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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.27 18:39:00 -
[1] - Quote
Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well.
Difficult to do when they are rolling around in murder taxi. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.27 18:59:00 -
[2] - Quote
Kiiran-B wrote:Gunner Visari wrote:Maximus Stryker wrote:The greatest threat to a heavy is distance, I shred people up close but an enemy with a decent AR can really hurt me and make me scramble for cover if shooting a medium range. If two decent AR's engage me simultaneously at medium range, I usually lose (however if two decent AR's engage me at close range, i usually win).
Keep your distance and frag well. Difficult to do when they are rolling around in murder taxi. I agree, heavies shouldnt be able to use vehicles it kinda defeats the point does it not?
Ive gotten a lot of hate for suggesting it so be careful, really i just dont think they should get to drive them but let em be passengers that way ppl cant go around Manus peak ambush riding dirty solo. Cant tell you the number of times ive seen a heavy ive nearly killed jump back into an LAV to save their sorry butt. But thats a whole other mechanic that irritates me since i cant just shoot them while in the LAV unless they are in gunner position.
Now if i could shoot at them directly while in a vehicles and damage them then they can drive or ride shotty or do whatever else they want because i can at least damage them and they cant use the LAV as a defacto timeout please don't kill me i need to regen mode. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.28 19:54:00 -
[3] - Quote
TiMeSpLiT--TeR wrote:I killed heavies, sometimes two simultaneously. I make sure I flux their shields first, then they are dead meat.
^This
Edit-Im just waiting for the fllux are OP threads now. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.29 19:40:00 -
[4] - Quote
The only and this is a big IF only thing that makes a heavy OP is its ability to carry so many different types of weapons. But even there each one has a drawback.
Heavy sniper, slow and usually easy pickings for a counter snipe.
Heavy LR: Again slow and can be flanked
Heavy Assualt:Okay this can be a monumental PITA
Heavy MD: This guy is a prick
Heavy Shotty: Meh keep my distance and pick off at a safe distance.
Heavy HMG: Works as it should, they have a huge audio signature and simply require a bit of planning.
Heavy Forge: Haha unless they are really good at aiming the charging takes so long that i can rush them and jump and strafe them and miss each shot while i widdle them down.
Heavy SMG: See shotty.
Now truth be told i don't know why heavies get a sidearm slot, i think a better way to balance them is to remove the sidearm slot and replace it with either an equipment slot or extra modules slots.
The reason G-slick appears so powerful and heavies like him isn't their suit, its Murder taxi tactic and the ability to use vehicles to keep from dying when close to death.
Lastly if you have trouble with a heavy chances are its because you use locus nades. Carry flux nades and then tell me heavies are OP. They are so laughably easy to wipe out solo when you flux and then go on counter offensive.
Edit--Im doing this with my logi BPO with AR with stacked DMG mods so im super squishy. In this setup most pose an annoyance and a brief challenge at best, but when i have my MD, it's basically lights out unless they catch me off guard at enough of a distance that i cant outflank them or get to cover fast, but that is my fault not because they are OP.
Edit2- A group of heavies can be extremely tough to take on for even the most battlehardened vets but thats what i expect a group of heavies to do. Now if you are skill gapped enough that you as a single player arent versatile enough to handle them yourself then make sure you have a squad or group of teammates that have a variety of weaponry to handle all the possible threats you may encounter.
Lastly i will note the reason why ppl find heavies OP is because the majority of players are still using Assualt class with AR or LR, no kidding your getting murdered by heavies nobody on your team is equipped to handle the threat. It's no different than the times you play on a team that isnt equipped to handle even a basic miltia tank because no one bother to create a dropsuit with AV nades and swarm or forge guns. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.29 19:51:00 -
[5] - Quote
SoTa PoP wrote:Gunner Visari wrote:
Lastly if you have trouble with a heavy chances are its because you use locus nades. Carry flux nades and then tell me heavies are OP. They are so laughably easy to wipe out solo when you flux and then go on counter offensive.
Damn locus grenades. The AoE on those things pretty much assures my death half the time.
Yea im waiting for the nerf threads on that next. Nevermind that they even though they all do the same amount of damage its the fields they produce that get larger with each tier. If they do want to nerf then they could do it by making the damage and radius increase with each tier and lowering the damage down to 300ish for the tier I type. As it is now i can take out the shileds of an entire 4-5 person group if they are tightly placed together. They of course could also mitigate this by applying a damage divider that distributes the damage across the number of targets caught in the field.
As it is now my 1500 ISK flux can wipe the doors off an entire squad with one placed nade let alone 3 staggerd nades to cover a wider area, god help your team when i get level III or V flux nades and can produce that effect in 1 nade.
But it would also say that the tier I radius isnt as big as ppl think and i have missed quite a few times with them in 1v1 situations, and they are very tricky to cook at least for me anyway. |
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