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1. Vehicles and Infantry - in General Discussions [original thread]
People are looking at the isk costs in all the wrong ways. Yes right now 5 million seems a lot. But when this game goes live...you will be able to use 5 million to light your victory cigars. And of people are only thinking about things how they ar...
- by nakamakazi - at 2012.11.28 17:48:00
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2. Vehicles and Infantry - in General Discussions [original thread]
Make tanks even harder to kill with a big boost to go, I woukd say 50% boost to start with. Then, make them very expensive. Taking like 3-5 million isk should be a good start. Then, these are no longer "op" death machines that two or three peopl...
- by nakamakazi - at 2012.11.28 06:15:00
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3. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
Good. Dropships are not supposed to be gunships. Those will come out later. Dropships primary purpose should be a mobile spawn beacon that can drop suits off at capture points then run off, while having minimal fire support capacity. Should be d...
- by nakamakazi - at 2012.11.27 18:19:00
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4. webs anyone? - in General Discussions [original thread]
So...tanks and lav run away and are way too fast to catch...maybe webifiers and also a emp type grenade and/or weapon that immobilizes the vehicle for like 2 seconds. I just think that in the spirit of eve universe there needs to be more electro...
- by nakamakazi - at 2012.11.22 13:29:00
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5. [REQUEST] Push To Talk Button as a Toggle between Team chat and Squad Chat - in Feedback/Requests [original thread]
or, have it so squad leaders have team chat only, so when push the ptt button, it makes it so squad leaders can talk to each other or the commander if/when that comes out. this way, squads communicate with each other, and team chat doesnt get all ...
- by nakamakazi - at 2012.11.12 18:20:00
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6. simle fix to swarms vs dropships and no QQ - in Feedback/Requests [original thread]
Noc Tempre wrote: nakamakazi wrote: Dropships need to be able to have survivability in games, so I agree they should have the capability to dodge missiles. So two things easy to do and make things even on the battlefield. Possibly three or f...
- by nakamakazi - at 2012.11.11 22:54:00
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7. simle fix to swarms vs dropships and no QQ - in Feedback/Requests [original thread]
Dropships need to be able to have survivability in games, so I agree they should have the capability to dodge missiles. So two things easy to do and make things even on the battlefield. Possibly three or four. 1) lower dropships movement speed t...
- by nakamakazi - at 2012.11.11 16:31:00
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8. What are the core game mechanics you would like to see fixed? - in General Discussions [original thread]
Blaster on vehicles. I think they should work much like he ARs or even the HMG in how the fire. Instead of this one tiny dot to work with, give it a aiming reticule like other weapons, make it a viable weapon. Also maybe increase their range a l...
- by nakamakazi - at 2012.11.07 19:22:00
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9. Supposedly ISK Reward up, NOT! - in General Discussions [original thread]
Meh.
- by nakamakazi - at 2012.10.24 13:28:00
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10. This "beta" is not really happening. - in Technical Support/Bugs [original thread]
So what op is saying, is that he is god, every one else needs to only want 100 tools like him playing that can kick every one else out of their games, and can all high five each other over how good they are. 1) this really is more of an alpha 2)...
- by nakamakazi - at 2012.10.23 01:57:00
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11. hiding inside of capture points - in Technical Support/Bugs [original thread]
I've seen this multiple times and its really stupid. People stand inside the actual capture spot and are invulnerable to all damage, and they can walk out at any time and shoot people then run back in. I think it involves a nanohive dropped on t...
- by nakamakazi - at 2012.10.22 12:43:00
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12. casual us heavy weapons LFC - in Corporation Recruitment [original thread]
Hey, I'm looking for a corp to join. I prefer to use heavy weapons and I will probably use tier two lav's. I am not a hardcore player, nor do I consider myself to be overly good. I am. Team player, have headset communications, and I will show up f...
- by nakamakazi - at 2012.10.15 11:46:00
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13. Tanks are USELESS with OB /PS spam. - in General Discussions [original thread]
Corban Lahnder wrote: Tech Ohm Eaven wrote: GM Hercules wrote: If you drive a tank by yourself, there is a big possibility to get kill in a few seconds; but if you use the appropriate modules in your fittings and other two friends help yo...
- by nakamakazi - at 2012.10.04 16:12:00
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14. This Is Horrible! - in Feedback/Requests [original thread]
Funny that a lot of people don't understand that dust beta...ccp is basically using gamers for free, instead of paying testers. They had a single map a couple guns, and a few other bits...and said "screw it let's open a beta and not pay testers!"....
- by nakamakazi - at 2012.09.21 21:28:00
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15. How to help the Devs see what needs to be fixed - in General Discussions [original thread]
Haha yeah, good ol stb and their tank farming ;P
- by nakamakazi - at 2012.09.13 18:26:00
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16. [Request] Team Voice-Comms - in Feedback/Requests [original thread]
Aeon Amadi wrote: This should be entirely optional in case others would disagree with what my own ideals. With changes coming up to implement Crusader dropsuits and Commanders in the MCC, voice-comms should at least have the option to reduce t...
- by nakamakazi - at 2012.09.12 19:54:00
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17. Contacts list "drop-in" feature, and notifications appearance - in Feedback/Requests [original thread]
ok, so i'm having a big problem with being able to actually play with my contacts. if the contact is online and in a game, there needs to be a way to join them in game so you don't have to wait for them to finish before hopefully getting in contac...
- by nakamakazi - at 2012.09.12 19:50:00
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