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immortal ironhide
SyNergy Gaming
80
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Posted - 2012.12.28 15:52:00 -
[91] - Quote
ALM1GHTY STATIUS wrote:Fluffeh Ingle wrote:So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish I'm talking about an infantry suit that can AV and assault as the same while no other class can, how they have higher DPS than any other class, and do not server there intended purpose.
and just what is their intended purpose? |
Gaechti
BetaMax.
71
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Posted - 2012.12.28 16:20:00 -
[92] - Quote
Press and Hold L2, count to 2, throw the nade right into the heavy's face. Finish off with AR/SMG/XY
Tbh. I thinkt theyr a tad bit underpowered right now.. |
Omnipotens Zitro
Doomheim
425
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Posted - 2012.12.28 19:02:00 -
[93] - Quote
I'm tired of all these nerf this, nerf that, this is OP, remove OP thing threads!
I think heavies are almost there. All they need is a heavy armor repper that reps more than the 5 max already in place.
Some of you will say, why make them more OP?
It's not making them OP, it's making them true heavies. To offset their new power and better balance the field. They shouldnt be nerfed. CCP only needs to go back to what it had in Replication. Where Heavies should be a x12 or higher skill level. Make Heavy gear a little more expensive. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2012.12.28 19:11:00 -
[94] - Quote
immortal ironhide wrote:ALM1GHTY STATIUS wrote:Fluffeh Ingle wrote:So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Contrary to how most imperfects play that I have observed, Dust is not balanced around Rambo tactics.
Irish I'm talking about an infantry suit that can AV and assault as the same while no other class can, how they have higher DPS than any other class, and do not server there intended purpose. and just what is their intended purpose?
To give him free kills apparently |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.28 19:42:00 -
[95] - Quote
The community seems to agree Heavys are really fine - they just need a price reduction and maybe 1 more slot for the proto gear. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.28 19:46:00 -
[96] - Quote
SoTa PoP wrote:The community seems to agree Heavys are really fine - they just need a price reduction and maybe 1 more slot for the proto gear.
Give proto an equipment slot for a nanohive. every heavy will stop raging.
And everyone else will start. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.12.28 19:52:00 -
[97] - Quote
I killed heavies, sometimes two simultaneously. I make sure I flux their shields first, then they are dead meat.[*] |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.28 19:54:00 -
[98] - Quote
TiMeSpLiT--TeR wrote:I killed heavies, sometimes two simultaneously. I make sure I flux their shields first, then they are dead meat.
^This
Edit-Im just waiting for the fllux are OP threads now. |
IamI3rian
OSG Planetary Operations Covert Intervention
11
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Posted - 2012.12.28 20:02:00 -
[99] - Quote
Grenades. My dragonfly with no additional armor/shields (and two pistols) murders multiple heavies all the time.
That's just the way it works. There's a reason you have grenades. Start throwing them. Get good. Soak in the tears of lost heavy proto-suits/weapons, as you wreck them with FREE stuff. = D
That's how we deal with them. Also, we travel as a squad nearly all the time. Makes things much easier. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.12.28 21:42:00 -
[100] - Quote
IamI3rian wrote:Grenades. My dragonfly with no additional armor/shields (and two pistols) murders multiple heavies all the time.
That's just the way it works. There's a reason you have grenades. Start throwing them. Get good. Soak in the tears of lost heavy proto-suits/weapons, as you wreck them with FREE stuff. = D
That's how we deal with them. Also, we travel as a squad nearly all the time. Makes things much easier.
I call bullsh.t!
Nobody is dumb enough to run a proto heavy suit. |
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Michael Cratar
Red and Silver Hand Amarr Empire
179
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Posted - 2012.12.29 05:57:00 -
[101] - Quote
This post makes me hurt all over... |
Lemartes Deathreach
TRUE TEA BAGGERS
0
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Posted - 2012.12.29 06:11:00 -
[102] - Quote
you act like its hard to kill heavys
i like to melee them in a scout suit... since you know THEY CANT TURN
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KalOfTheRathi
CowTek
168
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Posted - 2012.12.29 06:32:00 -
[103] - Quote
My current favorite is a little elevation, a tactical AR and some patience. Tact AR are fairly quiet, single shot, scoped with a high AR damage but low for sniping. Get a drop on a Heavy from the side and he will never see you. Six shots and he drops. Much quicker if the squad is already knocking down his shield.
For my characters that don't have Tact AR then obstructions or a Blaster Installation. Although I fried three last night with a Rail Gun Installation. It was like making popcorn. Plus I got to strip the shields off their HAV and half his armor before my Heavy finished his really bad night.
Basically I disagree with the OP if it is My Heavy. If not then, yes I can see his point. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2012.12.29 10:56:00 -
[104] - Quote
Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief.
IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thing in terms of balance... anti-vehicle. Basically if I go up against a speced heavy with a HMG, it is no different than going up against a well speced tank... actually it's probably worse.
Heavy HMG need to be removed or nerfed to oblivion and back, as a well speced heavy has nearly all the range and +10 power that a proto AR player does. Those turkeys should only be used for support, not as main defense/offense.
Can't wait for the massive heavy nerf, as then the game might be balanced. |
Entrei Blackstorm
ZionTCD Legacy Rising
49
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Posted - 2012.12.29 11:01:00 -
[105] - Quote
Well...I play heavy and can say that a skilled player in scout or assault suits can frustrate me to no end in the one role I'm supposed to dominate: CQC. Using speed and jumping around like they're on a pogo stick while also having good aim- I can be nailed by them. Basically they get in super close and cut off my angles and radius since I cant turn quick enough to keep up. They circle strafe extremely well.
I freely admit that I'm probably an at best average in fps skill and it shows in those encounters. However when it does happen the big bad beastly heavy suit I'm wearing feels useless and plodding. But it's part of the risk in using that suit.
That suit is by no means OP. I have been humbled by long range aces, and speedy CQC folks alike. Even a logi with a good angle on me and a nasty shotgun. If anything, the above shows skill can defeat a heavy...however, as a heavy, I have no answer for a sniper except cover: assuming my plodding behind can get to it fast enough. |
Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.12.29 11:19:00 -
[106] - Quote
they arent OP im just not killing them with tac ar with headshots but anyways they are fine takes like 2 people shooting on heavy goes down in 2 or 3 seconds
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.29 11:28:00 -
[107] - Quote
lolalmighty cant believe ppl still entertaining this dumb thread tbh |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.29 14:55:00 -
[108] - Quote
DJINN leukoplast wrote:Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief.
IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thing in terms of balance... anti-vehicle. Basically if I go up against a speced heavy with a HMG, it is no different than going up against a well speced tank... actually it's probably worse.
Heavy HMG need to be removed or nerfed to oblivion and back, as a well speced heavy has nearly all the range and +10 power that a proto AR player does. Those turkeys should only be used for support, not as main defense/offense.
Can't wait for the massive heavy nerf, as then the game might be balanced. Just as I thought you couldn't post any more dumb posts you then come up with this.
Worse than going up against a high end tank. Well let's see. For starters, you only really have two options for taking out a high end tank (solo). High end swarms and forges. Next you need to catch it out in the open, so it don't have time to retreat. Then you need to fire, most likely, more than a clip at it before it retreats/kills you, while being a sitting duck from the rest of the enemy team.
Now for heavies. Grab a sniper and 3-shot him. Grab a laser or AR and stay out of his range (yes, you can do that. The heavy does not have the range of an AR, don't fool yourself). Grab a flux grenade and mass driver. Grab a shotgun and 2-shot him. Throw a couple of grenades at him. Call in a free LAV and run him over. Call in a tank and kill him. All you have to avoid is getting caught in short to mid range.
Also, if anything the heavy need a boost (well, the advanced and proto does, the standard is fine).
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.29 17:04:00 -
[109] - Quote
DJINN leukoplast wrote:Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief.
IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thing in terms of balance... anti-vehicle. Basically if I go up against a speced heavy with a HMG, it is no different than going up against a well speced tank... actually it's probably worse.
Heavy HMG need to be removed or nerfed to oblivion and back, as a well speced heavy has nearly all the range and +10 power that a proto AR player does. Those turkeys should only be used for support, not as main defense/offense.
Can't wait for the massive heavy nerf, as then the game might be balanced. I'm starting to think everyone besides DJINN Punisher and one other guy with DJINN are all retards who have no idea how to play. Saw a few trying to camp above C objective 2 weeks ago - failed. They couldn't bring down a heavy with an AR in a 3v1 with no cover available. >_>
I was in type-II gear with no mods running for my life from G-slick whose on the other team destroying everything in sight solo >_> |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.12.29 17:32:00 -
[110] - Quote
ALM1GHTY STATIUS wrote:Fargen Icehole wrote:arimal lavaren wrote:Who says Heavies are the only AV? Swarms are tearing stuff up all over the field this build. True, totally forgot about swarms too. even with a proto-aurum swarm you will not defeat a decently geared tank. And why would you expect to? Single infantry should be hard pressed to solo tanks - it should require planning ahead, laying traps, and using cover to have a chance of soloing a competent tank. And the time invested to do that makes it a debatable choice in the first place.
Tanks are meant to be taken out by teamwork or nothing, imo.
But what a solo infantry player can expect to do is suppress a tank for a significant portion of it's time on the field - that's a few tens of thousands of ISK suppressing hundreds of thousands of isk. |
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.29 18:59:00 -
[111] - Quote
DJINN leukoplast wrote:Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief.
IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thing in terms of balance... anti-vehicle. Basically if I go up against a speced heavy with a HMG, it is no different than going up against a well speced tank... actually it's probably worse.
Heavy HMG need to be removed or nerfed to oblivion and back, as a well speced heavy has nearly all the range and +10 power that a proto AR player does. Those turkeys should only be used for support, not as main defense/offense.
Can't wait for the massive heavy nerf, as then the game might be balanced.
not sure if srs...... |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.29 19:40:00 -
[112] - Quote
The only and this is a big IF only thing that makes a heavy OP is its ability to carry so many different types of weapons. But even there each one has a drawback.
Heavy sniper, slow and usually easy pickings for a counter snipe.
Heavy LR: Again slow and can be flanked
Heavy Assualt:Okay this can be a monumental PITA
Heavy MD: This guy is a prick
Heavy Shotty: Meh keep my distance and pick off at a safe distance.
Heavy HMG: Works as it should, they have a huge audio signature and simply require a bit of planning.
Heavy Forge: Haha unless they are really good at aiming the charging takes so long that i can rush them and jump and strafe them and miss each shot while i widdle them down.
Heavy SMG: See shotty.
Now truth be told i don't know why heavies get a sidearm slot, i think a better way to balance them is to remove the sidearm slot and replace it with either an equipment slot or extra modules slots.
The reason G-slick appears so powerful and heavies like him isn't their suit, its Murder taxi tactic and the ability to use vehicles to keep from dying when close to death.
Lastly if you have trouble with a heavy chances are its because you use locus nades. Carry flux nades and then tell me heavies are OP. They are so laughably easy to wipe out solo when you flux and then go on counter offensive.
Edit--Im doing this with my logi BPO with AR with stacked DMG mods so im super squishy. In this setup most pose an annoyance and a brief challenge at best, but when i have my MD, it's basically lights out unless they catch me off guard at enough of a distance that i cant outflank them or get to cover fast, but that is my fault not because they are OP.
Edit2- A group of heavies can be extremely tough to take on for even the most battlehardened vets but thats what i expect a group of heavies to do. Now if you are skill gapped enough that you as a single player arent versatile enough to handle them yourself then make sure you have a squad or group of teammates that have a variety of weaponry to handle all the possible threats you may encounter.
Lastly i will note the reason why ppl find heavies OP is because the majority of players are still using Assualt class with AR or LR, no kidding your getting murdered by heavies nobody on your team is equipped to handle the threat. It's no different than the times you play on a team that isnt equipped to handle even a basic miltia tank because no one bother to create a dropsuit with AV nades and swarm or forge guns. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.29 19:45:00 -
[113] - Quote
Gunner Visari wrote:
Lastly if you have trouble with a heavy chances are its because you use locus nades. Carry flux nades and then tell me heavies are OP. They are so laughably easy to wipe out solo when you flux and then go on counter offensive.
Damn flux grenades. The AoE on those things pretty much assures my death half the time. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.29 19:51:00 -
[114] - Quote
SoTa PoP wrote:Gunner Visari wrote:
Lastly if you have trouble with a heavy chances are its because you use locus nades. Carry flux nades and then tell me heavies are OP. They are so laughably easy to wipe out solo when you flux and then go on counter offensive.
Damn locus grenades. The AoE on those things pretty much assures my death half the time.
Yea im waiting for the nerf threads on that next. Nevermind that they even though they all do the same amount of damage its the fields they produce that get larger with each tier. If they do want to nerf then they could do it by making the damage and radius increase with each tier and lowering the damage down to 300ish for the tier I type. As it is now i can take out the shileds of an entire 4-5 person group if they are tightly placed together. They of course could also mitigate this by applying a damage divider that distributes the damage across the number of targets caught in the field.
As it is now my 1500 ISK flux can wipe the doors off an entire squad with one placed nade let alone 3 staggerd nades to cover a wider area, god help your team when i get level III or V flux nades and can produce that effect in 1 nade.
But it would also say that the tier I radius isnt as big as ppl think and i have missed quite a few times with them in 1v1 situations, and they are very tricky to cook at least for me anyway. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.29 21:49:00 -
[115] - Quote
So tired of nerfthreads from people who wont explain the tactics they use. Probably because they know mockery would ensue.
Hint: standing toe to toe with a fatsuit holding down the trigger of an hmg is a truly spectacular way to die. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.12.30 00:33:00 -
[116] - Quote
ALM1GHTY STATIUS wrote:Fargen Icehole wrote:OP is def trollin' ... has to be. Maybe a functioning tard? I am not trolling this game just sucks and no-one but a select few can see it.
Your banging your head against a brick wall if you post anything negative or bring up issues you may have.
You have to post that all is good and this will be the best game ever .
The blinkers are firmly in place and most cant or wont see that there is no balance in dust.
Upon release after a few months I can see a very empty universe, but it's the best game eva |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.30 00:54:00 -
[117] - Quote
Only problem I have with heavies is when they fit assault rifles or lasers, it just screams I am a giant nub who needs 1k HP to stand toe to toe with anyone else using the above weapons.
I use the HMG heavy myself from time to time, fun and not really op for every kill where you melt someone there is another 3 kills at a distance where you can barely scratch them. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.30 01:09:00 -
[118] - Quote
Beld Errmon wrote:Only problem I have with heavies is when they fit assault rifles or lasers, it just screams I am a giant nub who needs 1k HP to stand toe to toe with anyone else using the above weapons.
I use the HMG heavy myself from time to time, fun and not really op for every kill where you melt someone there is another 3 kills at a distance where you can barely scratch them. I actually think HMG users are the ones who aren't thinking. AR heavies make sense - they're versatile and there speed won't factor in as heavy. HMG's are utterly screwed in too many situations. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.30 03:21:00 -
[119] - Quote
DJINN leukoplast wrote:Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief.
IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thing in terms of balance... anti-vehicle. Basically if I go up against a speced heavy with a HMG, it is no different than going up against a well speced tank... actually it's probably worse.
Heavy HMG need to be removed or nerfed to oblivion and back, as a well speced heavy has nearly all the range and +10 power that a proto AR player does. Those turkeys should only be used for support, not as main defense/offense.
Can't wait for the massive heavy nerf, as then the game might be balanced.
GTFO
Turn this into a class based game why don't you?
Tbh you just want this game to be all Assault versus assault... What a joke
I die twice in my heavy suit and i go negative. It takes weeks of grindig to get the SP to level up a single skill. Anyone that says heavies need a nerf has never invested the time and ISK into it to know the truth, heavies actually need a buff. |
51770
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2012.12.30 06:59:00 -
[120] - Quote
This topic is kinda funny. I play scout. I think Assault is overpowered. Heavies are a pain to deal with, but I can outmaneuver them easily as long as they aren't on my back or camping a spawnpoint. Scouts aren't as terrible as some people mentioned. Any player coming from a CS background is going to be good at snipe/pistol combo, and on this game it can be pretty deadly. I had three Assaults try to rush me, one after another and the pistol took each one of them out np. I think the Assault class makes button mashers look good. |
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