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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.07 13:55:00 -
[1] - Quote
according to commander Wang on Zion Shads podcast last night.
The next few builds they are really going to focus on the core mechanics of the game they will still be adding content but a major focus is going to be on fixing what we have.
We all know of the major fixes needed lag, frame rte etc..
But let's talk about some of the smaller sometimes overlooked details that will really polish this game.
1 the clunkyness of walking on hills like you are falling it is hard to keep aim sometimes as you bounce down a hill.
2 the poor way that two people on the same team kinda get locked together when they run into each other.
3 the rdv takes 15 seconds to get to you and another 30 seconds to circle around or slide into you area only to hold it just out of reach before dropping.
Add some of your ideas here maybe these will get polished up a bit. |
Gawdbotherer
Doomheim
6
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Posted - 2012.11.07 14:17:00 -
[2] - Quote
Lag and Bad spawns, if i wanted to play something with lag and bad spawns I would just play COD.
I mean lag may take a while to iron out, but bad spawns is just lazy IMHO. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.07 14:23:00 -
[3] - Quote
I forgot to add some sorta grenade finess be able to bounce them off the ground or walls etc.. they just don't feel right yet. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.07 14:29:00 -
[4] - Quote
If the game is going to have vehicles and AV then it needs to be sorted out tbh
So far the way vehicles are they are becoming free points and kills to the basic of AV stuff, level up AV a bit more and you are killing tanks like cracking an egg with a spoon
BF3 has gone infantry only tbh with the majority of vehicles being useless and constantly patched to be made weaker because ppl cannot work together to take out a vehicle and the same is happening with tanks in this game
2 builds ago tanks did require teamwork to take out now they take 1 person and the turrets are all getting nerfed to go with it aswell as the resist mods got hammered and EW hasnt been added yet fully which will just cream any vehicle at this rate
It may not be 'core mechanics' as such but its fairly important |
Waruiko DUST
G I A N T
90
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Posted - 2012.11.07 14:31:00 -
[5] - Quote
FIX AV
Right now dropships can only be touched by a few, anything shield gets almost a pass from AV, and armor get Fd in the A,
First is cause the default AV gear tracks funny, and the other two are because the prevalence of explosives combined with the sharp 30% penalty or buff makes too much an impact.
I say make the Swarm a Heavy weapon, fit its tracking issues, and replace it with a new lower powered direct fire weapon.
Something like a breach loading single shot AM gun with 300 or so meters range would work so long as its a 'projectile' or 'hybrid' weapon for bonus and penalties purposes.
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2012.11.07 14:33:00 -
[6] - Quote
Rewars. If you get 600 Wp killing people you gain more isk/sp than gaining those same 600 WP reviving/repping/resupplying people.
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Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
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Posted - 2012.11.07 14:36:00 -
[7] - Quote
1) Movement speed / Controller responsiveness needs to be bumped up closer to where it was in older builds
2) Spawns need work
a) Ambush - Spawns should be either near teamates or in a safe zone on a fixed side of the map b) Skirmish - Covered spawns or far enough in the red zone to be free from Drop Ship spam
3) Collision between character and map elements needs work all the way around. Often get stuck on hills, rocks, etc...and have to wiggle your way out
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.07 14:40:00 -
[8] - Quote
Game start sequence. It takes a long time and I need to babysit it because I need to press lots of buttons while it does its stuff.
Launch Dust wait.... Press "x" wait.... Press "x" Press "x" Press "x" wait..... Press "start" Press "start" wait..... Enter game.
Not sure if this qualifies as a "core" game mechanic though. |
KingBabar
Seraphim Initiative. CRONOS.
442
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Posted - 2012.11.07 14:49:00 -
[9] - Quote
HowDidThatTaste wrote: I forgot to add some sorta grenade fitness be able to bounce them off the gound or walls etc.. they just don't feel right yet.
I totally dissagree. With practice you can be very precise indeed with the nades. I can hit just about anything, and yes, I do bounce them off stuff aswell. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.07 14:59:00 -
[10] - Quote
Maybe we should add a few gun turrets players could man on the bottom of the mcc making it more difficult to spawn camp the drop in players. |
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Dusters Blog
Bragian Order Amarr Empire
116
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Posted - 2012.11.07 15:02:00 -
[11] - Quote
the spawning is the worst seen in a shooter. steps have to be taken to improve it.
vehicles needs better balance. more numerous and better effective av weapons.
deep training mode
countless game modes and customization are needed.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.07 15:57:00 -
[12] - Quote
Top requirement => LAG, micro-freeze. These have to go.
Spawns in ambush => agreed. Best solution would be to have a safe area to spawn in just like in skirmish. And also have an MCC for each team. You could choose to spawn from : 1) Random place just like it is now. But you should actually drop from the sky ! 2) MCC 3) Red zone 4) Possible drop uplink on the ground 5) CRU when some are available (why dont we see CRU landing in ambush ?)
If you get redlined in skirmish. your fault.
Grenades, agreed their physics is kinda odd. Seems like they dont have any weight.
HAVs => Saying they're made of paper is an exageration... Yesterday i took one of your tank English. and it took flux nades from corpmates, regular AV nades and my forge gun. Yet, i'd rather have stronger HAVs in HP but with weapons that actually need SKILL to get frags. Not ridiculous missile spam that doesnt require to be accurate.
AV weapons. SL needs a tweak. Needs better tracking against DS, a less efficient one against LAV Best solution ? Make the freakin SL needing to keep track of the target ! Various people suggested that, i agree with them. LAVs should probably be the hardest vehicle to hit with SL as their mobilty and speed is very good. But they're probably the most hurt by those. With SL needing to keep lock and follow target, a good driver could dodge some SL shots.
Also, they should remain light weapons.
Obviously, Vehicle turret: Let's have railgun back... Not with a massive splash like they had before... But with their insta travel beam, pinpoint precision ! Make blasters more usefull by nerfing freakin missile. And keep missile as a crowd control weapon, not a OSing machine. And obviously, light turrets must be light......
Infantry movement. I can get that the dance feeling didnt do any good to the game. But mobility between suits is too limited at the moment. May be straf speed, may be overall speed of the game. When facing heavies, they dont feel as "heavy" as they were in original builds. And scouts dont feel as agile either.
TBH, a team with only dropships and heavies totally rules the game, no problem.
Give us back suits specificity on this point. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 16:05:00 -
[13] - Quote
I'd like to see projectile speed factored into the shooting if the new system Wolfman said they're working on now can handle it. We'd probably see an end to most of those ridiculous complaints about the Tac Rifle being a pocket sniper, at least.
In all seriousness, a major factor in the complaints after the strafe nerf was how not being able to strafe made getting killed a lot easier than it used to be, but that wouldn't be as much of an issue if you had to lead your shots, even if that was only by a very small margin. I agree that these are futuristic weapons, and even today we have guns that can fire a round at around two thousand feet-per-second, but no matter how fast the projectile travels, its still not the speed of light. If you think about it, that would actually create a niche filled by the Laser Rifle, which would be pre-balanced in that regard due to doing crappy damage unless you keep the beam on your target.
I'd also like to see the Laser Rifle re-worked to have its damage bonus applied based on time on target, and not time fired. The current ability to fire at something in front of you until you hit 50% heat and then sweep the beam across the head of a distant target for an instant kill is more than a little stupid. |
Eternal Technique
Zumari Force Projection Caldari State
281
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Posted - 2012.11.07 16:27:00 -
[14] - Quote
HowDidThatTaste wrote:I forgot to add some sorta grenade finess be able to bounce them off the ground or walls etc.. they just don't feel right yet.
Totally agree. Look at halo for how grendades should act. When I throw grenades I find it difficult to predict where they will land or bounce or whether they will even explode. I have had fewer problems with the latter recently though. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.07 16:28:00 -
[15] - Quote
HowDidThatTaste wrote:Maybe we should add a few gun turrets players could man on the bottom of the mcc making it more difficult to spawn camp the drop in players.
+1 for this. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.11.07 16:43:00 -
[16] - Quote
Sentient Archon wrote:HowDidThatTaste wrote:Maybe we should add a few gun turrets players could man on the bottom of the mcc making it more difficult to spawn camp the drop in players. +1 for this. Meh I'd be careful with this idea. Even now some ppl still stay in their spawn's turrets for the majority of a match trying to get kills. Now a turret on the MCC with a line of sight on the whole battlefield and no way to be shot at? Yeah that wouldnt be abused right? |
ReGnUM PERFECTION DEI
402
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Posted - 2012.11.07 16:49:00 -
[17] - Quote
I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 16:54:00 -
[18] - Quote
ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ I think this is the first time I've agreed with you completely, ReGnUM. I'd like to see boarding mechanics for all vehicles, personally, so that you can't teleport into a tank to get away from getting shot, for instance. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.07 17:06:00 -
[19] - Quote
ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/
Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.11.07 17:09:00 -
[20] - Quote
HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you. well we could but fatsuit cannons in the redline or something |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 17:18:00 -
[21] - Quote
HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you. Being able to use a free LAV was a taxi for an asset that can carry weapons equivalent to tank cannons is beyond lame. Its almost as lame as finally blowing away an HAV that's harasing the point you're defending only to have 3 Heavies with Broadsides teleport out just before it blows and gun down everyone there. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2012.11.07 17:44:00 -
[22] - Quote
Mobius Wyvern wrote:HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you. Being able to use a free LAV was a taxi for an asset that can carry weapons equivalent to tank cannons is beyond lame. Its almost as lame as finally blowing away an HAV that's harasing the point you're defending only to have 3 Heavies with Broadsides teleport out just before it blows and gun down everyone there.
I disagree. The point of having a free LAV is to ferry players around. Your aren't complaining about the hundreds of blueberries using LAV's to get around, so your problem isn't with the vehicle. Even ReGnUM's 'solution' would only delay the problem. Heavies will just get out of their LAV's further away from their targets is If they can't 'pop out' of them. You seem to have a problem with what vehicles allow heavies to do. That is an understandable criticism, but it's a slippery slope argument an therefore not one that warrants a ban.
LAV's. HOWDIDTHATTASTE uses this tactic extremely well. Heavys are outmatched at range. So you hop in your LAV and close the distance. Fitting AV nades would drastically help reduce your problem. Destroy the vehicle before it gets in your face, force the heavy to bail (while also taking some damage from the explosion) and try to dictate the pace of the battle.
If anything should be changed, it should be the cost of LAV's. I've heard people complain about being run over by LAV's quite a bit. I think that making milita LAV's very cheap but not free would help alleviate some of that angst. The same thing happened with dropships. I haven't been dropship crushed since E3
PSN: PiercingSerenity Country: US Class: Assault Corp: Shattered Ascension [SH4T] |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
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Posted - 2012.11.07 17:53:00 -
[23] - Quote
It isn't -that- big of a deal but when another player nudges you out of the MCC, or bumps you after you jump, it doesn't let you activate your inertia dampener and you just go splat on the ground. |
ReGnUM PERFECTION DEI
402
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Posted - 2012.11.07 17:59:00 -
[24] - Quote
HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you.
LOL are you still whining. Heavy is designed to hold down a position,and to not advance like a gunslinger. The only defense we have against heavy's is mobility, and it is clear that the lav abuses that mechanic.
However, Taste Iam sure if you cry enough on the forums you will get another quad buff like last build. Knowing CCP you might even get a thruster back that slings you across the map. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.07 18:02:00 -
[25] - Quote
I'd like better sounds for weapons and deaths and explosions and so on, I guess.
But the stuff that really matters to me are FPS and hit detection. I can't play a game about shooting people where it's too choppy to aim, and the people I do shoot don't take damage a significant portion of the time. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.07 18:20:00 -
[26] - Quote
Overall speed of the game needs an increase. I don't want it to be COD bad, thats like playing an arcade game. But it needs to be upgraded. The earlier builds seemd to be much faster paced.
For an example, look at the Pdiggy videos he put up on Youtube and see how fast the game used to be.
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Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.11.07 18:37:00 -
[27] - Quote
LAG/Frame Rate issues Controller integration, they really need to tune it up and make it much smoother. play MAG, you'll see what i mean, switch weapons, aim, shoot.. Dust is way too sloppy |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.11.07 18:53:00 -
[28] - Quote
The obvious ones: - The whole infantry-vehicle interaction - Turret skills and damage bonuses - Dynamic object collisions (such as player vs player or player vs capture terminal)
The less obvious ones: - Grenade handling looks like a substitute to a proper solution - Are explosives really final? - Anti-vehicle grenades may need a second look - Rifle kick and dispersion need some more interesting mechanic than the current "cone of fire"-feel to it - Survivability and supply depots - right now either you're dead before you're through the first clip or you're constantly short on ammo - Forge guns and movement - The role of the sniper - Vehicle assists - Oh dear, I almost forgot to mention the R2-wheel - the kind of things you get used to... - The repair gun and it's role during the fight - Warpoints, ISK, and the incentives they set - this one touches on the role of the sniper - Weapon range deserves a look at - at low meta-levels it's the primary gungame mechanic in the game and is very frustrating - maybe more interesting recoil mechanics could take it's place - Warpoint actions - are they supposed to come in discrete sizes or could they potentially be a more scalar measure of achievement? - Reload times and reload animations - Visual detection and radar detection - I can see a HAV/LAV/Dropship from the map but I don't have it on my radar, why?
There're more, but let's leave it at that.
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nakamakazi
Amarr Templars Amarr Empire
6
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Posted - 2012.11.07 19:22:00 -
[29] - Quote
Blaster on vehicles.
I think they should work much like he ARs or even the HMG in how the fire. Instead of this one tiny dot to work with, give it a aiming reticule like other weapons, make it a viable weapon. Also maybe increase their range a little bit.
Middle launchers
As much as I love raining death onto ground enemies from dropships, or while in a tank...nerf their range. They shoot way too far. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.07 19:23:00 -
[30] - Quote
ReGnUM PERFECTION DEI wrote:HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you. LOL are you still whining. Heavy is designed to hold down a position,and to not advance like a gunslinger. The only defense we have against heavy's is mobility, and it is clear that the lav abuses that mechanic. However, Taste Iam sure if you cry enough on the forums you will get another quad buff like last build. Knowing CCP you might even get a thruster back that slings you across the map.
Hahaha have you seen my golden Lav yet ? You will. |
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