Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.07 15:57:00 -
[1] - Quote
Top requirement => LAG, micro-freeze. These have to go.
Spawns in ambush => agreed. Best solution would be to have a safe area to spawn in just like in skirmish. And also have an MCC for each team. You could choose to spawn from : 1) Random place just like it is now. But you should actually drop from the sky ! 2) MCC 3) Red zone 4) Possible drop uplink on the ground 5) CRU when some are available (why dont we see CRU landing in ambush ?)
If you get redlined in skirmish. your fault.
Grenades, agreed their physics is kinda odd. Seems like they dont have any weight.
HAVs => Saying they're made of paper is an exageration... Yesterday i took one of your tank English. and it took flux nades from corpmates, regular AV nades and my forge gun. Yet, i'd rather have stronger HAVs in HP but with weapons that actually need SKILL to get frags. Not ridiculous missile spam that doesnt require to be accurate.
AV weapons. SL needs a tweak. Needs better tracking against DS, a less efficient one against LAV Best solution ? Make the freakin SL needing to keep track of the target ! Various people suggested that, i agree with them. LAVs should probably be the hardest vehicle to hit with SL as their mobilty and speed is very good. But they're probably the most hurt by those. With SL needing to keep lock and follow target, a good driver could dodge some SL shots.
Also, they should remain light weapons.
Obviously, Vehicle turret: Let's have railgun back... Not with a massive splash like they had before... But with their insta travel beam, pinpoint precision ! Make blasters more usefull by nerfing freakin missile. And keep missile as a crowd control weapon, not a OSing machine. And obviously, light turrets must be light......
Infantry movement. I can get that the dance feeling didnt do any good to the game. But mobility between suits is too limited at the moment. May be straf speed, may be overall speed of the game. When facing heavies, they dont feel as "heavy" as they were in original builds. And scouts dont feel as agile either.
TBH, a team with only dropships and heavies totally rules the game, no problem.
Give us back suits specificity on this point. |