am not trolling this game just sucks and no-one but a select few can see it.
|
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:36:00 -
[10] - Quote
Sentient Archon wrote:Heavies if anything need a buff
elaborate. |
|
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:41:00 -
[11] - Quote
Baracka Flocka Flame wrote:Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol.
fat boys can do EVERYTHING while skinny and nornal kids can only infantry, that's not OP at all.. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:44:00 -
[12] - Quote
Kain Spero wrote:I'll disagree with the part of a forge gun having "sniper accuracy can hit anything from any distance, 100% effective to vehicles AND infantry".
With high end skills you only have between 300 to 350 m range and the dispersion makes it an exercise in patience hitting any infantry past 100m. Up close if you miss your shot with the forge you will more often be dead before you can charge a second round or switch to a sidearm.
I DO NOT think they should have added more impulse damage to the forge (the physical push of the weapon against vehicles). While I think it's hilarious to watch an LAV spin out and then make it explode. I don't think this buff was necessary.
Were you saying the SMG needs a buff? I think it finally feels good again for a change. Don't think it really needs anything else. slight buff on HMG's, forge feels fine against vehicles, OP against infantry, OHK's and splash. put yourself in a corner and no-one can sneak up on you. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:46:00 -
[13] - Quote
Kiiran-B wrote:Vane Arcadia wrote:The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. I just finished mopping my tears - laser rifle just shredded me time and time again. This is my problem with laser rifles: they shouldn't be effective against heavies. They burn through armour too well they're OP that way. They're supposed to be most effective against shields are they not?
if in optimal range you get 120% damage buff, 20% debuff on armor, balances like a normal shot. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:47:00 -
[14] - Quote
Fargen Icehole wrote:arimal lavaren wrote:Who says Heavies are the only AV? Swarms are tearing stuff up all over the field this build. True, totally forgot about swarms too.
even with a proto-aurum swarm you will not defeat a decently geared tank. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:47:00 -
[15] - Quote
Fargen Icehole wrote:ALM1GHTY STATIUS wrote:Baracka Flocka Flame wrote:Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol. fat boys can do EVERYTHING while skinny and nornal kids can only infantry, that's not OP at all.. Use AV nades, they're actually VERY effective against ground vehicles. So technically, scouts and assault can also be reasonably effective AV guys. I've seen an assault take out an HAV using AV nades alone.
LAV possible, not even close to touching a HAV |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:57:00 -
[16] - Quote
Fargen Icehole wrote: You doubt it, but I've SEEN it done. Granted HAV driver was bad, and put himself in a bad spot. He had a 7000HP tank, drove down road on old 3pt map. An assault was on cliffs above tank, and threw three AV nades on it. A heavy forged the tank, but the heavy was then shot by tank. The assault had a nanohive, and by the time the HAV killed the heavy, the assault had replenished his AV nades and threw 3 more.... boom goes the tank!
do you not see my point in that paragraph, the assault SUPPORTED the heavy, like a heavy should SUPPORT and assault when it comes to infantry battles. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 18:14:00 -
[17] - Quote
Sentient Archon wrote:ALM1GHTY STATIUS wrote: LAV possible, not even close to touching a HAV
My boy Legan destroyed a 6000 Shield 1200 Armor gunlogi with his HMG and AV Nades. He had a little help from me with the forge gun. But in the end the killfeed was him. I have killed a similar gunlogi with flux nades and my exile. True I had another tank firing at him but the kill was registered to me. There are various creative ways to kill HAVs. My favorite is running and jumping on the enemy tanks and throwing flux nades at them. I die every time but it sure does **** them off.
if they un-nerfed my AR I wouldn't care YO! you can get a killfeed saying you killed a tank with 9k shields with an assault rifle, but in reality it was the forge that did that work, back in older builds (fantasizing about older builds ahhhhhh.....) my ar did as much as it said it did, not 10x less
|
|
|
|