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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.22 20:33:00 -
[1] - Quote
i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
Yes, personal skill will give edges; but gear ALSO needs to give a reasonable edge, w/o being to destroying. There is a problem when you say basic should compete equally with proto gear. This then raising the question as to what is the point of progressing in the game. If you can run basic gear 24/7 and compete w/ proto gear 24/7, then sense of SP becomes useless. Proto will give you a few extra trinkets, but as it is, it is minimal. Extra high slot; yippy, get extra 22-66 shield, meaning 1-2 bullets which u wont even really notice; or extra damage, that is isn't that noticeable either.
If player A competes equally to player B in (assume equal skill); then why wait time and SP to upgrade your guns, your dropsuits, your armor, etc? The idea of minimizing the gear gap; reduces the need for progress. I haven't played many MMO's, as mainly been an fps players; but in MMO's i believe, a lv 1 character will NEVER be on par with a lv 50 character no matter skill. Part of this NEEDS to be addressed; as everyone is saying this is an FPS first, which it isn't. It is equally and FPS and MMO at the same time, so need to take parts of each game together and not weight one more-so then the other.
Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release. |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.22 20:37:00 -
[2] - Quote
Gunner Visari wrote:Also you CHOSE to spec all your SP into proto gear to get an edge rather than looking at all the skills available like i did. Granted ive only been in the game 2 weeks so i have the benefit of coming in after all the changes(which is why you guys should have gotten a wipe).
But first thing i realized was there would be no way to sustain high tier gear for long. Instead i took what AUR i did have and get tier I militia BPO suit and modules and tier I armor gear.
Instead of trying to get fancy dropsuits ive left my dropsuit spec at 2 and speced into shiled boost, shiled enhancement, and field mechanics, to get native boosts to my character regardless of what equipment i have on, same with weaponry, 1 weapon operation and sharpshooter.
This gives me the most bang for my buck regardless of gear. Perhaps if you did this you wouldnt feel iike you wasted SP in gear you shouldnt be using yet anyway.
If you take the security model into acct it makes sense that you first buildup your character then you buildup equipment. Its like trying to curl 150lbs before you can even bench press 150lbs.
Thats just the way you do it in RPG's. YOu dont get the shiny toys before youve got the base stats built otherwise their bonuses are just a waste.
Edit-Stop blaming the devs because of the way you chose to spend your skill points. That was your choice to go that route just because it isnt reaping the benefits you like doesnt mean the game is wrong. You just mismanged the points. Do what i did and create a new character and dont expect to be a god inside of a month let along a week or two.
you do realize that in your 2 week experience, most of us have been playing for 6 months; so everything you said we already know and have done. Don't assume we all went straight proto suits, and have nothing into other categories; as people do things at their own pace and need.
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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.22 20:38:00 -
[3] - Quote
Telcontar Dunedain wrote:Berserker007 wrote: Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release.
QFT
i still dont know what QFT is? and reedited, as left part out in that statment |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.22 20:44:00 -
[4] - Quote
Telcontar Dunedain wrote:Berserker007 wrote: i still dont know what QFT is? and reedited, as left part out in that statment
QuotedForTruth
ahhhh, cool :) |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.22 21:31:00 -
[5] - Quote
no idea what happened 2 this post ... lol |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.22 21:40:00 -
[6] - Quote
Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat.
the thing is, basic to proto gear barely has a gap. You get maybe an extra what 100-200 HP is using extenders; which is 4-8 bullets. It doesn't take a great player to avoid 4-8 bullets. That and you also get the times you are spawned b/t 2-3 red dots. There is so much randomness (by spawning), that takes away the advantage of proto gear b/c they are helpless if simply spawned infront of someone and being shot before their screen actually see's the battlefield. Yes could say the same for basic; but it 1v1'd, yes proto does have the advantage, but it is minimal to say least. There should be a noticeable gap b/t weapons, for the sake of SP required. As is, 3 points of damage for AR's, is separated by 610kSP, which is minimal, or even 2pts for smg's.
I know myself, and many others (simply by looking at killfeed), are running the exile, but it is cost effective and overall as effective as a gek and cloe to a duvolle (closer then should be)
You can do calculations, but in game, the difference isn't noticeable. Damage for a proto smg was 24, and toxin was 20; it was noticeable. Now, there isn't. I've gone toe-toe using a toxin against someone six-kin smg; and won. Was i a better player or had better gear, who knows. But before this patch, im pretty sure i've of been ripped apart by a six-kin smg if i was stuck using my toxin |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.22 21:44:00 -
[7] - Quote
Gunner Visari wrote:Jarlaxle Xorlarrin wrote:Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat. ^ this +1 And here is where the divide between FPS minded and RPG minded players come crashing head to head. Since i play both i can easily sympathize with both. If they buff the protos they dont need to necessarily cost too much to be worth using the rewards in highsec need to be low enough to deter them from being used. Conversely Mavado, if the ISK rewards are high enough in nullsec you will be able to use them there and generate nice profits, because your corp has the skill to earn those yields, it would just take a while establishing your smaller corp to get the funds to get there. If you could just go in with militia gear and do well because the stats line up nicely enough, then that would make having the protos useless(yes i finally understand the fundamental argument that players asking for a buff are talking about, it just took a while for the light bulb to click) as everyone would run militia gear everywhere and since the loot drop is partly determined by the gear of your opponents it would just plain suck being in nullsec, why run proto if you can compete in militia. Like anything else you buildup you save and then you invest. Thats the RPG side of this game and it does need to be there as well. Is this basically the divide that sums up the philosphical difference b/w the two camps?
i believe so. Im not an RPG/MMO player, but i know the mind set. But yes, you hit the nail on the head. As is, if you can be just as effective in militia/basic gear, (which u can, anyone who says you can't are deluding themselves) what is the reason to run advanced/proto ? |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.23 04:02:00 -
[8] - Quote
SATORI CORUSCANTi wrote:The game needs to stop being balanced around these meaningless pub matches
see, knew liked the PFBz for a reason ... +1 |
Berserker007
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206
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Posted - 2012.12.23 21:27:00 -
[9] - Quote
Mavado V Noriega wrote:mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad) THIS. and berserker u know me alot better than that to even assume i am arguing to balance anything for lolpubs im talkin about strict corp v corp matches no pubs ppl that want gear to be buffed per tier want to feel invincible guess what? only the rich corps would always have an a HUGE advantage And mikegunnz is right mediocre players could of easily beat 2-3 in lower gear regardless of skill because they can tank a stupid amount of shots. As mike said ur higher tier gear still gives u a bigger bonus as it is against someone lower tier...those 8 or so shots extra u can tank? yea if ur good that makes the world of difference facing someone who can take 8+ shots less not to mention ur faster kill time since on ur upgraded suit which has more PG and CPU so u can fit a gun that allows u to hit harder + able to fit damage mods that allow that gun to hit even harder while still having more shields than the lower tier guy what competitive shooter decides fights on gear? the advantages u get are fine as it is minus the heavy which needs more slots almost no reason to upgrade a heavy and price for vk.1 heavy is too high. if a corp cant fund proto gear but they know FPS SKILL WISE they can take a proto corp using adv gear then why shouldnt they take on that handicap and play? thats how it is now and that allows corps without EVE backing or the very top corps to actually be able to somewhat compete altho at a disadvantage. With the buffs back how they were? well nullsec and FW will be rather EMPTY if only the RICH corps that can constantly run proto gear can play not because of skill but just gear. And once more skillful corps can get in and play and start making ISK themselves from w/e planets they hold only natural they will upgrade to proto gear but if u keep it locked where proto only or gtfo because of the old buffs then corps wont have much of a chance to break into FW or nullsec.....and besides we all play this game for competition right? what fun would that be NOT having any challengers because u are the richest? Sorry but if thats the case DUST will be a joke as a competitive game. My opinion.
i probably should of re-worded what i meant. I didn't mean to intend for it to sound like you wanted things to be square across the board; but w/ the current fixes and things people are asking for; it is leading to "balanced' pub matches, b/c that is all we have at the moment. THe problem though, is i'd bet that it will translate to other match types (null, full, etc). This will be problem, as it may cause the mentality of "is this gear worth using when can run cheaper stuff and make even more of a profit" ?
Hell, at this point, i run my 100% BPO type 1 suit, b/c i literally am just as effective as if i were to run my T2 ->proto suit. There really isn't a big enough differentiation b/t gear anymore to make it worthwhile. Im still doing my 12-1 in my T1, and going to my proto yields a difference of maybe 3-4 kills; but that doesn't translate into a big enough reason to switch as the possible negative aspects it brings if i die
That is all i meant |
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