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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2012.12.27 16:52:00 -
[1] - Quote
Okay so let's look at our facts here, heavies have the most health, move slower, turn slightly slower, and have the best all around weapons in the game. oh yeah and they can use ANY weapon they please.
Forge: sniper accuracy can hit anything from any distance, 100% effective to vehicles AND infantry. HMG: EXTREMELY powerful against other infantry units scout/assault/heavy, the only thing that takes this down with a geared opponent is basically a forge gun to the face. Only slightly less damage vs vehicles or other mechanical devices (turrets CRU etc etc)
if they wish they can use assaults, smgs, snipers, pistols, w/e.
now let's look at out runner up (because scout is a little bit of a joke atm eh?)
Assault, medium health, quicker health recharge, turn quicker, weapons only effective against other infantry. there are NO infantry specific weapons.
Now, what do I propose we do to balance our clearly off-balance scale? nerf heavies against infantry, HARD, they are supposed to be anti-vehicle tanks, basically buff there health A LOT, nerf their weapons vs infantry, forge gun should be okay still vs vehicles, infantry units deal more damage to heavies, HMG does 1/2 of it's current damage (preferably less but I'll throw you a bone with this drastic change that I'm hoping for.) and heavies CANNOT use anything except pistol, SMG, Heavy specifics, and swarms.
heavies are the current kings of the battlefield and cannot properly, in my opinion do their jobs which is supposed to be anti-vehicle. As of now I see heavies as 70% infantry 30% AV, ridiculous.
if you respond to this post with a stupid, not thought out, pre-judged response, I will not respond to you. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.12.27 17:02:00 -
[2] - Quote
The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2012.12.27 17:03:00 -
[3] - Quote
Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well.
do you have full sharpshooter skills? invest, it's highly overpowered. |
Fluffeh Ingle
Osmon Surveillance Caldari State
22
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Posted - 2012.12.27 17:03:00 -
[4] - Quote
So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.12.27 17:06:00 -
[5] - Quote
Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:06:00 -
[6] - Quote
Fluffeh Ingle wrote:So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish
I'm talking about an infantry suit that can AV and assault as the same while no other class can, how they have higher DPS than any other class, and do not server there intended purpose. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:08:00 -
[7] - Quote
The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead.
Lasers are 80% efficiency against armor. well thought out tbqh, mass drivers are OP, they'll get nerfed soon anyways. |
Noraa Anderson
Nox Aeterna Security
184
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Posted - 2012.12.27 17:14:00 -
[8] - Quote
FG can't hit at any range and their splash is basically non-existant. A properly fitted HAV or DS is basically immune to the lower class FGs and even an LAV can soak up a couple of hits, especially from the Militia FG. Heavies are right where they should be in terms of superiority in head-on medium-range battles with infantry. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.27 17:14:00 -
[9] - Quote
ALM1GHTY STATIUS wrote:The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. Lasers are 80% efficiency against armor. well thought out tbqh, mass drivers are OP, they'll get nerfed soon anyways.
And everything will be assault suits and ARs all the time. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.27 17:17:00 -
[10] - Quote
Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you. |
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:17:00 -
[11] - Quote
Skihids wrote:ALM1GHTY STATIUS wrote:The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead. Lasers are 80% efficiency against armor. well thought out tbqh, mass drivers are OP, they'll get nerfed soon anyways. And everything will be assault suits and ARs all the time.
I'm hoping scout and assault suits for infantry Vs infantry battles, heavies are just overpowered, and I really want smg's and shotguns to get to a happy medium as well (SMG underpowered shotty overpowered ofc ATM) this is the ONLY way I've come up with to fix this, otherwise a very slight HMG damage nerf and the removal of sharpshooter skills for heavies but then people will need something to replace that for heavies b/c then they will SP cap way quicker in there class and then we'll get EVEN MORE unbalanced b/c CCP just can't put anything right the first dozen and a half tries. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.12.27 17:19:00 -
[12] - Quote
They are tiered. This should not change. It's like saying a frigate in Eve should be as powerful as a Battleship. It is illogical. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:20:00 -
[13] - Quote
SoTa PoP wrote:Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you.
First of all I have A series and Geks TYVM (soon b-series though YAY!) if you want to be defenders, okay fine, whatever, completely nerf the HMG then, up clip size 1/4 damage per bullet, it can keep damage up, but not be overpowered, no damage buff for infantry vs heavies. This game is still extremely unbalanced this way, WHAT advantages does my assault suit have on you again?
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:21:00 -
[14] - Quote
Forlorn Destrier wrote:They are tiered. This should not change. It's like saying a frigate in Eve should be as powerful as a Battleship. It is illogical.
THIS IS A VIDEO GAME, THROW LOGIC OUT THE WINDOW I DON'T KNOW HOW MANY TIMES I HAVE TO SAY THIS. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.12.27 17:23:00 -
[15] - Quote
ALM1GHTY STATIUS wrote:Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well. do you have full sharpshooter skills? invest, it's highly overpowered. just lvl 2 as I hear it narrows your cone of bullets upclose. Still, AR range > HMD range |
Noraa Anderson
Nox Aeterna Security
184
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Posted - 2012.12.27 17:25:00 -
[16] - Quote
Forlorn Destrier wrote:They are tiered. This should not change. It's like saying a frigate in Eve should be as powerful as a Battleship. It is illogical.
Well, I don't think that exactly covers it. EvE combat is a little different from Dust 514 combat. I think anyone QQing about Heavies should play as one and enjoy using the Militia FG which, as we know, has infinite range and destroys HAVs in two shots. Plus it's really easy to hit infantry with. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.12.27 17:25:00 -
[17] - Quote
So is this a troll post ? I can't tell .. lol. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.27 17:25:00 -
[18] - Quote
ALM1GHTY STATIUS wrote:SoTa PoP wrote:Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you. First of all I have A series and Geks TYVM (soon b-series though YAY!) if you want to be defenders, okay fine, whatever, completely nerf the HMG then, up clip size 1/4 damage per bullet, it can keep damage up, but not be overpowered, no damage buff for infantry vs heavies. This game is still extremely unbalanced this way, WHAT advantages does my assault suit have on you again? Are you trolling? More mods, better more reasonable prices, and speed alone make it so every heavy out there has to have skill well above your average assault player to not be a pitfall of ISK waste.
Every heavy out there currently is a dedicated heavy whose thrown every SP they can get there hands on to make sure they don't suck - cause our drawbacks are hefty and our end game set ups can't keep up with assaults end game set ups.
P.S. - If you haven't used the B-series you'll love it - day and night difference from the Type-II :3 |
Kiiran-B
Seraphim Initiative. CRONOS.
45
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Posted - 2012.12.27 17:31:00 -
[19] - Quote
I was totally against heavies in the last build, even made a post about it on this.
But now they are alright. Personally, I feel they are more balanced I seem to do better now. They are still powerful and ill often stay away from them but can still kill them. Maybe it's coincidence as I'm not sure if they got nerfed much. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.12.27 17:32:00 -
[20] - Quote
HTFU |
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2012.12.27 17:33:00 -
[21] - Quote
SoTa PoP wrote:ALM1GHTY STATIUS wrote:SoTa PoP wrote:Almighty - Do you really understand the roles of heavies? Because I'm confused. We're just AV? How about we're defenders too? Oh, I heard some others saying we're not slayers. Oh and some cute thread way back when way saying how heavies should get nerfed cause he couldn't 1 shot one with a sniper.
You must blow next to your corpies - they shread heavies like it's happy hour at there favorite bar.
and FYI - your idea of how we're unbalanced sucks. You don't mentioned even a third of the things every other class has on us - but I can understand your rage. It's hard losing proto suits just cause you turned a corner and found a heavy whose suit alone is worth your entire set.
But really - this thread is just QQ, heavies have it tough. All you have to do is throw your proto on and just enjoy shredding every heavy who can't afford to keep up with you. First of all I have A series and Geks TYVM (soon b-series though YAY!) if you want to be defenders, okay fine, whatever, completely nerf the HMG then, up clip size 1/4 damage per bullet, it can keep damage up, but not be overpowered, no damage buff for infantry vs heavies. This game is still extremely unbalanced this way, WHAT advantages does my assault suit have on you again? Are you trolling? More mods, better more reasonable prices, and speed alone make it so every heavy out there has to have skill well above your average assault player to not be a pitfall of ISK waste. Every heavy out there currently is a dedicated heavy whose thrown every SP they can get there hands on to make sure they don't suck - cause our drawbacks are hefty and our end game set ups can't keep up with assaults end game set ups. P.S. - If you haven't used the B-series you'll love it - day and night difference from the Type-II :3 Not trolling, our mods don't half make up for your DPS, even at a range, and insaanely high health (specially VK.1) I have a heavy alternate and I stomp on people with it, especially because of the mass variety of weapons that I can use against them@ if they get to rangy with me guess what, EXILE RIFLE@@@ CQC map HMG all day, vehicles, no problem one-three hit with a forge THAT NO OTHER CLASS CAN USE AND IS A LITERAL SNIPER. (I used to be full proto everything way back in replication build :p I miss that build TBQH, most fun, if heavies were like they are now in that build and swarms to, I would pay $300 a year to play no problem.)
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Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.27 17:33:00 -
[22] - Quote
The dark cloud wrote:Laser rifles and mass drivers make heavys cry. With a laser you can easy shot the heavy on distance and cause of his slow movement speed its very easy to keep the beam going. Mass drivers gain extra damage against armor and a few rounds and he should be dead.
I just finished mopping my tears - laser rifle just shredded me time and time again. |
Fargen Icehole
SyNergy Gaming
67
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Posted - 2012.12.27 17:34:00 -
[23] - Quote
OP is def trollin' ... has to be. Maybe a functioning tard?
edit: That was mean. What you're saying is you want the whole game to revolve around your assault/AR play-style.
Heavies can be countered. You just cant go head to head against one. Trust me, high-level weapons melt heavies pretty quickly. Truth be told, a proto level assault fit is probably better than a proto level heavy. The assault fit gains ground on HP, and versatility. Heavy becomes SUPER expensive, and only marginally better. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2012.12.27 17:35:00 -
[24] - Quote
Fargen Icehole wrote:OP is def trollin' ... has to be. Maybe a functioning tard?
I am not trolling this game just sucks and no-one but a select few can see it.
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Sentient Archon
Red Star.
690
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Posted - 2012.12.27 17:36:00 -
[25] - Quote
Heavies if anything need a buff |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:36:00 -
[26] - Quote
Sentient Archon wrote:Heavies if anything need a buff
elaborate. |
Baracka Flocka Flame
SyNergy Gaming
334
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Posted - 2012.12.27 17:40:00 -
[27] - Quote
Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2012.12.27 17:41:00 -
[28] - Quote
Let the tears roll OP, post another nerf that/OP this threads and watch us not care that the game doesn't work the way you believe it should.
In all honesty this is the most balanced build I've seen yet and can't for the love of all the gods fathom what's going on in your head. A heavy is a lethal threat inside of 10-30 meters(or slightly more in the case of people with Sharpshooter Prof skilled up.) But there hardly invincible. |
Kain Spero
Imperfects Negative-Feedback
895
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Posted - 2012.12.27 17:41:00 -
[29] - Quote
I'll disagree with the part of a forge gun having "sniper accuracy can hit anything from any distance, 100% effective to vehicles AND infantry".
With high end skills you only have between 300 to 350 m range and the dispersion makes it an exercise in patience hitting any infantry past 100m. Up close if you miss your shot with the forge you will more often be dead before you can charge a second round or switch to a sidearm.
I DO NOT think they should have added more impulse damage to the forge (the physical push of the weapon against vehicles). While I think it's hilarious to watch an LAV spin out and then make it explode, I don't think this buff was necessary.
Were you saying the SMG needs a buff? I think it finally feels good again for a change. Don't think it really needs anything else.
Overall I think heavies feel pretty good. I think the idea of making the Heavy weapon slot only able to fit Heavy weapons is interesting (maybe have a heavy suit variation that has a light weapon slot?). |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2012.12.27 17:41:00 -
[30] - Quote
Baracka Flocka Flame wrote:Ya honestly if this is not a troll, i have to say Heavies are fine right now and like Arch said, maybe even need a buff. I have no problems when i run into a heavy 1v1 most times in my assault suit.. just need to outsmart/outgun them. If you turn a corner and theres a heavy there and theres no where to run.. ya expect to die thats the point.
I don't see where you get saying heavies are AV only too.... a proper squad supporting a heavy HMG can be amazing... Honestly.. i still think this is a troll thread so im not typing more. lol.
fat boys can do EVERYTHING while skinny and nornal kids can only infantry, that's not OP at all.. |
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