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![Konohamaru Sarutobi Konohamaru Sarutobi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
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Posted - 2012.12.22 17:56:00 -
[1] - Quote
What's the point of playing a RPG if you can't develop your character and have so much better things?
I mean, SP loses sense if you play to get better and use Proto things but you have not so much difference with an "advance" guy or a "milita" guy.
You need to play like 3 weeks and get all the SP just to train the skill to use Proto suits. If you spend 1 240 000 SP in just 1 skill, i think you want to feel powerful, stronger, etc, but it doesn't look to have a great difference with advance suits, or combat II suit, and you already need to be worried about don't die to preserve your ISK.
Also with weapons. The difference between Proto and Standar weapons, it's not so much, at least in AR.
I just want to know the reason of this "change" because now, SP it doesn't look so important for me.
Sorry for the english. See you |
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.22 18:13:00 -
[2] - Quote
because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit. |
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.22 18:14:00 -
[3] - Quote
Konohamaru Sarutobi wrote:What's the point of playing a RPG if you can't develop your character and have so much better things?
I mean, SP loses sense if you play to get better and use Proto things but you have not so much difference with an "advance" guy or a "milita" guy.
You need to play like 3 weeks and get all the SP just to train the skill to use Proto suits. If you spend 1 240 000 SP in just 1 skill, i think you want to feel powerful, stronger, etc, but it doesn't look to have a great difference with advance suits, or combat II suit, and you already need to be worried about don't die to preserve your ISK.
Also with weapons. The difference between Proto and Standar weapons, it's not so much, at least in AR.
I just want to know the reason of this "change" because now, SP it doesn't look so important for me.
Sorry for the english. See you
Well TBF, the game cycle is designed so that when game lauches it would take 7 YEARS to develop every skill in the game. So yea i wouldnt expect nor do i want anyone to be a god in this game after a month or two. Thats what generally breaks every FPS/RPG game ive ever played the short duration it takes to become godly, after which all skill/challenge is lost from the game.
Yes you don't get more health from proto suits but what you get is more CPU/PG and slots in those build to create a stronger build but how you do and what you do with it is entirely up to your skill, if this game became just another here play it for a few months and grind and then you will be unstoppable it won't be any fun or challenging. I can tell you first hand how difficult it can be to kill a Proto scout or assault class suit with just my miliia or exile weapons and suits in a 1v1 situation. But in numbers yes we can win. But anything in numbers should beat anyone who is solo no matter how expensive the build. In fact it kind of works as self-regulating balance.. don't want to lose that shiny expensive gear don't get solo and you generally wont. |
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.12.22 18:51:00 -
[4] - Quote
The way it is now is better. Proto weapons give an advantage, but it's minimal. If you're good, you still have a fighting chance with militia gear. That's a good balance of FPS and RPG.
And I agree with Mavado, the prices of some gear should come down SLIGHTLY. |
![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.22 18:52:00 -
[5] - Quote
Konohamaru Sarutobi wrote:What's the point of playing a RPG if you can't develop your character and have so much better things?
I mean, SP loses sense if you play to get better and use Proto things but you have not so much difference with an "advance" guy or a "milita" guy.
You need to play like 3 weeks and get all the SP just to train the skill to use Proto suits. If you spend 1 240 000 SP in just 1 skill, i think you want to feel powerful, stronger, etc, but it doesn't look to have a great difference with advance suits, or combat II suit, and you already need to be worried about don't die to preserve your ISK.
Also with weapons. The difference between Proto and Standar weapons, it's not so much, at least in AR.
I just want to know the reason of this "change" because now, SP it doesn't look so important for me.
Sorry for the english. See you The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive. |
![Telcontar Dunedain Telcontar Dunedain](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.22 18:54:00 -
[6] - Quote
Mavado V Noriega wrote:because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit.
This attitude is bad for the game.
I'll explain on irc if you want.
This game should not be about endless hisec matches and unfortunately that is what this game is being balanced for as people cry for proto nerfs etc.
This game should be about newer players and casuals running low ISK matches in standard fits in hisec.
Proto fits in lowsec/FW. Better clans and players.
Officer fits in nullsec. Most dangerous clans and players.
The crying on the forums is ruining the game before it begins. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.22 18:59:00 -
[7] - Quote
Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... |
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G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.22 19:00:00 -
[8] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit. This attitude is bad for the game. I'll explain on irc if you want. This game should not be about endless hisec matches and unfortunately that is what this game is being balanced for as people cry for proto nerfs etc. This game should be about newer players and casuals running low ISK matches in standard suits in hisec. Proto suits in lowsec/FW. Better clans and players. Officer suits in nullsec. Most dangerous clans and players. The crying on the forums is ruining the game before it begins.
thank you! this guy knows what he is talking about^
|
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.22 19:01:00 -
[9] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.22 19:02:00 -
[10] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II.
Substitute fit for "suits". The issue is the same. This game is getting worse because of the crying and "balance" done to proto gear. |
|
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.22 19:14:00 -
[11] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit. This attitude is bad for the game. I'll explain on irc if you want. This game should not be about endless hisec matches and unfortunately that is what this game is being balanced for as people cry for proto nerfs etc. This game should be about newer players and casuals running low ISK matches in standard fits in hisec. Proto fits in lowsec/FW. Better clans and players. Officer fits in nullsec. Most dangerous clans and players. The crying on the forums is ruining the game before it begins.
having only newer players and solo players forced to stay standard gear will make them leave idk if u know how the console community works but casual players usually play to "rank up" and unlock the new shiny gear if u limit that and force those hisec ppl to never be able to run anything good then they will not stick around and casuals will always make up the bulk of ur playerbase.
Gear should not be the deciding factor in gunfights and if this game actually wants to be taken srsly as a competitive shooter then the difference in gear should not be massive |
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.22 19:16:00 -
[12] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II.
no ppl want crutches ur higher cpu/pg and mod slots already give u a bigger advantage over the lower tier player so why do u need a BASE hp buff when u already can get ALOT more HP by fitting MORE HIGHER end mods? |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.22 19:32:00 -
[13] - Quote
Mavado V Noriega wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II. no ppl want crutches ur higher cpu/pg and mod slots already give u a bigger advantage over the lower tier player so why do u need a BASE hp buff when u already can get ALOT more HP by fitting MORE HIGHER end mods?
I'm not going to be playing this game if it continues to be about pubstomping. It's tedious.
If you and your scrubs want to stay in hisec stomping pubs with protogear have fun ;)
Here is a transcript from IRC that you missed -
Telc: its not really a particular set of nerfs/flattening Telc: its the general trend Telc: the game is getting wrecked by crying Telc: because there is gear in game that is being used where it shouldn't be used Mobius_Wyvern: For example? Telc: any proto gear Telc: do you seriously want us to be farming hisec players in 6 months? Telc: think about the game when it has other outlets for players Telc: ie FW and nullsec Telc: when FW is released Telc: the isk payouts in hisec should be radically reduced Telc: make it too expensive to run proto gear GoD-NoVa: preach it Telc: fw payouts should be much better Telc: so good players go to fw Telc: yet noone on the forums thinks about this at all Telc: they just cry and cry about getting stomped Mobius_Wyvern: Right now there's not really a reason to change Mobius_Wyvern: Plenty of reason to discuss it Mobius_Wyvern: But hi-sec is all we have right now GoD-NoVa: just like in eve if the good players want to get more money and better stuff they need to go to null Telc: imo its totally counterproductive Mobius_Wyvern: And we still need to test things Telc: we aren't testing **** Mobius_Wyvern: Say what? Telc: this is just endless thrashing of crappy balance choices Mobius_Wyvern: Ah, ok Telc: ie Telc: we are finely tuning the balance Telc: for an artificial situation Telc: a situation I won't be playing Telc: because its a tedious game this way Telc: i think that anyone coming into FW before they are ready Telc: should die really quickly Telc: ie Telc: they aren't geared for it Telc: and they aren't skilled enough for it Telc: so they have to work for it Telc: ie "progression" Mobius_Wyvern: Right Telc: so these proto suit/proto weapon flattenings Telc: have harmed a game that doesn't exist yet Telc: all to make a bunch of whiners happier with the "balance" Mobius_Wyvern: I gotta agree that I don't see the appeal in pub stomping Mobius_Wyvern: I'm going for FW as soon as I can Mobius_Wyvern: And I think a lot of people will be doing the same Mobius_Wyvern: They only people worried about pub stomping are the pubs Telc: we'll be waiting ;) |
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.22 19:32:00 -
[14] - Quote
Mavado V Noriega wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II. no ppl want crutches ur higher cpu/pg and mod slots already give u a bigger advantage over the lower tier player so why do u need a BASE hp buff when u already can get ALOT more HP by fitting MORE HIGHER end mods?
Also the nullsec/highsec argument is being thrown around without any idea yet what the isk rewards are going to be in those ares. |
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
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Posted - 2012.12.22 19:42:00 -
[15] - Quote
I'm reading all what you say. I just want to say that i couldn't get the Proto Suit before this new build so i don't know how it was.
I made the question because i saw some threads talking about this "nerf". Also i saw in the patch note something about "reduce" the difference so i just wanted to know why.
edited: PS: i don't recomend Google Translator. It's so much bad
PS2: Anyone knows the color of the Proto Scout suit (with ISK)? Like the Proto Asault wich is black? |
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.22 19:56:00 -
[16] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II. no ppl want crutches ur higher cpu/pg and mod slots already give u a bigger advantage over the lower tier player so why do u need a BASE hp buff when u already can get ALOT more HP by fitting MORE HIGHER end mods? I'm not going to be playing this game if it continues to be about pubstomping. It's tedious. If you and your scrubs want to stay in hisec stomping pubs with protogear have fun ;) Here is a transcript from IRC that you missed - Telc: its not really a particular set of nerfs/flattening Telc: its the general trend Telc: the game is getting wrecked by crying Telc: because there is gear in game that is being used where it shouldn't be used Mobius_Wyvern: For example? Telc: any proto gear Telc: do you seriously want us to be farming hisec players in 6 months? Telc: think about the game when it has other outlets for players Telc: ie FW and nullsec Telc: when FW is released Telc: the isk payouts in hisec should be radically reduced Telc: make it too expensive to run proto gear GoD-NoVa: preach it Telc: fw payouts should be much better Telc: so good players go to fw Telc: yet noone on the forums thinks about this at all Telc: they just cry and cry about getting stomped Mobius_Wyvern: Right now there's not really a reason to change Mobius_Wyvern: Plenty of reason to discuss it Mobius_Wyvern: But hi-sec is all we have right now GoD-NoVa: just like in eve if the good players want to get more money and better stuff they need to go to null Telc: imo its totally counterproductive Mobius_Wyvern: And we still need to test things Telc: we aren't testing **** Mobius_Wyvern: Say what? Telc: this is just endless thrashing of crappy balance choices Mobius_Wyvern: Ah, ok Telc: ie Telc: we are finely tuning the balance Telc: for an artificial situation Telc: a situation I won't be playing Telc: because its a tedious game this way Telc: i think that anyone coming into FW before they are ready Telc: should die really quickly Telc: ie Telc: they aren't geared for it Telc: and they aren't skilled enough for it Telc: so they have to work for it Telc: ie "progression" Mobius_Wyvern: Right Telc: so these proto suit/proto weapon flattenings Telc: have harmed a game that doesn't exist yet Telc: all to make a bunch of whiners happier with the "balance" Mobius_Wyvern: I gotta agree that I don't see the appeal in pub stomping Mobius_Wyvern: I'm going for FW as soon as I can Mobius_Wyvern: And I think a lot of people will be doing the same Mobius_Wyvern: They only people worried about pub stomping are the pubs Telc: we'll be waiting ;)
sorry but we dont intend to be pubstomping either we plan to be in FW and Null just like u do sir. also if the gear doesnt give u a big advantage then why would we be pubstomping with proto gear we dont even use proto suits in pubs most of my peeps in standard and adv sooooo yeaa..........
u arent seeing my side of the argument so its kool.
competitive shooters take a look at them. DUST still gives u a good advantage with higher tier gear as is. Why should a clan v clan match be decided on who brought the higher tier gear? that goes against anything in a competitive shooter. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.22 20:20:00 -
[17] - Quote
Mavado V Noriega wrote:
sorry but we dont intend to be pubstomping either we plan to be in FW and Null just like u do sir. also if the gear doesnt give u a big advantage then why would we be pubstomping with proto gear we dont even use proto suits in pubs most of my peeps in standard and adv sooooo yeaa..........
u arent seeing my side of the argument so its kool.
competitive shooters take a look at them. DUST still gives u a good advantage with higher tier gear as is. Why should a clan v clan match be decided on who brought the higher tier gear? that goes against anything in a competitive shooter.
The game is going to be stratified or layered by Hi/Low(FW)/Null
I'm guessing people won't even be in FW if they can't field 16+ and are in corp that can front the ISK to be full proto.
Look what I said about the ISK payouts now vs then.
They should be radically reduced for Hisec so that even advanced is a bit of a stretch for pubstomping risk/reward (Btw I haven't even trained proto suits because I haven't really needed them.)
I want good players to be FORCED to corp up, proto up and go to FW.
Then all this balancing is pointless because you wont have good players in proto in hisec AND you wont have cheap scrubs in lowsec.
I don't want anyone in lowsec in anything LESS than proto.
We will be playing each other (I expect you to be there too bro) in lowsec GEARED with LOTS of ISK on the line. It will be a lot more fun. |
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.22 20:25:00 -
[18] - Quote
o. |
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Mobius Wyvern
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1216
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Posted - 2012.12.22 20:25:00 -
[19] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:
sorry but we dont intend to be pubstomping either we plan to be in FW and Null just like u do sir. also if the gear doesnt give u a big advantage then why would we be pubstomping with proto gear we dont even use proto suits in pubs most of my peeps in standard and adv sooooo yeaa..........
u arent seeing my side of the argument so its kool.
competitive shooters take a look at them. DUST still gives u a good advantage with higher tier gear as is. Why should a clan v clan match be decided on who brought the higher tier gear? that goes against anything in a competitive shooter.
The game is going to be stratified or layered by Hi/Low(FW)/Null I'm guessing people won't even be in FW if they can't field 16+ and are in corp that can front the ISK to be full proto. Look what I said about the ISK payouts now vs then. They should be radically reduced for Hisec so that even advanced is a bit of a stretch for pubstomping risk/reward (Btw I haven't even trained proto suits because I haven't really needed them.) I want good players to be FORCED to corp up, proto up and go to FW. Then all this balancing is pointless because you wont have good players in proto in hisec AND you wont have cheap scrubs in lowsec. I don't want anyone in lowsec in anything LESS than proto. We will be playing each other (I expect you to be there too bro) in lowsec GEARED with LOTS of ISK on the line. It will be a lot more fun. Amen to that. |
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Berserker007
Imperfects Negative-Feedback
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Posted - 2012.12.22 20:33:00 -
[20] - Quote
i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
Yes, personal skill will give edges; but gear ALSO needs to give a reasonable edge, w/o being to destroying. There is a problem when you say basic should compete equally with proto gear. This then raising the question as to what is the point of progressing in the game. If you can run basic gear 24/7 and compete w/ proto gear 24/7, then sense of SP becomes useless. Proto will give you a few extra trinkets, but as it is, it is minimal. Extra high slot; yippy, get extra 22-66 shield, meaning 1-2 bullets which u wont even really notice; or extra damage, that is isn't that noticeable either.
If player A competes equally to player B in (assume equal skill); then why wait time and SP to upgrade your guns, your dropsuits, your armor, etc? The idea of minimizing the gear gap; reduces the need for progress. I haven't played many MMO's, as mainly been an fps players; but in MMO's i believe, a lv 1 character will NEVER be on par with a lv 50 character no matter skill. Part of this NEEDS to be addressed; as everyone is saying this is an FPS first, which it isn't. It is equally and FPS and MMO at the same time, so need to take parts of each game together and not weight one more-so then the other.
Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release. |
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Telcontar Dunedain
Imperfects Negative-Feedback
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Posted - 2012.12.22 20:35:00 -
[21] - Quote
Berserker007 wrote: Yes, new players should be at a disadvantage to experienced players. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release.
QFT |
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Berserker007
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Posted - 2012.12.22 20:37:00 -
[22] - Quote
Gunner Visari wrote:Also you CHOSE to spec all your SP into proto gear to get an edge rather than looking at all the skills available like i did. Granted ive only been in the game 2 weeks so i have the benefit of coming in after all the changes(which is why you guys should have gotten a wipe).
But first thing i realized was there would be no way to sustain high tier gear for long. Instead i took what AUR i did have and get tier I militia BPO suit and modules and tier I armor gear.
Instead of trying to get fancy dropsuits ive left my dropsuit spec at 2 and speced into shiled boost, shiled enhancement, and field mechanics, to get native boosts to my character regardless of what equipment i have on, same with weaponry, 1 weapon operation and sharpshooter.
This gives me the most bang for my buck regardless of gear. Perhaps if you did this you wouldnt feel iike you wasted SP in gear you shouldnt be using yet anyway.
If you take the security model into acct it makes sense that you first buildup your character then you buildup equipment. Its like trying to curl 150lbs before you can even bench press 150lbs.
Thats just the way you do it in RPG's. YOu dont get the shiny toys before youve got the base stats built otherwise their bonuses are just a waste.
Edit-Stop blaming the devs because of the way you chose to spend your skill points. That was your choice to go that route just because it isnt reaping the benefits you like doesnt mean the game is wrong. You just mismanged the points. Do what i did and create a new character and dont expect to be a god inside of a month let along a week or two.
you do realize that in your 2 week experience, most of us have been playing for 6 months; so everything you said we already know and have done. Don't assume we all went straight proto suits, and have nothing into other categories; as people do things at their own pace and need.
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Berserker007
Imperfects Negative-Feedback
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Posted - 2012.12.22 20:38:00 -
[23] - Quote
Telcontar Dunedain wrote:Berserker007 wrote: Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release.
QFT
i still dont know what QFT is? and reedited, as left part out in that statment |
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Telcontar Dunedain
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Posted - 2012.12.22 20:43:00 -
[24] - Quote
Berserker007 wrote: i still dont know what QFT is? and reedited, as left part out in that statment
QuotedForTruth |
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Telcontar Dunedain
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Posted - 2012.12.22 20:44:00 -
[25] - Quote
Berserker007 wrote:Gunner Visari wrote:Also you CHOSE to spec all your SP into proto gear to get an edge rather than looking at all the skills available like i did. Granted ive only been in the game 2 weeks so i have the benefit of coming in after all the changes(which is why you guys should have gotten a wipe).
But first thing i realized was there would be no way to sustain high tier gear for long. Instead i took what AUR i did have and get tier I militia BPO suit and modules and tier I armor gear.
Instead of trying to get fancy dropsuits ive left my dropsuit spec at 2 and speced into shiled boost, shiled enhancement, and field mechanics, to get native boosts to my character regardless of what equipment i have on, same with weaponry, 1 weapon operation and sharpshooter.
This gives me the most bang for my buck regardless of gear. Perhaps if you did this you wouldnt feel iike you wasted SP in gear you shouldnt be using yet anyway.
If you take the security model into acct it makes sense that you first buildup your character then you buildup equipment. Its like trying to curl 150lbs before you can even bench press 150lbs.
Thats just the way you do it in RPG's. YOu dont get the shiny toys before youve got the base stats built otherwise their bonuses are just a waste.
Edit-Stop blaming the devs because of the way you chose to spend your skill points. That was your choice to go that route just because it isnt reaping the benefits you like doesnt mean the game is wrong. You just mismanged the points. Do what i did and create a new character and dont expect to be a god inside of a month let along a week or two. you do realize that in your 2 week experience, most of us have been playing for 6 months; so everything you said we already know and have done. Don't assume we all went straight proto suits, and have nothing into other categories; as people do things at their own pace and need.
Yeah its pretty tedious listening to scrubs like this talking down to people. But whatever. |
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Berserker007
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Posted - 2012.12.22 20:44:00 -
[26] - Quote
Telcontar Dunedain wrote:Berserker007 wrote: i still dont know what QFT is? and reedited, as left part out in that statment
QuotedForTruth
ahhhh, cool :) |
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Victor 'LifeLine' Ramous
SyNergy Gaming
242
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Posted - 2012.12.22 20:54:00 -
[27] - Quote
Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
Yes, personal skill will give edges; but gear ALSO needs to give a reasonable edge, w/o being to destroying. There is a problem when you say basic should compete equally with proto gear. This then raising the question as to what is the point of progressing in the game. If you can run basic gear 24/7 and compete w/ proto gear 24/7, then sense of SP becomes useless. Proto will give you a few extra trinkets, but as it is, it is minimal. Extra high slot; yippy, get extra 22-66 shield, meaning 1-2 bullets which u wont even really notice; or extra damage, that is isn't that noticeable either.
If player A competes equally to player B in (assume equal skill); then why wait time and SP to upgrade your guns, your dropsuits, your armor, etc? The idea of minimizing the gear gap; reduces the need for progress. I haven't played many MMO's, as mainly been an fps players; but in MMO's i believe, a lv 1 character will NEVER be on par with a lv 50 character no matter skill. Part of this NEEDS to be addressed; as everyone is saying this is an FPS first, which it isn't. It is equally and FPS and MMO at the same time, so need to take parts of each game together and not weight one more-so then the other.
Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release.
Thats not what mavado is saying...
Theoretically if you get 2 people of equal skill, as it currently stands... hell lets just say you cloned yourself, 1 was in standard gear and one was in proto, proto would always come out on top. Gear does give enough of an edge without it being OP, ultimately the player with the better skills will still win a 1v1 in atleast half or more of the cases, and thats the way it should be.
No lifing a game gives some reward with proto, but as it stands no one can (in an honest logical mind) say "Oh your an absolute **** player who just uses proto to beat me" and thats GOOD, so why would you want a situation where that would be factually the case?
And there is FW/null seperation, but these are deeper then just some glorified 'rank' system. Naturally they will attract corps and naturally corp matches that will essentially be happening inside them will be more competitive then most. Shouldnt ban people from FW and Null because they have less effective gear, you're twisting what the game is supposed to be about. This being said, these areas would naturally have better gear as there would be more money on the line, that much i'd agree with
*Edit* And you're thinking too small scale, with eve, people within months of eachother there isnt a big difference in terms of who is more effective. With years, yes there is. They turned away from the standard MMO formula and thats what makes Eve known as such a ruthless game, you have an edge with more gear and experience (moreso this in the actual sense, not any game mechanic sense), but at the end of the day if you get cocky and take on a challenge to big to bite, you can be taken down by some much weaker ships.
That mentality that created eve needs to be whats apart of dust, and you guys twist it by thinking of Highsec/FW/Null as ranks when it isnt supposed to be, not even in Eve |
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Mavado V Noriega
SyNergy Gaming
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Posted - 2012.12.22 21:11:00 -
[28] - Quote
Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big
why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible?
competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat. |
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Jarlaxle Xorlarrin
SyNergy Gaming
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Posted - 2012.12.22 21:19:00 -
[29] - Quote
Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat.
^ this +1 |
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Berserker007
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Posted - 2012.12.22 21:31:00 -
[30] - Quote
no idea what happened 2 this post ... lol |
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.22 21:33:00 -
[31] - Quote
Jarlaxle Xorlarrin wrote:Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat. ^ this +1
And here is where the divide between FPS minded and RPG minded players come crashing head to head. Since i play both i can easily sympathize with both. If they buff the protos they dont need to necessarily cost too much to be worth using the rewards in highsec need to be low enough to deter them from being used. Conversely Mavado, if the ISK rewards are high enough in nullsec you will be able to use them there and generate nice profits, because your corp has the skill to earn those yields, it would just take a while establishing your smaller corp to get the funds to get there. If you could just go in with militia gear and do well because the stats line up nicely enough, then that would make having the protos useless(yes i finally understand the fundamental argument that players asking for a buff are talking about, it just took a while for the light bulb to click) as everyone would run militia gear everywhere and since the loot drop is partly determined by the gear of your opponents it would just plain suck being in nullsec, why run proto if you can compete in militia. Like anything else you buildup you save and then you invest. Thats the RPG side of this game and it does need to be there as well.
Is this basically the divide that sums up the philosphical difference b/w the two camps? |
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xprotoman23
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Posted - 2012.12.22 21:35:00 -
[32] - Quote
Gunner Visari wrote:Also you CHOSE to spec all your SP into proto gear to get an edge rather than looking at all the skills available like i did. Granted ive only been in the game 2 weeks so i have the benefit of coming in after all the changes(which is why you guys should have gotten a wipe).
But first thing i realized was there would be no way to sustain high tier gear for long. Instead i took what AUR i did have and get tier I militia BPO suit and modules and tier I armor gear.
Instead of trying to get fancy dropsuits ive left my dropsuit spec at 2 and speced into shiled boost, shiled enhancement, and field mechanics, to get native boosts to my character regardless of what equipment i have on, same with weaponry, 1 weapon operation and sharpshooter.
This gives me the most bang for my buck regardless of gear. Perhaps if you did this you wouldnt feel iike you wasted SP in gear you shouldnt be using yet anyway.
If you take the security model into acct it makes sense that you first buildup your character then you buildup equipment. Its like trying to curl 150lbs before you can even bench press 150lbs.
Thats just the way you do it in RPG's. YOu dont get the shiny toys before youve got the base stats built otherwise their bonuses are just a waste.
Edit-Stop blaming the devs because of the way you chose to spend your skill points. That was your choice to go that route just because it isnt reaping the benefits you like doesnt mean the game is wrong. You just mismanged the points. Do what i did and create a new character and dont expect to be a god inside of a month let along a week or two.
You haven't been in here for long and don't really know what you're talking about. I'm been running FULL PROTO gear since early last month. Playing with proto gear is sustainable for people that actually know how to play the game. |
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Berserker007
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Posted - 2012.12.22 21:40:00 -
[33] - Quote
Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat.
the thing is, basic to proto gear barely has a gap. You get maybe an extra what 100-200 HP is using extenders; which is 4-8 bullets. It doesn't take a great player to avoid 4-8 bullets. That and you also get the times you are spawned b/t 2-3 red dots. There is so much randomness (by spawning), that takes away the advantage of proto gear b/c they are helpless if simply spawned infront of someone and being shot before their screen actually see's the battlefield. Yes could say the same for basic; but it 1v1'd, yes proto does have the advantage, but it is minimal to say least. There should be a noticeable gap b/t weapons, for the sake of SP required. As is, 3 points of damage for AR's, is separated by 610kSP, which is minimal, or even 2pts for smg's.
I know myself, and many others (simply by looking at killfeed), are running the exile, but it is cost effective and overall as effective as a gek and cloe to a duvolle (closer then should be)
You can do calculations, but in game, the difference isn't noticeable. Damage for a proto smg was 24, and toxin was 20; it was noticeable. Now, there isn't. I've gone toe-toe using a toxin against someone six-kin smg; and won. Was i a better player or had better gear, who knows. But before this patch, im pretty sure i've of been ripped apart by a six-kin smg if i was stuck using my toxin |
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Berserker007
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Posted - 2012.12.22 21:44:00 -
[34] - Quote
Gunner Visari wrote:Jarlaxle Xorlarrin wrote:Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat. ^ this +1 And here is where the divide between FPS minded and RPG minded players come crashing head to head. Since i play both i can easily sympathize with both. If they buff the protos they dont need to necessarily cost too much to be worth using the rewards in highsec need to be low enough to deter them from being used. Conversely Mavado, if the ISK rewards are high enough in nullsec you will be able to use them there and generate nice profits, because your corp has the skill to earn those yields, it would just take a while establishing your smaller corp to get the funds to get there. If you could just go in with militia gear and do well because the stats line up nicely enough, then that would make having the protos useless(yes i finally understand the fundamental argument that players asking for a buff are talking about, it just took a while for the light bulb to click) as everyone would run militia gear everywhere and since the loot drop is partly determined by the gear of your opponents it would just plain suck being in nullsec, why run proto if you can compete in militia. Like anything else you buildup you save and then you invest. Thats the RPG side of this game and it does need to be there as well. Is this basically the divide that sums up the philosphical difference b/w the two camps?
i believe so. Im not an RPG/MMO player, but i know the mind set. But yes, you hit the nail on the head. As is, if you can be just as effective in militia/basic gear, (which u can, anyone who says you can't are deluding themselves) what is the reason to run advanced/proto ? |
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Telcontar Dunedain
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Posted - 2012.12.22 22:00:00 -
[35] - Quote
Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat.
This is a big problem with your outlook.
This is a game that should be played for years. Not 3 months like cod4,5,6,7
So you seriously want the game to allow a newb to come into lowsec with no investment?
No risk since they can run trash gear...
No time investment and they are in lowsec from day one?
That sounds terrible.
I have no desire to play with players that are zerging nullsec and lowsec with no ISK invested and no commitment to the game.
This game is supposed to be about risking your time and ISK.
If you get your way it will just be another bad COD clone. |
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
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Posted - 2012.12.23 01:24:00 -
[36] - Quote
Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
Yes, personal skill will give edges; but gear ALSO needs to give a reasonable edge, w/o being to destroying. There is a problem when you say basic should compete equally with proto gear. This then raising the question as to what is the point of progressing in the game. If you can run basic gear 24/7 and compete w/ proto gear 24/7, then sense of SP becomes useless. Proto will give you a few extra trinkets, but as it is, it is minimal. Extra high slot; yippy, get extra 22-66 shield, meaning 1-2 bullets which u wont even really notice; or extra damage, that is isn't that noticeable either.
If player A competes equally to player B in (assume equal skill); then why wait time and SP to upgrade your guns, your dropsuits, your armor, etc? The idea of minimizing the gear gap; reduces the need for progress. I haven't played many MMO's, as mainly been an fps players; but in MMO's i believe, a lv 1 character will NEVER be on par with a lv 50 character no matter skill. Part of this NEEDS to be addressed; as everyone is saying this is an FPS first, which it isn't. It is equally and FPS and MMO at the same time, so need to take parts of each game together and not weight one more-so then the other.
Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release.
I was thinking something like this |
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.23 01:24:00 -
[37] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat. This is a big problem with your outlook. This is a game that should be played for years. Not 3 months like cod4,5,6,7 So you seriously want the game to allow a newb to come into lowsec with no investment? No risk since they can run trash gear... No time investment and they are in lowsec from day one? That sounds terrible. I have no desire to play with players that are zerging nullsec and lowsec with no ISK invested and no commitment to the game. This game is supposed to be about risking your time and ISK. If you get your way it will just be another bad COD clone.
no investment? hell no. SP plays a big factor so time investment is there but if they can fund some DUST ISK sure why not
no risk since they can run trash gear? lol well if the team is THAT bad to allow a team with militia gear run them over when they in proto then yes they should be able to do that because thats showing just how big the skill gap is between those 2 corps.
what u want is only a select few corps to actually be able to play in FW and Null because they cant run any proto gear or not backed by any EVE alliance. IF thats the game CCP wants then no competitive clans from any other game will take dust seriously. Any serious corp will run at least advanced gear+ and i think thats fine so i dont see where ur complaints coming from. The corps that try to get into Null and FW with standard can try but prob will get stomped alot unless they are that good which i that case we should say kudos to them for puttin themselves at a disadvantage and still winning.
i actually dont like cod btw. just an fyi. Im just speaking from a competitive standpoint ur gear already gives u advantages each tier u go up and gear shouldnt be a decider in who wins a corp v corp match.
Huge differences in gear makes avg corps/players look better than they actually are and worse yet if they EVE funded the game is now ez mode for them because they have such a big gap over lower tier players. |
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Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2012.12.23 01:52:00 -
[38] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II. no ppl want crutches ur higher cpu/pg and mod slots already give u a bigger advantage over the lower tier player so why do u need a BASE hp buff when u already can get ALOT more HP by fitting MORE HIGHER end mods? I'm not going to be playing this game if it continues to be about pubstomping. It's tedious. If you and your scrubs want to stay in hisec stomping pubs with protogear have fun ;) Here is a transcript from IRC that you missed - Telc: its not really a particular set of nerfs/flattening Telc: its the general trend Telc: the game is getting wrecked by crying Telc: because there is gear in game that is being used where it shouldn't be used Mobius_Wyvern: For example? Telc: any proto gear Telc: do you seriously want us to be farming hisec players in 6 months? Telc: think about the game when it has other outlets for players Telc: ie FW and nullsec Telc: when FW is released Telc: the isk payouts in hisec should be radically reduced Telc: make it too expensive to run proto gear GoD-NoVa: preach it Telc: fw payouts should be much better Telc: so good players go to fw Telc: yet noone on the forums thinks about this at all Telc: they just cry and cry about getting stomped Mobius_Wyvern: Right now there's not really a reason to change Mobius_Wyvern: Plenty of reason to discuss it Mobius_Wyvern: But hi-sec is all we have right now GoD-NoVa: just like in eve if the good players want to get more money and better stuff they need to go to null Telc: imo its totally counterproductive Mobius_Wyvern: And we still need to test things Telc: we aren't testing **** Mobius_Wyvern: Say what? Telc: this is just endless thrashing of crappy balance choices Mobius_Wyvern: Ah, ok Telc: ie Telc: we are finely tuning the balance Telc: for an artificial situation Telc: a situation I won't be playing Telc: because its a tedious game this way Telc: i think that anyone coming into FW before they are ready Telc: should die really quickly Telc: ie Telc: they aren't geared for it Telc: and they aren't skilled enough for it Telc: so they have to work for it Telc: ie "progression" Mobius_Wyvern: Right Telc: so these proto suit/proto weapon flattenings Telc: have harmed a game that doesn't exist yet Telc: all to make a bunch of whiners happier with the "balance" Mobius_Wyvern: I gotta agree that I don't see the appeal in pub stomping Mobius_Wyvern: I'm going for FW as soon as I can Mobius_Wyvern: And I think a lot of people will be doing the same Mobius_Wyvern: They only people worried about pub stomping are the pubs Telc: we'll be waiting ;)
Telc is a smart man. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
809
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Posted - 2012.12.23 01:52:00 -
[39] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going....
They most definitely should be |
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SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
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Posted - 2012.12.23 02:16:00 -
[40] - Quote
The game needs to stop being balanced around these meaningless pub matches |
|
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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.23 04:02:00 -
[41] - Quote
SATORI CORUSCANTi wrote:The game needs to stop being balanced around these meaningless pub matches
see, knew liked the PFBz for a reason ... +1 |
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
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Posted - 2012.12.23 10:43:00 -
[42] - Quote
I'm not the kind of player who go straight to a red point and try to be God against all the guys, so i can't feel a important "difference" between Proto suit and B suit for example. I mean, yes, i have more slots, i can have 66+ in my shield and that's equal to i don't know, 1/2 clip of an AR, or maybe 0.5 sec of a laser rifle.
That's why i can't feel that spend 1 200 000 to get the skill to use Proto gear worths the effort. But if i die, i can feel the difference, because it cost like 30 000+ that advance gear.
For example, i was using full Proto things (with Duvolle) so my suit cost 230+, but then i tried to use the "exile" rifle, and the result was kinda the same that using Duvolle but without spend like 50 000+ so i felt that spend 610 000 sp to use Proto AR was a waste of SP.
Also with the Proto gear. I mean, i love the black suit and have 2 equipment, but that's all. I need to be carreful about don't get die so i don't need to spend 160+ for every suit.
That's why i asked the point of "nerf" the proto things. If you play for months, and spend your SP in proto gears, you don't want to feel like a Militia Guy. or something like that.
you need to play for like 2 month to train all your Suit skills. Why will you spend your SP on proto things, when you can spend it on vehicls and have all the proto vehicles.
I just feel that SP lose a lot of sense |
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Jack Boost
Zarena Family
194
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Posted - 2012.12.23 10:57:00 -
[43] - Quote
Q: Why proto? A: BECAUSE IT IS BLACK!
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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.23 11:07:00 -
[44] - Quote
The economy and idea behind the game promotes Prototype gear to be better than Militia. A Tech II outfitted frigate will always win against a Tech I outfitted frigate if the pilot is the same. Dust is an extension of EVE, hence it should have the same rules IMHO.
And if you complain about Prototype gear, mind you I'm not the best player, but when I used to play waaaaay back in the beta, I had NO PROBLEM with Prototype gear. A smart player with Militia gear will win against a dumb one with Prototype gear any time. |
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Ghural
The Southern Legion
63
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Posted - 2012.12.23 11:12:00 -
[45] - Quote
I think the main problem isn't the disparity in damage between tiers, it's the crappy matchmaking that puts militia players against proto-squads. |
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.12.23 13:47:00 -
[46] - Quote
"no investment? hell no. SP plays a big factor so time investment is there but if they can fund some DUST ISK sure why not
no risk since they can run trash gear? lol well if the team is THAT bad to allow a team with militia gear run them over when they in proto then yes they should be able to do that because thats showing just how big the skill gap is between those 2 corps.
what u want is only a select few corps to actually be able to play in FW and Null because they cant run any proto gear or not backed by any EVE alliance. IF thats the game CCP wants then no competitive clans from any other game will take dust seriously. Any serious corp will run at least advanced gear+ and i think thats fine so i dont see where ur complaints coming from. The corps that try to get into Null and FW with standard can try but prob will get stomped alot unless they are that good which i that case we should say kudos to them for puttin themselves at a disadvantage and still winning.
i actually dont like cod btw. just an fyi. Im just speaking from a competitive standpoint ur gear already gives u advantages each tier u go up and gear shouldnt be a decider in who wins a corp v corp match.
Huge differences in gear makes avg corps/players look better than they actually are and worse yet if they EVE funded the game is now ez mode for them because they have such a big gap over lower tier players."
I have to agree with this. RIght now, there IS an advantage that having proto gear gives you. When you factor in the extra bullets you can eat with your extra shield extenders, the extra damage you can do with your weapon, the faster heal times with regulators, etc etc, the proto fit does have a substantial advantage. Two EQUAL players facing off, the higher gear wins, hands down. If a good player in militia faces a bad player in proto, the good player has a solid chance of winning. Sounds right to me. In old builds, a proto player could literally go againsts a group of 4 militia players and wreck them 9/10 times. No skill necessary.
I feel like the argument the Imps are giving is that it has to be all or nothing. It doesn't have to be this way. There SHOULD be differentiation, but at the same time, the fit differences shouldn't be so large that player skill can't overcome a bad player with high end gear. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.23 14:41:00 -
[47] - Quote
But isn't the point of having better gear is to give you an advantage? Anyone that wants a certain type of gear can get it and that is where the balance is in the game. Its not like in MAG, where one's guns depended on which faction you chose. So, everyone didn't have the same weapon. But in dust, everyone has access to the same gear. If a duvolle is beating you, then get one and shoot back.
Not to mention, I can be have the same militia gear as someone else and still be more high-powered than someone else in militia gear. A guy specced into tanks with 100% of his sp in tanks will still be at a disadvantage to someone who's specced into assault, even iff they're both in militia gear & weapons.
Or, I can put damage mods in my fit versus someone who prefer shields...both militia but mine is geared towards offense while his is geared towards defense. Is there still an equal balance?
They can nerf the ARs but don't bring them closer together. There's a reason why gear is upper tiered. Nerf the STD AR to 30hp damage to make the difference in levels equal |
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.12.23 14:50:00 -
[48] - Quote
Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad) |
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.23 15:31:00 -
[49] - Quote
mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad)
This was originally my viewpoint as well. However this balance works for the current build which is a highsec only zone. What happens when there is lowsec and nullsec, should ppl be able to go into lowsec with militia gear and be competitive. IMHO no they shouldnt. The rewards and payouts are much larger there and it wouldnt be fair for corps waging large scale massive warfare in these zone to be challenged by anyone with just a basic set of gear. These areas need to noob crushing at its fullest to act as a deterrent from ppl entering until they are ready(thats the RPG side of the coin).
Yes as is the game is balanced but its being balanced around an artificial playground that only exists in this one area of the New Eden universe.
I think they should make proto gear better but not yet at least not until those other security sectors drop and they can fully flesh out their market economy and risk/reward system for these areas so that proto gear doesnt show up in the current highsec area because one death would utterly destroy any chance of profit because the payouts are so ungodly low. And if someone does put on proto gear in a highsec area they get an immediate bounty placed so the enemy team knows who they are and go after them full force so they die and it deters them from trying to noob stomp in a noob area.
Im not saying that you who say it is balanced are noobs im just trying to iterate that this area should be an area dominiated by basic to adv gear and proto gear should be the gear you need to survive in the harsher nastier lowsec/nullsec zones and that if someone tries to bring them in highsec CCP makes it so that they do it once and after they see how much of a money pit the prospect of using one of those suits in highsec is will never do it again(creating balance for the guys using miltia/adv gear in this zone) Conversely if someone tries to go into lowsec/nullsec with miltiia to Tier-III maybe even Tier IV gear they will get crushed to they will have a very difficult time of being profitable.
Once you are able to go proto you will want to use proto in lowsec/nullsec because that is where the profits are for that kind of loadout.
I think that is something that needs to be considered when we create this "balance"
Edit- As it is now i find myself being able to handle proto gear players fairly easily with my tier all BPO set which mean that i could enter nullsec with this gear and wreak havoc for EVE players and takedown territory with little time investment(1-2weeks) it will basically allow corps to fund low leveled players to take over these "precious" zone that are real areas in the New Eden universe without much time investment and without much risk for those New Eden corps.
it's nice that i can handle myself against them better for now, but it wont be nice when i can use that same low leveled gear to turn areas in the new eden universe without time invested into the game, it will utterly destroy the New Eden playground(something that has been vibrant for a decade) in the matter of weeks instead of years which is what i want for this game.
At the end of the day we need to look at Dust as an extension of the New Eden Universe and not as a separate entity and we need to realize that if we make the game too balanced around this one sector of the New Eden Universe (Highsec) then it will make the lowsec and nullsec areas too easy and volatile when they should be the most punishing and taxing sectors of the game.
But this is why i think we leave the current system as is for now so players can compete in this very small arena effectively but when lowsec/nullsec zone drop we buff the protos back while lowering the rewards and possibly raising the costs of proto in this zone to deter them from being used to pubstomp. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.23 15:39:00 -
[50] - Quote
mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad)
Nah, Codex was my first build......and the 3hp or 10% difference in AR tiers made the most sense. I don't mind if they nerfed the dmage but don't buff the militia at the same time. They've just made GEKs and Blindfires worthless. Yet, the prices remain the same...that's fail logic.
The idea is to graduate from militia gear and you a new player can do that within a week. If you had a GEK, you can battle someone with a duvolle. A militia or STD AR didn't have a chance (unless someone skilled was wielding it) but a GEK did..and that's the idea.
They had it right the first time....an STD Assault rifle can stand up to a GEK and a GEK can stand up to a Duvolle. But an STD can't stand up to a Duvolle and that's how it should be in this game. Players need to graduate to upper tiers instead of asking for freebees. My $150K suit shouldn't be comparable to a $8K suit..or what's the point of it all? |
|
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.23 15:52:00 -
[51] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit. This attitude is bad for the game. I'll explain on irc if you want. This game should not be about endless hisec matches and unfortunately that is what this game is being balanced for as people cry for proto nerfs etc. This game should be about newer players and casuals running low ISK matches in standard fits in hisec. Proto fits in lowsec/FW. Better clans and players. Officer fits in nullsec. Most dangerous clans and players. The crying on the forums is ruining the game before it begins.
Man,do I hate agreeing with someone from The Imperfects,but you are absolutely correct.
They are watering down this game to suit the masses that they probably still won't be able to attract because people just want more of the same COD/BF crap,and don't have the imagination to move past your typical shooter with guys in army fatigues,shooting a M4. |
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.23 18:54:00 -
[52] - Quote
mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad)
THIS. and berserker u know me alot better than that to even assume i am arguing to balance anything for lolpubs im talkin about strict corp v corp matches no pubs
ppl that want gear to be buffed per tier want to feel invincible guess what? only the rich corps would always have an a HUGE advantage
And mikegunnz is right mediocre players could of easily beat 2-3 in lower gear regardless of skill because they can tank a stupid amount of shots. As mike said ur higher tier gear still gives u a bigger bonus as it is against someone lower tier...those 8 or so shots extra u can tank? yea if ur good that makes the world of difference facing someone who can take 8+ shots less not to mention ur faster kill time since on ur upgraded suit which has more PG and CPU so u can fit a gun that allows u to hit harder + able to fit damage mods that allow that gun to hit even harder while still having more shields than the lower tier guy
what competitive shooter decides fights on gear? the advantages u get are fine as it is minus the heavy which needs more slots almost no reason to upgrade a heavy and price for vk.1 heavy is too high.
if a corp cant fund proto gear but they know FPS SKILL WISE they can take a proto corp using adv gear then why shouldnt they take on that handicap and play? thats how it is now and that allows corps without EVE backing or the very top corps to actually be able to somewhat compete altho at a disadvantage. With the buffs back how they were? well nullsec and FW will be rather EMPTY if only the RICH corps that can constantly run proto gear can play not because of skill but just gear.
And once more skillful corps can get in and play and start making ISK themselves from w/e planets they hold only natural they will upgrade to proto gear but if u keep it locked where proto only or gtfo because of the old buffs then corps wont have much of a chance to break into FW or nullsec.....and besides we all play this game for competition right? what fun would that be NOT having any challengers because u are the richest?
Sorry but if thats the case DUST will be a joke as a competitive game. My opinion. |
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.23 19:02:00 -
[53] - Quote
Ydubbs81 RND wrote:mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad) Nah, Codex was my first build......and the 3hp or 10% difference in AR tiers made the most sense. I don't mind if they nerfed the dmage but don't buff the militia at the same time. They've just made GEKs and Blindfires worthless. Yet, the prices remain the same...that's fail logic. The idea is to graduate from militia gear and you a new player can do that within a week. If you had a GEK, you can battle someone with a duvolle. A militia or STD AR didn't have a chance (unless someone skilled was wielding it) but a GEK did..and that's the idea. They had it right the first time....an STD Assault rifle can stand up to a GEK and a GEK can stand up to a Duvolle. But an STD can't stand up to a Duvolle and that's how it should be in this game. Players need to graduate to upper tiers instead of asking for freebees. My $150K suit shouldn't be comparable to a $8K suit..or what's the point of it all?
Problem is Dubbs......there are a bunch of passive skills that also increase ur dmg weaponry by 10% of the base value of the gun and AR proficiency gives u 15% the base value of the gun
25% of 31 < 25% of 34.1 (dunno why militia was buffed but w/e)
25% of 34.1 = 42.6 25% of 31 = 38.75
stacked with the ability of higher end suits to run 10% dmg mods while still having more shields than lower tier suits because they able to fit higher end shield extenders u start to see the bigger difference Dubbs. Dont just watch base values start adding up the skills and ability of higher end suits to fit dmg mods without sacrificing much for shields compared to lower end suits
when u look at a proto suit able to run 2 dmg mods and 2 complex extenders while using a proto gun compared to a type 2 suit that may get 2 enhanced extenders alone u see the big difference and advantage |
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Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.23 19:18:00 -
[54] - Quote
Eve has competitive tournaments, to the point teams have to go out and get sponsors to pay for their gear requirements because the other teams are doing the same.
hmmm just like NASCAR.
There is nothing wrong with buying stuff for competition especially eve-sports angle as that's one hell of a money business with module sales, rare ship sales, ticket prices, bets, and sponsoring and advertising.
Underfunded teams with better strategies will still win in the end.
If you guys think its bad now.
Imagine Tech 2 gear (currently we only have tech 1 gear) when we start getting those.
Or hell Tech 3 gear... |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.23 20:39:00 -
[55] - Quote
Typed a whole bunch and it didn't even post....nerf this forum. I don't even feel like retyping it now |
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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.12.23 20:41:00 -
[56] - Quote
I am very much against the flat world trend that is taking place in DUST. But if higher tier guns allowed more fitting options (custom scopes, clips, grips, paint) than their lower tier counterparts then the damage nerf is acceptable. Pricier items should give advantages. CCP have done a decent job balancing EVE so hopefully they are sticking with a grand plan and vision for this game and aren't just catering to the lowest common denominator. |
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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.23 21:27:00 -
[57] - Quote
Mavado V Noriega wrote:mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad) THIS. and berserker u know me alot better than that to even assume i am arguing to balance anything for lolpubs im talkin about strict corp v corp matches no pubs ppl that want gear to be buffed per tier want to feel invincible guess what? only the rich corps would always have an a HUGE advantage And mikegunnz is right mediocre players could of easily beat 2-3 in lower gear regardless of skill because they can tank a stupid amount of shots. As mike said ur higher tier gear still gives u a bigger bonus as it is against someone lower tier...those 8 or so shots extra u can tank? yea if ur good that makes the world of difference facing someone who can take 8+ shots less not to mention ur faster kill time since on ur upgraded suit which has more PG and CPU so u can fit a gun that allows u to hit harder + able to fit damage mods that allow that gun to hit even harder while still having more shields than the lower tier guy what competitive shooter decides fights on gear? the advantages u get are fine as it is minus the heavy which needs more slots almost no reason to upgrade a heavy and price for vk.1 heavy is too high. if a corp cant fund proto gear but they know FPS SKILL WISE they can take a proto corp using adv gear then why shouldnt they take on that handicap and play? thats how it is now and that allows corps without EVE backing or the very top corps to actually be able to somewhat compete altho at a disadvantage. With the buffs back how they were? well nullsec and FW will be rather EMPTY if only the RICH corps that can constantly run proto gear can play not because of skill but just gear. And once more skillful corps can get in and play and start making ISK themselves from w/e planets they hold only natural they will upgrade to proto gear but if u keep it locked where proto only or gtfo because of the old buffs then corps wont have much of a chance to break into FW or nullsec.....and besides we all play this game for competition right? what fun would that be NOT having any challengers because u are the richest? Sorry but if thats the case DUST will be a joke as a competitive game. My opinion.
i probably should of re-worded what i meant. I didn't mean to intend for it to sound like you wanted things to be square across the board; but w/ the current fixes and things people are asking for; it is leading to "balanced' pub matches, b/c that is all we have at the moment. THe problem though, is i'd bet that it will translate to other match types (null, full, etc). This will be problem, as it may cause the mentality of "is this gear worth using when can run cheaper stuff and make even more of a profit" ?
Hell, at this point, i run my 100% BPO type 1 suit, b/c i literally am just as effective as if i were to run my T2 ->proto suit. There really isn't a big enough differentiation b/t gear anymore to make it worthwhile. Im still doing my 12-1 in my T1, and going to my proto yields a difference of maybe 3-4 kills; but that doesn't translate into a big enough reason to switch as the possible negative aspects it brings if i die
That is all i meant |
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
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Posted - 2012.12.24 02:00:00 -
[58] - Quote
I think the "ISK system" and the "RPG system" are not compatible now, because the ISK difference between Advance and Proto, for example, is kinda important, and the results using, advance or proto, are kinda the same
I think, no one wants a game where the guy who has more money and have the better things but doesn't have any kind of skill will win against anyone.
I like the ISK idea because that's makes you play carefully and you need to watch how do you play and if is it profitable for you economy, that's why usually i try to play cover, shooting from a "regular" distance with my AR. I played a lot with the B suit and the Duvolle AR or TAR, full shield modules (66) and that worked for me, because i don't go straight to the red points that i see in the map. Then i started to use full Proto gear and i didn't feel so much difference in my experience. What did i feel? Well, i can use a nanoinjector and a nanohive and that's nice. But then, there is not so much difference for me. Why? I don't know, maybe because i don't play face to face the most of the time. You can kill an Assault Suit with a Duvolle clip as a Gek clip, as an exile clip, so why do i want to spend 300 000 + sp to get Proto weapons, if i will get the same result as if i use an advance? The same with Suits. If i play cover and shoot people who doesn't see me first, why do i want to spend 1 200 000 SP to get a Proto Suit, if i kill the guy, before he even shoots me 10 times. When people kill me (usually) they do it from behind, or because i don't see them, or maybe because in a moment i have 3 guys next to me shooting me.
I start to play full Proto gear (with a Duvolle), but even time i died, i lost 220 000+ ISK so i started to use the "exile" rifle and the result are exactly but now, when i die, i just lose 180 000 ISK, so that it makes me ask, why did i spend 320 000 sp to get the skill to use proto weapons, if they cost so much more than advance, and i have the same results. And why did i spend 1 200 000 sp to get a Proto Suit, if people kills me from behind or when they take me 2 or 3 against me and it's the same with B suit but i don't lose a lot of ISK.
I could use those SP to train vehicls skills, or to unblock more weapons, or another suits like advance logi, or heavy, i don't know. The "ISK system" it doesn't complement with the "RPG system" (in my opinion), because you play and play, develop your char to use more advance and expensive things, but you get the same result as using standar things, because it's all based on your skills. That's not RPG at all (in my opinion).
It's a shooter game, i know. It needs to be important the skill of the player, but if it's all about the skill, ISK and SP lose sense.
Proto things are not atractive but i will still using them because the Black Red eyes Assault Suit is very very lovely.
Sorry for the english. See you |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.24 02:12:00 -
[59] - Quote
@ Mavado
It's not about invincibility, it is about what makes sense. If that's the case, we all would strap on heavy suits with ARs and ball out. They made the adv AR, the GEK, utterly useless. Right now, it is either you use a STD or proto AR. You're wasting time with the GEK.
Any skilled corp will be able to fund proto gear for themselves. So, they wouldn't have a problem. And tbh, any corp that can't afford to go to war...should not be going to war. If they can't afford a $50 AR or $90K proto suit, how are they going to fare against $500K and more tanks and dropships?? Because if you don't have vehicles, then you will not win. I don't care if the exile hit harder than the duvolle because the gunnlogi is taking them all down.
And tbh, I don't hear anyone talking about the differences in tanks. You'll suggest that a militia shooter should have a chance at a proto shooter. What about a sica vs sagaris? Does the sica have a chance in a match?
Again, it doesn't make sense to make the adv and proto obsolete. They can nerf the ARs but the STD ARs should be hitting at 29 or 30. They rendered the GEK, economically useless...there's no point in using it for $17K when you have a free exile or $4K AR that hits about the same. It doesn't make sense...it doesn't make any sense.
And seriously, players need to get out of militia gear....when I was first killed by a duvolle. I said, to myself, "man, I have to get that gun so that I can rock with these guys". All that we're doing now is allowing players to continue using STD gear. There should be a reason and incentive for players to graduate. And then bring out their proto gear when they need to.
Wars won't be won by gear...they will be won by skill. I wouldn't enter into a battle with a corp unless I knew I had the same gear as they do. And if I don't then I'm going to grind until I do. And I won't be stepping into the big boys space unless I have the same gear as they do. Once, we all have the same gear, then it comes down to strats and skills. If you walk into a gun fight with a knife, you can't blame the game. Because the game supplies the same weapons for everyone. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.24 03:11:00 -
[60] - Quote
Konohamaru Sarutobi wrote:I think the "ISK system" and the "RPG system" are not compatible now, because the ISK difference between Advance and Proto, for example, is kinda important, and the results using, advance or proto, are kinda the same
I think, no one wants a game where the guy who has more money and have the better things but doesn't have any kind of skill will win against anyone.
I like the ISK idea because that's makes you play carefully and you need to watch how do you play and if is it profitable for you economy, that's why usually i try to play cover, shooting from a "regular" distance with my AR. I played a lot with the B suit and the Duvolle AR or TAR, full shield modules (66) and that worked for me, because i don't go straight to the red points that i see in the map. Then i started to use full Proto gear and i didn't feel so much difference in my experience. What did i feel? Well, i can use a nanoinjector and a nanohive and that's nice. But then, there is not so much difference for me. Why? I don't know, maybe because i don't play face to face the most of the time. You can kill an Assault Suit with a Duvolle clip as a Gek clip, as an exile clip, so why do i want to spend 300 000 + sp to get Proto weapons, if i will get the same result as if i use an advance? The same with Suits. If i play cover and shoot people who doesn't see me first, why do i want to spend 1 200 000 SP to get a Proto Suit, if i kill the guy, before he even shoots me 10 times. When people kill me (usually) they do it from behind, or because i don't see them, or maybe because in a moment i have 3 guys next to me shooting me.
I start to play full Proto gear (with a Duvolle), but even time i died, i lost 220 000+ ISK so i started to use the "exile" rifle and the result are exactly but now, when i die, i just lose 180 000 ISK, so that it makes me ask, why did i spend 320 000 sp to get the skill to use proto weapons, if they cost so much more than advance, and i have the same results. And why did i spend 1 200 000 sp to get a Proto Suit, if people kills me from behind or when they take me 2 or 3 against me and it's the same with B suit but i don't lose a lot of ISK.
I could use those SP to train vehicls skills, or to unblock more weapons, or another suits like advance logi, or heavy, i don't know. The "ISK system" it doesn't complement with the "RPG system" (in my opinion), because you play and play, develop your char to use more advance and expensive things, but you get the same result as using standar things, because it's all based on your skills. That's not RPG at all (in my opinion).
It's a shooter game, i know. It needs to be important the skill of the player, but if it's all about the skill, ISK and SP lose sense.
Proto things are not atractive but i will still using them because the Black Red eyes Assault Suit is very very lovely.
Sorry for the english. See you
Exactly this...people see PRO and they nervous up as if this person is now invincible. When, in fact, it is the same person who has been killing people and pwning with adv suits. It isn't the shoes...it is the player that decides the match.
With grenades, you feel a difference as you level up...the same with forge guns. How come ARs have a useless adv category now? This game is losing its consistency and for what? For who? |
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2012.12.24 03:16:00 -
[61] - Quote
You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even though the proto gear doesn't give a huge advantage, people will use it because there's a lot on the line and they'll want ANY advantage they can get.... regardless of cost.
Makes sense to me. Maybe I'm just nuts. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.24 03:40:00 -
[62] - Quote
mikegunnz wrote:You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even though the proto gear doesn't give a huge advantage, people will use it because there's a lot on the line and they'll want ANY advantage they can get.... regardless of cost. Makes sense to me. Maybe I'm just nuts. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
But there wouldn't be an advantage if everyone is using adv and proto gear. |
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.24 03:41:00 -
[63] - Quote
mikegunnz wrote:You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even though the proto gear doesn't give a huge advantage, people will use it because there's a lot on the line and they'll want ANY advantage they can get.... regardless of cost. Makes sense to me. Maybe I'm just nuts. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
someone is thinking. +1 When someone is paying u big bucks to secure a planet for them ur gonna roll in ur best gear anyway so what if X corp best gear is only Adv lvl should they be automatically curb stomped because the difference in gear gives proto 300 more shields than adv? thats gear winning ur fights for u not ur skill
As a FPS player thats a big ass crutch and NO srs competitive clan will come to this game and stick around for such an inbalance
And guess what? when the proto corp in that scenario wins easily they will continue to get richer and richer and the poorer corps find it almost impossible to make any dent when trying to take their planets because of gear which results in actually LESS competition happening because then only the few top corps who been winning non stop can keep funding more and more proto gear and that puts the top corps with little to no risk at losing unless someone can match their funds 1st and foremost then gotta worry about matching their skill |
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.24 03:42:00 -
[64] - Quote
Ydubbs81 RND wrote:mikegunnz wrote:You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even though the proto gear doesn't give a huge advantage, people will use it because there's a lot on the line and they'll want ANY advantage they can get.... regardless of cost. Makes sense to me. Maybe I'm just nuts. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) But there wouldn't be an advantage if everyone is using adv and proto gear.
then ur not fitting ur suits properly |
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
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Posted - 2012.12.24 03:46:00 -
[65] - Quote
Mavado V Noriega wrote:mikegunnz wrote:You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even though the proto gear doesn't give a huge advantage, people will use it because there's a lot on the line and they'll want ANY advantage they can get.... regardless of cost. Makes sense to me. Maybe I'm just nuts. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) someone is thinking. +1 When someone is paying u big bucks to secure a planet for them ur gonna roll in ur best gear anyway so what if X corp best gear is only Adv lvl should they be automatically curb stomped because the difference in gear gives proto 300 more shields than adv? thats gear winning ur fights for u not ur skill As a FPS player thats a big ass crutch and NO srs competitive clan will come to this game and stick around for such an inbalance And guess what? when the proto corp in that scenario wins easily they will continue to get richer and richer and the poorer corps find it almost impossible to make any dent when trying to take their planets because of gear which results in actually LESS competition happening because then only the few top corps who been winning non stop can keep funding more and more proto gear and that puts the top corps with little to no risk at losing unless someone can match their funds 1st and foremost then gotta worry about matching their skill
But you both are talking about "corp" battles. That's means as a "random" player, i can't enjoy the game 100% because some things are thinking just for corp battles. Thanks for forcing me to join in a corp. (Sarcasm)
|
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.12.24 03:50:00 -
[66] - Quote
Konohamaru Sarutobi wrote:Mavado V Noriega wrote:mikegunnz wrote:You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even though the proto gear doesn't give a huge advantage, people will use it because there's a lot on the line and they'll want ANY advantage they can get.... regardless of cost. Makes sense to me. Maybe I'm just nuts. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) someone is thinking. +1 When someone is paying u big bucks to secure a planet for them ur gonna roll in ur best gear anyway so what if X corp best gear is only Adv lvl should they be automatically curb stomped because the difference in gear gives proto 300 more shields than adv? thats gear winning ur fights for u not ur skill As a FPS player thats a big ass crutch and NO srs competitive clan will come to this game and stick around for such an inbalance And guess what? when the proto corp in that scenario wins easily they will continue to get richer and richer and the poorer corps find it almost impossible to make any dent when trying to take their planets because of gear which results in actually LESS competition happening because then only the few top corps who been winning non stop can keep funding more and more proto gear and that puts the top corps with little to no risk at losing unless someone can match their funds 1st and foremost then gotta worry about matching their skill But you both are talking about "corp" battles. That's means as a "random" player, i can't enjoy the game 100% because some things are thinking just for corp battles. Thanks for forcing me to join in a corp. (Sarcasm)
This applies to highsec pubs as well. If I'm new to game, I'll roll in a free suit I have a chance against some guy rolling in a 120-140k isk proto fit. They will STILL have an advantage, but I have a chance against them... if I'm a better player. This will keep me wanting to play and progress, so that I can eventually kill the guys that are of equal skill to me. (which I wouldn't be able to kill at the start, because the small advantage that proto gives, is enough to keep them killing me) |
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Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.12.24 03:54:00 -
[67] - Quote
I don't like this discussion just because there is no good way to answer it. If you want gear to become exponentially better with each tier, then there is zero chance for people that use lower tier to win, in RPGs this makes sense, in FPSs, it is completely counter-intuitive, and here lies the problem.
The big question is: Is Dust 514 a RPG foremost, or an FPS foremost? |
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
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Posted - 2012.12.24 04:00:00 -
[68] - Quote
mikegunnz wrote:Konohamaru Sarutobi wrote:Mavado V Noriega wrote:mikegunnz wrote:You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even though the proto gear doesn't give a huge advantage, people will use it because there's a lot on the line and they'll want ANY advantage they can get.... regardless of cost. Makes sense to me. Maybe I'm just nuts. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) someone is thinking. +1 When someone is paying u big bucks to secure a planet for them ur gonna roll in ur best gear anyway so what if X corp best gear is only Adv lvl should they be automatically curb stomped because the difference in gear gives proto 300 more shields than adv? thats gear winning ur fights for u not ur skill As a FPS player thats a big ass crutch and NO srs competitive clan will come to this game and stick around for such an inbalance And guess what? when the proto corp in that scenario wins easily they will continue to get richer and richer and the poorer corps find it almost impossible to make any dent when trying to take their planets because of gear which results in actually LESS competition happening because then only the few top corps who been winning non stop can keep funding more and more proto gear and that puts the top corps with little to no risk at losing unless someone can match their funds 1st and foremost then gotta worry about matching their skill But you both are talking about "corp" battles. That's means as a "random" player, i can't enjoy the game 100% because some things are thinking just for corp battles. Thanks for forcing me to join in a corp. (Sarcasm) This applies to highsec pubs as well. If I'm new to game, I'll roll in a free suit I have a chance against some guy rolling in a 120-140k isk proto fit. They will STILL have an advantage, but I have a chance against them... if I'm a better player. This will keep me wanting to play and progress, so that I can eventually kill the guys that are of equal skill to me. (which I wouldn't be able to kill at the start, because the small advantage that proto gives, is enough to keep them killing me)
If you have Proto gear, it's because you play and you have some skills, with those skills (bad or good), you can use advance or standar weapons and make the same gameplay because in this game, at least you're a good Heavy, you can't go against 3 or 4 guys, because 1 clip of a standar weapon can kill you, so you need to play carrefully and don't get a lot of shoots, and that's ok, but if i don't feel diference between playing an advance/standar gear or a proto gear, why do i need to feel the diference when i die? ISK difference doesn't compensate the advantages of a Proto gear, that's why it's not atractive spend a lot of SP and ISK.
Like i said, it's more atractive the black color. |
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
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Posted - 2012.12.24 04:02:00 -
[69] - Quote
Logi Bro wrote:I don't like this discussion just because there is no good way to answer it. If you want gear to become exponentially better with each tier, then there is zero chance for people that use lower tier to win, in RPGs this makes sense, in FPSs, it is completely counter-intuitive, and here lies the problem.
The big question is: Is Dust 514 a RPG foremost, or an FPS foremost?
+1
If it's a FPS foremost. The SP/ISK difference between standar, advance and proto is too high just to get the same results based in your skills |
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.12.24 04:09:00 -
[70] - Quote
Konohamaru Sarutobi wrote:mikegunnz wrote:Konohamaru Sarutobi wrote:Mavado V Noriega wrote:mikegunnz wrote:You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even though the proto gear doesn't give a huge advantage, people will use it because there's a lot on the line and they'll want ANY advantage they can get.... regardless of cost. Makes sense to me. Maybe I'm just nuts. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) someone is thinking. +1 When someone is paying u big bucks to secure a planet for them ur gonna roll in ur best gear anyway so what if X corp best gear is only Adv lvl should they be automatically curb stomped because the difference in gear gives proto 300 more shields than adv? thats gear winning ur fights for u not ur skill As a FPS player thats a big ass crutch and NO srs competitive clan will come to this game and stick around for such an inbalance And guess what? when the proto corp in that scenario wins easily they will continue to get richer and richer and the poorer corps find it almost impossible to make any dent when trying to take their planets because of gear which results in actually LESS competition happening because then only the few top corps who been winning non stop can keep funding more and more proto gear and that puts the top corps with little to no risk at losing unless someone can match their funds 1st and foremost then gotta worry about matching their skill But you both are talking about "corp" battles. That's means as a "random" player, i can't enjoy the game 100% because some things are thinking just for corp battles. Thanks for forcing me to join in a corp. (Sarcasm) This applies to highsec pubs as well. If I'm new to game, I'll roll in a free suit I have a chance against some guy rolling in a 120-140k isk proto fit. They will STILL have an advantage, but I have a chance against them... if I'm a better player. This will keep me wanting to play and progress, so that I can eventually kill the guys that are of equal skill to me. (which I wouldn't be able to kill at the start, because the small advantage that proto gives, is enough to keep them killing me) If you have Proto gear, it's because you play and you have some skills, with those skills (bad or good), you can use advance or standar weapons and make the same gameplay because in this game, at least you're a good Heavy, you can't go against 3 or 4 guys, because 1 clip of a standar weapon can kill you, so you need to play carrefully and don't get a lot of shoots, and that's ok, but if i don't feel diference between playing an advance/standar gear or a proto gear, why do i need to feel the diference when i die? ISK difference doesn't compensate the advantages of a Proto gear, that's why it's not atractive spend a lot of SP and ISK. Like i said, it's more atractive the black color.
Law of diminishing return. A ferrari costs 5-6x more than a more mainstream high-performance luxury sports car. While the ferrari is nicer and performs at a higher level, it does NOT perform 5-6x better than the cheaper car. A 1-carat diamond costs $3-5k (depending on quality) a 2-carat diamond of equal quality costs 3-4x more... not 2x more.
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![Konohamaru Sarutobi Konohamaru Sarutobi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
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Posted - 2012.12.24 04:14:00 -
[71] - Quote
@mikegunnz
You don't need to spend SP to unblock a skill to learn how to drive a cheap car and then spend x10 to learn how to drive a Ferrari, you just need more ISK.
With your example, give me the option to buy standar and proto gear at the same level, just make it with ISK difference |
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.12.24 04:36:00 -
[72] - Quote
Konohamaru Sarutobi wrote:@mikegunnz
You don't need to spend SP to unblock a skill to learn how to drive a cheap car and then spend x10 to learn how to drive a Ferrari, you just need more ISK.
With your example, give me the option to buy standar and proto gear at the same level, just make it with ISK difference
I would agree, except that the SP applies to skills. For suits, yes it's a PITA. For many other skills though, the higher skills give you passive bonuses that apply to you no matter what gear you use. (weapon skills, AR proficiency, shield control, etc) |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.24 04:37:00 -
[73] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:mikegunnz wrote:You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even though the proto gear doesn't give a huge advantage, people will use it because there's a lot on the line and they'll want ANY advantage they can get.... regardless of cost. Makes sense to me. Maybe I'm just nuts. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) But there wouldn't be an advantage if everyone is using adv and proto gear. then ur not fitting ur suits properly
Huh? Maybe what I'm saying isn't clear, I guess.
So, I'll just use examples. If there are 8 corps in a tourney. And all 8 corps are using proto gear, then there is no advantage because none of them are using STD gear.
So, what I'm saying is that in null sec, everyone better have proto gear and be ready to use them. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.24 04:43:00 -
[74] - Quote
Mavado V Noriega wrote:mikegunnz wrote:You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even though the proto gear doesn't give a huge advantage, people will use it because there's a lot on the line and they'll want ANY advantage they can get.... regardless of cost. Makes sense to me. Maybe I'm just nuts. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) someone is thinking. +1 When someone is paying u big bucks to secure a planet for them ur gonna roll in ur best gear anyway so what if X corp best gear is only Adv lvl should they be automatically curb stomped because the difference in gear gives proto 300 more shields than adv? thats gear winning ur fights for u not ur skill As a FPS player thats a big ass crutch and NO srs competitive clan will come to this game and stick around for such an inbalance And guess what? when the proto corp in that scenario wins easily they will continue to get richer and richer and the poorer corps find it almost impossible to make any dent when trying to take their planets because of gear which results in actually LESS competition happening because then only the few top corps who been winning non stop can keep funding more and more proto gear and that puts the top corps with little to no risk at losing unless someone can match their funds 1st and foremost then gotta worry about matching their skill
If they can't afford a duvolle, how will they afford vehicles? Without vehicles, they won't stand a chance...no matter what sort of assault suit they have.
It's just like in pubs when guys roll in with tanks against new players or guys with no real AV skills yet. What were people saying? "Adapt or die", right? |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.24 04:51:00 -
[75] - Quote
Konohamaru Sarutobi wrote:Logi Bro wrote:I don't like this discussion just because there is no good way to answer it. If you want gear to become exponentially better with each tier, then there is zero chance for people that use lower tier to win, in RPGs this makes sense, in FPSs, it is completely counter-intuitive, and here lies the problem.
The big question is: Is Dust 514 a RPG foremost, or an FPS foremost? +1 If it's a FPS foremost. The SP/ISK difference between standar, advance and proto is too high just to get the same results based in your skills
Dust is not like any other shooter out there. None of them are using rpg elements. If players like the gameplay, then they will stick it out to get better weapons so they can compete.
Dust can be both, carving out its own niche and paving the way for a new genre of console shooters. |
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Blunt Smkr
Doomheim
62
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Posted - 2012.12.24 05:04:00 -
[76] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit. This attitude is bad for the game. I'll explain on irc if you want. This game should not be about endless hisec matches and unfortunately that is what this game is being balanced for as people cry for proto nerfs etc. This game should be about newer players and casuals running low ISK matches in standard fits in hisec. Proto fits in lowsec/FW. Better clans and players. Officer fits in nullsec. Most dangerous clans and players. The crying on the forums is ruining the game before it begins.
I agree 100% with imps there was no reason for the proto nerf cause excatly wat telcontar said. Once the game is fully realesed a guy that just starts shouldnt be playing a guy in full proto gear cause the proto bear would be fighting in nullsec. An the best way to make it like that is to just not allow proto gear in hisec matchs. Cause rite now i see no point in using or buying anymore proto guns just cause they dont even make a def anymore really. But proto dropsuits seem fine the way they are cause the extra slots n cpu/pg makes it worth it to me, Its just the gun nerf that seems stupid to me |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.24 07:22:00 -
[77] - Quote
Let me try again to explain to Mavado and others that agree with him.
This is like poker.
In poker there is the $1 table(hisec) the $100 table(lowsec) and the $10,000 table(nullsec).
Mavado you want the guys at the $1 table to be able to come play at the $10,000 table.
That's completely wrong.
You are handwaving about "competitive fps" because you are bringing those games to Dust514 and Eve.
Eve (and someday Dust514) should be about RISK.
If you don't HAVE to risk $$$ to come fight to win $$$$ then you have broken the game.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.24 07:46:00 -
[78] - Quote
The thing that I'm starting to get tired of is the logical fallacy that says "if you run proto gear,you are a great player".For some reason,people seem to think that all proto players are automatically going to be great,when that's just not the case.
I don't care what gun you have,if you can't aim for squat with your Krin's Sin-11,and I have an Exile,you are going to die,flat out.And this is what makes the AR nerf stupid,imo,because it's automatically assuming that every player running Duvolles are going to run the game over.
Sure,you are going to have the great players running proto guns,but guess what,eventually,every one else with be running them as well.So while that one beast is going into a firefight against four other guys and winning now,in a few months when those same four guys have the same guns that he has,he won't fair so well.
Point is,this game really doesn't need the devs to balance it out,because just by the nature of the advancement of skills,it will automatically balance itself out over time to a certain extent.We are still running small squads and team sizes,so how,and why would they really think that the game is going to play the same once the maps,teams,squads,and overall battles are bigger?
Also,by constantly nerfing stuff,CCP isn't really giving the lesser skilled players any real advantage to help them get better,they are just handicapping the better players,which pretty much goes against the very foundation of New Eden. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.24 08:31:00 -
[79] - Quote
Lets imagine a scenario where two players encounter one another in a 1 vs. 1 situation. Both players have equal skill at the game, and equal experience. Both players also have identical Militia fittings, and the only difference is that one player is using a brand-new alt, while the other is using their main with enough SP investment that they could be using prototype gear.
In this scenario, the high-SP player will usually win, often even when the low-SP character has caught them off-guard.
If we look at the reverse situation, imagining two players with equal (prototype-level) SP investment, but one is using Standard gear and the other is using Prototype, there's a MUCH smaller performance gap between the two. If the player with better gear is caught off-guard, the fight will usually end in favour of their opponent.
Basically, even before the rebalance of the different weapon tiers, SP made more of a difference than gear. Now that gap has become even larger.
But if you think about it, this change makes sense.
In unimportant battles - using matchmaking, fighting in HighSec over irrelevant planets that players don't control anyway - the advantage to using high-tier gear will be minimal, and will mostly only serve to lose you money if someone gets lucky and kills you, or if you end up fighting against another skilled player. Having a lot of SP will be balanced by the fact that you're thrown up against other similarly-skilled players (in terms of SP).
When you're fighting in high-value corp battles, or in NullSec fighting for control over planets and systems, every little bit counts, and the difference between Advanced and Prototype might be just the edge you need to tip the scales in your favour and win the battle. |
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.12.24 08:55:00 -
[80] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going....
Under the current clone count system? Yeah, you're more wrong than you could possibly imagine. |
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